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July 19, 2024 21:39
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IShotThemDeadBecauseTheyFuckingRobbedAllOfTheCandyFromMyStore (PuzzleScript Script)
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title IShotThemDeadBecauseTheyFuckingRobbedAllOfTheCandyFromMyStore | |
author Stingby12 | |
homepage https://www.tiktok.com/@jzuqiai/video/7282748717780765985 | |
again_interval 0.05 | |
run_rules_on_level_start | |
( | |
verbose_logging | |
) | |
======== | |
OBJECTS | |
======== | |
Background | |
lightgray white | |
00001 | |
00001 | |
00001 | |
00001 | |
11111 | |
Void | |
black | |
Wall | |
gray darkblue red green blue | |
00000 | |
01220 | |
00000 | |
03430 | |
00000 | |
Wall2 | |
gray darkgray | |
00000 | |
01010 | |
00000 | |
01010 | |
00000 | |
Glass | |
blue lightblue | |
01010 | |
1...1 | |
0...0 | |
1...1 | |
01010 | |
GlassBroken | |
blue | |
..0.. | |
...0. | |
.0... | |
0..0. | |
....0 | |
Crate | |
orange yellow | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
CrateBroken | |
orange | |
.0... | |
...0. | |
0.... | |
..... | |
..0.. | |
Candy | |
green lightgreen | |
...11 | |
.1001 | |
.010. | |
1001. | |
11... | |
Shotgun | |
black red | |
..... | |
..... | |
..... | |
00001 | |
0..0. | |
PlayerIdle | |
black orange white black | |
.111. | |
.111. | |
12221 | |
13331 | |
.3.3. | |
PlayerShotgunL | |
black orange white red | |
.111. | |
.111. | |
30000 | |
10010 | |
.0.0. | |
PlayerShotgunR | |
black orange white red | |
.111. | |
.111. | |
00003 | |
01001 | |
.0.0. | |
PlayerDead | |
black orange white black red | |
44114 | |
11233 | |
11234 | |
11233 | |
44114 | |
DeadU | |
red | |
..... | |
..... | |
..... | |
..... | |
.000. | |
DeadD | |
red | |
.000. | |
..... | |
..... | |
..... | |
..... | |
DeadL | |
red | |
..... | |
....0 | |
....0 | |
....0 | |
..... | |
DeadR | |
red | |
..... | |
0.... | |
0.... | |
0.... | |
..... | |
ElephantUL | |
darkgray black white | |
..... | |
....0 | |
...00 | |
..000 | |
.0010 | |
ElephantUR | |
darkgray black white | |
..... | |
00... | |
000.. | |
0000. | |
0000. | |
ElephantDL | |
darkgray black white | |
00000 | |
02200 | |
..000 | |
..00. | |
..00. | |
ElephantDR | |
darkgray black white | |
0000. | |
0000. | |
.000. | |
..00. | |
..00. | |
ElephantMin | |
darkgray black | |
..... | |
.00.. | |
0100. | |
0000. | |
.0.0. | |
ElephantDeadUL | |
darkgray black white red | |
..... | |
..... | |
....0 | |
...00 | |
..101 | |
ElephantDeadUR | |
darkgray black white red | |
..... | |
..... | |
00... | |
000.. | |
0300. | |
ElephantDeadDL | |
darkgray black white red | |
.0010 | |
00101 | |
02200 | |
00000 | |
00003 | |
ElephantDeadDR | |
darkgray black white red | |
0300. | |
0300. | |
0000. | |
00000 | |
30000 | |
ElephantDeadMin | |
darkgray black red | |
..... | |
..... | |
.00.. | |
1120. | |
00200 | |
DeadED | |
red | |
00000 | |
..... | |
..... | |
..... | |
..... | |
DeadEDL | |
red | |
....0 | |
..... | |
..... | |
..... | |
..... | |
DeadEDR | |
red | |
0.... | |
..... | |
..... | |
..... | |
..... | |
DeadEUL | |
red | |
..... | |
..... | |
..... | |
..... | |
....0 | |
DeadEUR | |
red | |
..... | |
..... | |
..... | |
..... | |
0.... | |
ChargeU | |
transparent | |
ChargeD | |
transparent | |
ChargeL | |
transparent | |
ChargeR | |
transparent | |
ShootU | |
transparent | |
ShootD | |
transparent | |
ShootL | |
transparent | |
ShootR | |
transparent | |
ShootSV | |
lightred | |
..0.. | |
..... | |
..0.. | |
..... | |
..0.. | |
ShootSH | |
lightred | |
..... | |
..... | |
0.0.0 | |
..... | |
..... | |
ShootSX | |
lightred | |
00.00 | |
0.0.0 | |
