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Last active March 11, 2019 21:39
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Sphinx PC soundbank/sound effect dump listing
SFX_AMB_ACID_POOL
SFX_AMB_BIRDSONG
SFX_AMB_BIRDSONG_MISC
SFX_AMB_BIRDSONG_SEAGULL
SFX_AMB_BIRDSONG_SEAGULL_BUSY
SFX_AMB_BIRDSONG_VULTURE
SFX_AMB_CAVES_DRIP
SFX_AMB_CAVES_DRIP_AUTO
SFX_AMB_CAVES_LOOP
SFX_AMB_DESERT_CICADAS
SFX_AMB_EARTHQUAKE
SFX_AMB_EARTHQUAKE_SHORT
SFX_AMB_EARTHQUAKE_STREAMED
SFX_AMB_FIRE_BURNING
SFX_AMB_FIRE_CAMP_FIRE
SFX_AMB_FIRE_JET
SFX_AMB_FIRE_LAVA
SFX_AMB_FIRE_LAVA_DEEP
SFX_AMB_FIRE_LAVA_JET1
SFX_AMB_FIRE_LAVA_JET2
SFX_AMB_FIRE_LAVA_JET3
SFX_AMB_FIRE_LAVA_JET_STOP
SFX_AMB_FIRE_POPS
SFX_AMB_FIRE_TORCH
SFX_AMB_FORKLIGHTNING
SFX_AMB_FORKLIGHTNING1
SFX_AMB_FORKLIGHTNING2
SFX_AMB_FORKLIGHTNING3
SFX_AMB_HUB_OBELISK
SFX_AMB_JUNGLE
SFX_AMB_JUNGLE_LOOP
SFX_AMB_JUNGLE_MISC1
SFX_AMB_NEW_THUNDER1
SFX_AMB_NEW_THUNDER2
SFX_AMB_NEW_THUNDER3
SFX_AMB_POWER_HUM
SFX_AMB_POWER_HUM_STOP
SFX_AMB_STR_ACID_POOL
SFX_AMB_STR_ACID_TOWER
SFX_AMB_STR_AKA_MONKS_TEMPLE
SFX_AMB_STR_BIRDSONG
SFX_AMB_STR_CAVES_LOOP
SFX_AMB_STR_CS_HEL_CP_FORTUNE
SFX_AMB_STR_DA2_BEAM_WIND
SFX_AMB_STR_DAMP_CAVE
SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS
SFX_AMB_STR_DIVEBELL
SFX_AMB_STR_DUNGEON
SFX_AMB_STR_DUNGEON_MONO
SFX_AMB_STR_HUB_CURSED_PALACE
SFX_AMB_STR_HUB_FISHINGPORT
SFX_AMB_STR_HUB_NOMADOUTPOST
SFX_AMB_STR_HUB_RUINTEMPLE
SFX_AMB_STR_HUB_SUNSHRINE
SFX_AMB_STR_HUB_TRADINGOUTPOST
SFX_AMB_STR_ISHKA_WIND_ATK
SFX_AMB_STR_LARGE_SPACE
SFX_AMB_STR_SETHBOSS
SFX_AMB_STR_SEWER
SFX_AMB_STR_WATER_BEACH
SFX_AMB_STR_WATER_CANALS
SFX_AMB_STR_WIND_CHAPEL
SFX_AMB_STR_WIND_DESERT
SFX_AMB_STR_WIND_EERIE
SFX_AMB_STR_WIND_LIGHT
SFX_AMB_STR_WIND_STORM
SFX_AMB_TENT_FLAP
SFX_AMB_THUNDER
SFX_AMB_THUNDER_AUTO
SFX_AMB_THUNDER_STORM_AUTO
SFX_AMB_UNDW_BUBBLE_RELEASE
SFX_AMB_UNDW_BUBBLE_RELEASE_AUTO
SFX_AMB_WATER_BEACH1
SFX_AMB_WATER_BEACH2
SFX_AMB_WATER_BEACH3
SFX_AMB_WATER_CANALS
SFX_AMB_WATER_FALL_HUGE
SFX_AMB_WATER_FALL_NORMAL
SFX_AMB_WATER_FALL_NORMAL2
SFX_AMB_WATER_FALL_NORMAL3
SFX_AMB_WATER_FOUNTAIN
SFX_AMB_WATER_JET_FAST
SFX_AMB_WATER_JET_SLOW
SFX_AMB_WATER_PIER_AMB
SFX_AMB_WATER_PIER_AMB2
SFX_AMB_WATER_POND
SFX_AMB_WATER_RIVER
SFX_AMB_WATER_RIVER2
SFX_AMB_WATER_RIVER3
SFX_AMB_WATER_SPLATTER
SFX_AMB_WATER_SPLATTER_BIG
SFX_AMB_WATER_STREAM
SFX_AMB_WATER_STREAM2
SFX_AMB_WATER_STREAM3
SFX_AMB_WIND_GUST
SFX_AMB_WIND_STORM
SFX_AMB_WIND_STORM2
SFX_AMB_WIND_STORM3
SFX_A_BLANK
SFX_A_TEST_LOOP
SFX_A_TEST_SOUND
SFX_BASKET_BUMP_WALL
SFX_BASKET_CLOSELID
SFX_BASKET_EAT
SFX_BASKET_JUMP
SFX_BASKET_LAND
SFX_BASKET_LID_SLAM
SFX_BASKET_OPENLID
SFX_BASKET_SKID
SFX_BASKET_SURPRISE
SFX_BASKET_TAKEHIT
SFX_BASKET_TALK
SFX_BASKET_WALK_L
SFX_BASKET_WALK_R
SFX_CS_ABY_CNCL_KNOCK
SFX_CS_AKA_BATS
SFX_CS_AKA_DROP_ANKH
SFX_CS_AKA_END_VORTEX
SFX_CS_AKA_END_VORTEX_STOP
SFX_CS_AKA_ISHKA_TRANSFORM1
SFX_CS_AKA_ISHKA_TRANSFORM2
SFX_CS_CP_BOSS_BEAM_START
SFX_CS_CP_BOSS_BODY_SLAM
SFX_CS_CP_BOSS_CROWN_APPEAR
SFX_CS_CP_BOSS_FLASH
SFX_CS_CP_BOSS_TRANSFORM
SFX_CS_CP_BOSS_TRAN_BUILD
SFX_CS_CP_FORTUNE_END
SFX_CS_CP_FORTUNE_SWIRL
SFX_CS_DISTANT_UWATER_EXPLOSION
SFX_CS_HEL_ANUBIS_BEAM
SFX_CS_HEL_ANUBIS_EYES
SFX_CS_HEL_BOAT_WASH_AND_SAIL_LOOP
SFX_CS_HEL_CROWN_LOOP
SFX_CS_HEL_CROWN_STOP
SFX_CS_HEL_IMH_MAGIC
SFX_CS_HEL_SPACE_AMBIENCE
SFX_CS_HEL_SPACE_TUNNEL_LOOP
SFX_CS_HEL_SPACE_TUNNEL_STOP
SFX_CS_IMPULSE_BUMPS
SFX_CS_IMPULSE_EJECT
SFX_CS_LUX_BEAM_BUILDUP
SFX_CS_LUX_BEAM_LOOP
SFX_CS_LUX_BEAM_LOOP_LOW_PITCH
SFX_CS_LUX_BEAM_START
SFX_CS_LUX_KEY_DISAPPEAR
SFX_CS_LUX_MUM_STRUGGLE
SFX_CS_LUX_MUM_WAKE1
SFX_CS_LUX_MUM_WAKE2
SFX_CS_LUX_NEF_CRY1
SFX_CS_LUX_NEF_CRY2
SFX_CS_LUX_PORTAL_LIGHTNING
SFX_CS_LUX_PORTAL_LIGHTNING1
SFX_CS_LUX_PORTAL_LIGHTNING2
SFX_CS_LUX_PRIEST_COWER
SFX_CS_LUX_PRIEST_MEDAL
SFX_CS_LUX_PRIEST_MEDITATE
SFX_CS_LUX_PRIEST_SCREAM
SFX_CS_LUX_PRIEST_SNIFF1
SFX_CS_LUX_PRIEST_SNIFF2
SFX_CS_LUX_PRIEST_SPIRITS
SFX_CS_LUX_PRIEST_SPIRITS2
SFX_CS_LUX_PRIEST_SPIRITS3
SFX_CS_LUX_PRIEST_SURPRISE
SFX_CS_LUX_TRANSFORM
SFX_CS_MUMMY_EYEBEAM_YELL
SFX_CS_MUMMY_IMPULSE_FLY
SFX_CS_MUMMY_LAND_VOX
SFX_CS_RUMBLE
SFX_CS_SAK_BOMB_TIMER
SFX_CS_SAK_DETONATE_BOMB
SFX_CS_SAK_DISTANT_EXPLOSION
SFX_CS_SAK_FRUIT_HIT
SFX_CS_SAK_GEB_CHANT
SFX_CS_SAK_GEB_FALL
SFX_CS_SAK_GEB_FALL_BRANCHES
SFX_CS_SAK_QUEEN_BUILDUP
SFX_CS_SAK_SINISTER_SWOOSH
SFX_CS_SET_HOVER_RISE
SFX_CS_SET_PROJECTILE
SFX_CS_SWIRL1
SFX_CS_SWIRL2
SFX_CS_SWIRL3
SFX_CS_SWOOSH
SFX_CS_URK_INTRO_SWORD_LOOP
SFX_CS_URK_INTRO_SWORD_STOP
SFX_CS_URK_MUMMY_SLIP
SFX_DOOR_AKA_CLOSE
SFX_DOOR_AKA_LOOP
SFX_DOOR_AKA_STOP
SFX_DOOR_BIG_CLOSE
SFX_DOOR_BIG_ECHO
SFX_DOOR_BIG_ECHO_AMB
SFX_DOOR_HANDLE_TURN
SFX_DOOR_HINGE_SQUEAK
SFX_DOOR_METAL_GATE
SFX_DOOR_METAL_ROLL
SFX_DOOR_METAL_SCRAPE
SFX_DOOR_SLIDE_OPEN
SFX_DOOR_STONE_SCRAPE
SFX_DOOR_WOOD_CLOSE
SFX_DOOR_WOOD_CLOSE_SQUEAK
SFX_DOOR_WOOD_GATE_OPEN
SFX_DOOR_WOOD_GATE_SHUT
SFX_DOOR_WOOD_OPEN
SFX_DOOR_WOOD_OPEN_SQUEAK
SFX_FRONT_LAVA
SFX_FRONT_LAVA_DEEP
SFX_FRONT_LAVA_DEEP2
SFX_FRONT_LAVA_DEEP3
SFX_FRONT_STR_WIND
SFX_FRONT_WHOOSH_LONG
SFX_FRONT_WHOOSH_LONG_DEEP
SFX_FRONT_WHOOSH_MEDIUM
SFX_FRONT_WHOOSH_QUICK
SFX_FRONT_WHOOSH_QUICK_LOW
SFX_FRONT_WHOOSH_SWEEP_DOWN
SFX_FS_HERO_CARPET_L
SFX_FS_HERO_CARPET_LAND
SFX_FS_HERO_CARPET_LAND_HEAVY
SFX_FS_HERO_CARPET_R
SFX_FS_HERO_DEFAULT_L
SFX_FS_HERO_DEFAULT_LAND
SFX_FS_HERO_DEFAULT_LAND_HEAVY
SFX_FS_HERO_DEFAULT_R
SFX_FS_HERO_DIRT_L
SFX_FS_HERO_DIRT_LAND
SFX_FS_HERO_DIRT_LAND_HEAVY
SFX_FS_HERO_DIRT_R
SFX_FS_HERO_GRASS_L
SFX_FS_HERO_GRASS_LAND
SFX_FS_HERO_GRASS_LAND_HEAVY
SFX_FS_HERO_GRASS_R
SFX_FS_HERO_LAVA_L
SFX_FS_HERO_LAVA_LAND
SFX_FS_HERO_LAVA_LAND_HEAVY
SFX_FS_HERO_LAVA_R
SFX_FS_HERO_METAL_L
SFX_FS_HERO_METAL_LAND
SFX_FS_HERO_METAL_LAND_HEAVY
SFX_FS_HERO_METAL_R
SFX_FS_HERO_SAND_L
SFX_FS_HERO_SAND_LAND
SFX_FS_HERO_SAND_LAND_HEAVY
SFX_FS_HERO_SAND_R
SFX_FS_HERO_STONE_L
SFX_FS_HERO_STONE_LAND
SFX_FS_HERO_STONE_LAND_HEAVY
SFX_FS_HERO_STONE_R
SFX_FS_HERO_WATER_L
SFX_FS_HERO_WATER_LAND
SFX_FS_HERO_WATER_LAND_HEAVY
SFX_FS_HERO_WATER_R
SFX_FS_HERO_WOOD_CREAK
SFX_FS_HERO_WOOD_L
SFX_FS_HERO_WOOD_LAND
SFX_FS_HERO_WOOD_LAND_HEAVY
SFX_FS_HERO_WOOD_L_NO_CREAK
SFX_FS_HERO_WOOD_R
SFX_FS_HERO_WOOD_R_NO_CREAK
SFX_GEN_BEETLE_FS
SFX_GEN_BLANK
SFX_GEN_BODY_LAND
SFX_GEN_BOS_ATTACK
SFX_GEN_BOS_CLOSE
SFX_GEN_BOS_DEFEND
SFX_GEN_BOS_OPEN
SFX_GEN_BOS_PAGE_TURN
SFX_GEN_CAPTURE
SFX_GEN_CAPTURE_EXPLODE
SFX_GEN_CAPTURE_SWIRL
SFX_GEN_CLICK
SFX_GEN_COMBAT_STAB_HIT
SFX_GEN_COMBAT_STAB_HIT1
SFX_GEN_COMBAT_STAB_HIT2
SFX_GEN_COMBAT_STAB_HIT3
SFX_GEN_COMBAT_STAB_HIT_BIG
SFX_GEN_COMBAT_STAB_KILL
SFX_GEN_CONFIRM
SFX_GEN_DROP_OBJECT
SFX_GEN_END_LEVEL
SFX_GEN_ENEMY_BODY_PARTS
SFX_GEN_ENEMY_DISSOLVE
SFX_GEN_ENEMY_EXPLODE
SFX_GEN_ENEMY_SPAWN
SFX_GEN_FLAME_SWOOSH
SFX_GEN_FOLEY_ARMOUR
SFX_GEN_FOLEY_BIRD
SFX_GEN_FOLEY_HUMAN
SFX_GEN_FOLEY_HUMAN_SLOW
SFX_GEN_FOLEY_REVEAL_OBJECT
SFX_GEN_HIT_TARGET
SFX_GEN_HIT_TARGET_WRONG
SFX_GEN_HUD_APPEAR
SFX_GEN_HUD_BACK
SFX_GEN_HUD_CANCEL
SFX_GEN_HUD_CURSOR_HOR
SFX_GEN_HUD_CURSOR_VERT
SFX_GEN_HUD_DISAPPEAR
SFX_GEN_HUD_INVALID
SFX_GEN_HUD_NO
SFX_GEN_HUD_OPTION_OFF
SFX_GEN_HUD_OPTION_ON
SFX_GEN_HUD_PAUSE
SFX_GEN_HUD_SELECT
SFX_GEN_HUD_SFX_VOLUME
SFX_GEN_HUD_SURROUND_MODE
SFX_GEN_HUD_SWOOSH
SFX_GEN_HUD_YES
SFX_GEN_LIGHT_BEAM_LOOP
SFX_GEN_OBJ_SLIDE
SFX_GEN_OBJ_SLIDE_BIG
SFX_GEN_OBJ_SLIDE_MEDIUM
SFX_GEN_OBJ_SLIDE_MEDIUM_AMB
SFX_GEN_OBJ_SLIDE_SMALL
SFX_GEN_PICKUP_HEALTH_LARGE
SFX_GEN_PICKUP_HEALTH_SMALL
SFX_GEN_PICKUP_MAGIC_ITEM
SFX_GEN_PICKUP_OXYGEN
SFX_GEN_PICKUP_SCARAB
SFX_GEN_PLACE_KEY
SFX_GEN_PLACE_MAGIC_ITEM
SFX_GEN_RESPAWN
SFX_GEN_SCARAB_LOOP
SFX_GEN_SWITCH_DEPRESS
SFX_GEN_SWITCH_FLOOR_PLATE
SFX_GEN_SWITCH_FLOOR_PLATE_AMB
SFX_GEN_SWITCH_LEVER
SFX_GEN_SWITCH_LEVER_OFF
SFX_GEN_SWITCH_PLACE_OBJECT
SFX_GEN_TELEPORT_IN
SFX_GEN_TELEPORT_LIGHTS
SFX_GEN_TELEPORT_OUT
SFX_GEN_TIMER
SFX_GEN_TIMER_ALARM
SFX_GEN_TIMER_ALARM_HIGH
SFX_GEN_TIMER_TICK
SFX_GEN_TIMER_TOCK
SFX_GEN_UNLOCK
SFX_GEN_UNLOCK_KEYIN
SFX_GEN_UNLOCK_PADLOCK
SFX_HERO_ATTACK_SLAM
SFX_HERO_ATTACK_SLAM_BOOM
SFX_HERO_ATTACK_SPIN
SFX_HERO_ATTACK_SWIPE_BIG
SFX_HERO_ATTACK_SWIPE_OVERHEAD
SFX_HERO_BLOWPIPE_BLOW
SFX_HERO_BLOWPIPE_LOWER
SFX_HERO_BLOWPIPE_RAISE
SFX_HERO_BREATH_SHORT
SFX_HERO_CARRY_DROP
SFX_HERO_CARRY_HEAVY
SFX_HERO_CARRY_PICKUP
SFX_HERO_CEILING_MOVE_L
SFX_HERO_CEILING_MOVE_R
SFX_HERO_CLIMB_DOWN
SFX_HERO_CLIMB_DROP
SFX_HERO_CLIMB_L
SFX_HERO_CLIMB_R
SFX_HERO_DIE1
SFX_HERO_DIE2
SFX_HERO_DIE3
SFX_HERO_DIE4
SFX_HERO_DIE_BODY_LAND
SFX_HERO_FALL_LONG
SFX_HERO_FALL_SHORT
SFX_HERO_FATIGUE_BREATH_IN
SFX_HERO_FATIGUE_BREATH_OUT
SFX_HERO_FATIGUE_WALK_L
SFX_HERO_FATIGUE_WALK_R
SFX_HERO_FLY
SFX_HERO_FOLEY
SFX_HERO_GRAB
SFX_HERO_GRAB_ROPE
SFX_HERO_GRAB_SLAP
SFX_HERO_HURT
SFX_HERO_IDLE_CLAP1
SFX_HERO_IDLE_CLAP2
SFX_HERO_IDLE_SCRATCH
SFX_HERO_JUMP
SFX_HERO_JUMP_DOUBLE
SFX_HERO_LAND_VOX
SFX_HERO_LAND_VOX_HEAVY
SFX_HERO_LAVA_DIE
SFX_HERO_LEDGE_STRAFE
SFX_HERO_LEDGE_UP
SFX_HERO_OPEN_SATCHEL
SFX_HERO_PULL_START
SFX_HERO_PUSH_AWAY
SFX_HERO_PUSH_PULL_L
SFX_HERO_PUSH_PULL_R
SFX_HERO_PUSH_PULL_RELEASE
SFX_HERO_PUSH_START
SFX_HERO_SHIELD_BLOCK
SFX_HERO_SHIELD_LOOP
SFX_HERO_SHIELD_OFF
SFX_HERO_SHIELD_ON
SFX_HERO_SHIELD_START
SFX_HERO_SLIDE
SFX_HERO_SLIDE_START
SFX_HERO_SWIM
SFX_HERO_SWIM1
SFX_HERO_SWIM2
SFX_HERO_SWIM_BREAK_SURFACE
SFX_HERO_SWIM_DIVE_SPLASH
SFX_HERO_SWIM_HIT
SFX_HERO_SWIM_JUMP_OUT
SFX_HERO_SWIM_SURFACE
SFX_HERO_SWIM_SURFACE1
SFX_HERO_SWIM_SURFACE2
SFX_HERO_SWIM_UW
SFX_HERO_SWIM_UW1
SFX_HERO_SWIM_UW2
SFX_HERO_SWIM_UW_AMB
SFX_HERO_SWIM_UW_DIE
SFX_HERO_SWIM_UW_DROWN
SFX_HERO_SWIM_UW_ELECTRIC
SFX_HERO_SWIM_UW_FAST
SFX_HERO_SWIM_UW_FAST1
SFX_HERO_SWIM_UW_FAST2
SFX_HERO_SWIM_UW_HIT
SFX_HERO_SWIM_UW_SHOOT
SFX_HERO_SWIM_UW_SHOOT1
SFX_HERO_SWIM_UW_SHOOT2
SFX_HERO_TAKEHIT_HARD
SFX_HERO_TAKEHIT_MEDIUM
SFX_HERO_TAKEHIT_SOFT
SFX_HERO_THROW
SFX_HERO_TURN
SFX_HERO_WADE
SFX_HERO_WPN_BEETLE_EXPLODE
SFX_HERO_WPN_BEETLE_VOX
SFX_HERO_WPN_DART_ACID_IMPACT
SFX_HERO_WPN_DART_ACID_MELT
SFX_HERO_WPN_DART_ACID_SHOOT
SFX_HERO_WPN_DART_BOUNCE
SFX_HERO_WPN_DART_FIRE_IMPACT
SFX_HERO_WPN_DART_FIRE_SHOOT
SFX_HERO_WPN_DART_ICE_IMPACT
SFX_HERO_WPN_DART_ICE_SHATTER
SFX_HERO_WPN_DART_ICE_SHOOT
SFX_HERO_WPN_DART_NORMAL_IMPACT
SFX_HERO_WPN_SWORD_DRAW
SFX_HERO_WPN_SWORD_FX_CLOUD
SFX_HERO_WPN_SWORD_FX_HIGH
SFX_HERO_WPN_SWORD_FX_LOW
SFX_HERO_WPN_SWORD_FX_SPARKS
SFX_HERO_WPN_SWORD_IMPACT_FLESH
SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY
SFX_HERO_WPN_SWORD_IMPACT_STONE
SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG
SFX_HERO_WPN_SWORD_IMPACT_WOOD
SFX_HERO_WPN_SWORD_SWISH_HIGH
SFX_HERO_WPN_SWORD_SWISH_JUMP
SFX_HERO_WPN_SWORD_SWISH_LOW
SFX_HERO_WPN_SWORD_SWISH_QUICK
SFX_HERO_WPN_SWORD_SWISH_VLOW
SFX_LION_ATTACK_PREP
SFX_LION_ATTACK_SWIPE
SFX_LION_DIE
SFX_LION_FLAP_BIG
SFX_LION_FLAP_SMALL
SFX_LION_GALLOP
SFX_LION_GALLOP_STOP
SFX_LION_JUMP
SFX_LION_JUMP_JOG
SFX_LION_LAND_FRONT_FEET
SFX_LION_LAND_REAR_FEET
SFX_LION_LAND_VOX
SFX_LION_SNEAK_L
SFX_LION_SNEAK_R
SFX_LION_SNEAK_VOX
SFX_LION_TAKEHIT
SFX_LION_TAKEOFF
SFX_LION_THERMAL
SFX_LION_TROT
SFX_LION_WALK_L
SFX_LION_WALK_R
SFX_LION_WIND_AMB
SFX_MON_BC01_GIA_ATTACK
SFX_MON_BC01_GIA_DIE
SFX_MON_BC01_GIA_GIANT_ATTACK
