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@Stingby12
Created July 19, 2024 21:39
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IShotThemDeadBecauseTheyFuckingRobbedAllOfTheCandyFromMyStore (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title IShotThemDeadBecauseTheyFuckingRobbedAllOfTheCandyFromMyStore
author Stingby12
homepage https://www.tiktok.com/@jzuqiai/video/7282748717780765985
again_interval 0.05
run_rules_on_level_start
(
verbose_logging
)
========
OBJECTS
========
Background
lightgray white
00001
00001
00001
00001
11111
Void
black
Wall
gray darkblue red green blue
00000
01220
00000
03430
00000
Wall2
gray darkgray
00000
01010
00000
01010
00000
Glass
blue lightblue
01010
1...1
0...0
1...1
01010
GlassBroken
blue
..0..
...0.
.0...
0..0.
....0
Crate
orange yellow
00000
01110
01110
01110
00000
CrateBroken
orange
.0...
...0.
0....
.....
..0..
Candy
green lightgreen
...11
.1001
.010.
1001.
11...
Shotgun
black red
.....
.....
.....
00001
0..0.
PlayerIdle
black orange white black
.111.
.111.
12221
13331
.3.3.
PlayerShotgunL
black orange white red
.111.
.111.
30000
10010
.0.0.
PlayerShotgunR
black orange white red
.111.
.111.
00003
01001
.0.0.
PlayerDead
black orange white black red
44114
11233
11234
11233
44114
DeadU
red
.....
.....
.....
.....
.000.
DeadD
red
.000.
.....
.....
.....
.....
DeadL
red
.....
....0
....0
....0
.....
DeadR
red
.....
0....
0....
0....
.....
ElephantUL
darkgray black white
.....
....0
...00
..000
.0010
ElephantUR
darkgray black white
.....
00...
000..
0000.
0000.
ElephantDL
darkgray black white
00000
02200
..000
..00.
..00.
ElephantDR
darkgray black white
0000.
0000.
.000.
..00.
..00.
ElephantMin
darkgray black
.....
.00..
0100.
0000.
.0.0.
ElephantDeadUL
darkgray black white red
.....
.....
....0
...00
..101
ElephantDeadUR
darkgray black white red
.....
.....
00...
000..
0300.
ElephantDeadDL
darkgray black white red
.0010
00101
02200
00000
00003
ElephantDeadDR
darkgray black white red
0300.
0300.
0000.
00000
30000
ElephantDeadMin
darkgray black red
.....
.....
.00..
1120.
00200
DeadED
red
00000
.....
.....
.....
.....
DeadEDL
red
....0
.....
.....
.....
.....
DeadEDR
red
0....
.....
.....
.....
.....
DeadEUL
red
.....
.....
.....
.....
....0
DeadEUR
red
.....
.....
.....
.....
0....
ChargeU
transparent
ChargeD
transparent
ChargeL
transparent
ChargeR
transparent
ShootU
transparent
ShootD
transparent
ShootL
transparent
ShootR
transparent
ShootSV
lightred
..0..
.....
..0..
.....
..0..
ShootSH
lightred
.....
.....
0.0.0
.....
.....
ShootSX
lightred
00.00
0.0.0
.000.
0.0.0
00.00
PChargeU
transparent
PChargeD
transparent
PChargeL
transparent
PChargeR
transparent
CChargeU
transparent
CChargeD
transparent
CChargeL
transparent
CChargeR
transparent
ChargeXU
transparent
ChargeXD
transparent
ChargeXL
transparent
ChargeXR
transparent
ChargeTPU
transparent
ChargeTPD
transparent
ChargeTPL
transparent
ChargeTPR
transparent
BlockedTP
transparent
DeadTP
transparent
=======
LEGEND
=======
■ = Void
. = Background
# = Wall
% = Wall2
¤ = Glass
P = PlayerIdle
* = Crate
& = Candy
! = Shotgun
┌ = ElephantUL
┐ = ElephantUR
└ = ElephantDL
┘ = ElephantDR
O = ElephantMin
PlayerShotgun = PlayerShotgunL or PlayerShotgunR
Player = PlayerIdle or PlayerShotgun
Elephant = ElephantUL or ElephantUR or ElephantDL or ElephantDR or ElephantMin