.000. | |
0.0.0 | |
00.00 | |
PChargeU | |
transparent | |
PChargeD | |
transparent | |
PChargeL | |
transparent | |
PChargeR | |
transparent | |
CChargeU | |
transparent | |
CChargeD | |
transparent | |
CChargeL | |
transparent | |
CChargeR | |
transparent | |
ChargeXU | |
transparent | |
ChargeXD | |
transparent | |
ChargeXL | |
transparent | |
ChargeXR | |
transparent | |
ChargeTPU | |
transparent | |
ChargeTPD | |
transparent | |
ChargeTPL | |
transparent | |
ChargeTPR | |
transparent | |
BlockedTP | |
transparent | |
DeadTP | |
transparent | |
======= | |
LEGEND | |
======= | |
■ = Void | |
. = Background | |
# = Wall | |
% = Wall2 | |
¤ = Glass | |
P = PlayerIdle | |
* = Crate | |
& = Candy | |
! = Shotgun | |
┌ = ElephantUL | |
┐ = ElephantUR | |
└ = ElephantDL | |
┘ = ElephantDR | |
O = ElephantMin | |
PlayerShotgun = PlayerShotgunL or PlayerShotgunR | |
Player = PlayerIdle or PlayerShotgun | |
Elephant = ElephantUL or ElephantUR or ElephantDL or ElephantDR or ElephantMin | |
ElephantDead = ElephantDeadUL or ElephantDeadUR or ElephantDeadDL or ElephantDeadDR or ElephantDeadMin | |
Charge = ChargeU or ChargeD or ChargeL or ChargeR | |
PCharge = PChargeU or PChargeD or PChargeL or PChargeR | |
CCharge = CChargeU or CChargeD or CChargeL or CChargeR | |
ChargeX = ChargeXU or ChargeXD or ChargeXL or ChargeXR | |
ChargeTP = ChargeTPU or ChargeTPD or ChargeTPL or ChargeTPR | |
Shoot = ShootU or ShootD or ShootL or ShootR | |
ShootShow = ShootSV or ShootSH or ShootSX | |
Push = Crate or Candy | |
Walls = Wall or Wall2 | |
Block = Walls or Void or Crate or Candy or ElephantMin or Player or PlayerDead or Glass | |
BlockCharge = Walls or Void or Crate or Elephant or PlayerShotgun | |
BlockShoot = Walls or Void or Crate or Elephant | |
======= | |
SOUNDS | |
======= | |
Player move 67762507 | |
Elephant move 90321502 | |
sfx4 6328504 | |
Crate move 84342907 | |
Candy move 21398707 | |
PlayerDead create 47066702 | |
CrateBroken create 87889902 | |
sfx2 85976504 | |
GlassBroken create 61411101 | |
sfx3 79292902 | |
sfx0 79782503 | |
sfx1 68048302 | |
ElephantDead create 19746308 | |
undo 89674306 | |
restart 27105906 | |
endlevel 18414108 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
CrateBroken, GlassBroken | |
DeadU | |
DeadD | |
DeadL | |
DeadR | |
DeadED | |
DeadEDL | |
DeadEDR | |
DeadEUL | |
DeadEUR | |
Shotgun | |
Player, PlayerDead, Walls, Glass, Void, Crate, Candy, Elephant, ElephantDead | |
ShootU | |
ShootD | |
ShootL | |
ShootR | |
ShootShow | |
ChargeU | |
ChargeD | |
ChargeL | |
ChargeR | |
PChargeU | |
PChargeD | |
PChargeL | |
PChargeR | |
CChargeU | |
CChargeD | |
CChargeL | |
CChargeR | |
ChargeXU | |
ChargeXD | |
ChargeXL | |
ChargeXR | |
ChargeTP | |
BlockedTP | |
DeadTP | |
====== | |
RULES | |
====== | |
[ Charge ] -> [] | |
[ Shoot ] -> [] | |
late [ ShootShow ] -> [] | |
[ BlockedTP ] -> [] | |
[ > Player | Push ] -> [ > Player | > Push ] | |
[ > Push | Shotgun ] -> [ > Push | > Shotgun ] | |
[ > Shotgun | Block ] -> [ Shotgun | Block ] | |
[ > Crate | CrateBroken ] -> [ > Crate | ] | |
[ > Crate | GlassBroken ] -> [ > Crate | ] | |
late [ Player Shotgun ] -> [ PlayerShotgunR ] sfx0 | |
[ left PlayerShotgun ] -> [ left PlayerShotgunL ] | |
[ right PlayerShotgun ] -> [ right PlayerShotgunR ] | |
late up [ Elephant | no BlockCharge ] -> [ Elephant | ChargeU ] | |
late down [ Elephant | no BlockCharge ] -> [ Elephant | ChargeD ] | |
late left [ Elephant | no BlockCharge ] -> [ Elephant | ChargeL ] | |
late right [ Elephant | no BlockCharge ] -> [ Elephant | ChargeR ] | |
late up [ ChargeU | no BlockCharge ] -> [ ChargeU | ChargeU ] | |
