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RageMP Client Dumped Functions 0.3.7
[19:40:38.398 2019-04-08][debug]: Start Output MP Methods:
[19:40:38.399 2019-04-08][debug]: mp.version:
[19:40:38.400 2019-04-08][debug]: -->mp.version.core
[19:40:38.401 2019-04-08][debug]: -->mp.version.net
[19:40:38.401 2019-04-08][debug]:
[19:40:38.402 2019-04-08][debug]: mp._events:
[19:40:38.403 2019-04-08][debug]: -->mp._events.add
[19:40:38.403 2019-04-08][debug]: -->mp._events.addDataHandler
[19:40:38.404 2019-04-08][debug]: -->mp._events.call
[19:40:38.405 2019-04-08][debug]: -->mp._events.callRemote
[19:40:38.409 2019-04-08][debug]: -->mp._events.callLocal
[19:40:38.411 2019-04-08][debug]:
[19:40:38.411 2019-04-08][debug]: mp.Browser:
[19:40:38.412 2019-04-08][debug]:
[19:40:38.414 2019-04-08][debug]: mp.Marker:
[19:40:38.416 2019-04-08][debug]:
[19:40:38.417 2019-04-08][debug]: mp.Camera:
[19:40:38.419 2019-04-08][debug]:
[19:40:38.420 2019-04-08][debug]: mp.Checkpoint:
[19:40:38.421 2019-04-08][debug]:
[19:40:38.423 2019-04-08][debug]: mp.Colshape:
[19:40:38.425 2019-04-08][debug]:
[19:40:38.427 2019-04-08][debug]: mp.Pickup:
[19:40:38.429 2019-04-08][debug]:
[19:40:38.430 2019-04-08][debug]: mp.Object:
[19:40:38.431 2019-04-08][debug]:
[19:40:38.432 2019-04-08][debug]: mp.Blip:
[19:40:38.449 2019-04-08][debug]:
[19:40:38.451 2019-04-08][debug]: mp.Player:
[19:40:38.452 2019-04-08][debug]:
[19:40:38.453 2019-04-08][debug]: mp.Ped:
[19:40:38.453 2019-04-08][debug]:
[19:40:38.454 2019-04-08][debug]: mp.Vehicle:
[19:40:38.469 2019-04-08][debug]:
[19:40:38.470 2019-04-08][debug]: mp._browsers:
[19:40:38.473 2019-04-08][debug]: -->mp._browsers.forEach
[19:40:38.474 2019-04-08][debug]: -->mp._browsers.toArray
[19:40:38.475 2019-04-08][debug]: -->mp._browsers.at
[19:40:38.480 2019-04-08][debug]: -->mp._browsers.atRemoteId
[19:40:38.487 2019-04-08][debug]: -->mp._browsers.exists
[19:40:38.494 2019-04-08][debug]: -->mp._browsers._new
[19:40:38.495 2019-04-08][debug]: -->mp._browsers.apply
[19:40:38.496 2019-04-08][debug]: -->mp._browsers.length
[19:40:38.500 2019-04-08][debug]: -->mp._browsers.size
[19:40:38.505 2019-04-08][debug]: -->mp._browsers.new
[19:40:38.505 2019-04-08][debug]:
[19:40:38.506 2019-04-08][debug]: mp._colshapes:
[19:40:38.513 2019-04-08][debug]: -->mp._colshapes.forEach
[19:40:38.514 2019-04-08][debug]: -->mp._colshapes.toArray
[19:40:38.515 2019-04-08][debug]: -->mp._colshapes.at
[19:40:38.520 2019-04-08][debug]: -->mp._colshapes.atRemoteId
[19:40:38.521 2019-04-08][debug]: -->mp._colshapes.exists
[19:40:38.521 2019-04-08][debug]: -->mp._colshapes._new
[19:40:38.523 2019-04-08][debug]: -->mp._colshapes.apply
[19:40:38.529 2019-04-08][debug]: -->mp._colshapes.length
[19:40:38.529 2019-04-08][debug]: -->mp._colshapes.size
[19:40:38.536 2019-04-08][debug]: -->mp._colshapes.newSphere
[19:40:38.537 2019-04-08][debug]: -->mp._colshapes.newTube
[19:40:38.537 2019-04-08][debug]: -->mp._colshapes.newCircle
[19:40:38.553 2019-04-08][debug]: -->mp._colshapes.newCuboid
[19:40:38.554 2019-04-08][debug]: -->mp._colshapes.newRectangle
[19:40:38.555 2019-04-08][debug]:
[19:40:38.562 2019-04-08][debug]: mp._markers:
[19:40:38.572 2019-04-08][debug]: -->mp._markers.forEach
[19:40:38.581 2019-04-08][debug]: -->mp._markers.toArray
[19:40:38.582 2019-04-08][debug]: -->mp._markers.at
[19:40:38.591 2019-04-08][debug]: -->mp._markers.atRemoteId
[19:40:38.607 2019-04-08][debug]: -->mp._markers.exists
[19:40:38.616 2019-04-08][debug]: -->mp._markers._new
[19:40:38.623 2019-04-08][debug]: -->mp._markers.apply
[19:40:38.637 2019-04-08][debug]: -->mp._markers.length
[19:40:38.639 2019-04-08][debug]: -->mp._markers.size
[19:40:38.642 2019-04-08][debug]: -->mp._markers.forEachInStreamRange
[19:40:38.657 2019-04-08][debug]: -->mp._markers.new
[19:40:38.686 2019-04-08][debug]:
[19:40:38.688 2019-04-08][debug]: mp._checkpoints:
[19:40:38.695 2019-04-08][debug]: -->mp._checkpoints.forEach
[19:40:38.696 2019-04-08][debug]: -->mp._checkpoints.toArray
[19:40:38.704 2019-04-08][debug]: -->mp._checkpoints.at
[19:40:38.722 2019-04-08][debug]: -->mp._checkpoints.atRemoteId
[19:40:38.727 2019-04-08][debug]: -->mp._checkpoints.exists
[19:40:38.731 2019-04-08][debug]: -->mp._checkpoints._new
[19:40:38.732 2019-04-08][debug]: -->mp._checkpoints.apply
[19:40:38.732 2019-04-08][debug]: -->mp._checkpoints.length
[19:40:38.738 2019-04-08][debug]: -->mp._checkpoints.size
[19:40:38.739 2019-04-08][debug]: -->mp._checkpoints.atHandle
[19:40:38.747 2019-04-08][debug]: -->mp._checkpoints.new
[19:40:38.752 2019-04-08][debug]:
[19:40:38.753 2019-04-08][debug]: mp._pickups:
[19:40:38.754 2019-04-08][debug]: -->mp._pickups.forEach
[19:40:38.754 2019-04-08][debug]: -->mp._pickups.toArray
[19:40:38.755 2019-04-08][debug]: -->mp._pickups.at
[19:40:38.763 2019-04-08][debug]: -->mp._pickups.atRemoteId
[19:40:38.781 2019-04-08][debug]: -->mp._pickups.exists
[19:40:38.790 2019-04-08][debug]: -->mp._pickups._new
[19:40:38.792 2019-04-08][debug]: -->mp._pickups.apply
[19:40:38.799 2019-04-08][debug]: -->mp._pickups.length
[19:40:38.800 2019-04-08][debug]: -->mp._pickups.size
[19:40:38.801 2019-04-08][debug]: -->mp._pickups.atHandle
[19:40:38.810 2019-04-08][debug]:
[19:40:38.822 2019-04-08][debug]: mp._objects:
[19:40:38.829 2019-04-08][debug]: -->mp._objects.forEach
[19:40:38.830 2019-04-08][debug]: -->mp._objects.toArray
[19:40:38.835 2019-04-08][debug]: -->mp._objects.at
[19:40:38.836 2019-04-08][debug]: -->mp._objects.atRemoteId
[19:40:38.842 2019-04-08][debug]: -->mp._objects.exists
[19:40:38.855 2019-04-08][debug]: -->mp._objects._new
[19:40:38.868 2019-04-08][debug]: -->mp._objects.apply
[19:40:38.870 2019-04-08][debug]: -->mp._objects.length
[19:40:38.871 2019-04-08][debug]: -->mp._objects.size
[19:40:38.872 2019-04-08][debug]: -->mp._objects.atHandle
[19:40:38.874 2019-04-08][debug]: -->mp._objects.new
[19:40:38.879 2019-04-08][debug]:
[19:40:38.885 2019-04-08][debug]: mp._cameras:
[19:40:38.886 2019-04-08][debug]: -->mp._cameras.forEach
[19:40:38.887 2019-04-08][debug]: -->mp._cameras.toArray
[19:40:38.887 2019-04-08][debug]: -->mp._cameras.at
[19:40:38.888 2019-04-08][debug]: -->mp._cameras.atRemoteId
[19:40:38.894 2019-04-08][debug]: -->mp._cameras.exists
[19:40:38.895 2019-04-08][debug]: -->mp._cameras._new
[19:40:38.896 2019-04-08][debug]: -->mp._cameras.apply
[19:40:38.897 2019-04-08][debug]: -->mp._cameras.length
[19:40:38.904 2019-04-08][debug]: -->mp._cameras.size
[19:40:38.911 2019-04-08][debug]: -->mp._cameras.atHandle
[19:40:38.911 2019-04-08][debug]: -->mp._cameras.new
[19:40:38.912 2019-04-08][debug]:
[19:40:38.918 2019-04-08][debug]: mp._blips:
[19:40:38.919 2019-04-08][debug]: -->mp._blips.forEach
[19:40:38.921 2019-04-08][debug]: -->mp._blips.toArray
[19:40:38.924 2019-04-08][debug]: -->mp._blips.at
[19:40:38.925 2019-04-08][debug]: -->mp._blips.atRemoteId
[19:40:38.926 2019-04-08][debug]: -->mp._blips.exists
[19:40:38.927 2019-04-08][debug]: -->mp._blips._new
[19:40:38.931 2019-04-08][debug]: -->mp._blips.apply
[19:40:38.932 2019-04-08][debug]: -->mp._blips.length
[19:40:38.938 2019-04-08][debug]: -->mp._blips.size
[19:40:38.939 2019-04-08][debug]: -->mp._blips.atHandle
[19:40:38.941 2019-04-08][debug]: -->mp._blips.new
[19:40:38.947 2019-04-08][debug]:
[19:40:38.947 2019-04-08][debug]: mp._players:
[19:40:38.948 2019-04-08][debug]: -->mp._players.forEach
[19:40:38.950 2019-04-08][debug]: -->mp._players.toArray
[19:40:38.951 2019-04-08][debug]: -->mp._players.at
[19:40:38.951 2019-04-08][debug]: -->mp._players.atRemoteId
[19:40:38.952 2019-04-08][debug]: -->mp._players.exists
[19:40:38.953 2019-04-08][debug]: -->mp._players._new
[19:40:38.953 2019-04-08][debug]: -->mp._players.apply
[19:40:38.957 2019-04-08][debug]: -->mp._players.length
[19:40:38.959 2019-04-08][debug]: -->mp._players.size
[19:40:38.959 2019-04-08][debug]: -->mp._players.forEachInStreamRange
[19:40:38.960 2019-04-08][debug]: -->mp._players.forEachInRange
[19:40:38.961 2019-04-08][debug]: -->mp._players.atHandle
[19:40:38.961 2019-04-08][debug]: -->mp._players.local
[19:40:38.962 2019-04-08][debug]: ---->mp._players.local.weapon
[19:40:38.968 2019-04-08][debug]: ---->mp._players.local.blip
[19:40:38.969 2019-04-08][debug]: ---->mp._players.local.isVoiceActive
[19:40:38.969 2019-04-08][debug]: ---->mp._players.local.voice3d
[19:40:38.970 2019-04-08][debug]: ---->mp._players.local.voiceAutoVolume
[19:40:38.974 2019-04-08][debug]: ---->mp._players.local.voiceVolume
[19:40:38.975 2019-04-08][debug]: ---->mp._players.local.aimingAt
[19:40:38.976 2019-04-08][debug]: ------>mp._players.local.aimingAt.x
[19:40:38.976 2019-04-08][debug]: ------>mp._players.local.aimingAt.y
[19:40:38.977 2019-04-08][debug]: ------>mp._players.local.aimingAt.z
[19:40:38.982 2019-04-08][debug]: ---->mp._players.local.vehicle
[19:40:38.985 2019-04-08][debug]: ---->mp._players.local.model
[19:40:38.985 2019-04-08][debug]: ---->mp._players.local.position
[19:40:38.991 2019-04-08][debug]: ------>mp._players.local.position.x
[19:40:38.991 2019-04-08][debug]: ------>mp._players.local.position.y
[19:40:38.992 2019-04-08][debug]: ------>mp._players.local.position.z
[19:40:38.997 2019-04-08][debug]: ---->mp._players.local.name
[19:40:38.998 2019-04-08][debug]: ---->mp._players.local.dimension
[19:40:38.999 2019-04-08][debug]: ---->mp._players.local.type
[19:40:38.999 2019-04-08][debug]: ---->mp._players.local.remoteId
[19:40:39.000 2019-04-08][debug]: ---->mp._players.local.id
[19:40:39.001 2019-04-08][debug]: ---->mp._players.local.handle
[19:40:39.001 2019-04-08][debug]: ---->mp._players.local.getPosition
[19:40:39.002 2019-04-08][debug]: ---->mp._players.local.setPosition
[19:40:39.007 2019-04-08][debug]: ---->mp._players.local.getVariable
[19:40:39.007 2019-04-08][debug]: ---->mp._players.local.hasVariable
[19:40:39.008 2019-04-08][debug]: ---->mp._players.local.getVoiceAttribute
[19:40:39.009 2019-04-08][debug]: ---->mp._players.local.setVoiceAttribute
[19:40:39.009 2019-04-08][debug]: ---->mp._players.local.createBlip
[19:40:39.010 2019-04-08][debug]: ---->mp._players.local.setBlipColor
[19:40:39.014 2019-04-08][debug]: ---->mp._players.local.setBlipAlpha
[19:40:39.015 2019-04-08][debug]: ---->mp._players.local.destroyBlip
[19:40:39.016 2019-04-08][debug]: ---->mp._players.local.setEyeColor
[19:40:39.017 2019-04-08][debug]: ---->mp._players.local.setHairColor
[19:40:39.018 2019-04-08][debug]: ---->mp._players.local.setFaceFeature
[19:40:39.021 2019-04-08][debug]: ---->mp._players.local.setHeadOverlay
[19:40:39.022 2019-04-08][debug]: ---->mp._players.local.getAlpha
[19:40:39.024 2019-04-08][debug]: ---->mp._players.local.getModel
[19:40:39.025 2019-04-08][debug]: ---->mp._players.local.getVelocity
[19:40:39.025 2019-04-08][debug]: ---->mp._players.local.setAlpha
[19:40:39.029 2019-04-08][debug]: ---->mp._players.local.giveWeapon
[19:40:39.030 2019-04-08][debug]: ---->mp._players.local.removeWeapon
[19:40:39.031 2019-04-08][debug]: ---->mp._players.local.removeAllWeapons
[19:40:39.031 2019-04-08][debug]: ---->mp._players.local.getAmmoInClip
[19:40:39.033 2019-04-08][debug]: ---->mp._players.local.setAmmoInClip
[19:40:39.034 2019-04-08][debug]: ---->mp._players.local.getSequenceProgress
[19:40:39.034 2019-04-08][debug]: ---->mp._players.local.setParachuteTaskThrust
[19:40:39.038 2019-04-08][debug]: ---->mp._players.local.taskRappelFromHeli
[19:40:39.038 2019-04-08][debug]: ---->mp._players.local.taskJump
[19:40:39.039 2019-04-08][debug]: ---->mp._players.local.taskVehiclePark
[19:40:39.040 2019-04-08][debug]: ---->mp._players.local.taskClearLookAt
[19:40:39.041 2019-04-08][debug]: ---->mp._players.local.taskVehicleEscort
[19:40:39.041 2019-04-08][debug]: ---->mp._players.local.taskVehicleShootAtPed
[19:40:39.045 2019-04-08][debug]: ---->mp._players.local.taskGoToCoordWhileAimingAtCoord
[19:40:39.047 2019-04-08][debug]: ---->mp._players.local.taskScriptedAnimation
[19:40:39.047 2019-04-08][debug]: ---->mp._players.local.taskStartScenarioInPlace
[19:40:39.048 2019-04-08][debug]: ---->mp._players.local.taskVehicleDriveToCoordLongrange
[19:40:39.050 2019-04-08][debug]: ---->mp._players.local.taskBoatMission
[19:40:39.051 2019-04-08][debug]: ---->mp._players.local.taskFollowNavMeshToCoord
[19:40:39.054 2019-04-08][debug]: ---->mp._players.local.clearPedSecondaryTask
[19:40:39.058 2019-04-08][debug]: ---->mp._players.local.taskFollowNavMeshToCoordAdvanced
[19:40:39.067 2019-04-08][debug]: ---->mp._players.local.taskVehicleGotoNavmesh
[19:40:39.068 2019-04-08][debug]: ---->mp._players.local.taskPutDirectlyIntoMelee
[19:40:39.075 2019-04-08][debug]: ---->mp._players.local.taskGoToCoordAnyMeansExtraParams
[19:40:39.076 2019-04-08][debug]: ---->mp._players.local.taskTurnToFaceCoord
[19:40:39.077 2019-04-08][debug]: ---->mp._players.local.taskVehicleHeliProtect
[19:40:39.078 2019-04-08][debug]: ---->mp._players.local.setDesiredMoveBlendRatio
[19:40:39.084 2019-04-08][debug]: ---->mp._players.local.getPhoneGestureAnimTotalTime
[19:40:39.086 2019-04-08][debug]: ---->mp._players.local.taskSweepAim
[19:40:39.092 2019-04-08][debug]: ---->mp._players.local.taskSmartFlee
[19:40:39.092 2019-04-08][debug]: ---->mp._players.local.taskPlaneMission
[19:40:39.093 2019-04-08][debug]: ---->mp._players.local.isMoveBlendRatioSprinting
[19:40:39.094 2019-04-08][debug]: ---->mp._players.local.pedHasUseScenarioTask
[19:40:39.100 2019-04-08][debug]: ---->mp._players.local.isGettingUp
[19:40:39.101 2019-04-08][debug]: ---->mp._players.local.taskPlaneChase
[19:40:39.102 2019-04-08][debug]: ---->mp._players.local.taskMoveNetwork
[19:40:39.108 2019-04-08][debug]: ---->mp._players.local.taskDriveBy
[19:40:39.109 2019-04-08][debug]: ---->mp._players.local.taskFollowToOffsetOf
[19:40:39.109 2019-04-08][debug]: ---->mp._players.local.taskVehicleFollowWaypointRecording
[19:40:39.110 2019-04-08][debug]: ---->mp._players.local.isMoveBlendRatioStill
[19:40:39.110 2019-04-08][debug]: ---->mp._players.local.setPathPreferToAvoidWater
[19:40:39.112 2019-04-08][debug]: ---->mp._players.local.taskSeekCoverToCoords
[19:40:39.115 2019-04-08][debug]: ---->mp._players.local.taskVehicleChase
[19:40:39.116 2019-04-08][debug]: ---->mp._players.local.isRunningArrestTask
[19:40:39.117 2019-04-08][debug]: ---->mp._players.local.taskCower
[19:40:39.118 2019-04-08][debug]: ---->mp._players.local.taskStopPhoneGestureAnimation
[19:40:39.119 2019-04-08][debug]: ---->mp._players.local.taskPutDirectlyIntoCover
[19:40:39.120 2019-04-08][debug]: ---->mp._players.local.setPathAvoidFire
[19:40:39.125 2019-04-08][debug]: ---->mp._players.local.taskShockingEventReact
[19:40:39.130 2019-04-08][debug]: ---->mp._players.local.taskShootAtCoord
[19:40:39.132 2019-04-08][debug]: ---->mp._players.local.getPhoneGestureAnimCurrentTime
[19:40:39.132 2019-04-08][debug]: ---->mp._players.local.taskVehicleDriveWander
[19:40:39.133 2019-04-08][debug]: ---->mp._players.local.taskGuardCurrentPosition
[19:40:39.134 2019-04-08][debug]: ---->mp._players.local.taskCombatHatedTargetsInArea
[19:40:39.134 2019-04-08][debug]: ---->mp._players.local.taskForceMotionState
[19:40:39.137 2019-04-08][debug]: ---->mp._players.local.taskLeaveAnyVehicle
[19:40:39.140 2019-04-08][debug]: ---->mp._players.local.isSprinting
[19:40:39.141 2019-04-08][debug]: ---->mp._players.local.taskUseNearestScenarioToCoordWarp
[19:40:39.141 2019-04-08][debug]: ---->mp._players.local.taskFollowPointRoute
[19:40:39.141 2019-04-08][debug]: ---->mp._players.local.taskSlideToCoordHdgRate
[19:40:39.142 2019-04-08][debug]: ---->mp._players.local.taskPerformSequence
[19:40:39.143 2019-04-08][debug]: ---->mp._players.local.taskTurnToFace
[19:40:39.143 2019-04-08][debug]: ---->mp._players.local.taskGoToCoordAnyMeans
[19:40:39.146 2019-04-08][debug]: ---->mp._players.local.setDriveTaskCruiseSpeed
[19:40:39.148 2019-04-08][debug]: ---->mp._players.local.AddVehicleSubtaskAttackCoord
[19:40:39.148 2019-04-08][debug]: ---->mp._players.local.taskUseMobilePhoneTimed
[19:40:39.149 2019-04-08][debug]: ---->mp._players.local.taskSkyDive
[19:40:39.150 2019-04-08][debug]: ---->mp._players.local.taskReloadWeapon
[19:40:39.150 2019-04-08][debug]: ---->mp._players.local.setTaskVehicleChaseIdealPursuitDistance
[19:40:39.151 2019-04-08][debug]: ---->mp._players.local.taskAimGunAtCoord
[19:40:39.152 2019-04-08][debug]: ---->mp._players.local.uncuff
[19:40:39.152 2019-04-08][debug]: ---->mp._players.local.taskLookAt
[19:40:39.157 2019-04-08][debug]: ---->mp._players.local.taskReactAndFlee
[19:40:39.158 2019-04-08][debug]: ---->mp._players.local.playAnimOnRunningScenario
[19:40:39.159 2019-04-08][debug]: ---->mp._players.local.isCuffed
[19:40:39.159 2019-04-08][debug]: ---->mp._players.local.setPathCanUseLadders
[19:40:39.161 2019-04-08][debug]: ---->mp._players.local.getScriptTaskStatus
[19:40:39.162 2019-04-08][debug]: ---->mp._players.local.taskAimGunScripted
[19:40:39.166 2019-04-08][debug]: ---->mp._players.local.taskShuffleToNextVehicleSeat
[19:40:39.166 2019-04-08][debug]: ---->mp._players.local.taskCombatHatedTargetsAround
[19:40:39.167 2019-04-08][debug]: ---->mp._players.local.taskPlayAnimAdvanced
[19:40:39.167 2019-04-08][debug]: ---->mp._players.local.taskSeekCoverFrom
[19:40:39.168 2019-04-08][debug]: ---->mp._players.local.getDesiredMoveBlendRatio
[19:40:39.169 2019-04-08][debug]: ---->mp._players.local.AddVehicleSubtaskAttack
[19:40:39.169 2019-04-08][debug]: ---->mp._players.local.isDrivebyTaskUnderneathDrivingTask
[19:40:39.170 2019-04-08][debug]: ---->mp._players.local.taskClimb
[19:40:39.174 2019-04-08][debug]: ---->mp._players.local.taskChatTo
[19:40:39.174 2019-04-08][debug]: ---->mp._players.local.setHighFallTask
[19:40:39.175 2019-04-08][debug]: ---->mp._players.local.setPathCanUseClimbovers
[19:40:39.176 2019-04-08][debug]: ---->mp._players.local.taskPlayPhoneGestureAnimation
[19:40:39.176 2019-04-08][debug]: ---->mp._players.local.isBeingArrested
[19:40:39.177 2019-04-08][debug]: ---->mp._players.local.taskSetBlockingOfNonTemporaryEvents
[19:40:39.177 2019-04-08][debug]: ---->mp._players.local.taskStandStill
[19:40:39.178 2019-04-08][debug]: ---->mp._players.local.taskAchieveHeading
[19:40:39.178 2019-04-08][debug]: ---->mp._players.local.taskVehicleMissionTarget
[19:40:39.181 2019-04-08][debug]: ---->mp._players.local.taskSmartFleeCoord
[19:40:39.183 2019-04-08][debug]: ---->mp._players.local.taskOpenVehicleDoor
[19:40:39.184 2019-04-08][debug]: ---->mp._players.local.taskPlantBomb
[19:40:39.185 2019-04-08][debug]: ---->mp._players.local.updateTaskAimGunScriptedTarget
[19:40:39.186 2019-04-08][debug]: ---->mp._players.local.taskGoToWhileAimingAt
[19:40:39.187 2019-04-08][debug]: ---->mp._players.local.stopAnimTask
[19:40:39.189 2019-04-08][debug]: ---->mp._players.local.taskWarpIntoVehicle
[19:40:39.193 2019-04-08][debug]: ---->mp._players.local.taskAimGunAt
[19:40:39.194 2019-04-08][debug]: ---->mp._players.local.taskGetOffBoat
[19:40:39.195 2019-04-08][debug]: ---->mp._players.local.taskSwapWeapon
[19:40:39.200 2019-04-08][debug]: ---->mp._players.local.isMountedWeaponTaskUnderneathDrivingTask
[19:40:39.202 2019-04-08][debug]: ---->mp._players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
[19:40:39.203 2019-04-08][debug]: ---->mp._players.local.updateTaskHandsUpDuration
[19:40:39.204 2019-04-08][debug]: ---->mp._players.local.taskGotoAiming
[19:40:39.205 2019-04-08][debug]: ---->mp._players.local.isActiveInScenario
[19:40:39.212 2019-04-08][debug]: ---->mp._players.local.taskStealthKill
[19:40:39.213 2019-04-08][debug]: ---->mp._players.local.clearTasksImmediately
[19:40:39.213 2019-04-08][debug]: ---->mp._players.local.isStill
[19:40:39.214 2019-04-08][debug]: ---->mp._players.local.taskHeliChase
[19:40:39.215 2019-04-08][debug]: ---->mp._players.local.taskStandGuard
[19:40:39.224 2019-04-08][debug]: ---->mp._players.local.getIsTaskActive
[19:40:39.232 2019-04-08][debug]: ---->mp._players.local.taskParachuteToTarget
[19:40:39.233 2019-04-08][debug]: ---->mp._players.local.taskClimbLadder
[19:40:39.234 2019-04-08][debug]: ---->mp._players.local.isPlayingPhoneGestureAnim
[19:40:39.234 2019-04-08][debug]: ---->mp._players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
[19:40:39.235 2019-04-08][debug]: ---->mp._players.local.taskWanderStandard
[19:40:39.241 2019-04-08][debug]: ---->mp._players.local.taskUseMobilePhone
[19:40:39.242 2019-04-08][debug]: ---->mp._players.local.taskPatrol
[19:40:39.242 2019-04-08][debug]: ---->mp._players.local.taskPlaneLand
[19:40:39.243 2019-04-08][debug]: ---->mp._players.local.taskEnterVehicle
[19:40:39.247 2019-04-08][debug]: ---->mp._players.local.setParachuteTaskTarget
[19:40:39.248 2019-04-08][debug]: ---->mp._players.local.clearDrivebyTaskUnderneathDrivingTask
[19:40:39.249 2019-04-08][debug]: ---->mp._players.local.taskVehicleTempAction
[19:40:39.250 2019-04-08][debug]: ---->mp._players.local.isRunning
[19:40:39.250 2019-04-08][debug]: ---->mp._players.local.getNavmeshRouteDistanceRemaining
[19:40:39.251 2019-04-08][debug]: ---->mp._players.local.taskGuardSphereDefensiveArea
[19:40:39.252 2019-04-08][debug]: ---->mp._players.local.setTaskVehicleChaseBehaviorFlag
[19:40:39.252 2019-04-08][debug]: ---->mp._players.local.setMountedWeaponTarget
[19:40:39.259 2019-04-08][debug]: ---->mp._players.local.taskWrithe
[19:40:39.260 2019-04-08][debug]: ---->mp._players.local.taskSlideToCoord
[19:40:39.261 2019-04-08][debug]: ---->mp._players.local.taskParachute
[19:40:39.266 2019-04-08][debug]: ---->mp._players.local.taskLeaveVehicle
[19:40:39.267 2019-04-08][debug]: ---->mp._players.local.isMoveBlendRatioRunning
[19:40:39.268 2019-04-08][debug]: ---->mp._players.local.taskMoveNetworkAdvanced
[19:40:39.269 2019-04-08][debug]: ---->mp._players.local.taskGoStraightToCoord
[19:40:39.269 2019-04-08][debug]: ---->mp._players.local.setDriveTaskDrivingStyle
[19:40:39.273 2019-04-08][debug]: ---->mp._players.local.taskHeliMission
[19:40:39.274 2019-04-08][debug]: ---->mp._players.local.controlMountedWeapon
[19:40:39.275 2019-04-08][debug]: ---->mp._players.local.isWalking
[19:40:39.276 2019-04-08][debug]: ---->mp._players.local.isInWrithe
[19:40:39.276 2019-04-08][debug]: ---->mp._players.local.taskWanderInArea
[19:40:39.277 2019-04-08][debug]: ---->mp._players.local.clearTasks
[19:40:39.278 2019-04-08][debug]: ---->mp._players.local.taskVehicleDriveToCoord
[19:40:39.279 2019-04-08][debug]: ---->mp._players.local.setPathCanDropFromHeight
[19:40:39.282 2019-04-08][debug]: ---->mp._players.local.taskGotoEntityOffset
[19:40:39.283 2019-04-08][debug]: ---->mp._players.local.taskVehicleAimAt
[19:40:39.284 2019-04-08][debug]: ---->mp._players.local.isStrafing
[19:40:39.285 2019-04-08][debug]: ---->mp._players.local.updateTaskSweepAimEntity
[19:40:39.285 2019-04-08][debug]: ---->mp._players.local.taskStayInCover
[19:40:39.286 2019-04-08][debug]: ---->mp._players.local.taskPause
[19:40:39.290 2019-04-08][debug]: ---->mp._players.local.taskPlayAnim
[19:40:39.291 2019-04-08][debug]: ---->mp._players.local.taskSetDecisionMaker
[19:40:39.292 2019-04-08][debug]: ---->mp._players.local.stopAnimPlayback
[19:40:39.293 2019-04-08][debug]: ---->mp._players.local.taskSynchronizedScene
[19:40:39.293 2019-04-08][debug]: ---->mp._players.local.taskVehicleMissionCoorsTarget
[19:40:39.294 2019-04-08][debug]: ---->mp._players.local.isMoveBlendRatioWalking
[19:40:39.298 2019-04-08][debug]: ---->mp._players.local.taskCombat
[19:40:39.298 2019-04-08][debug]: ---->mp._players.local.taskHandsUp
[19:40:39.300 2019-04-08][debug]: ---->mp._players.local.setPathsWidthPlant
[19:40:39.301 2019-04-08][debug]: ---->mp._players.local.taskArrest
[19:40:39.301 2019-04-08][debug]: ---->mp._players.local.taskStartScenarioAtPosition
[19:40:39.302 2019-04-08][debug]: ---->mp._players.local.taskVehicleFollow
[19:40:39.307 2019-04-08][debug]: ---->mp._players.local.getHashNameForComponent
[19:40:39.307 2019-04-08][debug]: ---->mp._players.local.getHashNameForProp
[19:40:39.308 2019-04-08][debug]: ---->mp._players.local.isUsingActionMode
[19:40:39.309 2019-04-08][debug]: ---->mp._players.local.setMinMoveBlendRatio
[19:40:39.310 2019-04-08][debug]: ---->mp._players.local.setRagdollForceFall
[19:40:39.313 2019-04-08][debug]: ---->mp._players.local.isOnFoot
[19:40:39.314 2019-04-08][debug]: ---->mp._players.local.setAsEnemy
[19:40:39.315 2019-04-08][debug]: ---->mp._players.local.setDucking
[19:40:39.315 2019-04-08][debug]: ---->mp._players.local.getTextureVariation
[19:40:39.316 2019-04-08][debug]: ---->mp._players.local.setTargetLossResponse
[19:40:39.316 2019-04-08][debug]: ---->mp._players.local.setMoveRateOverride
[19:40:39.317 2019-04-08][debug]: ---->mp._players.local.clearProp
[19:40:39.321 2019-04-08][debug]: ---->mp._players.local.setMotionBlur
[19:40:39.323 2019-04-08][debug]: ---->mp._players.local.isInAnyPoliceVehicle
[19:40:39.323 2019-04-08][debug]: ---->mp._players.local.setGroupMemberPassengerIndex
[19:40:39.324 2019-04-08][debug]: ---->mp._players.local.clearDecorations
[19:40:39.325 2019-04-08][debug]: ---->mp._players.local.setCanPlayAmbientBaseAnims
[19:40:39.326 2019-04-08][debug]: ---->mp._players.local.setToInformRespectedFriends
[19:40:39.330 2019-04-08][debug]: ---->mp._players.local.isVaulting
[19:40:39.331 2019-04-08][debug]: ---->mp._players.local.wasSkeletonUpdated
[19:40:39.332 2019-04-08][debug]: ---->mp._players.local.isAPlayer
[19:40:39.332 2019-04-08][debug]: ---->mp._players.local.canRagdoll
[19:40:39.332 2019-04-08][debug]: ---->mp._players.local.setBlendFromParents
[19:40:39.333 2019-04-08][debug]: ---->mp._players.local.setSteersAroundObjects
[19:40:39.334 2019-04-08][debug]: ---->mp._players.local.forceToOpenParachute
[19:40:39.334 2019-04-08][debug]: ---->mp._players.local.getCauseOfDeath
[19:40:39.334 2019-04-08][debug]: ---->mp._players.local.getBoneCoords
[19:40:39.340 2019-04-08][debug]: ---->mp._players.local.getMeleeTargetFor
[19:40:39.341 2019-04-08][debug]: ---->mp._players.local.setConfigFlag
[19:40:39.342 2019-04-08][debug]: ---->mp._players.local.isUsingScenario
[19:40:39.349 2019-04-08][debug]: ---->mp._players.local.isHangingOnToVehicle
[19:40:39.349 2019-04-08][debug]: ---->mp._players.local.setCanSmashGlass
[19:40:39.350 2019-04-08][debug]: ---->mp._players.local.getTimeOfDeath
[19:40:39.351 2019-04-08][debug]: ---->mp._players.local.resetStrafeClipset
[19:40:39.351 2019-04-08][debug]: ---->mp._players.local.getRagdollBoneIndex
[19:40:39.352 2019-04-08][debug]: ---->mp._players.local.resetInVehicleContext
[19:40:39.358 2019-04-08][debug]: ---->mp._players.local.getNearbyPeds
[19:40:39.359 2019-04-08][debug]: ---->mp._players.local.isReloading
[19:40:39.360 2019-04-08][debug]: ---->mp._players.local.setWeaponMovementClipset
[19:40:39.363 2019-04-08][debug]: ---->mp._players.local.setComponentVariation
[19:40:39.366 2019-04-08][debug]: ---->mp._players.local.setRagdollFlag
[19:40:39.366 2019-04-08][debug]: ---->mp._players.local.setHelmetPropIndex
[19:40:39.367 2019-04-08][debug]: ---->mp._players.local.getHeadBlendData
[19:40:39.367 2019-04-08][debug]: ---->mp._players.local.getNumberOfDrawableVariations
[19:40:39.372 2019-04-08][debug]: ---->mp._players.local.setSweat
[19:40:39.373 2019-04-08][debug]: ---->mp._players.local.isInAnyHeli
[19:40:39.375 2019-04-08][debug]: ---->mp._players.local.setStrafeClipset
[19:40:39.375 2019-04-08][debug]: ---->mp._players.local.setDiesInVehicle
[19:40:39.376 2019-04-08][debug]: ---->mp._players.local.setAsGroupLeader
[19:40:39.376 2019-04-08][debug]: ---->mp._players.local.isRunningMobilePhoneTask
[19:40:39.377 2019-04-08][debug]: ---->mp._players.local.isPropValid
[19:40:39.381 2019-04-08][debug]: ---->mp._players.local.getFloodInvincibility
[19:40:39.381 2019-04-08][debug]: ---->mp._players.local.ExplodeHead
[19:40:39.382 2019-04-08][debug]: ---->mp._players.local.setVisualFieldMinAngle
[19:40:39.383 2019-04-08][debug]: ---->mp._players.local.isInAnyBoat
[19:40:39.385 2019-04-08][debug]: ---->mp._players.local.setCanTeleportToGroupLeader
[19:40:39.389 2019-04-08][debug]: ---->mp._players.local.registerTarget
[19:40:39.389 2019-04-08][debug]: ---->mp._players.local.applyBloodByZone