ElephantDead = ElephantDeadUL or ElephantDeadUR or ElephantDeadDL or ElephantDeadDR or ElephantDeadMin
Charge = ChargeU or ChargeD or ChargeL or ChargeR
PCharge = PChargeU or PChargeD or PChargeL or PChargeR
CCharge = CChargeU or CChargeD or CChargeL or CChargeR
ChargeX = ChargeXU or ChargeXD or ChargeXL or ChargeXR
ChargeTP = ChargeTPU or ChargeTPD or ChargeTPL or ChargeTPR
Shoot = ShootU or ShootD or ShootL or ShootR
ShootShow = ShootSV or ShootSH or ShootSX
Push = Crate or Candy
Walls = Wall or Wall2
Block = Walls or Void or Crate or Candy or ElephantMin or Player or PlayerDead or Glass
BlockCharge = Walls or Void or Crate or Elephant or PlayerShotgun
BlockShoot = Walls or Void or Crate or Elephant
=======
SOUNDS
=======
Player move 67762507
Elephant move 90321502
sfx4 6328504
Crate move 84342907
Candy move 21398707
PlayerDead create 47066702
CrateBroken create 87889902
sfx2 85976504
GlassBroken create 61411101
sfx3 79292902
sfx0 79782503
sfx1 68048302
ElephantDead create 19746308
undo 89674306
restart 27105906
endlevel 18414108
================
COLLISIONLAYERS
================
Background
CrateBroken, GlassBroken
DeadU
DeadD
DeadL
DeadR
DeadED
DeadEDL
DeadEDR
DeadEUL
DeadEUR
Shotgun
Player, PlayerDead, Walls, Glass, Void, Crate, Candy, Elephant, ElephantDead
ShootU
ShootD
ShootL
ShootR
ShootShow
ChargeU
ChargeD
ChargeL
ChargeR
PChargeU
PChargeD
PChargeL
PChargeR
CChargeU
CChargeD
CChargeL
CChargeR
ChargeXU
ChargeXD
ChargeXL
ChargeXR
ChargeTP
BlockedTP
DeadTP
======
RULES
======
[ Charge ] -> []
[ Shoot ] -> []
late [ ShootShow ] -> []
[ BlockedTP ] -> []
[ > Player | Push ] -> [ > Player | > Push ]
[ > Push | Shotgun ] -> [ > Push | > Shotgun ]
[ > Shotgun | Block ] -> [ Shotgun | Block ]
[ > Crate | CrateBroken ] -> [ > Crate | ]
[ > Crate | GlassBroken ] -> [ > Crate | ]
late [ Player Shotgun ] -> [ PlayerShotgunR ] sfx0
[ left PlayerShotgun ] -> [ left PlayerShotgunL ]
[ right PlayerShotgun ] -> [ right PlayerShotgunR ]
late up [ Elephant | no BlockCharge ] -> [ Elephant | ChargeU ]
late down [ Elephant | no BlockCharge ] -> [ Elephant | ChargeD ]
late left [ Elephant | no BlockCharge ] -> [ Elephant | ChargeL ]
late right [ Elephant | no BlockCharge ] -> [ Elephant | ChargeR ]
late up [ ChargeU | no BlockCharge ] -> [ ChargeU | ChargeU ]
late down [ ChargeD | no BlockCharge ] -> [ ChargeD | ChargeD ]
late left [ ChargeL | no BlockCharge ] -> [ ChargeL | ChargeL ]
late right [ ChargeR | no BlockCharge ] -> [ ChargeR | ChargeR ]
late up [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootU ]
late down [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootD ]
late left [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootL ]
late right [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootR ]
late up [ ShootU | no BlockShoot ] -> [ ShootU | ShootU ]
late down [ ShootD | no BlockShoot ] -> [ ShootD | ShootD ]
late left [ ShootL | no BlockShoot ] -> [ ShootL | ShootL ]
late right [ ShootR | no BlockShoot ] -> [ ShootR | ShootR ]
late up [ no Elephant ShootU | Elephant ] -> [ ShootU | Elephant ShootU ]
late down [ no Elephant ShootD | Elephant ] -> [ ShootD | Elephant ShootD ]
late left [ no Elephant ShootL | Elephant ] -> [ ShootL | Elephant ShootL ]
late right [ no Elephant ShootR | Elephant ] -> [ ShootR | Elephant ShootR ]
late vertical [ Elephant Shoot |...| Shoot |...| PlayerShotgun ] -> [ Elephant ShootSV |...| Shoot |...| PlayerShotgun ]