late down [ ChargeD | no BlockCharge ] -> [ ChargeD | ChargeD ] | |
late left [ ChargeL | no BlockCharge ] -> [ ChargeL | ChargeL ] | |
late right [ ChargeR | no BlockCharge ] -> [ ChargeR | ChargeR ] | |
late up [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootU ] | |
late down [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootD ] | |
late left [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootL ] | |
late right [ PlayerShotgun | no BlockShoot ] -> [ PlayerShotgun | ShootR ] | |
late up [ ShootU | no BlockShoot ] -> [ ShootU | ShootU ] | |
late down [ ShootD | no BlockShoot ] -> [ ShootD | ShootD ] | |
late left [ ShootL | no BlockShoot ] -> [ ShootL | ShootL ] | |
late right [ ShootR | no BlockShoot ] -> [ ShootR | ShootR ] | |
late up [ no Elephant ShootU | Elephant ] -> [ ShootU | Elephant ShootU ] | |
late down [ no Elephant ShootD | Elephant ] -> [ ShootD | Elephant ShootD ] | |
late left [ no Elephant ShootL | Elephant ] -> [ ShootL | Elephant ShootL ] | |
late right [ no Elephant ShootR | Elephant ] -> [ ShootR | Elephant ShootR ] | |
late vertical [ Elephant Shoot |...| Shoot |...| PlayerShotgun ] -> [ Elephant ShootSV |...| Shoot |...| PlayerShotgun ] | |
late left [ Elephant Shoot |...| Shoot |...| PlayerShotgunR ] -> [ Elephant ShootSH |...| Shoot |...| PlayerShotgunR ] | |
late right [ Elephant Shoot |...| Shoot |...| PlayerShotgunL ] -> [ Elephant ShootSH |...| Shoot |...| PlayerShotgunL ] | |
late vertical [ Elephant ShootSV |...| Shoot |...| PlayerShotgun ] -> [ Elephant ShootSV |...| ShootSV |...| PlayerShotgun ] | |
late left [ Elephant ShootSH |...| Shoot |...| PlayerShotgunR ] -> [ Elephant ShootSH |...| ShootSH |...| PlayerShotgunR ] | |
late right [ Elephant ShootSH |...| Shoot |...| PlayerShotgunL ] -> [ Elephant ShootSH |...| ShootSH |...| PlayerShotgunL ] | |
late [ ShootSV Elephant ] -> [ ShootSX Elephant ] | |
late [ ShootSH Elephant ] -> [ ShootSX Elephant ] | |
[ action PlayerShotgun ] [ Glass ShootShow ] -> [ action PlayerShotgun ] [ GlassBroken ShootShow ] sfx3 | |
[ action PlayerShotgun ] [ Elephant ShootSX ] -> [ action PlayerShotgun ] [ Elephant DeadTP ] | |
up [ DeadTP | ElephantUL ] -> [ DeadTP | ElephantUL DeadTP ] | |
up [ DeadTP | ElephantUR ] -> [ DeadTP | ElephantUR DeadTP ] | |
down [ DeadTP | ElephantDL ] -> [ DeadTP | ElephantDL DeadTP ] | |
down [ DeadTP | ElephantDR ] -> [ DeadTP | ElephantDR DeadTP ] | |
left [ DeadTP | ElephantUL ] -> [ DeadTP | ElephantUL DeadTP ] | |
left [ DeadTP | ElephantDL ] -> [ DeadTP | ElephantDL DeadTP ] | |
right [ DeadTP | ElephantUR ] -> [ DeadTP | ElephantUR DeadTP ] | |
right [ DeadTP | ElephantDR ] -> [ DeadTP | ElephantDR DeadTP ] | |
[ ElephantUL DeadTP ] -> [ ElephantDeadUL DeadTP ] sfx1 | |
[ ElephantDL DeadTP ] -> [ ElephantDeadDL DeadTP ] sfx1 | |
[ ElephantUR DeadTP ] -> [ ElephantDeadUR DeadTP ] sfx1 | |
[ ElephantDR DeadTP ] -> [ ElephantDeadDR DeadTP ] sfx1 | |
[ ElephantMin DeadTP ] -> [ ElephantDeadMin DeadTP ] sfx1 | |
[ Elephant ChargeXU ] -> [ up Elephant up ChargeTPU ] | |
[ Elephant ChargeXD ] -> [ down Elephant down ChargeTPD ] | |
[ Elephant ChargeXL ] -> [ left Elephant left ChargeTPL ] | |
[ Elephant ChargeXR ] -> [ right Elephant right ChargeTPR ] | |
[ > Elephant | PlayerIdle ] -> [ Elephant BlockedTP | PlayerDead ] | |
[ > Elephant | Crate ] -> [ Elephant BlockedTP | CrateBroken ] | |
[ > Elephant | Candy ] -> [ Elephant BlockedTP | ] sfx2 | |
[ > ElephantUL | Glass ] -> [ ElephantUL BlockedTP | GlassBroken ] sfx3 | |
[ > ElephantDL | Glass ] -> [ ElephantDL BlockedTP | GlassBroken ] sfx3 | |
[ > ElephantUR | Glass ] -> [ ElephantUR BlockedTP | GlassBroken ] sfx3 | |