[19:40:39.390 2019-04-08][debug]: ---->mp._players.local.isDeadOrDying
[19:40:39.390 2019-04-08][debug]: ---->mp._players.local.setToLoadCover
[19:40:39.391 2019-04-08][debug]: ---->mp._players.local.setParachuteTintIndex
[19:40:39.392 2019-04-08][debug]: ---->mp._players.local.setHearingRange
[19:40:39.392 2019-04-08][debug]: ---->mp._players.local.isShooting
[19:40:39.394 2019-04-08][debug]: ---->mp._players.local.setCapsule
[19:40:39.397 2019-04-08][debug]: ---->mp._players.local.getAccuracy
[19:40:39.398 2019-04-08][debug]: ---->mp._players.local.applyDamageDecal
[19:40:39.398 2019-04-08][debug]: ---->mp._players.local.isAimingFromCover
[19:40:39.400 2019-04-08][debug]: ---->mp._players.local.resetVisibleDamage
[19:40:39.401 2019-04-08][debug]: ---->mp._players.local.setVisualFieldCenterAngle
[19:40:39.406 2019-04-08][debug]: ---->mp._players.local.setAllowVehiclesOverride
[19:40:39.407 2019-04-08][debug]: ---->mp._players.local.getDefensiveAreaPosition
[19:40:39.407 2019-04-08][debug]: ---->mp._players.local.setCombatRange
[19:40:39.408 2019-04-08][debug]: ---->mp._players.local.setNeverLeavesGroup
[19:40:39.409 2019-04-08][debug]: ---->mp._players.local.getBoneIndex
[19:40:39.409 2019-04-08][debug]: ---->mp._players.local.getMoney
[19:40:39.410 2019-04-08][debug]: ---->mp._players.local.setDefensiveAreaDirection
[19:40:39.413 2019-04-08][debug]: ---->mp._players.local.isEvasiveDiving
[19:40:39.414 2019-04-08][debug]: ---->mp._players.local.getRelationshipGroupDefaultHash
[19:40:39.415 2019-04-08][debug]: ---->mp._players.local.setCanBeTargetedWithoutLos
[19:40:39.415 2019-04-08][debug]: ---->mp._players.local.setMaxMoveBlendRatio
[19:40:39.416 2019-04-08][debug]: ---->mp._players.local.isJumpingOutOfVehicle
[19:40:39.416 2019-04-08][debug]: ---->mp._players.local.setMaxTimeInWater
[19:40:39.417 2019-04-08][debug]: ---->mp._players.local.registerheadshot
[19:40:39.417 2019-04-08][debug]: ---->mp._players.local.setWetnessHeight
[19:40:39.419 2019-04-08][debug]: ---->mp._players.local.isTryingToEnterALockedVehicle
[19:40:39.422 2019-04-08][debug]: ---->mp._players.local.knockOffVehicle
[19:40:39.424 2019-04-08][debug]: ---->mp._players.local.setDefaultComponentVariation
[19:40:39.424 2019-04-08][debug]: ---->mp._players.local.isOnMount
[19:40:39.425 2019-04-08][debug]: ---->mp._players.local.applyDamagePack
[19:40:39.425 2019-04-08][debug]: ---->mp._players.local.setSteersAroundPeds
[19:40:39.426 2019-04-08][debug]: ---->mp._players.local.getMaxHealth
[19:40:39.426 2019-04-08][debug]: ---->mp._players.local.isRagdoll
[19:40:39.429 2019-04-08][debug]: ---->mp._players.local.isInCombat
[19:40:39.431 2019-04-08][debug]: ---->mp._players.local.setHeadOverlayColor
[19:40:39.432 2019-04-08][debug]: ---->mp._players.local.isJacking
[19:40:39.433 2019-04-08][debug]: ---->mp._players.local.clearDriveByClipsetOverride
[19:40:39.433 2019-04-08][debug]: ---->mp._players.local.isTracked
[19:40:39.434 2019-04-08][debug]: ---->mp._players.local.setCombatMovement
[19:40:39.434 2019-04-08][debug]: ---->mp._players.local.isInMeleeCombat
[19:40:39.435 2019-04-08][debug]: ---->mp._players.local.setDefensiveAreaAttachedToPed
[19:40:39.435 2019-04-08][debug]: ---->mp._players.local.setBoundsOrientation
[19:40:39.438 2019-04-08][debug]: ---->mp._players.local.isBeingStunned
[19:40:39.441 2019-04-08][debug]: ---->mp._players.local.canKnockOffVehicle
[19:40:39.442 2019-04-08][debug]: ---->mp._players.local.clearDamageDecalByZone
[19:40:39.443 2019-04-08][debug]: ---->mp._players.local.getCombatFloat
[19:40:39.444 2019-04-08][debug]: ---->mp._players.local.setInVehicleContext
[19:40:39.445 2019-04-08][debug]: ---->mp._players.local.isStopped
[19:40:39.446 2019-04-08][debug]: ---->mp._players.local.isClimbing
[19:40:39.449 2019-04-08][debug]: ---->mp._players.local.getJackTarget
[19:40:39.450 2019-04-08][debug]: ---->mp._players.local.giveHelmet
[19:40:39.451 2019-04-08][debug]: ---->mp._players.local.isDiving
[19:40:39.452 2019-04-08][debug]: ---->mp._players.local.setHelmet
[19:40:39.453 2019-04-08][debug]: ---->mp._players.local.setFacialDecoration
[19:40:39.456 2019-04-08][debug]: ---->mp._players.local.setDiesInWater
[19:40:39.457 2019-04-08][debug]: ---->mp._players.local.clearBloodDamageByZone
[19:40:39.458 2019-04-08][debug]: ---->mp._players.local.isUsingAnyScenario
[19:40:39.458 2019-04-08][debug]: ---->mp._players.local.isInGroup
[19:40:39.459 2019-04-08][debug]: ---->mp._players.local.setScriptedAnimSeatOffset
[19:40:39.459 2019-04-08][debug]: ---->mp._players.local.isHurt
[19:40:39.460 2019-04-08][debug]: ---->mp._players.local.addArmourTo
[19:40:39.460 2019-04-08][debug]: ---->mp._players.local.setDiesWhenInjured
[19:40:39.465 2019-04-08][debug]: ---->mp._players.local.isHeadtracking
[19:40:39.466 2019-04-08][debug]: ---->mp._players.local.setDecoration
[19:40:39.467 2019-04-08][debug]: ---->mp._players.local.getNumberOfPropDrawableVariations
[19:40:39.468 2019-04-08][debug]: ---->mp._players.local.isInAnyPlane
[19:40:39.468 2019-04-08][debug]: ---->mp._players.local.getVehicleIsUsing
[19:40:39.469 2019-04-08][debug]: ---->mp._players.local.isInCover
[19:40:39.474 2019-04-08][debug]: ---->mp._players.local.setShootRate
[19:40:39.475 2019-04-08][debug]: ---->mp._players.local.HideBloodDamageByZone
[19:40:39.476 2019-04-08][debug]: ---->mp._players.local.setCanPlayAmbientAnims
[19:40:39.476 2019-04-08][debug]: ---->mp._players.local.setCanBeTargetedWhenInjured
[19:40:39.482 2019-04-08][debug]: ---->mp._players.local.setCanBeTargetted
[19:40:39.482 2019-04-08][debug]: ---->mp._players.local.HasHeadBlendFinished
[19:40:39.483 2019-04-08][debug]: ---->mp._players.local.setCanBeTargettedByPlayer
[19:40:39.484 2019-04-08][debug]: ---->mp._players.local.isOnVehicle
[19:40:39.485 2019-04-08][debug]: ---->mp._players.local.getDrawableVariation
[19:40:39.486 2019-04-08][debug]: ---->mp._players.local.applyDamageTo
[19:40:39.490 2019-04-08][debug]: ---->mp._players.local.getPlayerIsFollowing
[19:40:39.491 2019-04-08][debug]: ---->mp._players.local.setCanEvasiveDive
[19:40:39.492 2019-04-08][debug]: ---->mp._players.local.setMaxTimeUnderwater
[19:40:39.492 2019-04-08][debug]: ---->mp._players.local.setCanArmIk
[19:40:39.493 2019-04-08][debug]: ---->mp._players.local.isMale
[19:40:39.493 2019-04-08][debug]: ---->mp._players.local.isInAnyTaxi
[19:40:39.496 2019-04-08][debug]: ---->mp._players.local.isScriptedScenarioUsingConditionalAnim
[19:40:39.499 2019-04-08][debug]: ---->mp._players.local.getSeatIsTryingToEnter
[19:40:39.499 2019-04-08][debug]: ---->mp._players.local.isInAnyTrain
[19:40:39.501 2019-04-08][debug]: ---->mp._players.local.knockOffProp
[19:40:39.501 2019-04-08][debug]: ---->mp._players.local.setVisualFieldMaxAngle
[19:40:39.503 2019-04-08][debug]: ---->mp._players.local.setFleeAttributes
[19:40:39.507 2019-04-08][debug]: ---->mp._players.local.resurrect
[19:40:39.507 2019-04-08][debug]: ---->mp._players.local.getDecorationsState
[19:40:39.511 2019-04-08][debug]: ---->mp._players.local.updateHeadBlendData
[19:40:39.514 2019-04-08][debug]: ---->mp._players.local.clearFacialIdleAnimOverride
[19:40:39.515 2019-04-08][debug]: ---->mp._players.local.setCanLegIk
[19:40:39.515 2019-04-08][debug]: ---->mp._players.local.removeDefensiveArea
[19:40:39.516 2019-04-08][debug]: ---->mp._players.local.setVisualFieldMaxElevationAngle
[19:40:39.516 2019-04-08][debug]: ---->mp._players.local.isInModel
[19:40:39.518 2019-04-08][debug]: ---->mp._players.local.getParachuteState
[19:40:39.518 2019-04-08][debug]: ---->mp._players.local.setVisualFieldMinElevationAngle
[19:40:39.519 2019-04-08][debug]: ---->mp._players.local.setCanBeKnockedOffVehicle
[19:40:39.523 2019-04-08][debug]: ---->mp._players.local.setAccuracy
[19:40:39.524 2019-04-08][debug]: ---->mp._players.local.getStealthMovement
[19:40:39.524 2019-04-08][debug]: ---->mp._players.local.getRelationshipGroupHash
[19:40:39.525 2019-04-08][debug]: ---->mp._players.local.isInParachuteFreeFall
[19:40:39.527 2019-04-08][debug]: ---->mp._players.local.isShootingInArea
[19:40:39.528 2019-04-08][debug]: ---->mp._players.local.getConfigFlag
[19:40:39.531 2019-04-08][debug]: ---->mp._players.local.wasKilledByTakedown
[19:40:39.532 2019-04-08][debug]: ---->mp._players.local.setGeneratesDeadBodyEvents
[19:40:39.532 2019-04-08][debug]: ---->mp._players.local.getVehicleIsTryingToEnter
[19:40:39.533 2019-04-08][debug]: ---->mp._players.local.applyBloodDamageByZone
[19:40:39.534 2019-04-08][debug]: ---->mp._players.local.isSittingInAnyVehicle
[19:40:39.539 2019-04-08][debug]: ---->mp._players.local.applyBlood
[19:40:39.540 2019-04-08][debug]: ---->mp._players.local.setPreferredCoverSet
[19:40:39.540 2019-04-08][debug]: ---->mp._players.local.isInCoverFacingLeft
[19:40:39.541 2019-04-08][debug]: ---->mp._players.local.isInjured
[19:40:39.542 2019-04-08][debug]: ---->mp._players.local.isBeingStealthKilled
[19:40:39.542 2019-04-08][debug]: ---->mp._players.local.setCoordsNoGang
[19:40:39.543 2019-04-08][debug]: ---->mp._players.local.setStealthMovement
[19:40:39.547 2019-04-08][debug]: ---->mp._players.local.getPropIndex
[19:40:39.548 2019-04-08][debug]: ---->mp._players.local.getParachuteLandingType
[19:40:39.549 2019-04-08][debug]: ---->mp._players.local.reviveInjured
[19:40:39.549 2019-04-08][debug]: ---->mp._players.local.clearLastDamageBone
[19:40:39.550 2019-04-08][debug]: ---->mp._players.local.getNumberOfTextureVariations
[19:40:39.550 2019-04-08][debug]: ---->mp._players.local.clearBloodDamage
[19:40:39.551 2019-04-08][debug]: ---->mp._players.local.setAlternateMovementAnim
[19:40:39.552 2019-04-08][debug]: ---->mp._players.local.isInFlyingVehicle
[19:40:39.555 2019-04-08][debug]: ---->mp._players.local.isTrackedVisible
[19:40:39.556 2019-04-08][debug]: ---->mp._players.local.registerHatedTargetsAround
[19:40:39.557 2019-04-08][debug]: ---->mp._players.local.setPropIndex
[19:40:39.557 2019-04-08][debug]: ---->mp._players.local.getSourceOfDeath
[19:40:39.558 2019-04-08][debug]: ---->mp._players.local.setHeadBlendData
[19:40:39.559 2019-04-08][debug]: ---->mp._players.local.isOnAnyBike
[19:40:39.559 2019-04-08][debug]: ---->mp._players.local.getArmour
[19:40:39.559 2019-04-08][debug]: ---->mp._players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
[19:40:39.561 2019-04-08][debug]: ---->mp._players.local.setShootsAtCoord
[19:40:39.564 2019-04-08][debug]: ---->mp._players.local.unregisterheadshot
[19:40:39.565 2019-04-08][debug]: ---->mp._players.local.setKeepTask
[19:40:39.566 2019-04-08][debug]: ---->mp._players.local.setEnableWeaponBlocking
[19:40:39.566 2019-04-08][debug]: ---->mp._players.local.resetWeaponMovementClipset
[19:40:39.567 2019-04-08][debug]: ---->mp._players.local.setNameDebug
[19:40:39.568 2019-04-08][debug]: ---->mp._players.local.isInAnyVehicle
[19:40:39.573 2019-04-08][debug]: ---->mp._players.local.isBeingJacked
[19:40:39.574 2019-04-08][debug]: ---->mp._players.local.getVehicleIsIn
[19:40:39.574 2019-04-08][debug]: ---->mp._players.local.setFiringPattern
[19:40:39.575 2019-04-08][debug]: ---->mp._players.local.setCoordsKeepVehicle
[19:40:39.575 2019-04-08][debug]: ---->mp._players.local.getsJacker
[19:40:39.576 2019-04-08][debug]: ---->mp._players.local.isGroupMember
[19:40:39.576 2019-04-08][debug]: ---->mp._players.local.getEnveffScale
[19:40:39.577 2019-04-08][debug]: ---->mp._players.local.clearWetness
[19:40:39.577 2019-04-08][debug]: ---->mp._players.local.setVisualFieldPeripheralRange
[19:40:39.581 2019-04-08][debug]: ---->mp._players.local.setSphereDefensiveArea
[19:40:39.582 2019-04-08][debug]: ---->mp._players.local.isSwimming
[19:40:39.583 2019-04-08][debug]: ---->mp._players.local.setMoveAnimsBlendOut
[19:40:39.583 2019-04-08][debug]: ---->mp._players.local.setAsGroupMember
[19:40:39.585 2019-04-08][debug]: ---->mp._players.local.isGoingIntoCover
[19:40:39.585 2019-04-08][debug]: ---->mp._players.local.setCombatAttributes
[19:40:39.585 2019-04-08][debug]: ---->mp._players.local.setBlockingOfNonTemporaryEvents
[19:40:39.586 2019-04-08][debug]: ---->mp._players.local.resetRagdollTimer
[19:40:39.591 2019-04-08][debug]: ---->mp._players.local.setGravity
[19:40:39.591 2019-04-08][debug]: ---->mp._players.local.isInVehicle
[19:40:39.592 2019-04-08][debug]: ---->mp._players.local.setCowerHash
[19:40:39.593 2019-04-08][debug]: ---->mp._players.local.getHeadOverlayValue
[19:40:39.594 2019-04-08][debug]: ---->mp._players.local.getNumberOfPropTextureVariations
[19:40:39.594 2019-04-08][debug]: ---->mp._players.local.setDriverAggressiveness
[19:40:39.597 2019-04-08][debug]: ---->mp._players.local.removeHelmet
[19:40:39.600 2019-04-08][debug]: ---->mp._players.local.isSittingInVehicle
[19:40:39.601 2019-04-08][debug]: ---->mp._players.local.setMoney
[19:40:39.601 2019-04-08][debug]: ---->mp._players.local.setDesiredHeading
[19:40:39.603 2019-04-08][debug]: ---->mp._players.local.resetMovementClipset
[19:40:39.612 2019-04-08][debug]: ---->mp._players.local.setPinnedDown
[19:40:39.618 2019-04-08][debug]: ---->mp._players.local.setRelationshipGroupDefaultHash
[19:40:39.619 2019-04-08][debug]: ---->mp._players.local.setToRagdoll
[19:40:39.620 2019-04-08][debug]: ---->mp._players.local.setMovementClipset
[19:40:39.621 2019-04-08][debug]: ---->mp._players.local.getResetFlag
[19:40:39.628 2019-04-08][debug]: ---->mp._players.local.setCanRagdoll
[19:40:39.629 2019-04-08][debug]: ---->mp._players.local.giveNmMessage
[19:40:39.629 2019-04-08][debug]: ---->mp._players.local.setDriverAbility
[19:40:39.630 2019-04-08][debug]: ---->mp._players.local.isDoingDriveby
[19:40:39.636 2019-04-08][debug]: ---->mp._players.local.setCanAttackFriendly
[19:40:39.638 2019-04-08][debug]: ---->mp._players.local.setWetnessEnabledThisFrame
[19:40:39.640 2019-04-08][debug]: ---->mp._players.local.isHuman
[19:40:39.641 2019-04-08][debug]: ---->mp._players.local.setCanPlayGestureAnims
[19:40:39.642 2019-04-08][debug]: ---->mp._players.local.setAsCop
[19:40:39.647 2019-04-08][debug]: ---->mp._players.local.isGettingIntoAVehicle
[19:40:39.648 2019-04-08][debug]: ---->mp._players.local.resetLastVehicle
[19:40:39.649 2019-04-08][debug]: ---->mp._players.local.isFleeing
[19:40:39.650 2019-04-08][debug]: ---->mp._players.local.setGetOutUpsideDownVehicle
[19:40:39.650 2019-04-08][debug]: ---->mp._players.local.setCanBeTargettedByTeam
[19:40:39.651 2019-04-08][debug]: ---->mp._players.local.setEnveffScale
[19:40:39.656 2019-04-08][debug]: ---->mp._players.local.isSwimmingUnderWater
[19:40:39.657 2019-04-08][debug]: ---->mp._players.local.setHelmetFlag
[19:40:39.658 2019-04-08][debug]: ---->mp._players.local.setCanHeadIk
[19:40:39.659 2019-04-08][debug]: ---->mp._players.local.stopWeaponFiringWhenDropped
[19:40:39.660 2019-04-08][debug]: ---->mp._players.local.setCanBeDraggedOut
[19:40:39.660 2019-04-08][debug]: ---->mp._players.local.setResetFlag
[19:40:39.665 2019-04-08][debug]: ---->mp._players.local.setIkTarget
[19:40:39.667 2019-04-08][debug]: ---->mp._players.local.setLegIkMode
[19:40:39.668 2019-04-08][debug]: ---->mp._players.local.setRandomProps
[19:40:39.669 2019-04-08][debug]: ---->mp._players.local.setCanPeekInCover
[19:40:39.671 2019-04-08][debug]: ---->mp._players.local.setEnableBoundAnkles
[19:40:39.675 2019-04-08][debug]: ---->mp._players.local.isPlantingBomb
[19:40:39.676 2019-04-08][debug]: ---->mp._players.local.setCombatAbility
[19:40:39.677 2019-04-08][debug]: ---->mp._players.local.setCanBeShotInVehicle
[19:40:39.677 2019-04-08][debug]: ---->mp._players.local.setAngledDefensiveArea
[19:40:39.678 2019-04-08][debug]: ---->mp._players.local.setRelationshipGroupHash
[19:40:39.680 2019-04-08][debug]: ---->mp._players.local.setRandomComponentVariation
[19:40:39.685 2019-04-08][debug]: ---->mp._players.local.isModel
[19:40:39.686 2019-04-08][debug]: ---->mp._players.local.setCanCowerInCover
[19:40:39.686 2019-04-08][debug]: ---->mp._players.local.setPrimaryLookat
[19:40:39.687 2019-04-08][debug]: ---->mp._players.local.getDeadPickupCoords
[19:40:39.695 2019-04-08][debug]: ---->mp._players.local.clearAllProps
[19:40:39.696 2019-04-08][debug]: ---->mp._players.local.setArmour
[19:40:39.697 2019-04-08][debug]: ---->mp._players.local.isJumping
[19:40:39.698 2019-04-08][debug]: ---->mp._players.local.getNearbyVehicles
[19:40:39.699 2019-04-08][debug]: ---->mp._players.local.isDucking
[19:40:39.700 2019-04-08][debug]: ---->mp._players.local.setEnableEnveffScale
[19:40:39.705 2019-04-08][debug]: ---->mp._players.local.isProne
[19:40:39.714 2019-04-08][debug]: ---->mp._players.local.isFacingPed
[19:40:39.716 2019-04-08][debug]: ---->mp._players.local.setDiesInSinkingVehicle
[19:40:39.716 2019-04-08][debug]: ---->mp._players.local.getLastDamageBone
[19:40:39.718 2019-04-08][debug]: ---->mp._players.local.setUsingActionMode
[19:40:39.718 2019-04-08][debug]: ---->mp._players.local.isFatallyInjured
[19:40:39.720 2019-04-08][debug]: ---->mp._players.local.setResetRagdollFlag
[19:40:39.725 2019-04-08][debug]: ---->mp._players.local.clearAlternateMovementAnim
[19:40:39.726 2019-04-08][debug]: ---->mp._players.local.setAllowedToDuck
[19:40:39.727 2019-04-08][debug]: ---->mp._players.local.setAlertness
[19:40:39.728 2019-04-08][debug]: ---->mp._players.local.setLodMultiplier
[19:40:39.728 2019-04-08][debug]: ---->mp._players.local.setGestureGroup
[19:40:39.730 2019-04-08][debug]: ---->mp._players.local.getCombatMovement
[19:40:39.732 2019-04-08][debug]: ---->mp._players.local.setEnableHandcuffs
[19:40:39.734 2019-04-08][debug]: ---->mp._players.local.setCanRagdollFromPlayerImpact
[19:40:39.735 2019-04-08][debug]: ---->mp._players.local.isConversationDead
[19:40:39.735 2019-04-08][debug]: ---->mp._players.local.getExtractedDisplacement
[19:40:39.736 2019-04-08][debug]: ---->mp._players.local.getPropTextureIndex
[19:40:39.737 2019-04-08][debug]: ---->mp._players.local.setModelIsSuppressed
[19:40:39.746 2019-04-08][debug]: ---->mp._players.local.playFacialAnim
[19:40:39.747 2019-04-08][debug]: ---->mp._players.local.clearFacialDecorations
[19:40:39.748 2019-04-08][debug]: ---->mp._players.local.isRunningRagdollTask
[19:40:39.748 2019-04-08][debug]: ---->mp._players.local.getPaletteVariation
[19:40:39.749 2019-04-08][debug]: ---->mp._players.local.getMount
[19:40:39.753 2019-04-08][debug]: ---->mp._players.local.isComponentVariationValid
[19:40:39.753 2019-04-08][debug]: ---->mp._players.local.cloneToTarget
[19:40:39.755 2019-04-08][debug]: ---->mp._players.local.canInCombatSeeTarget
[19:40:39.755 2019-04-08][debug]: ---->mp._players.local.getParachuteTintIndex
[19:40:39.756 2019-04-08][debug]: ---->mp._players.local.setSteersAroundVehicles
[19:40:39.756 2019-04-08][debug]: ---->mp._players.local.getRelationshipBetweens
[19:40:39.757 2019-04-08][debug]: ---->mp._players.local.setSuffersCriticalHits
[19:40:39.757 2019-04-08][debug]: ---->mp._players.local.setCanUseAutoConversationLookat
[19:40:39.758 2019-04-08][debug]: ---->mp._players.local.isOnSpecificVehicle
[19:40:39.759 2019-04-08][debug]: ---->mp._players.local.setDriveByClipsetOverride
[19:40:39.763 2019-04-08][debug]: ---->mp._players.local.removeFromGroup
[19:40:39.763 2019-04-08][debug]: ---->mp._players.local.setCanSwitchWeapon
[19:40:39.765 2019-04-08][debug]: ---->mp._players.local.setStayInVehicleWhenJacked
[19:40:39.766 2019-04-08][debug]: ---->mp._players.local.setDiesInstantlyInWater
[19:40:39.766 2019-04-08][debug]: ---->mp._players.local.applyBloodSpecific
[19:40:39.766 2019-04-08][debug]: ---->mp._players.local.clone
[19:40:39.767 2019-04-08][debug]: ---->mp._players.local.setRagdollOnCollision
[19:40:39.768 2019-04-08][debug]: ---->mp._players.local.setIdRange
[19:40:39.768 2019-04-08][debug]: ---->mp._players.local.setHelmetTextureIndex
[19:40:39.773 2019-04-08][debug]: ---->mp._players.local.getGroupIndex
[19:40:39.775 2019-04-08][debug]: ---->mp._players.local.forceMotionState
[19:40:39.777 2019-04-08][debug]: ---->mp._players.local.setSeeingRange
[19:40:39.778 2019-04-08][debug]: ---->mp._players.local.setCanTorsoIk
[19:40:39.787 2019-04-08][debug]: ---->mp._players.local.isWearingHelmet
[19:40:39.792 2019-04-08][debug]: ---->mp._players.local.setMaxHealth
[19:40:39.795 2019-04-08][debug]: ---->mp._players.local.getAlertness
[19:40:39.795 2019-04-08][debug]: ---->mp._players.local.setIntoVehicle
[19:40:39.796 2019-04-08][debug]: ---->mp._players.local.setCanPlayVisemeAnims
[19:40:39.797 2019-04-08][debug]: ---->mp._players.local.setExclusivePhoneRelationships
[19:40:39.802 2019-04-08][debug]: ---->mp._players.local.wasKilledByStealth
[19:40:39.803 2019-04-08][debug]: ---->mp._players.local.setEnableScuba
[19:40:39.810 2019-04-08][debug]: ---->mp._players.local.setDefensiveSphereAttachedToPed
[19:40:39.811 2019-04-08][debug]: ---->mp._players.local.getCombatRange
[19:40:39.812 2019-04-08][debug]: ---->mp._players.local.setMinGroundTimeForStungun
[19:40:39.812 2019-04-08][debug]: ---->mp._players.local.isFalling
[19:40:39.813 2019-04-08][debug]: ---->mp._players.local.isInAnySub
[19:40:39.814 2019-04-08][debug]: ---->mp._players.local.isPerformingStealthKill
[19:40:39.814 2019-04-08][debug]: ---->mp._players.local.removePreferredCoverSet
[19:40:39.819 2019-04-08][debug]: ---->mp._players.local.getType
[19:40:39.821 2019-04-08][debug]: ---->mp._players.local.setCombatFloat
[19:40:39.821 2019-04-08][debug]: ---->mp._players.local.setFacialIdleAnimOverride
[19:40:39.822 2019-04-08][debug]: ---->mp._players.local.hasClearLosToInFront
[19:40:39.823 2019-04-08][debug]: ---->mp._players.local.getPedIndexFromIndex
[19:40:39.824 2019-04-08][debug]: ---->mp._players.local.doesHaveDrawable
[19:40:39.828 2019-04-08][debug]: ---->mp._players.local.setCoords
[19:40:39.829 2019-04-08][debug]: ---->mp._players.local.setRecordsCollisions
[19:40:39.830 2019-04-08][debug]: ---->mp._players.local.getForwardVector
[19:40:39.831 2019-04-08][debug]: ---->mp._players.local.isAMission
[19:40:39.831 2019-04-08][debug]: ---->mp._players.local.setLoadCollisionFlag
[19:40:39.832 2019-04-08][debug]: ---->mp._players.local.setMaxSpeed
[19:40:39.833 2019-04-08][debug]: ---->mp._players.local.isTouchingModel
[19:40:39.833 2019-04-08][debug]: ---->mp._players.local.isStatic
[19:40:39.837 2019-04-08][debug]: ---->mp._players.local.setDynamic
[19:40:39.838 2019-04-08][debug]: ---->mp._players.local.setCanBeDamaged
[19:40:39.838 2019-04-08][debug]: ---->mp._players.local.isTouching
[19:40:39.839 2019-04-08][debug]: ---->mp._players.local.getOffsetFromInWorldCoords
[19:40:39.840 2019-04-08][debug]: ---->mp._players.local.applyForceToCenterOfMass
[19:40:39.840 2019-04-08][debug]: ---->mp._players.local.setCollision
[19:40:39.841 2019-04-08][debug]: ---->mp._players.local.setVelocity
[19:40:39.842 2019-04-08][debug]: ---->mp._players.local.isUpsidedown
[19:40:39.842 2019-04-08][debug]: ---->mp._players.local.getHeightAboveGround
[19:40:39.843 2019-04-08][debug]: ---->mp._players.local.isPlayingAnim
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.isAtCoord
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.hasAnimFinished
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getRotationVelocity
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getOffsetFromGivenWorldCoords
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.setCoordsNoOffset
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.isAttachedToAnyVehicle
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.stopAnim
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.setAnimSpeed
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getAnimCurrentTime
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.setInvincible
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getCoords
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.forceAiAndAnimationUpdate
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getLodDist
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.freezePosition
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.stopSynchronizedAnim
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.setAnimCurrentTime
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getWorldPositionOfBone
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.isVisible
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getAttachedTo
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.setHasGravity
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getVehicleIndexFromIndex
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getNearestPlayerToOnTeam
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.getAnimTotalTime
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.isInAngledArea
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.isAPed
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.isUpright
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.isInArea
[19:40:42.891 2019-04-08][debug]: ---->mp._players.local.setTrafficlightOverride
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setLodDist
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getHeight
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getLastMaterialHitBy
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.isDead
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.hasBeenDamagedByAnyPed
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setCoords2
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.isAVehicle
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setHealth
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.attachTo
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setOnlyDamagedByRelationshipGroup
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getNearestPlayerTo
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.doesExist
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setRenderScorched
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.isAt
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setQuaternion
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setOnlyDamagedByPlayer
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getQuaternion
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setLights
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.playAnim
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getRoll
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getPhysicsHeading
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setRotation
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getForwardY
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.isInAir
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.hasCollidedWithAnything
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getForwardX
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.isAnObject
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setHeading
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.hasBeenDamagedByAnyObject
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getUprightValue
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.detach
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.getSpeedVector
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.resetAlpha
[19:40:42.892 2019-04-08][debug]: ---->mp._players.local.setNoCollision
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getScript
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.clearLastDamage
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.setAlwaysPrerender
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.setAsMission
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getRotation
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isAttachedToAnyPed
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isAttached
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isInZone
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.attachToPhysically
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.applyForceTo
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.playSynchronizedAnim
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.hasBeenDamagedBy
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isCollisonDisabled
