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@StompyNZ
Created October 25, 2017 07:25
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<!-- ADMIN ITEMS -->
<item id="3500" name="Admin_nailgun">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
<property name="CustomIcon" value="nailgun"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="37"/>
<property name="Stacknumber" value="1"/>
<property name="RepairTools" value="repairKit"/>
<property name="Degradation" value="5000" param1="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="Weapons/weapon_jam"/>
<property name="Weight" value="33"/>
<property class="Action0">
<property name="Class" value="Launcher"/>
<property name="Delay" value="0.15"/>
<property name="Range" value="50"/>
<property name="Auto_fire" value="true"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="Admin_nail, Admin_nail_x4, Admin_nail_x10, Admin_Grassbomb"/>
<property name="Instantiate_on_load" value="false"/>
<property name="Reload_time" value="1"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value=""/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="Weapons/weapon_empty"/>
<property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value="0.1"/>
<property name="Repair_amount" value="10000"/>
<property name="Upgrade_hit_offset" value="-10"/>
<property name="Repair_action_sound" value=""/>
<property name="Upgrade_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire"/>
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property class="Preview">
<property name="Zoom" value="14"/>
<property name="Pos" value="0.1,-0.1"/>
<property name="Rot" value="0,-45,0"/>
</property>
<property name="ActionSkillGroup" value="Construction Tools"/>
<property name="CraftingSkillGroup" value="craftSkillTools"/>
</item>
<item id="3501" name="Admin_nail">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="CustomIcon" value="nail"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="1000"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="3000"/>
<property name="DamageBlock" value="50000"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
</item>
<item id="3502" name="Admin_nail_x4">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="CustomIcon" value="explodingCrossbowBolt"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="1000"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="5000"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
<property name="Explosion.ParticleIndex" value="4"/>
<property name="Explosion.RadiusBlocks" value="4"/>
<property name="Explosion.BlockDamage" value="50000"/>
<property name="Explosion.RadiusEntities" value="4"/>
<property name="Explosion.EntityDamage" value="5000"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
</item>
<item id="3503" name="Admin_nail_x10">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="CustomIcon" value="rocket"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="1000"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="5000"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
<property name="Explosion.ParticleIndex" value="4"/>
<property name="Explosion.RadiusBlocks" value="10"/>
<property name="Explosion.BlockDamage" value="50000"/>
<property name="Explosion.RadiusEntities" value="5"/>
<property name="Explosion.EntityDamage" value="100"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
</item>
<item id="3504" name="Admin_Grassbomb">
<property name="IsDeveloper" value="true"/>
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="CustomIcon" value="yuccaFibers"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="200"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="7"/>
<property name="Explosion.RadiusBlocks" value="10"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="Explosion.EntityDamage" value="1"/>
<property name="Explosion.DamageBonus.boulder" value="0"/>
<property name="Explosion.DamageBonus.cloth" value="0"/>
<property name="Explosion.DamageBonus.concrete" value="0"/>
<property name="Explosion.DamageBonus.earth" value="0.1"/>
<property name="Explosion.DamageBonus.glass" value="0"/>
<property name="Explosion.DamageBonus.leaves" value="0"/>
<property name="Explosion.DamageBonus.metal" value="0"/>
<property name="Explosion.DamageBonus.plants" value="0"/>
<property name="Explosion.DamageBonus.organic" value="0"/>
<property name="Explosion.DamageBonus.snow" value="0"/>
<property name="Explosion.DamageBonus.stone" value="0"/>
<property name="Explosion.DamageBonus.wood" value="0"/>
<property name="Velocity" value="100"/>
<property name="FlyTime" value="10"/>
<property name="LifeTime" value="10"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="1,1"/>
<property name="BlockDamage" value="1,1"/>
</property>
</item>
<item id="3600" name="gunAK47Enhanced">
<property name="CustomIcon" value="gunAK47"/>
<property name="CustomIconTint" value="FF7000"/>
