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GLIntercept Citra GTX 860m
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=============================================================================== | |
GLIntercept version 1.31 Log generated on: Sun Dec 07 21:42:02 2014 | |
=============================================================================== | |
wglGetCurrentContext()=0000000000000000 | |
wglGetCurrentDC()=0000000000000000 | |
wglGetCurrentContext()=0000000000000000 | |
wglChoosePixelFormat(0000000076010B40,0000006CC249EB20)=1 | |
wglSetPixelFormat(0000000076010B40,1,0000006CC249EB20)=true | |
wglCreateContext(0000000076010B40)=0000000000010000 | |
wglMakeCurrent(0000000076010B40,0000000000010000)=true | |
glGetString(GL_VENDOR)="NVIDIA Corporation" | |
glGetString(GL_RENDERER)="GeForce GTX 860M/PCIe/SSE..." | |
glGetString(GL_EXTENSIONS)="GL_AMD_multi_draw_indirec..." | |
glGetString(GL_VERSION)="4.4.0 NVIDIA 344.75" | |
glGetIntegerv(GL_CONTEXT_FLAGS,0000006CC249EB60) | |
glGetIntegerv(GL_CONTEXT_PROFILE_MASK,0000006CC249EB60) | |
wglGetProcAddress("wglGetPixelFormatAttribiv...")=0000000180033B80 | |
wglGetProcAddress("wglChoosePixelFormatARB")=0000000180033C13 | |
wglGetProcAddress("wglCreateContextAttribsAR...")=000000018007BEC0 | |
wglGetProcAddress("wglSwapIntervalEXT")=0000000180033CA6 | |
wglGetProcAddress("wglGetSwapIntervalEXT")=0000000180033D39 | |
wglMakeCurrent(0000000000000000,0000000000000000)=true | |
wglDeleteContext(0000000000010000)=true | |
glGetIntegerv(GL_DEPTH_BITS,0000006CC249EB98) | |
wglChoosePixelFormatARB(0000000076010B40,0000006CC249EA00,0000000000000000,1,0000006CC249E92C,0000006CC249E93C)=true | |
wglGetPixelFormatAttribivARB(0000000076010B40,10,0,14,0000006CC249E950,0000006CC249EA00)=true | |
wglSetPixelFormat(0000000076010B40,10,0000006CC2623CC0)=true | |
wglCreateContextAttribsARB(0000000076010B40,0000000000000000,0000006CC249EA80)=0000000000020000 | |
wglMakeCurrent(0000000076010B40,0000000000020000)=true | |
glGetString(GL_VERSION)="3.2.0 NVIDIA 344.75" | |
glGetIntegerv(GL_CONTEXT_FLAGS,0000006CC249EA70) | |
glGetIntegerv(GL_CONTEXT_PROFILE_MASK,0000006CC249EA70) | |
wglGetSwapIntervalEXT()=1 | |
wglMakeCurrent(0000000000000000,0000000000000000)=true | |
wglSetPixelFormat(FFFFFFFF9B012163,10,0000006CC2623CC0)=true | |
wglMakeCurrent(FFFFFFFF9B012163,0000000000020000)=true | |
glGetString(GL_RENDERER)="GeForce GTX 860M/PCIe/SSE..." | |
wglGetProcAddress("glGetIntegerv")=000000018000E030 | |
wglGetProcAddress("glGetStringi")=0000000180033DCC | |
glGetIntegerv(GL_NUM_EXTENSIONS,0000006CC24994C4) | |
glGetStringi(GL_EXTENSIONS,0)="GL_AMD_multi_draw_indirec..." | |
glGetStringi(GL_EXTENSIONS,1)="GL_AMD_seamless_cubemap_p..." | |
glGetStringi(GL_EXTENSIONS,2)="GL_ARB_arrays_of_arrays" | |
glGetStringi(GL_EXTENSIONS,3)="GL_ARB_base_instance" | |
glGetStringi(GL_EXTENSIONS,4)="GL_ARB_bindless_texture" | |
glGetStringi(GL_EXTENSIONS,5)="GL_ARB_blend_func_extende..." | |
glGetStringi(GL_EXTENSIONS,6)="GL_ARB_buffer_storage" | |
glGetStringi(GL_EXTENSIONS,7)="GL_ARB_clear_buffer_objec..." | |
glGetStringi(GL_EXTENSIONS,8)="GL_ARB_clear_texture" | |
glGetStringi(GL_EXTENSIONS,9)="GL_ARB_color_buffer_float" | |
glGetStringi(GL_EXTENSIONS,10)="GL_ARB_compressed_texture..." | |
glGetStringi(GL_EXTENSIONS,11)="GL_ARB_conservative_depth" | |
glGetStringi(GL_EXTENSIONS,12)="GL_ARB_compute_shader" | |
glGetStringi(GL_EXTENSIONS,13)="GL_ARB_compute_variable_g..." | |
glGetStringi(GL_EXTENSIONS,14)="GL_ARB_copy_buffer" | |
glGetStringi(GL_EXTENSIONS,15)="GL_ARB_copy_image" | |
glGetStringi(GL_EXTENSIONS,16)="GL_ARB_debug_output" | |
glGetStringi(GL_EXTENSIONS,17)="GL_ARB_depth_buffer_float" | |
glGetStringi(GL_EXTENSIONS,18)="GL_ARB_depth_clamp" | |
glGetStringi(GL_EXTENSIONS,19)="GL_ARB_depth_texture" | |
glGetStringi(GL_EXTENSIONS,20)="GL_ARB_draw_buffers" | |
glGetStringi(GL_EXTENSIONS,21)="GL_ARB_draw_buffers_blend" | |
glGetStringi(GL_EXTENSIONS,22)="GL_ARB_draw_indirect" | |
glGetStringi(GL_EXTENSIONS,23)="GL_ARB_draw_elements_base..." | |
glGetStringi(GL_EXTENSIONS,24)="GL_ARB_draw_instanced" | |
glGetStringi(GL_EXTENSIONS,25)="GL_ARB_enhanced_layouts" | |
glGetStringi(GL_EXTENSIONS,26)="GL_ARB_ES2_compatibility" | |
glGetStringi(GL_EXTENSIONS,27)="GL_ARB_ES3_compatibility" | |
glGetStringi(GL_EXTENSIONS,28)="GL_ARB_ES3_1_compatibilit..." | |
glGetStringi(GL_EXTENSIONS,29)="GL_ARB_explicit_attrib_lo..." | |
glGetStringi(GL_EXTENSIONS,30)="GL_ARB_explicit_uniform_l..." | |
glGetStringi(GL_EXTENSIONS,31)="GL_ARB_fragment_coord_con..." | |
glGetStringi(GL_EXTENSIONS,32)="GL_ARB_fragment_layer_vie..." | |
glGetStringi(GL_EXTENSIONS,33)="GL_ARB_fragment_program" | |
glGetStringi(GL_EXTENSIONS,34)="GL_ARB_fragment_program_s..." | |
glGetStringi(GL_EXTENSIONS,35)="GL_ARB_fragment_shader" | |
glGetStringi(GL_EXTENSIONS,36)="GL_ARB_framebuffer_no_att..." | |
glGetStringi(GL_EXTENSIONS,37)="GL_ARB_framebuffer_object" | |
glGetStringi(GL_EXTENSIONS,38)="GL_ARB_framebuffer_sRGB" | |
glGetStringi(GL_EXTENSIONS,39)="GL_ARB_geometry_shader4" | |
glGetStringi(GL_EXTENSIONS,40)="GL_ARB_get_program_binary" | |
glGetStringi(GL_EXTENSIONS,41)="GL_ARB_gpu_shader5" | |
glGetStringi(GL_EXTENSIONS,42)="GL_ARB_gpu_shader_fp64" | |
glGetStringi(GL_EXTENSIONS,43)="GL_ARB_half_float_pixel" | |
glGetStringi(GL_EXTENSIONS,44)="GL_ARB_half_float_vertex" | |
glGetStringi(GL_EXTENSIONS,45)="GL_ARB_imaging" | |