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isAttachedToAnyObject
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isInWater
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isWaitingForWorldCollision
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getPitch
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getSpeed
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isVisibleToScript
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getObjectIndexFromIndex
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.doesHavePhysics
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.doesBelongToThisScript
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.hasBeenDamagedByAnyVehicle
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.setCanBeDamagedByRelationshipGroup
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isOccluded
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getCollisionNormalOfLastHitFor
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isOnScreen
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getSubmergedLevel
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getHeading
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.hasCollisionLoadedAround
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.setIsTargetPriority
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.setVisible
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.hasAnimEventFired
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getMatrix
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.getHealth
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.isAttachedTo
[19:40:42.893 2019-04-08][debug]: ---->mp._players.local.processAttachments
[19:40:42.894 2019-04-08][debug]: ---->mp._players.local.getPopulationType
[19:40:42.894 2019-04-08][debug]: ---->mp._players.local.setProofs
[19:40:42.894 2019-04-08][debug]: ---->mp._players.local.getBoneIndexByName
[19:40:42.894 2019-04-08][debug]: ---->mp._players.local.hasClearLosTo
[19:40:42.894 2019-04-08][debug]:
[19:40:42.894 2019-04-08][debug]: mp._peds:
[19:40:42.894 2019-04-08][debug]: -->mp._peds.forEach
[19:40:42.894 2019-04-08][debug]: -->mp._peds.toArray
[19:40:42.894 2019-04-08][debug]: -->mp._peds.at
[19:40:42.894 2019-04-08][debug]: -->mp._peds.atRemoteId
[19:40:42.894 2019-04-08][debug]: -->mp._peds.exists
[19:40:42.894 2019-04-08][debug]: -->mp._peds._new
[19:40:42.894 2019-04-08][debug]: -->mp._peds.apply
[19:40:42.894 2019-04-08][debug]: -->mp._peds.length
[19:40:42.894 2019-04-08][debug]: -->mp._peds.size
[19:40:42.894 2019-04-08][debug]: -->mp._peds.forEachInStreamRange
[19:40:42.894 2019-04-08][debug]: -->mp._peds.atHandle
[19:40:42.894 2019-04-08][debug]: -->mp._peds.new
[19:40:42.894 2019-04-08][debug]:
[19:40:42.894 2019-04-08][debug]: mp._labels:
[19:40:42.894 2019-04-08][debug]: -->mp._labels.forEach
[19:40:42.894 2019-04-08][debug]: -->mp._labels.toArray
[19:40:42.894 2019-04-08][debug]: -->mp._labels.at
[19:40:42.894 2019-04-08][debug]: -->mp._labels.atRemoteId
[19:40:42.894 2019-04-08][debug]: -->mp._labels.exists
[19:40:42.894 2019-04-08][debug]: -->mp._labels._new
[19:40:42.894 2019-04-08][debug]: -->mp._labels.apply
[19:40:42.894 2019-04-08][debug]: -->mp._labels.length
[19:40:42.894 2019-04-08][debug]: -->mp._labels.size
[19:40:42.894 2019-04-08][debug]: -->mp._labels.new
[19:40:42.894 2019-04-08][debug]:
[19:40:42.894 2019-04-08][debug]: mp._vehicles:
[19:40:42.894 2019-04-08][debug]: -->mp._vehicles.forEach
[19:40:42.894 2019-04-08][debug]: -->mp._vehicles.toArray
[19:40:42.894 2019-04-08][debug]: -->mp._vehicles.at
[19:40:42.894 2019-04-08][debug]: -->mp._vehicles.atRemoteId
[19:40:42.894 2019-04-08][debug]: -->mp._vehicles.exists
[19:40:42.894 2019-04-08][debug]: -->mp._vehicles._new
[19:40:42.894 2019-04-08][debug]: -->mp._vehicles.apply
[19:40:42.895 2019-04-08][debug]: -->mp._vehicles.length
[19:40:42.895 2019-04-08][debug]: -->mp._vehicles.size
[19:40:42.895 2019-04-08][debug]: -->mp._vehicles.forEachInStreamRange
[19:40:42.895 2019-04-08][debug]: -->mp._vehicles.forEachInRange
[19:40:42.895 2019-04-08][debug]: -->mp._vehicles.atHandle
[19:40:42.895 2019-04-08][debug]: -->mp._vehicles.new
[19:40:42.895 2019-04-08][debug]:
[19:40:42.895 2019-04-08][debug]: mp.storage:
[19:40:42.895 2019-04-08][debug]: -->mp.storage.__flush
[19:40:42.895 2019-04-08][debug]: -->mp.storage.data
[19:40:42.898 2019-04-08][debug]: -->mp.storage.flush
[19:40:42.898 2019-04-08][debug]:
[19:40:42.898 2019-04-08][debug]: mp.gui:
[19:40:42.898 2019-04-08][debug]: -->mp.gui.execute
[19:40:42.898 2019-04-08][debug]: -->mp.gui.takeScreenshot
[19:40:42.898 2019-04-08][debug]: -->mp.gui.chat
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.chat.push
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.chat.activate
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.chat.show
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.chat.safeMode
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.chat.colors
[19:40:42.898 2019-04-08][debug]: -->mp.gui.cursor
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.cursor.position
[19:40:42.898 2019-04-08][debug]: ------>mp.gui.cursor.position.0
[19:40:42.898 2019-04-08][debug]: ------>mp.gui.cursor.position.1
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.cursor.visible
[19:40:42.898 2019-04-08][debug]: ---->mp.gui.cursor.show
[19:40:42.898 2019-04-08][debug]:
[19:40:42.898 2019-04-08][debug]: mp.game:
[19:40:42.898 2019-04-08][debug]: -->mp.game.app
[19:40:42.898 2019-04-08][debug]: ---->mp.game.app.appGetFloat
[19:40:42.898 2019-04-08][debug]: ---->mp.game.app.appSetFloat
[19:40:42.898 2019-04-08][debug]: ---->mp.game.app.appSetBlock
[19:40:42.898 2019-04-08][debug]: ---->mp.game.app.appSetString
[19:40:42.899 2019-04-08][debug]: ---->mp.game.app.appDeleteAppData
[19:40:42.899 2019-04-08][debug]: ---->mp.game.app.appSetInt
[19:40:42.899 2019-04-08][debug]: ---->mp.game.app.appGetString
[19:40:42.899 2019-04-08][debug]: ---->mp.game.app.appHasSyncedData
[19:40:42.899 2019-04-08][debug]: ---->mp.game.app.appSetApp
[19:40:42.899 2019-04-08][debug]: ---->mp.game.app.appGetInt
[19:40:42.899 2019-04-08][debug]: -->mp.game.audio
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.startAudioScene
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.isAmbientZoneEnabled
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.getVehicleDefaultHorn
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.prepareSynchronizedAudioEventForScene
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.startAlarm
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setMobileRadioEnabledDuringGameplay
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.clearAmbientZoneListState
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.overrideTrevorRage
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setUserRadioControlEnabled
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setAmbientZoneStatePersistent
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.prepareMusicEvent
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.loadStream
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.specialFrontendEqual
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.clearAmbientZoneState
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.isAlarmPlaying
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.startScriptPhoneConversation
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.getNetworkIdFromSoundId
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.stopAllAlarms
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.requestScriptAudioBank
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setVariableOnStream
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.freezeRadioStation
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.playAmbientSpeechWithVoice
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.releaseSoundId
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setAggressiveHorns
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setStaticEmitterEnabled
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.preloadScriptConversation
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setCutsceneAudioOverride
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.setGpsActive
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.loadStreamWithStartOffset
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.cancelMusicEvent
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.preloadScriptPhoneConversation
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.getNumberOfPassengerVoiceVariations
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.playSoundFrontend
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.startScriptConversation
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.triggerMusicEvent
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.requestMissionAudioBank
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.getSoundIdFromNetworkId
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.releaseNamedScriptAudioBank
[19:40:42.899 2019-04-08][debug]: ---->mp.game.audio.playSound
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.pauseScriptedConversation
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.setInitialPlayerStation
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.playSynchronizedAudioEvent
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.findRadioStationIndex
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.playSoundFromCoord
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.hintAmbientAudioBank
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.isAmbientSpeechPlaying
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.stopSynchronizedAudioEvent
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.setSynchronizedAudioEventPositionThisFrame
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.addPedToConversation
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.setAmbientZoneListState
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.prepareAlarm
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.interruptConversation
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.stopAlarm
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.stopSound
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.setRadioToStationIndex
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.setEmitterRadioStation
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.setVariableOnSound
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.playMissionCompleteAudio
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.unlockMissionNewsStory
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.getRadioStationName
[19:40:42.900 2019-04-08][debug]: ---->mp.game.audio.setRadioTrack
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.isAudioSceneActive
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setMicrophonePosition
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.stopCurrentPlayingAmbientSpeech
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setAudioFlag
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.playPain
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.getPlayerHeadsetSoundAlternate
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setAmbientZoneState
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setMobilePhoneRadioState
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setRadioAutoUnfreeze
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.addLineToConversation
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setRadioToStationName
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.registerScriptWithAudio
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.prepareSynchronizedAudioEvent
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setAnimalMood
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.isScriptedSpeechPlaying
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.playEndCreditsMusic
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.stopScriptedConversation
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.stopAudioScene
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.playPoliceReport
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.playSoundFromEntity
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setPlayerAngry
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.playStreamFromObject
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.playAmbientSpeechAtCoords
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setAudioSceneVariable
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.overrideUnderwaterStream
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setAmbientZoneListStatePersistent
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.resetPedAudioFlags
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.setFrontendRadioActive
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.playPedRingtone
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.hintScriptAudioBank
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.unfreezeRadioStation
[19:40:43.004 2019-04-08][debug]: ---->mp.game.audio.hasSoundFinished
[19:40:43.005 2019-04-08][debug]: ---->mp.game.audio.requestAmbientAudioBank
[19:40:43.005 2019-04-08][debug]: -->mp.game.brain
[19:40:43.005 2019-04-08][debug]: ---->mp.game.brain.registerObjectScriptBrain
[19:40:43.005 2019-04-08][debug]: ---->mp.game.brain.disableScriptBrainSet
[19:40:43.005 2019-04-08][debug]: ---->mp.game.brain.registerWorldPointScriptBrain
[19:40:43.005 2019-04-08][debug]: ---->mp.game.brain.addScriptToRandomPed
[19:40:43.005 2019-04-08][debug]: ---->mp.game.brain.enableScriptBrainSet
[19:40:43.005 2019-04-08][debug]: ---->mp.game.brain.isObjectWithinBrainActivationRange
[19:40:43.005 2019-04-08][debug]: -->mp.game.cam
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.isCamSplinePaused
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.renderScriptCams
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.stopGameplayCamShaking
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setGameplayCamRawYaw
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setCamSplineDuration
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setGameplayEntityHint
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setFollowVehicleCamZoomLevel
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.stopCinematicCamShaking
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setCamSplinePhase
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setGameplayPedHint
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.overrideCamSplineVelocity
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setFollowPedCamCutsceneChat
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setGameplayHintFov
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setCinematicButtonActive
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setFollowPedCamViewMode
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.getGameplayCamRot
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.createCamera
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.createCameraWithParams
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setGameplayCamRelativePitch
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.createCinematicShot
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setGameplayCamRawPitch
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.stopCinematicShot
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.overrideCamSplineMotionBlur
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setCamEffect
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.setGameplayObjectHint
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.addCamSplineNode
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.doScreenFadeOut
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.destroyAllCams
[19:40:43.005 2019-04-08][debug]: ---->mp.game.cam.clampGameplayCamYaw
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.setTimeIdleDrop
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.setGameplayVehicleHint
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.clampGameplayCamPitch
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.setGameplayCamShakeAmplitude
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.setFollowVehicleCamViewMode
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.getCamSplineNodeIndex
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.getGameplayCamRelativeHeading
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.setGameplayCamRelativeHeading
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.createCamWithParams
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.createCam
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.setCinematicCamShakeAmplitude
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.isCinematicShotActive
[19:40:43.006 2019-04-08][debug]: ---->mp.game.cam.doScreenFadeIn
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.setGameplayCoordHint
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.getCamSplineNodePhase
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.setWidescreenBorders
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.shakeCinematicCam
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.setCinematicModeActive
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.animateGameplayCamZoom
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.playSynchronizedCamAnim
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.isSphereVisible
[19:40:43.007 2019-04-08][debug]: ---->mp.game.cam.getIsMultiplayerBrief
[19:40:43.008 2019-04-08][debug]: ---->mp.game.cam.stopGameplayHint
[19:40:43.008 2019-04-08][debug]: ---->mp.game.cam.shakeGameplayCam
[19:40:43.010 2019-04-08][debug]: -->mp.game.controls
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.getControlActionName
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.getDisabledControlNormal
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.isInputJustDisabled
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.isControlEnabled
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.isDisabledControlJustReleased
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.enableControlAction
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.stopPadShake
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.setPadShake
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.isControlJustReleased
[19:40:43.010 2019-04-08][debug]: ---->mp.game.controls.isControlJustPressed
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.disableAllControlActions
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.isControlReleased
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.setPlayerpadShakesWhenControllerDisabled
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.isDisabledControlJustPressed
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.isInputDisabled
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.enableAllControlActions
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.getControlValue
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.isDisabledControlPressed
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.setControlNormal
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.getControlNormal
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.setInputExclusive
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.isControlPressed
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.disableControlAction
[19:40:43.011 2019-04-08][debug]: ---->mp.game.controls.useDefaultVehicleEntering
[19:40:43.011 2019-04-08][debug]: -->mp.game.cutscene
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.setCutscenePedPropVariation
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.getEntityIndexOfCutsceneEntity
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.startCutscene
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.startCutsceneAtCoords
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.hasThisCutsceneLoaded
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.doesCutsceneEntityExist
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.canSetExitStateForRegisteredEntity
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.canSetEnterStateForRegisteredEntity
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.requestCutscene
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.setCutsceneFadeValues
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.setCutsceneTriggerArea
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.canSetExitStateForCamera
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.setCutsceneOrigin
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.setCutscenePedComponentVariation
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.getEntityIndexOfRegisteredEntity
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.requestCutscene2
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.stopCutscene
[19:40:43.011 2019-04-08][debug]: ---->mp.game.cutscene.registerEntityForCutscene
[19:40:43.011 2019-04-08][debug]: -->mp.game.datafile
[19:40:43.011 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetType
[19:40:43.011 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetSize
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetFloat
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetBoolean
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueAddString
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueAddBoolean
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetType
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetString
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetInteger
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueAddVector3
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetVector3
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueAddVector3
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetBoolean
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueAddFloat
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueAddArray
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueAddObject
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetInteger
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetArray
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetObject
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetVector3
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueAddString
[19:40:43.013 2019-04-08][debug]: ---->mp.game.datafile.objectValueAddObject
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.objectValueGetObject
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetFloat
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.objectValueAddFloat
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.loadUgcFile
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.arrayValueAddInteger
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.arrayValueGetString
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.objectValueAddInteger
[19:40:43.014 2019-04-08][debug]: ---->mp.game.datafile.arrayValueAddBoolean
[19:40:43.014 2019-04-08][debug]: -->mp.game.decisionevent
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.isShockingEventInSphere
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.removeShockingEvent
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.suppressShockingEventTypeNextFrame
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.clearDecisionMakerEventResponse
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.addShockingEventForEntity
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.unblockDecisionMakerEvent
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.addShockingEventAtPosition
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.blockDecisionMakerEvent
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decisionevent.removeAllShockingEvents
[19:40:43.014 2019-04-08][debug]: -->mp.game.decorator
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decorator.decorIsRegisteredAsType
[19:40:43.014 2019-04-08][debug]: ---->mp.game.decorator.decorRegister
[19:40:43.014 2019-04-08][debug]: -->mp.game.dlc1
[19:40:43.014 2019-04-08][debug]: ---->mp.game.dlc1.getPropFromOutfit
[19:40:43.014 2019-04-08][debug]: ---->mp.game.dlc1.initShopPedComponent
[19:40:43.014 2019-04-08][debug]: ---->mp.game.dlc1.getShopPedQueryComponent
[19:40:43.014 2019-04-08][debug]: ---->mp.game.dlc1.getDlcVehicleData
[19:40:43.015 2019-04-08][debug]: ---->mp.game.dlc1.getNumDlcWeaponComponents
[19:40:43.015 2019-04-08][debug]: ---->mp.game.dlc1.getDlcVehicleFlags
[19:40:43.015 2019-04-08][debug]: ---->mp.game.dlc1.getForcedComponent
[19:40:43.015 2019-04-08][debug]: ---->mp.game.dlc1.getDlcWeaponComponentData
[19:40:43.015 2019-04-08][debug]: ---->mp.game.dlc1.getShopPedQueryOutfit
[19:40:43.015 2019-04-08][debug]: ---->mp.game.dlc1.getVariantComponent
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.getShopPedComponent
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.getDlcWeaponData
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.getNumPropsFromOutfit
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.getShopPedOutfit
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.getNumForcedComponents
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.isDlcDataEmpty
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.getShopPedQueryProp
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.initShopPedProp
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc1.getDlcVehicleModel
[19:40:43.018 2019-04-08][debug]: -->mp.game.dlc2
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc2.nullify
[19:40:43.018 2019-04-08][debug]: ---->mp.game.dlc2.isDlcPresent
[19:40:43.018 2019-04-08][debug]: -->mp.game.entity
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.removeModelSwap
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.findAnimEventPhase
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.stopSynchronizedMapEntityAnim
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.createForcedObject
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.createModelHideExcludingScriptObjects
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.setObjectAsNoLongerNeeded
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.removeForcedObject
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.isAnEntity
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.createModelHide
[19:40:43.018 2019-04-08][debug]: ---->mp.game.entity.createModelSwap
[19:40:43.125 2019-04-08][debug]: ---->mp.game.entity.playSynchronizedMapEntityAnim
[19:40:43.125 2019-04-08][debug]: ---->mp.game.entity.removeModelHide
[19:40:43.125 2019-04-08][debug]: ---->mp.game.entity.wouldEntityBeOccluded
[19:40:43.125 2019-04-08][debug]: ---->mp.game.entity.getEntityAnimDuration
[19:40:43.125 2019-04-08][debug]: -->mp.game.fire
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.stopFireInRange
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.getPedInsideExplosionArea
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.isExplosionInArea
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.getClosestFirePos
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.addSpecfxExplosion
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.getNumberOfFiresInRange
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.startScriptFire
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.removeScriptFire
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.isExplosionInAngledArea
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.isExplosionInSphere
[19:40:43.125 2019-04-08][debug]: ---->mp.game.fire.addExplosion
[19:40:43.125 2019-04-08][debug]: -->mp.game.gameplay
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.updateOnscreenKeyboard
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.getOnscreenKeyboardResult
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.displayOnscreenKeyboard
