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@StompyNZ
Created July 20, 2017 20:50
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Name:opaque
meshType:Blocks
bCastShadows:True
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<uv id="316" material="metal" texture="lead.tga" />
<uv id="322" material="Mbedrock" texture="bedrock.tga" />
<uv id="396" material="dirt" texture="plains_ground.tga" />
<uv id="403" material="stone" texture="terrain_filler.tga" />
<uv id="438" material="wood" texture="wood_debris.tga" />
<uv id="440" material="stone" texture="oil_deposit.tga" />
<uv id="569" material="dirt" texture="stone.tga" />
<uv id="570" material="dirt" texture="stone.tga" />
</uvmapping>
TextureAtlasClass:TextureAtlasBlocks
Name:cutoutmoveable
meshType:Blocks
bCastShadows:True
BlendMode:Cutout
Tag:B_Mesh
ColliderLayerName:nocollision
SecondaryShader:
ShaderName:7DTD_Unity5/Basic
ShaderNameDistant:
MetaDataName:ta_cutoutmoveablexml
MetaDataText:
<?xml version="1.0" encoding="UTF-8"?>
<uvmapping>
<uv id="529" material="plants" texture="corn.tga" />
<uv id="530" material="plants" texture="corn_dead.tga" />
</uvmapping>
TextureAtlasClass:TextureAtlasBlocks
Name:opaque2
meshType:Blocks
bCastShadows:True
BlendMode:Opaque
Tag:B_Mesh
ColliderLayerName:terrain
SecondaryShader:
ShaderName:7DTD_Unity5/Overlayed
ShaderNameDistant:
MetaDataName:ta_opaque2xml
MetaDataText:
<?xml version="1.0" encoding="UTF-8"?>
<uvmapping>
</uvmapping>
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