<property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="48"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="Weapons/weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property class="Parts">
<property name="Stock" value="partsAK47_stock"/>
<property name="Receiver" value="partsAK47_receiver"/>
<property name="Pump" value="partsAK47_parts"/>
<property name="Barrel" value="partsAK47_barrel"/>
</property>
<property class="Action0">
<property name="Class" value="Launcher"/>
<property name="Delay" value="0.150"/>
<property name="Auto_fire" value="true"/>
<property name="Crosshair_min_distance" value="5"/>
<property name="Crosshair_max_distance" value="30"/>
<property name="Magazine_size" value="30"/>
<property name="Magazine_items" value="762mmBulletProjectile,762mmBulletIncendiary,762mmBulletExplosive,Unload"/>
<property name="Instantiate_on_load" value="false"/>
<property name="Reload_time" value="3.9"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value="Weapons/Ranged/AK47/ak47_fire_start"/>
<property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/>
<property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/>
<property name="Sound_empty" value="Weapons/weapon_empty"/>
<property name="Sound_reload" value="Weapons/Ranged/AK47/ak47_reload"/>
<property name="Horde_meter_rate" value="2.5"/>
<property name="Horde_meter_distance" value="20"/>
<property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
<property name="DamageBonus.head" value="3"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/>
<property name="DamageBonus.glass" value="25"/>
<property name="Buff" value="critGunAK47"/>
<property name="Buff_chance" value=".1"/>
<property name="ActionExp" value="1"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="35"/>
<property name="Zoom_max_in" value="35"/>
</property>
<property class="Attributes">
<property name="DegradationRate" value="1,1"/>
<property name="DegradationMax" value="50,600"/>
</property>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip"/>
</item>
<item id="3601" name="gunSniperRifleEnhanced">
<property name="CustomIcon" value="gunSniperRifle"/>
<property name="CustomIconTint" value="FF7000"/>
<property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="11"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="Weapons/weapon_jam"/>
<property name="Attachments" value="flashlight02"/>
<property class="Parts">
<property name="Stock" value="partsSniperRifle_stock"/>
<property name="Receiver" value="partsSniperRifle_receiver"/>
<property name="Pump" value="partsSniperRifle_parts"/>
<property name="Barrel" value="partsSniperRifle_barrel"/>
</property>
<property class="Action0">
<property name="Class" value="Launcher"/>
<property name="Delay" value="0.5"/>
<property name="Crosshair_min_distance" value="30"/>
<property name="Crosshair_max_distance" value="100"/>
<property name="Magazine_size" value="5"/>
<property name="Magazine_items" value="762mmBulletProjectile,762mmBulletIncendiary,Unload"/>
<property name="Instantiate_on_load" value="false"/>
<property name="Reload_time" value="2.5"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="Weapons/weapon_empty"/>
<property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload"/>
<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
<property name="DamageBonus.head" value="9"/>
<property name="DamageBonus.wood" value="5"/>
<property name="DamageBonus.earth" value=".2"/>
<property name="DamageBonus.glass" value="25"/>
</property>
<property class="Action1">
<property name="Class" value="Zoom"/>
<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
<property name="Zoom_max_out" value="40"/>
<property name="Zoom_max_in" value="15"/>
</property>
<property name="LightSource" value="lightSource"/>
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
<property name="AttachmentFlashlight" value="flashlight02"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip"/>
</item>
<item id="3602" name="LaserDrill">
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
<property name="CustomIcon" value="nailgun"/>
<property name="CustomIconTint" value="FFAFAF"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="20"/>
<property name="Stacknumber" value="1"/>
<property name="RepairTools" value="repairKit"/>
<property name="Degradation" value="5000" param1="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="Weapons/weapon_jam"/>
<property name="Weight" value="33"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Auto_fire" value="true"/>
<property name="Hitmask_override" value="Melee"/>
<property name="Delay" value="0.1"/>
<property name="Range" value="10"/>
<property name="Crosshair_min_distance" value="5"/>
<property name="Crosshair_max_distance" value="30"/>
<property name="Magazine_size" value="250"/>
<property name="Single_magazine_usage" value="false"/>
