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@armadsen
armadsen / 2019_apps_using_swift.csv
Created February 17, 2019 06:29
Data generated by analysis of the top 110 iOS apps as of January 15, 2019
app_name bundle_id sdk deployment_target uses_swift percentage_swift main_binary_uses_swift is_game executable
30 Day Fitness com.vigorapps.30DayFitness iphoneos12.0 10 TRUE 31% TRUE FALSE ThirtyDaysFitness
8 Ball Pool com.miniclip.8ballpoolmult iphoneos11.3 8 FALSE 0% FALSE TRUE pool
Amazon com.amazon.Amazon iphoneos11.4 9 FALSE 0% FALSE FALSE Amazon
Amazon Alexa com.amazon.echo iphoneos11.2 10 TRUE 28% TRUE FALSE AlexaMobileiOS-prod
Astro Palmistry & Horoscope com.gfb.horoscope iphoneos12.1 8 FALSE 0% FALSE FALSE horoscope
Ball Blast com.nomonkeys.ball-blast iphoneos12.1 9 FALSE 0% FALSE TRUE ball-blast
BetterMen com.betterme.bettermen iphoneos12.0 10 TRUE 74% TRUE FALSE BetterMen
BitLife com.wtfapps.apollo16 iphoneos12.1 8 FALSE 0% FALSE TRUE Apollo16
Bitmoji com.bitstrips.imoji iphoneos11.4 10 TRUE 20% TRUE FALSE imoji
@LuisSevillano
LuisSevillano / .block
Last active January 25, 2021 09:41
RBush+canvas+svg
border: none
height: 600
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active April 24, 2024 18:36
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub

Real depth in OpenGL / GLSL

http://olivers.posterous.com/linear-depth-in-glsl-for-real

So, many places will give you clues how to get linear depth from the OpenGL depth buffer, or visualise it, or other things. This, however, is what I believe to be the definitive answer:

This link http://www.songho.ca/opengl/gl_projectionmatrix.html gives a good run-down of the projection matrix, and the link between eye-space Z (z_e below) and normalised device coordinates (NDC) Z (z_n below). From there, we have

A   = -(zFar + zNear) / (zFar - zNear);

B = -2zFarzNear / (zFar - zNear);

@letmaik
letmaik / index.html
Created October 7, 2016 10:07
Leaflet GridLayer example with Canvas
<!DOCTYPE html>
<html>
<head>
<title>GridLayer Test</title>
<meta charset="utf-8" />
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.0.1/dist/leaflet.css" />
<style>
body {
padding: 0;
margin: 0;
@hamzasood
hamzasood / gist:02e6e87835a17f4e1b9e
Created November 23, 2015 23:15
Apple Pencil 3D Touch
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
// Hook with ObjC runtime functions
%config(generator=internal)
// New methods created below
@interface UIGestureRecognizer ()
+ (void)hs_beginForcingAllNewGestureRecognizersToAllowPencilInput;
+ (void)hs_endForcingAllNewGestureRecognizersToAllowPencilInput;
//
// SimpleScrollingStack.swift
// A super-simple demo of a scrolling UIStackView in iOS 9
//
// Created by Paul Hudson on 10/06/2015.
// Learn Swift at www.hackingwithswift.com
// @twostraws
//
import UIKit
@armadsen
armadsen / SceneKitCheatSheet.m
Last active October 28, 2021 08:06
Cheat sheet for SceneKit learning app (Objective-C)
// Configure the Scene View
self.sceneView.backgroundColor = [UIColor darkGrayColor];
// Create the scene
SCNScene *scene = [SCNScene scene];
@5sw
5sw / View.m
Last active February 16, 2018 03:35
UIView subclass that renders a SceneKit scene using SCNRenderer
#import <UIKit/UIKit.h>
#import <SceneKit/SceneKit.h>
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
@interface View : UIView
@property (strong, nonatomic) SCNScene *scene;
- (void)renderFrame;