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July 19, 2024 21:14
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MyBossFuckingRobbedMyCurrySoIStabbedHimToDeath (PuzzleScript Script)
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title MyBossFuckingRobbedMyCurrySoIStabbedHimToDeath | |
author Stingby12 | |
homepage https://www.tiktok.com/@jzuqiai/video/7282377091025243424 | |
again_interval 0.05 | |
run_rules_on_level_start | |
( | |
verbose_logging | |
) | |
======== | |
OBJECTS | |
======== | |
Background | |
darkbrown black | |
00000 | |
00000 | |
00100 | |
00000 | |
00000 | |
Void | |
black | |
Wall | |
lightbrown yellow | |
11011 | |
10101 | |
01110 | |
10101 | |
11011 | |
CurryX | |
orange | |
CurryTP | |
lightbrown | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Curry1 | |
orange lightbrown red | |
01210 | |
10102 | |
02010 | |
10121 | |
01010 | |
Curry2 | |
lightbrown orange red | |
01210 | |
10102 | |
02010 | |
10121 | |
01010 | |
Crate | |
gray darkgray lightgray | |
20002 | |
02120 | |
01210 | |
02120 | |
20002 | |
CrateHole | |
darkgray black gray | |
20002 | |
02120 | |
01110 | |
02120 | |
20002 | |
PlayerX | |
black orange green darkgreen | |
.000. | |
.111. | |
22222 | |
13331 | |
.3.3. | |
PlayerSU | |
black orange lightgreen purple | |
.000. | |
11111 | |
22222 | |
.333. | |
.3.3. | |
PlayerSD | |
black orange lightgreen purple | |
.000. | |
.111. | |
22222 | |
13331 | |
.3.3. | |
PlayerSL | |
black orange lightgreen purple | |
.000. | |
.110. | |
12222 | |
.3331 | |
.3.3. | |
PlayerSR | |
black orange lightgreen purple | |
.000. | |
.011. | |
22221 | |
1333. | |
.3.3. | |
PlayerDead | |
black orange green darkgreen | |
..21. | |
01233 | |
0123. | |
01233 | |
..21. | |
SwordU | |
brown white | |
..1.. | |
..1.. | |
..1.. | |
.000. | |
..0.. | |
SwordD | |
brown white | |
..0.. | |
.000. | |
..1.. | |
..1.. | |
..1.. | |
SwordL | |
brown white | |
..... | |
...0. | |
11100 | |
...0. | |
..... | |
SwordR | |
brown white | |
..... | |
.0... | |
00111 | |
.0... | |
..... | |
SwordHole | |
darkbrown white | |
..0.. | |
..0.. | |
00000 | |
..0.. | |
..0.. | |
TurnX | |
transparent | |
BlockedX | |
transparent | |
GrabU | |
transparent | |
GrabD | |
transparent | |
GrabL | |
transparent | |
GrabR | |
transparent | |
NoGrabX | |
transparent | |
Boss | |
orange darkblue white | |
..0.. | |
01210 | |
01110 | |
01.10 | |
.1.1. | |
BossDead | |
orange darkblue red | |
20002 | |
21111 | |
02122 | |
21111 | |
20002 | |
DeadU | |
red | |
..... | |
..... | |
..... | |
..... | |
.000. | |
DeadD | |
red | |
.000. | |
..... | |
..... | |
..... | |
..... | |
DeadL | |
red | |
..... | |
....0 | |
....0 | |
....0 | |
..... | |
DeadR | |
red | |
..... | |
0.... | |
0.... | |
0.... | |
..... | |
DogL | |
yellow white black | |
0.0.. | |
202.. | |
1100. | |
.1100 | |
.1.1. | |
DogR | |
yellow white black | |