SFX_MON_BC01_GIA_HIT
SFX_MON_BC01_GIA_IDLE1
SFX_MON_BC01_GIA_IDLE2
SFX_MON_BC01_GIA_SCRATCH
SFX_MON_BC01_GIA_STAMP
SFX_MON_BC01_GIA_SURPRISE
SFX_MON_BC01_GIA_SWISH
SFX_MON_BC01_GIA_WALK1
SFX_MON_BC01_GIA_WALK2
SFX_MON_BM01_BLU_IDLE1_SIGH
SFX_MON_BM01_BLU_IDLE2_SURPRISE
SFX_MON_BM01_BLU_IDLE3_THINK
SFX_MON_BM01_BLU_IDLE4_CHOPS1
SFX_MON_BM01_BLU_IDLE5_CHOPS2
SFX_MON_BM01_BLU_IDLE6_CHOPS3
SFX_MON_BM01_BLU_WALK1
SFX_MON_BM01_BLU_WALK2
SFX_MON_BM02_DUC_WALK1
SFX_MON_BM02_DUC_WALK2
SFX_MON_BM03_SLY_TALK
SFX_MON_BM03_SLY_WALK1
SFX_MON_BM03_SLY_WALK2
SFX_MON_BM04_ALI_IDLE_CLAP
SFX_MON_BM04_ALI_IDLE_HEADBACK
SFX_MON_BM04_ALI_IDLE_LAUGH
SFX_MON_BM04_ALI_IDLE_MISCVOX
SFX_MON_BM04_ALI_IDLE_WALK1
SFX_MON_BM04_ALI_IDLE_WALK2
SFX_MON_BM05_TOO_WALK1
SFX_MON_BM05_TOO_WALK2
SFX_MON_BM06_SQU_WALK1
SFX_MON_BM06_SQU_WALK2
SFX_MON_BM07_SCARED
SFX_MON_BM07_WALK1
SFX_MON_BM07_WALK2
SFX_MON_BM09_SMI_ANTICIPATION
SFX_MON_BM09_SMI_ATTACK1
SFX_MON_BM09_SMI_BULL_ATTACK_END
SFX_MON_BM09_SMI_DIE
SFX_MON_BM09_SMI_HIT
SFX_MON_BM09_SMI_HIT_WALL
SFX_MON_BM09_SMI_IDLE1
SFX_MON_BM09_SMI_IDLE2
SFX_MON_BM09_SMI_LAND
SFX_MON_BM09_SMI_SURPRISE
SFX_MON_BM09_SMI_WALK1
SFX_MON_BM09_SMI_WALK2
SFX_MON_BM10_CYC_ATTACK
SFX_MON_BM10_CYC_DIE
SFX_MON_BM10_CYC_GIGGLE
SFX_MON_BM10_CYC_HIT
SFX_MON_BM10_CYC_JUMP
SFX_MON_BM10_CYC_LAND
SFX_MON_BM10_CYC_WALK1
SFX_MON_BM10_CYC_WALK2
SFX_MON_BM12_SLI_ANTICIPATION
SFX_MON_BM12_SLI_ATTACK
SFX_MON_BM12_SLI_COUGH_EGG
SFX_MON_BM12_SLI_DIE
SFX_MON_BM12_SLI_EGG_BORN
SFX_MON_BM12_SLI_EXPLODE
SFX_MON_BM12_SLI_HIT
SFX_MON_BM12_SLI_IDLE_SCRATCH
SFX_MON_BM12_SLI_JUMP
SFX_MON_BM12_SLI_LAND1
SFX_MON_BM12_SLI_LAND2
SFX_MON_BM12_SLI_WALK1
SFX_MON_BM12_SLI_WALK2
SFX_MON_BR04_GOO_IDLE_LAND
SFX_MON_BR04_GOO_IDLE_SHAKE_HEAD
SFX_MON_BR04_GOO_IDLE_SURPRISE
SFX_MON_BR04_GOO_JUMP
SFX_MON_BR04_GOO_LAND
SFX_MON_BR04_GOO_RUN1
SFX_MON_BR04_GOO_RUN2
SFX_MON_BR04_GOO_WALK1
SFX_MON_BR04_GOO_WALK2
SFX_MON_BR05_DIN_ATTACK
SFX_MON_BR05_DIN_DIE
SFX_MON_BR05_DIN_HIT
SFX_MON_BR05_DIN_IDLE_ROAR
SFX_MON_BR05_DIN_RUN1
SFX_MON_BR05_DIN_RUN2
SFX_MON_BR05_DIN_SCARED
SFX_MON_BR05_DIN_TURN
SFX_MON_BR05_DIN_WALK1
SFX_MON_BR05_DIN_WALK2
SFX_MON_BR06_HAL_ATTACK1
SFX_MON_BR06_HAL_ATTACK2
SFX_MON_BR06_HAL_DIE
SFX_MON_BR06_HAL_HIT
SFX_MON_BR06_HAL_IDLE
SFX_MON_BR06_HAL_IDLE_EATING
SFX_MON_BR06_HAL_LAND1
SFX_MON_BR06_HAL_LAND2
SFX_MON_BR06_HAL_SCRAPE
SFX_MON_BR06_HAL_SLAM
SFX_MON_BR06_HAL_SURPRISE
SFX_MON_BR06_HAL_WALK1
SFX_MON_BR06_HAL_WALK2
SFX_MON_BU01_MUM_ATTACK1
SFX_MON_BU01_MUM_ATTACK2
SFX_MON_BU01_MUM_DIE
SFX_MON_BU01_MUM_HIT
SFX_MON_BU01_MUM_IDLE_RETRIEVE
SFX_MON_BU01_MUM_IDLE_RETRIEVE_GROW
SFX_MON_BU01_MUM_SURPRISE
SFX_MON_BU01_MUM_WALK1
SFX_MON_BU01_MUM_WALK2
SFX_MON_BU02_SKE_ATTACK
SFX_MON_BU02_SKE_ATTACK2_ANTICIPATION
SFX_MON_BU02_SKE_ATTACK2_FLYING_AXE
SFX_MON_BU02_SKE_ATTACK2_RECEPTION
SFX_MON_BU02_SKE_HIT
SFX_MON_BU02_SKE_LAND
SFX_MON_BU02_SKE_LAND_AXEFALL
SFX_MON_BU02_SKE_WALK1
SFX_MON_BU02_SKE_WALK2
SFX_MON_BU03_ZOM_ATTACK
SFX_MON_BU03_ZOM_ATTACK_GRAB1
SFX_MON_BU03_ZOM_ATTACK_GRAB2
SFX_MON_BU03_ZOM_ATTACK_SWISH
SFX_MON_BU03_ZOM_BLOCK_HIT
SFX_MON_BU03_ZOM_DIE
SFX_MON_BU03_ZOM_FIRE
SFX_MON_BU03_ZOM_FLYING_HIT
SFX_MON_BU03_ZOM_HIT
SFX_MON_BU03_ZOM_LAND
SFX_MON_BU03_ZOM_MOAN
SFX_MON_BU03_ZOM_SPAWN_ARM1
SFX_MON_BU03_ZOM_SPAWN_ARM2
SFX_MON_BU03_ZOM_SPAWN_HAND
SFX_MON_BU03_ZOM_SPAWN_ROAR
SFX_MON_BU03_ZOM_SURPRISE
SFX_MON_BU03_ZOM_WALK1
SFX_MON_BU03_ZOM_WALK2
SFX_MON_BU05_ALM_ATTACK1
SFX_MON_BU05_ALM_ATTACK2
SFX_MON_BU05_ALM_ATTACK3
SFX_MON_BU05_ALM_DIE
SFX_MON_BU05_ALM_FLYING_HIT
SFX_MON_BU05_ALM_HIT
SFX_MON_BU05_ALM_IDLE_RETRIEVE
SFX_MON_BU05_ALM_IDLE_RETRIEVE_GROW
SFX_MON_BU05_ALM_SURPRISE
SFX_MON_BU05_ALM_WALK1
SFX_MON_BU05_ALM_WALK2
SFX_MON_BU06_MUM_ATTACK
SFX_MON_BU06_MUM_DIE
SFX_MON_BU06_MUM_HIT
SFX_MON_BU06_MUM_IDLE_ATTACK
SFX_MON_BU06_MUM_LAND1
SFX_MON_BU06_MUM_LAND2
SFX_MON_BU06_MUM_PECK
SFX_MON_BU06_MUM_WALK1
SFX_MON_BU06_MUM_WALK2
SFX_MON_EC04_CAW
SFX_MON_EC04_CAW_ONCE
SFX_MON_EC04_FLAP
SFX_MON_FL02_FEA_ATTACK
SFX_MON_FL02_FEA_DIE
SFX_MON_FL02_FEA_HIT
SFX_MON_FL02_FEA_HITFLOOR
SFX_MON_FL02_FEA_LAND
SFX_MON_FL02_FEA_RUN_L
SFX_MON_FL02_FEA_RUN_R
SFX_MON_FL02_FEA_SURPRISE
SFX_MON_FL02_FEA_WALK_L
SFX_MON_FL02_FEA_WALK_R
SFX_MON_FL03_SHU_ATTACK
SFX_MON_FL03_SHU_DIE
SFX_MON_FL03_SHU_FLAP_BURST
SFX_MON_FL03_SHU_FLAP_FAST
SFX_MON_FL03_SHU_FLAP_NORMAL
SFX_MON_FL03_SHU_HIT
SFX_MON_FL03_SHU_IDLE1_JUMP
SFX_MON_FL03_SHU_IDLE1_SQUARK
SFX_MON_FL03_SHU_IDLE2_DROP
SFX_MON_FL03_SHU_IDLE2_JUMPHIGH
SFX_MON_FL03_SHU_IDLE3_LOOKUP
SFX_MON_FL03_SHU_IDLE3_SHAKEHEAD
SFX_MON_FL03_SHU_JUMP
SFX_MON_FL03_SHU_LAND
SFX_MON_FL03_SHU_SURPRISE
SFX_MON_FL03_SHU_TAKEOFF
SFX_MON_FL04_SKE_ATTACK
SFX_MON_FL04_SKE_DIE
SFX_MON_FL04_SKE_FLAP_DOWN_FAST
SFX_MON_FL04_SKE_FLAP_DOWN_SLOW
SFX_MON_FL04_SKE_FLAP_UP_FAST
SFX_MON_FL04_SKE_FLAP_UP_SLOW
SFX_MON_FL04_SKE_HIT
SFX_MON_FL04_SKE_HITFLOOR
SFX_MON_FL04_SKE_MISC_VOX
SFX_MON_FL05_MUM_ATTACK
SFX_MON_FL05_MUM_DIE
SFX_MON_FL05_MUM_FLAP
SFX_MON_FL05_MUM_FLAP_FAST
SFX_MON_FL05_MUM_HIT
SFX_MON_FL05_MUM_HITFLOOR
SFX_MON_FL05_MUM_MISSED
SFX_MON_FL06_ISK_ATTACK
SFX_MON_FL06_ISK_DEVIL_ATTACK_NEW1
SFX_MON_FL06_ISK_DEVIL_ATTACK_NEW2
SFX_MON_FL06_ISK_DEVIL_BOMB_EXPLODE
SFX_MON_FL06_ISK_DEVIL_BREATH_IN
SFX_MON_FL06_ISK_DEVIL_BREATH_OUT
SFX_MON_FL06_ISK_DIE
SFX_MON_FL06_ISK_FLAP_DOWN
SFX_MON_FL06_ISK_FLAP_UP
SFX_MON_FL06_ISK_GLIDE
SFX_MON_FL06_ISK_GROWL
SFX_MON_FL06_ISK_HIT
SFX_MON_FL06_ISK_HITFLOOR
SFX_MON_FL06_ISK_SLAM
SFX_MON_FL06_ISK_TAKEOFF_FLAP
SFX_MON_FL06_ISK_TAKEOFF_PREP
SFX_MON_HD01_TALK
SFX_MON_HD02_CAT_ATTACK1
SFX_MON_HD02_CAT_ATTACK2
SFX_MON_HD02_CAT_BLOCK_HIT
SFX_MON_HD02_CAT_DIE
SFX_MON_HD02_CAT_DIE_LAND
SFX_MON_HD02_CAT_FLYING_HIT
SFX_MON_HD02_CAT_FLYING_HIT_LAND
SFX_MON_HD02_CAT_FLYING_HIT_STAND
SFX_MON_HD02_CAT_HIT
SFX_MON_HD02_CAT_IDLE
SFX_MON_HD02_CAT_JUMP_ATTACK
SFX_MON_HD02_CAT_SURPRISE
SFX_MON_HD02_CAT_SWISH1
SFX_MON_HD02_CAT_SWISH2
SFX_MON_HD02_CAT_WALK1
SFX_MON_HD02_CAT_WALK2
SFX_MON_HD03_ATTACK
SFX_MON_HD03_BLEAT
SFX_MON_HD03_BLOCK
SFX_MON_HD03_DIE
SFX_MON_HD03_FIRE
SFX_MON_HD03_FLYING_HIT
SFX_MON_HD03_HIT
SFX_MON_HD03_IMPACT
SFX_MON_HD03_LAND
SFX_MON_HD03_SURPRISE
SFX_MON_HD03_SWISH
SFX_MON_HD03_WALK1
SFX_MON_HD03_WALK2
SFX_MON_HD06_WOL_IDLE1
SFX_MON_HD06_WOL_IDLE2
SFX_MON_HD06_WOL_STAMP
SFX_MON_HD06_WOL_TALK
SFX_MON_HD06_WOL_WALK1
SFX_MON_HD06_WOL_WALK2
SFX_MON_HD10_FAT_CHOPS
SFX_MON_HD10_FAT_DIE1_VOX
SFX_MON_HD10_FAT_DIE3_HAND
SFX_MON_HD10_FAT_IDLE_SNORT
SFX_MON_HD10_FAT_IDLE_TURN
SFX_MON_HD10_FAT_JAWS_RND
SFX_MON_HD10_FAT_SNORE_IN
SFX_MON_HD10_FAT_SNORE_OUT
SFX_MON_HD10_FAT_TALK
SFX_MON_HD10_FAT_WAKEUP
SFX_MON_HD10_FAT_YAWN
SFX_MON_HD13_RAC_FLAP
SFX_MON_HD13_RAC_HIT
SFX_MON_HD13_RAC_SHAKE
SFX_MON_HD13_RAC_TURN
SFX_MON_HD13_RAC_WALK1
SFX_MON_HD13_RAC_WALK2
SFX_MON_HD14_CRA_ATTACK1
SFX_MON_HD14_CRA_ATTACK2
SFX_MON_HD14_CRA_CLIMB
SFX_MON_HD14_CRA_DIE
SFX_MON_HD14_CRA_FLYING_HIT
SFX_MON_HD14_CRA_GROWL
SFX_MON_HD14_CRA_HIT
SFX_MON_HD14_CRA_JUMP
SFX_MON_HD14_CRA_LAND
SFX_MON_HD14_CRA_LAND2
SFX_MON_HD14_CRA_SNAP
SFX_MON_HD14_CRA_STUN_HIT
SFX_MON_HD14_CRA_SURPRISE
SFX_MON_HD14_CRA_SWISH
SFX_MON_HD14_CRA_WAKEUP1
SFX_MON_HD14_CRA_WAKEUP2
SFX_MON_HD14_CRA_WAKEUP3
SFX_MON_HD14_CRA_WALK1
SFX_MON_HD14_CRA_WALK2
SFX_MON_HD15_TOR_ATTACK
SFX_MON_HD15_TOR_DIE
SFX_MON_HD15_TOR_HIT
SFX_MON_HD15_TOR_IDLE_ATTACK
SFX_MON_HD15_TOR_WALK1
SFX_MON_HD15_TOR_WALK2
SFX_MON_HD16_BIR_CLAP1
SFX_MON_HD16_BIR_CLAP2
SFX_MON_HD16_BIR_CLAP3
SFX_MON_HD16_BIR_CLAP4
SFX_MON_HD16_BIR_CLAP5
SFX_MON_HD16_BIR_CLAP6
SFX_MON_HD16_BIR_LAND
SFX_MON_HD16_BIR_VOX1
SFX_MON_HD16_BIR_VOX2
SFX_MON_HD16_BIR_WALK1
SFX_MON_HD16_BIR_WALK2
SFX_MON_HD17_SHA_ATTACK1_CAW
SFX_MON_HD17_SHA_ATTACK1_SWISH1
SFX_MON_HD17_SHA_ATTACK1_SWISH2
SFX_MON_HD17_SHA_ATTACK2_SWISH
SFX_MON_HD17_SHA_ATTACK3
SFX_MON_HD17_SHA_BLOCK_HIT
SFX_MON_HD17_SHA_DIE
SFX_MON_HD17_SHA_DIE_BODYFALL
SFX_MON_HD17_SHA_HIT
SFX_MON_HD17_SHA_IDLE
SFX_MON_HD17_SHA_JUMP_SWISH
SFX_MON_HD17_SHA_LAND1
SFX_MON_HD17_SHA_LAND2
SFX_MON_HD17_SHA_SWORDS
SFX_MON_HD17_SHA_WALK1
SFX_MON_HD17_SHA_WALK2
SFX_MON_HD17a_SHA_DIE
SFX_MON_HD17a_SHA_SHOUTING
SFX_MON_HD17a_SHA_SLEEP
SFX_MON_HD17a_SHA_WAKEUP
SFX_MON_HD18_SO3_RUB_HANDS
SFX_MON_HD18_SO3_TALK
SFX_MON_HD19_SO1_SQUAWK
SFX_MON_HD19_SO1_TALK
SFX_MON_HD19_SO1_WALK1
SFX_MON_HD19_SO1_WALK2
SFX_MON_HD20_VO1_TALK
SFX_MON_HD20_VO1_VOX
SFX_MON_HD20_VO1_WALK1
SFX_MON_HD20_VO1_WALK2
SFX_MON_HD21_SO1_GUA_ATTENTION
SFX_MON_HD21_SO1_GUA_PSSST
SFX_MON_HD21_SO1_GUA_TALK
SFX_MON_HD21_SO1_GUA_WALK1
SFX_MON_HD21_SO1_GUA_WALK2
SFX_MON_HD22_MAY_ILL
SFX_MON_HD22_MAY_ILL_VERY
SFX_MON_HD22_MAY_TALK
SFX_MON_HD22_MAY_WALK1
SFX_MON_HD22_MAY_WALK2
SFX_MON_HD22_MAY_WALK_ILL1
SFX_MON_HD22_MAY_WALK_ILL2
SFX_MON_HD22_MAY_WALK_ILL_SCRAPE1
SFX_MON_HD22_MAY_WALK_ILL_SCRAPE2
SFX_MON_HD23_PHY_TALK
SFX_MON_HD23_PHY_THINK
SFX_MON_HD23_PHY_TIRED
SFX_MON_HD23_PHY_WALK1
SFX_MON_HD23_PHY_WALK2
SFX_MON_HD23_PHY_WORRIED
SFX_MON_HD24_KEM_TALK
SFX_MON_HD24_KEM_WALK1
SFX_MON_HD24_KEM_WALK2
SFX_MON_HD24_KEM_WINDOW_CLOSE
SFX_MON_HD24_KEM_WINDOW_OPEN
SFX_MON_HD25_VO1_TALK
SFX_MON_HD25_VO1_WALK1
SFX_MON_HD25_VO1_WALK2
SFX_MON_HD26_VO2_SPIN_PARASOL
SFX_MON_HD26_VO2_TALK
SFX_MON_HD26_VO2_WALK1
SFX_MON_HD26_VO2_WALK2
SFX_MON_HD27_VO1_WALK1
SFX_MON_HD27_VO1_WALK2
SFX_MON_HD28_VO1_CHRIP
SFX_MON_HD28_VO1_TALK
SFX_MON_HD28_VO1_WALK1
SFX_MON_HD28_VO1_WALK2
SFX_MON_HD29_VO1_TALK
SFX_MON_HD29_VO1_WALK1
SFX_MON_HD29_VO1_WALK2
SFX_MON_HD30_VO3_CLAP1
SFX_MON_HD30_VO3_CLAP2
SFX_MON_HD30_VO3_CLAP3
SFX_MON_HD30_VO3_TALK
SFX_MON_HD30_VO3_WALK1
SFX_MON_HD30_VO3_WALK2
SFX_MON_HD31_VO1_TALK
SFX_MON_HD32_CUR_TALK
SFX_MON_HD32_CUR_WALK1
SFX_MON_HD32_CUR_WALK2
SFX_MON_HD33_RIC_BREATH_IN
SFX_MON_HD33_RIC_BREATH_OUT
SFX_MON_HD35_ABY_RUN1
SFX_MON_HD35_ABY_RUN2
SFX_MON_HD35_ABY_SWIM1
SFX_MON_HD35_ABY_SWIM2
SFX_MON_HD35_ABY_TALK
SFX_MON_HD35_ABY_WALK1
SFX_MON_HD35_ABY_WALK2
SFX_MON_HD36_VO1_TALK
SFX_MON_HD36_VO1_WALK1
SFX_MON_HD36_VO1_WALK2
SFX_MON_HD38_VO4_TALK
SFX_MON_HD38_VO4_WALK1
SFX_MON_HD38_VO4_WALK2
SFX_MON_HD39_KIN_ANGRY_BANG_THRONE
SFX_MON_HD39_KIN_ANGRY_LIFT_ARM
SFX_MON_HD39_KIN_EAT_BITE
SFX_MON_HD39_KIN_EAT_MUNCH
SFX_MON_HD39_KIN_FIST_IMPACT
SFX_MON_HD39_KIN_FIST_SWISH
SFX_MON_HD39_KIN_NOD
SFX_MON_HD39_KIN_TALK
SFX_MON_HD40_ISK_CHARGE
SFX_MON_HD40_ISK_EVIL_LAUGH
SFX_MON_HD40_ISK_EXPL
SFX_MON_HD40_ISK_HOVER_RISE
SFX_MON_HD40_ISK_HOVER_RISE_VSLOW
SFX_MON_HD40_ISK_PROJECTILE
SFX_MON_HD40_ISK_TALK
SFX_MON_HD40_ISK_THROW1
SFX_MON_HD40_ISK_THROW2
SFX_MON_HD40_ISK_WALK1
SFX_MON_HD40_ISK_WALK2
SFX_MON_HD41_SER_TALK
SFX_MON_HD41_SER_WALK1
SFX_MON_HD41_SER_WALK2
SFX_MON_HD42_MON_CHANT
SFX_MON_HD42_MON_CHANT_SOLO
SFX_MON_HD42_MON_STICK_CLONK
SFX_MON_HD42_MON_STICK_SCRAPE
SFX_MON_HD42_MON_TALK
SFX_MON_HD42_MON_WALK1
SFX_MON_HD42_MON_WALK2
SFX_MON_HD42_MON_WHISPER
SFX_MON_HD43_CLU_ATTACK1
SFX_MON_HD43_CLU_ATTACK2
SFX_MON_HD43_CLU_ATTACK3
SFX_MON_HD43_CLU_ATTACK4
SFX_MON_HD43_CLU_CLUB_BLOCK
SFX_MON_HD43_CLU_CLUB_FALL
SFX_MON_HD43_CLU_DIE
SFX_MON_HD43_CLU_FIRE
SFX_MON_HD43_CLU_FLYING_HIT
SFX_MON_HD43_CLU_HIT
SFX_MON_HD43_CLU_LAND
SFX_MON_HD43_CLU_SHADOW_LOOP
SFX_MON_HD43_CLU_SHADOW_STOP
SFX_MON_HD43_CLU_SKULL_EXPLODE
SFX_MON_HD43_CLU_SURPRISE