glGetStringi(GL_EXTENSIONS,46)="GL_ARB_indirect_parameter..." | |
glGetStringi(GL_EXTENSIONS,47)="GL_ARB_instanced_arrays" | |
glGetStringi(GL_EXTENSIONS,48)="GL_ARB_internalformat_que..." | |
glGetStringi(GL_EXTENSIONS,49)="GL_ARB_internalformat_que..." | |
glGetStringi(GL_EXTENSIONS,50)="GL_ARB_invalidate_subdata" | |
glGetStringi(GL_EXTENSIONS,51)="GL_ARB_map_buffer_alignme..." | |
glGetStringi(GL_EXTENSIONS,52)="GL_ARB_map_buffer_range" | |
glGetStringi(GL_EXTENSIONS,53)="GL_ARB_multi_bind" | |
glGetStringi(GL_EXTENSIONS,54)="GL_ARB_multi_draw_indirec..." | |
glGetStringi(GL_EXTENSIONS,55)="GL_ARB_multisample" | |
glGetStringi(GL_EXTENSIONS,56)="GL_ARB_multitexture" | |
glGetStringi(GL_EXTENSIONS,57)="GL_ARB_occlusion_query" | |
glGetStringi(GL_EXTENSIONS,58)="GL_ARB_occlusion_query2" | |
glGetStringi(GL_EXTENSIONS,59)="GL_ARB_pixel_buffer_objec..." | |
glGetStringi(GL_EXTENSIONS,60)="GL_ARB_point_parameters" | |
glGetStringi(GL_EXTENSIONS,61)="GL_ARB_point_sprite" | |
glGetStringi(GL_EXTENSIONS,62)="GL_ARB_program_interface_..." | |
glGetStringi(GL_EXTENSIONS,63)="GL_ARB_provoking_vertex" | |
glGetStringi(GL_EXTENSIONS,64)="GL_ARB_robust_buffer_acce..." | |
glGetStringi(GL_EXTENSIONS,65)="GL_ARB_robustness" | |
glGetStringi(GL_EXTENSIONS,66)="GL_ARB_sample_shading" | |
glGetStringi(GL_EXTENSIONS,67)="GL_ARB_sampler_objects" | |
glGetStringi(GL_EXTENSIONS,68)="GL_ARB_seamless_cube_map" | |
glGetStringi(GL_EXTENSIONS,69)="GL_ARB_seamless_cubemap_p..." | |
glGetStringi(GL_EXTENSIONS,70)="GL_ARB_separate_shader_ob..." | |
glGetStringi(GL_EXTENSIONS,71)="GL_ARB_shader_atomic_coun..." | |
glGetStringi(GL_EXTENSIONS,72)="GL_ARB_shader_bit_encodin..." | |
glGetStringi(GL_EXTENSIONS,73)="GL_ARB_shader_draw_parame..." | |
glGetStringi(GL_EXTENSIONS,74)="GL_ARB_shader_group_vote" | |
glGetStringi(GL_EXTENSIONS,75)="GL_ARB_shader_image_load_..." | |
glGetStringi(GL_EXTENSIONS,76)="GL_ARB_shader_image_size" | |
glGetStringi(GL_EXTENSIONS,77)="GL_ARB_shader_objects" | |
glGetStringi(GL_EXTENSIONS,78)="GL_ARB_shader_precision" | |
glGetStringi(GL_EXTENSIONS,79)="GL_ARB_query_buffer_objec..." | |
glGetStringi(GL_EXTENSIONS,80)="GL_ARB_shader_storage_buf..." | |
glGetStringi(GL_EXTENSIONS,81)="GL_ARB_shader_subroutine" | |
glGetStringi(GL_EXTENSIONS,82)="GL_ARB_shader_texture_lod" | |
glGetStringi(GL_EXTENSIONS,83)="GL_ARB_shading_language_1..." | |
glGetStringi(GL_EXTENSIONS,84)="GL_ARB_shading_language_4..." | |
glGetStringi(GL_EXTENSIONS,85)="GL_ARB_shading_language_i..." | |
glGetStringi(GL_EXTENSIONS,86)="GL_ARB_shading_language_p..." | |
glGetStringi(GL_EXTENSIONS,87)="GL_ARB_shadow" | |
glGetStringi(GL_EXTENSIONS,88)="GL_ARB_sparse_texture" | |
glGetStringi(GL_EXTENSIONS,89)="GL_ARB_stencil_texturing" | |
glGetStringi(GL_EXTENSIONS,90)="GL_ARB_sync" | |
glGetStringi(GL_EXTENSIONS,91)="GL_ARB_tessellation_shade..." | |
glGetStringi(GL_EXTENSIONS,92)="GL_ARB_texture_border_cla..." | |
glGetStringi(GL_EXTENSIONS,93)="GL_ARB_texture_buffer_obj..." | |
glGetStringi(GL_EXTENSIONS,94)="GL_ARB_texture_buffer_obj..." | |
glGetStringi(GL_EXTENSIONS,95)="GL_ARB_texture_buffer_ran..." | |
glGetStringi(GL_EXTENSIONS,96)="GL_ARB_texture_compressio..." | |
glGetStringi(GL_EXTENSIONS,97)="GL_ARB_texture_compressio..." | |
glGetStringi(GL_EXTENSIONS,98)="GL_ARB_texture_compressio..." | |
glGetStringi(GL_EXTENSIONS,99)="GL_ARB_texture_cube_map" | |
glGetStringi(GL_EXTENSIONS,100)="GL_ARB_texture_cube_map_a..." | |
glGetStringi(GL_EXTENSIONS,101)="GL_ARB_texture_env_add" | |
glGetStringi(GL_EXTENSIONS,102)="GL_ARB_texture_env_combin..." | |
glGetStringi(GL_EXTENSIONS,103)="GL_ARB_texture_env_crossb..." | |
glGetStringi(GL_EXTENSIONS,104)="GL_ARB_texture_env_dot3" | |
glGetStringi(GL_EXTENSIONS,105)="GL_ARB_texture_float" | |
glGetStringi(GL_EXTENSIONS,106)="GL_ARB_texture_gather" | |
glGetStringi(GL_EXTENSIONS,107)="GL_ARB_texture_mirror_cla..." | |
glGetStringi(GL_EXTENSIONS,108)="GL_ARB_texture_mirrored_r..." | |
glGetStringi(GL_EXTENSIONS,109)="GL_ARB_texture_multisampl..." | |
glGetStringi(GL_EXTENSIONS,110)="GL_ARB_texture_non_power_..." | |
glGetStringi(GL_EXTENSIONS,111)="GL_ARB_texture_query_leve..." | |
glGetStringi(GL_EXTENSIONS,112)="GL_ARB_texture_query_lod" | |
glGetStringi(GL_EXTENSIONS,113)="GL_ARB_texture_rectangle" | |
glGetStringi(GL_EXTENSIONS,114)="GL_ARB_texture_rg" | |
glGetStringi(GL_EXTENSIONS,115)="GL_ARB_texture_rgb10_a2ui" | |
glGetStringi(GL_EXTENSIONS,116)="GL_ARB_texture_stencil8" | |
glGetStringi(GL_EXTENSIONS,117)="GL_ARB_texture_storage" | |
glGetStringi(GL_EXTENSIONS,118)="GL_ARB_texture_storage_mu..." | |
glGetStringi(GL_EXTENSIONS,119)="GL_ARB_texture_swizzle" | |
glGetStringi(GL_EXTENSIONS,120)="GL_ARB_texture_view" | |
glGetStringi(GL_EXTENSIONS,121)="GL_ARB_timer_query" | |
glGetStringi(GL_EXTENSIONS,122)="GL_ARB_transform_feedback..." | |
glGetStringi(GL_EXTENSIONS,123)="GL_ARB_transform_feedback..." | |
glGetStringi(GL_EXTENSIONS,124)="GL_ARB_transform_feedback..." | |
glGetStringi(GL_EXTENSIONS,125)="GL_ARB_transpose_matrix" | |
glGetStringi(GL_EXTENSIONS,126)="GL_ARB_uniform_buffer_obj..." | |
glGetStringi(GL_EXTENSIONS,127)="GL_ARB_vertex_array_bgra" | |
glGetStringi(GL_EXTENSIONS,128)="GL_ARB_vertex_array_objec..." | |
glGetStringi(GL_EXTENSIONS,129)="GL_ARB_vertex_attrib_64bi..." | |
glGetStringi(GL_EXTENSIONS,130)="GL_ARB_vertex_attrib_bind..." | |
glGetStringi(GL_EXTENSIONS,131)="GL_ARB_vertex_buffer_obje..." | |
glGetStringi(GL_EXTENSIONS,132)="GL_ARB_vertex_program" | |