..0.0 | |
..202 | |
.0011 | |
0011. | |
.1.1. | |
DogLDead | |
yellow white black red | |
..... | |
..... | |
0.0.. | |
0000. | |
11310 | |
DogRDead | |
yellow white black red | |
..... | |
..... | |
..0.0 | |
.0000 | |
01311 | |
DeadDLR | |
red | |
00000 | |
..... | |
..... | |
..... | |
..... | |
DeadDL | |
red | |
....0 | |
..... | |
..... | |
..... | |
..... | |
DeadUL | |
red | |
..... | |
..... | |
..... | |
..... | |
....0 | |
DeadDR | |
red | |
0.... | |
..... | |
..... | |
..... | |
..... | |
DeadUR | |
red | |
..... | |
..... | |
..... | |
..... | |
0.... | |
SightU | |
transparent | |
SightD | |
transparent | |
SightL | |
transparent | |
SightR | |
transparent | |
======= | |
LEGEND | |
======= | |
■ = Void | |
. = Background | |
# = Wall | |
% = CurryX | |
£ = CurryX and CurryTP | |
P = PlayerX | |
! = Boss | |
^ = SwordU | |
v = SwordD | |
< = SwordL | |
> = SwordR | |
* = Crate | |
& = DogL | |
PlayerS = PlayerSU or PlayerSD or PlayerSL or PlayerSR | |
Player = PlayerX or PlayerS | |
SwordH = SwordL or SwordR | |
SwordV = SwordU or SwordD | |
Sword = SwordH or SwordV | |
Dog = DogL or DogR | |
Sight = SightU or SightD or SightL or SightR | |
Curry = Curry1 or Curry2 | |
Block = Crate or Wall or Void or Sword or SwordHole or Boss or Dog | |
SightBlock = Crate or Wall or Void or Sword | |
DogDead = DogLDead or DogRDead | |
Deadbody = BossDead or DogDead or PlayerDead | |
======= | |
SOUNDS | |
======= | |
Player move 67762507 | |
Crate move 84342907 | |
Dog move 47467107 | |
sfx0 51686701 | |
sfx1 30763507 | |
sfx2 15012704 | |
BlockedX create 53181904 | |
sfx4 74522107 | |
BossDead create 95920302 | |
DogDead create 95920302 | |
PlayerDead create 23381302 | |
CrateHole create 36203501 | |
SwordHole create 36203501 | |
sfx5 72995107 | |
undo 89674306 | |
restart 27105906 | |
endlevel 18414108 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
DeadU | |
DeadD | |
DeadL | |
DeadR | |
DeadDLR | |
DeadDL | |
DeadDR | |
DeadUL | |
DeadUR | |
CurryX, Curry1, Curry2, CrateHole | |
Deadbody | |
Player, Boss, Void, Crate, Sword, Wall, Dog, SwordHole | |
TurnX | |
BlockedX | |
CurryTP | |
GrabU | |
GrabD | |
GrabL | |
GrabR | |
NoGrabX | |
Sight | |
====== | |
RULES | |
====== | |
[ CurryX CurryTP ] -> [ Curry1 ] | |
+ [ Curry1 | CurryX ] -> [ Curry1 | Curry2 ] | |
+ [ Curry2 | CurryX ] -> [ Curry2 | Curry1 ] | |
late up [ Player | no SightBlock ] -> [ Player | SightU ] | |
late down [ Player | no SightBlock ] -> [ Player | SightD ] | |
late left [ Player | no SightBlock ] -> [ Player | SightL ] | |
late right [ Player | no SightBlock ] -> [ Player | SightR ] | |
late up [ SightU | no SightBlock ] -> [ SightU | SightU ] | |
late down [ SightD | no SightBlock ] -> [ SightD | SightD ] | |
late left [ SightL | no SightBlock ] -> [ SightL | SightL ] | |
late right [ SightR | no SightBlock ] -> [ SightR | SightR ] | |
