Probably what you're looking for
[a]
Alternate (alternate version of the game, usually trying a different output method)[p]
Pirate
1) Create a branch with the tag | |
git branch {tagname}-branch {tagname} | |
git checkout {tagname}-branch | |
2) Include the fix manually if it's just a change .... | |
git add . | |
git ci -m "Fix included" | |
or cherry-pick the commit, whatever is easier | |
git cherry-pick {num_commit} | |
Migrations are a way to make database changes or updates, like creating or dropping tables, as well as updating a table with new columns with constraints via generated scripts. We can build these scripts via the command line using knex
command line tool.
To learn more about migrations, check out this article on the different types of database migrations!
The included script 'widevine-flash_armhf.sh' fetches a ChromeOS image for ARM and extracts the Widevine binary, saving it in a compressed archive. Since it downloads a fairly large file (2Gb+ on disk after download) it is recommended that you run the script on a machine that has plenty of disk space.
To install the resultant archive, issue the following on your ARM machine–after copying over the archive if needed:
sudo tar Cfx / widevine-flash-20200124_armhf.tgz
(Where 'widevine-flash-20200124_armhf.tgz' is updated to reflect the actual name of the created archive)
use std::str; | |
fn main() { | |
// -- FROM: vec of chars -- | |
let src1: Vec<char> = vec!['j','{','"','i','m','m','y','"','}']; | |
// to String | |
let string1: String = src1.iter().collect::<String>(); | |
// to str | |
let str1: &str = &src1.iter().collect::<String>(); | |
// to vec of byte |
#!/bin/bash | |
# Attempt to set up the Nvidia GeForce GT 710 on a Pi CM4. | |
# | |
# I have tried both armv7l and aarch64 versions of the proprietary driver, in | |
# addition to the nouveau open source driver (which needs to be compiled into | |
# a custom Raspberry Pi kernel). | |
# | |
# tl;dr - None of the drivers worked :P |