glGetStringi(GL_EXTENSIONS,133)="GL_ARB_vertex_shader" | |
glGetStringi(GL_EXTENSIONS,134)="GL_ARB_vertex_type_10f_11..." | |
glGetStringi(GL_EXTENSIONS,135)="GL_ARB_vertex_type_2_10_1..." | |
glGetStringi(GL_EXTENSIONS,136)="GL_ARB_viewport_array" | |
glGetStringi(GL_EXTENSIONS,137)="GL_ARB_window_pos" | |
glGetStringi(GL_EXTENSIONS,138)="GL_ATI_draw_buffers" | |
glGetStringi(GL_EXTENSIONS,139)="GL_ATI_texture_float" | |
glGetStringi(GL_EXTENSIONS,140)="GL_ATI_texture_mirror_onc..." | |
glGetStringi(GL_EXTENSIONS,141)="GL_S3_s3tc" | |
glGetStringi(GL_EXTENSIONS,142)="GL_EXT_texture_env_add" | |
glGetStringi(GL_EXTENSIONS,143)="GL_EXT_abgr" | |
glGetStringi(GL_EXTENSIONS,144)="GL_EXT_bgra" | |
glGetStringi(GL_EXTENSIONS,145)="GL_EXT_bindable_uniform" | |
glGetStringi(GL_EXTENSIONS,146)="GL_EXT_blend_color" | |
glGetStringi(GL_EXTENSIONS,147)="GL_EXT_blend_equation_sep..." | |
glGetStringi(GL_EXTENSIONS,148)="GL_EXT_blend_func_separat..." | |
glGetStringi(GL_EXTENSIONS,149)="GL_EXT_blend_minmax" | |
glGetStringi(GL_EXTENSIONS,150)="GL_EXT_blend_subtract" | |
glGetStringi(GL_EXTENSIONS,151)="GL_EXT_compiled_vertex_ar..." | |
glGetStringi(GL_EXTENSIONS,152)="GL_EXT_Cg_shader" | |
glGetStringi(GL_EXTENSIONS,153)="GL_EXT_depth_bounds_test" | |
glGetStringi(GL_EXTENSIONS,154)="GL_EXT_direct_state_acces..." | |
glGetStringi(GL_EXTENSIONS,155)="GL_EXT_draw_buffers2" | |
glGetStringi(GL_EXTENSIONS,156)="GL_EXT_draw_instanced" | |
glGetStringi(GL_EXTENSIONS,157)="GL_EXT_draw_range_element..." | |
glGetStringi(GL_EXTENSIONS,158)="GL_EXT_fog_coord" | |
glGetStringi(GL_EXTENSIONS,159)="GL_EXT_framebuffer_blit" | |
glGetStringi(GL_EXTENSIONS,160)="GL_EXT_framebuffer_multis..." | |
glGetStringi(GL_EXTENSIONS,161)="GL_EXTX_framebuffer_mixed..." | |
glGetStringi(GL_EXTENSIONS,162)="GL_EXT_framebuffer_multis..." | |
glGetStringi(GL_EXTENSIONS,163)="GL_EXT_framebuffer_object" | |
glGetStringi(GL_EXTENSIONS,164)="GL_EXT_framebuffer_sRGB" | |
glGetStringi(GL_EXTENSIONS,165)="GL_EXT_geometry_shader4" | |
glGetStringi(GL_EXTENSIONS,166)="GL_EXT_gpu_program_parame..." | |
glGetStringi(GL_EXTENSIONS,167)="GL_EXT_gpu_shader4" | |
glGetStringi(GL_EXTENSIONS,168)="GL_EXT_multi_draw_arrays" | |
glGetStringi(GL_EXTENSIONS,169)="GL_EXT_packed_depth_stenc..." | |
glGetStringi(GL_EXTENSIONS,170)="GL_EXT_packed_float" | |
glGetStringi(GL_EXTENSIONS,171)="GL_EXT_packed_pixels" | |
glGetStringi(GL_EXTENSIONS,172)="GL_EXT_pixel_buffer_objec..." | |
glGetStringi(GL_EXTENSIONS,173)="GL_EXT_point_parameters" | |
glGetStringi(GL_EXTENSIONS,174)="GL_EXT_provoking_vertex" | |
glGetStringi(GL_EXTENSIONS,175)="GL_EXT_rescale_normal" | |
glGetStringi(GL_EXTENSIONS,176)="GL_EXT_secondary_color" | |
glGetStringi(GL_EXTENSIONS,177)="GL_EXT_separate_shader_ob..." | |
glGetStringi(GL_EXTENSIONS,178)="GL_EXT_separate_specular_..." | |
glGetStringi(GL_EXTENSIONS,179)="GL_EXT_shader_image_load_..." | |
glGetStringi(GL_EXTENSIONS,180)="GL_EXT_shader_image_load_..." | |
glGetStringi(GL_EXTENSIONS,181)="GL_EXT_shader_integer_mix" | |
glGetStringi(GL_EXTENSIONS,182)="GL_EXT_shadow_funcs" | |
glGetStringi(GL_EXTENSIONS,183)="GL_EXT_stencil_two_side" | |
glGetStringi(GL_EXTENSIONS,184)="GL_EXT_stencil_wrap" | |
glGetStringi(GL_EXTENSIONS,185)="GL_EXT_texture3D" | |
glGetStringi(GL_EXTENSIONS,186)="GL_EXT_texture_array" | |
glGetStringi(GL_EXTENSIONS,187)="GL_EXT_texture_buffer_obj..." | |
glGetStringi(GL_EXTENSIONS,188)="GL_EXT_texture_compressio..." | |
glGetStringi(GL_EXTENSIONS,189)="GL_EXT_texture_compressio..." | |
glGetStringi(GL_EXTENSIONS,190)="GL_EXT_texture_compressio..." | |
glGetStringi(GL_EXTENSIONS,191)="GL_EXT_texture_compressio..." | |
glGetStringi(GL_EXTENSIONS,192)="GL_EXT_texture_cube_map" | |
glGetStringi(GL_EXTENSIONS,193)="GL_EXT_texture_edge_clamp" | |
glGetStringi(GL_EXTENSIONS,194)="GL_EXT_texture_env_combin..." | |
glGetStringi(GL_EXTENSIONS,195)="GL_EXT_texture_env_dot3" | |
glGetStringi(GL_EXTENSIONS,196)="GL_EXT_texture_filter_ani..." | |
glGetStringi(GL_EXTENSIONS,197)="GL_EXT_texture_integer" | |
glGetStringi(GL_EXTENSIONS,198)="GL_EXT_texture_lod" | |
glGetStringi(GL_EXTENSIONS,199)="GL_EXT_texture_lod_bias" | |
glGetStringi(GL_EXTENSIONS,200)="GL_EXT_texture_mirror_cla..." | |
glGetStringi(GL_EXTENSIONS,201)="GL_EXT_texture_object" | |
glGetStringi(GL_EXTENSIONS,202)="GL_EXT_texture_shared_exp..." | |
glGetStringi(GL_EXTENSIONS,203)="GL_EXT_texture_sRGB" | |
glGetStringi(GL_EXTENSIONS,204)="GL_EXT_texture_sRGB_decod..." | |
glGetStringi(GL_EXTENSIONS,205)="GL_EXT_texture_storage" | |
glGetStringi(GL_EXTENSIONS,206)="GL_EXT_texture_swizzle" | |
glGetStringi(GL_EXTENSIONS,207)="GL_EXT_timer_query" | |
glGetStringi(GL_EXTENSIONS,208)="GL_EXT_transform_feedback..." | |
glGetStringi(GL_EXTENSIONS,209)="GL_EXT_vertex_array" | |
glGetStringi(GL_EXTENSIONS,210)="GL_EXT_vertex_array_bgra" | |
glGetStringi(GL_EXTENSIONS,211)="GL_EXT_vertex_attrib_64bi..." | |
glGetStringi(GL_EXTENSIONS,212)="GL_EXT_import_sync_object" | |
glGetStringi(GL_EXTENSIONS,213)="GL_IBM_rasterpos_clip" | |
glGetStringi(GL_EXTENSIONS,214)="GL_IBM_texture_mirrored_r..." | |
glGetStringi(GL_EXTENSIONS,215)="GL_KHR_debug" | |
glGetStringi(GL_EXTENSIONS,216)="GL_KTX_buffer_region" | |
glGetStringi(GL_EXTENSIONS,217)="GL_NV_bindless_multi_draw..." | |
glGetStringi(GL_EXTENSIONS,218)="GL_NV_bindless_multi_draw..." | |
glGetStringi(GL_EXTENSIONS,219)="GL_NV_bindless_texture" | |