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.clearAreaOfVehicles
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.getModelDimensions
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.clearAreaOfCops
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.createIncidentWithEntity
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.hasButtonCombinationJustBeenEntered
[19:40:43.125 2019-04-08][debug]: ---->mp.game.gameplay.clearAreaOfProjectiles
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.areStringsEqual
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.registerEnumToSave
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.overrideSaveHouse
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.setFireAmmoThisFrame
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.clearAngledAreaOfVehicles
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.setFakeWantedLevel
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.getAngleBetween2dVectors
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.setMinigameInProgress
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.isBulletInAngledArea
[19:40:43.126 2019-04-08][debug]: ---->mp.game.gameplay.addStuntJump
[19:40:43.127 2019-04-08][debug]: ---->mp.game.gameplay.acos
[19:40:43.129 2019-04-08][debug]: ---->mp.game.gameplay.setTimeScale
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.setFadeOutAfterArrest
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.compareStrings
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.addHospitalRestart
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.ignoreNextRestart
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.disablePoliceRestart
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.removeDispatchSpawnBlockingArea
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.setWeatherTypeNow
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.disableAutomaticRespawn
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.isProjectileTypeInArea
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.isNextWeatherType
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.getHeadingFromVector2d
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.getRandomFloatInRange
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.registerIntToSave
[19:40:43.130 2019-04-08][debug]: ---->mp.game.gameplay.isBulletInArea
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.createIncident
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setRandomSeed
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.isPrevWeatherType
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.addPoliceRestart
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setFadeOutAfterDeath
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setSaveHouse
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.isProjectileInArea
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.getBitsInRange
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.deleteIncident
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.hasCheatStringJustBeenEntered
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setGamePaused
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setWeatherTypeTransition
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setSuperJumpThisFrame
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.stringToInt
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.startSaveArray
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.tan
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setRainFxIntensity
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.findSpawnPointInDirection
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setDispatchIdealSpawnDistance
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setWeatherTypePersist
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.absf
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setGravityLevel
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.registerFloatToSave
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.shootSingleBulletBetweenCoords
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.atan2
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setBitsInRange
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setBit
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.clearAreaOfEverything
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setRandomEventFlag
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.hasBulletImpactedInArea
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.enableMpDlcMaps
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.terminateAllScriptsWithThisName
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setOverrideWeather
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.disableStuntJumpSet
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.clearArea
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.isAreaOccupied
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setExplosiveAmmoThisFrame
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.isBitSet
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.startSaveData
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.atan
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setThisScriptCanBePaused
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setWind
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.isPositionOccupied
[19:40:43.131 2019-04-08][debug]: ---->mp.game.gameplay.setCreditsActive
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.addStuntJumpAngled
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.clearAreaOfPeds
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.startSaveStruct
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.registerSaveHouse
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.setMissionFlag
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.getProfileSetting
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.setUnkMapFlag
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.asin
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.disableHospitalRestart
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.isIncidentValid
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.registerBoolToSave
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.getGroundZFor3dCoord
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.setSaveMenuActive
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.isStringNullOrEmpty
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.getHashKey
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.getRandomIntInRange
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.setFadeInAfterDeathArrest
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.enableDispatchService
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.deleteStuntJump
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.hasBulletImpactedInBox
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.clearAreaOfObjects
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.isBulletInBox
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.beginReplayStats
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.enableStuntJumpSet
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.isPointObscuredByAMissionEntity
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.clearBit
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.setWindDirection
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.setWeatherTypeNowPersist
[19:40:43.132 2019-04-08][debug]: ---->mp.game.gameplay.registerTextLabelToSave
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.setWindSpeed
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.isProjectileTypeInAngledArea
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.absi
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.usingMissionCreator
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.getDistanceBetweenCoords
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.isStringNull
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.getWeatherTypeTransition
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.setFadeInAfterLoad
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.setWeatherTypeOverTime
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.setCloudHatTransition
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.getFreeStackSlotsCount
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.isSniperBulletInArea
[19:40:43.133 2019-04-08][debug]: ---->mp.game.gameplay.setExplosiveMeleeThisFrame
[19:40:43.133 2019-04-08][debug]: -->mp.game.graphics
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setLightsState
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.resetLightsState
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.getLightsState
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.notify
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics._drawText
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.getSafeZoneSize
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.createCheckpoint
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.hasStreamedTextureDictLoaded
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.stopScreenEffect
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.stopAllScreenEffects
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.drawDebugBox
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setFlash
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.loadTvChannel
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.popScaleformMovieFunction
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.popScaleformMovieFunctionVoid
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.hasNamedScaleformMovieLoaded
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxNonLoopedOnEntity
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.drawScaleformMovieFullscreen
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxNonLoopedOnPedBone
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setTvAudioFrontend
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.requestScaleformMovie
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setBlackout
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setTrackedPointInfo
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setDebugLinesAndSpheresDrawingActive
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setNightvision
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxLoopedOnEntity
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.drawScaleformMovie3dNonAdditive
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setScaleformMovieAsNoLongerNeeded
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.startScreenEffect
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxNonLoopedAtCoord
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxNonLoopedColour
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.drawMarker
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.drawText3d
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setTvVolume
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.setTimecycleModifier
[19:40:43.133 2019-04-08][debug]: ---->mp.game.graphics.getDecalWashLevel
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.screen2dToWorld3d
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.world3dToScreen2d
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.getTextureResolution
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.getScreenEffectIsActive
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.drawDebugText
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.drawRect
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setTransitionTimecycleModifier
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setForceVehicleTrails
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.addPetrolDecal
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.callScaleformMovieFunctionStringParams
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.drawScaleformMovie
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.drawSpotLightWithShadow
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.removeDecalsInRange
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxLoopedEvolution
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxBloodScale
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.set2dLayer
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.drawLine
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setPtfxAssetNextCall
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setScaleformMovieToUseSystemTime
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxLoopedOnEntity2
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxLoopedAlpha
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.drawDebugCross
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.doesParticleFxLoopedExist
[19:40:43.134 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxNonLoopedAlpha
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.setSeethrough
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxLoopedColour
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.drawDebugLine
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.beginTextComponent
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.setFarShadowsSuppressed
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.setTimecycleModifierStrength
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.moveVehicleDecals
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.hasScaleformMovieLoaded
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.getScreenActiveResolution
[19:40:43.135 2019-04-08][debug]: ---->mp.game.graphics.enableMovieSubtitles
[19:40:43.137 2019-04-08][debug]: ---->mp.game.graphics.drawScaleformMovie3d
[19:40:43.137 2019-04-08][debug]: ---->mp.game.graphics.getScreenResolution
[19:40:43.137 2019-04-08][debug]: ---->mp.game.graphics.stopParticleFxLooped
[19:40:43.138 2019-04-08][debug]: ---->mp.game.graphics.requestHudScaleform
[19:40:43.240 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxShootoutBoat
[19:40:43.240 2019-04-08][debug]: ---->mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
[19:40:43.240 2019-04-08][debug]: ---->mp.game.graphics.washDecalsInRange
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.enableAlienBloodVfx
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.transitionToBlurred
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.drawDebugText2d
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxNonLoopedOnPedBone2
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.removeDecalsFromObjectFacing
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.setDrawOrigin
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.drawDebugSphere
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.pushScaleformMovieFunctionN
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.drawPoly
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.setForcePedFootstepsTracks
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.destroyTrackedPoint
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.addDecal
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxLoopedScale
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.loadMovieMeshSet
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.setScreenDrawPosition
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.pushScaleformMovieFunctionParameterString
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.setTvChannel
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.requestScaleformMovie3
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.pushScaleformMovieFunctionParameterInt
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.removeParticleFx
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.isTrackedPointVisible
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.requestScaleformMovieInstance
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.pushScaleformMovieFunctionParameterBool
[19:40:43.241 2019-04-08][debug]: ---->mp.game.graphics.isDecalAlive
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxLoopedOnEntityBone
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxNonLoopedOnEntity2
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.disableVehicleDistantlights
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.setNoisinessoveride
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.removeDecalsFromObject
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.drawScaleformMovieFullscreenMasked
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.callScaleformMovieFunctionFloatParams
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.drawSpotLight
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.drawBox
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.pushScaleformMovieFunctionParameterFloat
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.fadeDecalsInRange
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.enableClownBloodVfx
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.drawDebugLineWithTwoColours
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxLoopedRange
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.removeParticleFxInRange
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxLoopedOnEntityBone2
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.hasHudScaleformLoaded
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.requestStreamedTextureDict
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.setFrozenRenderingDisabled
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxLoopedAtCoord
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.sittingTv
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.setNoiseoveride
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.drawSprite
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.setPtfxAssetOldToNew
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.releaseMovieMeshSet
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.removeDecal
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxCamInsideVehicle
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.callScaleformMovieFunctionMixedParams
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.transitionFromBlurred
[19:40:43.242 2019-04-08][debug]: ---->mp.game.graphics.getScreenAspectRatio
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxLoopedOnPedBone
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.drawLightWithRange
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.drawLightWithRangeAndShadow
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.startParticleFxNonLoopedAtCoord2
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.pushScaleformMovieFunction
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.setParticleFxLoopedOffsets
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.callScaleformMovieMethod
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.drawTvChannel
[19:40:43.243 2019-04-08][debug]: ---->mp.game.graphics.drawText
[19:40:43.244 2019-04-08][debug]: -->mp.game.interior
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.getInteriorAtCoordsWithType
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.unpinInterior
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.isValidInterior
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.isInteriorPropEnabled
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.addPickupToInteriorRoomByName
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.refreshInterior
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.disableInteriorProp
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.enableInteriorProp
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.disableInterior
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.isInteriorReady
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.isInteriorCapped
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.getOffsetFromInteriorInWorldCoords
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.hideMapObjectThisFrame
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.getInteriorAtCoords
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.isInteriorDisabled
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.capInterior
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.getInteriorGroupId
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.getInteriorFromCollision
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.areCoordsCollidingWithExterior
[19:40:43.244 2019-04-08][debug]: ---->mp.game.interior.unkGetInteriorAtCoords
[19:40:43.244 2019-04-08][debug]: -->mp.game.itemset
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.removeFromItemset
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.isInItemset
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.createItemset
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.cleanItemset
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.getIndexedItemInItemset
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.isItemsetValid
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.getItemsetSize
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.destroyItemset
[19:40:43.244 2019-04-08][debug]: ---->mp.game.itemset.addToItemset
[19:40:43.244 2019-04-08][debug]: -->mp.game.mobile
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.getMobilePhoneRotation
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.setPhoneLean
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.getMobilePhonePosition
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.setMobilePhonePosition
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.moveFinger
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.createMobilePhone
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.getMobilePhoneRenderId
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.setMobilePhoneRotation
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.setMobilePhoneScale
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
[19:40:43.244 2019-04-08][debug]: ---->mp.game.mobile.cellCamActivate
[19:40:43.244 2019-04-08][debug]: -->mp.game.object
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.createMoneyPickups
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.createPortablePickup2
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.getObjectOffsetFromCoords
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.getPickupCoords
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.removeAllPickupsOfType
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.isPointInAngledArea
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.createPortablePickup
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.removePickup
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.highlightPlacementCoords
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.isAnyObjectNearPoint
[19:40:43.244 2019-04-08][debug]: ---->mp.game.object.removeDoorFromSystem
[19:40:43.245 2019-04-08][debug]: ---->mp.game.object.createObject
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.deleteObject
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.setTeamPickupObject
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.createAmbientPickup
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.setDoorAccelerationLimit
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.getSafePickupCoords
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.addDoorToSystem
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.hasClosestObjectOfTypeBeenBroken
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.setPickupRegenerationTime
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.hasPickupBeenCollected
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.createPickupRotate
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.isObjectNearPoint
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.isGarageEmpty
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.createObjectNoOffset
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.doorControl
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.doesPickupExist
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.trackObjectVisibility
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.setDoorAjarAngle
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.getObjectFragmentDamageHealth
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.doesObjectOfTypeExistAtCoords
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.doesDoorExist
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.isDoorClosed
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.doesPickupObjectExist
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.getClosestObjectOfType
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.getStateOfClosestDoorOfType
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.setForceObjectThisFrame
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.setStateOfClosestDoorOfType
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.isPickupWithinRadius
[19:40:43.250 2019-04-08][debug]: ---->mp.game.object.createPickup
[19:40:43.250 2019-04-08][debug]: -->mp.game.pathfind
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.setRoadsBackToOriginalInAngledArea
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.getVehicleNodeProperties
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.updateNavmeshBlockingObject
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.isPointOnRoad
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.getClosestRoad
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.setRoadsInAngledArea
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.isVehicleNodeIdValid
[19:40:43.250 2019-04-08][debug]: ---->mp.game.pathfind.setRoadsBackToOriginal
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getNthClosestVehicleNodeId
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getClosestVehicleNode
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getClosestMajorVehicleNode
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getStreetNameAtCoord
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.setPedPathsInArea
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.addNavmeshRequiredRegion
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getNthClosestVehicleNodeFavourDirection
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.removeNavmeshBlockingObject
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.disableNavmeshInArea
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getIsSlowRoadFlag
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getVehicleNodePosition
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.setIgnoreNoGpsFlag
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getNthClosestVehicleNodeWithHeading
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.loadAllPathNodes
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getRandomVehicleNode
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getSupportsGpsRouteFlag
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.calculateTravelDistanceBetweenPoints
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getSafeCoordForPed
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.setRoadsInArea
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.setGpsDisabledZone
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.setPedPathsBackToOriginal
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.getNthClosestVehicleNode
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.isNavmeshLoadedInArea
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.generateDirectionsToCoord
[19:40:43.251 2019-04-08][debug]: ---->mp.game.pathfind.addNavmeshBlockingObject
[19:40:43.252 2019-04-08][debug]: ---->mp.game.pathfind.getClosestVehicleNodeWithHeading
[19:40:43.252 2019-04-08][debug]: -->mp.game.ped
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.isAValidLipstickColor