[ Dog SightU ] -> [ down Dog SightU ] | |
[ Dog SightD ] -> [ up Dog SightD ] | |
[ Dog SightL ] -> [ right Dog SightL ] | |
[ Dog SightR ] -> [ left Dog SightR ] | |
[ left Dog ] -> [ left DogL ] | |
[ right Dog ] -> [ right DogR ] | |
late [ Dog | Player ] -> [ Dog | PlayerDead ] | |
[ > Player | Crate ] -> [ > Player | > Crate ] | |
[ > PlayerX | BossDead ] -> [ PlayerX | BossDead ] sfx5 | |
[ > Crate | BossDead ] -> [ Crate | BossDead ] | |
[ > Dog | BossDead ] -> [ Dog | BossDead ] | |
[ > PlayerX | DogDead ] -> [ PlayerX | DogDead ] sfx5 | |
vertical [ > PlayerSU | DogDead ] -> [ PlayerSU | DogDead ] sfx5 | |
vertical [ > PlayerSD | DogDead ] -> [ PlayerSD | DogDead ] sfx5 | |
horizontal [ > PlayerSL | DogDead ] -> [ PlayerSL | DogDead ] sfx5 | |
horizontal [ > PlayerSR | DogDead ] -> [ PlayerSR | DogDead ] sfx5 | |
[ > Crate | DogDead ] -> [ Crate | DogDead ] | |
[ > Dog | DogDead ] -> [ Dog | DogDead ] | |
[ > PlayerX | Curry no SwordHole ] -> [ PlayerX | Curry ] sfx5 | |
vertical [ > PlayerSU | Curry no SwordHole ] -> [ PlayerSU | Curry ] sfx5 | |
vertical [ > PlayerSD | Curry no SwordHole ] -> [ PlayerSD | Curry ] sfx5 | |
horizontal [ > PlayerSL | Curry no SwordHole ] -> [ PlayerSL | Curry ] sfx5 | |
horizontal [ > PlayerSR | Curry no SwordHole ] -> [ PlayerSR | Curry ] sfx5 | |
late [ Crate Curry ] -> [ CrateHole ] | |
late up [ no PlayerSU | SwordU Curry ] -> [ | SwordHole Curry ] | |
late down [ no PlayerSD | SwordD Curry ] -> [ | SwordHole Curry ] | |
late left [ no PlayerSL | SwordL Curry ] -> [ | SwordHole Curry ] | |
late right [ no PlayerSR | SwordR Curry ] -> [ | SwordHole Curry ] | |
up [ vertical PlayerSU | SwordU ] -> [ vertical PlayerSU | vertical SwordU ] | |
down [ vertical PlayerSD | SwordD ] -> [ vertical PlayerSD | vertical SwordD ] | |
left [ horizontal PlayerSL | SwordL ] -> [ horizontal PlayerSL | horizontal SwordL ] | |
right [ horizontal PlayerSR | SwordR ] -> [ horizontal PlayerSR | horizontal SwordR ] | |
up [ left PlayerSU | SwordU ] -> [ left PlayerSU TurnX | left SwordU ] | |
up [ right PlayerSU | SwordU ] -> [ right PlayerSU TurnX | right SwordU ] | |
down [ right PlayerSD | SwordD ] -> [ right PlayerSD TurnX | right SwordD ] | |
down [ left PlayerSD | SwordD ] -> [ left PlayerSD TurnX | left SwordD ] | |
left [ down PlayerSL | SwordL ] -> [ down PlayerSL TurnX | down SwordL ] | |
left [ up PlayerSL | SwordL ] -> [ up PlayerSL TurnX | up SwordL ] | |
right [ up PlayerSR | SwordR ] -> [ up PlayerSR TurnX | up SwordR ] | |
right [ down PlayerSR | SwordR ] -> [ down PlayerSR TurnX | down SwordR ] | |
[ > Sword | Block ] [ TurnX ] -> [ Sword | Block ] [ BlockedX ] | |
[ > PlayerS TurnX | Block ] -> [ > PlayerS BlockedX | Block ] | |
[ moving Sword ] [ BlockedX ] -> [ Sword ] [ BlockedX ] | |
[ moving PlayerS BlockedX ] -> [ PlayerS BlockedX ] | |
up [ horizontal PlayerSU TurnX | SwordU ] -> [ horizontal PlayerSU TurnX | ] | |