glGetStringi(GL_EXTENSIONS,220)="GL_NV_blend_equation_adva..." | |
glGetStringi(GL_EXTENSIONS,221)="GL_NV_blend_equation_adva..." | |
glGetStringi(GL_EXTENSIONS,222)="GL_NV_blend_square" | |
glGetStringi(GL_EXTENSIONS,223)="GL_NV_compute_program5" | |
glGetStringi(GL_EXTENSIONS,224)="GL_NV_conditional_render" | |
glGetStringi(GL_EXTENSIONS,225)="GL_NV_copy_depth_to_color" | |
glGetStringi(GL_EXTENSIONS,226)="GL_NV_copy_image" | |
glGetStringi(GL_EXTENSIONS,227)="GL_NV_depth_buffer_float" | |
glGetStringi(GL_EXTENSIONS,228)="GL_NV_depth_clamp" | |
glGetStringi(GL_EXTENSIONS,229)="GL_NV_draw_texture" | |
glGetStringi(GL_EXTENSIONS,230)="GL_NV_ES1_1_compatibility" | |
glGetStringi(GL_EXTENSIONS,231)="GL_NV_ES3_1_compatibility" | |
glGetStringi(GL_EXTENSIONS,232)="GL_NV_explicit_multisampl..." | |
glGetStringi(GL_EXTENSIONS,233)="GL_NV_fence" | |
glGetStringi(GL_EXTENSIONS,234)="GL_NV_float_buffer" | |
glGetStringi(GL_EXTENSIONS,235)="GL_NV_fog_distance" | |
glGetStringi(GL_EXTENSIONS,236)="GL_NV_fragment_program" | |
glGetStringi(GL_EXTENSIONS,237)="GL_NV_fragment_program_op..." | |
glGetStringi(GL_EXTENSIONS,238)="GL_NV_fragment_program2" | |
glGetStringi(GL_EXTENSIONS,239)="GL_NV_framebuffer_multisa..." | |
glGetStringi(GL_EXTENSIONS,240)="GL_NV_geometry_shader4" | |
glGetStringi(GL_EXTENSIONS,241)="GL_NV_gpu_program4" | |
glGetStringi(GL_EXTENSIONS,242)="GL_NV_gpu_program4_1" | |
glGetStringi(GL_EXTENSIONS,243)="GL_NV_gpu_program5" | |
glGetStringi(GL_EXTENSIONS,244)="GL_NV_gpu_program5_mem_ex..." | |
glGetStringi(GL_EXTENSIONS,245)="GL_NV_gpu_program_fp64" | |
glGetStringi(GL_EXTENSIONS,246)="GL_NV_gpu_shader5" | |
glGetStringi(GL_EXTENSIONS,247)="GL_NV_half_float" | |
glGetStringi(GL_EXTENSIONS,248)="GL_NV_light_max_exponent" | |
glGetStringi(GL_EXTENSIONS,249)="GL_NV_multisample_coverag..." | |
glGetStringi(GL_EXTENSIONS,250)="GL_NV_multisample_filter_..." | |
glGetStringi(GL_EXTENSIONS,251)="GL_NV_occlusion_query" | |
glGetStringi(GL_EXTENSIONS,252)="GL_NV_packed_depth_stenci..." | |
glGetStringi(GL_EXTENSIONS,253)="GL_NV_parameter_buffer_ob..." | |
glGetStringi(GL_EXTENSIONS,254)="GL_NV_parameter_buffer_ob..." | |
glGetStringi(GL_EXTENSIONS,255)="GL_NV_path_rendering" | |
glGetStringi(GL_EXTENSIONS,256)="GL_NV_pixel_data_range" | |
glGetStringi(GL_EXTENSIONS,257)="GL_NV_point_sprite" | |
glGetStringi(GL_EXTENSIONS,258)="GL_NV_primitive_restart" | |
glGetStringi(GL_EXTENSIONS,259)="GL_NV_register_combiners" | |
glGetStringi(GL_EXTENSIONS,260)="GL_NV_register_combiners2" | |
glGetStringi(GL_EXTENSIONS,261)="GL_NV_shader_atomic_count..." | |
glGetStringi(GL_EXTENSIONS,262)="GL_NV_shader_atomic_float" | |
glGetStringi(GL_EXTENSIONS,263)="GL_NV_shader_atomic_int64" | |
glGetStringi(GL_EXTENSIONS,264)="GL_NV_shader_buffer_load" | |
glGetStringi(GL_EXTENSIONS,265)="GL_NV_shader_storage_buff..." | |
glGetStringi(GL_EXTENSIONS,266)="GL_NV_texgen_reflection" | |
glGetStringi(GL_EXTENSIONS,267)="GL_NV_texture_barrier" | |
glGetStringi(GL_EXTENSIONS,268)="GL_NV_texture_compression..." | |
glGetStringi(GL_EXTENSIONS,269)="GL_NV_texture_env_combine..." | |
glGetStringi(GL_EXTENSIONS,270)="GL_NV_texture_multisample" | |
glGetStringi(GL_EXTENSIONS,271)="GL_NV_texture_rectangle" | |
glGetStringi(GL_EXTENSIONS,272)="GL_NV_texture_shader" | |
glGetStringi(GL_EXTENSIONS,273)="GL_NV_texture_shader2" | |
glGetStringi(GL_EXTENSIONS,274)="GL_NV_texture_shader3" | |
glGetStringi(GL_EXTENSIONS,275)="GL_NV_transform_feedback" | |
glGetStringi(GL_EXTENSIONS,276)="GL_NV_transform_feedback2" | |
glGetStringi(GL_EXTENSIONS,277)="GL_NV_vertex_array_range" | |
glGetStringi(GL_EXTENSIONS,278)="GL_NV_vertex_array_range2" | |
glGetStringi(GL_EXTENSIONS,279)="GL_NV_vertex_attrib_integ..." | |
glGetStringi(GL_EXTENSIONS,280)="GL_NV_vertex_buffer_unifi..." | |
glGetStringi(GL_EXTENSIONS,281)="GL_NV_vertex_program" | |
glGetStringi(GL_EXTENSIONS,282)="GL_NV_vertex_program1_1" | |
glGetStringi(GL_EXTENSIONS,283)="GL_NV_vertex_program2" | |
glGetStringi(GL_EXTENSIONS,284)="GL_NV_vertex_program2_opt..." | |
glGetStringi(GL_EXTENSIONS,285)="GL_NV_vertex_program3" | |
glGetStringi(GL_EXTENSIONS,286)="GL_NVX_conditional_render" | |
glGetStringi(GL_EXTENSIONS,287)="GL_NVX_gpu_memory_info" | |
glGetStringi(GL_EXTENSIONS,288)="GL_NVX_nvenc_interop" | |
glGetStringi(GL_EXTENSIONS,289)="GL_NV_shader_thread_group" | |
glGetStringi(GL_EXTENSIONS,290)="GL_NV_shader_thread_shuff..." | |
glGetStringi(GL_EXTENSIONS,291)="GL_KHR_blend_equation_adv..." | |
glGetStringi(GL_EXTENSIONS,292)="GL_KHR_blend_equation_adv..." | |
glGetStringi(GL_EXTENSIONS,293)="GL_SGIS_generate_mipmap" | |
glGetStringi(GL_EXTENSIONS,294)="GL_SGIS_texture_lod" | |
glGetStringi(GL_EXTENSIONS,295)="GL_SGIX_depth_texture" | |
glGetStringi(GL_EXTENSIONS,296)="GL_SGIX_shadow" | |
glGetStringi(GL_EXTENSIONS,297)="GL_SUN_slice_accum" | |
glGetStringi(GL_EXTENSIONS,298)="GL_WIN_swap_hint" | |
glGetStringi(GL_EXTENSIONS,299)="WGL_EXT_swap_control" | |
wglGetProcAddress("glBlendFunc")=000000018000CEC0 | |
wglGetProcAddress("glClear")=000000018000CBB0 | |
wglGetProcAddress("glClearColor")=000000018000CA90 | |
wglGetProcAddress("glClearDepth")=000000018000E420 | |
wglGetProcAddress("glClearStencil")=00000001800189F0 | |
wglGetProcAddress("glColorMask")=000000018000CCF0 | |
wglGetProcAddress("glCullFace")=000000018000D020 | |
wglGetProcAddress("glDepthFunc")=000000018000E4C0 | |
wglGetProcAddress("glDepthMask")=000000018000E560 | |
wglGetProcAddress("glDepthRange")=000000018000E600 | |