late left [ Elephant Shoot |...| Shoot |...| PlayerShotgunR ] -> [ Elephant ShootSH |...| Shoot |...| PlayerShotgunR ]
late right [ Elephant Shoot |...| Shoot |...| PlayerShotgunL ] -> [ Elephant ShootSH |...| Shoot |...| PlayerShotgunL ]
late vertical [ Elephant ShootSV |...| Shoot |...| PlayerShotgun ] -> [ Elephant ShootSV |...| ShootSV |...| PlayerShotgun ]
late left [ Elephant ShootSH |...| Shoot |...| PlayerShotgunR ] -> [ Elephant ShootSH |...| ShootSH |...| PlayerShotgunR ]
late right [ Elephant ShootSH |...| Shoot |...| PlayerShotgunL ] -> [ Elephant ShootSH |...| ShootSH |...| PlayerShotgunL ]
late [ ShootSV Elephant ] -> [ ShootSX Elephant ]
late [ ShootSH Elephant ] -> [ ShootSX Elephant ]
[ action PlayerShotgun ] [ Glass ShootShow ] -> [ action PlayerShotgun ] [ GlassBroken ShootShow ] sfx3
[ action PlayerShotgun ] [ Elephant ShootSX ] -> [ action PlayerShotgun ] [ Elephant DeadTP ]
up [ DeadTP | ElephantUL ] -> [ DeadTP | ElephantUL DeadTP ]
up [ DeadTP | ElephantUR ] -> [ DeadTP | ElephantUR DeadTP ]
down [ DeadTP | ElephantDL ] -> [ DeadTP | ElephantDL DeadTP ]
down [ DeadTP | ElephantDR ] -> [ DeadTP | ElephantDR DeadTP ]
left [ DeadTP | ElephantUL ] -> [ DeadTP | ElephantUL DeadTP ]
left [ DeadTP | ElephantDL ] -> [ DeadTP | ElephantDL DeadTP ]
right [ DeadTP | ElephantUR ] -> [ DeadTP | ElephantUR DeadTP ]
right [ DeadTP | ElephantDR ] -> [ DeadTP | ElephantDR DeadTP ]
[ ElephantUL DeadTP ] -> [ ElephantDeadUL DeadTP ] sfx1
[ ElephantDL DeadTP ] -> [ ElephantDeadDL DeadTP ] sfx1
[ ElephantUR DeadTP ] -> [ ElephantDeadUR DeadTP ] sfx1
[ ElephantDR DeadTP ] -> [ ElephantDeadDR DeadTP ] sfx1
[ ElephantMin DeadTP ] -> [ ElephantDeadMin DeadTP ] sfx1
[ Elephant ChargeXU ] -> [ up Elephant up ChargeTPU ]
[ Elephant ChargeXD ] -> [ down Elephant down ChargeTPD ]
[ Elephant ChargeXL ] -> [ left Elephant left ChargeTPL ]
[ Elephant ChargeXR ] -> [ right Elephant right ChargeTPR ]
[ > Elephant | PlayerIdle ] -> [ Elephant BlockedTP | PlayerDead ]
[ > Elephant | Crate ] -> [ Elephant BlockedTP | CrateBroken ]
[ > Elephant | Candy ] -> [ Elephant BlockedTP | ] sfx2
[ > ElephantUL | Glass ] -> [ ElephantUL BlockedTP | GlassBroken ] sfx3
[ > ElephantDL | Glass ] -> [ ElephantDL BlockedTP | GlassBroken ] sfx3
[ > ElephantUR | Glass ] -> [ ElephantUR BlockedTP | GlassBroken ] sfx3
[ > ElephantDR | Glass ] -> [ ElephantDR BlockedTP | GlassBroken ] sfx3
[ > Elephant | Block ] -> [ Elephant BlockedTP | Block ] sfx4
up [ > ElephantUR | ElephantDR ] -> [ ElephantUR BlockedTP | ElephantDR ] sfx4
up [ > ElephantUL | ElephantDL ] -> [ ElephantUL BlockedTP | ElephantDL ] sfx4
up [ > ElephantUR | ElephantDL ] -> [ ElephantUR BlockedTP | ElephantDL ] sfx4
up [ > ElephantUL | ElephantDR ] -> [ ElephantUL BlockedTP | ElephantDR ] sfx4
down [ > ElephantDR | ElephantUR ] -> [ ElephantDR BlockedTP | ElephantUR ] sfx4
down [ > ElephantDL | ElephantUL ] -> [ ElephantDL BlockedTP | ElephantUL ] sfx4
down [ > ElephantDR | ElephantUL ] -> [ ElephantDR BlockedTP | ElephantUL ] sfx4
down [ > ElephantDL | ElephantUR ] -> [ ElephantDL BlockedTP | ElephantUR ] sfx4
left [ > ElephantUL | ElephantUR ] -> [ ElephantUL BlockedTP | ElephantUR ] sfx4
left [ > ElephantDL | ElephantDR ] -> [ ElephantDL BlockedTP | ElephantDR ] sfx4
left [ > ElephantUL | ElephantDR ] -> [ ElephantUL BlockedTP | ElephantDR ] sfx4
