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using System;
using System.Collections.Generic;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Shop shop = new Shop();
using System;
using System.Collections.Generic;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Library library = new Library();
using System;
using System.Collections.Generic;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Croupier croupier = new Croupier();
using System;
using System.Collections.Generic;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Database database = new Database();
using System;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player('#', 52, 42);
using System;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player(
"Вито Скалетта",
using System;
using System.Collections.Generic;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Console.BackgroundColor = ConsoleColor.White;
using System;
using System.Collections.Generic;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
const char CommandAddNewDossier = '1';
using System;
using System.Collections.Generic;
using System.Linq;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
namespace Saint_Petersburg52
{
internal class Program
{
static void Main(string[] args)
{
Random random = new Random();