down [ horizontal PlayerSD TurnX | SwordD ] -> [ horizontal PlayerSD TurnX | ] | |
left [ vertical PlayerSL TurnX | SwordL ] -> [ vertical PlayerSL TurnX | ] | |
right [ vertical PlayerSR TurnX | SwordR ] -> [ vertical PlayerSR TurnX | ] | |
left [ left PlayerSU TurnX | ] -> [ left PlayerSL | SwordL ] sfx4 | |
left [ left PlayerSD TurnX | ] -> [ left PlayerSL | SwordL ] sfx4 | |
right [ right PlayerSU TurnX | ] -> [ right PlayerSR | SwordR ] sfx4 | |
right [ right PlayerSD TurnX | ] -> [ right PlayerSR | SwordR ] sfx4 | |
down [ down PlayerSL TurnX | ] -> [ down PlayerSD | SwordD ] sfx4 | |
down [ down PlayerSR TurnX | ] -> [ down PlayerSD | SwordD ] sfx4 | |
up [ up PlayerSL TurnX | ] -> [ up PlayerSU | SwordU ] sfx4 | |
up [ up PlayerSR TurnX | ] -> [ up PlayerSU | SwordU ] sfx4 | |
up [ > Player | SwordD ] -> sfx0 | |
down [ > Player | SwordU ] -> sfx0 | |
left [ > Player | SwordR ] -> sfx0 | |
right [ > Player | SwordL ] -> sfx0 | |
horizontal [ > Player | SwordU ] -> [ > Player | > SwordU ] sfx1 | |
horizontal [ > Player | SwordD ] -> [ > Player | > SwordD ] sfx1 | |
vertical [ > Player | SwordL ] -> [ > Player | > SwordL ] sfx1 | |
vertical [ > Player | SwordR ] -> [ > Player | > SwordR ] sfx1 | |
up [ > PlayerX | SwordU ] -> [ > PlayerX | > SwordU ] sfx1 | |
down [ > PlayerX | SwordD ] -> [ > PlayerX | > SwordD ] sfx1 | |
left [ > PlayerX | SwordL ] -> [ > PlayerX | > SwordL ] sfx1 | |
right [ > PlayerX | SwordR ] -> [ > PlayerX | > SwordR ] sfx1 | |
up [ > PlayerSD | SwordU ] -> [ > PlayerSD | > SwordU ] sfx1 | |
down [ > PlayerSU | SwordD ] -> [ > PlayerSU | > SwordD ] sfx1 | |
left [ > PlayerSR | SwordL ] -> [ > PlayerSR | > SwordL ] sfx1 | |
right [ > PlayerSL | SwordR ] -> [ > PlayerSL | > SwordR ] sfx1 | |
late up [ PlayerX | SwordU ] -> [ PlayerX GrabU | SwordU ] | |
late down [ PlayerX | SwordD ] -> [ PlayerX GrabD | SwordD ] | |
late left [ PlayerX | SwordL ] -> [ PlayerX GrabL | SwordL ] | |
late right [ PlayerX | SwordR ] -> [ PlayerX GrabR | SwordR ] | |
late [ GrabU GrabD ] -> [ NoGrabX ] | |
late [ GrabU GrabL ] -> [ NoGrabX ] | |
late [ GrabU GrabR ] -> [ NoGrabX ] | |
late [ GrabD GrabL ] -> [ NoGrabX ] | |
late [ GrabD GrabR ] -> [ NoGrabX ] | |
late [ GrabL GrabR ] -> [ NoGrabX ] | |
late [ NoGrabX GrabD ] -> [ NoGrabX ] | |
late [ NoGrabX GrabL ] -> [ NoGrabX ] | |
late [ NoGrabX GrabR ] -> [ NoGrabX ] | |
late [ PlayerX GrabU ] -> [ PlayerSU ] sfx2 | |
late [ PlayerX GrabD ] -> [ PlayerSD ] sfx2 | |
late [ PlayerX GrabL ] -> [ PlayerSL ] sfx2 | |
late [ PlayerX GrabR ] -> [ PlayerSR ] sfx2 | |
up [ PlayerS | > SwordU | Boss ] -> [ PlayerX | | BossDead ] | |
down [ PlayerS | > SwordD | Boss ] -> [ PlayerX | | BossDead ] | |
left [ PlayerS | > SwordL | Boss ] -> [ PlayerX | | BossDead ] | |
right [ PlayerS | > SwordR | Boss ] -> [ PlayerX | | BossDead ] | |