left [ > ElephantDL | ElephantUR ] -> [ ElephantDL BlockedTP | ElephantUR ] sfx4
right [ > ElephantUR | ElephantUL ] -> [ ElephantUR BlockedTP | ElephantUL ] sfx4
right [ > ElephantDR | ElephantDL ] -> [ ElephantDR BlockedTP | ElephantDL ] sfx4
right [ > ElephantUR | ElephantDL ] -> [ ElephantUR BlockedTP | ElephantDL ] sfx4
right [ > ElephantDR | ElephantUL ] -> [ ElephantDR BlockedTP | ElephantUL ] sfx4
[ > ElephantMin | ElephantUL ] -> [ ElephantMin BlockedTP | ElephantUL ] sfx4
[ > ElephantMin | ElephantUR ] -> [ ElephantMin BlockedTP | ElephantUR ] sfx4
[ > ElephantMin | ElephantDL ] -> [ ElephantMin BlockedTP | ElephantDL ] sfx4
[ > ElephantMin | ElephantDR ] -> [ ElephantMin BlockedTP | ElephantDR ] sfx4
up [ BlockedTP | ElephantUL ] -> [ BlockedTP | ElephantUL BlockedTP ]
up [ BlockedTP | ElephantUR ] -> [ BlockedTP | ElephantUR BlockedTP ]
down [ BlockedTP | ElephantDL ] -> [ BlockedTP | ElephantDL BlockedTP ]
down [ BlockedTP | ElephantDR ] -> [ BlockedTP | ElephantDR BlockedTP ]
left [ BlockedTP | ElephantUL ] -> [ BlockedTP | ElephantUL BlockedTP ]
left [ BlockedTP | ElephantDL ] -> [ BlockedTP | ElephantDL BlockedTP ]
right [ BlockedTP | ElephantUR ] -> [ BlockedTP | ElephantUR BlockedTP ]
right [ BlockedTP | ElephantDR ] -> [ BlockedTP | ElephantDR BlockedTP ]
[ moving Elephant BlockedTP ] -> [ Elephant BlockedTP ]
[ BlockedTP ChargeTP ] -> [ BlockedTP ]
late [ PlayerIdle ChargeU ] -> [ PlayerIdle PChargeU ]
late [ PlayerIdle ChargeD ] -> [ PlayerIdle PChargeD ]
late [ PlayerIdle ChargeL ] -> [ PlayerIdle PChargeL ]
late [ PlayerIdle ChargeR ] -> [ PlayerIdle PChargeR ]
late [ Candy ChargeU ] -> [ Candy CChargeU ]
late [ Candy ChargeD ] -> [ Candy CChargeD ]
late [ Candy ChargeL ] -> [ Candy CChargeL ]
late [ Candy ChargeR ] -> [ Candy CChargeR ]
late up [ PChargeD | ChargeD ] -> [ PChargeD | PChargeD ]
late down [ PChargeU | ChargeU ] -> [ PChargeU | PChargeU ]
late left [ PChargeR | ChargeR ] -> [ PChargeR | PChargeR ]
late right [ PChargeL | ChargeL ] -> [ PChargeL | PChargeL ]
late up [ CChargeD | ChargeD ] -> [ CChargeD | CChargeD ]
late down [ CChargeU | ChargeU ] -> [ CChargeU | CChargeU ]
late left [ CChargeR | ChargeR ] -> [ CChargeR | CChargeR ]
late right [ CChargeL | ChargeL ] -> [ CChargeL | CChargeL ]
late up [ PChargeD no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeD | PChargeD Elephant ] again
late down [ PChargeU no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeU | PChargeU Elephant ] again
late left [ PChargeR no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeR | PChargeR Elephant ] again
late right [ PChargeL no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeL | PChargeL Elephant ] again
late up [ PChargeU | ElephantUL ] -> [ PChargeU | ElephantUL PChargeU ]
late up [ PChargeU | ElephantUR ] -> [ PChargeU | ElephantUR PChargeU ]
late down [ PChargeU | ElephantDL ] -> [ PChargeU | ElephantDL PChargeU ]
late down [ PChargeU | ElephantDR ] -> [ PChargeU | ElephantDR PChargeU ]
late left [ PChargeU | ElephantUL ] -> [ PChargeU | ElephantUL PChargeU ]
late left [ PChargeU | ElephantDL ] -> [ PChargeU | ElephantDL PChargeU ]
late right [ PChargeU | ElephantUR ] -> [ PChargeU | ElephantUR PChargeU ]
late right [ PChargeU | ElephantDR ] -> [ PChargeU | ElephantDR PChargeU ]
late up [ PChargeD | ElephantUL ] -> [ PChargeD | ElephantUL PChargeD ]
