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@SushiWaUmai
Created September 17, 2021 16:52
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Unity Simple First Person Controller
using UnityEngine;
public class FirstPersonController : MonoBehaviour
{
[SerializeField] private float _speed = 5;
[SerializeField] private float _sensitivity = 1;
[SerializeField] private float _clampRot = 85;
[SerializeField] private bool _lockCursor = true;
[SerializeField] private float _cameraSmoothing = 0.25f;
[SerializeField] private float _directionSmoothing = 0.25f;
private Transform _camTransform;
private Vector2 _mouseInput;
private Vector2 _currentMouse;
private Vector2 _mouseVel;
private Vector3 _currentDir;
private Vector3 _dirVel;
private void OnValidate()
{
_camTransform = Camera.main.transform;
}
private void Start()
{
if (_lockCursor)
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
}
private void Update()
{
Move();
Rotate();
}
private void Move()
{
Vector3 dir = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
_currentDir = Vector3.SmoothDamp(_currentDir, dir, ref _dirVel, _directionSmoothing);
transform.position += _camTransform.TransformDirection(_currentDir) * _speed * Time.deltaTime;
}
private void Rotate()
{
_mouseInput += new Vector2(Input.GetAxis("Mouse X"), -Input.GetAxis("Mouse Y")) * _sensitivity;
_mouseInput.y = Mathf.Clamp(_mouseInput.y, -_clampRot, _clampRot);
_currentMouse = Vector2.SmoothDamp(_currentMouse, _mouseInput, ref _mouseVel, _cameraSmoothing);
transform.rotation = Quaternion.Euler(0, _currentMouse.x, 0);
_camTransform.localRotation = Quaternion.Euler(_currentMouse.y, 0, 0);
}
}
@SushiWaUmai
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How to use

Create a Player GameObject and make the Camera the child of the Player.
Add this script to the Player GameObject.

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