Created
June 29, 2016 22:10
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Just trying out the gist-it atom package
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-- | |
moses = require 'src.lib.moses.moses' | |
vec = require 'src.vec' | |
local Camera = class() | |
function Camera:__init(position, scale, angle, pixel_perfect) | |
self.position = position or vec(0,0) -- TODO: Use 'p' instead (?) | |
self.scale = scale or vec(1,1) -- | |
self.angle = angle or 0.0 -- TODO: This is in radians right (?) | |
self.pixel_perfect = pixel_perfect or false -- | |
self.pixel_operation = self.pixel_perfect and math.floor or moses.identity -- | |
end | |
-- Push the camera onto the Love2D transformation stack | |
function Camera:set() | |
love.graphics.push() | |
love.graphics.scale(self.scale:dotwise(math.inverse):unpack()) | |
love.graphics.rotate(-self.angle) | |
love.graphics.translate((-self.position):dotwise(self.pixel_operation):unpack()) -- math.floor(-self.x), math.floor(-self.y) | |
end | |
-- Pop the camera from the Love2D transformation stack | |
function Camera:unset() | |
love.graphics.pop() | |
end | |
function Camera:move(by) | |
-- print('Camera:move', by) | |
self.position = self.position + vec(by.x or 0, by.y or 0) | |
end | |
function Camera:rotate(dr) | |
self.angle = self.angle + dr | |
end | |
-- TODO: Implement Camera:rotateAround | |
-- function Camera:rotateAround(x, y, dr) end | |
function Camera:scale(dscale) | |
self.scale = self.scale:hadamard(vec(dscale.x or 1, dscale.y or 1)) | |
end | |
function Camera:scaleAround(point, dscale) | |
-- print('Camera:scaleAround', point, dscale, -point, -dscale) | |
-- TODO: Use defaults for dscale (?) | |
-- self.scale = self.scale:hadamard(dscale) -- Calculate the new scaling factor | |
-- self:move(-point) -- Move the 'pinned' point to the origin | |
-- self.position = self.position:hadamard(dscale) -- Perform scaling | |
-- self:move(point) -- Move back | |
dscale = vec(dscale.x or 1, dscale.y or (dscale.x or 1)) | |
self.scale.x = self.scale.x * dscale.x | |
self.scale.y = self.scale.y * dscale.y | |
self:move(-point) | |
self.position.x = self.position.x * dscale.x | |
self.position.y = self.position.y * dscale.y | |
self:move(point) | |
end | |
function Camera:setPosition(p) | |
self.position = vec(p.x or self.position.x, p.y or self.position.y) | |
end | |
function Camera:setScale(scale) | |
self.position = vec(scale.x or self.scale.x, scale.y or self.scale.y) | |
end | |
function Camera:getMousePosition() | |
-- print('Camera:getMousePosition', self) | |
return self:toLocalPoint(vec(love.mouse.getX(), love.mouse.getY())) | |
end | |
-- Translate world coordinate into local coordinate | |
function Camera:toLocalPoint(world_p) | |
if self.angle == 0 then | |
return vec(world_p.x * self.scale.x + self.position.x, world_p.y * self.scale.y + self.position.y) | |
-- return world_p:hadamard(self.scale) + self.position | |
else | |
-- TODO: Implement | |
error("Rotation not yet fully implemented. Trigonometry is hard >__>") | |
end | |
end | |
-- Translate local coordinate into world coordinate | |
function Camera:toWorldPoint(local_point) | |
if self.angle == 0 then | |
-- return vec(local_point.x/self.sx - self.x, local_point.y / self.sy - self.y) | |
return local_point:hadamard(self.scale:dotwise(math.inverse)) - self.position | |
else | |
-- TODO: Implement | |
error("Rotation not yet fully implemented. Trigonometry is hard <__<") | |
end | |
end | |
function Camera:toLocalPoints(...) | |
local result = {} | |
local args = {...} | |
for i=0,#args/2-1 do | |
local x, y = args[i*2+1], args[i*2+2] | |
table.extend(result, {self:toLocalPoint(x, y)}) | |
end | |
return result | |
end | |
function Camera:toWorldPoints(...) | |
local result = {} | |
local args = {...} | |
for i=0,#args/2-1 do | |
local x, y = args[i*2+1], args[i*2+2] | |
table.extend(result, {self:toWorldPoint(x, y)}) | |
end | |
return result | |
end | |
return Camera |
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