Created
November 29, 2020 19:12
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A threejs helper for faces, planar, center for faces selection, ...
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import {Vector3} from 'three'; | |
/** | |
* | |
* @param refFace {Face3D} | |
* @param faces {Array} | |
* @returns {Array} | |
*/ | |
export function findPlanarFaces(refFace, faces) { | |
return faces.filter((face)=> { | |
return refFace.normal.equals(face.normal); | |
}) | |
} | |
export function getFacesByNormalDirection(faces, normalComponent) { | |
if (normalComponent == NormalComponent.positive.X) { | |
return faces.filter((face)=> { | |
return face.normal.x >0 | |
}) | |
} | |
if (normalComponent == NormalComponent.negative.X) { | |
return faces.filter((face)=> { | |
return face.normal.x <0 | |
}) | |
} | |
if (normalComponent == NormalComponent.positive.Y) { | |
return faces.filter((face)=> { | |
return face.normal.y >0 | |
}) | |
} | |
if (normalComponent == NormalComponent.negative.Y) { | |
return faces.filter((face)=> { | |
return face.normal.y <0 | |
}) | |
} | |
if (normalComponent == NormalComponent.positive.Z) { | |
return faces.filter((face)=> { | |
return face.normal.z >0 | |
}) | |
} | |
if (normalComponent == NormalComponent.negative.Z) { | |
return faces.filter((face)=> { | |
return face.normal.z <0 | |
}) | |
} | |
} | |
export function getFacesByCardinalDirection(faces,cardinalDirection) { | |
if(cardinalDirection == CARDINAL_DIRECTION.NORTH) return getFacesByNormalDirection(faces,NormalComponent.negative.Z); | |
if(cardinalDirection == CARDINAL_DIRECTION.SOUTH) return getFacesByNormalDirection(faces,NormalComponent.positive.Z); | |
if(cardinalDirection == CARDINAL_DIRECTION.EAST) return getFacesByNormalDirection(faces,NormalComponent.positive.X); | |
if(cardinalDirection == CARDINAL_DIRECTION.WEST) return getFacesByNormalDirection(faces,NormalComponent.negative.X); | |
} | |
export function getFacesCenterByCardinalDirection(object,cardinalDirection,matrix) { | |
object.updateWorldMatrix(); | |
const center = new Vector3(); | |
const faces = getFacesByCardinalDirection(object.geometry.faces,cardinalDirection); | |
faces.map((face,index)=>{ | |
let centroid = new Vector3(); | |
centroid.copy(object.geometry.vertices[face.a]); | |
centroid.add(object.geometry.vertices[face.b]); | |
centroid.add(object.geometry.vertices[face.c]); | |
centroid.divideScalar(3); | |
centroid.applyMatrix4(object.matrixWorld); | |
center.add(centroid); | |
}); | |
return center.divideScalar(faces.length); | |
} | |
export const NormalComponent = { | |
positive: { | |
X: 0, | |
Y: 1, | |
Z: 2 | |
},negative: { | |
X: 3, | |
Y: 4, | |
Z: 5 | |
} | |
} | |
export const CARDINAL_DIRECTION = { | |
NORTH:0, | |
WEST:1, | |
SOUTH:2, | |
EAST:3 | |
} |
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