Created
October 25, 2017 07:25
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<!-- ADMIN ITEMS --> | |
<item id="3500" name="Admin_nailgun"> | |
<property name="IsDeveloper" value="true"/> | |
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/> | |
<property name="CustomIcon" value="nailgun"/> | |
<property name="CustomIconTint" value="FF0000"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="37"/> | |
<property name="Stacknumber" value="1"/> | |
<property name="RepairTools" value="repairKit"/> | |
<property name="Degradation" value="5000" param1="false"/> | |
<property name="DegradationBreaksAfter" value="false"/> | |
<property name="SoundJammed" value="Weapons/weapon_jam"/> | |
<property name="Weight" value="33"/> | |
<property class="Action0"> | |
<property name="Class" value="Launcher"/> | |
<property name="Delay" value="0.15"/> | |
<property name="Range" value="50"/> | |
<property name="Auto_fire" value="true"/> | |
<property name="Infinite_ammo" value="true"/> | |
<property name="Magazine_items" value="Admin_nail, Admin_nail_x4, Admin_nail_x10, Admin_Grassbomb"/> | |
<property name="Instantiate_on_load" value="false"/> | |
<property name="Reload_time" value="1"/> | |
<property name="Bullet_icon" value="uzi"/> | |
<property name="Sound_start" value=""/> | |
<property name="Sound_repeat" value=""/> | |
<property name="Sound_end" value=""/> | |
<property name="Sound_empty" value="Weapons/weapon_empty"/> | |
<property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload"/> | |
</property> | |
<property class="Action1"> | |
<property name="Class" value="Repair"/> | |
<property name="Delay" value="0.1"/> | |
<property name="Repair_amount" value="10000"/> | |
<property name="Upgrade_hit_offset" value="-10"/> | |
<property name="Repair_action_sound" value=""/> | |
<property name="Upgrade_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire"/> | |
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/> | |
</property> | |
<property name="Group" value="Ammo/Weapons"/> | |
<property class="Preview"> | |
<property name="Zoom" value="14"/> | |
<property name="Pos" value="0.1,-0.1"/> | |
<property name="Rot" value="0,-45,0"/> | |
</property> | |
<property name="ActionSkillGroup" value="Construction Tools"/> | |
<property name="CraftingSkillGroup" value="craftSkillTools"/> | |
</item> | |
<item id="3501" name="Admin_nail"> | |
<property name="IsDeveloper" value="true"/> | |
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/> | |
<property name="CustomIcon" value="nail"/> | |
<property name="CustomIconTint" value="FF0000"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="16"/> | |
<property name="Stacknumber" value="1000"/> | |
<property class="Action1"> | |
<property name="Class" value="Projectile"/> | |
<property name="DamageEntity" value="3000"/> | |
<property name="DamageBlock" value="50000"/> | |
<property name="Velocity" value="100"/> | |
<property name="FlyTime" value="10"/> | |
<property name="LifeTime" value="10"/> | |
</property> | |
<property name="Group" value="Ammo/Weapons"/> | |
</item> | |
<item id="3502" name="Admin_nail_x4"> | |
<property name="IsDeveloper" value="true"/> | |
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/> | |
<property name="CustomIcon" value="explodingCrossbowBolt"/> | |
<property name="CustomIconTint" value="FF0000"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="16"/> | |
<property name="Stacknumber" value="1000"/> | |
<property class="Action1"> | |
<property name="Class" value="Projectile"/> | |
<property name="DamageEntity" value="10"/> | |
<property name="DamageBlock" value="5000"/> | |
<property name="Velocity" value="100"/> | |
<property name="FlyTime" value="10"/> | |
<property name="LifeTime" value="10"/> | |
<property name="Explosion.ParticleIndex" value="4"/> | |
<property name="Explosion.RadiusBlocks" value="4"/> | |
<property name="Explosion.BlockDamage" value="50000"/> | |
<property name="Explosion.RadiusEntities" value="4"/> | |
<property name="Explosion.EntityDamage" value="5000"/> | |