[ > ElephantDR | Glass ] -> [ ElephantDR BlockedTP | GlassBroken ] sfx3 | |
[ > Elephant | Block ] -> [ Elephant BlockedTP | Block ] sfx4 | |
up [ > ElephantUR | ElephantDR ] -> [ ElephantUR BlockedTP | ElephantDR ] sfx4 | |
up [ > ElephantUL | ElephantDL ] -> [ ElephantUL BlockedTP | ElephantDL ] sfx4 | |
up [ > ElephantUR | ElephantDL ] -> [ ElephantUR BlockedTP | ElephantDL ] sfx4 | |
up [ > ElephantUL | ElephantDR ] -> [ ElephantUL BlockedTP | ElephantDR ] sfx4 | |
down [ > ElephantDR | ElephantUR ] -> [ ElephantDR BlockedTP | ElephantUR ] sfx4 | |
down [ > ElephantDL | ElephantUL ] -> [ ElephantDL BlockedTP | ElephantUL ] sfx4 | |
down [ > ElephantDR | ElephantUL ] -> [ ElephantDR BlockedTP | ElephantUL ] sfx4 | |
down [ > ElephantDL | ElephantUR ] -> [ ElephantDL BlockedTP | ElephantUR ] sfx4 | |
left [ > ElephantUL | ElephantUR ] -> [ ElephantUL BlockedTP | ElephantUR ] sfx4 | |
left [ > ElephantDL | ElephantDR ] -> [ ElephantDL BlockedTP | ElephantDR ] sfx4 | |
left [ > ElephantUL | ElephantDR ] -> [ ElephantUL BlockedTP | ElephantDR ] sfx4 | |
left [ > ElephantDL | ElephantUR ] -> [ ElephantDL BlockedTP | ElephantUR ] sfx4 | |
right [ > ElephantUR | ElephantUL ] -> [ ElephantUR BlockedTP | ElephantUL ] sfx4 | |
right [ > ElephantDR | ElephantDL ] -> [ ElephantDR BlockedTP | ElephantDL ] sfx4 | |
right [ > ElephantUR | ElephantDL ] -> [ ElephantUR BlockedTP | ElephantDL ] sfx4 | |
right [ > ElephantDR | ElephantUL ] -> [ ElephantDR BlockedTP | ElephantUL ] sfx4 | |
[ > ElephantMin | ElephantUL ] -> [ ElephantMin BlockedTP | ElephantUL ] sfx4 | |
[ > ElephantMin | ElephantUR ] -> [ ElephantMin BlockedTP | ElephantUR ] sfx4 | |
[ > ElephantMin | ElephantDL ] -> [ ElephantMin BlockedTP | ElephantDL ] sfx4 | |
[ > ElephantMin | ElephantDR ] -> [ ElephantMin BlockedTP | ElephantDR ] sfx4 | |
up [ BlockedTP | ElephantUL ] -> [ BlockedTP | ElephantUL BlockedTP ] | |
up [ BlockedTP | ElephantUR ] -> [ BlockedTP | ElephantUR BlockedTP ] | |
down [ BlockedTP | ElephantDL ] -> [ BlockedTP | ElephantDL BlockedTP ] | |
down [ BlockedTP | ElephantDR ] -> [ BlockedTP | ElephantDR BlockedTP ] | |
left [ BlockedTP | ElephantUL ] -> [ BlockedTP | ElephantUL BlockedTP ] | |
left [ BlockedTP | ElephantDL ] -> [ BlockedTP | ElephantDL BlockedTP ] | |
right [ BlockedTP | ElephantUR ] -> [ BlockedTP | ElephantUR BlockedTP ] | |
right [ BlockedTP | ElephantDR ] -> [ BlockedTP | ElephantDR BlockedTP ] | |
[ moving Elephant BlockedTP ] -> [ Elephant BlockedTP ] | |
[ BlockedTP ChargeTP ] -> [ BlockedTP ] | |
late [ PlayerIdle ChargeU ] -> [ PlayerIdle PChargeU ] | |
late [ PlayerIdle ChargeD ] -> [ PlayerIdle PChargeD ] | |
late [ PlayerIdle ChargeL ] -> [ PlayerIdle PChargeL ] | |
late [ PlayerIdle ChargeR ] -> [ PlayerIdle PChargeR ] | |
late [ Candy ChargeU ] -> [ Candy CChargeU ] | |
late [ Candy ChargeD ] -> [ Candy CChargeD ] | |
late [ Candy ChargeL ] -> [ Candy CChargeL ] | |
late [ Candy ChargeR ] -> [ Candy CChargeR ] | |
late up [ PChargeD | ChargeD ] -> [ PChargeD | PChargeD ] | |
late down [ PChargeU | ChargeU ] -> [ PChargeU | PChargeU ] | |
late left [ PChargeR | ChargeR ] -> [ PChargeR | PChargeR ] | |
late right [ PChargeL | ChargeL ] -> [ PChargeL | PChargeL ] | |
late up [ CChargeD | ChargeD ] -> [ CChargeD | CChargeD ] | |
late down [ CChargeU | ChargeU ] -> [ CChargeU | CChargeU ] | |
late left [ CChargeR | ChargeR ] -> [ CChargeR | CChargeR ] | |
late right [ CChargeL | ChargeL ] -> [ CChargeL | CChargeL ] | |
late up [ PChargeD no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeD | PChargeD Elephant ] again | |