SFX_MON_HD43_CLU_SWORD_BLOCK
SFX_MON_HD43_CLU_SWORD_CHANT
SFX_MON_HD43_CLU_SWORD_FALL
SFX_MON_HD43_CLU_SWORD_IDLE2
SFX_MON_HD43_CLU_SWORD_IDLE4
SFX_MON_HD43_CLU_WALK1
SFX_MON_HD43_CLU_WALK2
SFX_MON_HD44_FRI_FALL
SFX_MON_HD44_FRI_IDLE_WAVE
SFX_MON_HD44_FRI_JUMP
SFX_MON_HD44_FRI_OW
SFX_MON_HD44_FRI_SCARED_BREATHS
SFX_MON_HD44_FRI_SCARED_YELL
SFX_MON_HD44_FRI_WALK1
SFX_MON_HD44_FRI_WALK2
SFX_MON_HD44_FRI_YELL
SFX_MON_HD44_SAK_SOIL_SCRAPE
SFX_MON_HD45_GAT_FOOT_SCRAPE1
SFX_MON_HD45_GAT_FOOT_SCRAPE2
SFX_MON_HD45_GAT_FOOT_SCRAPE3
SFX_MON_HD45_GAT_FOOT_SCRAPE4
SFX_MON_HD45_GAT_LAUGH1_BIG
SFX_MON_HD45_GAT_LAUGH2_BIG
SFX_MON_HD45_GAT_LAUGH3_HA
SFX_MON_HD45_GAT_LAUGH4_HA
SFX_MON_HD45_GAT_LAUGH5_HA
SFX_MON_HD45_GAT_LAUGH6_HA
SFX_MON_HD45_GAT_LAUGH7_HA
SFX_MON_HD45_GAT_LAUGH8_HA
SFX_MON_HD45_GAT_LAUGH9_HA
SFX_MON_HD45_GAT_SLAP1
SFX_MON_HD45_GAT_SLAP2
SFX_MON_HD45_GAT_STAFF_CLONK
SFX_MON_HD45_GAT_STAFF_LIFT
SFX_MON_HD45_GAT_TALK
SFX_MON_HD45_GAT_WALK1
SFX_MON_HD45_GAT_WALK2
SFX_MON_HD46_FAR_LAUGH1
SFX_MON_HD46_FAR_LAUGH2
SFX_MON_HD46_FAR_LAUGH3
SFX_MON_HD46_FAR_LAUGH4
SFX_MON_HD46_FAR_POUR_WATER
SFX_MON_HD46_FAR_SOIL_DROP
SFX_MON_HD46_FAR_SOIL_GATHER
SFX_MON_HD46_FAR_SOIL_SNIFF
SFX_MON_HD46_FAR_WALK1
SFX_MON_HD46_FAR_WALK2
SFX_MON_HD46_FAR_WORRY
SFX_MON_HD47_INT_FOOT_SCRAPE
SFX_MON_HD48_ELD_STAFF_CLONK
SFX_MON_HD48_ELD_STAFF_LIFT
SFX_MON_HD48_ELD_TALK
SFX_MON_HD48_ELD_TURN
SFX_MON_HD48_ELD_WALK1
SFX_MON_HD48_ELD_WALK2
SFX_MON_HD49_PRI_AH
SFX_MON_HD49_PRI_HMMM
SFX_MON_HD49_PRI_PICK_HIT
SFX_MON_HD49_PRI_PICK_LIFT
SFX_MON_HD49_PRI_PICK_LIFT_VOX
SFX_MON_HD49_PRI_PICK_SWISH
SFX_MON_HD49_PRI_SURPRISE
SFX_MON_HD50_SHA_IDLE_BOAT_CATCH
SFX_MON_HD50_SHA_IDLE_BOAT_SPIN1
SFX_MON_HD50_SHA_IDLE_BOAT_SPIN2
SFX_MON_HD50_SHA_IDLE_BOAT_TOSS
SFX_MON_HD50_SHA_LAUGH1
SFX_MON_HD50_SHA_LAUGH2
SFX_MON_HD50_SHA_TALK
SFX_MON_HD50_SHA_TURN1
SFX_MON_HD50_SHA_WALK1
SFX_MON_HD50_SHA_WALK2
SFX_MON_HD51_CHI_CROP_CRACK
SFX_MON_HD51_CHI_CROP_SWOOSH
SFX_MON_HD51_CHI_SCRATCH1
SFX_MON_HD51_CHI_SCRATCH2
SFX_MON_HD51_CHI_WALK1
SFX_MON_HD51_CHI_WALK2
SFX_MON_HD52_SHO_PICKUP
SFX_MON_HD52_SHO_PUT_DOWN
SFX_MON_HD52_SHO_TALK
SFX_MON_HD52_SHO_TURN
SFX_MON_HD52_SHO_WALK1
SFX_MON_HD52_SHO_WALK2
SFX_MON_HD53_SOA_BLOW
SFX_MON_HD53_SOA_BREATH_IN
SFX_MON_HD53_SOA_CLAP
SFX_MON_HD53_SOA_LAUGH1A
SFX_MON_HD53_SOA_LAUGH1B
SFX_MON_HD53_SOA_LAUGH1C
SFX_MON_HD53_SOA_LAUGH2
SFX_MON_HD53_SOA_SHOOT_MISS
SFX_MON_HD53_SOA_SHOOT_MISS_MUMBLE
SFX_MON_HD53_SOA_TURN
SFX_MON_HD53_SOB_BREAST_PLATE
SFX_MON_HD53_SOB_SPEAR_CLANG
SFX_MON_HD53_SOB_SPEAR_GROUND
SFX_MON_HD53_SOB_SPEAR_GROUND_THUD
SFX_MON_HD53_SOB_SPEAR_LIFT
SFX_MON_HD53_SOB_TURN
SFX_MON_HD53_SOB_WALK1
SFX_MON_HD53_SOB_WALK2
SFX_MON_HD53_SOB_WALK_GOOSE1
SFX_MON_HD53_SOB_WALK_GOOSE2
SFX_MON_HD54_HOR_FALL
SFX_MON_HD54_HOR_TALK
SFX_MON_HD54_HOR_TALK2
SFX_MON_HD54_HOR_TALK3
SFX_MON_HD54_HOR_TALK4
SFX_MON_HD54_HOR_TURN
SFX_MON_HD54_HOR_WALK1
SFX_MON_HD54_HOR_WALK2
SFX_MON_HD55_SET_GROWL
SFX_MON_HD55_SET_LAUGH1
SFX_MON_HD55_SET_LAUGH2
SFX_MON_HD55_SET_WALK1
SFX_MON_HD55_SET_WALK2
SFX_MON_HD56_TRA_MUMBLE
SFX_MON_HD56_TRA_TALK
SFX_MON_HD56_TRA_TALK_RUB_HANDS
SFX_MON_HD56_TRA_TURN
SFX_MON_HD56_TRA_WALK1
SFX_MON_HD56_TRA_WALK2
SFX_MON_HD56_TRA_WRITE1
SFX_MON_HD56_TRA_WRITE2
SFX_MON_HD57_FOR_TALK
SFX_MON_HD57_FOR_TURN
SFX_MON_HD57_FOR_WAKE
SFX_MON_HD57_FOR_WALK1
SFX_MON_HD57_FOR_WALK2
SFX_MON_HD58_SCR_BOOK_RUSTLE
SFX_MON_HD58_SCR_TALK
SFX_MON_HD58_SCR_TURN
SFX_MON_HD58_SCR_TURN_TO
SFX_MON_HD58_SCR_WAKE
SFX_MON_HD58_SCR_WALK1
SFX_MON_HD58_SCR_WALK2
SFX_MON_HD58_SCR_WRITE
SFX_MON_HD59_GLY_HIDE_CLAP1
SFX_MON_HD59_GLY_HIDE_CLAP2
SFX_MON_HD59_GLY_HIDE_SATCHEL
SFX_MON_HD59_GLY_HIDE_SHOCK
SFX_MON_HD59_GLY_HIDE_SWISH1
SFX_MON_HD59_GLY_HIDE_SWISH2
SFX_MON_HD59_GLY_LOCK1
SFX_MON_HD59_GLY_LOCK2
SFX_MON_HD59_GLY_LOCK3
SFX_MON_HD59_GLY_OPEN_FALL
SFX_MON_HD59_GLY_OPEN_PULL
SFX_MON_HD59_GLY_TALK
SFX_MON_HD59_GLY_TURN
SFX_MON_HD59_GLY_WALK1
SFX_MON_HD59_GLY_WALK2
SFX_MON_HD60_TALK
SFX_MON_HD60_TURN
SFX_MON_HD61_IMH_PRAY
SFX_MON_HD61_IMH_SNORE_IN
SFX_MON_HD61_IMH_SNORE_OUT
SFX_MON_HD61_IMH_TALK
SFX_MON_HD61_IMH_TURN
SFX_MON_HD61_IMH_WAKE
SFX_MON_HD61_IMH_WAKE_GRUMPY
SFX_MON_HD61_IMH_WALK1
SFX_MON_HD61_IMH_WALK2
SFX_MON_HD63_FAR_GIVE
SFX_MON_HD63_FAR_PHEW
SFX_MON_HD63_FAR_PICK_DOWN
SFX_MON_HD63_FAR_PICK_IMPACT
SFX_MON_HD63_FAR_PICK_LIFT
SFX_MON_HD63_FAR_STONE_LAND
SFX_MON_HD63_FAR_STONE_PICK_UP
SFX_MON_HD63_FAR_STONE_THROW
SFX_MON_HD63_FAR_TALK
SFX_MON_HD63_FAR_TURN
SFX_MON_HD63_FAR_WALK1
SFX_MON_HD63_FAR_WALK2
SFX_MON_HD64_BRO_CLAP1
SFX_MON_HD64_BRO_CLAP2
SFX_MON_HD64_BRO_DIG
SFX_MON_HD64_BRO_DIG_SWISH
SFX_MON_HD64_BRO_SPADE_IN
SFX_MON_HD64_BRO_SPADE_OUT
SFX_MON_HD64_BRO_TALK
SFX_MON_HD64_BRO_TURN
SFX_MON_HD64_BRO_WAKE_UP
SFX_MON_HD64_BRO_WAKE_UP_SHAKE_HEAD
SFX_MON_HD64_BRO_WALK1
SFX_MON_HD64_BRO_WALK2
SFX_MON_HD65_PHA_TALK
SFX_MON_HD65_PHA_WAKE1
SFX_MON_HD65_PHA_WAKE2
SFX_MON_HD65_PHA_WALK1
SFX_MON_HD65_PHA_WALK2
SFX_MON_HD66_WIF_LOOK_DOWN
SFX_MON_HD66_WIF_SOB
SFX_MON_HD66_WIF_TALK
SFX_MON_HD66_WIF_TURN
SFX_MON_HD66_WIF_WAKE
SFX_MON_HD66_WIF_WALK1
SFX_MON_HD66_WIF_WALK2
SFX_MON_HD67_DEM_BREATHE_IN
SFX_MON_HD67_DEM_BREATHE_OUT
SFX_MON_HD67_DEM_CALL
SFX_MON_HD67_DEM_FEET
SFX_MON_HD67_DEM_FIRE
SFX_MON_HD67_DEM_FIREBALL
SFX_MON_HD67_DEM_GRAB
SFX_MON_HD67_DEM_GRAB2
SFX_MON_HD67_DEM_HIT
SFX_MON_HD67_DEM_IDLE
SFX_MON_HD67_DEM_LAND
SFX_MON_HD67_DEM_POUND
SFX_MON_HD67_DEM_ROAR
SFX_MON_HD67_DEM_ROAR2
SFX_MON_HD67_DEM_RUN
SFX_MON_HD67_DEM_SLAP
SFX_MON_HD67_DEM_STAND
SFX_MON_HD67_DEM_TAIL
SFX_MON_HD67_DEM_WALK
SFX_MON_HD68_WAR_LAUGH
SFX_MON_HD68_WAR_TALK
SFX_MON_HD68_WAR_TURN
SFX_MON_HD68_WAR_WALK1
SFX_MON_HD68_WAR_WALK2
SFX_MON_HD69_CHI_TALK
SFX_MON_HD69_CHI_TURN
SFX_MON_HD69_CHI_WALK1
SFX_MON_HD69_CHI_WALK2
SFX_MON_HD7071_CH12_CHANT
SFX_MON_HD7071_CH12_DANCE
SFX_MON_HD7071_CH12_SOB
SFX_MON_HD7071_CH12_SOB_HEAD_DOWN
SFX_MON_HD7071_CH12_SOB_SHAKE_HEAD
SFX_MON_HD7071_CH12_TALK
SFX_MON_HD7071_CH12_TURN
SFX_MON_HD7071_CH12_WALK1
SFX_MON_HD7071_CH12_WALK2
SFX_MON_HD7071_CH12_WORSHIP
SFX_MON_HD73_HEA_CHANTA1
SFX_MON_HD73_HEA_CHANTA2
SFX_MON_HD73_HEA_CHANTB
SFX_MON_HD73_HEA_CHANT_WRONG
SFX_MON_HD73_HEA_TALK
SFX_MON_HD73_HEA_TURN
SFX_MON_HD73_HEA_WALK1
SFX_MON_HD73_HEA_WALK2
SFX_MON_HD74_HEA_TALK
SFX_MON_HD75_GUA_HIT_FEET_CLICK_L
SFX_MON_HD75_GUA_HIT_FEET_CLICK_R
SFX_MON_HD75_GUA_HIT_FEET_SLIDE
SFX_MON_HD75_GUA_TALK
SFX_MON_HD75_GUA_WAKE_CRACK
SFX_MON_HD75_GUA_WAKE_L_GROWL1
SFX_MON_HD75_GUA_WAKE_L_GROWL2
SFX_MON_HD75_GUA_WAKE_R_GROWL1
SFX_MON_HD75_GUA_WAKE_R_GROWL2
SFX_MON_HD76_MOT_DEEP_BREATH
SFX_MON_HD76_MOT_DESPERATE1
SFX_MON_HD76_MOT_FAN1
SFX_MON_HD76_MOT_FAN2
SFX_MON_HD76_MOT_TALK
SFX_MON_HD76_MOT_TURN
SFX_MON_HD76_MOT_WAKE_CRACK
SFX_MON_HD76_MOT_WAKE_PANT
SFX_MON_HD76_MOT_WAKE_VOX1
SFX_MON_HD76_MOT_WAKE_VOX2
SFX_MON_HD76_MOT_WALK1
SFX_MON_HD76_MOT_WALK2
SFX_MON_HD77_HIT_SCRAPE_TABLE
SFX_MON_HD77_HIT_TALK
SFX_MON_HD77_HIT_TWEASER_FOLEY
SFX_MON_HD78_ARC_SCRATCH
SFX_MON_HD78_ARC_TALK
SFX_MON_HD78_ARC_TURN
SFX_MON_HD78_ARC_WALK1
SFX_MON_HD78_ARC_WALK2
SFX_MON_HD78_ARC_WALK_SCUFF1
SFX_MON_HD78_ARC_WALK_SCUFF2
SFX_MON_HD79_HIP_CHOPS
SFX_MON_HD79_HIP_SNORE_IN
SFX_MON_HD79_HIP_SNORE_OUT
SFX_MON_HD79_HIP_TALK
SFX_MON_HD79_HIP_YAWN
SFX_MON_HD80_FIREBALL_BIG_RELEASE
SFX_MON_HD80_FIREBALL_BIG_RELEASE1
SFX_MON_HD80_FIREBALL_BIG_RELEASE2
SFX_MON_HD80_SETH_AMB
SFX_MON_HD80_SETH_BREATH_IN
SFX_MON_HD80_SETH_BREATH_OUT
SFX_MON_HD80_SETH_FIRE_BREATH_IN
SFX_MON_HD80_SETH_FIRE_LOOP
SFX_MON_HD80_SETH_FIRE_LOOP2
SFX_MON_HD80_SETH_FIRE_LOOP_END
SFX_MON_HD80_SETH_FORCEFIELD
SFX_MON_HD80_SETH_FORCEFIELD1
SFX_MON_HD80_SETH_FORCEFIELD2
SFX_MON_HD80_SETH_FORCEFIELD3
SFX_MON_HD80_SETH_FORCEFIELD4
SFX_MON_HD80_SETH_GRAB
SFX_MON_HD80_SETH_HIT
SFX_MON_HD80_SETH_LUNGE
SFX_MON_HD80_SETH_MOTION_IN_LAVA
SFX_MON_HD80_SETH_OUT_ARMS_DRIP
SFX_MON_HD80_SETH_OUT_ARMS_DRIP1
SFX_MON_HD80_SETH_OUT_ARMS_DRIP2
SFX_MON_HD80_SETH_OUT_FIZZLE
SFX_MON_HD80_SETH_ROAR
SFX_MON_HD80_SETH_SLAM
SFX_MON_HD80_SETH_SNARL
SFX_MON_HD80_SETH_SUCK
SFX_MON_HD80_SETH_SUCKWIND
SFX_MON_HD80_SETH_SUCK_SPHINX
SFX_MON_HD80_SETH_SURFACE
SFX_MON_HD80_SETH_SURFACE1
SFX_MON_HD80_SETH_SURFACE2
SFX_MON_HU02_TALK
SFX_MON_HU03_DUSTER
SFX_MON_HU03_TALK
SFX_MON_HU03_TALK2
SFX_MON_HU03_WALK1
SFX_MON_HU03_WALK2
SFX_MON_HU04_TALK
SFX_MON_HU05_CATCH_BALL
SFX_MON_HU05_DROP_BALL
SFX_MON_HU05_TALK
SFX_MON_HU06_TALK
SFX_MON_HU07_TALK
SFX_MON_HU08_TALK
SFX_MON_HU09_ME_CHANT1
SFX_MON_HU09_ME_CHANT2
SFX_MON_HU09_ME_CHANT3
SFX_MON_HU09_ME_CHANT4
SFX_MON_HU09_ME_CHANT_LOOP
SFX_MON_HU09_TALK
SFX_MON_HU09_TALK2
SFX_MON_HU09_TALK3
SFX_MON_HU09_WALK1
SFX_MON_HU09_WALK2
SFX_MON_HU10_TALK
SFX_MON_HU11_TALK
SFX_MON_HU15_CHANT
SFX_MON_HU15_MENES_WALK1
SFX_MON_HU15_MENES_WALK2
SFX_MON_HU15_TALK
SFX_MON_HU16_LAUGH_BIG
SFX_MON_HU16_LAUGH_SMALL
SFX_MON_HU16_PANIC
SFX_MON_HU16_TALK
SFX_MON_HU16_TALK2
SFX_MON_HU16_TURN
SFX_MON_HU16_WALK1
SFX_MON_HU16_WALK2
SFX_MON_HU17_NEF_TALK
SFX_MON_HU17_NEF_WALK1
SFX_MON_HU17_NEF_WALK2
SFX_MON_HU18_SET_TALK
SFX_MON_HU18_SET_WALK1
SFX_MON_HU18_SET_WALK2
SFX_MON_IN01_GRE_ATTACK
SFX_MON_IN01_GRE_DEAD
SFX_MON_IN01_GRE_GO_IN
SFX_MON_IN01_GRE_GO_OUT
SFX_MON_IN01_GRE_GRAB
SFX_MON_IN01_GRE_HIT
SFX_MON_IN01_GRE_POP_IN
SFX_MON_IN01_GRE_POP_OUT
SFX_MON_IN07_BLA_ATTACK
SFX_MON_IN07_BLA_DIE
SFX_MON_IN07_BLA_SURPRISE
SFX_MON_IN07_BLA_WALK
SFX_MON_IN07_BLA_WALK_SLOW
SFX_MON_IN09_SPI_DIE
SFX_MON_IN09_SPI_DRAIN
SFX_MON_IN09_SPI_HIT
SFX_MON_IN09_SPI_JUMP
SFX_MON_IN09_SPI_LAND
SFX_MON_IN09_SPI_RUN
SFX_MON_IN09_SPI_WALK
SFX_MON_IN10_QUE_ACID_LAND
SFX_MON_IN10_QUE_ACID_SPIT
SFX_MON_IN10_QUE_ATTACK
SFX_MON_IN10_QUE_ATTACK_SPIT
SFX_MON_IN10_QUE_ATTACK_SPIT2
SFX_MON_IN10_QUE_ATTACK_TWIST
SFX_MON_IN10_QUE_ATTACK_TWIST_CYCLE
SFX_MON_IN10_QUE_CALL
SFX_MON_IN10_QUE_FLY
SFX_MON_IN10_QUE_HIT
SFX_MON_IN10_QUE_HIT_DART
SFX_MON_IN10_QUE_HIT_EXPLOSIVE
SFX_MON_IN10_QUE_IDLE_ATTACK2
SFX_MON_IN10_QUE_IDLE_BREATHE_IN
SFX_MON_IN10_QUE_IDLE_BREATHE_OUT
SFX_MON_IN10_QUE_INVULNERABLE
SFX_MON_IN10_QUE_LAND
SFX_MON_IN10_QUE_PROJECTILE
SFX_MON_IN10_QUE_PROJECTILE_HIT
SFX_MON_IN10_QUE_SWIPE
SFX_MON_IN10_QUE_SWIPE_CRACK
SFX_MON_IN10_QUE_TALK_DIE
SFX_MON_IN10_QUE_WALK1
SFX_MON_IN10_QUE_WALK2
SFX_MON_IN11_ALE_ATTACK
SFX_MON_IN11_ALE_ATTACK_HIT
SFX_MON_IN11_ALE_DEAD
SFX_MON_IN11_ALE_JUMP
SFX_MON_IN11_ALE_LAND
SFX_MON_IN11_ALE_RUN
SFX_MON_IN11_ALE_WALK1
SFX_MON_IN11_ALE_WALK2
SFX_MON_PI01_PIR_ATTACK_ROLL
SFX_MON_PI01_PIR_ATTACK_SNAP
SFX_MON_PI01_PIR_DIE
SFX_MON_PI01_PIR_HIT
SFX_MON_PI01_PIR_IDLE
SFX_MON_PI01_PIR_LAND
SFX_MON_PI01_PIR_SURPRISE
SFX_MON_PI01_PIR_SWIM
SFX_MON_PI01_PIR_SWIM_ATTACK
SFX_MON_PI01_PIR_SWIM_ATTACK1
SFX_MON_PI01_PIR_SWIM_ATTACK2
SFX_MON_PI01_PIR_SWIM_DIE
SFX_MON_PI01_PIR_SWIM_HIT
SFX_MON_PI01_PIR_WALK
SFX_MON_PI02_EEL_ATTACK
SFX_MON_PI02_EEL_DIE
SFX_MON_PI02_EEL_HIT
SFX_MON_PI02_SPARKS
SFX_MON_PI03_MAN_ANTICIPATION
SFX_MON_PI03_MAN_ATTACK
SFX_MON_PI03_MAN_DIE
SFX_MON_PI03_MAN_HIT
SFX_MON_PI04_SPI_DIE
SFX_MON_PI04_SPI_HIT
SFX_MON_PL01_EYE_ATTACK
SFX_MON_PL01_EYE_BLINK
SFX_MON_PL01_EYE_DIE
SFX_MON_PL01_EYE_GO_IN
SFX_MON_PL01_EYE_GO_OUT
SFX_MON_PL01_EYE_GO_OUT_LOOK_UP
SFX_MON_PL01_EYE_HIT
SFX_MON_PL02_TRE_ARM_ATTACK
SFX_MON_PL02_TRE_ATTACK