late up [ PChargeD | ElephantUR ] -> [ PChargeD | ElephantUR PChargeD ]
late down [ PChargeD | ElephantDL ] -> [ PChargeD | ElephantDL PChargeD ]
late down [ PChargeD | ElephantDR ] -> [ PChargeD | ElephantDR PChargeD ]
late left [ PChargeD | ElephantUL ] -> [ PChargeD | ElephantUL PChargeD ]
late left [ PChargeD | ElephantDL ] -> [ PChargeD | ElephantDL PChargeD ]
late right [ PChargeD | ElephantUR ] -> [ PChargeD | ElephantUR PChargeD ]
late right [ PChargeD | ElephantDR ] -> [ PChargeD | ElephantDR PChargeD ]
late up [ PChargeL | ElephantUL ] -> [ PChargeL | ElephantUL PChargeL ]
late up [ PChargeL | ElephantUR ] -> [ PChargeL | ElephantUR PChargeL ]
late down [ PChargeL | ElephantDL ] -> [ PChargeL | ElephantDL PChargeL ]
late down [ PChargeL | ElephantDR ] -> [ PChargeL | ElephantDR PChargeL ]
late left [ PChargeL | ElephantUL ] -> [ PChargeL | ElephantUL PChargeL ]
late left [ PChargeL | ElephantDL ] -> [ PChargeL | ElephantDL PChargeL ]
late right [ PChargeL | ElephantUR ] -> [ PChargeL | ElephantUR PChargeL ]
late right [ PChargeL | ElephantDR ] -> [ PChargeL | ElephantDR PChargeL ]
late up [ PChargeR | ElephantUL ] -> [ PChargeR | ElephantUL PChargeR ]
late up [ PChargeR | ElephantUR ] -> [ PChargeR | ElephantUR PChargeR ]
late down [ PChargeR | ElephantDL ] -> [ PChargeR | ElephantDL PChargeR ]
late down [ PChargeR | ElephantDR ] -> [ PChargeR | ElephantDR PChargeR ]
late left [ PChargeR | ElephantUL ] -> [ PChargeR | ElephantUL PChargeR ]
late left [ PChargeR | ElephantDL ] -> [ PChargeR | ElephantDL PChargeR ]
late right [ PChargeR | ElephantUR ] -> [ PChargeR | ElephantUR PChargeR ]
late right [ PChargeR | ElephantDR ] -> [ PChargeR | ElephantDR PChargeR ]
late up [ CChargeD no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeD | CChargeD Elephant ] again
late down [ CChargeU no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeU | CChargeU Elephant ] again
late left [ CChargeR no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeR | CChargeR Elephant ] again
late right [ CChargeL no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeL | CChargeL Elephant ] again
late up [ CChargeU | ElephantUL ] -> [ CChargeU | ElephantUL CChargeU ]
late up [ CChargeU | ElephantUR ] -> [ CChargeU | ElephantUR CChargeU ]
late down [ CChargeU | ElephantDL ] -> [ CChargeU | ElephantDL CChargeU ]
late down [ CChargeU | ElephantDR ] -> [ CChargeU | ElephantDR CChargeU ]
late left [ CChargeU | ElephantUL ] -> [ CChargeU | ElephantUL CChargeU ]
late left [ CChargeU | ElephantDL ] -> [ CChargeU | ElephantDL CChargeU ]
late right [ CChargeU | ElephantUR ] -> [ CChargeU | ElephantUR CChargeU ]
late right [ CChargeU | ElephantDR ] -> [ CChargeU | ElephantDR CChargeU ]
late up [ CChargeD | ElephantUL ] -> [ CChargeD | ElephantUL CChargeD ]
late up [ CChargeD | ElephantUR ] -> [ CChargeD | ElephantUR CChargeD ]
late down [ CChargeD | ElephantDL ] -> [ CChargeD | ElephantDL CChargeD ]
late down [ CChargeD | ElephantDR ] -> [ CChargeD | ElephantDR CChargeD ]
late left [ CChargeD | ElephantUL ] -> [ CChargeD | ElephantUL CChargeD ]
late left [ CChargeD | ElephantDL ] -> [ CChargeD | ElephantDL CChargeD ]
late right [ CChargeD | ElephantUR ] -> [ CChargeD | ElephantUR CChargeD ]
late right [ CChargeD | ElephantDR ] -> [ CChargeD | ElephantDR CChargeD ]
late up [ CChargeL | ElephantUL ] -> [ CChargeL | ElephantUL CChargeL ]
