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@StompyNZ
Created October 15, 2017 03:38
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EnhancedAK47
<item id="2204" name="gunAK47Enhanced">
<property name="CustomIcon" value="gunAK47"/>
<property name="CustomIconTint" value="FF7000"/>
<property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="48"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="Weapons/weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property class="Parts">
<property name="Stock" value="partsAK47_stock"/>
<property name="Receiver" value="partsAK47_receiver"/>
<property name="Pump" value="partsAK47_parts"/>
<property name="Barrel" value="partsAK47_barrel"/>
</property>
<property class="Action0">
<property name="Class" value="Launcher"/>
<property name="Delay" value="0.150"/>
<property name="Auto_fire" value="true"/>
<property name="Crosshair_min_distance" value="5"/>
<property name="Crosshair_max_distance" value="30"/>
<property name="Magazine_size" value="30"/>
<property name="Magazine_items" value="762mmBulletProjectile,762mmBulletIncendiary,762mmBulletExplosive"/>
<property name="Instantiate_on_load" value="false"/>
<property name="Reload_time" value="3.9"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value="Weapons/Ranged/AK47/ak47_fire_start"/>
<property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/>
<property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/>
<property name="Sound_empty" value="Weapons/weapon_empty"/>
<property name="Sound_reload" value="Weapons/Ranged/AK47/ak47_reload"/>
<property name="Horde_meter_rate" value="2.5"/>
<property name="Horde_meter_distance" value="20"/>
<property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
<property name="DamageBonus.head" value="3"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/>
<property name="DamageBonus.glass" value="25"/>
<property name="Buff" value="critGunAK47"/>
<property name="Buff_chance" value=".1"/>
<property name="ActionExp" value="1"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="35"/>
<property name="Zoom_max_in" value="35"/>
</property>
<property class="Attributes">
<property name="DegradationRate" value="1,1"/>
<property name="DegradationMax" value="50,600"/>
</property>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="Gun Smithing"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip"/>
</item>
<item id="2254" name="762mmBulletProjectile">
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="CustomIcon" value="762mmBullet"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="3"/>
<property name="DropScale" value="1"/>
<property name="Stacknumber" value="500"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="0"/>
<property name="Velocity" value="250"/>
<property name="FlyTime" value="5"/>
<property name="Gravity" value="-10"/>
<property name="LifeTime" value="10"/>
<property name="Buff" value="bleeding"/>
<property name="Buff_chance" value="0.2"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="28,70"/>
<property name="BlockDamage" value="4,9.5"/>
</property>
</item>
<item id="2255" name="762mmBulletIncendiary">
<property name="Meshfile" value="Items/Tools/torchPrefab"/>
<!--<property name="Meshfile" value="ParticleEffects/p_candleWall_flame"/>-->
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="CustomIcon" value="762mmBullet"/>
<property name="CustomIconTint" value="FF7000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="3"/>
<property name="DropScale" value="1"/>
<property name="Stacknumber" value="500"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="0"/>
<property name="Velocity" value="250"/>
<property name="FlyTime" value="5"/>
<property name="Gravity" value="-10"/>
<property name="LifeTime" value="10"/>
<property name="Buff" value="burning"/>
<property name="Buff_chance" value="0.95"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="28,70"/>
<property name="BlockDamage" value="4,9.5"/>
</property>
</item>
<item id="2256" name="762mmBulletExplosive">
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="CustomIcon" value="762mmBullet"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="3"/>
<property name="DropScale" value="1"/>
<property name="Stacknumber" value="500"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DismembermentBaseChance" value="0.25,0.25"/>
<property name="DismembermentBonus" value="0.00045,0.00045"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.RadiusEntities" value="2"/>
<property name="Explosion.EntityDamage" value="55"/>
<property name="Explosion.DamageBonus.organic" value="2"/>
<property name="Explosion.DamageBonus.wood" value="4"/>
<property name="Velocity" value="250"/>
<property name="FlyTime" value="5"/>
<property name="Gravity" value="-10"/>
<property name="LifeTime" value="10"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="28,45"/>
<property name="BlockDamage" value="4,9.5"/>
</property>
</item>
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