late down [ PChargeU no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeU | PChargeU Elephant ] again | |
late left [ PChargeR no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeR | PChargeR Elephant ] again | |
late right [ PChargeL no Elephant | Elephant no BlockedTP no ChargeTP ] -> [ PChargeL | PChargeL Elephant ] again | |
late up [ PChargeU | ElephantUL ] -> [ PChargeU | ElephantUL PChargeU ] | |
late up [ PChargeU | ElephantUR ] -> [ PChargeU | ElephantUR PChargeU ] | |
late down [ PChargeU | ElephantDL ] -> [ PChargeU | ElephantDL PChargeU ] | |
late down [ PChargeU | ElephantDR ] -> [ PChargeU | ElephantDR PChargeU ] | |
late left [ PChargeU | ElephantUL ] -> [ PChargeU | ElephantUL PChargeU ] | |
late left [ PChargeU | ElephantDL ] -> [ PChargeU | ElephantDL PChargeU ] | |
late right [ PChargeU | ElephantUR ] -> [ PChargeU | ElephantUR PChargeU ] | |
late right [ PChargeU | ElephantDR ] -> [ PChargeU | ElephantDR PChargeU ] | |
late up [ PChargeD | ElephantUL ] -> [ PChargeD | ElephantUL PChargeD ] | |
late up [ PChargeD | ElephantUR ] -> [ PChargeD | ElephantUR PChargeD ] | |
late down [ PChargeD | ElephantDL ] -> [ PChargeD | ElephantDL PChargeD ] | |
late down [ PChargeD | ElephantDR ] -> [ PChargeD | ElephantDR PChargeD ] | |
late left [ PChargeD | ElephantUL ] -> [ PChargeD | ElephantUL PChargeD ] | |
late left [ PChargeD | ElephantDL ] -> [ PChargeD | ElephantDL PChargeD ] | |
late right [ PChargeD | ElephantUR ] -> [ PChargeD | ElephantUR PChargeD ] | |
late right [ PChargeD | ElephantDR ] -> [ PChargeD | ElephantDR PChargeD ] | |
late up [ PChargeL | ElephantUL ] -> [ PChargeL | ElephantUL PChargeL ] | |
late up [ PChargeL | ElephantUR ] -> [ PChargeL | ElephantUR PChargeL ] | |
late down [ PChargeL | ElephantDL ] -> [ PChargeL | ElephantDL PChargeL ] | |
late down [ PChargeL | ElephantDR ] -> [ PChargeL | ElephantDR PChargeL ] | |
late left [ PChargeL | ElephantUL ] -> [ PChargeL | ElephantUL PChargeL ] | |
late left [ PChargeL | ElephantDL ] -> [ PChargeL | ElephantDL PChargeL ] | |
late right [ PChargeL | ElephantUR ] -> [ PChargeL | ElephantUR PChargeL ] | |
late right [ PChargeL | ElephantDR ] -> [ PChargeL | ElephantDR PChargeL ] | |
late up [ PChargeR | ElephantUL ] -> [ PChargeR | ElephantUL PChargeR ] | |
late up [ PChargeR | ElephantUR ] -> [ PChargeR | ElephantUR PChargeR ] | |
late down [ PChargeR | ElephantDL ] -> [ PChargeR | ElephantDL PChargeR ] | |
late down [ PChargeR | ElephantDR ] -> [ PChargeR | ElephantDR PChargeR ] | |
late left [ PChargeR | ElephantUL ] -> [ PChargeR | ElephantUL PChargeR ] | |
late left [ PChargeR | ElephantDL ] -> [ PChargeR | ElephantDL PChargeR ] | |
late right [ PChargeR | ElephantUR ] -> [ PChargeR | ElephantUR PChargeR ] | |
late right [ PChargeR | ElephantDR ] -> [ PChargeR | ElephantDR PChargeR ] | |
late up [ CChargeD no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeD | CChargeD Elephant ] again | |
late down [ CChargeU no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeU | CChargeU Elephant ] again | |
late left [ CChargeR no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeR | CChargeR Elephant ] again | |
late right [ CChargeL no Elephant | Elephant no BlockedTP no ChargeTP no PCharge ] -> [ CChargeL | CChargeL Elephant ] again | |
late up [ CChargeU | ElephantUL ] -> [ CChargeU | ElephantUL CChargeU ] | |
late up [ CChargeU | ElephantUR ] -> [ CChargeU | ElephantUR CChargeU ] | |
late down [ CChargeU | ElephantDL ] -> [ CChargeU | ElephantDL CChargeU ] | |
late down [ CChargeU | ElephantDR ] -> [ CChargeU | ElephantDR CChargeU ] | |
late left [ CChargeU | ElephantUL ] -> [ CChargeU | ElephantUL CChargeU ] | |