wglGetProcAddress("glDisable")=000000018000DBA0 | |
wglGetProcAddress("glDrawBuffer")=000000018000D9C0 | |
wglGetProcAddress("glEnable")=000000018000DB00 | |
wglGetProcAddress("glFinish")=000000018000C470 | |
wglGetProcAddress("glFlush")=000000018000C4F0 | |
wglGetProcAddress("glFrontFace")=000000018000D0C0 | |
wglGetProcAddress("glGetBooleanv")=000000018000DE20 | |
wglGetProcAddress("glGetDoublev")=000000018000DED0 | |
wglGetProcAddress("glGetError")=000000018000C2C0 | |
wglGetProcAddress("glGetFloatv")=000000018000DF80 | |
wglGetProcAddress("glGetIntegerv")=000000018000E030 | |
wglGetProcAddress("glGetString")=000000018000E2C0 | |
wglGetProcAddress("glGetTexImage")=000000018001A270 | |
wglGetProcAddress("glGetTexLevelParameterfv")=0000000180019D60 | |
wglGetProcAddress("glGetTexLevelParameteriv")=0000000180019E60 | |
wglGetProcAddress("glGetTexParameterfv")=0000000180019BA0 | |
wglGetProcAddress("glGetTexParameteriv")=0000000180019C80 | |
wglGetProcAddress("glHint")=000000018000E360 | |
wglGetProcAddress("glIsEnabled")=000000018000DC40 | |
wglGetProcAddress("glLineWidth")=000000018000D210 | |
wglGetProcAddress("glLogicOp")=000000018000CF80 | |
wglGetProcAddress("glPixelStoref")=0000000180017A90 | |
wglGetProcAddress("glPixelStorei")=0000000180017B60 | |
wglGetProcAddress("glPointSize")=000000018000D160 | |
wglGetProcAddress("glPolygonMode")=000000018000D380 | |
wglGetProcAddress("glReadBuffer")=000000018000DA60 | |
wglGetProcAddress("glReadPixels")=00000001800183E0 | |
wglGetProcAddress("glScissor")=000000018000D760 | |
wglGetProcAddress("glStencilFunc")=0000000180018770 | |
wglGetProcAddress("glStencilMask")=0000000180018860 | |
wglGetProcAddress("glStencilOp")=0000000180018900 | |
wglGetProcAddress("glTexImage1D")=0000000180019F60 | |
wglGetProcAddress("glTexImage2D")=000000018001A0D0 | |
wglGetProcAddress("glTexParameterf")=0000000180019800 | |
wglGetProcAddress("glTexParameterfv")=00000001800199E0 | |
wglGetProcAddress("glTexParameteri")=00000001800198F0 | |
wglGetProcAddress("glTexParameteriv")=0000000180019AC0 | |
wglGetProcAddress("glViewport")=000000018000EC10 | |
wglGetProcAddress("glBindTexture")=000000018001A4E0 | |
wglGetProcAddress("glCopyTexImage1D")=000000018001AAE0 | |
wglGetProcAddress("glCopyTexImage2D")=000000018001AC40 | |
wglGetProcAddress("glCopyTexSubImage1D")=000000018001ADC0 | |
wglGetProcAddress("glCopyTexSubImage2D")=000000018001AF00 | |
wglGetProcAddress("glDeleteTextures")=000000018001A430 | |
wglGetProcAddress("glDrawArrays")=00000001800167E0 | |
wglGetProcAddress("glDrawElements")=00000001800168D0 | |
wglGetProcAddress("glGenTextures")=000000018001A380 | |
wglGetProcAddress("glIsTexture")=000000018001A740 | |
wglGetProcAddress("glPolygonOffset")=000000018000D440 | |
wglGetProcAddress("glTexSubImage1D")=000000018001A7E0 | |
wglGetProcAddress("glTexSubImage2D")=000000018001A940 | |
wglGetProcAddress("glBlendColor")=0000000180033E5F | |
wglGetProcAddress("glBlendEquation")=0000000180033EF2 | |
wglGetProcAddress("glCopyTexSubImage3D")=0000000180033F85 | |
wglGetProcAddress("glDrawRangeElements")=0000000180034018 | |
wglGetProcAddress("glTexImage3D")=00000001800340AB | |
wglGetProcAddress("glTexSubImage3D")=000000018003413E | |
wglGetProcAddress("glActiveTexture")=00000001800341D1 | |
wglGetProcAddress("glCompressedTexImage1D")=0000000180034264 | |
wglGetProcAddress("glCompressedTexImage2D")=00000001800342F7 | |
wglGetProcAddress("glCompressedTexImage3D")=000000018003438A | |
wglGetProcAddress("glCompressedTexSubImage1D")=000000018003441D | |
wglGetProcAddress("glCompressedTexSubImage2D")=00000001800344B0 | |
wglGetProcAddress("glCompressedTexSubImage3D")=0000000180034543 | |
wglGetProcAddress("glGetCompressedTexImage")=00000001800345D6 | |
wglGetProcAddress("glSampleCoverage")=0000000180034669 | |
wglGetProcAddress("glBlendFuncSeparate")=00000001800346FC | |
wglGetProcAddress("glMultiDrawArrays")=000000018003478F | |
wglGetProcAddress("glMultiDrawElements")=0000000180034822 | |
wglGetProcAddress("glPointParameterf")=00000001800348B5 | |
wglGetProcAddress("glPointParameterfv")=0000000180034948 | |
wglGetProcAddress("glPointParameteri")=00000001800349DB | |
wglGetProcAddress("glPointParameteriv")=0000000180034A6E | |
wglGetProcAddress("glBeginQuery")=0000000180034B01 | |
wglGetProcAddress("glBindBuffer")=0000000180034B94 | |
wglGetProcAddress("glBufferData")=0000000180034C27 | |
wglGetProcAddress("glBufferSubData")=0000000180034CBA | |
wglGetProcAddress("glDeleteBuffers")=0000000180034D4D | |
wglGetProcAddress("glDeleteQueries")=0000000180034DE0 | |
wglGetProcAddress("glEndQuery")=0000000180034E73 | |
wglGetProcAddress("glGenBuffers")=0000000180034F06 | |
wglGetProcAddress("glGenQueries")=0000000180034F99 | |
wglGetProcAddress("glGetBufferParameteriv")=000000018003502C | |
wglGetProcAddress("glGetBufferPointerv")=00000001800350BF | |
wglGetProcAddress("glGetBufferSubData")=0000000180035152 | |
wglGetProcAddress("glGetQueryObjectiv")=00000001800351E5 | |
wglGetProcAddress("glGetQueryObjectuiv")=0000000180035278 | |
wglGetProcAddress("glGetQueryiv")=000000018003530B | |
wglGetProcAddress("glIsBuffer")=000000018003539E | |
wglGetProcAddress("glIsQuery")=0000000180035431 | |
wglGetProcAddress("glMapBuffer")=00000001800354C4 | |
wglGetProcAddress("glUnmapBuffer")=0000000180035557 | |
wglGetProcAddress("glAttachShader")=00000001800355EA | |
wglGetProcAddress("glBindAttribLocation")=000000018003567D | |