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.isAnyPedNearPoint
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setCreateRandomCops
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.removeActionModeAsset
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.isCopPedInArea3d
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setAiWeaponDamageModifier
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.addScenarioBlockingArea
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setGroupFormationSpacing
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.isSynchronizedSceneRunning
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.attachSynchronizedSceneToEntity
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setScenarioPedsSpawnInSphereArea
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.requestActionModeAsset
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.requestStealthModeAsset
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.removeScenarioBlockingArea
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.canCreateRandomPed
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setGroupSeparationRange
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.createNmMessage
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setCreateRandomCopsOnScenarios
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.getAnimInitialOffsetRotation
[19:40:43.252 2019-04-08][debug]: ---->mp.game.ped.setScriptedConversionCoordThisFrame
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.getPedAsGroupMember
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.getPedAsGroupLeader
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.clearRelationshipBetweenGroups
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.getNumParentPedsOfType
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.isAValidBlushColor
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.isSynchronizedSceneLooped
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.isPedRespondingToEvent
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.resetGroupFormationDefaultSpacing
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.setAiMeleeWeaponDamageModifier
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.getFirstParentIdForPedType
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.setSynchronizedSceneOrigin
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.setPedAlternateWalkAnim
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.detachSynchronizedScene
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.isPedheadshotReady
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.setSynchronizedScenePhase
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.setScenarioPedDensityMultiplierThisFrame
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.doesGroupExist
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.hasPedReceivedEvent
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.getRandomPedAtCoord
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.clearPedAlternateWalkAnim
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.setCreateRandomCopsNotOnScenarios
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.createSynchronizedScene
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.getGroupSize
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.removeGroup
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.createGroup
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.removeStealthModeAsset
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.setPedDensityMultiplierThisFrame
[19:40:43.354 2019-04-08][debug]: ---->mp.game.ped.getRelationshipBetweenGroups
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.getTattooZone
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.isPedheadshotValid
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.isAnyPedShootingInArea
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.createRandomPed
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.removeRelationshipGroup
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.setSynchronizedSceneRate
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.getAnimInitialOffsetPosition
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.setRelationshipBetweenGroups
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.getClosestPed
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.disposeSynchronizedScene
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.setGroupFormation
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.getNumHeadOverlayValues
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.createPed
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.setPedToRagdollWithFall
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.getSynchronizedSceneRate
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.setSynchronizedSceneLooped
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.getPedheadshotTxdString
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.isAValidHairColor
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.getSynchronizedScenePhase
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.hasActionModeAssetLoaded
[19:40:43.355 2019-04-08][debug]: ---->mp.game.ped.setPedReserveParachuteTintIndex
[19:40:43.356 2019-04-08][debug]: ---->mp.game.ped.hasStealthModeAssetLoaded
[19:40:43.356 2019-04-08][debug]: ---->mp.game.ped.setPedNonCreationArea
[19:40:43.356 2019-04-08][debug]: ---->mp.game.ped.addRelationshipGroup
[19:40:43.356 2019-04-08][debug]: ---->mp.game.ped.setTimeExclusiveDisplayTexture
[19:40:43.356 2019-04-08][debug]: -->mp.game.player
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setModel
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setWantedLevelMultiplier
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setTeam
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.changePed
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setAllRandomPedsFlee
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.isSpecialAbilityMeterFull
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getWantedLevelRadius
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.areStarsGreyedOut
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getWantedCentrePosition
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getGroup
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.clearParachuteVariationOverride
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setForcedAim
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.clearParachutePackModelOverride
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setResetFlagPreferRearSeats
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getTargetEntity
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setClothLockCounter
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.enableSpecialAbility
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getSprintTimeRemaining
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.resetInputGait
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.specialAbilityDepleteMeter
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setMayNotEnterAnyVehicle
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.hasDamagedAtLeastOnePed
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.isWantedLevelGreater
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setInvincible
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getEntityIsFreeAimingAt
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setLockonRangeOverride
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.resetArrestState
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setWeaponDefenseModifier
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.isFreeAiming
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.specialAbilityChargeSmall
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setDisableAmbientMeleeMove
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getCurrentStealthNoise
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setPoliceIgnore
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.setWantedLevelNoDrop
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.getTeam
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.specialAbilityReset
[19:40:43.356 2019-04-08][debug]: ---->mp.game.player.isBeingArrested
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.setWantedLevel
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.isFreeAimingAtEntity
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.giveRagdollControl
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.specialAbilityFillMeter
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.isSpecialAbilityActive
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.getSprintStaminaRemaining
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.intToindex
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.isDead
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.setPoliceRadarBlips
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.getPed
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.setAllRandomPedsFleeThisFrame
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.simulateInputGait
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.isControlOn
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.setMeleeWeaponDamageModifier
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.setVehicleDefenseModifier
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.forceCleanupForAllThreadsWithThisName
[19:40:43.357 2019-04-08][debug]: ---->mp.game.player.setStealthPerceptionModifier
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.isRidingTrain
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.getPedScriptIndex
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.setWantedCentrePosition
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.setIgnoreLowPriorityShockingEvents
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.setLockon
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.getTimeSinceHitVehicle
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.setHealthRechargeMultiplier
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.getHasReserveParachute
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.disableFiring
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.isPlaying
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.specialAbilityLock
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.getName
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.setRunSprintMultiplierFor
[19:40:43.358 2019-04-08][debug]: ---->mp.game.player.setCanDoDriveBy
[19:40:43.359 2019-04-08][debug]: ---->mp.game.player.getParachutePackTintIndex
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setClothPinFrames
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.getParachuteTintIndex
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setForcedZoom
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setForceSkipAimIntro
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setMaxArmour
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.isTargettingAnything
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.isTargettingEntity
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setHasReserveParachute
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setMayOnlyEnterThisVehicle
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setParachuteSmokeTrailColor
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.hasAchievementBeenPassed
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.clearParachuteModelOverride
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.isScriptControlOn
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setControl
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setEveryoneIgnore
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.isReadyForCutscene
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.getMaxArmour
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setParachutePackTintIndex
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.displaySystemSigninUi
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.isClimbing
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setParachuteModelOverride
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.reserveEntityExplodesOnHighExplosionCombo
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.setWantedLevelDifficulty
[19:40:43.361 2019-04-08][debug]: ---->mp.game.player.specialAbilityDeactivateFast
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.intToParticipantindex
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setAutoGiveParachuteWhenEnterPlane
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setClothPackageIndex
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setSprint
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.specialAbilityChargeNormalized
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.getUnderwaterTimeRemaining
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.restoreStamina
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setParachuteTintIndex
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setSpecialAbilityMultiplier
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setVehicleDamageModifier
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.resetStamina
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setSwimMultiplierFor
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setMaxWantedLevel
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.startTeleport
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setMeleeWeaponDefenseModifier
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setReserveParachuteTintIndex
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.areFlashingStarsAboutToDrop
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setTargetingMode
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.isSpecialAbilityEnabled
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setSneakingNoiseMultiplier
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.clearWantedLevel
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.getInvincible
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.specialAbilityChargeAbsolute
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.resetWantedLevelDifficulty
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.forceCleanup
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.giveAchievementTo
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.startFiringAmnesty
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.disableVehicleRewards
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setAreasGeneratorOrientation
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setSimulateAiming
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.isSpecialAbilityUnlocked
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.hasForceCleanupOccurred
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setAirDragMultiplierForsVehicle
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setWeaponDamageModifier
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setCanUseCover
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.getTimeSinceDroveOnPavement
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.hasLeftTheWorld
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.getReserveParachuteTintIndex
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.setCanBeHassledByGangs
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.specialAbilityDeactivate
[19:40:43.362 2019-04-08][debug]: ---->mp.game.player.hasBeenSpottedInStolenVehicle
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.setParachuteVariationOverride
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.setDispatchCopsFor
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.getTimeSinceDroveAgainstTraffic
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.setNoiseMultiplier
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.setParachutePackModelOverride
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.isFreeForAmbientTask
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.setHudAnimStopLevel
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.canStartMission
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.setWantedLevelNow
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.hasTeleportFinished
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.getWantedLevel
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.getTimeSinceHitPed
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.hasDamagedAtLeastOneNonAnimalPed
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.getRgbColour
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.reportCrime
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.specialAbilityChargeContinuous
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.playerAttachVirtualBound
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.getParachuteSmokeTrailColor
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.clearHasDamagedAtLeastOnePed
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.specialAbilityChargeMedium
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.specialAbilityUnlock
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.canPedHear
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.removeHelmet
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.setCanLeaveParachuteSmokeTrail
[19:40:43.363 2019-04-08][debug]: ---->mp.game.player.specialAbilityChargeLarge
[19:40:43.364 2019-04-08][debug]: ---->mp.game.player.forceCleanupForThreadWithThisId
[19:40:43.364 2019-04-08][debug]: ---->mp.game.player.isPressingHorn
[19:40:43.460 2019-04-08][debug]: ---->mp.game.player.getWantedLevelThreshold
[19:40:43.460 2019-04-08][debug]: -->mp.game.rope
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.setDisableFragDamage
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.startRopeWinding
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.getRopeLastVertexCoord
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.pinRopeVertex
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.breakEntityGlass
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.getRopeVertexCount
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.attachEntitiesToRope
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.attachRopeToEntity
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.unpinRopeVertex
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.deleteRope
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.ropeConvertToSimple
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.startRopeUnwindingFront
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.setDisableBreaking
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.getRopeLength
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.getCgoffset
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.deleteChildRope
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.detachRopeFromEntity
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.setCgAtBoundcenter
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.ropeResetLength
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.ropeSetUpdatePinverts
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.stopRopeWinding
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.loadRopeData
[19:40:43.460 2019-04-08][debug]: ---->mp.game.rope.ropeForceLength
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.setCgoffset
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.applyImpulseToCloth
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.addRope
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.getRopeVertexCoord
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.setDamping
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.ropeDrawShadowEnabled
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.doesRopeExist
[19:40:43.461 2019-04-08][debug]: ---->mp.game.rope.stopRopeUnwindingFront
[19:40:43.461 2019-04-08][debug]: -->mp.game.script
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.getThreadName
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.getEventData
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.getNumberOfInstancesOfStreamedScript
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.isThreadActive
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.setNoLoadingScreen
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.triggerScriptEvent
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.hasStreamedScriptLoaded
[19:40:43.461 2019-04-08][debug]: ---->mp.game.script.getNumberOfEvents
[19:40:43.462 2019-04-08][debug]: ---->mp.game.script.requestScript
[19:40:43.462 2019-04-08][debug]: ---->mp.game.script.getEventExists
[19:40:43.462 2019-04-08][debug]: ---->mp.game.script.setStreamedScriptAsNoLongerNeeded
[19:40:43.462 2019-04-08][debug]: ---->mp.game.script.terminateThread
[19:40:43.463 2019-04-08][debug]: ---->mp.game.script.setScriptAsNoLongerNeeded
[19:40:43.464 2019-04-08][debug]: ---->mp.game.script.requestStreamedScript
[19:40:43.464 2019-04-08][debug]: ---->mp.game.script.getEventAtIndex
[19:40:43.465 2019-04-08][debug]: ---->mp.game.script.hasScriptLoaded
[19:40:43.465 2019-04-08][debug]: ---->mp.game.script.isStreamedScriptRunning
[19:40:43.465 2019-04-08][debug]: ---->mp.game.script.doesScriptExist
[19:40:43.465 2019-04-08][debug]: -->mp.game.stats
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSlotIsLoaded
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.playstatsFriendActivity
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetBoolMasked
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.leaderboardsGetNumberOfColumns
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetBool
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.playstatsShopItem
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSetGxtLabel
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetUserId
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSetDate
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetNumberOfSeconds
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.leaderboardsReadSuccessful
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.playstatsClothChange
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetPos
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.playstatsAwardXp
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSetFloat
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statDeleteSlot
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSetBool
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetLicensePlate
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSetBoolMasked
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.leaderboards2ReadByRadius
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.playstatsCheatApplied
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetMaskedInt
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSetProfileSetting
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.playstatsOddjobDone
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statSetLicensePlate
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetNumberOfMinutes
[19:40:43.465 2019-04-08][debug]: ---->mp.game.stats.statGetInt
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statSetMaskedInt
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsMissionOver
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsReadClear
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboards2ReadByScoreInt
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statGetDate
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statSetUserId
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsGetCacheDataRow
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboards2ReadFriendsByRow
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsNpcInvite
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statIncrement
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsRaceCheckpoint
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsGetCacheExists
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statLoadPending
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statLoad
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statSetString
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboards2ReadByRow
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsReadPending
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboards2WriteData
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statSetInt
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsCacheDataRow
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboards2ReadByRank
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsPropChange
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsMatchStarted
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsGetColumnType
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsMissionStarted
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statSetCurrentPosixTime
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboards2ReadByHandle
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsGetColumnId
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsRankUp
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsMissionCheckpoint
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statGetFloat
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statSetPos
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.playstatsWebsiteVisited
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statSave
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statGetNumberOfDays
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statGetString
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboards2ReadByScoreFloat
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statClearSlotForReload
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.leaderboardsGetCacheTime
[19:40:43.466 2019-04-08][debug]: ---->mp.game.stats.statGetNumberOfHours
[19:40:43.466 2019-04-08][debug]: -->mp.game.streaming
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.removeClipSet
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.requestCollisionAtCoord
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.removeAnimSet
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.isModelAVehicle
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.newLoadSceneStart
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setUnkCameraSettings
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.hasCollisionForModelLoaded
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.doesAnimDictExist
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.hasClipSetLoaded
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.isModelInCdimage
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.prefetchSrl
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.requestIpl
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setDitchPoliceModels
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.loadScene
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.removeNamedPtfxAsset
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setStreaming
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.requestAnimSet
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setGamePausesForStreaming
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setReducePedModelBudget
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setReduceVehicleModelBudget
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.hasNamedPtfxAssetLoaded
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.isIplActive
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setPedPopulationBudget
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.requestCollisionForModel
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.requestModel
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.hasModelLoaded
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.requestModel2