late left [ CChargeU | ElephantDL ] -> [ CChargeU | ElephantDL CChargeU ] | |
late right [ CChargeU | ElephantUR ] -> [ CChargeU | ElephantUR CChargeU ] | |
late right [ CChargeU | ElephantDR ] -> [ CChargeU | ElephantDR CChargeU ] | |
late up [ CChargeD | ElephantUL ] -> [ CChargeD | ElephantUL CChargeD ] | |
late up [ CChargeD | ElephantUR ] -> [ CChargeD | ElephantUR CChargeD ] | |
late down [ CChargeD | ElephantDL ] -> [ CChargeD | ElephantDL CChargeD ] | |
late down [ CChargeD | ElephantDR ] -> [ CChargeD | ElephantDR CChargeD ] | |
late left [ CChargeD | ElephantUL ] -> [ CChargeD | ElephantUL CChargeD ] | |
late left [ CChargeD | ElephantDL ] -> [ CChargeD | ElephantDL CChargeD ] | |
late right [ CChargeD | ElephantUR ] -> [ CChargeD | ElephantUR CChargeD ] | |
late right [ CChargeD | ElephantDR ] -> [ CChargeD | ElephantDR CChargeD ] | |
late up [ CChargeL | ElephantUL ] -> [ CChargeL | ElephantUL CChargeL ] | |
late up [ CChargeL | ElephantUR ] -> [ CChargeL | ElephantUR CChargeL ] | |
late down [ CChargeL | ElephantDL ] -> [ CChargeL | ElephantDL CChargeL ] | |
late down [ CChargeL | ElephantDR ] -> [ CChargeL | ElephantDR CChargeL ] | |
late left [ CChargeL | ElephantUL ] -> [ CChargeL | ElephantUL CChargeL ] | |
late left [ CChargeL | ElephantDL ] -> [ CChargeL | ElephantDL CChargeL ] | |
late right [ CChargeL | ElephantUR ] -> [ CChargeL | ElephantUR CChargeL ] | |
late right [ CChargeL | ElephantDR ] -> [ CChargeL | ElephantDR CChargeL ] | |
late up [ CChargeR | ElephantUL ] -> [ CChargeR | ElephantUL CChargeR ] | |
late up [ CChargeR | ElephantUR ] -> [ CChargeR | ElephantUR CChargeR ] | |
late down [ CChargeR | ElephantDL ] -> [ CChargeR | ElephantDL CChargeR ] | |
late down [ CChargeR | ElephantDR ] -> [ CChargeR | ElephantDR CChargeR ] | |
late left [ CChargeR | ElephantUL ] -> [ CChargeR | ElephantUL CChargeR ] | |
late left [ CChargeR | ElephantDL ] -> [ CChargeR | ElephantDL CChargeR ] | |
late right [ CChargeR | ElephantUR ] -> [ CChargeR | ElephantUR CChargeR ] | |
late right [ CChargeR | ElephantDR ] -> [ CChargeR | ElephantDR CChargeR ] | |
late [ CChargeL CChargeR CChargeU CChargeD ] -> [] | |
late [ CChargeU CChargeD CChargeL ] -> [] | |
late [ CChargeU CChargeD CChargeR ] -> [] | |
late [ CChargeL CChargeR CChargeU ] -> [] | |
late [ CChargeL CChargeR CChargeD ] -> [] | |
late [ CChargeU CChargeD ] -> [] | |
late [ CChargeU CChargeL ] -> [] | |
late [ CChargeU CChargeR ] -> [] | |
late [ CChargeD CChargeL ] -> [] | |
late [ CChargeD CChargeR ] -> [] | |
late [ CChargeL CChargeR ] -> [] | |
late [ PChargeU ] -> [ ChargeXU ] | |
late [ PChargeD ] -> [ ChargeXD ] | |
late [ PChargeL ] -> [ ChargeXL ] | |
late [ PChargeR ] -> [ ChargeXR ] | |
late [ CChargeU ] -> [ ChargeXU ] | |
late [ CChargeD ] -> [ ChargeXD ] | |
late [ CChargeL ] -> [ ChargeXL ] | |
late [ CChargeR ] -> [ ChargeXR ] | |
late [ ChargeTPU ] -> [ ChargeXU ] again | |
late [ ChargeTPD ] -> [ ChargeXD ] again | |
late [ ChargeTPL ] -> [ ChargeXL ] again | |
late [ ChargeTPR ] -> [ ChargeXR ] again | |
late [ BlockedTP ] [ ChargeX ] -> [ BlockedTP ] [ ] | |
late up [ PlayerDead | ] -> [ PlayerDead | DeadU ] | |
late down [ PlayerDead | ] -> [ PlayerDead | DeadD ] | |
late left [ PlayerDead | ] -> [ PlayerDead | DeadL ] | |
late right [ PlayerDead | ] -> [ PlayerDead | DeadR ] | |
late down [ ElephantDeadDL | ] -> [ ElephantDeadDL | DeadED ] | |
late down [ ElephantDeadDR | ] -> [ ElephantDeadDR | DeadED ] | |
late left [ ElephantDeadDL | ] -> [ ElephantDeadDL | DeadEUL ] | |
late right [ ElephantDeadDR | ] -> [ ElephantDeadDR | DeadEUR ] | |
late down [ ElephantDeadMin | ] -> [ ElephantDeadMin | DeadED ] | |