SFX_MON_PL02_TRE_DIE
SFX_MON_PL02_TRE_DIE_LAND
SFX_MON_PL02_TRE_HIT
SFX_MON_PL02_TRE_JUMP
SFX_MON_PL02_TRE_JUMP_LAND
SFX_MON_PL02_TRE_PLUNGE
SFX_MON_PL02_TRE_PLUNGE_LEANBACK
SFX_MON_PL02_TRE_ROOTS_OUT1
SFX_MON_PL02_TRE_ROOTS_OUT2
SFX_MON_PL02_TRE_SCRAPE
SFX_MON_PL02_TRE_SCRAPE_LONG
SFX_MON_PL04_SUN_DIE
SFX_MON_PL04_SUN_DIE_SLUMP
SFX_MON_PL04_SUN_HIT
SFX_MON_PL04_SUN_SPIT
SFX_MON_PL04_SUN_SPIT_SWISH
SFX_MON_PL04_SUN_SURPRISE
SFX_MON_QC01_POK_CLOSE
SFX_MON_QC01_POK_HIT
SFX_MON_QC01_POK_IDLE_PEEK_CLOSE
SFX_MON_QC01_POK_IDLE_PEEK_OPEN
SFX_MON_QC01_POK_IDLE_SNIFF
SFX_MON_QC01_POK_IDLE_YAWN
SFX_MON_QC01_POK_LAND
SFX_MON_QC01_POK_RUN
SFX_MON_QC01_POK_WALK1
SFX_MON_QC01_POK_WALK2
SFX_MON_QR01_COB_ATTACK
SFX_MON_QR01_COB_ATTACK_JUMP
SFX_MON_QR01_COB_BREATH
SFX_MON_QR01_COB_DIE
SFX_MON_QR01_COB_HIT
SFX_MON_QR02_SPI_HIT
SFX_MON_QR02_SPI_MOUTH_CLOSE
SFX_MON_QR02_SPI_MOUTH_OPEN
SFX_MON_QR02_SPI_SPIT
SFX_MON_QR02_SPI_SURFACE
SFX_MON_QR02_SPI_SWALLOW
SFX_MON_QR02_SPI_TALK
SFX_MON_QR03_FRO_ANTICIPATE
SFX_MON_QR03_FRO_DIE
SFX_MON_QR03_FRO_HIT
SFX_MON_QR03_FRO_HIT_SHAKEHEAD
SFX_MON_QR03_FRO_IDLE_VOX
SFX_MON_QR03_FRO_JUMP
SFX_MON_QR03_FRO_LAND
SFX_MON_QR03_FRO_WALK
SFX_MON_QR03_FRO_WALK_SWISH
SFX_MON_QR03_FRO_WALK_VOX
SFX_MON_QR04_NOS_ATTACK
SFX_MON_QR04_NOS_DIE
SFX_MON_QR04_NOS_HIT
SFX_MON_QR04_NOS_LAUGH
SFX_MON_QR04_NOS_POP_IN
SFX_MON_QR04_NOS_POP_OUT
SFX_MON_QU01_SKE_ATTACK
SFX_MON_QU01_SKE_DIE
SFX_MON_QU01_SKE_FLYING_HIT
SFX_MON_QU01_SKE_HIT
SFX_MON_QU01_SKE_IDLE1
SFX_MON_QU01_SKE_RUN1
SFX_MON_QU01_SKE_RUN2
SFX_MON_QU01_SKE_SURPRISE
SFX_MON_QU01_SKE_WALK1
SFX_MON_QU01_SKE_WALK2
SFX_MON_QU02_SKE_ATTACK_CYCLE
SFX_MON_QU02_SKE_ATTACK_STOP
SFX_MON_QU02_SKE_DIE1
SFX_MON_QU02_SKE_DIE2
SFX_MON_QU02_SKE_ELEC_HUM
SFX_MON_QU02_SKE_FLYING_HIT
SFX_MON_QU02_SKE_HIT
SFX_MON_QU02_SKE_JUMP
SFX_MON_QU02_SKE_LAND
SFX_MON_QU02_SKE_RUN
SFX_MON_QU02_SKE_SHAKE1
SFX_MON_QU02_SKE_SHAKE2
SFX_MON_QU02_SKE_WALK1
SFX_MON_QU02_SKE_WALK2
SFX_MON_QU03_SKE_ATTACK
SFX_MON_QU03_SKE_DROP
SFX_MON_QU04_MUM_ATTACK_CLING
SFX_MON_QU04_MUM_BARK
SFX_MON_QU04_MUM_DIE
SFX_MON_QU04_MUM_FLYING_HIT1
SFX_MON_QU04_MUM_FLYING_HIT2
SFX_MON_QU04_MUM_GROWL
SFX_MON_QU04_MUM_HIT
SFX_MON_QU04_MUM_IDLE1
SFX_MON_QU04_MUM_IDLE2
SFX_MON_QU04_MUM_LAND
SFX_MON_QU04_MUM_RUN
SFX_MON_QU04_MUM_SHAKE
SFX_MON_QU04_MUM_SLIDE
SFX_MON_QU04_MUM_WALK1
SFX_MON_QU04_MUM_WALK2
SFX_MON_QU05_SKE_ATTACK1
SFX_MON_QU05_SKE_ATTACK2
SFX_MON_QU05_SKE_DIE
SFX_MON_QU05_SKE_HIT
SFX_MON_QU05_SKE_IDLE
SFX_MON_QU05_SKE_IDLE_ATTACK
SFX_MON_QU05_SKE_LAND
SFX_MON_QU05_SKE_SPIT
SFX_MON_QU05_SKE_WALK
SFX_MON_QU06_MUM_ATTACK
SFX_MON_QU06_MUM_DIE
SFX_MON_QU06_MUM_FIRE
SFX_MON_QU06_MUM_HIT
SFX_MON_QU06_MUM_IDLE
SFX_MON_QU06_MUM_SPLAT
SFX_MON_QU07_DEA_WALK
SFX_MON_QU09_RAT_ATTACK1
SFX_MON_QU09_RAT_ATTACK2
SFX_MON_QU09_RAT_ATTACK3
SFX_MON_QU09_RAT_HIT_DEAD
SFX_MON_QU09_RAT_IDLE_B
SFX_MON_QU09_RAT_WALK1
SFX_MON_QU09_RAT_WALK2
SFX_MON_QU10_TALK
SFX_MON_QU10_WALK1
SFX_MON_QU10_WALK2
SFX_MON_QU10_WALK_SHUFFLE
SFX_MON_QU11_TALK
SFX_MON_QU12_TALK
SFX_MON_QU13_NOR_CLOSE
SFX_MON_QU13_NOR_OPEN
SFX_MON_QU13_NOR_SHUT
SFX_MON_QU13_NOR_SLAM
SFX_MUMMY_BODY_HIT_FLOOR
SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL
SFX_MUMMY_BODY_HIT_FLOOR_X_STONE
SFX_MUMMY_CARRY_DROP
SFX_MUMMY_CARRY_DROP_X_SMALL
SFX_MUMMY_CARRY_DROP_X_STONE
SFX_MUMMY_CARRY_L
SFX_MUMMY_CARRY_LIFT
SFX_MUMMY_CARRY_LIFT_X_SMALL
SFX_MUMMY_CARRY_LIFT_X_STONE
SFX_MUMMY_CARRY_L_X_SMALL
SFX_MUMMY_CARRY_L_X_STONE
SFX_MUMMY_CARRY_R
SFX_MUMMY_CARRY_R_X_SMALL
SFX_MUMMY_CARRY_R_X_STONE
SFX_MUMMY_CLIMB_DOWN_L
SFX_MUMMY_CLIMB_DOWN_R
SFX_MUMMY_CLIMB_DROP
SFX_MUMMY_CLIMB_DROP_X_SMALL
SFX_MUMMY_CLIMB_DROP_X_STONE
SFX_MUMMY_CLIMB_L
SFX_MUMMY_CLIMB_L_X_SMALL
SFX_MUMMY_CLIMB_L_X_STONE
SFX_MUMMY_CLIMB_R
SFX_MUMMY_CLIMB_R_X_SMALL
SFX_MUMMY_CLIMB_R_X_STONE
SFX_MUMMY_CRAWL_L
SFX_MUMMY_CRAWL_L_X_SMALL
SFX_MUMMY_CRAWL_L_X_STONE
SFX_MUMMY_CRAWL_R
SFX_MUMMY_CRAWL_R_X_SMALL
SFX_MUMMY_CRAWL_R_X_STONE
SFX_MUMMY_CROUCH
SFX_MUMMY_CROUCH_X_SMALL
SFX_MUMMY_CROUCH_X_STONE
SFX_MUMMY_CS_WAKE_FROM_DEAD
SFX_MUMMY_DIE
SFX_MUMMY_DIE_X_SMALL
SFX_MUMMY_DIE_X_STONE
SFX_MUMMY_FALL_LONG
SFX_MUMMY_FALL_LONG_X_SMALL
SFX_MUMMY_FALL_LONG_X_STONE
SFX_MUMMY_FALL_SHORT
SFX_MUMMY_FALL_SHORT_X_SMALL
SFX_MUMMY_FALL_SHORT_X_STONE
SFX_MUMMY_FATIGUE_IN
SFX_MUMMY_FATIGUE_IN_X_SMALL
SFX_MUMMY_FATIGUE_IN_X_STONE
SFX_MUMMY_FATIGUE_OUT
SFX_MUMMY_FATIGUE_OUT_X_SMALL
SFX_MUMMY_FATIGUE_OUT_X_STONE
SFX_MUMMY_FATIGUE_RUN_L
SFX_MUMMY_FATIGUE_RUN_L_X_SMALL
SFX_MUMMY_FATIGUE_RUN_L_X_STONE
SFX_MUMMY_FATIGUE_RUN_R
SFX_MUMMY_FATIGUE_RUN_R_X_SMALL
SFX_MUMMY_FATIGUE_RUN_R_X_STONE
SFX_MUMMY_FLOAT
SFX_MUMMY_FOLEY
SFX_MUMMY_GRAB
SFX_MUMMY_GRAB_SLAP
SFX_MUMMY_GRAB_X_SMALL
SFX_MUMMY_GRAB_X_STONE
SFX_MUMMY_IDLE_DEEP_BREATH
SFX_MUMMY_IDLE_DEEP_BREATH_OUT
SFX_MUMMY_IDLE_SCRATCH
SFX_MUMMY_IDLE_SCRATCH_X_SMALL
SFX_MUMMY_IDLE_SCRATCH_X_STONE
SFX_MUMMY_IDLE_THINK
SFX_MUMMY_INVISIBLE_OFF
SFX_MUMMY_INVISIBLE_ON
SFX_MUMMY_JUMP
SFX_MUMMY_JUMP_X_SMALL
SFX_MUMMY_JUMP_X_STONE
SFX_MUMMY_LAND_VOX
SFX_MUMMY_LAND_VOX_HEAVY
SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL
SFX_MUMMY_LAND_VOX_HEAVY_X_STONE
SFX_MUMMY_LAND_VOX_X_SMALL
SFX_MUMMY_LAND_VOX_X_STONE
SFX_MUMMY_LAVA_SINK
SFX_MUMMY_LEDGE_STRAFE1
SFX_MUMMY_LEDGE_STRAFE1_X_SMALL
SFX_MUMMY_LEDGE_STRAFE1_X_STONE
SFX_MUMMY_LEDGE_STRAFE2
SFX_MUMMY_LEDGE_STRAFE2_X_SMALL
SFX_MUMMY_LEDGE_STRAFE2_X_STONE
SFX_MUMMY_LEDGE_STRAFE3
SFX_MUMMY_LEDGE_STRAFE3_X_SMALL
SFX_MUMMY_LEDGE_STRAFE3_X_STONE
SFX_MUMMY_LEDGE_STRAFE4
SFX_MUMMY_LEDGE_STRAFE4_X_SMALL
SFX_MUMMY_LEDGE_STRAFE4_X_STONE
SFX_MUMMY_LEDGE_UP
SFX_MUMMY_LEDGE_UP_X_SMALL
SFX_MUMMY_LEDGE_UP_X_STONE
SFX_MUMMY_PAT
SFX_MUMMY_PULL
SFX_MUMMY_PULL_X_SMALL
SFX_MUMMY_PULL_X_STONE
SFX_MUMMY_PUSH
SFX_MUMMY_PUSH_CYCLE_L
SFX_MUMMY_PUSH_CYCLE_L_X_SMALL
SFX_MUMMY_PUSH_CYCLE_L_X_STONE
SFX_MUMMY_PUSH_CYCLE_R
SFX_MUMMY_PUSH_CYCLE_R_X_SMALL
SFX_MUMMY_PUSH_CYCLE_R_X_STONE
SFX_MUMMY_PUSH_PULL_STOP
SFX_MUMMY_PUSH_PULL_STOP_X_SMALL
SFX_MUMMY_PUSH_PULL_STOP_X_STONE
SFX_MUMMY_PUSH_X_SMALL
SFX_MUMMY_PUSH_X_STONE
SFX_MUMMY_REACT_AHH
SFX_MUMMY_REACT_CONFUSION
SFX_MUMMY_REACT_GASP
SFX_MUMMY_REACT_GULP
SFX_MUMMY_REACT_HA
SFX_MUMMY_REACT_HEH
SFX_MUMMY_REACT_HEY
SFX_MUMMY_REACT_OOW
SFX_MUMMY_REACT_SIGH
SFX_MUMMY_REACT_SURPRISE
SFX_MUMMY_REACT_THINK
SFX_MUMMY_REACT_WOW
SFX_MUMMY_REACT_YAWN
SFX_MUMMY_SARCOPHAGUS_PEEK
SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL
SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE
SFX_MUMMY_SHUFFLE
SFX_MUMMY_SHUFFLE_X_SMALL
SFX_MUMMY_SHUFFLE_X_STONE
SFX_MUMMY_STRETCH
SFX_MUMMY_TAKEHIT
SFX_MUMMY_TAKEHIT_X_SMALL
SFX_MUMMY_TAKEHIT_X_STONE
SFX_MUMMY_X_BAT
SFX_MUMMY_X_BAT_FLAP
SFX_MUMMY_X_BAT_VOX
SFX_MUMMY_X_ELECTRIC_END_SPARKS
SFX_MUMMY_X_ELECTRIC_EXTINGUISH
SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN
SFX_MUMMY_X_ELECTRIC_LOOP
SFX_MUMMY_X_ELECTRIC_LOOP_HUM
SFX_MUMMY_X_ELECTRIC_SPARK
SFX_MUMMY_X_ELECTRIC_START
SFX_MUMMY_X_FIRE_EXTINGUISH
SFX_MUMMY_X_FIRE_IGNITE
SFX_MUMMY_X_FIRE_LOOP
SFX_MUMMY_X_FIRE_LOOP_FLAMES
SFX_MUMMY_X_FIRE_LOOP_POPS
SFX_MUMMY_X_SMOKE_LOOP
SFX_MUMMY_X_STONE_CRUMBLE
SFX_MUMMY_X_STONE_WALK_L
SFX_MUMMY_X_STONE_WALK_R
SFX_MUMMY_X_TRIPLE_SWITCH
SFX_MUMMY_YAWN1
SFX_MUMMY_YAWN2
SFX_MUMMY_YELP
SFX_MUMMY_YELP2
SFX_MUMMY_YELP_AUTO
SFX_MUMMY_YELP_X_SMALL
SFX_MUMMY_YELP_X_STONE
SFX_OBJ_BARREL_BREAK
SFX_OBJ_BASKET_BREAK
SFX_OBJ_BASKET_FALL
SFX_OBJ_BLADE_IN
SFX_OBJ_BLADE_OUT
SFX_OBJ_BOULDER_BOUNCE
SFX_OBJ_BOULDER_BOUNCE1
SFX_OBJ_BOULDER_BOUNCE2
SFX_OBJ_BOULDER_RELEASE
SFX_OBJ_BOULDER_ROLL_LOOP
SFX_OBJ_BOULDER_SMASH
SFX_OBJ_CAGE_LAND
SFX_OBJ_CAGE_SWING
SFX_OBJ_CHAIN_RATTLE
SFX_OBJ_COCONUT_FALL
SFX_OBJ_CRYSTAL_GLOW
SFX_OBJ_CRYSTAL_HIT
SFX_OBJ_CRYSTAL_SHATTER
SFX_OBJ_CRYSTAL_SHATTER1
SFX_OBJ_CRYSTAL_SHATTER2
SFX_OBJ_CRYSTAL_SHATTER3
SFX_OBJ_CRYSTAL_SHATTER4
SFX_OBJ_CRYSTAL_SHATTER5
SFX_OBJ_CRYSTAL_TONE1
SFX_OBJ_CRYSTAL_TONE2
SFX_OBJ_CRYSTAL_TONE3
SFX_OBJ_CRYSTAL_TONE4
SFX_OBJ_DART_FIRE
SFX_OBJ_DART_FLYBY
SFX_OBJ_DART_IMPACT
SFX_OBJ_DART_RELEASE
SFX_OBJ_EXPLOSION_SML
SFX_OBJ_FIREBALL_BIG_BOUNCE
SFX_OBJ_FIREBALL_BIG_BOUNCE1
SFX_OBJ_FIREBALL_BIG_BOUNCE2
SFX_OBJ_FIREBALL_BIG_HIT
SFX_OBJ_FIREBALL_BIG_RELEASE
SFX_OBJ_FIREBALL_BIG_RELEASE1
SFX_OBJ_FIREBALL_BIG_RELEASE2
SFX_OBJ_FIREBALL_BIG_SMASH
SFX_OBJ_FIREBALL_SML_HIT
SFX_OBJ_FIREBALL_SML_LAND
SFX_OBJ_FIREBALL_SML_LOOP_END
SFX_OBJ_FIREBALL_SML_RELEASE
SFX_OBJ_FLOWER_EXPLODE
SFX_OBJ_FLOWER_GROW
SFX_OBJ_FLOWER_LIGHT_LOOP
SFX_OBJ_GLASS_SMASH
SFX_OBJ_GLASS_SMASH_BIG
SFX_OBJ_GONG
SFX_OBJ_HAND_THRU_BEAM
SFX_OBJ_HAND_THRU_BEAM_BLUE
SFX_OBJ_HAND_THRU_BEAM_GREEN
SFX_OBJ_HAND_THRU_BEAM_RED
SFX_OBJ_IMPACT
SFX_OBJ_IMPACT_SOFT
SFX_OBJ_IMPACT_WOOD
SFX_OBJ_MINE_EXPLODE
SFX_OBJ_MINE_SONAR
SFX_OBJ_MINE_SONAR_BEEP
SFX_OBJ_MINE_SONAR_ECHO
SFX_OBJ_OC02_GDE_ALARM
SFX_OBJ_OC02_GDE_BLINK
SFX_OBJ_OC02_GDE_HIT
SFX_OBJ_OC02_GDE_SQUEAK_LONG
SFX_OBJ_OC02_GDE_SQUEAK_RANDOM
SFX_OBJ_OC02_GDE_SQUEAK_SHORT
SFX_OBJ_OC02_GDE_WAKE_UP
SFX_OBJ_OC06_ARM_DIE
SFX_OBJ_OC06_ARM_HIT
SFX_OBJ_OC06_ARM_SPIN
SFX_OBJ_PLATFORM_HOVER
SFX_OBJ_PLATFORM_HOVER_AMB
SFX_OBJ_PLATFORM_HOVER_STOP
SFX_OBJ_PLATFORM_HOVER_STOP_AMB
SFX_OBJ_PLATFORM_STONE_CRACK
SFX_OBJ_PLATFORM_STONE_END_FALL
SFX_OBJ_PLATFORM_STONE_FALL
SFX_OBJ_PLATFORM_STONE_FALL1
SFX_OBJ_PLATFORM_STONE_FALL2
SFX_OBJ_PLATFORM_STONE_FALL3
SFX_OBJ_PLATFORM_STONE_FALL4
SFX_OBJ_PLATFORM_STONE_MOVE_LOOP
SFX_OBJ_PLATFORM_STONE_MOVE_LOOP2
SFX_OBJ_PLATFORM_STONE_MOVE_LOOP3
SFX_OBJ_PLATFORM_STONE_MOVE_LOOP_BIG
SFX_OBJ_PLATFORM_STONE_MOVE_LOOP_BIG2
SFX_OBJ_PLATFORM_STONE_ROTATE
SFX_OBJ_PLATFORM_STONE_ROTATE_BIG
SFX_OBJ_PLATFORM_STONE_STOP
SFX_OBJ_PORTAL_BEND
SFX_OBJ_PORTAL_FLAME_END
SFX_OBJ_PORTAL_FLAME_LOOP
SFX_OBJ_PORTAL_MOVE
SFX_OBJ_PORTAL_START
SFX_OBJ_RELEASE_FALL_FAST
SFX_OBJ_RELEASE_FALL_SLOW
SFX_OBJ_ROCK_EXPLODE
SFX_OBJ_STONE_REFORM
SFX_OBJ_STONE_SMASH
SFX_OBJ_VASE_MOVE
SFX_OBJ_VASE_SMASH
SFX_OBJ_WOOD_PILLAR_SLIDE
SFX_SPEC_ACTIVATE_MAGIC
SFX_SPEC_ALARM_GONG
SFX_SPEC_BEAM_LOOP
SFX_SPEC_BEAM_LOOP_AMB
SFX_SPEC_BEAM_LOOP_HTRN
SFX_SPEC_BEAM_START
SFX_SPEC_BEAM_START_AMB
SFX_SPEC_BEAM_STOP
SFX_SPEC_BEAM_STOP_AMB
SFX_SPEC_BIG_CLOCK_TICK1
SFX_SPEC_BIG_CLOCK_TICK2
SFX_SPEC_BLOOD_DRIP
SFX_SPEC_BLOOD_FLOOD
SFX_SPEC_BOMB_LOOP
SFX_SPEC_BRICK_HIT
SFX_SPEC_BRIDGE_ROPE_FALL
SFX_SPEC_BUZZ_SAW_LOOP
SFX_SPEC_BUZZ_SAW_STOP
SFX_SPEC_CANOPIC_VASE_LOOP
SFX_SPEC_CANOPIC_VASE_STOP
SFX_SPEC_CROWN
SFX_SPEC_CROW_TAKEOFF
SFX_SPEC_CURTAINS
SFX_SPEC_DOOR_BELL
SFX_SPEC_ELEC_HUM
SFX_SPEC_ELEC_RND
SFX_SPEC_ELEC_SPARKS
SFX_SPEC_ELEC_SPARKS2
SFX_SPEC_ENTER_SHOP
SFX_SPEC_EYE_BEAM_BIG_START
SFX_SPEC_EYE_BEAM_BUILD
SFX_SPEC_EYE_BEAM_EXPLODE
SFX_SPEC_EYE_BEAM_LOOP
SFX_SPEC_EYE_BEAM_TARGET_BURN
SFX_SPEC_FAN_LOOP
SFX_SPEC_FAN_STOP
SFX_SPEC_FOLIAGE_GROW
SFX_SPEC_FOLIAGE_LOOP
SFX_SPEC_FOLIAGE_RUSTLE
SFX_SPEC_GAS_JET
SFX_SPEC_GAS_JET2
SFX_SPEC_GAS_JET3
SFX_SPEC_GAS_JET4
SFX_SPEC_GONG
SFX_SPEC_HEL_BEAM
SFX_SPEC_HEL_DA2_FORCE_FIELD
SFX_SPEC_HEL_MAGIC_RELEASE_LOOP
SFX_SPEC_HEL_MAGIC_RELEASE_STOP
SFX_SPEC_HEL_PEDESTAL
SFX_SPEC_HEL_PHAROAH_BEAM_LOOP
SFX_SPEC_HEL_PHAROAH_BEAM_STOP
SFX_SPEC_HEL_PUSHBLOCK1
SFX_SPEC_HEL_PUSHBLOCK2
SFX_SPEC_HEL_PUSHBLOCK3
SFX_SPEC_HEL_SLIDING_LEDGE
SFX_SPEC_HEL_WS2_RUNNER
SFX_SPEC_LAVA_SPLASH
