A collection of simple UIView animations in Swift
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// | |
// Created by Jordan.Dixon on 30/11/2017. | |
// Copyright © 2017 Jordan.Dixon. All rights reserved. | |
// | |
import UIKit | |
// MARK: Paralax effect | |
internal extension UIView { | |
func addParalaxEffect(amount: Int = 20) { | |
let horizontal = UIInterpolatingMotionEffect(keyPath: "center.x", type: .tiltAlongHorizontalAxis) | |
horizontal.minimumRelativeValue = -amount | |
horizontal.maximumRelativeValue = amount | |
let vertical = UIInterpolatingMotionEffect(keyPath: "center.y", type: .tiltAlongVerticalAxis) | |
vertical.minimumRelativeValue = -amount | |
vertical.maximumRelativeValue = amount | |
let group = UIMotionEffectGroup() | |
group.motionEffects = [horizontal, vertical] | |
addMotionEffect(group) | |
} | |
} | |
// MARK: Tweak | |
internal extension UIView { | |
internal enum TweakDirection { | |
case up, down, left, right | |
} | |
func tweak(offset: CGFloat = 30, inDirection direction: TweakDirection = .down) { | |
let cellAnimation = createTweakAnimation(for: self, to: offset, direction: direction) | |
self.layer.add(cellAnimation, forKey: "position") | |
} | |
private func createTweakAnimation(for view: UIView, to offset: CGFloat, direction: TweakDirection) -> CABasicAnimation { | |
let animation = CABasicAnimation(keyPath: "position") | |
animation.duration = 0.1 | |
animation.repeatCount = 0 | |
animation.autoreverses = true | |
animation.fromValue = CGPoint(x: view.center.x, y: view.center.y) | |
switch direction { | |
case .up: | |
animation.toValue = CGPoint(x: view.center.x, y: view.center.y - offset) | |
case .down: | |
animation.toValue = CGPoint(x: view.center.x, y: view.center.y + offset) | |
case .left: | |
animation.toValue = CGPoint(x: view.center.x - offset, y: view.center.y) | |
case .right: | |
animation.toValue = CGPoint(x: view.center.x + offset, y: view.center.y) | |
} | |
return animation | |
} | |
} | |
// MARK: Wobble | |
internal extension UIView { | |
func wobble(duration: CFTimeInterval = 0.07, repeatCount: Float = 3) { | |
let animation = CAKeyframeAnimation(keyPath: "transform") | |
let wobbleAngle: CGFloat = 0.09 | |
let valLeft = CATransform3DMakeRotation(wobbleAngle, 0, 0, 1) | |
let valRight = CATransform3DMakeRotation(-wobbleAngle, 0, 0, 1) | |
animation.values = [valLeft, valRight] | |
animation.autoreverses = true | |
animation.duration = duration | |
animation.repeatCount = repeatCount | |
layer.add(animation, forKey: "transform") | |
} | |
} | |
// MARK: Tap In/Out | |
internal extension UIView { | |
func tapInAnimated(shouldRevert: Bool = true, duration: TimeInterval = 0.2) { | |
UIView.animate(withDuration: duration, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: [.curveEaseOut, .allowUserInteraction], animations: { | |
self.layer.transform = CATransform3DMakeScale(0.8, 0.8, 0.8) | |
}, completion: { didAnimate in | |
if shouldRevert { self.tapOutAnimated() } | |
}) | |
} | |
func tapOutAnimated(duration: TimeInterval = 0.5, withDelay delay: Double = 0) { | |
let damping: CGFloat = delay == 0 ? 1.0 : 0.5 | |
UIView.animate(withDuration: duration, delay: delay, usingSpringWithDamping: damping, initialSpringVelocity: damping, options: [.curveEaseOut, .allowUserInteraction], animations: { | |
self.layer.transform = CATransform3DIdentity | |
}, completion: nil) | |
} | |
} |
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