</property> | |
<property name="Group" value="Ammo/Weapons"/> | |
</item> | |
<item id="3503" name="Admin_nail_x10"> | |
<property name="IsDeveloper" value="true"/> | |
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/> | |
<property name="CustomIcon" value="rocket"/> | |
<property name="CustomIconTint" value="FF0000"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="16"/> | |
<property name="Stacknumber" value="1000"/> | |
<property class="Action1"> | |
<property name="Class" value="Projectile"/> | |
<property name="DamageEntity" value="10"/> | |
<property name="DamageBlock" value="5000"/> | |
<property name="Velocity" value="100"/> | |
<property name="FlyTime" value="10"/> | |
<property name="LifeTime" value="10"/> | |
<property name="Explosion.ParticleIndex" value="4"/> | |
<property name="Explosion.RadiusBlocks" value="10"/> | |
<property name="Explosion.BlockDamage" value="50000"/> | |
<property name="Explosion.RadiusEntities" value="5"/> | |
<property name="Explosion.EntityDamage" value="100"/> | |
</property> | |
<property name="Group" value="Ammo/Weapons"/> | |
</item> | |
<item id="3504" name="Admin_Grassbomb"> | |
<property name="IsDeveloper" value="true"/> | |
<property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/> | |
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> | |
<property name="CustomIcon" value="yuccaFibers"/> | |
<property name="CustomIconTint" value="FF0000"/> | |
<property name="Material" value="organic"/> | |
<property name="HoldType" value="16"/> | |
<property name="Stacknumber" value="200"/> | |
<property class="Action1"> | |
<property name="Class" value="Projectile"/> | |
<property name="Explosion.ParticleIndex" value="7"/> | |
<property name="Explosion.RadiusBlocks" value="10"/> | |
<property name="Explosion.BlockDamage" value="10"/> | |
<property name="Explosion.RadiusEntities" value="1"/> | |
<property name="Explosion.EntityDamage" value="1"/> | |
<property name="Explosion.DamageBonus.boulder" value="0"/> | |
<property name="Explosion.DamageBonus.cloth" value="0"/> | |
<property name="Explosion.DamageBonus.concrete" value="0"/> | |
<property name="Explosion.DamageBonus.earth" value="0.1"/> | |
<property name="Explosion.DamageBonus.glass" value="0"/> | |
<property name="Explosion.DamageBonus.leaves" value="0"/> | |
<property name="Explosion.DamageBonus.metal" value="0"/> | |
<property name="Explosion.DamageBonus.plants" value="0"/> | |
<property name="Explosion.DamageBonus.organic" value="0"/> | |
<property name="Explosion.DamageBonus.snow" value="0"/> | |
<property name="Explosion.DamageBonus.stone" value="0"/> | |
<property name="Explosion.DamageBonus.wood" value="0"/> | |
<property name="Velocity" value="100"/> | |
<property name="FlyTime" value="10"/> | |
<property name="LifeTime" value="10"/> | |
</property> | |
<property class="Attributes"> | |
<property name="GetQualityFromWeapon" value="true"/> | |
<property name="EntityDamage" value="1,1"/> | |
<property name="BlockDamage" value="1,1"/> | |
</property> | |
</item> | |
<item id="3600" name="gunAK47Enhanced"> | |
<property name="CustomIcon" value="gunAK47"/> | |
<property name="CustomIconTint" value="FF7000"/> | |
<property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab"/> | |
<property name="Material" value="metal"/> | |
<property name="RepairTools" value="repairKit"/> | |
<property name="HoldType" value="48"/> | |
<property name="DegradationBreaksAfter" value="false"/> | |
<property name="SoundJammed" value="Weapons/weapon_jam"/> | |
<property name="Attachments" value="flashlight02"/> | |
<property class="Parts"> | |
<property name="Stock" value="partsAK47_stock"/> | |
<property name="Receiver" value="partsAK47_receiver"/> | |
<property name="Pump" value="partsAK47_parts"/> | |
<property name="Barrel" value="partsAK47_barrel"/> | |
</property> | |
<property class="Action0"> | |
<property name="Class" value="Launcher"/> | |
<property name="Delay" value="0.150"/> | |
<property name="Auto_fire" value="true"/> | |
<property name="Crosshair_min_distance" value="5"/> | |