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setSrlTime
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.newLoadSceneStartSafe
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.getIdealPlayerSwitchType
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.requestNamedPtfxAsset
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setHdArea
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.setFocusArea
[19:40:43.467 2019-04-08][debug]: ---->mp.game.streaming.isModelValid
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.setPlayerSwitchLocation
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.hasAnimSetLoaded
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.requestAdditionalCollisionAtCoord
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.setVehiclePopulationBudget
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.hasAnimDictLoaded
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.requestClipSet
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.requestAnimDict
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.setInteriorActive
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.setModelAsNoLongerNeeded
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.removeIpl
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.removeAnimDict
[19:40:43.468 2019-04-08][debug]: ---->mp.game.streaming.startPlayerSwitch
[19:40:43.468 2019-04-08][debug]: -->mp.game.system
[19:40:43.468 2019-04-08][debug]: ---->mp.game.system.sin
[19:40:43.468 2019-04-08][debug]: ---->mp.game.system.ceil
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.vdist
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.wait
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.settimerb
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.vmag
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.sqrt
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.shiftRight
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.vmag2
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.vdist2
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.startNewScriptWithArgs
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.toFloat
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.settimera
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.startNewStreamedScriptWithArgs
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.cos
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.pow
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.startNewScript
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.startNewStreamedScript
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.shiftLeft
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.round
[19:40:43.474 2019-04-08][debug]: ---->mp.game.system.floor
[19:40:43.474 2019-04-08][debug]: -->mp.game.time
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.resetClockTime
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.pauseClock
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.setClockTime
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.getLocalTime
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.getLocalTimeGmt
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.setClockDate
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.advanceClockTimeTo
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.addToClockTime
[19:40:43.474 2019-04-08][debug]: ---->mp.game.time.getPosixTime
[19:40:43.474 2019-04-08][debug]: -->mp.game.ui
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.hasAdditionalTextLoaded
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.flashAbilityBar
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.setTextProportional
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.addTextComponentInteger
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.setPlayerCashChange
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.setTextScale
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.setRadarZoom
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.showHudComponentThisFrame
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.addTextComponentSubstringCash
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.restartFrontendMenu
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.addTextComponentSubstringTime
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.isNamedRendertargetLinked
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.lockMinimapPosition
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.getTextSubstring
[19:40:43.474 2019-04-08][debug]: ---->mp.game.ui.addTextComponentSubstringLocalized
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.setNotificationFlashColor
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.keyHudColour
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.getNamedRendertargetRenderId
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.doesTextBlockExist
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.setNotificationMessage
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.setTextChatUnk
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.setNotificationTextEntry
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.getHudComponentPosition
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.setRadarBigmapEnabled
[19:40:43.475 2019-04-08][debug]: ---->mp.game.ui.displayHelpTextFromStringLabel
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextEntry
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.displayAreaName
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.lockMinimapAngle
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.clearAdditionalText
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.drawNotification
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.clearGpsPlayerWaypoint
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setGpsFlashes
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.drawNotification3
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.hideSpecialAbilityLockonOperation
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextEdge
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.objectDecalToggle
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.drawNotification2
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.resetHudComponentValues
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextDropshadow
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.addBlipForRadius
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.enableDeathbloodSeethrough
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextJustification
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.hasHeadDisplayLoaded
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.clearFloatingHelp
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextGxtEntry
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setNotificationMessageClanTag2
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextEntryForWidth
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.registerNamedRendertarget
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setMinimapBlockWaypoint
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.addTrevorRandomModifier
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setRadarAsInteriorThisFrame
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.addBlipForCoord
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setGpsFlags
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setNotificationMessageClanTag
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextRenderId
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setMissionName
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.requestAdditionalText2
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.addNextMessageToPreviousBriefs
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextWrap
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setHeadDisplayFlag
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextFont
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.hideHudComponentThisFrame
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.toggleStealthRadar
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setTextRightJustify
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.endTextComponent
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.addTextComponentSubstringPlayerName
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.isMinimapAreaRevealed
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.setWarningMessage3
[19:40:43.592 2019-04-08][debug]: ---->mp.game.ui.requestAdditionalText
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setFrontendActive
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setMinimapComponent
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setPlayerBlipPositionThisFrame
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.isNamedRendertargetRegistered
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setWarningMessage
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.getLabelText
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.getHudColour
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.getLengthOfStringWithThisTextLabel
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setTextComponentFormat
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.getTextScreenWidth
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.removeBlip
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.isStreamingAdditionalText
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setCursorSprite
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.clearHelp
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setMinimapVisible
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.addTextComponentSubstringWebsite
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.displayHelpTextThisFrame
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.displayCash
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setAbilityBarValue
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.drawSubtitleTimed
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.displayRadar
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.flashWantedDisplay
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setTextLeading
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.displayAmmoThisFrame
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.displayHud
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setHudComponentPosition
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setLoadingPromptTextEntry
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.doesTextLabelExist
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.hasThisAdditionalTextLoaded
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.getTextSubstringSafe
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.setTextEntry2
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.isHudComponentActive
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.respondingAsTemp
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.showLoadingPrompt
[19:40:43.593 2019-04-08][debug]: ---->mp.game.ui.addBlipForPickup
[19:40:43.594 2019-04-08][debug]: ---->mp.game.ui.removeNotification
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setTextColour
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setTextCentre
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setWidescreenFormat
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.addTextComponentItemString
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setRadarZoomLevelThisFrame
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.drawText
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.getTextSubstringSlice
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setHeadDisplayWanted
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.clearThisPrint
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.getStreetNameFromHashKey
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setMinimapAttitudeIndicatorLevel
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.getTextScaleHeight
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setWarningMessage2
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.isScriptedHudComponentActive
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setHeadDisplayString
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setPauseMenuActive
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.isPauseMenuActive
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.hideScriptedHudComponentThisFrame
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.addTextComponentFloat
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.releaseNamedRendertarget
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.showWeaponWheel
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.activateFrontendMenu
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setUseridsUihidden
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.drawNotification4
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.getLengthOfLiteralString
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setHudColour
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.linkNamedRendertarget
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setMinimapRevealed
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.beginTextCommandSetBlipName
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.getBlipInfoIdCoord
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setMultiplayerHudCash
[19:40:43.595 2019-04-08][debug]: ---->mp.game.ui.setNewWaypoint
[19:40:43.595 2019-04-08][debug]: -->mp.game.unk
[19:40:43.595 2019-04-08][debug]: ---->mp.game.unk.getBroadcastFinshedLosSound
[19:40:43.595 2019-04-08][debug]: -->mp.game.recorder
[19:40:43.595 2019-04-08][debug]: ---->mp.game.recorder.start
[19:40:43.595 2019-04-08][debug]: ---->mp.game.recorder.stop
[19:40:43.595 2019-04-08][debug]: ---->mp.game.recorder.isRecording
[19:40:43.596 2019-04-08][debug]: -->mp.game.vehicle
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.defaultEngineBehaviour
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getRandomVehicleModelInMemory
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.hasPreloadModsFinished
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getTotalDurationOfVehicleRecording
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setVehicleModelIsSuppressed
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getTotalDurationOfVehicleRecordingId
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.hasVehicleAssetLoaded
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.isPlaybackGoingOnForVehicle
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getRotationOfVehicleRecordingAtTime
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleRecordingId
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.deleteScriptVehicleGenerator
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setVehicleDensityMultiplierThisFrame
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setFarDrawVehicles
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setGarbageTrucks
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getPositionInRecording
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleClassMaxAcceleration
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.addVehicleStuckCheckWithWarp
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.hasVehicleRecordingBeenLoaded
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getRandomVehicleInSphere
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelAQuadbike
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.startPlaybackRecordedVehicle
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getCurrentPlaybackForVehicle
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelABoat
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.removeVehiclesFromGeneratorsInArea
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleClassMaxBraking
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleClassMaxAgility
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleModelMaxTraction
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.stopPlaybackRecordedVehicle
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.getTimePositionInRecording
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.deleteMissionTrain
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.isAnyVehicleNearPoint
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.pausePlaybackRecordedVehicle
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.createMissionTrain
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setPlaybackSpeed
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setVehicleShootAtTarget
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.preloadVehicleMod
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.isCopVehicleInArea3d
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelACar
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.setRandomTrains
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.requestVehicleAsset
[19:40:43.596 2019-04-08][debug]: ---->mp.game.vehicle.removeVehicleStuckCheck
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setRandomBoats
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setCargobobHookPosition
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.unpausePlaybackRecordedVehicle
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleModelAcceleration
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelAnEmergencyBoat
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.doesVehicleExistWithDecorator
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.createScriptVehicleGenerator
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelAPlane
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getNumModColors
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelATrain
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.removeVehicleAsset
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.createVehicle
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.requestVehicleRecording
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getDisplayNameFromVehicleModel
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getRandomVehicleBackBumperInSphere
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelABike
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setMissionTrainAsNoLongerNeeded
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelABicycle
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getRandomVehicleFrontBumperInSphere
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setNumberOfParkedVehicles
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isVehicleInGarageArea
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getPositionOfVehicleRecordingAtTime
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setScriptVehicleGenerator
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleClassMaxTraction
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleModelMaxBraking
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.isThisModelAHeli
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleClassFromName
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.removeVehicleRecording
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getVehicleModelMaxSpeed
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.disableVehicleWeapon
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.doesScriptVehicleGeneratorExist
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.getClosestVehicle
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.displayDistantVehicles
[19:40:43.597 2019-04-08][debug]: ---->mp.game.vehicle.switchTrainTrack
[19:40:43.597 2019-04-08][debug]: -->mp.game.water
[19:40:43.597 2019-04-08][debug]: ---->mp.game.water.testVerticalProbeAgainstAllWater
[19:40:43.597 2019-04-08][debug]: ---->mp.game.water.testProbeAgainstAllWater
[19:40:43.597 2019-04-08][debug]: ---->mp.game.water.getWaterHeightNoWaves
[19:40:43.598 2019-04-08][debug]: ---->mp.game.water.setWavesIntensity
[19:40:43.598 2019-04-08][debug]: ---->mp.game.water.modifyWater
[19:40:43.598 2019-04-08][debug]: ---->mp.game.water.getWaterHeight
[19:40:43.598 2019-04-08][debug]: ---->mp.game.water.testProbeAgainstWater
[19:40:43.598 2019-04-08][debug]: -->mp.game.weapon
[19:40:43.598 2019-04-08][debug]: ---->mp.game.weapon.getWeaponComponentTypeModel
[19:40:43.598 2019-04-08][debug]: ---->mp.game.weapon.giveWeaponComponentToWeaponObject
[19:40:43.598 2019-04-08][debug]: ---->mp.game.weapon.hasWeaponAssetLoaded
[19:40:43.598 2019-04-08][debug]: ---->mp.game.weapon.getWeaponDamageType
[19:40:43.598 2019-04-08][debug]: ---->mp.game.weapon.getWeapontypeSlot
[19:40:43.598 2019-04-08][debug]: ---->mp.game.weapon.requestWeaponHighDetailModel
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.requestWeaponAsset
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.getWeaponClipSize
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.doesWeaponTakeWeaponComponent
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.getWeaponTintCount
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.hasVehicleGotProjectileAttached
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.hasWeaponGotWeaponComponent
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.isWeaponValid
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.createWeaponObject
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.setPedAmmoToDrop
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.removeWeaponAsset
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.giveWeaponObjectToPed
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.getWeaponComponentHudStats
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.canUseWeaponOnParachute
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.getWeapontypeGroup
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.enableLaserSightRendering
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.getWeaponObjectTintIndex
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.setFlashLightFadeDistance
[19:40:43.690 2019-04-08][debug]: ---->mp.game.weapon.getWeaponHudStats
[19:40:43.691 2019-04-08][debug]: ---->mp.game.weapon.getWeapontypeModel
[19:40:43.691 2019-04-08][debug]: ---->mp.game.weapon.removeWeaponComponentFromWeaponObject
[19:40:43.691 2019-04-08][debug]: ---->mp.game.weapon.setWeaponObjectTintIndex
[19:40:43.691 2019-04-08][debug]: ---->mp.game.weapon.removeAllProjectilesOfType
[19:40:43.691 2019-04-08][debug]: -->mp.game.zone
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.getZoneAtCoords
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.getZonePopschedule
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.clearPopscheduleOverrideVehicleModel
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.getZoneScumminess
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.overridePopscheduleVehicleModel
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.getHashOfMapAreaAtCoords
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.getZoneFromNameId
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.setZoneEnabled
[19:40:43.691 2019-04-08][debug]: ---->mp.game.zone.getNameOfZone
[19:40:43.691 2019-04-08][debug]: -->mp.game.invoke
[19:40:43.691 2019-04-08][debug]: -->mp.game.wait
[19:40:43.691 2019-04-08][debug]: -->mp.game.joaat
[19:40:43.691 2019-04-08][debug]:
[19:40:43.691 2019-04-08][debug]: mp.keys:
[19:40:43.691 2019-04-08][debug]: -->mp.keys.bind
[19:40:43.691 2019-04-08][debug]: -->mp.keys.unbind
[19:40:43.691 2019-04-08][debug]: -->mp.keys.isDown
[19:40:43.691 2019-04-08][debug]: -->mp.keys.isUp
[19:40:43.691 2019-04-08][debug]:
[19:40:43.691 2019-04-08][debug]: mp.nametags:
[19:40:43.691 2019-04-08][debug]: -->mp.nametags.update
[19:40:43.691 2019-04-08][debug]: -->mp.nametags.enabled
[19:40:43.691 2019-04-08][debug]: -->mp.nametags.set
[19:40:43.691 2019-04-08][debug]:
[19:40:43.691 2019-04-08][debug]: mp.discord:
[19:40:43.691 2019-04-08][debug]: -->mp.discord.update
[19:40:43.691 2019-04-08][debug]:
[19:40:43.691 2019-04-08][debug]: mp.voiceChat:
[19:40:43.692 2019-04-08][debug]: -->mp.voiceChat.isAllowed
[19:40:43.692 2019-04-08][debug]: -->mp.voiceChat.muted
[19:40:43.692 2019-04-08][debug]: -->mp.voiceChat.setPreprocessingParam
[19:40:43.692 2019-04-08][debug]: -->mp.voiceChat.getPreprocessingParam
[19:40:43.692 2019-04-08][debug]:
[19:40:43.692 2019-04-08][debug]: mp.raycasting:
[19:40:43.692 2019-04-08][debug]: -->mp.raycasting.testPointToPoint
[19:40:43.692 2019-04-08][debug]: -->mp.raycasting.testCapsule
[19:40:43.692 2019-04-08][debug]:
[19:40:43.692 2019-04-08][debug]: mp.Vector3:
[19:40:43.692 2019-04-08][debug]:
[19:40:43.692 2019-04-08][debug]: mp.Quat:
[19:40:43.692 2019-04-08][debug]:
[19:40:43.692 2019-04-08][debug]: mp.vehicles:
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.forEach
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.toArray
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.at
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.atRemoteId
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.exists
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles._new
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.apply
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.length
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.size
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.forEachInStreamRange
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.forEachInRange
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.atHandle
[19:40:43.692 2019-04-08][debug]: -->mp.vehicles.new
[19:40:43.692 2019-04-08][debug]:
[19:40:43.692 2019-04-08][debug]: mp.players:
[19:40:43.692 2019-04-08][debug]: -->mp.players.forEach
[19:40:43.693 2019-04-08][debug]: -->mp.players.toArray
[19:40:43.693 2019-04-08][debug]: -->mp.players.at
[19:40:43.693 2019-04-08][debug]: -->mp.players.atRemoteId
[19:40:43.693 2019-04-08][debug]: -->mp.players.exists
[19:40:43.693 2019-04-08][debug]: -->mp.players._new
[19:40:43.693 2019-04-08][debug]: -->mp.players.apply
[19:40:43.693 2019-04-08][debug]: -->mp.players.length
[19:40:43.693 2019-04-08][debug]: -->mp.players.size
[19:40:43.693 2019-04-08][debug]: -->mp.players.forEachInStreamRange
[19:40:43.693 2019-04-08][debug]: -->mp.players.forEachInRange
[19:40:43.693 2019-04-08][debug]: -->mp.players.atHandle
[19:40:43.693 2019-04-08][debug]: -->mp.players.local
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.weapon
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.blip
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.isVoiceActive
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.voice3d
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.voiceAutoVolume
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.voiceVolume
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.aimingAt
[19:40:43.693 2019-04-08][debug]: ------>mp.players.local.aimingAt.x
[19:40:43.693 2019-04-08][debug]: ------>mp.players.local.aimingAt.y
[19:40:43.693 2019-04-08][debug]: ------>mp.players.local.aimingAt.z
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.vehicle
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.model
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.position
[19:40:43.693 2019-04-08][debug]: ------>mp.players.local.position.x
[19:40:43.693 2019-04-08][debug]: ------>mp.players.local.position.y
[19:40:43.693 2019-04-08][debug]: ------>mp.players.local.position.z
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.name
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.dimension
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.type
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.remoteId
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.id
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.handle
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getPosition
