This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Script by SuperFromND. Last updated 4/6/2024 | |
# This was written to clean up exported model data from ModNao, a Sega Dreamcast model ripping website. | |
# License: CC0/WTFPL/Unlicense/whatever else you prefer to mean "public domain". | |
# No warranty or liability, do whatever you want, yada yada etc. | |
import bpy | |
# ======================================================== | |
# Change this value if you're getting weird results from the merge-by-distance. | |
# Higher values = more aggressive merging. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Script by SuperFromND. | |
# This was written to partially clean up exported model data from ModNao, a Sega Dreamcast model ripping website. | |
# License: CC0. Go nuts! | |
import bpy | |
for obj in bpy.data.objects: | |
if obj.type == 'MESH' and not obj.active_material == None: | |
for item in obj.material_slots: | |
mat = bpy.data.materials[item.name] | |
if mat.use_nodes: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@echo off | |
:4 | |
make -C %~dp0 | |
:m | |
ECHO 1. Run Game | |
ECHO 2. Run Game w/ Debug | |
ECHO 3. Open Folder | |
ECHO 4. Re-Compile EXE | |
ECHO 5. Make Background Test |