SFX_SPEC_LIGHTNING
SFX_SPEC_LUX_PYRA_FORCE_FIELD
SFX_SPEC_MECH_GEARS
SFX_SPEC_MECH_GEARS2
SFX_SPEC_MECH_GEARS_NORMAL_PITCH
SFX_SPEC_MECH_GEARS_STOP
SFX_SPEC_METAL_FALL
SFX_SPEC_METAL_HIT
SFX_SPEC_METAL_MOVE
SFX_SPEC_METAL_SMASH
SFX_SPEC_METEOR_EXPLODE
SFX_SPEC_MOTOR_HUM1
SFX_SPEC_MOTOR_HUM_END
SFX_SPEC_MU_CAST_SPIKES
SFX_SPEC_PAD1
SFX_SPEC_PAD2
SFX_SPEC_PAD3
SFX_SPEC_PAD4
SFX_SPEC_PAD_WRONG
SFX_SPEC_PAPER_RUSTLE
SFX_SPEC_PILLAR_FALL
SFX_SPEC_PILLAR_LAND
SFX_SPEC_POSSESS_START
SFX_SPEC_POSSESS_STOP
SFX_SPEC_PULLEY_LOOP
SFX_SPEC_PULLEY_STARTUP
SFX_SPEC_PULLEY_STOP
SFX_SPEC_PURCHASE
SFX_SPEC_ROPEBRIDGE_FALL
SFX_SPEC_ROPEBRIDGE_SWAY
SFX_SPEC_ROPE_CUT
SFX_SPEC_ROPE_CUT_BIG
SFX_SPEC_ROPE_SWING
SFX_SPEC_ROULETTE_WHEEL_FAST
SFX_SPEC_ROULETTE_WHEEL_MED
SFX_SPEC_ROULETTE_WHEEL_SLOW
SFX_SPEC_RUBBLE_MOVE
SFX_SPEC_SAK_TENT_FLAP
SFX_SPEC_SHOCKWAVE
SFX_SPEC_SPIKES
SFX_SPEC_SPIKES_IN
SFX_SPEC_STEAM
SFX_SPEC_STONE_HIT
SFX_SPEC_STONE_LIGHTS_BLUE
SFX_SPEC_STONE_LIGHTS_GREEN
SFX_SPEC_STONE_LIGHTS_ORANGE
SFX_SPEC_STONE_LIGHTS_YELLOW
SFX_SPEC_STONE_SCRAPE
SFX_SPEC_TARGET_FALL
SFX_SPEC_TARGET_LOOP1
SFX_SPEC_TARGET_LOOP2
SFX_SPEC_TARGET_LOOP3
SFX_SPEC_TARGET_LOOP_AMB
SFX_SPEC_TARGET_SPIN
SFX_SPEC_TARGET_STOP
SFX_SPEC_TARGET_STOP_AMB
SFX_SPEC_TARGET_XMAS_LOOP
SFX_SPEC_TARGET_XMAS_STOP
SFX_SPEC_TOWER_POWER
SFX_SPEC_TOWER_POWER_STOP
SFX_SPEC_TREEHOUSE_LIFT
SFX_SPEC_VINE_GROW
SFX_SPEC_WATER_DRAIN_IN
SFX_SPEC_WATER_DRAIN_OUT
SFX_SPEC_WATER_JETS_LOOP
SFX_SPEC_WATER_JETS_LOOP2
SFX_SPEC_WATER_JETS_LOOP3
SFX_SPEC_WATER_JETS_LOOP_BIG
SFX_SPEC_WATER_JETS_LOOP_SMALL
SFX_SPEC_WATER_JETS_LOOP_SMALL2
SFX_SPEC_WATER_JETS_STOP
SFX_SPEC_WATER_JETS_STOP_BIG
SFX_SPEC_WATER_JETS_STOP_SMALL
SFX_SPEC_WHEEL_ROTATE
SFX_SPEC_WHEEL_ROTATE1_FAST
SFX_SPEC_WHEEL_ROTATE2
SFX_SPEC_WHEEL_ROTATE3
SFX_SPEC_WHEEL_ROTATE4
SFX_SPEC_WHEEL_ROTATE5
SFX_SPEC_WHEEL_ROTATE6
SFX_SPEC_WHEEL_SWING
SFX_SPEC_WOOD_BRIDGE_FALL
SFX_SPEC_ZIPLINE_LOOP
SFX_SPEC_ZIPLINE_STOP
SFX_WATER_SPLASH_BIG
SFX_WATER_SPLASH_BIG1
SFX_WATER_SPLASH_BIG2
SFX_WATER_SPLASH_BIG3
SFX_WATER_SPLASH_MED1
SFX_WATER_SPLASH_MED2
SFX_WATER_SPLASH_MED3
SFX_WATER_SPLASH_MEDIUM
SFX_WATER_SPLASH_OUT
SFX_WATER_SPLASH_OUT1
SFX_WATER_SPLASH_OUT2
SFX_WATER_SPLASH_SMALL
1d0
< SFX_AMB_ACID_POOL
7d5
< SFX_AMB_CAVES_DRIP
10d7
< SFX_AMB_DESERT_CICADAS
30,32d26
< SFX_AMB_JUNGLE
< SFX_AMB_JUNGLE_LOOP
< SFX_AMB_JUNGLE_MISC1
44d37
< SFX_AMB_STR_DA2_BEAM_WIND
67d59
< SFX_AMB_TENT_FLAP
70,75d61
< SFX_AMB_THUNDER_STORM_AUTO
< SFX_AMB_UNDW_BUBBLE_RELEASE
< SFX_AMB_UNDW_BUBBLE_RELEASE_AUTO
< SFX_AMB_WATER_BEACH1
< SFX_AMB_WATER_BEACH2
< SFX_AMB_WATER_BEACH3
82,83d67
< SFX_AMB_WATER_JET_FAST
< SFX_AMB_WATER_JET_SLOW
87,89d70
< SFX_AMB_WATER_RIVER
< SFX_AMB_WATER_RIVER2
< SFX_AMB_WATER_RIVER3
101d81
< SFX_A_TEST_SOUND
116,117d95
< SFX_CS_AKA_BATS
< SFX_CS_AKA_DROP_ANKH
166d143
< SFX_CS_MUMMY_EYEBEAM_YELL
170,171d146
< SFX_CS_SAK_BOMB_TIMER
< SFX_CS_SAK_DETONATE_BOMB
173d147
< SFX_CS_SAK_FRUIT_HIT
175,176d148
< SFX_CS_SAK_GEB_FALL
< SFX_CS_SAK_GEB_FALL_BRANCHES
188,190d159
< SFX_DOOR_AKA_CLOSE
< SFX_DOOR_AKA_LOOP
< SFX_DOOR_AKA_STOP
204d172
< SFX_DOOR_WOOD_GATE_SHUT
334,336d301
< SFX_GEN_TIMER
< SFX_GEN_TIMER_ALARM
< SFX_GEN_TIMER_ALARM_HIGH
382d346
< SFX_HERO_LAND_VOX
458,479d421
< SFX_LION_ATTACK_PREP
< SFX_LION_ATTACK_SWIPE
< SFX_LION_DIE
< SFX_LION_FLAP_BIG
< SFX_LION_FLAP_SMALL
< SFX_LION_GALLOP
< SFX_LION_GALLOP_STOP
< SFX_LION_JUMP
< SFX_LION_JUMP_JOG
< SFX_LION_LAND_FRONT_FEET
< SFX_LION_LAND_REAR_FEET
< SFX_LION_LAND_VOX
< SFX_LION_SNEAK_L
< SFX_LION_SNEAK_R
< SFX_LION_SNEAK_VOX
< SFX_LION_TAKEHIT
< SFX_LION_TAKEOFF
< SFX_LION_THERMAL
< SFX_LION_TROT
< SFX_LION_WALK_L
< SFX_LION_WALK_R
< SFX_LION_WIND_AMB
492,501d433
< SFX_MON_BM01_BLU_IDLE1_SIGH
< SFX_MON_BM01_BLU_IDLE2_SURPRISE
< SFX_MON_BM01_BLU_IDLE3_THINK
< SFX_MON_BM01_BLU_IDLE4_CHOPS1
< SFX_MON_BM01_BLU_IDLE5_CHOPS2
< SFX_MON_BM01_BLU_IDLE6_CHOPS3
< SFX_MON_BM01_BLU_WALK1
< SFX_MON_BM01_BLU_WALK2
< SFX_MON_BM02_DUC_WALK1
< SFX_MON_BM02_DUC_WALK2
505,514d436
< SFX_MON_BM04_ALI_IDLE_CLAP
< SFX_MON_BM04_ALI_IDLE_HEADBACK
< SFX_MON_BM04_ALI_IDLE_LAUGH
< SFX_MON_BM04_ALI_IDLE_MISCVOX
< SFX_MON_BM04_ALI_IDLE_WALK1
< SFX_MON_BM04_ALI_IDLE_WALK2
< SFX_MON_BM05_TOO_WALK1
< SFX_MON_BM05_TOO_WALK2
< SFX_MON_BM06_SQU_WALK1
< SFX_MON_BM06_SQU_WALK2
541d462
< SFX_MON_BM12_SLI_DIE
544d464
< SFX_MON_BM12_SLI_HIT
548d467
< SFX_MON_BM12_SLI_LAND2
588d506
< SFX_MON_BU01_MUM_IDLE_RETRIEVE_GROW
640d557
< SFX_MON_EC04_CAW_ONCE
669d585
< SFX_MON_FL04_SKE_DIE
674,675d589
< SFX_MON_FL04_SKE_HIT
< SFX_MON_FL04_SKE_HITFLOOR
678d591
< SFX_MON_FL05_MUM_DIE
681,684d593
< SFX_MON_FL05_MUM_HIT
< SFX_MON_FL05_MUM_HITFLOOR
< SFX_MON_FL05_MUM_MISSED
< SFX_MON_FL06_ISK_ATTACK
736,752d644
< SFX_MON_HD10_FAT_CHOPS
< SFX_MON_HD10_FAT_DIE1_VOX
< SFX_MON_HD10_FAT_DIE3_HAND
< SFX_MON_HD10_FAT_IDLE_SNORT
< SFX_MON_HD10_FAT_IDLE_TURN
< SFX_MON_HD10_FAT_JAWS_RND
< SFX_MON_HD10_FAT_SNORE_IN
< SFX_MON_HD10_FAT_SNORE_OUT
< SFX_MON_HD10_FAT_TALK
< SFX_MON_HD10_FAT_WAKEUP
< SFX_MON_HD10_FAT_YAWN
< SFX_MON_HD13_RAC_FLAP
< SFX_MON_HD13_RAC_HIT
< SFX_MON_HD13_RAC_SHAKE
< SFX_MON_HD13_RAC_TURN
< SFX_MON_HD13_RAC_WALK1
< SFX_MON_HD13_RAC_WALK2
778,788d669
< SFX_MON_HD16_BIR_CLAP1
< SFX_MON_HD16_BIR_CLAP2
< SFX_MON_HD16_BIR_CLAP3
< SFX_MON_HD16_BIR_CLAP4
< SFX_MON_HD16_BIR_CLAP5
< SFX_MON_HD16_BIR_CLAP6
< SFX_MON_HD16_BIR_LAND
< SFX_MON_HD16_BIR_VOX1
< SFX_MON_HD16_BIR_VOX2
< SFX_MON_HD16_BIR_WALK1
< SFX_MON_HD16_BIR_WALK2
805,808d685
< SFX_MON_HD17a_SHA_DIE
< SFX_MON_HD17a_SHA_SHOUTING
< SFX_MON_HD17a_SHA_SLEEP
< SFX_MON_HD17a_SHA_WAKEUP
825d701
< SFX_MON_HD22_MAY_ILL_VERY
844,847d719
< SFX_MON_HD25_VO1_TALK
< SFX_MON_HD25_VO1_WALK1
< SFX_MON_HD25_VO1_WALK2
< SFX_MON_HD26_VO2_SPIN_PARASOL
851,859d722
< SFX_MON_HD27_VO1_WALK1
< SFX_MON_HD27_VO1_WALK2
< SFX_MON_HD28_VO1_CHRIP
< SFX_MON_HD28_VO1_TALK
< SFX_MON_HD28_VO1_WALK1
< SFX_MON_HD28_VO1_WALK2
< SFX_MON_HD29_VO1_TALK
< SFX_MON_HD29_VO1_WALK1
< SFX_MON_HD29_VO1_WALK2
866d728
< SFX_MON_HD31_VO1_TALK
870,878d731
< SFX_MON_HD33_RIC_BREATH_IN
< SFX_MON_HD33_RIC_BREATH_OUT
< SFX_MON_HD35_ABY_RUN1
< SFX_MON_HD35_ABY_RUN2
< SFX_MON_HD35_ABY_SWIM1
< SFX_MON_HD35_ABY_SWIM2
< SFX_MON_HD35_ABY_TALK
< SFX_MON_HD35_ABY_WALK1
< SFX_MON_HD35_ABY_WALK2
885,892d737
< SFX_MON_HD39_KIN_ANGRY_BANG_THRONE
< SFX_MON_HD39_KIN_ANGRY_LIFT_ARM
< SFX_MON_HD39_KIN_EAT_BITE
< SFX_MON_HD39_KIN_EAT_MUNCH
< SFX_MON_HD39_KIN_FIST_IMPACT
< SFX_MON_HD39_KIN_FIST_SWISH
< SFX_MON_HD39_KIN_NOD
< SFX_MON_HD39_KIN_TALK
904,906d748
< SFX_MON_HD41_SER_TALK
< SFX_MON_HD41_SER_WALK1
< SFX_MON_HD41_SER_WALK2
909,914d750
< SFX_MON_HD42_MON_STICK_CLONK
< SFX_MON_HD42_MON_STICK_SCRAPE
< SFX_MON_HD42_MON_TALK
< SFX_MON_HD42_MON_WALK1
< SFX_MON_HD42_MON_WALK2
< SFX_MON_HD42_MON_WHISPER
951,961d786
< SFX_MON_HD45_GAT_LAUGH1_BIG
< SFX_MON_HD45_GAT_LAUGH2_BIG
< SFX_MON_HD45_GAT_LAUGH3_HA
< SFX_MON_HD45_GAT_LAUGH4_HA
< SFX_MON_HD45_GAT_LAUGH5_HA
< SFX_MON_HD45_GAT_LAUGH6_HA
< SFX_MON_HD45_GAT_LAUGH7_HA
< SFX_MON_HD45_GAT_LAUGH8_HA
< SFX_MON_HD45_GAT_LAUGH9_HA
< SFX_MON_HD45_GAT_SLAP1
< SFX_MON_HD45_GAT_SLAP2
967,978d791
< SFX_MON_HD46_FAR_LAUGH1
< SFX_MON_HD46_FAR_LAUGH2
< SFX_MON_HD46_FAR_LAUGH3
< SFX_MON_HD46_FAR_LAUGH4
< SFX_MON_HD46_FAR_POUR_WATER
< SFX_MON_HD46_FAR_SOIL_DROP
< SFX_MON_HD46_FAR_SOIL_GATHER
< SFX_MON_HD46_FAR_SOIL_SNIFF
< SFX_MON_HD46_FAR_WALK1
< SFX_MON_HD46_FAR_WALK2
< SFX_MON_HD46_FAR_WORRY
< SFX_MON_HD47_INT_FOOT_SCRAPE
985,991d797
< SFX_MON_HD49_PRI_AH
< SFX_MON_HD49_PRI_HMMM
< SFX_MON_HD49_PRI_PICK_HIT
< SFX_MON_HD49_PRI_PICK_LIFT
< SFX_MON_HD49_PRI_PICK_LIFT_VOX
< SFX_MON_HD49_PRI_PICK_SWISH
< SFX_MON_HD49_PRI_SURPRISE
1002,1007d807
< SFX_MON_HD51_CHI_CROP_CRACK
< SFX_MON_HD51_CHI_CROP_SWOOSH
< SFX_MON_HD51_CHI_SCRATCH1
< SFX_MON_HD51_CHI_SCRATCH2
< SFX_MON_HD51_CHI_WALK1
< SFX_MON_HD51_CHI_WALK2
1014,1033d813
< SFX_MON_HD53_SOA_BLOW
< SFX_MON_HD53_SOA_BREATH_IN
< SFX_MON_HD53_SOA_CLAP
< SFX_MON_HD53_SOA_LAUGH1A
< SFX_MON_HD53_SOA_LAUGH1B
< SFX_MON_HD53_SOA_LAUGH1C
< SFX_MON_HD53_SOA_LAUGH2
< SFX_MON_HD53_SOA_SHOOT_MISS
< SFX_MON_HD53_SOA_SHOOT_MISS_MUMBLE
< SFX_MON_HD53_SOA_TURN
< SFX_MON_HD53_SOB_BREAST_PLATE
< SFX_MON_HD53_SOB_SPEAR_CLANG
< SFX_MON_HD53_SOB_SPEAR_GROUND
< SFX_MON_HD53_SOB_SPEAR_GROUND_THUD
< SFX_MON_HD53_SOB_SPEAR_LIFT
< SFX_MON_HD53_SOB_TURN
< SFX_MON_HD53_SOB_WALK1
< SFX_MON_HD53_SOB_WALK2
< SFX_MON_HD53_SOB_WALK_GOOSE1
< SFX_MON_HD53_SOB_WALK_GOOSE2
1038d817
< SFX_MON_HD54_HOR_TALK4
1060d838
< SFX_MON_HD58_SCR_BOOK_RUSTLE
1063d840
< SFX_MON_HD58_SCR_TURN_TO
1094,1095d870
< SFX_MON_HD63_FAR_GIVE
< SFX_MON_HD63_FAR_PHEW
1154,1157d928
< SFX_MON_HD69_CHI_TALK
< SFX_MON_HD69_CHI_TURN
< SFX_MON_HD69_CHI_WALK1
< SFX_MON_HD69_CHI_WALK2
1168,1171d938
< SFX_MON_HD73_HEA_CHANTA1
< SFX_MON_HD73_HEA_CHANTA2
< SFX_MON_HD73_HEA_CHANTB
< SFX_MON_HD73_HEA_CHANT_WRONG
1177,1179d943
< SFX_MON_HD75_GUA_HIT_FEET_CLICK_L
< SFX_MON_HD75_GUA_HIT_FEET_CLICK_R
< SFX_MON_HD75_GUA_HIT_FEET_SLIDE
1186,1187d949
< SFX_MON_HD76_MOT_DEEP_BREATH
< SFX_MON_HD76_MOT_DESPERATE1
1240,1241d1001
< SFX_MON_HD80_SETH_SUCKWIND
< SFX_MON_HD80_SETH_SUCK_SPHINX
1312d1071
< SFX_MON_IN10_QUE_ATTACK_SPIT2
1364,1370d1122
< SFX_MON_PL01_EYE_ATTACK
< SFX_MON_PL01_EYE_BLINK
< SFX_MON_PL01_EYE_DIE
< SFX_MON_PL01_EYE_GO_IN
< SFX_MON_PL01_EYE_GO_OUT
< SFX_MON_PL01_EYE_GO_OUT_LOOK_UP
< SFX_MON_PL01_EYE_HIT
1405d1156
< SFX_MON_QR02_SPI_HIT
1452,1453d1202
< SFX_MON_QU03_SKE_ATTACK
< SFX_MON_QU03_SKE_DROP
1484d1232
< SFX_MON_QU07_DEA_WALK
1493,1495d1240
< SFX_MON_QU10_WALK1
< SFX_MON_QU10_WALK2
< SFX_MON_QU10_WALK_SHUFFLE
1626d1370
< SFX_MUMMY_REACT_YAWN
1665,1666d1408
< SFX_OBJ_BASKET_BREAK
< SFX_OBJ_BASKET_FALL
1672d1413
< SFX_OBJ_BOULDER_RELEASE
1687,1694d1427
< SFX_OBJ_CRYSTAL_TONE1
< SFX_OBJ_CRYSTAL_TONE2
< SFX_OBJ_CRYSTAL_TONE3
< SFX_OBJ_CRYSTAL_TONE4
< SFX_OBJ_DART_FIRE
< SFX_OBJ_DART_FLYBY
< SFX_OBJ_DART_IMPACT
< SFX_OBJ_DART_RELEASE
1713,1717d1445
< SFX_OBJ_GONG
< SFX_OBJ_HAND_THRU_BEAM
< SFX_OBJ_HAND_THRU_BEAM_BLUE
< SFX_OBJ_HAND_THRU_BEAM_GREEN
< SFX_OBJ_HAND_THRU_BEAM_RED
1722,1724d1449
< SFX_OBJ_MINE_SONAR
< SFX_OBJ_MINE_SONAR_BEEP
< SFX_OBJ_MINE_SONAR_ECHO
1738d1462
< SFX_OBJ_PLATFORM_HOVER_STOP_AMB
1742,1745d1465
< SFX_OBJ_PLATFORM_STONE_FALL1
< SFX_OBJ_PLATFORM_STONE_FALL2
< SFX_OBJ_PLATFORM_STONE_FALL3
< SFX_OBJ_PLATFORM_STONE_FALL4
1768d1487
< SFX_SPEC_ALARM_GONG
1778d1496
< SFX_SPEC_BLOOD_DRIP
1782d1499
< SFX_SPEC_BRIDGE_ROPE_FALL
1787d1503
< SFX_SPEC_CROWN
1790d1505
< SFX_SPEC_DOOR_BELL
1795d1509
< SFX_SPEC_ENTER_SHOP
1804d1517
< SFX_SPEC_FOLIAGE_LOOP
1811d1523
< SFX_SPEC_HEL_BEAM
1828d1539
< SFX_SPEC_MECH_GEARS_NORMAL_PITCH
1837d1547
< SFX_SPEC_MU_CAST_SPIKES
1846,1847d1555
< SFX_SPEC_POSSESS_START
< SFX_SPEC_POSSESS_STOP
1857d1564
< SFX_SPEC_ROULETTE_WHEEL_FAST
1859,1861d1565
< SFX_SPEC_ROULETTE_WHEEL_SLOW
< SFX_SPEC_RUBBLE_MOVE
< SFX_SPEC_SAK_TENT_FLAP
1884d1587
< SFX_SPEC_TREEHOUSE_LIFT
1889,1890d1591
< SFX_SPEC_WATER_JETS_LOOP2
< SFX_SPEC_WATER_JETS_LOOP3
1897d1597
< SFX_SPEC_WHEEL_ROTATE
1904d1603
< SFX_SPEC_WHEEL_SWING
This file has been truncated, but you can view the full file.
