Skip to content

Instantly share code, notes, and snippets.

@StompyNZ
Created July 27, 2017 23:06
Show Gist options
  • Star 1 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save StompyNZ/6cd8a06a91299a74481c5a4cfe2e01d6 to your computer and use it in GitHub Desktop.
Save StompyNZ/6cd8a06a91299a74481c5a4cfe2e01d6 to your computer and use it in GitHub Desktop.
<!-- ADMIN ITEMS -->
<item id="3500" name="Admin_nailgun">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
<property name="CustomIcon" value="nailgun"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="37"/>
<property name="Stacknumber" value="1"/>
<property name="RepairTools" value="repairKit"/>
<property name="Degradation" value="5000" param1="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="Weapons/weapon_jam"/>
<property name="Weight" value="33"/>
<property class="Action0">
<property name="Class" value="Launcher"/>
<property name="Delay" value="0.15"/>
<property name="Range" value="50"/>
<property name="Auto_fire" value="true"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="Admin_nail, Admin_nail_x4, Admin_nail_x10, Admin_Grassbomb"/>
<property name="Instantiate_on_load" value="false"/>
<property name="Reload_time" value="1"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value=""/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="Weapons/weapon_empty"/>
<property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value="0.1"/>
<property name="Repair_amount" value="10000"/>
<property name="Upgrade_hit_offset" value="-10"/>
<property name="Repair_action_sound" value=""/>
<property name="Upgrade_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire"/>
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property class="Preview">
<property name="Zoom" value="14"/>
<property name="Pos" value="0.1,-0.1"/>
<property name="Rot" value="0,-45,0"/>
</property>
<property name="ActionSkillGroup" value="Construction Tools"/>
<property name="CraftingSkillGroup" value="Tool Smithing"/>
</item>
<item id="3501" name="Admin_nail">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="CustomIcon" value="nail"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="1000"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="3000"/>
<property name="DamageBlock" value="50000"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
</item>
<item id="3502" name="Admin_nail_x4">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="CustomIcon" value="explodingCrossbowBolt"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="1000"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="5000"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
<property name="Explosion.ParticleIndex" value="4"/>
<property name="Explosion.RadiusBlocks" value="4"/>
<property name="Explosion.BlockDamage" value="50000"/>
<property name="Explosion.RadiusEntities" value="4"/>
<property name="Explosion.EntityDamage" value="5000"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
</item>
<item id="3503" name="Admin_nail_x10">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="CustomIcon" value="rocket"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="1000"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="5000"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
<property name="Explosion.ParticleIndex" value="4"/>
<property name="Explosion.RadiusBlocks" value="10"/>
<property name="Explosion.BlockDamage" value="50000"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.EntityDamage" value="100"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
</item>
<item id="3504" name="Admin_Grassbomb">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="CustomIcon" value="yuccaFibers"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="200"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="7"/>
<property name="Explosion.RadiusBlocks" value="10"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="Explosion.EntityDamage" value="1"/>
<property name="Explosion.DamageBonus.boulder" value="0"/>
<property name="Explosion.DamageBonus.cloth" value="0"/>
<property name="Explosion.DamageBonus.concrete" value="0"/>
<property name="Explosion.DamageBonus.earth" value="0.1"/>
<property name="Explosion.DamageBonus.glass" value="0"/>
<property name="Explosion.DamageBonus.leaves" value="0"/>
<property name="Explosion.DamageBonus.metal" value="0"/>
<property name="Explosion.DamageBonus.plants" value="0"/>
<property name="Explosion.DamageBonus.organic" value="0"/>
<property name="Explosion.DamageBonus.snow" value="0"/>
<property name="Explosion.DamageBonus.stone" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="1,1"/>
<property name="BlockDamage" value="1,1"/>
</property>
</item>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment