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@SubCoder1
Last active June 12, 2022 02:23
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AVL Tree Implementation in C++
#include <bits/stdc++.h>
using namespace std;
struct node {
int data{};
node* left = nullptr;
node* right = nullptr;
node* parent = nullptr;
int height;
};
class AVL_SEARCH_TREE{
node* root;
public:
AVL_SEARCH_TREE() : root(nullptr) {}
node* GetRoot() { return root; }
int max(int a, int b) { return (a > b ? a : b); }
void InsertNode(int stuff) {
if(root == nullptr){
root = new node();
root->data = stuff;
cout << "Element inserted.\n";
root->height = 0;
root->parent = nullptr;
}
else {
auto linker = GetRoot();
node* newnode = new node();
newnode->data = stuff;
while(linker != nullptr){
if(linker->data > stuff){
if(linker->left == nullptr){
linker->left = newnode;
newnode->height = 0;
newnode->parent = linker;
cout << "Element inserted.\n"; break; }
else { linker = linker->left; }
} else {
if(linker->right == nullptr){
linker->right = newnode;
newnode->height = 0;
newnode->parent = linker;
cout << "Element inserted.\n"; break; }
else { linker = linker->right; }
}
}
Rebalancer(newnode);
}
}
int GetHeight(node* temp) { return ((temp == nullptr) ? -1 : temp->height); }
int BalanceFactor(node* temp) { return (GetHeight(temp->right) - GetHeight(temp->left)); }
void HeightBalance(node* temp) {
int l = -1, r = -1;
if(temp->left){ l = temp->left->height; }
if(temp->right){ r = temp->right->height; }
temp->height = max(l, r) + 1; }
void TreeFix(node* temp) {
if(BalanceFactor(temp) == 2){
if(BalanceFactor(temp->right) < 0){ RightRotate(temp->right); }
LeftRotate(temp);
HeightBalance(temp);
}
else if(BalanceFactor(temp) == -2){
if(BalanceFactor(temp->left) > 0){ LeftRotate(temp->left); }
RightRotate(temp);
HeightBalance(temp);
}
}
void Rebalancer(node* temp) {
if(temp == root){ TreeFix(root); }
else {
while(temp != nullptr){
HeightBalance(temp);
temp = temp->parent;
if(temp) { TreeFix(temp); }
}
}
}
void LeftRotate(node* x) {
node* nw_node = new node();
if(x->right->left) { nw_node->right = x->right->left; }
nw_node->left = x->left;
nw_node->data = x->data;
x->data = x->right->data;
x->left = nw_node;
if(nw_node->left){ nw_node->left->parent = nw_node; }
if(nw_node->right){ nw_node->right->parent = nw_node; }
nw_node->parent = x;
if(x->right->right){ x->right = x->right->right; }
else { x->right = nullptr; }
if(x->right){ x->right->parent = x; }
HeightBalance(x->left);
if(x->right){ HeightBalance(x->right); }
HeightBalance(x);
}
void RightRotate(node* x) {
node* nw_node = new node();
if(x->left->right){ nw_node->left = x->left->right; }
nw_node->right = x->right;
nw_node->data = x->data;
x->data = x->left->data;
x->right = nw_node;
if(nw_node->left){ nw_node->left->parent = nw_node; }
if(nw_node->right){ nw_node->right->parent = nw_node; }
nw_node->parent = x;
if(x->left->left){ x->left = x->left->left; }
else { x->left = nullptr; }
if(x->left){ x->left->parent = x; }
HeightBalance(x->right);
if(x->left){ HeightBalance(x->left); }
HeightBalance(x);
}
node* TreeSearch(int stuff) {
auto temp = GetRoot();
if(temp == nullptr) { return nullptr; }
while(temp) {
if(stuff == temp->data){ return temp; }
else if(stuff < temp->data){ temp = temp->left; }
else { temp = temp->right; }
}
return nullptr;
}
void PreorderTraversal(node* temp) {
if(temp == nullptr){ return; }