LOLOL WUT
OPENED SOUNDBANK FILE (1) [SB_A_Test_Bank]
--
0x12/18 -- 4 (0) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1a/26 -- 4 (1) [SFX_AMB_FIRE_TORCH]
0x4/4 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x81/129 -- 1 (2) [SFX_CS_LUX_BEAM_BUILDUP]
0x8/8 (EMBEDDED WAV)
0x82/130 -- 1 (3) [SFX_CS_LUX_BEAM_LOOP]
0x9/9 (EMBEDDED WAV)
0x84/132 -- 1 (4) [SFX_CS_LUX_BEAM_START]
0xa/10 (EMBEDDED WAV)
0x85/133 -- 1 (5) [SFX_CS_LUX_KEY_DISAPPEAR]
0xb/11 (EMBEDDED WAV)
0x86/134 -- 8 (6) [SFX_CS_LUX_MUM_STRUGGLE]
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x87/135 -- 1 (7) [SFX_CS_LUX_MUM_WAKE1]
0x16/22 (EMBEDDED WAV)
0x89/137 -- 2 (8) [SFX_CS_LUX_NEF_CRY1]
0x17/23 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x8a/138 -- 2 (9) [SFX_CS_LUX_NEF_CRY2]
0x18/24 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x8b/139 -- 1 (10) [SFX_CS_LUX_PORTAL_LIGHTNING]
0x6/6 (EMBEDDED WAV)
0x8c/140 -- 1 (11) [SFX_CS_LUX_PORTAL_LIGHTNING1]
0xc/12 (EMBEDDED WAV)
0x8d/141 -- 1 (12) [SFX_CS_LUX_PORTAL_LIGHTNING2]
0xd/13 (EMBEDDED WAV)
0x8e/142 -- 1 (13) [SFX_CS_LUX_PRIEST_COWER]
0x19/25 (EMBEDDED WAV)
0x8f/143 -- 1 (14) [SFX_CS_LUX_PRIEST_MEDAL]
0x1a/26 (EMBEDDED WAV)
0x90/144 -- 1 (15) [SFX_CS_LUX_PRIEST_MEDITATE]
0x1b/27 (EMBEDDED WAV)
0x91/145 -- 1 (16) [SFX_CS_LUX_PRIEST_SCREAM]
0x1c/28 (EMBEDDED WAV)
0x92/146 -- 1 (17) [SFX_CS_LUX_PRIEST_SNIFF1]
0x1d/29 (EMBEDDED WAV)
0x93/147 -- 1 (18) [SFX_CS_LUX_PRIEST_SNIFF2]
0x1d/29 (EMBEDDED WAV)
0x94/148 -- 1 (19) [SFX_CS_LUX_PRIEST_SPIRITS]
0x1e/30 (EMBEDDED WAV)
0x95/149 -- 1 (20) [SFX_CS_LUX_PRIEST_SPIRITS2]
0x1e/30 (EMBEDDED WAV)
0x96/150 -- 1 (21) [SFX_CS_LUX_PRIEST_SPIRITS3]
0x1e/30 (EMBEDDED WAV)
0x97/151 -- 1 (22) [SFX_CS_LUX_PRIEST_SURPRISE]
0x1f/31 (EMBEDDED WAV)
0x98/152 -- 1 (23) [SFX_CS_LUX_TRANSFORM]
0x20/32 (EMBEDDED WAV)
0xa5/165 -- 1 (24) [SFX_CS_SWIRL1]
0x7/7 (EMBEDDED WAV)
0xa6/166 -- 1 (25) [SFX_CS_SWIRL2]
0x7/7 (EMBEDDED WAV)
0xa7/167 -- 1 (26) [SFX_CS_SWIRL3]
0x7/7 (EMBEDDED WAV)
0xac/172 -- 5 (27) [SFX_DOOR_BIG_CLOSE]
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xad/173 -- 3 (28) [SFX_DOOR_BIG_ECHO]
0x22/34 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xaf/175 -- 2 (29) [SFX_DOOR_HANDLE_TURN]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xb9/185 -- 1 (30) [SFX_DOOR_WOOD_OPEN]
0x25/37 (EMBEDDED WAV)
0xba/186 -- 1 (31) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x26/38 (EMBEDDED WAV)
0x128/296 -- 1 (32) [SFX_GEN_TELEPORT_IN]
0x27/39 (EMBEDDED WAV)
0x12a/298 -- 1 (33) [SFX_GEN_TELEPORT_OUT]
0x28/40 (EMBEDDED WAV)
0x5b1/1457 -- 1 (34) [SFX_MUMMY_REACT_GASP]
0x29/41 (EMBEDDED WAV)
0x5e0/1504 -- 2 (35) [SFX_OBJ_BARREL_BREAK]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x6f0/1776 -- 1 (36) [SFX_OBJ_CAGE_LAND]
0x33/51 (EMBEDDED WAV)
0x5fd/1533 -- 1 (37) [SFX_OBJ_EXPLOSION_SML]
0x34/52 (EMBEDDED WAV)
0x614/1556 -- 3 (38) [SFX_OBJ_IMPACT_WOOD]
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x62b/1579 -- 1 (39) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x3c/60 (EMBEDDED WAV)
0x62e/1582 -- 1 (40) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x3b/59 (EMBEDDED WAV)
0x635/1589 -- 1 (41) [SFX_OBJ_RELEASE_FALL_FAST]
0x3a/58 (EMBEDDED WAV)
0x636/1590 -- 1 (42) [SFX_OBJ_RELEASE_FALL_SLOW]
0x3a/58 (EMBEDDED WAV)
0x6f4/1780 -- 1 (43) [SFX_SPEC_CANOPIC_VASE_LOOP]
0x3d/61 (EMBEDDED WAV)
0x6f5/1781 -- 1 (44) [SFX_SPEC_CANOPIC_VASE_STOP]
0x3e/62 (EMBEDDED WAV)
0x649/1609 -- 1 (45) [SFX_SPEC_ELEC_HUM]
0x3f/63 (EMBEDDED WAV)
0x64a/1610 -- 7 (46) [SFX_SPEC_ELEC_RND]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x64b/1611 -- 2 (47) [SFX_SPEC_ELEC_SPARKS]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x64c/1612 -- 2 (48) [SFX_SPEC_ELEC_SPARKS2]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x661/1633 -- 1 (49) [SFX_SPEC_LUX_PYRA_FORCE_FIELD]
0x40/64 (EMBEDDED WAV)
0x662/1634 -- 1 (50) [SFX_SPEC_MECH_GEARS]
0x41/65 (EMBEDDED WAV)
0x777/1911 -- 1 (51) [SFX_SPEC_MECH_GEARS_STOP]
0x42/66 (EMBEDDED WAV)
0x664/1636 -- 1 (52) [SFX_SPEC_MECH_GEARS2]
0x41/65 (EMBEDDED WAV)
0x668/1640 -- 2 (53) [SFX_SPEC_METAL_SMASH]
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x669/1641 -- 1 (54) [SFX_SPEC_METEOR_EXPLODE]
0xffffffcc/-52 (STREAMED ADPCM #51)
0x66c/1644 -- 1 (55) [SFX_SPEC_PAD_WRONG]
0x44/68 (EMBEDDED WAV)
0x66d/1645 -- 1 (56) [SFX_SPEC_PAD1]
0x43/67 (EMBEDDED WAV)
0x66e/1646 -- 1 (57) [SFX_SPEC_PAD2]
0x43/67 (EMBEDDED WAV)
0x66f/1647 -- 1 (58) [SFX_SPEC_PAD3]
0x43/67 (EMBEDDED WAV)
0x670/1648 -- 1 (59) [SFX_SPEC_PAD4]
0x43/67 (EMBEDDED WAV)
0x672/1650 -- 1 (60) [SFX_SPEC_PILLAR_FALL]
0x45/69 (EMBEDDED WAV)
0x673/1651 -- 1 (61) [SFX_SPEC_PILLAR_LAND]
0x46/70 (EMBEDDED WAV)
0x67a/1658 -- 1 (62) [SFX_SPEC_ROPE_CUT]
0x47/71 (EMBEDDED WAV)
0x774/1908 -- 2 (63) [SFX_SPEC_ROPE_SWING]
0xffffffc9/-55 (STREAMED ADPCM #54)
0xffffffc8/-56 (STREAMED ADPCM #55)
0x684/1668 -- 1 (64) [SFX_SPEC_SPIKES]
0x48/72 (EMBEDDED WAV)
0x685/1669 -- 1 (65) [SFX_SPEC_SPIKES_IN]
0x49/73 (EMBEDDED WAV)
0x68c/1676 -- 1 (66) [SFX_SPEC_TARGET_SPIN]
0x4a/74 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (2) [SB_Lev_Abydos_Canals]
--
0x7/7 -- 5 (0) [SFX_AMB_BIRDSONG_SEAGULL]
0x24/36 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (2) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (3) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x28/40 -- 1 (4) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (5) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (6) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (7) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (8) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (9) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (11) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (12) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (13) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (14) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (15) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (16) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (17) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (18) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (19) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (20) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (21) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (22) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (23) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (24) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (25) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (26) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (27) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (28) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (29) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x4a/74 -- 6 (30) [SFX_AMB_WATER_CANALS]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0x4c/76 -- 1 (31) [SFX_AMB_WATER_FALL_NORMAL]
0x20/32 (EMBEDDED WAV)
0x52/82 -- 1 (32) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (33) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x58/88 -- 1 (34) [SFX_AMB_WATER_SPLATTER]
0x1f/31 (EMBEDDED WAV)
0x59/89 -- 1 (35) [SFX_AMB_WATER_SPLATTER_BIG]
0x1f/31 (EMBEDDED WAV)
0x73b/1851 -- 1 (36) [SFX_BASKET_CLOSELID]
0x21/33 (EMBEDDED WAV)
0x73c/1852 -- 1 (37) [SFX_BASKET_OPENLID]
0x22/34 (EMBEDDED WAV)
0x73d/1853 -- 1 (38) [SFX_BASKET_SURPRISE]
0x23/35 (EMBEDDED WAV)
0x8f/143 -- 1 (39) [SFX_CS_LUX_PRIEST_MEDAL]
0x25/37 (EMBEDDED WAV)
0xb1/177 -- 1 (40) [SFX_DOOR_METAL_GATE]
0x26/38 (EMBEDDED WAV)
0xb2/178 -- 1 (41) [SFX_DOOR_METAL_ROLL]
0x27/39 (EMBEDDED WAV)
0xb3/179 -- 1 (42) [SFX_DOOR_METAL_SCRAPE]
0x28/40 (EMBEDDED WAV)
0xb5/181 -- 1 (43) [SFX_DOOR_WOOD_CLOSE]
0x29/41 (EMBEDDED WAV)
0xb6/182 -- 1 (44) [SFX_DOOR_WOOD_CLOSE_SQUEAK]
0x2a/42 (EMBEDDED WAV)
0xb7/183 -- 1 (45) [SFX_DOOR_WOOD_GATE_OPEN]
0x2b/43 (EMBEDDED WAV)
0xb9/185 -- 1 (46) [SFX_DOOR_WOOD_OPEN]
0x2c/44 (EMBEDDED WAV)
0xba/186 -- 1 (47) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x2d/45 (EMBEDDED WAV)
0xbb/187 -- 2 (48) [SFX_FS_HERO_CARPET_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xbc/188 -- 2 (49) [SFX_FS_HERO_CARPET_LAND]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xbd/189 -- 1 (50) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x3a/58 (EMBEDDED WAV)
0xbe/190 -- 2 (51) [SFX_FS_HERO_CARPET_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xbf/191 -- 2 (52) [SFX_FS_HERO_DEFAULT_L]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xc0/192 -- 2 (53) [SFX_FS_HERO_DEFAULT_LAND]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0xc1/193 -- 1 (54) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x3e/62 (EMBEDDED WAV)
0xc2/194 -- 2 (55) [SFX_FS_HERO_DEFAULT_R]
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0xc3/195 -- 2 (56) [SFX_FS_HERO_DIRT_L]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xc4/196 -- 2 (57) [SFX_FS_HERO_DIRT_LAND]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xc5/197 -- 1 (58) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x3c/60 (EMBEDDED WAV)
0xc6/198 -- 2 (59) [SFX_FS_HERO_DIRT_R]
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0xd3/211 -- 2 (60) [SFX_FS_HERO_STONE_L]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xd4/212 -- 2 (61) [SFX_FS_HERO_STONE_LAND]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0xd5/213 -- 1 (62) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x3e/62 (EMBEDDED WAV)
0xd6/214 -- 2 (63) [SFX_FS_HERO_STONE_R]
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0xd7/215 -- 2 (64) [SFX_FS_HERO_WATER_L]
0x48/72 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0xd8/216 -- 1 (65) [SFX_FS_HERO_WATER_LAND]
0x40/64 (EMBEDDED WAV)
0xd9/217 -- 1 (66) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x40/64 (EMBEDDED WAV)
0xda/218 -- 2 (67) [SFX_FS_HERO_WATER_R]
0x4a/74 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0xdb/219 -- 10 (68) [SFX_FS_HERO_WOOD_CREAK]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xdc/220 -- 2 (69) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (70) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0xde/222 -- 2 (71) [SFX_FS_HERO_WOOD_LAND]
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0xdf/223 -- 1 (72) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x41/65 (EMBEDDED WAV)
0xe0/224 -- 2 (73) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (74) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x6db/1755 -- 16 (75) [SFX_GEN_BEETLE_FS]
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0xe2/226 -- 1 (76) [SFX_GEN_BLANK]
0x24/36 (EMBEDDED WAV)
0xe3/227 -- 2 (77) [SFX_GEN_BODY_LAND]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0xe5/229 -- 1 (78) [SFX_GEN_BOS_CLOSE]
0x61/97 (EMBEDDED WAV)
0xe7/231 -- 1 (79) [SFX_GEN_BOS_OPEN]
0x62/98 (EMBEDDED WAV)
0xe8/232 -- 1 (80) [SFX_GEN_BOS_PAGE_TURN]
0x63/99 (EMBEDDED WAV)
0xe9/233 -- 1 (81) [SFX_GEN_CAPTURE]
0x64/100 (EMBEDDED WAV)
0xea/234 -- 1 (82) [SFX_GEN_CAPTURE_EXPLODE]
0x65/101 (EMBEDDED WAV)
0xeb/235 -- 1 (83) [SFX_GEN_CAPTURE_SWIRL]
0x66/102 (EMBEDDED WAV)
0xec/236 -- 2 (84) [SFX_GEN_CLICK]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0xed/237 -- 4 (85) [SFX_GEN_COMBAT_STAB_HIT]
0x6a/106 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0xee/238 -- 1 (86) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x69/105 (EMBEDDED WAV)
0xef/239 -- 1 (87) [SFX_GEN_COMBAT_STAB_HIT1]
0x6a/106 (EMBEDDED WAV)
0xf0/240 -- 1 (88) [SFX_GEN_COMBAT_STAB_HIT2]
0x6a/106 (EMBEDDED WAV)
0xf1/241 -- 1 (89) [SFX_GEN_COMBAT_STAB_HIT3]
0x6a/106 (EMBEDDED WAV)
0xf2/242 -- 1 (90) [SFX_GEN_COMBAT_STAB_KILL]
0x6b/107 (EMBEDDED WAV)
0xf3/243 -- 1 (91) [SFX_GEN_CONFIRM]
0x6c/108 (EMBEDDED WAV)
0xf4/244 -- 1 (92) [SFX_GEN_DROP_OBJECT]
0x6f/111 (EMBEDDED WAV)
0xf5/245 -- 1 (93) [SFX_GEN_END_LEVEL]
0x8c/140 (EMBEDDED WAV)
0xf6/246 -- 4 (94) [SFX_GEN_ENEMY_BODY_PARTS]
0x70/112 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0xf7/247 -- 1 (95) [SFX_GEN_ENEMY_DISSOLVE]
0x74/116 (EMBEDDED WAV)
0xf8/248 -- 4 (96) [SFX_GEN_ENEMY_EXPLODE]
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0xf9/249 -- 1 (97) [SFX_GEN_ENEMY_SPAWN]
0x77/119 (EMBEDDED WAV)
0xfa/250 -- 2 (98) [SFX_GEN_FLAME_SWOOSH]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0xfd/253 -- 3 (99) [SFX_GEN_FOLEY_ARMOUR]
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0xfe/254 -- 3 (100) [SFX_GEN_FOLEY_BIRD]
0x7b/123 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0xff/255 -- 2 (101) [SFX_GEN_FOLEY_HUMAN]
0x7e/126 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x100/256 -- 2 (102) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x7e/126 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x102/258 -- 1 (103) [SFX_GEN_HIT_TARGET]
0x80/128 (EMBEDDED WAV)
0x103/259 -- 1 (104) [SFX_GEN_HIT_TARGET_WRONG]
0x81/129 (EMBEDDED WAV)
0x104/260 -- 1 (105) [SFX_GEN_HUD_APPEAR]
0x82/130 (EMBEDDED WAV)
0x718/1816 -- 1 (106) [SFX_GEN_HUD_BACK]
0x89/137 (EMBEDDED WAV)
0x106/262 -- 1 (107) [SFX_GEN_HUD_CURSOR_HOR]
0x83/131 (EMBEDDED WAV)
0x107/263 -- 1 (108) [SFX_GEN_HUD_CURSOR_VERT]
0x84/132 (EMBEDDED WAV)
0x108/264 -- 1 (109) [SFX_GEN_HUD_DISAPPEAR]
0x85/133 (EMBEDDED WAV)
0x10a/266 -- 1 (110) [SFX_GEN_HUD_NO]
0x86/134 (EMBEDDED WAV)
0x71a/1818 -- 1 (111) [SFX_GEN_HUD_OPTION_OFF]
0x84/132 (EMBEDDED WAV)
0x719/1817 -- 1 (112) [SFX_GEN_HUD_OPTION_ON]
0x83/131 (EMBEDDED WAV)
0x10b/267 -- 1 (113) [SFX_GEN_HUD_PAUSE]
0x87/135 (EMBEDDED WAV)
0x10c/268 -- 1 (114) [SFX_GEN_HUD_SELECT]
0x88/136 (EMBEDDED WAV)
0x10d/269 -- 4 (115) [SFX_GEN_HUD_SFX_VOLUME]
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x18/24 (EMBEDDED WAV)
0x10e/270 -- 1 (116) [SFX_GEN_HUD_SURROUND_MODE]
0x88/136 (EMBEDDED WAV)
0x10f/271 -- 1 (117) [SFX_GEN_HUD_SWOOSH]
0x89/137 (EMBEDDED WAV)
0x110/272 -- 1 (118) [SFX_GEN_HUD_YES]
0x8a/138 (EMBEDDED WAV)
0x111/273 -- 1 (119) [SFX_GEN_LIGHT_BEAM_LOOP]
0x159/345 (EMBEDDED WAV)
0x112/274 -- 3 (120) [SFX_GEN_OBJ_SLIDE]
0x95/149 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x113/275 -- 1 (121) [SFX_GEN_OBJ_SLIDE_BIG]
0x95/149 (EMBEDDED WAV)
0x114/276 -- 2 (122) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x95/149 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x116/278 -- 2 (123) [SFX_GEN_OBJ_SLIDE_SMALL]
0x95/149 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x118/280 -- 1 (124) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x8e/142 (EMBEDDED WAV)
0x119/281 -- 1 (125) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x8d/141 (EMBEDDED WAV)
0x11b/283 -- 1 (126) [SFX_GEN_PICKUP_SCARAB]
0x6c/108 (EMBEDDED WAV)
0x11c/284 -- 1 (127) [SFX_GEN_PLACE_KEY]
0x8f/143 (EMBEDDED WAV)
0x11d/285 -- 1 (128) [SFX_GEN_PLACE_MAGIC_ITEM]
0x8b/139 (EMBEDDED WAV)
0x728/1832 -- 1 (129) [SFX_GEN_RESPAWN]
0x90/144 (EMBEDDED WAV)
0x11e/286 -- 7 (130) [SFX_GEN_SCARAB_LOOP]
0x91/145 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x122/290 -- 1 (131) [SFX_GEN_SWITCH_DEPRESS]
0x96/150 (EMBEDDED WAV)
0x123/291 -- 1 (132) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x97/151 (EMBEDDED WAV)
0x125/293 -- 1 (133) [SFX_GEN_SWITCH_LEVER]
0x98/152 (EMBEDDED WAV)
0x126/294 -- 1 (134) [SFX_GEN_SWITCH_LEVER_OFF]
0x99/153 (EMBEDDED WAV)
0x127/295 -- 1 (135) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x9a/154 (EMBEDDED WAV)
0x128/296 -- 1 (136) [SFX_GEN_TELEPORT_IN]
0x9b/155 (EMBEDDED WAV)
0x12a/298 -- 1 (137) [SFX_GEN_TELEPORT_OUT]
0x9c/156 (EMBEDDED WAV)
0x133/307 -- 1 (138) [SFX_HERO_ATTACK_SLAM]
0x9d/157 (EMBEDDED WAV)
0x134/308 -- 1 (139) [SFX_HERO_ATTACK_SLAM_BOOM]
0x9e/158 (EMBEDDED WAV)
0x135/309 -- 2 (140) [SFX_HERO_ATTACK_SPIN]
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x136/310 -- 2 (141) [SFX_HERO_ATTACK_SWIPE_BIG]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x137/311 -- 1 (142) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0xa1/161 (EMBEDDED WAV)
0x138/312 -- 1 (143) [SFX_HERO_BLOWPIPE_BLOW]
0xa2/162 (EMBEDDED WAV)
0x139/313 -- 1 (144) [SFX_HERO_BLOWPIPE_LOWER]
0xa3/163 (EMBEDDED WAV)
0x13a/314 -- 1 (145) [SFX_HERO_BLOWPIPE_RAISE]
0xa4/164 (EMBEDDED WAV)
0x13b/315 -- 2 (146) [SFX_HERO_BREATH_SHORT]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x13c/316 -- 1 (147) [SFX_HERO_CARRY_DROP]
0xa5/165 (EMBEDDED WAV)
0x13d/317 -- 2 (148) [SFX_HERO_CARRY_HEAVY]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x13e/318 -- 1 (149) [SFX_HERO_CARRY_PICKUP]
0xc8/200 (EMBEDDED WAV)
0x13f/319 -- 2 (150) [SFX_HERO_CEILING_MOVE_L]
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x140/320 -- 2 (151) [SFX_HERO_CEILING_MOVE_R]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x141/321 -- 1 (152) [SFX_HERO_CLIMB_DOWN]
0xa8/168 (EMBEDDED WAV)
0x142/322 -- 1 (153) [SFX_HERO_CLIMB_DROP]
0xa8/168 (EMBEDDED WAV)
0x143/323 -- 4 (154) [SFX_HERO_CLIMB_L]
0xa9/169 (EMBEDDED WAV)
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x144/324 -- 4 (155) [SFX_HERO_CLIMB_R]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x145/325 -- 1 (156) [SFX_HERO_DIE_BODY_LAND]
0xae/174 (EMBEDDED WAV)
0x146/326 -- 1 (157) [SFX_HERO_DIE1]
0xaf/175 (EMBEDDED WAV)
0x147/327 -- 1 (158) [SFX_HERO_DIE2]
0xb0/176 (EMBEDDED WAV)
0x148/328 -- 1 (159) [SFX_HERO_DIE3]
0xb1/177 (EMBEDDED WAV)
0x149/329 -- 1 (160) [SFX_HERO_DIE4]
0xb2/178 (EMBEDDED WAV)