wglGetProcAddress("glBlendEquationSeparate")=0000000180035710 | |
wglGetProcAddress("glCompileShader")=00000001800357A3 | |
wglGetProcAddress("glCreateProgram")=0000000180035836 | |
wglGetProcAddress("glCreateShader")=00000001800358C9 | |
wglGetProcAddress("glDeleteProgram")=000000018003595C | |
wglGetProcAddress("glDeleteShader")=00000001800359EF | |
wglGetProcAddress("glDetachShader")=0000000180035A82 | |
wglGetProcAddress("glDisableVertexAttribArra...")=0000000180035B15 | |
wglGetProcAddress("glDrawBuffers")=0000000180035BA8 | |
wglGetProcAddress("glEnableVertexAttribArray")=0000000180035C3B | |
wglGetProcAddress("glGetActiveAttrib")=0000000180035CCE | |
wglGetProcAddress("glGetActiveUniform")=0000000180035D61 | |
wglGetProcAddress("glGetAttachedShaders")=0000000180035DF4 | |
wglGetProcAddress("glGetAttribLocation")=0000000180035E87 | |
wglGetProcAddress("glGetProgramInfoLog")=0000000180035F1A | |
wglGetProcAddress("glGetProgramiv")=0000000180035FAD | |
wglGetProcAddress("glGetShaderInfoLog")=0000000180036040 | |
wglGetProcAddress("glGetShaderSource")=00000001800360D3 | |
wglGetProcAddress("glGetShaderiv")=0000000180036166 | |
wglGetProcAddress("glGetUniformLocation")=00000001800361F9 | |
wglGetProcAddress("glGetUniformfv")=000000018003628C | |
wglGetProcAddress("glGetUniformiv")=000000018003631F | |
wglGetProcAddress("glGetVertexAttribPointerv")=00000001800363B2 | |
wglGetProcAddress("glGetVertexAttribdv")=0000000180036445 | |
wglGetProcAddress("glGetVertexAttribfv")=00000001800364D8 | |
wglGetProcAddress("glGetVertexAttribiv")=000000018003656B | |
wglGetProcAddress("glIsProgram")=00000001800365FE | |
wglGetProcAddress("glIsShader")=0000000180036691 | |
wglGetProcAddress("glLinkProgram")=0000000180036724 | |
wglGetProcAddress("glShaderSource")=00000001800367B7 | |
wglGetProcAddress("glStencilFuncSeparate")=000000018003684A | |
wglGetProcAddress("glStencilMaskSeparate")=00000001800368DD | |
wglGetProcAddress("glStencilOpSeparate")=0000000180036970 | |
wglGetProcAddress("glUniform1f")=0000000180036A03 | |
wglGetProcAddress("glUniform1fv")=0000000180036A96 | |
wglGetProcAddress("glUniform1i")=0000000180036B29 | |
wglGetProcAddress("glUniform1iv")=0000000180036BBC | |
wglGetProcAddress("glUniform2f")=0000000180036C4F | |
wglGetProcAddress("glUniform2fv")=0000000180036CE2 | |
wglGetProcAddress("glUniform2i")=0000000180036D75 | |
wglGetProcAddress("glUniform2iv")=0000000180036E08 | |
wglGetProcAddress("glUniform3f")=0000000180036E9B | |
wglGetProcAddress("glUniform3fv")=0000000180036F2E | |
wglGetProcAddress("glUniform3i")=0000000180036FC1 | |
wglGetProcAddress("glUniform3iv")=0000000180037054 | |
wglGetProcAddress("glUniform4f")=00000001800370E7 | |
wglGetProcAddress("glUniform4fv")=000000018003717A | |
wglGetProcAddress("glUniform4i")=000000018003720D | |
wglGetProcAddress("glUniform4iv")=00000001800372A0 | |
wglGetProcAddress("glUniformMatrix2fv")=0000000180037333 | |
wglGetProcAddress("glUniformMatrix3fv")=00000001800373C6 | |
wglGetProcAddress("glUniformMatrix4fv")=0000000180037459 | |
wglGetProcAddress("glUseProgram")=00000001800374EC | |
wglGetProcAddress("glValidateProgram")=000000018003757F | |
wglGetProcAddress("glVertexAttrib1d")=0000000180037612 | |
wglGetProcAddress("glVertexAttrib1dv")=00000001800376A5 | |
wglGetProcAddress("glVertexAttrib1f")=0000000180037738 | |
wglGetProcAddress("glVertexAttrib1fv")=00000001800377CB | |
wglGetProcAddress("glVertexAttrib1s")=000000018003785E | |
wglGetProcAddress("glVertexAttrib1sv")=00000001800378F1 | |
wglGetProcAddress("glVertexAttrib2d")=0000000180037984 | |
wglGetProcAddress("glVertexAttrib2dv")=0000000180037A17 | |
wglGetProcAddress("glVertexAttrib2f")=0000000180037AAA | |
wglGetProcAddress("glVertexAttrib2fv")=0000000180037B3D | |
wglGetProcAddress("glVertexAttrib2s")=0000000180037BD0 | |
wglGetProcAddress("glVertexAttrib2sv")=0000000180037C63 | |
wglGetProcAddress("glVertexAttrib3d")=0000000180037CF6 | |
wglGetProcAddress("glVertexAttrib3dv")=0000000180037D89 | |
wglGetProcAddress("glVertexAttrib3f")=0000000180037E1C | |
wglGetProcAddress("glVertexAttrib3fv")=0000000180037EAF | |
wglGetProcAddress("glVertexAttrib3s")=0000000180037F42 | |
wglGetProcAddress("glVertexAttrib3sv")=0000000180037FD5 | |
wglGetProcAddress("glVertexAttrib4Nbv")=0000000180038068 | |
wglGetProcAddress("glVertexAttrib4Niv")=00000001800380FB | |
wglGetProcAddress("glVertexAttrib4Nsv")=000000018003818E | |
wglGetProcAddress("glVertexAttrib4Nub")=0000000180038221 | |
wglGetProcAddress("glVertexAttrib4Nubv")=00000001800382B4 | |
wglGetProcAddress("glVertexAttrib4Nuiv")=0000000180038347 | |
wglGetProcAddress("glVertexAttrib4Nusv")=00000001800383DA | |
wglGetProcAddress("glVertexAttrib4bv")=000000018003846D | |
wglGetProcAddress("glVertexAttrib4d")=0000000180038500 | |
wglGetProcAddress("glVertexAttrib4dv")=0000000180038593 | |
wglGetProcAddress("glVertexAttrib4f")=0000000180038626 | |
wglGetProcAddress("glVertexAttrib4fv")=00000001800386B9 | |
wglGetProcAddress("glVertexAttrib4iv")=000000018003874C | |
wglGetProcAddress("glVertexAttrib4s")=00000001800387DF | |
wglGetProcAddress("glVertexAttrib4sv")=0000000180038872 | |
wglGetProcAddress("glVertexAttrib4ubv")=0000000180038905 | |
wglGetProcAddress("glVertexAttrib4uiv")=0000000180038998 | |
wglGetProcAddress("glVertexAttrib4usv")=0000000180038A2B | |
wglGetProcAddress("glVertexAttribPointer")=0000000180038ABE | |
wglGetProcAddress("glUniformMatrix2x3fv")=0000000180038B51 | |