late left [ ElephantDeadMin | ] -> [ ElephantDeadMin | DeadEUL ] | |
late right [ ElephantDeadMin | ] -> [ ElephantDeadMin | DeadEUR ] | |
late left [ DeadED | ] -> [ DeadED | DeadEDL ] | |
late right [ DeadED | ] -> [ DeadED | DeadEDR ] | |
============== | |
WINCONDITIONS | |
============== | |
no Elephant | |
======= | |
LEVELS | |
======= | |
message Disclamer : Omen777, aka Stingby12, does not endorce the ideology of taking down endangered animals. This game, as all of the others from the series are made as a joke and are not meant to be taken seriously. | |
message Level 0 of 20 - Get your shotgun, then shoot her dead with X | |
■■■■■■■■■■■■■ | |
■%#########%■ | |
■%.........%■ | |
■%.......!.%■ | |
■%.........%■ | |
■%...┌┐#...%■ | |
■%...└┘#...%■ | |
■%...##%...%■ | |
■%.........%■ | |
■%.p.......%■ | |
■%.........%■ | |
■%#########%■ | |
■■■■■■■■■■■■■ | |
message Level 1 of 20 - An escaped elephant is devouring all of my candy ! | |
■■■■■■■■■■■■ | |
■%%%%%%%%%%■ | |
■#......p.#■ | |
■#...##...#■ | |
■#.#.┌┐...#■ | |
■#.#.└┘...#■ | |
■#........#■ | |
■#....!.#.#■ | |
■#......#.#■ | |
■#........#■ | |
■#..##....#■ | |
■#........#■ | |
■%%%%%%%%%%■ | |
■■■■■■■■■■■■ | |
message Level 2 of 20 - There's an elephant outbreak | |
■■■■■■■■■■■■■ | |
■%####%....%■ | |
■#┌┐┌┐%....#■ | |
■#└┘└┘.....#■ | |
■#..!..%%..#■ | |
■#.........#■ | |
■%%.....%..#■ | |
■...%......#■ | |
■...%.%....#■ | |
■........p.#■ | |
■..........#■ | |
■%#########%■ | |
■■■■■■■■■■■■■ | |
message Level 3 of 20 - Rock tripping | |
■■■■■■■■■■■■■■■ | |
■%###%###%###%■ | |
■%......┌┐...%■ | |
■#......└┘.!.#■ | |
■#...........#■ | |
■#...........#■ | |
■%..*.*......%■ | |
■#...........#■ | |
■#...p.......#■ | |
■#...........#■ | |
■%...........%■ | |
■%###%###%###%■ | |
■■■■■■■■■■■■■■■ | |
message Level 4 of 20 - Tight storage | |
■■■■■■■■■■■■■ | |
■%###%#####%■ | |
■%┌┐.%..!..%■ | |
■%└┘.%.....%■ | |
■%┌┐.......%■ | |
■%└┘.......%■ | |
■%┌┐.%.*.*.%■ | |
■%└┘.%..p..%■ | |
■%###%#####%■ | |
■■■■■■■■■■■■■ | |
message Level 5 of 20 - Backside | |
■■■■■■■■■■■■■■ | |
■%%%%%%#####%■ | |
■%%%%%%!..┌┐%■ | |
■%%%%%%...└┘%■ | |
■%%%%%%...%%%■ | |
■%#######.%%%■ | |
■%......┌┐%%%■ | |
■%......└┘%%%■ | |
■%........%%%■ | |
■%..*.*...%%%■ | |
■%...p....%%%■ | |
■%..*.*...%%%■ | |
■%........%%%■ | |
■%########%%%■ | |
■■■■■■■■■■■■■■ | |
message Level 6 of 20 - Lure tactics | |
■■■■■■■■■■■■■■■ | |
■%###%###%###%■ | |
■%......┌┐...%■ | |
■#......└┘.!.#■ | |
■#...........#■ | |
■#...........#■ | |
■%..&.*......%■ | |
■#...........#■ | |
■#...p.......#■ | |
■#...........#■ | |
■%...........%■ | |
■%###%###%###%■ | |
■■■■■■■■■■■■■■■ | |
message Level 7 of 20 - Too many sweets | |
■■■■■■■■■■■■■ | |
■%%#######%%■ | |
■%.........%■ | |
■#....&....#■ | |
■#..p......#■ | |
■#.........#■ | |
■#.&..&....#■ | |
■#.........#■ | |
■#......┌┐.#■ | |
■#......└┘.#■ | |
■%........!%■ | |
■%%#######%%■ | |
■■■■■■■■■■■■■ | |
message Level 8 of 20 - Miller Phant kindegarten | |
■■■■■■■■■■■■■■ | |
■%%%%%%%%%%%%■ | |
■#....┌┐....#■ | |
■#...%└┘....#■ | |
■#.......!..#■ | |
■#..........#■ | |
■#.&.%┌┐..┌┐#■ | |
■#....└┘..└┘#■ | |
■#.....%..%.#■ | |
■#..p.......#■ | |
■#.....*....#■ | |
■#..........#■ | |
■%%%%%%%%%%%%■ | |
■■■■■■■■■■■■■■ | |
message Level 9 of 20 - Cornered | |
■■■■■■■■■■■■■■■ | |
■%%######%%%%%■ | |
■%┌┐┌┐┌┐┌┐%%%%■ | |
■#└┘└┘└┘└┘%##%■ | |
■#┌┐......*..%■ | |
■#└┘.!....*..#■ | |
■#........*..#■ | |
■#........*..#■ | |
■#........*..#■ | |
■%........*..#■ | |
■%%%*******..#■ | |
■%%#.......p.#■ | |
■%%#.........%■ | |
■%%%%#######%%■ | |
■■■■■■■■■■■■■■■ | |
message Level 10 of 20 - They reproduce | |