<property name="Crosshair_max_distance" value="30"/> | |
<property name="Magazine_size" value="30"/> | |
<property name="Magazine_items" value="762mmBulletProjectile,762mmBulletIncendiary,762mmBulletExplosive,Unload"/> | |
<property name="Instantiate_on_load" value="false"/> | |
<property name="Reload_time" value="3.9"/> | |
<property name="Bullet_icon" value="uzi"/> | |
<property name="Sound_start" value="Weapons/Ranged/AK47/ak47_fire_start"/> | |
<property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/> | |
<property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/> | |
<property name="Sound_empty" value="Weapons/weapon_empty"/> | |
<property name="Sound_reload" value="Weapons/Ranged/AK47/ak47_reload"/> | |
<property name="Horde_meter_rate" value="2.5"/> | |
<property name="Horde_meter_distance" value="20"/> | |
<property name="Particles_muzzle_fire" value="nozzleflash_ak"/> | |
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/> | |
<property name="DamageBonus.head" value="3"/> | |
<property name="DamageBonus.wood" value="5"/> | |
<property name="DamageBonus.earth" value=".2"/> | |
<property name="DamageBonus.glass" value="25"/> | |
<property name="Buff" value="critGunAK47"/> | |
<property name="Buff_chance" value=".1"/> | |
<property name="ActionExp" value="1"/> | |
</property> | |
<property class="Action1"> | |
<property name="Class" value="Zoom"/> | |
<property name="Zoom_max_out" value="35"/> | |
<property name="Zoom_max_in" value="35"/> | |
</property> | |
<property class="Attributes"> | |
<property name="DegradationRate" value="1,1"/> | |
<property name="DegradationMax" value="50,600"/> | |
</property> | |
<property name="LightSource" value="lightSource"/> | |
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/> | |
<property name="AttachmentFlashlight" value="flashlight02"/> | |
<property name="Group" value="Ammo/Weapons"/> | |
<property name="ActionSkillGroup" value="Rifles"/> | |
<property name="CraftingSkillGroup" value="craftSkillGuns"/> | |
<property name="RepairExpMultiplier" value="10.8"/> | |
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip"/> | |
</item> | |
<item id="3601" name="gunSniperRifleEnhanced"> | |
<property name="CustomIcon" value="gunSniperRifle"/> | |
<property name="CustomIconTint" value="FF7000"/> | |
<property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab"/> | |
<property name="Material" value="metal"/> | |
<property name="RepairTools" value="repairKit"/> | |
<property name="HoldType" value="11"/> | |
<property name="DegradationBreaksAfter" value="false"/> | |
<property name="SoundJammed" value="Weapons/weapon_jam"/> | |
<property name="Attachments" value="flashlight02"/> | |
<property class="Parts"> | |
<property name="Stock" value="partsSniperRifle_stock"/> | |
<property name="Receiver" value="partsSniperRifle_receiver"/> | |
<property name="Pump" value="partsSniperRifle_parts"/> | |
<property name="Barrel" value="partsSniperRifle_barrel"/> | |
</property> | |
<property class="Action0"> | |
<property name="Class" value="Launcher"/> | |
<property name="Delay" value="0.5"/> | |
<property name="Crosshair_min_distance" value="30"/> | |
<property name="Crosshair_max_distance" value="100"/> | |
<property name="Magazine_size" value="5"/> | |
<property name="Magazine_items" value="762mmBulletProjectile,762mmBulletIncendiary,Unload"/> | |
<property name="Instantiate_on_load" value="false"/> | |
<property name="Reload_time" value="2.5"/> | |
<property name="Bullet_icon" value="uzi"/> | |
<property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire"/> | |
<property name="Sound_repeat" value=""/> | |
<property name="Sound_end" value=""/> | |
<property name="Sound_empty" value="Weapons/weapon_empty"/> | |
<property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload"/> | |
<property name="Particles_muzzle_fire" value="nozzleflashuzi"/> | |
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/> | |
<property name="DamageBonus.head" value="9"/> | |
<property name="DamageBonus.wood" value="5"/> | |
<property name="DamageBonus.earth" value=".2"/> | |
<property name="DamageBonus.glass" value="25"/> | |
</property> | |
<property class="Action1"> | |
<property name="Class" value="Zoom"/> | |
<property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/> | |
<property name="Zoom_max_out" value="40"/> | |
<property name="Zoom_max_in" value="15"/> | |
</property> | |
<property name="LightSource" value="lightSource"/> | |
<property name="ActivateObject" value="Attachments/flashlight/lightSource"/> | |
<property name="AttachmentFlashlight" value="flashlight02"/> | |
<property name="Group" value="Ammo/Weapons"/> | |
<property name="ActionSkillGroup" value="Rifles"/> | |
<property name="CraftingSkillGroup" value="craftSkillGuns"/> | |
<property name="RepairExpMultiplier" value="10.8"/> | |
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip"/> | |
</item> | |
<item id="3602" name="LaserDrill"> | |
<property name="Meshfile" value="Items/Tools/nailgunPrefab"/> | |
<property name="CustomIcon" value="nailgun"/> | |
<property name="CustomIconTint" value="FFAFAF"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="20"/> | |
<property name="Stacknumber" value="1"/> | |
<property name="RepairTools" value="repairKit"/> | |
<property name="Degradation" value="5000" param1="false"/> | |
<property name="DegradationBreaksAfter" value="false"/> | |
<property name="SoundJammed" value="Weapons/weapon_jam"/> | |
<property name="Weight" value="33"/> | |
<property class="Action0"> | |
<property name="Class" value="Ranged"/> | |
<property name="Auto_fire" value="true"/> | |
<property name="Hitmask_override" value="Melee"/> | |
<property name="Delay" value="0.1"/> | |
<property name="Range" value="10"/> | |
<property name="Crosshair_min_distance" value="5"/> | |
<property name="Crosshair_max_distance" value="30"/> | |
<property name="Magazine_size" value="250"/> | |
<property name="Single_magazine_usage" value="false"/> | |
<property name="Magazine_items" value="LaserDrillBattery"/> | |
<property name="Magazine_item_ray_counts" value="1"/> | |
<property name="Magazine_item_ray_spreads" value="0"/> | |
<property name="Bullet_material" value="metal"/> | |
<property name="Reload_time" value="4.1"/> | |
<property name="Sound_start" value="Weapons/Motorized/Nailgun/nailgun_fire"/> | |
<property name="Sound_repeat" value=""/> | |
<property name="Sound_end" value=""/> | |
<property name="Sound_empty" value="Weapons/weapon_empty"/> | |
<property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload"/> | |
<property name="Horde_meter_rate" value=".275"/> | |
<property name="Horde_meter_distance" value="20"/> | |
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/> | |
<property name="DamageBonus.wood" value="0.25"/> | |
<property name="DamageBonus.stone" value="1.25"/> | |
<property name="DamageBonus.head" value="2"/> | |
<property name="DamageBonus.glass" value="25"/> | |
<property name="SupportHarvesting" value="true"/> | |
<property name="UseMeleeCrosshair" value="true"/> | |
<property name="ActionExp" value="1"/> | |
</property> | |
<property class="Attributes"> | |
<property name="EntityDamage" value="2,5"/> | |
<property name="BlockDamage" value="35,65"/> | |
<property name="Accuracy" value="0.1,0.01"/> | |
<property name="DegradationMax" value="3000,6000"/> | |
</property> | |
<property name="Group" value="Ammo/Weapons"/> | |
<property name="ActionSkillGroup" value="Mining Tools"/> | |
<property name="CraftingSkillGroup" value="craftSkillScience"/> | |
</item> | |
<!-- AMMO --> | |
<item id="3700" name="Unload"> | |
<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab"/> | |
<property name="Material" value="brass"/> | |
<property name="HoldType" value="21"/> | |
<property name="Stacknumber" value="1"/> | |
</item> | |
<item id="3701" name="762mmBulletProjectile"> | |
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="CustomIcon" value="762mmBullet"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="3"/> | |
<property name="DropScale" value="1"/> | |
<property name="Stacknumber" value="500"/> | |