late up [ CChargeL | ElephantUR ] -> [ CChargeL | ElephantUR CChargeL ]
late down [ CChargeL | ElephantDL ] -> [ CChargeL | ElephantDL CChargeL ]
late down [ CChargeL | ElephantDR ] -> [ CChargeL | ElephantDR CChargeL ]
late left [ CChargeL | ElephantUL ] -> [ CChargeL | ElephantUL CChargeL ]
late left [ CChargeL | ElephantDL ] -> [ CChargeL | ElephantDL CChargeL ]
late right [ CChargeL | ElephantUR ] -> [ CChargeL | ElephantUR CChargeL ]
late right [ CChargeL | ElephantDR ] -> [ CChargeL | ElephantDR CChargeL ]
late up [ CChargeR | ElephantUL ] -> [ CChargeR | ElephantUL CChargeR ]
late up [ CChargeR | ElephantUR ] -> [ CChargeR | ElephantUR CChargeR ]
late down [ CChargeR | ElephantDL ] -> [ CChargeR | ElephantDL CChargeR ]
late down [ CChargeR | ElephantDR ] -> [ CChargeR | ElephantDR CChargeR ]
late left [ CChargeR | ElephantUL ] -> [ CChargeR | ElephantUL CChargeR ]
late left [ CChargeR | ElephantDL ] -> [ CChargeR | ElephantDL CChargeR ]
late right [ CChargeR | ElephantUR ] -> [ CChargeR | ElephantUR CChargeR ]
late right [ CChargeR | ElephantDR ] -> [ CChargeR | ElephantDR CChargeR ]
late [ CChargeL CChargeR CChargeU CChargeD ] -> []
late [ CChargeU CChargeD CChargeL ] -> []
late [ CChargeU CChargeD CChargeR ] -> []
late [ CChargeL CChargeR CChargeU ] -> []
late [ CChargeL CChargeR CChargeD ] -> []
late [ CChargeU CChargeD ] -> []
late [ CChargeU CChargeL ] -> []
late [ CChargeU CChargeR ] -> []
late [ CChargeD CChargeL ] -> []
late [ CChargeD CChargeR ] -> []
late [ CChargeL CChargeR ] -> []
late [ PChargeU ] -> [ ChargeXU ]
late [ PChargeD ] -> [ ChargeXD ]
late [ PChargeL ] -> [ ChargeXL ]
late [ PChargeR ] -> [ ChargeXR ]
late [ CChargeU ] -> [ ChargeXU ]
late [ CChargeD ] -> [ ChargeXD ]
late [ CChargeL ] -> [ ChargeXL ]
late [ CChargeR ] -> [ ChargeXR ]
late [ ChargeTPU ] -> [ ChargeXU ] again
late [ ChargeTPD ] -> [ ChargeXD ] again
late [ ChargeTPL ] -> [ ChargeXL ] again
late [ ChargeTPR ] -> [ ChargeXR ] again
late [ BlockedTP ] [ ChargeX ] -> [ BlockedTP ] [ ]
late up [ PlayerDead | ] -> [ PlayerDead | DeadU ]
late down [ PlayerDead | ] -> [ PlayerDead | DeadD ]
late left [ PlayerDead | ] -> [ PlayerDead | DeadL ]
late right [ PlayerDead | ] -> [ PlayerDead | DeadR ]
late down [ ElephantDeadDL | ] -> [ ElephantDeadDL | DeadED ]
late down [ ElephantDeadDR | ] -> [ ElephantDeadDR | DeadED ]
late left [ ElephantDeadDL | ] -> [ ElephantDeadDL | DeadEUL ]
late right [ ElephantDeadDR | ] -> [ ElephantDeadDR | DeadEUR ]
late down [ ElephantDeadMin | ] -> [ ElephantDeadMin | DeadED ]
late left [ ElephantDeadMin | ] -> [ ElephantDeadMin | DeadEUL ]
late right [ ElephantDeadMin | ] -> [ ElephantDeadMin | DeadEUR ]
late left [ DeadED | ] -> [ DeadED | DeadEDL ]
late right [ DeadED | ] -> [ DeadED | DeadEDR ]
==============
WINCONDITIONS
==============
no Elephant
=======
LEVELS
=======
message Disclamer : Omen777, aka Stingby12, does not endorce the ideology of taking down endangered animals. This game, as all of the others from the series are made as a joke and are not meant to be taken seriously.
message Level 0 of 20 - Get your shotgun, then shoot her dead with X
■■■■■■■■■■■■■
■%#########%■
■%.........%■
■%.......!.%■
■%.........%■
■%...┌┐#...%■
■%...└┘#...%■
■%...##%...%■
■%.........%■
■%.p.......%■
■%.........%■
■%#########%■
■■■■■■■■■■■■■
message Level 1 of 20 - An escaped elephant is devouring all of my candy !
■■■■■■■■■■■■
■%%%%%%%%%%■
■#......p.#■
■#...##...#■
■#.#.┌┐...#■
■#.#.└┘...#■
■#........#■
■#....!.#.#■
■#......#.#■
■#........#■
■#..##....#■
■#........#■
■%%%%%%%%%%■
■■■■■■■■■■■■
message Level 2 of 20 - There's an elephant outbreak
■■■■■■■■■■■■■
■%####%....%■
■#┌┐┌┐%....#■
■#└┘└┘.....#■
■#..!..%%..#■
■#.........#■
■%%.....%..#■
■...%......#■
■...%.%....#■
■........p.#■
■..........#■
■%#########%■
■■■■■■■■■■■■■
message Level 3 of 20 - Rock tripping
■■■■■■■■■■■■■■■
■%###%###%###%■
■%......┌┐...%■
■#......└┘.!.#■
■#...........#■
■#...........#■
■%..*.*......%■
■#...........#■
■#...p.......#■
■#...........#■
■%...........%■
■%###%###%###%■
■■■■■■■■■■■■■■■
message Level 4 of 20 - Tight storage
■■■■■■■■■■■■■
■%###%#####%■
■%┌┐.%..!..%■
■%└┘.%.....%■
■%┌┐.......%■
■%└┘.......%■
■%┌┐.%.*.*.%■
■%└┘.%..p..%■
■%###%#####%■
■■■■■■■■■■■■■
message Level 5 of 20 - Backside
■■■■■■■■■■■■■■
■%%%%%%#####%■
■%%%%%%!..┌┐%■
■%%%%%%...└┘%■
■%%%%%%...%%%■
■%#######.%%%■
■%......┌┐%%%■
■%......└┘%%%■
■%........%%%■
■%..*.*...%%%■
■%...p....%%%■
■%..*.*...%%%■
■%........%%%■
■%########%%%■
■■■■■■■■■■■■■■
message Level 6 of 20 - Lure tactics
■■■■■■■■■■■■■■■
■%###%###%###%■
■%......┌┐...%■
■#......└┘.!.#■
■#...........#■
■#...........#■
■%..&.*......%■
■#...........#■
■#...p.......#■
■#...........#■
■%...........%■
■%###%###%###%■
■■■■■■■■■■■■■■■
message Level 7 of 20 - Too many sweets
■■■■■■■■■■■■■
■%%#######%%■
■%.........%■
■#....&....#■
■#..p......#■
■#.........#■
■#.&..&....#■
■#.........#■
■#......┌┐.#■
■#......└┘.#■
■%........!%■
■%%#######%%■
■■■■■■■■■■■■■
message Level 8 of 20 - Miller Phant kindegarten
■■■■■■■■■■■■■■
■%%%%%%%%%%%%■
■#....┌┐....#■
■#...%└┘....#■
■#.......!..#■
■#..........#■
■#.&.%┌┐..┌┐#■
■#....└┘..└┘#■
■#.....%..%.#■
■#..p.......#■
■#.....*....#■
■#..........#■
■%%%%%%%%%%%%■
■■■■■■■■■■■■■■
message Level 9 of 20 - Cornered
■■■■■■■■■■■■■■■
■%%######%%%%%■
■%┌┐┌┐┌┐┌┐%%%%■
■#└┘└┘└┘└┘%##%■
■#┌┐......*..%■
■#└┘.!....*..#■
■#........*..#■
■#........*..#■
■#........*..#■
■%........*..#■
■%%%*******..#■
■%%#.......p.#■
■%%#.........%■
■%%%%#######%%■
■■■■■■■■■■■■■■■
message Level 10 of 20 - They reproduce
■■■■■■■■■■■■■■■
■%###%###%###%■
■%...........%■
■%....&......%■
■%...........%■
■%.p..*..o.!.%■
■%...........%■
■%....&......%■
■%...........%■
■%###%###%###%■
■■■■■■■■■■■■■■■
message Level 11 of 20 - Confused elephants
■■■■■■■■■■■■■■■
■%%%%%%%%%%%%%■
■#..........#%■
■#........!.#%■
■#....&.....#%■
■#..........#%■
■#....┌┐....┌┐■
■#..&.└┘....└┘■
■#..........#%■
■#.....&.*..#%■
■#.......&p.#%■
■#..........#%■
■%%%%%%%%%%%%%■