0x729/1833 -- 1 (161) [SFX_HERO_FALL_LONG]
0xb3/179 (EMBEDDED WAV)
0x14c/332 -- 1 (162) [SFX_HERO_FATIGUE_BREATH_IN]
0xb4/180 (EMBEDDED WAV)
0x14d/333 -- 1 (163) [SFX_HERO_FATIGUE_BREATH_OUT]
0xb5/181 (EMBEDDED WAV)
0x14e/334 -- 1 (164) [SFX_HERO_FATIGUE_WALK_L]
0xb4/180 (EMBEDDED WAV)
0x14f/335 -- 1 (165) [SFX_HERO_FATIGUE_WALK_R]
0xb5/181 (EMBEDDED WAV)
0x150/336 -- 2 (166) [SFX_HERO_FOLEY]
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x151/337 -- 2 (167) [SFX_HERO_GRAB]
0xb8/184 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x152/338 -- 2 (168) [SFX_HERO_GRAB_ROPE]
0x13e/318 (EMBEDDED WAV)
0x13f/319 (EMBEDDED WAV)
0x153/339 -- 2 (169) [SFX_HERO_GRAB_SLAP]
0x13e/318 (EMBEDDED WAV)
0x13f/319 (EMBEDDED WAV)
0x733/1843 -- 3 (170) [SFX_HERO_HURT]
0xb9/185 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0x154/340 -- 1 (171) [SFX_HERO_IDLE_CLAP1]
0xbc/188 (EMBEDDED WAV)
0x155/341 -- 1 (172) [SFX_HERO_IDLE_CLAP2]
0xbd/189 (EMBEDDED WAV)
0x156/342 -- 1 (173) [SFX_HERO_IDLE_SCRATCH]
0xbe/190 (EMBEDDED WAV)
0x157/343 -- 3 (174) [SFX_HERO_JUMP]
0xc2/194 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0x158/344 -- 3 (175) [SFX_HERO_JUMP_DOUBLE]
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x15a/346 -- 1 (176) [SFX_HERO_LAND_VOX_HEAVY]
0xc4/196 (EMBEDDED WAV)
0x717/1815 -- 1 (177) [SFX_HERO_LAVA_DIE]
0xc5/197 (EMBEDDED WAV)
0x15b/347 -- 1 (178) [SFX_HERO_LEDGE_STRAFE]
0xc3/195 (EMBEDDED WAV)
0x15c/348 -- 2 (179) [SFX_HERO_LEDGE_UP]
0xc6/198 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x15d/349 -- 1 (180) [SFX_HERO_OPEN_SATCHEL]
0xc7/199 (EMBEDDED WAV)
0x15e/350 -- 1 (181) [SFX_HERO_PULL_START]
0xc8/200 (EMBEDDED WAV)
0x15f/351 -- 1 (182) [SFX_HERO_PUSH_AWAY]
0xca/202 (EMBEDDED WAV)
0x160/352 -- 1 (183) [SFX_HERO_PUSH_PULL_L]
0xa9/169 (EMBEDDED WAV)
0x161/353 -- 1 (184) [SFX_HERO_PUSH_PULL_R]
0xaa/170 (EMBEDDED WAV)
0x162/354 -- 1 (185) [SFX_HERO_PUSH_PULL_RELEASE]
0xa8/168 (EMBEDDED WAV)
0x163/355 -- 1 (186) [SFX_HERO_PUSH_START]
0xc9/201 (EMBEDDED WAV)
0x164/356 -- 3 (187) [SFX_HERO_SHIELD_BLOCK]
0xcb/203 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x165/357 -- 1 (188) [SFX_HERO_SHIELD_LOOP]
0xcc/204 (EMBEDDED WAV)
0x166/358 -- 1 (189) [SFX_HERO_SHIELD_OFF]
0xcd/205 (EMBEDDED WAV)
0x167/359 -- 1 (190) [SFX_HERO_SHIELD_ON]
0xcd/205 (EMBEDDED WAV)
0x168/360 -- 1 (191) [SFX_HERO_SHIELD_START]
0xcc/204 (EMBEDDED WAV)
0x169/361 -- 1 (192) [SFX_HERO_SLIDE]
0xce/206 (EMBEDDED WAV)
0x16b/363 -- 2 (193) [SFX_HERO_SWIM]
0x180/384 (EMBEDDED WAV)
0x181/385 (EMBEDDED WAV)
0x16c/364 -- 2 (194) [SFX_HERO_SWIM_BREAK_SURFACE]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x16d/365 -- 2 (195) [SFX_HERO_SWIM_DIVE_SPLASH]
0xd1/209 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x16e/366 -- 1 (196) [SFX_HERO_SWIM_HIT]
0xd2/210 (EMBEDDED WAV)
0x16f/367 -- 2 (197) [SFX_HERO_SWIM_JUMP_OUT]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x170/368 -- 2 (198) [SFX_HERO_SWIM_SURFACE]
0x171/369 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x171/369 -- 2 (199) [SFX_HERO_SWIM_SURFACE1]
0xd3/211 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x172/370 -- 2 (200) [SFX_HERO_SWIM_SURFACE2]
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x173/371 -- 2 (201) [SFX_HERO_SWIM_UW]
0x17e/382 (EMBEDDED WAV)
0x17f/383 (EMBEDDED WAV)
0x174/372 -- 8 (202) [SFX_HERO_SWIM_UW_AMB]
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0x178/376 -- 5 (203) [SFX_HERO_SWIM_UW_DIE]
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0x776/1910 -- 3 (204) [SFX_HERO_SWIM_UW_DROWN]
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x76b/1899 -- 5 (205) [SFX_HERO_SWIM_UW_ELECTRIC]
0x146/326 (EMBEDDED WAV)
0x141/321 (EMBEDDED WAV)
0x143/323 (EMBEDDED WAV)
0x145/325 (EMBEDDED WAV)
0x144/324 (EMBEDDED WAV)
0x179/377 -- 2 (206) [SFX_HERO_SWIM_UW_FAST]
0x17a/378 (EMBEDDED WAV)
0x17b/379 (EMBEDDED WAV)
0x17a/378 -- 2 (207) [SFX_HERO_SWIM_UW_FAST1]
0xe7/231 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x17b/379 -- 2 (208) [SFX_HERO_SWIM_UW_FAST2]
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x17c/380 -- 1 (209) [SFX_HERO_SWIM_UW_HIT]
0xe3/227 (EMBEDDED WAV)
0x17d/381 -- 2 (210) [SFX_HERO_SWIM_UW_SHOOT]
0x176/374 (EMBEDDED WAV)
0x177/375 (EMBEDDED WAV)
0x176/374 -- 2 (211) [SFX_HERO_SWIM_UW_SHOOT1]
0xe4/228 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x177/375 -- 2 (212) [SFX_HERO_SWIM_UW_SHOOT2]
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x17e/382 -- 2 (213) [SFX_HERO_SWIM_UW1]
0xe7/231 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x17f/383 -- 2 (214) [SFX_HERO_SWIM_UW2]
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x180/384 -- 2 (215) [SFX_HERO_SWIM1]
0xea/234 (EMBEDDED WAV)
0xec/236 (EMBEDDED WAV)
0x181/385 -- 2 (216) [SFX_HERO_SWIM2]
0xeb/235 (EMBEDDED WAV)
0xec/236 (EMBEDDED WAV)
0x182/386 -- 2 (217) [SFX_HERO_TAKEHIT_HARD]
0xab/171 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x183/387 -- 2 (218) [SFX_HERO_TAKEHIT_MEDIUM]
0xac/172 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x184/388 -- 2 (219) [SFX_HERO_TAKEHIT_SOFT]
0xad/173 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0x185/389 -- 1 (220) [SFX_HERO_THROW]
0x9f/159 (EMBEDDED WAV)
0x186/390 -- 1 (221) [SFX_HERO_TURN]
0xed/237 (EMBEDDED WAV)
0x187/391 -- 2 (222) [SFX_HERO_WADE]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0x188/392 -- 1 (223) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xf0/240 (EMBEDDED WAV)
0x189/393 -- 1 (224) [SFX_HERO_WPN_BEETLE_VOX]
0x24/36 (EMBEDDED WAV)
0x18a/394 -- 3 (225) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xf1/241 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0x18b/395 -- 1 (226) [SFX_HERO_WPN_DART_ACID_MELT]
0xf2/242 (EMBEDDED WAV)
0x18c/396 -- 3 (227) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xf3/243 (EMBEDDED WAV)
0xf3/243 (EMBEDDED WAV)
0xf3/243 (EMBEDDED WAV)
0x18d/397 -- 2 (228) [SFX_HERO_WPN_DART_BOUNCE]
0xf7/247 (EMBEDDED WAV)
0xf8/248 (EMBEDDED WAV)
0x190/400 -- 2 (229) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0x7ad/1965 -- 1 (230) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xf4/244 (EMBEDDED WAV)
0x191/401 -- 1 (231) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xf6/246 (EMBEDDED WAV)
0x192/402 -- 3 (232) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x149/329 (EMBEDDED WAV)
0x14a/330 (EMBEDDED WAV)
0x14b/331 (EMBEDDED WAV)
0x193/403 -- 1 (233) [SFX_HERO_WPN_SWORD_DRAW]
0xfb/251 (EMBEDDED WAV)
0x195/405 -- 1 (234) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xfc/252 (EMBEDDED WAV)
0x196/406 -- 1 (235) [SFX_HERO_WPN_SWORD_FX_LOW]
0xfd/253 (EMBEDDED WAV)
0x197/407 -- 2 (236) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xf9/249 (EMBEDDED WAV)
0xfa/250 (EMBEDDED WAV)
0x198/408 -- 3 (237) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xfe/254 (EMBEDDED WAV)
0xff/255 (EMBEDDED WAV)
0x100/256 (EMBEDDED WAV)
0x199/409 -- 3 (238) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0x101/257 (EMBEDDED WAV)
0x102/258 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x19a/410 -- 2 (239) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (240) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0x105/261 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x19b/411 -- 2 (241) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0x106/262 (EMBEDDED WAV)
0x107/263 (EMBEDDED WAV)
0x19c/412 -- 1 (242) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0x108/264 (EMBEDDED WAV)
0x19d/413 -- 1 (243) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0x109/265 (EMBEDDED WAV)
0x19e/414 -- 1 (244) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0x108/264 (EMBEDDED WAV)
0x19f/415 -- 1 (245) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0x108/264 (EMBEDDED WAV)
0x1a0/416 -- 1 (246) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0x108/264 (EMBEDDED WAV)
0x1f7/503 -- 1 (247) [SFX_MON_BR04_GOO_IDLE_LAND]
0x10d/269 (EMBEDDED WAV)
0x1f8/504 -- 1 (248) [SFX_MON_BR04_GOO_IDLE_SHAKE_HEAD]
0x10a/266 (EMBEDDED WAV)
0x1f9/505 -- 1 (249) [SFX_MON_BR04_GOO_IDLE_SURPRISE]
0x10b/267 (EMBEDDED WAV)
0x1fa/506 -- 1 (250) [SFX_MON_BR04_GOO_JUMP]
0x10c/268 (EMBEDDED WAV)
0x1fb/507 -- 3 (251) [SFX_MON_BR04_GOO_LAND]
0x10d/269 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x1fc/508 -- 1 (252) [SFX_MON_BR04_GOO_RUN1]
0x10e/270 (EMBEDDED WAV)
0x1fd/509 -- 1 (253) [SFX_MON_BR04_GOO_RUN2]
0x10f/271 (EMBEDDED WAV)
0x1fe/510 -- 1 (254) [SFX_MON_BR04_GOO_WALK1]
0x110/272 (EMBEDDED WAV)
0x1ff/511 -- 1 (255) [SFX_MON_BR04_GOO_WALK2]
0x111/273 (EMBEDDED WAV)
0x2e1/737 -- 6 (256) [SFX_MON_HD18_SO3_RUB_HANDS]
0x112/274 (EMBEDDED WAV)
0x113/275 (EMBEDDED WAV)
0x114/276 (EMBEDDED WAV)
0x113/275 (EMBEDDED WAV)
0x114/276 (EMBEDDED WAV)
0x113/275 (EMBEDDED WAV)
0x2e2/738 -- 1 (257) [SFX_MON_HD18_SO3_TALK]
0x115/277 (EMBEDDED WAV)
0x2eb/747 -- 1 (258) [SFX_MON_HD21_SO1_GUA_ATTENTION]
0x116/278 (EMBEDDED WAV)
0x2ec/748 -- 1 (259) [SFX_MON_HD21_SO1_GUA_PSSST]
0x117/279 (EMBEDDED WAV)
0x2ed/749 -- 1 (260) [SFX_MON_HD21_SO1_GUA_TALK]
0x118/280 (EMBEDDED WAV)
0x2ee/750 -- 1 (261) [SFX_MON_HD21_SO1_GUA_WALK1]
0x119/281 (EMBEDDED WAV)
0x2ef/751 -- 1 (262) [SFX_MON_HD21_SO1_GUA_WALK2]
0x11a/282 (EMBEDDED WAV)
0x2ff/767 -- 1 (263) [SFX_MON_HD24_KEM_TALK]
0x11b/283 (EMBEDDED WAV)
0x300/768 -- 1 (264) [SFX_MON_HD24_KEM_WALK1]
0x11c/284 (EMBEDDED WAV)
0x301/769 -- 1 (265) [SFX_MON_HD24_KEM_WALK2]
0x11d/285 (EMBEDDED WAV)
0x302/770 -- 1 (266) [SFX_MON_HD24_KEM_WINDOW_CLOSE]
0x11e/286 (EMBEDDED WAV)
0x303/771 -- 1 (267) [SFX_MON_HD24_KEM_WINDOW_OPEN]
0x11f/287 (EMBEDDED WAV)
0x31a/794 -- 1 (268) [SFX_MON_HD32_CUR_TALK]
0x120/288 (EMBEDDED WAV)
0x31b/795 -- 1 (269) [SFX_MON_HD32_CUR_WALK1]
0x121/289 (EMBEDDED WAV)
0x31c/796 -- 1 (270) [SFX_MON_HD32_CUR_WALK2]
0x122/290 (EMBEDDED WAV)
0x328/808 -- 1 (271) [SFX_MON_HD38_VO4_TALK]
0x123/291 (EMBEDDED WAV)
0x329/809 -- 1 (272) [SFX_MON_HD38_VO4_WALK1]
0x124/292 (EMBEDDED WAV)
0x32a/810 -- 1 (273) [SFX_MON_HD38_VO4_WALK2]
0x125/293 (EMBEDDED WAV)
0x451/1105 -- 3 (274) [SFX_MON_HD79_HIP_CHOPS]
0x126/294 (EMBEDDED WAV)
0x127/295 (EMBEDDED WAV)
0x128/296 (EMBEDDED WAV)
0x452/1106 -- 1 (275) [SFX_MON_HD79_HIP_SNORE_IN]
0x129/297 (EMBEDDED WAV)
0x453/1107 -- 1 (276) [SFX_MON_HD79_HIP_SNORE_OUT]
0x12a/298 (EMBEDDED WAV)
0x454/1108 -- 1 (277) [SFX_MON_HD79_HIP_TALK]
0x12b/299 (EMBEDDED WAV)
0x455/1109 -- 1 (278) [SFX_MON_HD79_HIP_YAWN]
0x12c/300 (EMBEDDED WAV)
0x78b/1931 -- 1 (279) [SFX_MON_HU02_TALK]
0x12d/301 (EMBEDDED WAV)
0x46d/1133 -- 2 (280) [SFX_MON_HU05_CATCH_BALL]
0x12e/302 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
0x46e/1134 -- 1 (281) [SFX_MON_HU05_DROP_BALL]
0x12f/303 (EMBEDDED WAV)
0x46f/1135 -- 1 (282) [SFX_MON_HU05_TALK]
0x130/304 (EMBEDDED WAV)
0x6b2/1714 -- 1 (283) [SFX_MON_HU10_TALK]
0x131/305 (EMBEDDED WAV)
0x6b3/1715 -- 1 (284) [SFX_MON_HU11_TALK]
0x132/306 (EMBEDDED WAV)
0x488/1160 -- 1 (285) [SFX_MON_IN07_BLA_ATTACK]
0x133/307 (EMBEDDED WAV)
0x489/1161 -- 1 (286) [SFX_MON_IN07_BLA_DIE]
0x134/308 (EMBEDDED WAV)
0x48a/1162 -- 1 (287) [SFX_MON_IN07_BLA_SURPRISE]
0x135/309 (EMBEDDED WAV)
0x48b/1163 -- 1 (288) [SFX_MON_IN07_BLA_WALK]
0x136/310 (EMBEDDED WAV)
0x48c/1164 -- 1 (289) [SFX_MON_IN07_BLA_WALK_SLOW]
0x137/311 (EMBEDDED WAV)
0x4ac/1196 -- 1 (290) [SFX_MON_PI01_PIR_ATTACK_ROLL]
0/0 (EMBEDDED WAV)
0x4ad/1197 -- 1 (291) [SFX_MON_PI01_PIR_ATTACK_SNAP]
0x1/1 (EMBEDDED WAV)
0x4ae/1198 -- 1 (292) [SFX_MON_PI01_PIR_DIE]
0x138/312 (EMBEDDED WAV)
0x4af/1199 -- 2 (293) [SFX_MON_PI01_PIR_HIT]
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4b0/1200 -- 2 (294) [SFX_MON_PI01_PIR_IDLE]
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x4b1/1201 -- 1 (295) [SFX_MON_PI01_PIR_LAND]
0x139/313 (EMBEDDED WAV)
0x4b2/1202 -- 1 (296) [SFX_MON_PI01_PIR_SURPRISE]
0x6/6 (EMBEDDED WAV)
0x4b3/1203 -- 8 (297) [SFX_MON_PI01_PIR_SWIM]
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0x4b4/1204 -- 2 (298) [SFX_MON_PI01_PIR_SWIM_ATTACK]
0x4b5/1205 (EMBEDDED WAV)
0x4b6/1206 (EMBEDDED WAV)
0x4b5/1205 -- 2 (299) [SFX_MON_PI01_PIR_SWIM_ATTACK1]
0x7/7 (EMBEDDED WAV)
0x13a/314 (EMBEDDED WAV)
0x4b6/1206 -- 2 (300) [SFX_MON_PI01_PIR_SWIM_ATTACK2]
0x7/7 (EMBEDDED WAV)
0x13a/314 (EMBEDDED WAV)
0x4b7/1207 -- 1 (301) [SFX_MON_PI01_PIR_SWIM_DIE]
0x8/8 (EMBEDDED WAV)
0x4b8/1208 -- 2 (302) [SFX_MON_PI01_PIR_SWIM_HIT]
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x4b9/1209 -- 4 (303) [SFX_MON_PI01_PIR_WALK]
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x4ba/1210 -- 1 (304) [SFX_MON_PI02_EEL_ATTACK]
0x13b/315 (EMBEDDED WAV)
0x4bb/1211 -- 1 (305) [SFX_MON_PI02_EEL_DIE]
0x13c/316 (EMBEDDED WAV)
0x4bc/1212 -- 1 (306) [SFX_MON_PI02_EEL_HIT]
0x13d/317 (EMBEDDED WAV)
0x72c/1836 -- 4 (307) [SFX_MON_PI02_SPARKS]
0x141/321 (EMBEDDED WAV)
0x142/322 (EMBEDDED WAV)
0x143/323 (EMBEDDED WAV)
0x145/325 (EMBEDDED WAV)
0x5c2/1474 -- 1 (308) [SFX_MUMMY_STRETCH]
0x140/320 (EMBEDDED WAV)
0x5e0/1504 -- 2 (309) [SFX_OBJ_BARREL_BREAK]
0x147/327 (EMBEDDED WAV)
0x148/328 (EMBEDDED WAV)
0x614/1556 -- 3 (310) [SFX_OBJ_IMPACT_WOOD]
0x14c/332 (EMBEDDED WAV)
0x14d/333 (EMBEDDED WAV)
0x14e/334 (EMBEDDED WAV)
0x62b/1579 -- 1 (311) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x152/338 (EMBEDDED WAV)
0x62e/1582 -- 1 (312) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x151/337 (EMBEDDED WAV)
0x62f/1583 -- 1 (313) [SFX_OBJ_PLATFORM_STONE_STOP]
0x153/339 (EMBEDDED WAV)
0x637/1591 -- 1 (314) [SFX_OBJ_STONE_SMASH]
0x154/340 (EMBEDDED WAV)
0x639/1593 -- 1 (315) [SFX_OBJ_VASE_SMASH]
0x155/341 (EMBEDDED WAV)
0x63b/1595 -- 2 (316) [SFX_SPEC_ACTIVATE_MAGIC]
0x156/342 (EMBEDDED WAV)
0x156/342 (EMBEDDED WAV)
0x6f4/1780 -- 1 (317) [SFX_SPEC_CANOPIC_VASE_LOOP]
0x157/343 (EMBEDDED WAV)
0x6f5/1781 -- 1 (318) [SFX_SPEC_CANOPIC_VASE_STOP]
0x158/344 (EMBEDDED WAV)
0x775/1909 -- 1 (319) [SFX_SPEC_FOLIAGE_GROW]
0x15a/346 (EMBEDDED WAV)
0x655/1621 -- 2 (320) [SFX_SPEC_FOLIAGE_RUSTLE]
0x15b/347 (EMBEDDED WAV)
0x15c/348 (EMBEDDED WAV)
0x65b/1627 -- 1 (321) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x15d/349 (EMBEDDED WAV)
0x65c/1628 -- 1 (322) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x15e/350 (EMBEDDED WAV)
0x666/1638 -- 1 (323) [SFX_SPEC_METAL_HIT]
0x15f/351 (EMBEDDED WAV)
0x668/1640 -- 2 (324) [SFX_SPEC_METAL_SMASH]
0x14f/335 (EMBEDDED WAV)
0x150/336 (EMBEDDED WAV)
0x679/1657 -- 1 (325) [SFX_SPEC_PURCHASE]
0x160/352 (EMBEDDED WAV)
0x6a2/1698 -- 1 (326) [SFX_SPEC_ZIPLINE_LOOP]
0x161/353 (EMBEDDED WAV)
0x6a3/1699 -- 1 (327) [SFX_SPEC_ZIPLINE_STOP]
0x162/354 (EMBEDDED WAV)
0x6a4/1700 -- 3 (328) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (329) [SFX_WATER_SPLASH_BIG1]
0x164/356 (EMBEDDED WAV)
0x163/355 (EMBEDDED WAV)
0x6a6/1702 -- 2 (330) [SFX_WATER_SPLASH_BIG2]
0x165/357 (EMBEDDED WAV)
0x163/355 (EMBEDDED WAV)
0x6a7/1703 -- 2 (331) [SFX_WATER_SPLASH_BIG3]
0x166/358 (EMBEDDED WAV)
0x163/355 (EMBEDDED WAV)
0x6a8/1704 -- 2 (332) [SFX_WATER_SPLASH_MED1]
0x168/360 (EMBEDDED WAV)
0x167/359 (EMBEDDED WAV)
0x6a9/1705 -- 2 (333) [SFX_WATER_SPLASH_MED2]
0x169/361 (EMBEDDED WAV)
0x167/359 (EMBEDDED WAV)
0x6aa/1706 -- 2 (334) [SFX_WATER_SPLASH_MED3]
0x16a/362 (EMBEDDED WAV)
0x167/359 (EMBEDDED WAV)
0x6ab/1707 -- 3 (335) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (336) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (337) [SFX_WATER_SPLASH_OUT1]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x6ae/1710 -- 2 (338) [SFX_WATER_SPLASH_OUT2]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x6af/1711 -- 2 (339) [SFX_WATER_SPLASH_SMALL]
0x16b/363 (EMBEDDED WAV)
0x16c/364 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (3) [SB_Lev_Abydos_Council]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x1a/26 -- 4 (3) [SFX_AMB_FIRE_TORCH]
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x28/40 -- 1 (4) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (5) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (6) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (7) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (8) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (9) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (11) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (12) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (13) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (14) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (15) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (16) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (17) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (18) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (19) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (20) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (21) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (22) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (23) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (24) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (25) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (26) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (27) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (28) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (29) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x4a/74 -- 6 (30) [SFX_AMB_WATER_CANALS]
