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@implementation UIImage (Additions) | |
- (UIImage *)makeCircularImageWithSize:(CGSize)size withBorderWidth:(CGFloat)width | |
{ | |
// make a CGRect with the image's size | |
CGRect circleRect = (CGRect) {CGPointZero, size}; | |
// begin the image context since we're not in a drawRect: | |
UIGraphicsBeginImageContextWithOptions(circleRect.size, NO, 0); | |
// create a UIBezierPath circle | |
UIBezierPath *circle = [UIBezierPath bezierPathWithRoundedRect:circleRect cornerRadius:circleRect.size.width/2]; | |
// clip to the circle | |
[circle addClip]; | |
[[UIColor whiteColor] set]; | |
[circle fill]; | |
// draw the image in the circleRect *AFTER* the context is clipped | |
[self drawInRect:circleRect]; | |
// create a border (for white background pictures) | |
if (width > 0) { | |
circle.lineWidth = width; | |
[[UIColor whiteColor] set]; | |
[circle stroke]; | |
} | |
// get an image from the image context | |
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext(); | |
// end the image context since we're not in a drawRect: | |
UIGraphicsEndImageContext(); | |
return roundedImage; | |
} | |
@end |
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