■■■■■■■■■■■■■■■
message Level 12 of 20 - There is a ruckus
■■■■■■■■■■■■■■■■
■%%%%%%%%%%%%%%■
■#┌┐#....%....#■
■#└┘..&.......#■
■#┌┐..&.......#■
■#└┘#...p....!#■
■#┌┐#.........#■
■#└┘..&.......#■
■#┌┐..&.......#■
■#└┘#....%.o..#■
■%%%%%%%%%%%%%%■
■■■■■■■■■■■■■■■■
message Level 13 of 20 - those elephants tweakin fr
■■■■■■■■■■■■■■■■
■%%%%%%%%%%%%%%■
■%┌┐%.........#■
■%└┘....p.....#■
■%.%%.........#■
■%&...&&&.....#■
■%###.........#■
■%%%#.........#■
■%%%#.....┌┐..#■
■%%%#.....└┘..#■
■%%%#.......!.#■
■%%%#.........#■
■%%%%%%%%%%%%%%■
■■■■■■■■■■■■■■■■
message Level 14 of 20 - Glass doors
■■■■■■■■■■■■■■■■■■■
■%%%%%%%%%%%%%%%%%■
■#...#.......#...#■
■#.!.#...p...#...#■
■#...#.......#...#■
■#.......¤...¤.┌┐#■
■#.......¤...¤.└┘#■
■#...#.......#...#■
■#...#.*...*.#...#■
■#...#.......#...#■
■%%%%%%%%%%%%%%%%%■
■■■■■■■■■■■■■■■■■■■
message Level 15 of 20 - Lockpicking
■■■■■■■■■■■■■■■
■%###%###%###%■
■%.....p.....%■
■%....###....%■
■%...........%■
■%...&...&...%■
■%...........%■
■%...........%■
■%..#¤¤.¤¤#..%■
■%..¤oo.oo¤..%■
■%..¤..!..¤..%■
■%..#¤¤#¤¤#..%■
■%...........%■
■%###%###%###%■
■■■■■■■■■■■■■■■
message Level 16 of 20 - Obstacle course
■■■■■■■■■
■%#####%■
■%...┌┐%■
■%...└┘%■
■%.p...%■
■%.....%■
■%.&...%■
■%.....%■
■%..¤¤¤%■
■%.....%■
■%¤¤¤..%■
■%.....%■
■%..¤¤¤%■
■%.....%■
■%..!..%■
■%.....%■
■%#####%■
■■■■■■■■■
message Level 17 of 20 - Sliding box
■■■■■■■■■■■■■■
■%%%%%%%%%%%%■
■%..........%■
■%.#¤¤¤¤#...%■
■%.¤..oo¤...%■
■%.¤.!......%■
■%.¤........%■
■%.¤..oo¤.*.%■
■%.#¤¤¤¤#...%■
■%..........%■
■%.....&..p.%■
■%..........%■
■%%%%%%%%%%%%■
■■■■■■■■■■■■■■
message Level 18 of 20 - The barrier
■■■■■■■■■■■■■■■
■%%%%%%%%%%%%%■
■%........┌┐.%■
■#......¤.└┘.#■
■#......¤....#■
■#......¤....#■
■#.*.&..¤....#■
■#.....p¤..!.#■
■#.*.&..¤....#■
■#......¤....#■
■#......¤....#■
■#......¤.┌┐.#■
■%........└┘.%■
■%%%%%%%%%%%%%■
■■■■■■■■■■■■■■■
message Level 19 of 20 - Digging out gold
■■■■■■■■■■■■■
■%%#######%%■
■...........■
■..¤¤¤¤¤¤¤..■
■..¤¤¤!¤¤¤p.■
■..¤¤¤¤¤¤¤..■
■..¤¤¤¤¤¤¤..■
■..¤¤.┌┐¤¤..■
■..¤¤.└┘¤¤..■
■...........■
■%%#######%%■
■■■■■■■■■■■■■
message Level 20 of 20 - Ice rink
■■■■■■■■■■■■■■■■■■
■%%#######%%%%%%%■
■%..............%■
■%.¤.¤.¤.¤..#┌┐.#■
■%..¤.¤.¤...#└┘.#■
■%.¤.¤.¤.¤.&....%■
■%..¤.¤.¤..&....#■
■%&¤.¤!¤.¤..p...#■
■%..¤.¤.¤..&....#■
■%.¤.¤.¤.¤.&....%■
■%..¤.¤.¤...#┌┐.#■
■%.¤.¤.¤.¤..#└┘.#■
■%..............%■
■%%#######%%%%%%%■
■■■■■■■■■■■■■■■■■■
message That's what you get from robbing my precious candy from my store :)
message Comment 'elephant' if this is relatable
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