<property name="Magazine_items" value="LaserDrillBattery"/>
<property name="Magazine_item_ray_counts" value="1"/>
<property name="Magazine_item_ray_spreads" value="0"/>
<property name="Bullet_material" value="metal"/>
<property name="Reload_time" value="4.1"/>
<property name="Sound_start" value="Weapons/Motorized/Nailgun/nailgun_fire"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value="Weapons/weapon_empty"/>
<property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload"/>
<property name="Horde_meter_rate" value=".275"/>
<property name="Horde_meter_distance" value="20"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<property name="DamageBonus.wood" value="0.25"/>
<property name="DamageBonus.stone" value="1.25"/>
<property name="DamageBonus.head" value="2"/>
<property name="DamageBonus.glass" value="25"/>
<property name="SupportHarvesting" value="true"/>
<property name="UseMeleeCrosshair" value="true"/>
<property name="ActionExp" value="1"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="2,5"/>
<property name="BlockDamage" value="35,65"/>
<property name="Accuracy" value="0.1,0.01"/>
<property name="DegradationMax" value="3000,6000"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property name="ActionSkillGroup" value="Mining Tools"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<!-- AMMO -->
<item id="3700" name="Unload">
<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab"/>
<property name="Material" value="brass"/>
<property name="HoldType" value="21"/>
<property name="Stacknumber" value="1"/>
</item>
<item id="3701" name="762mmBulletProjectile">
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="CustomIcon" value="762mmBullet"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="3"/>
<property name="DropScale" value="1"/>
<property name="Stacknumber" value="500"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="0"/>
<property name="Velocity" value="250"/>
<property name="FlyTime" value="5"/>
<property name="Gravity" value="-10"/>
<property name="LifeTime" value="10"/>
<property name="Buff" value="bleeding"/>
<property name="Buff_chance" value="0.2"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="28,70"/>
<property name="BlockDamage" value="4,9.5"/>
</property>
</item>
<item id="3702" name="762mmBulletIncendiary">
<property name="Meshfile" value="Items/Tools/torchPrefab"/>
<!--<property name="Meshfile" value="ParticleEffects/p_candleWall_flame"/>-->
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="CustomIcon" value="762mmBullet"/>
<property name="CustomIconTint" value="FF7000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="3"/>
<property name="DropScale" value="1"/>
<property name="Stacknumber" value="500"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="Explosion.ParticleIndex" value="0"/>
<property name="Velocity" value="250"/>
<property name="FlyTime" value="5"/>
<property name="Gravity" value="-10"/>
<property name="LifeTime" value="10"/>
<property name="Buff" value="burning"/>
<property name="Buff_chance" value="0.95"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="28,70"/>
<property name="BlockDamage" value="4,9.5"/>
</property>
</item>
<item id="3703" name="762mmBulletExplosive">
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
<property name="CustomIcon" value="762mmBullet"/>
<property name="CustomIconTint" value="FF0000"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="3"/>
<property name="DropScale" value="1"/>
<property name="Stacknumber" value="500"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DismembermentBaseChance" value="0.25,0.25"/>
<property name="DismembermentBonus" value="0.00045,0.00045"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="2"/>
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.RadiusEntities" value="2"/>
<property name="Explosion.EntityDamage" value="55"/>
<property name="Explosion.DamageBonus.organic" value="2"/>
<property name="Explosion.DamageBonus.wood" value="4"/>
<property name="Velocity" value="250"/>
<property name="FlyTime" value="5"/>
<property name="Gravity" value="-10"/>
<property name="LifeTime" value="10"/>
</property>
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true"/>
<property name="EntityDamage" value="28,45"/>
<property name="BlockDamage" value="4,9.5"/>
</property>
</item>
<item id="3704" name="LaserDrillBattery">
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="CustomIcon" value="partsNailgun_battery"/>
<property name="CustomIconTint" value="0070FF"/>
<property name="HoldType" value="45"/>
<property name="Material" value="metal"/>
<property name="Stacknumber" value="2500"/>
<property name="FuelValue" value="2"/>
<property name="EconomicValue" value="100"/>
<property name="EconomicBundleSize" value="1"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Resources"/>
</item>
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