cout << "->" << temp->data;
PreorderTraversal(temp->left);
PreorderTraversal(temp->right);
}
void PostorderTraversal(node *temp) {
if(temp == nullptr){ return; }
PostorderTraversal(temp->left);
PostorderTraversal(temp->right);
cout << "->" << temp->data;
}
void RemoveNode(node* Parent, node* curr, int stuff) {
if(curr == nullptr) { return; }
if(curr->data == stuff) {
//CASE -- 1
if(curr->left == nullptr && curr->right == nullptr){
if(Parent->data == curr->data){ root = nullptr; }
else if(Parent->right == curr){ Parent->right = nullptr; }
else { Parent->left = nullptr; }
Rebalancer(Parent);
}
//CASE -- 2
else if(curr->left != nullptr && curr->right == nullptr) {
int sp = curr->data;
curr->data = curr->left->data;
curr->left->data = sp;
RemoveNode(curr, curr->left, stuff);
}
else if(curr->left == nullptr && curr->right != nullptr) {
int sp = curr->data;
curr->data = curr->right->data;
curr->right->data = sp;
RemoveNode(curr, curr->right, stuff);
}
//CASE -- 3
else {
node* temp = curr->right;
int flag = 0;
while(temp->left){ flag = 1; Parent = temp; temp = temp->left; }
if(!flag){ Parent = curr; }
int sp = curr->data;
curr->data = temp->data;
temp->data = sp;
RemoveNode(Parent, temp, temp->data);
}
}
}
void Remove(int stuff){
auto temp = root;
auto Parent = temp;
bool flag = false;
if(temp == nullptr){ RemoveNode(nullptr, nullptr, stuff); }
while(temp) {
if(stuff == temp->data){ flag = true; RemoveNode(Parent, temp, stuff); break; }
else if(stuff < temp->data){ Parent = temp ; temp = temp->left; }
else { Parent = temp ; temp = temp->right; }
}
if(!flag){ cout << "Element doesn't exist in the table\n"; }
else { cout << "Element removed.\n"; }
}
};
void menu(){
cout << "\n__________________________________________";
cout << "\n\n --HEIGHT BALANCED BINARY SEARCH TREE--";
cout << "\n --(AVL)--";
cout << "\n__________________________________________";
cout << "\n\n1. Insert elements into the tree.";
cout << "\n2. Get Tree Height.";
cout << "\n3. Search for an element.";
cout << "\n4. PRE-ORDER Tree-Walk.";
cout << "\n5. POST-ORDER Tree-Walk.";
cout << "\n6. Remove an element from the tree.";
cout << "\n7. Exit.";
cout << "\n__________________________________________";
cout << "\nYour Choice -- ";
}
int main(){
AVL_SEARCH_TREE demo;
int info, input;
menu();
cin >> info;
while(info != 7){
switch (info){
case 1: cout << "\nElement to be inserted -- ";
cin >> input; demo.InsertNode(input);
break;
case 2: cout << "Height of the Tree -> ";
cout << demo.GetHeight(demo.GetRoot())+1 << endl;
break;
case 3: cout << "\nElement to be searched -- ";
cin >> input;
if(demo.TreeSearch(input)) { cout << "Element found.\n"; }
else { cout << "Element not found.\n"; }
break;
case 4: cout << "Pre-Order Tree Walk ";
demo.PreorderTraversal(demo.GetRoot());
cout << endl;
break;
case 5: cout << "Post-Order Tree Walk ";
demo.PostorderTraversal(demo.GetRoot());
cout << endl;
break;
case 6: cout << "\nElement to be deleted? -- ";
cin >> input;
demo.Remove(input);
break;
default: cout << "Wrong Choice.\n";
}
cout << "\nAnything Else?";
cin >> info;
}
cout << "\nTerminating.... ";
return 0;
}
@avm-dev
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avm-dev commented May 26, 2021

int data{};
can i use "int data;" intead?

Yes, you can. That's called brace initialisation and simpy means- int data = 0;

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