up [ PlayerS | > SwordU | DogL ] -> [ PlayerX | | DogLDead ] | |
down [ PlayerS | > SwordD | DogL ] -> [ PlayerX | | DogLDead ] | |
left [ PlayerS | > SwordL | DogL ] -> [ PlayerX | | DogLDead ] | |
right [ PlayerS | > SwordR | DogL ] -> [ PlayerX | | DogLDead ] | |
up [ PlayerS | > SwordU | DogR ] -> [ PlayerX | | DogRDead ] | |
down [ PlayerS | > SwordD | DogR ] -> [ PlayerX | | DogRDead ] | |
left [ PlayerS | > SwordL | DogR ] -> [ PlayerX | | DogRDead ] | |
right [ PlayerS | > SwordR | DogR ] -> [ PlayerX | | DogRDead ] | |
up [ > SwordU | Boss ] -> [ | BossDead ] | |
down [ > SwordD | Boss ] -> [ | BossDead ] | |
left [ > SwordL | Boss ] -> [ | BossDead ] | |
right [ > SwordR | Boss ] -> [ | BossDead ] | |
up [ > SwordU | DogL ] -> [ | DogLDead ] | |
down [ > SwordD | DogL ] -> [ | DogLDead ] | |
left [ > SwordL | DogL ] -> [ | DogLDead ] | |
right [ > SwordR | DogL ] -> [ | DogLDead ] | |
up [ > SwordU | DogR ] -> [ | DogRDead ] | |
down [ > SwordD | DogR ] -> [ | DogRDead ] | |
left [ > SwordL | DogR ] -> [ | DogRDead ] | |
right [ > SwordR | DogR ] -> [ | DogRDead ] | |
late up [ BossDead | ] -> [ BossDead | DeadU ] | |
late down [ BossDead | ] -> [ BossDead | DeadD ] | |
late left [ BossDead | ] -> [ BossDead | DeadL ] | |
late right [ BossDead | ] -> [ BossDead | DeadR ] | |
late down [ DogDead no Curry | ] -> [ DogDead | DeadDLR ] | |
late left [ DogDead no Curry | ] -> [ DogDead | DeadUL ] | |
late right [ DogDead no Curry | ] -> [ DogDead | DeadUR ] | |
late left [ DeadDLR | ] -> [ DeadDLR | DeadDL ] | |
late right [ DeadDLR | ] -> [ DeadDLR | DeadDR ] | |
[ BlockedX ] -> [ ] | |
[ NoGrabX ] -> [ ] | |
[ Sight ] -> [ ] | |
============== | |
WINCONDITIONS | |
============== | |
no Boss | |
======= | |
LEVELS | |
======= | |
message Level 0 of 15 - Take your sword and stab your thieving boss with it | |
■■■■■■■■■■■ | |
■#########■ | |
■#.......#■ | |
■#.!...p.#■ | |
■#.......#■ | |
■#####...#■ | |
■#####...#■ | |
■...##.^.#■ | |
■...##...#■ | |
■...######■ | |
■■■■■■■■■■■ | |
message Level 1 of 15 - Getting my ultimate revenge | |
■■■■■■■■■ | |
■#######■ | |
■#..!..#■ | |
■#..#..#■ | |
■#.....#■ | |
■#.#v#.#■ | |
■#.#.#.#■ | |
■#.#p#.#■ | |
■#.....#■ | |
■#.....#■ | |
■#.....#■ | |
■#######■ | |
■■■■■■■■■ | |
message Level 2 of 15 - Johnson's Burrito Spin | |
■■■■■■■■■■■ | |
■#########■ | |
■######!.#■ | |
■#...##..#■ | |
■#.p^....#■ | |
■#..#..#.#■ | |
■#####...#■ | |
■#########■ | |
■■■■■■■■■■■ | |
message Level 3 of 15 - Knife collection | |
■■■■■■■■■■ | |
■########■ | |
■#.^.#..#■ | |
■#<....p#■ | |
■#.v.#..#■ | |
■##..#!.#■ | |
■########■ | |
■■■■■■■■■■ | |
message Level 4 of 15 - Swordmanship | |
■■■■■■■■■■ | |
■..######■ | |
■..##...#■ | |
■..##...#■ | |
■..##...#■ | |
■..##<.>#■ | |
■####.v.#■ | |
■####...#■ | |
■#..#...#■ | |
■#....p.#■ | |
■#!##...#■ | |
■########■ | |
■■■■■■■■■■ | |