wglGetProcAddress("glUniformMatrix2x4fv")=0000000180038BE4 | |
wglGetProcAddress("glUniformMatrix3x2fv")=0000000180038C77 | |
wglGetProcAddress("glUniformMatrix3x4fv")=0000000180038D0A | |
wglGetProcAddress("glUniformMatrix4x2fv")=0000000180038D9D | |
wglGetProcAddress("glUniformMatrix4x3fv")=0000000180038E30 | |
wglGetProcAddress("glBeginConditionalRender")=0000000180038EC3 | |
wglGetProcAddress("glBeginTransformFeedback")=0000000180038F56 | |
wglGetProcAddress("glBindBufferBase")=0000000180038FE9 | |
wglGetProcAddress("glBindBufferRange")=000000018003907C | |
wglGetProcAddress("glBindFragDataLocation")=000000018003910F | |
wglGetProcAddress("glBindFramebuffer")=00000001800391A2 | |
wglGetProcAddress("glBindRenderbuffer")=0000000180039235 | |
wglGetProcAddress("glBindVertexArray")=00000001800392C8 | |
wglGetProcAddress("glBlitFramebuffer")=000000018003935B | |
wglGetProcAddress("glCheckFramebufferStatus")=00000001800393EE | |
wglGetProcAddress("glClampColor")=0000000180039481 | |
wglGetProcAddress("glClearBufferfi")=0000000180039514 | |
wglGetProcAddress("glClearBufferfv")=00000001800395A7 | |
wglGetProcAddress("glClearBufferiv")=000000018003963A | |
wglGetProcAddress("glClearBufferuiv")=00000001800396CD | |
wglGetProcAddress("glColorMaski")=0000000180039760 | |
wglGetProcAddress("glDeleteFramebuffers")=00000001800397F3 | |
wglGetProcAddress("glDeleteRenderbuffers")=0000000180039886 | |
wglGetProcAddress("glDeleteVertexArrays")=0000000180039919 | |
wglGetProcAddress("glDisablei")=00000001800399AC | |
wglGetProcAddress("glEnablei")=0000000180039A3F | |
wglGetProcAddress("glEndConditionalRender")=0000000180039AD2 | |
wglGetProcAddress("glEndTransformFeedback")=0000000180039B65 | |
wglGetProcAddress("glFlushMappedBufferRange")=0000000180039BF8 | |
wglGetProcAddress("glFramebufferRenderbuffer")=0000000180039C8B | |
wglGetProcAddress("glFramebufferTexture1D")=0000000180039D1E | |
wglGetProcAddress("glFramebufferTexture2D")=0000000180039DB1 | |
wglGetProcAddress("glFramebufferTexture3D")=0000000180039E44 | |
wglGetProcAddress("glFramebufferTextureLayer")=0000000180039ED7 | |
wglGetProcAddress("glGenFramebuffers")=0000000180039F6A | |
wglGetProcAddress("glGenRenderbuffers")=0000000180039FFD | |
wglGetProcAddress("glGenVertexArrays")=000000018003A090 | |
wglGetProcAddress("glGenerateMipmap")=000000018003A123 | |
wglGetProcAddress("glGetBooleani_v")=000000018003A1B6 | |
wglGetProcAddress("glGetFragDataLocation")=000000018003A249 | |
wglGetProcAddress("glGetFramebufferAttachmen...")=000000018003A2DC | |
wglGetProcAddress("glGetIntegeri_v")=000000018003A36F | |
wglGetProcAddress("glGetRenderbufferParamete...")=000000018003A402 | |
wglGetProcAddress("glGetStringi")=0000000180033DCC | |
wglGetProcAddress("glGetTexParameterIiv")=000000018003A495 | |
wglGetProcAddress("glGetTexParameterIuiv")=000000018003A528 | |
wglGetProcAddress("glGetTransformFeedbackVar...")=000000018003A5BB | |
wglGetProcAddress("glGetUniformuiv")=000000018003A64E | |
wglGetProcAddress("glGetVertexAttribIiv")=000000018003A6E1 | |
wglGetProcAddress("glGetVertexAttribIuiv")=000000018003A774 | |
wglGetProcAddress("glIsEnabledi")=000000018003A807 | |
wglGetProcAddress("glIsFramebuffer")=000000018003A89A | |
wglGetProcAddress("glIsRenderbuffer")=000000018003A92D | |
wglGetProcAddress("glIsVertexArray")=000000018003A9C0 | |
wglGetProcAddress("glMapBufferRange")=000000018003AA53 | |
wglGetProcAddress("glRenderbufferStorage")=000000018003AAE6 | |
wglGetProcAddress("glRenderbufferStorageMult...")=000000018003AB79 | |
wglGetProcAddress("glTexParameterIiv")=000000018003AC0C | |
wglGetProcAddress("glTexParameterIuiv")=000000018003AC9F | |
wglGetProcAddress("glTransformFeedbackVaryin...")=000000018003AD32 | |
wglGetProcAddress("glUniform1ui")=000000018003ADC5 | |
wglGetProcAddress("glUniform1uiv")=000000018003AE58 | |
wglGetProcAddress("glUniform2ui")=000000018003AEEB | |
wglGetProcAddress("glUniform2uiv")=000000018003AF7E | |
wglGetProcAddress("glUniform3ui")=000000018003B011 | |
wglGetProcAddress("glUniform3uiv")=000000018003B0A4 | |
wglGetProcAddress("glUniform4ui")=000000018003B137 | |
wglGetProcAddress("glUniform4uiv")=000000018003B1CA | |
wglGetProcAddress("glVertexAttribI1i")=000000018003B25D | |
wglGetProcAddress("glVertexAttribI1iv")=000000018003B2F0 | |
wglGetProcAddress("glVertexAttribI1ui")=000000018003B383 | |
wglGetProcAddress("glVertexAttribI1uiv")=000000018003B416 | |
wglGetProcAddress("glVertexAttribI2i")=000000018003B4A9 | |
wglGetProcAddress("glVertexAttribI2iv")=000000018003B53C | |
wglGetProcAddress("glVertexAttribI2ui")=000000018003B5CF | |
wglGetProcAddress("glVertexAttribI2uiv")=000000018003B662 | |
wglGetProcAddress("glVertexAttribI3i")=000000018003B6F5 | |
wglGetProcAddress("glVertexAttribI3iv")=000000018003B788 | |
wglGetProcAddress("glVertexAttribI3ui")=000000018003B81B | |
wglGetProcAddress("glVertexAttribI3uiv")=000000018003B8AE | |
wglGetProcAddress("glVertexAttribI4bv")=000000018003B941 | |
wglGetProcAddress("glVertexAttribI4i")=000000018003B9D4 | |
wglGetProcAddress("glVertexAttribI4iv")=000000018003BA67 | |
wglGetProcAddress("glVertexAttribI4sv")=000000018003BAFA | |
wglGetProcAddress("glVertexAttribI4ubv")=000000018003BB8D | |
wglGetProcAddress("glVertexAttribI4ui")=000000018003BC20 | |
wglGetProcAddress("glVertexAttribI4uiv")=000000018003BCB3 | |
wglGetProcAddress("glVertexAttribI4usv")=000000018003BD46 | |
wglGetProcAddress("glVertexAttribIPointer")=000000018003BDD9 | |
wglGetProcAddress("glCopyBufferSubData")=000000018003BE6C | |
