- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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http://nvidia.custhelp.com/app/answers/detail/a_id/3507/~/generating-an-event-trace-log-for-gpuview
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https://msdn.microsoft.com/en-us/library/windows/desktop/jj585574(v=vs.85).aspx
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https://docs.microsoft.com/en-us/windows/desktop/direct2d/profiling-directx-applications
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https://knarkowicz.wordpress.com/2013/05/25/simple-gpuview-custom-event-markers/
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https://software.intel.com/en-us/articles/removing-cpu-gpu-sync-stalls-in-galactic-civilizations-3 ( https://www.intel.com/content/www/us/en/developer/articles/case-study/removing-cpu-gpu-sync-stalls-in-galactic-civilizations-3.html )