<property class="Action1"> | |
<property name="Class" value="Projectile"/> | |
<property name="Explosion.ParticleIndex" value="0"/> | |
<property name="Velocity" value="250"/> | |
<property name="FlyTime" value="5"/> | |
<property name="Gravity" value="-10"/> | |
<property name="LifeTime" value="10"/> | |
<property name="Buff" value="bleeding"/> | |
<property name="Buff_chance" value="0.2"/> | |
</property> | |
<property class="Attributes"> | |
<property name="GetQualityFromWeapon" value="true"/> | |
<property name="EntityDamage" value="28,70"/> | |
<property name="BlockDamage" value="4,9.5"/> | |
</property> | |
</item> | |
<item id="3702" name="762mmBulletIncendiary"> | |
<property name="Meshfile" value="Items/Tools/torchPrefab"/> | |
<!--<property name="Meshfile" value="ParticleEffects/p_candleWall_flame"/>--> | |
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="CustomIcon" value="762mmBullet"/> | |
<property name="CustomIconTint" value="FF7000"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="3"/> | |
<property name="DropScale" value="1"/> | |
<property name="Stacknumber" value="500"/> | |
<property class="Action1"> | |
<property name="Class" value="Projectile"/> | |
<property name="Explosion.ParticleIndex" value="0"/> | |
<property name="Velocity" value="250"/> | |
<property name="FlyTime" value="5"/> | |
<property name="Gravity" value="-10"/> | |
<property name="LifeTime" value="10"/> | |
<property name="Buff" value="burning"/> | |
<property name="Buff_chance" value="0.95"/> | |
</property> | |
<property class="Attributes"> | |
<property name="GetQualityFromWeapon" value="true"/> | |
<property name="EntityDamage" value="28,70"/> | |
<property name="BlockDamage" value="4,9.5"/> | |
</property> | |
</item> | |
<item id="3703" name="762mmBulletExplosive"> | |
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="HandMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="DropMeshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/> | |
<property name="CustomIcon" value="762mmBullet"/> | |
<property name="CustomIconTint" value="FF0000"/> | |
<property name="Material" value="metal"/> | |
<property name="HoldType" value="3"/> | |
<property name="DropScale" value="1"/> | |
<property name="Stacknumber" value="500"/> | |
<property class="Action1"> | |
<property name="Class" value="Projectile"/> | |
<property name="DismembermentBaseChance" value="0.25,0.25"/> | |
<property name="DismembermentBonus" value="0.00045,0.00045"/> | |
<property name="Explosion.ParticleIndex" value="1"/> | |
<property name="Explosion.RadiusBlocks" value="2"/> | |
<property name="Explosion.BlockDamage" value="10"/> | |
<property name="Explosion.RadiusEntities" value="2"/> | |
<property name="Explosion.EntityDamage" value="55"/> | |
<property name="Explosion.DamageBonus.organic" value="2"/> | |
<property name="Explosion.DamageBonus.wood" value="4"/> | |
<property name="Velocity" value="250"/> | |
<property name="FlyTime" value="5"/> | |
<property name="Gravity" value="-10"/> | |
<property name="LifeTime" value="10"/> | |
</property> | |
<property class="Attributes"> | |
<property name="GetQualityFromWeapon" value="true"/> | |
<property name="EntityDamage" value="28,45"/> | |
<property name="BlockDamage" value="4,9.5"/> | |
</property> | |
</item> | |
<item id="3704" name="LaserDrillBattery"> | |
<property name="Meshfile" value="Items/Misc/sackPrefab"/> | |
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> | |
<property name="CustomIcon" value="partsNailgun_battery"/> | |
<property name="CustomIconTint" value="0070FF"/> | |
<property name="HoldType" value="45"/> | |
<property name="Material" value="metal"/> | |
<property name="Stacknumber" value="2500"/> | |
<property name="FuelValue" value="2"/> | |
<property name="EconomicValue" value="100"/> | |
<property name="EconomicBundleSize" value="1"/> | |
<property name="CraftingSkillGroup" value="craftSkillScience"/> | |
<property name="Group" value="Resources"/> | |
</item> |
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