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setPosition
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getVariable
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.hasVariable
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getVoiceAttribute
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setVoiceAttribute
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.createBlip
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setBlipColor
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setBlipAlpha
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.destroyBlip
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setEyeColor
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setHairColor
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setFaceFeature
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setHeadOverlay
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getAlpha
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getModel
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getVelocity
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setAlpha
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.giveWeapon
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.removeWeapon
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.removeAllWeapons
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getAmmoInClip
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setAmmoInClip
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.getSequenceProgress
[19:40:43.693 2019-04-08][debug]: ---->mp.players.local.setParachuteTaskThrust
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskRappelFromHeli
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskJump
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehiclePark
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskClearLookAt
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleEscort
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleShootAtPed
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskGoToCoordWhileAimingAtCoord
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskScriptedAnimation
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskStartScenarioInPlace
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleDriveToCoordLongrange
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskBoatMission
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskFollowNavMeshToCoord
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.clearPedSecondaryTask
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskFollowNavMeshToCoordAdvanced
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleGotoNavmesh
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskPutDirectlyIntoMelee
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskGoToCoordAnyMeansExtraParams
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskTurnToFaceCoord
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleHeliProtect
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.setDesiredMoveBlendRatio
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.getPhoneGestureAnimTotalTime
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskSweepAim
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskSmartFlee
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskPlaneMission
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.isMoveBlendRatioSprinting
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.pedHasUseScenarioTask
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.isGettingUp
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskPlaneChase
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskMoveNetwork
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskDriveBy
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskFollowToOffsetOf
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleFollowWaypointRecording
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.isMoveBlendRatioStill
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.setPathPreferToAvoidWater
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskSeekCoverToCoords
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleChase
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.isRunningArrestTask
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskCower
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskStopPhoneGestureAnimation
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskPutDirectlyIntoCover
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.setPathAvoidFire
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskShockingEventReact
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskShootAtCoord
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.getPhoneGestureAnimCurrentTime
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskVehicleDriveWander
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskGuardCurrentPosition
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskCombatHatedTargetsInArea
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskForceMotionState
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskLeaveAnyVehicle
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.isSprinting
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskUseNearestScenarioToCoordWarp
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskFollowPointRoute
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskSlideToCoordHdgRate
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskPerformSequence
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskTurnToFace
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.taskGoToCoordAnyMeans
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.setDriveTaskCruiseSpeed
[19:40:43.694 2019-04-08][debug]: ---->mp.players.local.AddVehicleSubtaskAttackCoord
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskUseMobilePhoneTimed
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskSkyDive
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskReloadWeapon
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.setTaskVehicleChaseIdealPursuitDistance
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskAimGunAtCoord
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.uncuff
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskLookAt
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskReactAndFlee
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.playAnimOnRunningScenario
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.isCuffed
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.setPathCanUseLadders
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.getScriptTaskStatus
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskAimGunScripted
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskShuffleToNextVehicleSeat
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskCombatHatedTargetsAround
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskPlayAnimAdvanced
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskSeekCoverFrom
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.getDesiredMoveBlendRatio
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.AddVehicleSubtaskAttack
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.isDrivebyTaskUnderneathDrivingTask
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskClimb
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskChatTo
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.setHighFallTask
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.setPathCanUseClimbovers
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskPlayPhoneGestureAnimation
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.isBeingArrested
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskSetBlockingOfNonTemporaryEvents
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskStandStill
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskAchieveHeading
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskVehicleMissionTarget
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskSmartFleeCoord
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskOpenVehicleDoor
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskPlantBomb
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.updateTaskAimGunScriptedTarget
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskGoToWhileAimingAt
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.stopAnimTask
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskWarpIntoVehicle
[19:40:43.695 2019-04-08][debug]: ---->mp.players.local.taskAimGunAt
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.taskGetOffBoat
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.taskSwapWeapon
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.isMountedWeaponTaskUnderneathDrivingTask
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.taskGoToCoordAndAimAtHatedEntitiesNearCoord
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.updateTaskHandsUpDuration
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.taskGotoAiming
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.isActiveInScenario
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.taskStealthKill
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.clearTasksImmediately
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.isStill
[19:40:43.791 2019-04-08][debug]: ---->mp.players.local.taskHeliChase
[19:40:43.798 2019-04-08][debug]: ---->mp.players.local.taskStandGuard
[19:40:43.798 2019-04-08][debug]: ---->mp.players.local.getIsTaskActive
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskParachuteToTarget
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskClimbLadder
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.isPlayingPhoneGestureAnim
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskGoToCoordAnyMeansExtraParamsWithCruiseSpeed
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskWanderStandard
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskUseMobilePhone
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskPatrol
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskPlaneLand
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskEnterVehicle
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.setParachuteTaskTarget
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.clearDrivebyTaskUnderneathDrivingTask
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskVehicleTempAction
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.isRunning
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.getNavmeshRouteDistanceRemaining
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskGuardSphereDefensiveArea
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.setTaskVehicleChaseBehaviorFlag
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.setMountedWeaponTarget
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskWrithe
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskSlideToCoord
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskParachute
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.taskLeaveVehicle
[19:40:43.799 2019-04-08][debug]: ---->mp.players.local.isMoveBlendRatioRunning
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskMoveNetworkAdvanced
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskGoStraightToCoord
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setDriveTaskDrivingStyle
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskHeliMission
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.controlMountedWeapon
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isWalking
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isInWrithe
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskWanderInArea
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.clearTasks
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskVehicleDriveToCoord
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setPathCanDropFromHeight
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskGotoEntityOffset
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskVehicleAimAt
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isStrafing
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.updateTaskSweepAimEntity
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskStayInCover
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskPause
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskPlayAnim
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskSetDecisionMaker
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.stopAnimPlayback
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskSynchronizedScene
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskVehicleMissionCoorsTarget
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isMoveBlendRatioWalking
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskCombat
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskHandsUp
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setPathsWidthPlant
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskArrest
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskStartScenarioAtPosition
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.taskVehicleFollow
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.getHashNameForComponent
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.getHashNameForProp
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isUsingActionMode
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setMinMoveBlendRatio
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setRagdollForceFall
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isOnFoot
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setAsEnemy
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setDucking
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.getTextureVariation
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setTargetLossResponse
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setMoveRateOverride
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.clearProp
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setMotionBlur
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isInAnyPoliceVehicle
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setGroupMemberPassengerIndex
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.clearDecorations
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setCanPlayAmbientBaseAnims
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setToInformRespectedFriends
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isVaulting
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.wasSkeletonUpdated
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.isAPlayer
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.canRagdoll
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setBlendFromParents
[19:40:43.800 2019-04-08][debug]: ---->mp.players.local.setSteersAroundObjects
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.forceToOpenParachute
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getCauseOfDeath
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getBoneCoords
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getMeleeTargetFor
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setConfigFlag
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isUsingScenario
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isHangingOnToVehicle
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setCanSmashGlass
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getTimeOfDeath
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.resetStrafeClipset
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getRagdollBoneIndex
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.resetInVehicleContext
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getNearbyPeds
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isReloading
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setWeaponMovementClipset
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setComponentVariation
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setRagdollFlag
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setHelmetPropIndex
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getHeadBlendData
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getNumberOfDrawableVariations
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setSweat
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isInAnyHeli
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setStrafeClipset
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setDiesInVehicle
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setAsGroupLeader
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isRunningMobilePhoneTask
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isPropValid
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.getFloodInvincibility
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.ExplodeHead
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setVisualFieldMinAngle
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isInAnyBoat
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setCanTeleportToGroupLeader
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.registerTarget
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.applyBloodByZone
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.isDeadOrDying
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setToLoadCover
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setParachuteTintIndex
[19:40:43.801 2019-04-08][debug]: ---->mp.players.local.setHearingRange
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.isShooting
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.setCapsule
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.getAccuracy
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.applyDamageDecal
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.isAimingFromCover
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.resetVisibleDamage
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.setVisualFieldCenterAngle
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.setAllowVehiclesOverride
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.getDefensiveAreaPosition
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.setCombatRange
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.setNeverLeavesGroup
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.getBoneIndex
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.getMoney
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.setDefensiveAreaDirection
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.isEvasiveDiving
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.getRelationshipGroupDefaultHash
[19:40:43.802 2019-04-08][debug]: ---->mp.players.local.setCanBeTargetedWithoutLos
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setMaxMoveBlendRatio
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isJumpingOutOfVehicle
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setMaxTimeInWater
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.registerheadshot
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setWetnessHeight
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isTryingToEnterALockedVehicle
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.knockOffVehicle
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setDefaultComponentVariation
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isOnMount
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.applyDamagePack
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setSteersAroundPeds
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.getMaxHealth
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isRagdoll
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isInCombat
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setHeadOverlayColor
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isJacking
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.clearDriveByClipsetOverride
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isTracked
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setCombatMovement
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isInMeleeCombat
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setDefensiveAreaAttachedToPed
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.setBoundsOrientation
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.isBeingStunned
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.canKnockOffVehicle
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.clearDamageDecalByZone
[19:40:43.803 2019-04-08][debug]: ---->mp.players.local.getCombatFloat
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setInVehicleContext
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isStopped
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isClimbing
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.getJackTarget
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.giveHelmet
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isDiving
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setHelmet
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setFacialDecoration
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setDiesInWater
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.clearBloodDamageByZone
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isUsingAnyScenario
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isInGroup
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setScriptedAnimSeatOffset
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isHurt
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.addArmourTo
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setDiesWhenInjured
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isHeadtracking
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setDecoration
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.getNumberOfPropDrawableVariations
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isInAnyPlane
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.getVehicleIsUsing
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isInCover
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setShootRate
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.HideBloodDamageByZone
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setCanPlayAmbientAnims
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setCanBeTargetedWhenInjured
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setCanBeTargetted
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.HasHeadBlendFinished
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setCanBeTargettedByPlayer
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isOnVehicle
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.getDrawableVariation
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.applyDamageTo
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.getPlayerIsFollowing
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setCanEvasiveDive
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setMaxTimeUnderwater
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setCanArmIk
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isMale
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isInAnyTaxi
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isScriptedScenarioUsingConditionalAnim
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.getSeatIsTryingToEnter
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.isInAnyTrain
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.knockOffProp
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setVisualFieldMaxAngle
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.setFleeAttributes
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.resurrect
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.getDecorationsState
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.updateHeadBlendData
[19:40:43.804 2019-04-08][debug]: ---->mp.players.local.clearFacialIdleAnimOverride
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setCanLegIk
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.removeDefensiveArea
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setVisualFieldMaxElevationAngle
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isInModel
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getParachuteState
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setVisualFieldMinElevationAngle
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setCanBeKnockedOffVehicle
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setAccuracy
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getStealthMovement
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getRelationshipGroupHash
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isInParachuteFreeFall
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isShootingInArea
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getConfigFlag
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.wasKilledByTakedown
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setGeneratesDeadBodyEvents
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getVehicleIsTryingToEnter
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.applyBloodDamageByZone
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isSittingInAnyVehicle
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.applyBlood
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setPreferredCoverSet
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isInCoverFacingLeft
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isInjured
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isBeingStealthKilled
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setCoordsNoGang
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setStealthMovement
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getPropIndex
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getParachuteLandingType
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.reviveInjured
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.clearLastDamageBone
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.getNumberOfTextureVariations
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.clearBloodDamage
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.setAlternateMovementAnim
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isInFlyingVehicle
[19:40:43.893 2019-04-08][debug]: ---->mp.players.local.isTrackedVisible
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.registerHatedTargetsAround
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setPropIndex
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getSourceOfDeath
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setHeadBlendData
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isOnAnyBike
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getArmour
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setPlaysHeadOnHornAnimWhenDiesInVehicle
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setShootsAtCoord
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.unregisterheadshot
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setKeepTask
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setEnableWeaponBlocking
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.resetWeaponMovementClipset
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setNameDebug
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isInAnyVehicle
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isBeingJacked
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getVehicleIsIn
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setFiringPattern
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setCoordsKeepVehicle
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getsJacker
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isGroupMember