■■■■■■■■■■■■■■■ | |
■%###%###%###%■ | |
■%...........%■ | |
■%....&......%■ | |
■%...........%■ | |
■%.p..*..o.!.%■ | |
■%...........%■ | |
■%....&......%■ | |
■%...........%■ | |
■%###%###%###%■ | |
■■■■■■■■■■■■■■■ | |
message Level 11 of 20 - Confused elephants | |
■■■■■■■■■■■■■■■ | |
■%%%%%%%%%%%%%■ | |
■#..........#%■ | |
■#........!.#%■ | |
■#....&.....#%■ | |
■#..........#%■ | |
■#....┌┐....┌┐■ | |
■#..&.└┘....└┘■ | |
■#..........#%■ | |
■#.....&.*..#%■ | |
■#.......&p.#%■ | |
■#..........#%■ | |
■%%%%%%%%%%%%%■ | |
■■■■■■■■■■■■■■■ | |
message Level 12 of 20 - There is a ruckus | |
■■■■■■■■■■■■■■■■ | |
■%%%%%%%%%%%%%%■ | |
■#┌┐#....%....#■ | |
■#└┘..&.......#■ | |
■#┌┐..&.......#■ | |
■#└┘#...p....!#■ | |
■#┌┐#.........#■ | |
■#└┘..&.......#■ | |
■#┌┐..&.......#■ | |
■#└┘#....%.o..#■ | |
■%%%%%%%%%%%%%%■ | |
■■■■■■■■■■■■■■■■ | |
message Level 13 of 20 - those elephants tweakin fr | |
■■■■■■■■■■■■■■■■ | |
■%%%%%%%%%%%%%%■ | |
■%┌┐%.........#■ | |
■%└┘....p.....#■ | |
■%.%%.........#■ | |
■%&...&&&.....#■ | |
■%###.........#■ | |
■%%%#.........#■ | |
■%%%#.....┌┐..#■ | |
■%%%#.....└┘..#■ | |
■%%%#.......!.#■ | |
■%%%#.........#■ | |
■%%%%%%%%%%%%%%■ | |
■■■■■■■■■■■■■■■■ | |
message Level 14 of 20 - Glass doors | |
■■■■■■■■■■■■■■■■■■■ | |
■%%%%%%%%%%%%%%%%%■ | |
■#...#.......#...#■ | |
■#.!.#...p...#...#■ | |
■#...#.......#...#■ | |
■#.......¤...¤.┌┐#■ | |
■#.......¤...¤.└┘#■ | |
■#...#.......#...#■ | |
■#...#.*...*.#...#■ | |
■#...#.......#...#■ | |
■%%%%%%%%%%%%%%%%%■ | |
■■■■■■■■■■■■■■■■■■■ | |
message Level 15 of 20 - Lockpicking | |
■■■■■■■■■■■■■■■ | |
■%###%###%###%■ | |
■%.....p.....%■ | |
■%....###....%■ | |
■%...........%■ | |
■%...&...&...%■ | |
■%...........%■ | |
■%...........%■ | |
■%..#¤¤.¤¤#..%■ | |
■%..¤oo.oo¤..%■ | |
■%..¤..!..¤..%■ | |
■%..#¤¤#¤¤#..%■ | |
■%...........%■ | |
■%###%###%###%■ | |
■■■■■■■■■■■■■■■ | |
message Level 16 of 20 - Obstacle course | |
■■■■■■■■■ | |
■%#####%■ | |
■%...┌┐%■ | |
■%...└┘%■ | |
■%.p...%■ | |
■%.....%■ | |
■%.&...%■ | |
■%.....%■ | |
■%..¤¤¤%■ | |
■%.....%■ | |
■%¤¤¤..%■ | |
■%.....%■ | |
■%..¤¤¤%■ | |
■%.....%■ | |
■%..!..%■ | |
■%.....%■ | |
■%#####%■ | |
■■■■■■■■■ | |
message Level 17 of 20 - Sliding box | |
■■■■■■■■■■■■■■ | |
■%%%%%%%%%%%%■ | |
■%..........%■ | |
■%.#¤¤¤¤#...%■ | |
■%.¤..oo¤...%■ | |
■%.¤.!......%■ | |
■%.¤........%■ | |
■%.¤..oo¤.*.%■ | |
■%.#¤¤¤¤#...%■ | |
■%..........%■ | |
■%.....&..p.%■ | |
■%..........%■ | |
■%%%%%%%%%%%%■ | |
■■■■■■■■■■■■■■ | |
message Level 18 of 20 - The barrier | |
■■■■■■■■■■■■■■■ | |
■%%%%%%%%%%%%%■ | |
■%........┌┐.%■ | |
■#......¤.└┘.#■ | |
■#......¤....#■ | |
■#......¤....#■ | |
■#.*.&..¤....#■ | |
■#.....p¤..!.#■ | |
■#.*.&..¤....#■ | |
■#......¤....#■ | |
■#......¤....#■ | |
■#......¤.┌┐.#■ | |
■%........└┘.%■ | |
■%%%%%%%%%%%%%■ | |
■■■■■■■■■■■■■■■ | |
message Level 19 of 20 - Digging out gold | |
■■■■■■■■■■■■■ | |
■%%#######%%■ | |
■...........■ | |
■..¤¤¤¤¤¤¤..■ | |
■..¤¤¤!¤¤¤p.■ | |
■..¤¤¤¤¤¤¤..■ | |
■..¤¤¤¤¤¤¤..■ | |
■..¤¤.┌┐¤¤..■ | |
■..¤¤.└┘¤¤..■ | |
■...........■ | |
■%%#######%%■ | |
■■■■■■■■■■■■■ | |
message Level 20 of 20 - Ice rink | |
■■■■■■■■■■■■■■■■■■ | |
■%%#######%%%%%%%■ | |
■%..............%■ | |
■%.¤.¤.¤.¤..#┌┐.#■ | |
■%..¤.¤.¤...#└┘.#■ | |
■%.¤.¤.¤.¤.&....%■ | |
■%..¤.¤.¤..&....#■ | |
■%&¤.¤!¤.¤..p...#■ | |
■%..¤.¤.¤..&....#■ | |
■%.¤.¤.¤.¤.&....%■ | |
■%..¤.¤.¤...#┌┐.#■ | |
■%.¤.¤.¤.¤..#└┘.#■ | |
■%..............%■ | |
■%%#######%%%%%%%■ | |
■■■■■■■■■■■■■■■■■■ | |
message That's what you get from robbing my precious candy from my store :) | |
message Comment 'elephant' if this is relatable |
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