Created
September 21, 2017 07:11
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Xamarin Live Player Android Build Output
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Start (App16.Android, Google Pixel Player, ) | |
Attempting connection to debug address: 172.18.41.81:37847 | |
Error while trying to connect directly to the device: System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond | |
at Xamarin.Player.Remote.DeviceDeployer.<>c__DisplayClass30_0.<ConnectAsync>b__0() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Xamarin.Player.Remote\DeviceDeployer.cs:line 431 | |
at System.Threading.Tasks.Task.InnerInvoke() | |
at System.Threading.Tasks.Task.Execute() | |
--- End of stack trace from previous location where exception was thrown --- | |
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) | |
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) | |
at Xamarin.Player.Remote.DeviceDeployer.<ConnectAsync>d__30.MoveNext() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Xamarin.Player.Remote\DeviceDeployer.cs:line 419 | |
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond | |
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) | |
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) | |
--- End of inner exception stack trace --- | |
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) | |
at System.IO.StreamReader.ReadBuffer() | |
at System.IO.StreamReader.ReadLine() | |
at Mono.Debuggee.Soft.TcpHolePunch.<>c__DisplayClass51_0.<PairAsync>b__0() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Mono.Debuggee.Soft\TcpHolePunch.cs:line 325 | |
--- End of inner exception stack trace --- | |
at Mono.Debuggee.Soft.TcpHolePunch.<ConnectAsync>d__41.MoveNext() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Mono.Debuggee.Soft\TcpHolePunch.cs:line 75 | |
--- End of stack trace from previous location where exception was thrown --- | |
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) | |
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) | |
at Xamarin.Player.Remote.DeviceDeployer.<ConnectAsync>d__30.MoveNext() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Xamarin.Player.Remote\DeviceDeployer.cs:line 452 | |
--- End of stack trace from previous location where exception was thrown --- | |
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) | |
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) | |
at Xamarin.Player.Remote.DeviceDeployer.<WithClientAsync>d__29`1.MoveNext() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Xamarin.Player.Remote\DeviceDeployer.cs:line 362 | |
--- End of stack trace from previous location where exception was thrown --- | |
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) | |
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) | |
at Xamarin.Player.Remote.DeviceDeployer.<Start>d__25.MoveNext() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Xamarin.Player.Remote\DeviceDeployer.cs:line 269 | |
---> (Inner Exception #0) System.IO.IOException: Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond | |
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) | |
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) | |
--- End of inner exception stack trace --- | |
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) | |
at System.IO.StreamReader.ReadBuffer() | |
at System.IO.StreamReader.ReadLine() | |
at Mono.Debuggee.Soft.TcpHolePunch.<>c__DisplayClass51_0.<PairAsync>b__0() in C:\d\lanes\5156\1631433e\source\xamarinvs\External\Xamarin.Player.Remote\Source\Mono.Debuggee.Soft\TcpHolePunch.cs:line 325<--- | |
Failed to deploy your app. Another error should have popped up telling you why. | |
Failed to deploy your app. Another error should have popped up telling you why. |
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