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getEnveffScale
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.clearWetness
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setVisualFieldPeripheralRange
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setSphereDefensiveArea
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isSwimming
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setMoveAnimsBlendOut
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setAsGroupMember
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isGoingIntoCover
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setCombatAttributes
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setBlockingOfNonTemporaryEvents
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.resetRagdollTimer
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setGravity
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isInVehicle
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setCowerHash
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getHeadOverlayValue
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getNumberOfPropTextureVariations
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setDriverAggressiveness
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.removeHelmet
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isSittingInVehicle
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setMoney
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setDesiredHeading
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.resetMovementClipset
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setPinnedDown
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setRelationshipGroupDefaultHash
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setToRagdoll
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setMovementClipset
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.getResetFlag
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setCanRagdoll
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.giveNmMessage
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setDriverAbility
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.isDoingDriveby
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setCanAttackFriendly
[19:40:43.894 2019-04-08][debug]: ---->mp.players.local.setWetnessEnabledThisFrame
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isHuman
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCanPlayGestureAnims
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setAsCop
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isGettingIntoAVehicle
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.resetLastVehicle
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isFleeing
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setGetOutUpsideDownVehicle
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCanBeTargettedByTeam
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setEnveffScale
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isSwimmingUnderWater
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setHelmetFlag
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCanHeadIk
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.stopWeaponFiringWhenDropped
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCanBeDraggedOut
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setResetFlag
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setIkTarget
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setLegIkMode
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setRandomProps
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCanPeekInCover
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setEnableBoundAnkles
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isPlantingBomb
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCombatAbility
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCanBeShotInVehicle
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setAngledDefensiveArea
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setRelationshipGroupHash
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setRandomComponentVariation
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isModel
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setCanCowerInCover
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setPrimaryLookat
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.getDeadPickupCoords
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.clearAllProps
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setArmour
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isJumping
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.getNearbyVehicles
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isDucking
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.setEnableEnveffScale
[19:40:43.895 2019-04-08][debug]: ---->mp.players.local.isProne
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.isFacingPed
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setDiesInSinkingVehicle
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.getLastDamageBone
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setUsingActionMode
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.isFatallyInjured
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setResetRagdollFlag
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.clearAlternateMovementAnim
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setAllowedToDuck
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setAlertness
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setLodMultiplier
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setGestureGroup
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.getCombatMovement
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setEnableHandcuffs
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setCanRagdollFromPlayerImpact
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.isConversationDead
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.getExtractedDisplacement
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.getPropTextureIndex
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.setModelIsSuppressed
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.playFacialAnim
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.clearFacialDecorations
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.isRunningRagdollTask
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.getPaletteVariation
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.getMount
[19:40:43.897 2019-04-08][debug]: ---->mp.players.local.isComponentVariationValid
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.cloneToTarget
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.canInCombatSeeTarget
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getParachuteTintIndex
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setSteersAroundVehicles
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getRelationshipBetweens
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setSuffersCriticalHits
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCanUseAutoConversationLookat
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isOnSpecificVehicle
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setDriveByClipsetOverride
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.removeFromGroup
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCanSwitchWeapon
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setStayInVehicleWhenJacked
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setDiesInstantlyInWater
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.applyBloodSpecific
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.clone
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setRagdollOnCollision
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setIdRange
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setHelmetTextureIndex
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getGroupIndex
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.forceMotionState
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setSeeingRange
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCanTorsoIk
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isWearingHelmet
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setMaxHealth
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getAlertness
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setIntoVehicle
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCanPlayVisemeAnims
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setExclusivePhoneRelationships
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.wasKilledByStealth
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setEnableScuba
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setDefensiveSphereAttachedToPed
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getCombatRange
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setMinGroundTimeForStungun
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isFalling
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isInAnySub
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isPerformingStealthKill
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.removePreferredCoverSet
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getType
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCombatFloat
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setFacialIdleAnimOverride
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.hasClearLosToInFront
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getPedIndexFromIndex
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.doesHaveDrawable
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCoords
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setRecordsCollisions
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getForwardVector
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isAMission
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setLoadCollisionFlag
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setMaxSpeed
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isTouchingModel
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isStatic
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setDynamic
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCanBeDamaged
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isTouching
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getOffsetFromInWorldCoords
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.applyForceToCenterOfMass
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCollision
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setVelocity
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isUpsidedown
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getHeightAboveGround
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isPlayingAnim
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isAtCoord
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.hasAnimFinished
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getRotationVelocity
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.getOffsetFromGivenWorldCoords
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setCoordsNoOffset
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.isAttachedToAnyVehicle
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.stopAnim
[19:40:43.898 2019-04-08][debug]: ---->mp.players.local.setAnimSpeed
[19:40:43.989 2019-04-08][debug]: ---->mp.players.local.getAnimCurrentTime
[19:40:43.989 2019-04-08][debug]: ---->mp.players.local.setInvincible
[19:40:43.989 2019-04-08][debug]: ---->mp.players.local.getCoords
[19:40:43.989 2019-04-08][debug]: ---->mp.players.local.forceAiAndAnimationUpdate
[19:40:43.989 2019-04-08][debug]: ---->mp.players.local.getLodDist
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.freezePosition
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.stopSynchronizedAnim
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setAnimCurrentTime
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getWorldPositionOfBone
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isVisible
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getAttachedTo
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setHasGravity
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getVehicleIndexFromIndex
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getNearestPlayerToOnTeam
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getAnimTotalTime
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isInAngledArea
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isAPed
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isUpright
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isInArea
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setTrafficlightOverride
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setLodDist
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getHeight
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getLastMaterialHitBy
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isDead
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.hasBeenDamagedByAnyPed
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setCoords2
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isAVehicle
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setHealth
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.attachTo
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setOnlyDamagedByRelationshipGroup
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getNearestPlayerTo
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.doesExist
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setRenderScorched
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isAt
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setQuaternion
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setOnlyDamagedByPlayer
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getQuaternion
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setLights
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.playAnim
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getRoll
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getPhysicsHeading
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setRotation
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getForwardY
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isInAir
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.hasCollidedWithAnything
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getForwardX
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.isAnObject
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setHeading
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.hasBeenDamagedByAnyObject
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getUprightValue
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.detach
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getSpeedVector
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.resetAlpha
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setNoCollision
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.getScript
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.clearLastDamage
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setAlwaysPrerender
[19:40:43.990 2019-04-08][debug]: ---->mp.players.local.setAsMission
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.getRotation
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isAttachedToAnyPed
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isAttached
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isInZone
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.attachToPhysically
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.applyForceTo
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.playSynchronizedAnim
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.hasBeenDamagedBy
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isCollisonDisabled
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isAttachedToAnyObject
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isInWater
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isWaitingForWorldCollision
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.getPitch
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.getSpeed
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isVisibleToScript
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.getObjectIndexFromIndex
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.doesHavePhysics
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.doesBelongToThisScript
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.hasBeenDamagedByAnyVehicle
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.setCanBeDamagedByRelationshipGroup
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.isOccluded
[19:40:43.991 2019-04-08][debug]: ---->mp.players.local.getCollisionNormalOfLastHitFor
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.isOnScreen
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.getSubmergedLevel
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.getHeading
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.hasCollisionLoadedAround
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.setIsTargetPriority
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.setVisible
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.hasAnimEventFired
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.getMatrix
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.getHealth
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.isAttachedTo
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.processAttachments
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.getPopulationType
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.setProofs
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.getBoneIndexByName
[19:40:43.992 2019-04-08][debug]: ---->mp.players.local.hasClearLosTo
[19:40:43.992 2019-04-08][debug]:
[19:40:43.992 2019-04-08][debug]: mp.colshapes:
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.forEach
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.toArray
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.at
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.atRemoteId
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.exists
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes._new
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.apply
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.length
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.size
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.newSphere
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.newTube
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.newCircle
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.newCuboid
[19:40:43.992 2019-04-08][debug]: -->mp.colshapes.newRectangle
[19:40:43.992 2019-04-08][debug]:
[19:40:43.992 2019-04-08][debug]: mp.blips:
[19:40:43.992 2019-04-08][debug]: -->mp.blips.forEach
[19:40:43.992 2019-04-08][debug]: -->mp.blips.toArray
[19:40:43.992 2019-04-08][debug]: -->mp.blips.at
[19:40:43.992 2019-04-08][debug]: -->mp.blips.atRemoteId
[19:40:43.992 2019-04-08][debug]: -->mp.blips.exists
[19:40:43.992 2019-04-08][debug]: -->mp.blips._new
[19:40:43.993 2019-04-08][debug]: -->mp.blips.apply
[19:40:43.993 2019-04-08][debug]: -->mp.blips.length
[19:40:43.993 2019-04-08][debug]: -->mp.blips.size
[19:40:43.993 2019-04-08][debug]: -->mp.blips.atHandle
[19:40:43.993 2019-04-08][debug]: -->mp.blips.new
[19:40:43.993 2019-04-08][debug]:
[19:40:43.993 2019-04-08][debug]: mp.markers:
[19:40:43.993 2019-04-08][debug]: -->mp.markers.forEach
[19:40:43.993 2019-04-08][debug]: -->mp.markers.toArray
[19:40:43.993 2019-04-08][debug]: -->mp.markers.at
[19:40:43.993 2019-04-08][debug]: -->mp.markers.atRemoteId
[19:40:43.993 2019-04-08][debug]: -->mp.markers.exists
[19:40:43.993 2019-04-08][debug]: -->mp.markers._new
[19:40:43.993 2019-04-08][debug]: -->mp.markers.apply
[19:40:43.993 2019-04-08][debug]: -->mp.markers.length
[19:40:43.993 2019-04-08][debug]: -->mp.markers.size
[19:40:43.993 2019-04-08][debug]: -->mp.markers.forEachInStreamRange
[19:40:43.993 2019-04-08][debug]: -->mp.markers.new
[19:40:43.993 2019-04-08][debug]:
[19:40:43.993 2019-04-08][debug]: mp.checkpoints:
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.forEach
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.toArray
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.at
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.atRemoteId
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.exists
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints._new
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.apply
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.length
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.size
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.atHandle
[19:40:43.993 2019-04-08][debug]: -->mp.checkpoints.new
[19:40:43.993 2019-04-08][debug]:
[19:40:43.994 2019-04-08][debug]: mp.objects:
[19:40:43.994 2019-04-08][debug]: -->mp.objects.forEach
[19:40:43.994 2019-04-08][debug]: -->mp.objects.toArray
[19:40:43.994 2019-04-08][debug]: -->mp.objects.at
[19:40:43.994 2019-04-08][debug]: -->mp.objects.atRemoteId
[19:40:43.994 2019-04-08][debug]: -->mp.objects.exists
[19:40:43.994 2019-04-08][debug]: -->mp.objects._new
[19:40:43.994 2019-04-08][debug]: -->mp.objects.apply
[19:40:43.994 2019-04-08][debug]: -->mp.objects.length
[19:40:43.994 2019-04-08][debug]: -->mp.objects.size
[19:40:43.994 2019-04-08][debug]: -->mp.objects.atHandle
[19:40:43.994 2019-04-08][debug]: -->mp.objects.new
[19:40:43.994 2019-04-08][debug]:
[19:40:43.994 2019-04-08][debug]: mp.pickups:
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.forEach
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.toArray
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.at
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.atRemoteId
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.exists
[19:40:43.994 2019-04-08][debug]: -->mp.pickups._new
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.apply
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.length
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.size
[19:40:43.994 2019-04-08][debug]: -->mp.pickups.atHandle
[19:40:43.994 2019-04-08][debug]:
[19:40:43.994 2019-04-08][debug]: mp.labels:
[19:40:43.994 2019-04-08][debug]: -->mp.labels.forEach
[19:40:43.994 2019-04-08][debug]: -->mp.labels.toArray
[19:40:43.994 2019-04-08][debug]: -->mp.labels.at
[19:40:43.994 2019-04-08][debug]: -->mp.labels.atRemoteId
[19:40:43.994 2019-04-08][debug]: -->mp.labels.exists
[19:40:43.994 2019-04-08][debug]: -->mp.labels._new
[19:40:43.994 2019-04-08][debug]: -->mp.labels.apply
[19:40:43.994 2019-04-08][debug]: -->mp.labels.length
[19:40:43.994 2019-04-08][debug]: -->mp.labels.size
[19:40:43.994 2019-04-08][debug]: -->mp.labels.new
[19:40:43.994 2019-04-08][debug]:
[19:40:43.994 2019-04-08][debug]: mp.peds:
[19:40:43.994 2019-04-08][debug]: -->mp.peds.forEach
[19:40:43.994 2019-04-08][debug]: -->mp.peds.toArray
[19:40:43.994 2019-04-08][debug]: -->mp.peds.at
[19:40:43.994 2019-04-08][debug]: -->mp.peds.atRemoteId
[19:40:43.994 2019-04-08][debug]: -->mp.peds.exists
[19:40:43.994 2019-04-08][debug]: -->mp.peds._new
[19:40:43.994 2019-04-08][debug]: -->mp.peds.apply
[19:40:43.994 2019-04-08][debug]: -->mp.peds.length
[19:40:43.994 2019-04-08][debug]: -->mp.peds.size
[19:40:43.994 2019-04-08][debug]: -->mp.peds.forEachInStreamRange
[19:40:43.994 2019-04-08][debug]: -->mp.peds.atHandle
[19:40:43.994 2019-04-08][debug]: -->mp.peds.new
[19:40:43.994 2019-04-08][debug]:
[19:40:43.994 2019-04-08][debug]: mp.cameras:
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.forEach
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.toArray
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.at
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.atRemoteId
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.exists
[19:40:43.994 2019-04-08][debug]: -->mp.cameras._new
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.apply
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.length
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.size
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.atHandle
[19:40:43.994 2019-04-08][debug]: -->mp.cameras.new
[19:40:43.994 2019-04-08][debug]:
[19:40:43.994 2019-04-08][debug]: mp.browsers:
[19:40:43.994 2019-04-08][debug]: -->mp.browsers.forEach
[19:40:43.994 2019-04-08][debug]: -->mp.browsers.toArray
[19:40:43.994 2019-04-08][debug]: -->mp.browsers.at
[19:40:43.994 2019-04-08][debug]: -->mp.browsers.atRemoteId
[19:40:43.994 2019-04-08][debug]: -->mp.browsers.exists
[19:40:43.994 2019-04-08][debug]: -->mp.browsers._new
[19:40:43.995 2019-04-08][debug]: -->mp.browsers.apply
[19:40:43.995 2019-04-08][debug]: -->mp.browsers.length
[19:40:43.995 2019-04-08][debug]: -->mp.browsers.size
[19:40:43.995 2019-04-08][debug]: -->mp.browsers.new
[19:40:43.995 2019-04-08][debug]:
[19:40:43.995 2019-04-08][debug]: mp.events:
[19:40:43.995 2019-04-08][debug]: -->mp.events.binded
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.playerStartEnterVehicle
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.playerStartEnterVehicle.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.playerEnterVehicle
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.playerEnterVehicle.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.render
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.render.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.Send_ToChat
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.Send_ToChat.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.OutputChat
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.OutputChat.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.openAtmUi
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.openAtmUi.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.closeATM
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.closeATM.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.atmAction
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.atmAction.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.atmFetchBalance
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.atmFetchBalance.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.atmReceiveBalance
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.atmReceiveBalance.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.atmFetchInformations
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.atmFetchInformations.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.atmReceiveAccountInformations
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.atmReceiveAccountInformations.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.atmFetchHistory
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.atmFetchHistory.0
[19:40:43.995 2019-04-08][debug]: ---->mp.events.binded.atmReceiveHistory
[19:40:43.995 2019-04-08][debug]: ------>mp.events.binded.atmReceiveHistory.0
[19:40:43.995 2019-04-08][debug]: -->mp.events.fire
[19:40:43.995 2019-04-08][debug]: -->mp.events.addDataHandler
[19:40:43.995 2019-04-08][debug]: -->mp.events.add
[19:40:44.087 2019-04-08][debug]: -->mp.events.callRemote
[19:40:44.087 2019-04-08][debug]: -->mp.events.callLocal
[19:40:44.087 2019-04-08][debug]: -->mp.events.call
[19:40:44.087 2019-04-08][debug]: -->mp.events.getAllOf
[19:40:44.087 2019-04-08][debug]: -->mp.events.remove
[19:40:44.087 2019-04-08][debug]: -->mp.events.reset
[19:40:44.087 2019-04-08][debug]:
[19:40:44.087 2019-04-08][debug]: mp.Event:
[19:40:44.087 2019-04-08][debug]:
[19:40:44.087 2019-04-08][debug]: End Output MP Methods:
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