wglGetProcAddress("glDrawArraysInstanced")=000000018003BEFF | |
wglGetProcAddress("glDrawElementsInstanced")=000000018003BF92 | |
wglGetProcAddress("glGetActiveUniformBlockNa...")=000000018003C025 | |
wglGetProcAddress("glGetActiveUniformBlockiv")=000000018003C0B8 | |
wglGetProcAddress("glGetActiveUniformName")=000000018003C14B | |
wglGetProcAddress("glGetActiveUniformsiv")=000000018003C1DE | |
wglGetProcAddress("glGetUniformBlockIndex")=000000018003C271 | |
wglGetProcAddress("glGetUniformIndices")=000000018003C304 | |
wglGetProcAddress("glPrimitiveRestartIndex")=000000018003C397 | |
wglGetProcAddress("glTexBuffer")=000000018003C42A | |
wglGetProcAddress("glUniformBlockBinding")=000000018003C4BD | |
wglGetProcAddress("glClientWaitSync")=000000018003C550 | |
wglGetProcAddress("glDeleteSync")=000000018003C5E3 | |
wglGetProcAddress("glDrawElementsBaseVertex")=000000018003C676 | |
wglGetProcAddress("glDrawElementsInstancedBa...")=000000018003C709 | |
wglGetProcAddress("glDrawRangeElementsBaseVe...")=000000018003C79C | |
wglGetProcAddress("glFenceSync")=000000018003C82F | |
wglGetProcAddress("glFramebufferTexture")=000000018003C8C2 | |
wglGetProcAddress("glGetBufferParameteri64v")=000000018003C955 | |
wglGetProcAddress("glGetInteger64i_v")=000000018003C9E8 | |
wglGetProcAddress("glGetInteger64v")=000000018003CA7B | |
wglGetProcAddress("glGetMultisamplefv")=000000018003CB0E | |
wglGetProcAddress("glGetSynciv")=000000018003CBA1 | |
wglGetProcAddress("glIsSync")=000000018003CC34 | |
wglGetProcAddress("glMultiDrawElementsBaseVe...")=000000018003CCC7 | |
wglGetProcAddress("glProvokingVertex")=000000018003CD5A | |
wglGetProcAddress("glSampleMaski")=000000018003CDED | |
wglGetProcAddress("glTexImage2DMultisample")=000000018003CE80 | |
wglGetProcAddress("glTexImage3DMultisample")=000000018003CF13 | |
wglGetProcAddress("glWaitSync")=000000018003CFA6 | |
glGetString(GL_VERSION)="3.2.0 NVIDIA 344.75" | |
glClearColor(1.000000,1.000000,1.000000,0.000000) | |
glDisable(GL_DEPTH_TEST) | |
glCreateShader(GL_VERTEX_SHADER)=1 | |
glCreateShader(GL_FRAGMENT_SHADER)=2 | |
glShaderSource(1,1,0000006CC2499450,0000000000000000) | |
glCompileShader(1) | |
glGetShaderiv(1,GL_COMPILE_STATUS,0000006CC2499344) | |
glGetShaderiv(1,GL_INFO_LOG_LENGTH,0000006CC2499364) | |
glShaderSource(2,1,0000006CC2499458,0000000000000000) | |
glCompileShader(2) | |
glGetShaderiv(2,GL_COMPILE_STATUS,0000006CC2499344) | |
glGetShaderiv(2,GL_INFO_LOG_LENGTH,0000006CC2499364) | |
glCreateProgram()=3 | |
glAttachShader(3,1) | |
glAttachShader(3,2) | |
glLinkProgram(3) | |
glGetProgramiv(3,GL_LINK_STATUS,0000006CC2499344) | |
glGetProgramiv(3,GL_INFO_LOG_LENGTH,0000006CC2499364) | |
glDeleteShader(1) | |
glDeleteShader(2) | |
glGetUniformLocation(3,"modelview_matrix")=1 | |
glGetUniformLocation(3,"color_texture")=0 | |
glGetAttribLocation(3,"vert_position")=0 | |
glGetAttribLocation(3,"vert_tex_coord")=1 | |
glGenBuffers(1,0000006CC8239048) | |
glGenVertexArrays(1,0000006CC8239044) | |
glBindVertexArray(1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferData(GL_ARRAY_BUFFER,64,0000000000000000,GL_STREAM_DRAW) | |
glVertexAttribPointer(0,2,GL_FLOAT,false,16,0000000000000000) | |
glVertexAttribPointer(1,2,GL_FLOAT,false,16,0000000000000008) | |
glEnableVertexAttribArray(0) | |
glEnableVertexAttribArray(1) | |
glGenTextures(1,0000006CC8239050) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_LEVEL,GL_ZERO) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE) | |
glGenTextures(1,0000006CC823905C) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_LEVEL,GL_ZERO) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE) | |
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE) | |
glBindTexture(GL_TEXTURE_2D,0) | |
wglMakeCurrent(0000000000000000,0000000000000000)=true | |
wglMakeCurrent(FFFFFFFFF3012AE6,0000000000020000)=true | |
glBindTexture(GL_TEXTURE_2D,1) | |
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,240,400,0,GL_BGR,GL_UNSIGNED_BYTE,0000000000000000) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,240,320,0,GL_BGR,GL_UNSIGNED_BYTE,0000000000000000) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AF6500) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B74E00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6)=true | |
wglGetCurrentContext()=0000000000020000 | |
wglGetCurrentDC()=FFFFFFFFF3012AE6 | |
glBindTexture(GL_TEXTURE_2D,1) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,400,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5AB0000) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glBindTexture(GL_TEXTURE_2D,2) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,240) | |
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,240,320,GL_BGR,GL_UNSIGNED_BYTE,0000006CE5B3CA00) | |
glPixelStorei(GL_UNPACK_ROW_LENGTH,0) | |
glBindTexture(GL_TEXTURE_2D,0) | |
glViewport(0,0,400,480) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glUseProgram(3) | |
glUniformMatrix3x2fv(1,1,false,0000006CC8E6F798) | |
glActiveTexture(GL_TEXTURE0) | |
glUniform1i(0,0) | |
glBindTexture(GL_TEXTURE_2D,1) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,1) ] | |
glBindTexture(GL_TEXTURE_2D,2) | |
glBindBuffer(GL_ARRAY_BUFFER,1) | |
glBufferSubData(GL_ARRAY_BUFFER,0,64,0000006CC8E6F6C0) | |
glDrawArrays(GL_TRIANGLE_STRIP,0,4) GLSL=3 Textures[ (0,2) ] | |
wglSwapBuffers(FFFFFFFFF3012AE6) |
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