message Level 5 of 15 - Needlemouse without the m | |
■■■■■■■■■■■■■ | |
■###########■ | |
■#..>...##!#■ | |
■#..>..>#..#■ | |
■#<p.>>....#■ | |
■#..>..>#..#■ | |
■#..>...####■ | |
■###########■ | |
■■■■■■■■■■■■■ | |
message Level 6 of 15 - Guard dog | |
■■■■■■■■■■■■■■■ | |
■#############■ | |
■#!...########■ | |
■#....###....#■ | |
■#.........&>#■ | |
■#....#.#....#■ | |
■#....#.######■ | |
■######.######■ | |
■...##...##...■ | |
■...##.p.##...■ | |
■...#######...■ | |
■■■■■■■■■■■■■■■ | |
message Level 7 of 15 - The palace | |
■■■■■■■■■■■■■ | |
■###########■ | |
■#^##.!.##^#■ | |
■#....&....#■ | |
■#.........#■ | |
■##.p.....##■ | |
■###########■ | |
■■■■■■■■■■■■■ | |
message Level 8 of 15 - Simple Block Pushing Level | |
■■■■■■■■■■■■■■ | |
■...#########■ | |
■...##.*.####■ | |
■...##.*...>#■ | |
■#####.*.####■ | |
■#####.#.####■ | |
■#...#......#■ | |
■#.p...#...!#■ | |
■#...########■ | |
■############■ | |
■■■■■■■■■■■■■■ | |
message Level 9 of 15 - Multitask | |
■■■■■■■■■■■■ | |
■##########■ | |
■#####p..##■ | |
■#!..###.##■ | |
■#...#.*..#■ | |
■##....*v.#■ | |
■#####.*..#■ | |
■##########■ | |
■■■■■■■■■■■■ | |
message Level 10 of 15 - Litterally Stephen's Saussage Roll | |
■■■■■■■■■■■■ | |
■£%%%%%%%%%■ | |
■%%%%%%%%%%■ | |
■%%%%...%%%■ | |
■%%p..#.%#%■ | |
■%%v..%..#%■ | |
■%%%%%%%.%%■ | |
■%%%%!...%%■ | |
■%%%%####%%■ | |
■■■■■■■■■■■■ | |
message Level 11 of 15 - Curry has a lot of iron | |
■■■■■■■■■■■■■ | |
■####%£%%%%%■ | |
■#...%%%%%%%■ | |
■#..*%%#...#■ | |
■#<p*%%%.!.#■ | |
■#..*%%#...#■ | |
■#...%%%%%%%■ | |
■####%%%%%%%■ | |
■■■■■■■■■■■■■ | |
message Level 12 of 15 - Especially when there's swords inside | |
■■■■■■■■■■■■■■ | |
■£%%##%%%%###■ | |
■%%%%%%%%%###■ | |
■%%%.>.%%%###■ | |
■#%..>.>.%%%%■ | |
■#%p>>.>.>.!%■ | |
■#%..>.>.%%%%■ | |
■%%%.>.%%%###■ | |
■%%%%%%%%%###■ | |
■%%%##%%%%###■ | |
■■■■■■■■■■■■■■ | |
message Level 13 of 15 - What da dog doin | |
■■■■■■■■■■■■■■■■■■■ | |
■%£%###########%£%■ | |
■#####.......#####■ | |
■#####..%%%.&#####■ | |
■#...#..%%%..#...#■ | |
■#.!..p.%£%.&..>.#■ | |
■#...#..%%%..#...#■ | |
■#####..%%%.&#####■ | |
■#####.......#####■ | |
■%£%###########%£%■ | |
■■■■■■■■■■■■■■■■■■■ | |
message Level 14 of 15 - Warzone | |
■■■■■■■■■■■ | |
■#########■ | |
■%%%%£%%%%■ | |
■%%.p.!.%%■ | |
■%%.....%%■ | |
■&%*.*.*%&■ | |
■&%.....%&■ | |
■&%.*.*.%&■ | |
■&%.....%&■ | |
■&%..*..%&■ | |
■&%&.&.&%&■ | |
■&%..v..%&■ | |
■%%%%%%%%%■ | |
■#########■ | |
■■■■■■■■■■■ | |
message Level 15 of 15 - This looks familiar | |
■■■■■■■■■■■■■■■■ | |
■######.#######■ | |
■#....*.......#■ | |
■...*.*.>&>&.&.■ | |
■p..*.*.......!■ | |
■...*.*.>&>&.&.■ | |
■#....*.......#■ | |
■##############■ | |
■■■■■■■■■■■■■■■■ | |
message Now I can finally enjoy my wife's delicious homemade curry in peace without my boss robbing it !! | |
message Comment 'curry' if this is relatable |
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