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (33) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x58/88 -- 1 (34) [SFX_AMB_WATER_SPLATTER]
0xa/10 (EMBEDDED WAV)
0x59/89 -- 1 (35) [SFX_AMB_WATER_SPLATTER_BIG]
0xa/10 (EMBEDDED WAV)
0x6a/106 -- 2 (36) [SFX_CS_ABY_CNCL_KNOCK]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0x76/118 -- 1 (37) [SFX_CS_CP_FORTUNE_SWIRL]
0xe/14 (EMBEDDED WAV)
0x7a/122 -- 1 (38) [SFX_CS_HEL_CROWN_LOOP]
0x11/17 (EMBEDDED WAV)
0x7b/123 -- 1 (39) [SFX_CS_HEL_CROWN_STOP]
0x12/18 (EMBEDDED WAV)
0x8f/143 -- 1 (40) [SFX_CS_LUX_PRIEST_MEDAL]
0x13/19 (EMBEDDED WAV)
0xa5/165 -- 1 (41) [SFX_CS_SWIRL1]
0xf/15 (EMBEDDED WAV)
0xa6/166 -- 1 (42) [SFX_CS_SWIRL2]
0xf/15 (EMBEDDED WAV)
0xa7/167 -- 1 (43) [SFX_CS_SWIRL3]
0xf/15 (EMBEDDED WAV)
0xa8/168 -- 1 (44) [SFX_CS_SWOOSH]
0x10/16 (EMBEDDED WAV)
0xad/173 -- 3 (45) [SFX_DOOR_BIG_ECHO]
0x14/20 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0xb1/177 -- 1 (46) [SFX_DOOR_METAL_GATE]
0x15/21 (EMBEDDED WAV)
0xb2/178 -- 1 (47) [SFX_DOOR_METAL_ROLL]
0x16/22 (EMBEDDED WAV)
0xb3/179 -- 1 (48) [SFX_DOOR_METAL_SCRAPE]
0x17/23 (EMBEDDED WAV)
0xb9/185 -- 1 (49) [SFX_DOOR_WOOD_OPEN]
0x18/24 (EMBEDDED WAV)
0xba/186 -- 1 (50) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x19/25 (EMBEDDED WAV)
0xbb/187 -- 2 (51) [SFX_FS_HERO_CARPET_L]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xbc/188 -- 2 (52) [SFX_FS_HERO_CARPET_LAND]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xbd/189 -- 1 (53) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x2a/42 (EMBEDDED WAV)
0xbe/190 -- 2 (54) [SFX_FS_HERO_CARPET_R]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xbf/191 -- 2 (55) [SFX_FS_HERO_DEFAULT_L]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xc0/192 -- 2 (56) [SFX_FS_HERO_DEFAULT_LAND]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xc1/193 -- 1 (57) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x31/49 (EMBEDDED WAV)
0xc2/194 -- 2 (58) [SFX_FS_HERO_DEFAULT_R]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xc3/195 -- 2 (59) [SFX_FS_HERO_DIRT_L]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xc4/196 -- 2 (60) [SFX_FS_HERO_DIRT_LAND]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xc5/197 -- 1 (61) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x2c/44 (EMBEDDED WAV)
0xc6/198 -- 2 (62) [SFX_FS_HERO_DIRT_R]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xc7/199 -- 2 (63) [SFX_FS_HERO_GRASS_L]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc8/200 -- 2 (64) [SFX_FS_HERO_GRASS_LAND]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xc9/201 -- 1 (65) [SFX_FS_HERO_GRASS_LAND_HEAVY]
0x2e/46 (EMBEDDED WAV)
0xca/202 -- 2 (66) [SFX_FS_HERO_GRASS_R]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xcb/203 -- 2 (67) [SFX_FS_HERO_METAL_L]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xcc/204 -- 1 (68) [SFX_FS_HERO_METAL_LAND]
0x30/48 (EMBEDDED WAV)
0xcd/205 -- 1 (69) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x30/48 (EMBEDDED WAV)
0xce/206 -- 2 (70) [SFX_FS_HERO_METAL_R]
0x39/57 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xd3/211 -- 2 (71) [SFX_FS_HERO_STONE_L]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xd4/212 -- 2 (72) [SFX_FS_HERO_STONE_LAND]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xd5/213 -- 1 (73) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x31/49 (EMBEDDED WAV)
0xd6/214 -- 2 (74) [SFX_FS_HERO_STONE_R]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xd7/215 -- 2 (75) [SFX_FS_HERO_WATER_L]
0x3f/63 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0xd8/216 -- 1 (76) [SFX_FS_HERO_WATER_LAND]
0x33/51 (EMBEDDED WAV)
0xd9/217 -- 1 (77) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x33/51 (EMBEDDED WAV)
0xda/218 -- 2 (78) [SFX_FS_HERO_WATER_R]
0x41/65 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xdb/219 -- 10 (79) [SFX_FS_HERO_WOOD_CREAK]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xdc/220 -- 2 (80) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (81) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0xde/222 -- 2 (82) [SFX_FS_HERO_WOOD_LAND]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xdf/223 -- 1 (83) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x34/52 (EMBEDDED WAV)
0xe0/224 -- 2 (84) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (85) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x6db/1755 -- 16 (86) [SFX_GEN_BEETLE_FS]
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0xe2/226 -- 1 (87) [SFX_GEN_BLANK]
0xb/11 (EMBEDDED WAV)
0xe3/227 -- 2 (88) [SFX_GEN_BODY_LAND]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xe5/229 -- 1 (89) [SFX_GEN_BOS_CLOSE]
0x58/88 (EMBEDDED WAV)
0xe7/231 -- 1 (90) [SFX_GEN_BOS_OPEN]
0x59/89 (EMBEDDED WAV)
0xe8/232 -- 1 (91) [SFX_GEN_BOS_PAGE_TURN]
0x5a/90 (EMBEDDED WAV)
0xe9/233 -- 1 (92) [SFX_GEN_CAPTURE]
0x5b/91 (EMBEDDED WAV)
0xea/234 -- 1 (93) [SFX_GEN_CAPTURE_EXPLODE]
0x5c/92 (EMBEDDED WAV)
0xeb/235 -- 1 (94) [SFX_GEN_CAPTURE_SWIRL]
0x5d/93 (EMBEDDED WAV)
0xec/236 -- 2 (95) [SFX_GEN_CLICK]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xed/237 -- 4 (96) [SFX_GEN_COMBAT_STAB_HIT]
0x61/97 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xee/238 -- 1 (97) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x60/96 (EMBEDDED WAV)
0xef/239 -- 1 (98) [SFX_GEN_COMBAT_STAB_HIT1]
0x61/97 (EMBEDDED WAV)
0xf0/240 -- 1 (99) [SFX_GEN_COMBAT_STAB_HIT2]
0x61/97 (EMBEDDED WAV)
0xf1/241 -- 1 (100) [SFX_GEN_COMBAT_STAB_HIT3]
0x61/97 (EMBEDDED WAV)
0xf2/242 -- 1 (101) [SFX_GEN_COMBAT_STAB_KILL]
0x62/98 (EMBEDDED WAV)
0xf3/243 -- 1 (102) [SFX_GEN_CONFIRM]
0x63/99 (EMBEDDED WAV)
0xf4/244 -- 1 (103) [SFX_GEN_DROP_OBJECT]
0x66/102 (EMBEDDED WAV)
0xf5/245 -- 1 (104) [SFX_GEN_END_LEVEL]
0x83/131 (EMBEDDED WAV)
0xf6/246 -- 4 (105) [SFX_GEN_ENEMY_BODY_PARTS]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0xf7/247 -- 1 (106) [SFX_GEN_ENEMY_DISSOLVE]
0x6b/107 (EMBEDDED WAV)
0xf8/248 -- 4 (107) [SFX_GEN_ENEMY_EXPLODE]
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0xf9/249 -- 1 (108) [SFX_GEN_ENEMY_SPAWN]
0x6e/110 (EMBEDDED WAV)
0xfa/250 -- 2 (109) [SFX_GEN_FLAME_SWOOSH]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0xfd/253 -- 3 (110) [SFX_GEN_FOLEY_ARMOUR]
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0xfe/254 -- 3 (111) [SFX_GEN_FOLEY_BIRD]
0x72/114 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0xff/255 -- 2 (112) [SFX_GEN_FOLEY_HUMAN]
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x100/256 -- 2 (113) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x102/258 -- 1 (114) [SFX_GEN_HIT_TARGET]
0x77/119 (EMBEDDED WAV)
0x103/259 -- 1 (115) [SFX_GEN_HIT_TARGET_WRONG]
0x78/120 (EMBEDDED WAV)
0x104/260 -- 1 (116) [SFX_GEN_HUD_APPEAR]
0x79/121 (EMBEDDED WAV)
0x718/1816 -- 1 (117) [SFX_GEN_HUD_BACK]
0x80/128 (EMBEDDED WAV)
0x106/262 -- 1 (118) [SFX_GEN_HUD_CURSOR_HOR]
0x7a/122 (EMBEDDED WAV)
0x107/263 -- 1 (119) [SFX_GEN_HUD_CURSOR_VERT]
0x7b/123 (EMBEDDED WAV)
0x108/264 -- 1 (120) [SFX_GEN_HUD_DISAPPEAR]
0x7c/124 (EMBEDDED WAV)
0x10a/266 -- 1 (121) [SFX_GEN_HUD_NO]
0x7d/125 (EMBEDDED WAV)
0x71a/1818 -- 1 (122) [SFX_GEN_HUD_OPTION_OFF]
0x7b/123 (EMBEDDED WAV)
0x719/1817 -- 1 (123) [SFX_GEN_HUD_OPTION_ON]
0x7a/122 (EMBEDDED WAV)
0x10b/267 -- 1 (124) [SFX_GEN_HUD_PAUSE]
0x7e/126 (EMBEDDED WAV)
0x10c/268 -- 1 (125) [SFX_GEN_HUD_SELECT]
0x7f/127 (EMBEDDED WAV)
0x10d/269 -- 4 (126) [SFX_GEN_HUD_SFX_VOLUME]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x10e/270 -- 1 (127) [SFX_GEN_HUD_SURROUND_MODE]
0x7f/127 (EMBEDDED WAV)
0x10f/271 -- 1 (128) [SFX_GEN_HUD_SWOOSH]
0x80/128 (EMBEDDED WAV)
0x110/272 -- 1 (129) [SFX_GEN_HUD_YES]
0x81/129 (EMBEDDED WAV)
0x111/273 -- 1 (130) [SFX_GEN_LIGHT_BEAM_LOOP]
0x150/336 (EMBEDDED WAV)
0x112/274 -- 3 (131) [SFX_GEN_OBJ_SLIDE]
0x8c/140 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x113/275 -- 1 (132) [SFX_GEN_OBJ_SLIDE_BIG]
0x8c/140 (EMBEDDED WAV)
0x114/276 -- 2 (133) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x8c/140 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x116/278 -- 2 (134) [SFX_GEN_OBJ_SLIDE_SMALL]
0x8c/140 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x118/280 -- 1 (135) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x85/133 (EMBEDDED WAV)
0x119/281 -- 1 (136) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x84/132 (EMBEDDED WAV)
0x11b/283 -- 1 (137) [SFX_GEN_PICKUP_SCARAB]
0x63/99 (EMBEDDED WAV)
0x11c/284 -- 1 (138) [SFX_GEN_PLACE_KEY]
0x86/134 (EMBEDDED WAV)
0x11d/285 -- 1 (139) [SFX_GEN_PLACE_MAGIC_ITEM]
0x82/130 (EMBEDDED WAV)
0x728/1832 -- 1 (140) [SFX_GEN_RESPAWN]
0x87/135 (EMBEDDED WAV)
0x11e/286 -- 7 (141) [SFX_GEN_SCARAB_LOOP]
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x122/290 -- 1 (142) [SFX_GEN_SWITCH_DEPRESS]
0x8d/141 (EMBEDDED WAV)
0x123/291 -- 1 (143) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x8e/142 (EMBEDDED WAV)
0x125/293 -- 1 (144) [SFX_GEN_SWITCH_LEVER]
0x8f/143 (EMBEDDED WAV)
0x126/294 -- 1 (145) [SFX_GEN_SWITCH_LEVER_OFF]
0x90/144 (EMBEDDED WAV)
0x127/295 -- 1 (146) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x91/145 (EMBEDDED WAV)
0x133/307 -- 1 (147) [SFX_HERO_ATTACK_SLAM]
0x92/146 (EMBEDDED WAV)
0x134/308 -- 1 (148) [SFX_HERO_ATTACK_SLAM_BOOM]
0x93/147 (EMBEDDED WAV)
0x135/309 -- 2 (149) [SFX_HERO_ATTACK_SPIN]
0x94/148 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x136/310 -- 2 (150) [SFX_HERO_ATTACK_SWIPE_BIG]
0x95/149 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x137/311 -- 1 (151) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x96/150 (EMBEDDED WAV)
0x138/312 -- 1 (152) [SFX_HERO_BLOWPIPE_BLOW]
0x97/151 (EMBEDDED WAV)
0x139/313 -- 1 (153) [SFX_HERO_BLOWPIPE_LOWER]
0x98/152 (EMBEDDED WAV)
0x13a/314 -- 1 (154) [SFX_HERO_BLOWPIPE_RAISE]
0x99/153 (EMBEDDED WAV)
0x13b/315 -- 2 (155) [SFX_HERO_BREATH_SHORT]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x13c/316 -- 1 (156) [SFX_HERO_CARRY_DROP]
0x9a/154 (EMBEDDED WAV)
0x13d/317 -- 2 (157) [SFX_HERO_CARRY_HEAVY]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x13e/318 -- 1 (158) [SFX_HERO_CARRY_PICKUP]
0xbd/189 (EMBEDDED WAV)
0x13f/319 -- 2 (159) [SFX_HERO_CEILING_MOVE_L]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x140/320 -- 2 (160) [SFX_HERO_CEILING_MOVE_R]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x141/321 -- 1 (161) [SFX_HERO_CLIMB_DOWN]
0x9d/157 (EMBEDDED WAV)
0x142/322 -- 1 (162) [SFX_HERO_CLIMB_DROP]
0x9d/157 (EMBEDDED WAV)
0x143/323 -- 4 (163) [SFX_HERO_CLIMB_L]
0x9e/158 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x144/324 -- 4 (164) [SFX_HERO_CLIMB_R]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x145/325 -- 1 (165) [SFX_HERO_DIE_BODY_LAND]
0xa3/163 (EMBEDDED WAV)
0x146/326 -- 1 (166) [SFX_HERO_DIE1]
0xa4/164 (EMBEDDED WAV)
0x147/327 -- 1 (167) [SFX_HERO_DIE2]
0xa5/165 (EMBEDDED WAV)
0x148/328 -- 1 (168) [SFX_HERO_DIE3]
0xa6/166 (EMBEDDED WAV)
0x149/329 -- 1 (169) [SFX_HERO_DIE4]
0xa7/167 (EMBEDDED WAV)
0x729/1833 -- 1 (170) [SFX_HERO_FALL_LONG]
0xa8/168 (EMBEDDED WAV)
0x14c/332 -- 1 (171) [SFX_HERO_FATIGUE_BREATH_IN]
0xa9/169 (EMBEDDED WAV)
0x14d/333 -- 1 (172) [SFX_HERO_FATIGUE_BREATH_OUT]
0xaa/170 (EMBEDDED WAV)
0x14e/334 -- 1 (173) [SFX_HERO_FATIGUE_WALK_L]
0xa9/169 (EMBEDDED WAV)
0x14f/335 -- 1 (174) [SFX_HERO_FATIGUE_WALK_R]
0xaa/170 (EMBEDDED WAV)
0x150/336 -- 2 (175) [SFX_HERO_FOLEY]
0xab/171 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x151/337 -- 2 (176) [SFX_HERO_GRAB]
0xad/173 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x152/338 -- 2 (177) [SFX_HERO_GRAB_ROPE]
0x141/321 (EMBEDDED WAV)
0x142/322 (EMBEDDED WAV)
0x153/339 -- 2 (178) [SFX_HERO_GRAB_SLAP]
0x141/321 (EMBEDDED WAV)
0x142/322 (EMBEDDED WAV)
0x733/1843 -- 3 (179) [SFX_HERO_HURT]
0xae/174 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x154/340 -- 1 (180) [SFX_HERO_IDLE_CLAP1]
0xb1/177 (EMBEDDED WAV)
0x155/341 -- 1 (181) [SFX_HERO_IDLE_CLAP2]
0xb2/178 (EMBEDDED WAV)
0x156/342 -- 1 (182) [SFX_HERO_IDLE_SCRATCH]
0xb3/179 (EMBEDDED WAV)
0x157/343 -- 3 (183) [SFX_HERO_JUMP]
0xb7/183 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x158/344 -- 3 (184) [SFX_HERO_JUMP_DOUBLE]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x15a/346 -- 1 (185) [SFX_HERO_LAND_VOX_HEAVY]
0xb9/185 (EMBEDDED WAV)
0x717/1815 -- 1 (186) [SFX_HERO_LAVA_DIE]
0xba/186 (EMBEDDED WAV)
0x15b/347 -- 1 (187) [SFX_HERO_LEDGE_STRAFE]
0xb8/184 (EMBEDDED WAV)
0x15c/348 -- 2 (188) [SFX_HERO_LEDGE_UP]
0xbb/187 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x15d/349 -- 1 (189) [SFX_HERO_OPEN_SATCHEL]
0xbc/188 (EMBEDDED WAV)
0x15e/350 -- 1 (190) [SFX_HERO_PULL_START]
0xbd/189 (EMBEDDED WAV)
0x15f/351 -- 1 (191) [SFX_HERO_PUSH_AWAY]
0xbf/191 (EMBEDDED WAV)
0x160/352 -- 1 (192) [SFX_HERO_PUSH_PULL_L]
0x9e/158 (EMBEDDED WAV)
0x161/353 -- 1 (193) [SFX_HERO_PUSH_PULL_R]
0x9f/159 (EMBEDDED WAV)
0x162/354 -- 1 (194) [SFX_HERO_PUSH_PULL_RELEASE]
0x9d/157 (EMBEDDED WAV)
0x163/355 -- 1 (195) [SFX_HERO_PUSH_START]
0xbe/190 (EMBEDDED WAV)
0x164/356 -- 3 (196) [SFX_HERO_SHIELD_BLOCK]
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x165/357 -- 1 (197) [SFX_HERO_SHIELD_LOOP]
0xc1/193 (EMBEDDED WAV)
0x166/358 -- 1 (198) [SFX_HERO_SHIELD_OFF]
0xc2/194 (EMBEDDED WAV)
0x167/359 -- 1 (199) [SFX_HERO_SHIELD_ON]
0xc2/194 (EMBEDDED WAV)
0x168/360 -- 1 (200) [SFX_HERO_SHIELD_START]
0xc1/193 (EMBEDDED WAV)
0x169/361 -- 1 (201) [SFX_HERO_SLIDE]
0xc3/195 (EMBEDDED WAV)
0x16b/363 -- 2 (202) [SFX_HERO_SWIM]
0x180/384 (EMBEDDED WAV)
0x181/385 (EMBEDDED WAV)
0x16c/364 -- 2 (203) [SFX_HERO_SWIM_BREAK_SURFACE]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x16d/365 -- 2 (204) [SFX_HERO_SWIM_DIVE_SPLASH]
0xc6/198 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x16e/366 -- 1 (205) [SFX_HERO_SWIM_HIT]
0xc7/199 (EMBEDDED WAV)
0x16f/367 -- 2 (206) [SFX_HERO_SWIM_JUMP_OUT]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x170/368 -- 2 (207) [SFX_HERO_SWIM_SURFACE]
0x171/369 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x171/369 -- 2 (208) [SFX_HERO_SWIM_SURFACE1]
0xc8/200 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x172/370 -- 2 (209) [SFX_HERO_SWIM_SURFACE2]
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x173/371 -- 2 (210) [SFX_HERO_SWIM_UW]
0x17e/382 (EMBEDDED WAV)
0x17f/383 (EMBEDDED WAV)
0x174/372 -- 8 (211) [SFX_HERO_SWIM_UW_AMB]
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x178/376 -- 5 (212) [SFX_HERO_SWIM_UW_DIE]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x776/1910 -- 3 (213) [SFX_HERO_SWIM_UW_DROWN]
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0x179/377 -- 2 (214) [SFX_HERO_SWIM_UW_FAST]
0x17a/378 (EMBEDDED WAV)
0x17b/379 (EMBEDDED WAV)
0x17a/378 -- 2 (215) [SFX_HERO_SWIM_UW_FAST1]
0xdc/220 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x17b/379 -- 2 (216) [SFX_HERO_SWIM_UW_FAST2]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x17c/380 -- 1 (217) [SFX_HERO_SWIM_UW_HIT]
0xd8/216 (EMBEDDED WAV)
0x17d/381 -- 2 (218) [SFX_HERO_SWIM_UW_SHOOT]
0x176/374 (EMBEDDED WAV)
0x177/375 (EMBEDDED WAV)
0x176/374 -- 2 (219) [SFX_HERO_SWIM_UW_SHOOT1]
0xd9/217 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x177/375 -- 2 (220) [SFX_HERO_SWIM_UW_SHOOT2]
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x17e/382 -- 2 (221) [SFX_HERO_SWIM_UW1]
0xdc/220 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x17f/383 -- 2 (222) [SFX_HERO_SWIM_UW2]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x180/384 -- 2 (223) [SFX_HERO_SWIM1]
0xdf/223 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x181/385 -- 2 (224) [SFX_HERO_SWIM2]
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x182/386 -- 2 (225) [SFX_HERO_TAKEHIT_HARD]
0xa0/160 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x183/387 -- 2 (226) [SFX_HERO_TAKEHIT_MEDIUM]
0xa1/161 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x184/388 -- 2 (227) [SFX_HERO_TAKEHIT_SOFT]
0xa2/162 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x185/389 -- 1 (228) [SFX_HERO_THROW]
0x94/148 (EMBEDDED WAV)
0x186/390 -- 1 (229) [SFX_HERO_TURN]
0xe2/226 (EMBEDDED WAV)
0x187/391 -- 2 (230) [SFX_HERO_WADE]
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0x188/392 -- 1 (231) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xe5/229 (EMBEDDED WAV)
0x189/393 -- 1 (232) [SFX_HERO_WPN_BEETLE_VOX]
0xb/11 (EMBEDDED WAV)
0x18a/394 -- 3 (233) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xe6/230 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x18b/395 -- 1 (234) [SFX_HERO_WPN_DART_ACID_MELT]
0xe7/231 (EMBEDDED WAV)
0x18c/396 -- 3 (235) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xe8/232 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0x18d/397 -- 2 (236) [SFX_HERO_WPN_DART_BOUNCE]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0x190/400 -- 2 (237) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0x7ad/1965 -- 1 (238) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xe9/233 (EMBEDDED WAV)
0x191/401 -- 1 (239) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xeb/235 (EMBEDDED WAV)
0x192/402 -- 3 (240) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x145/325 (EMBEDDED WAV)
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x193/403 -- 1 (241) [SFX_HERO_WPN_SWORD_DRAW]
0xf0/240 (EMBEDDED WAV)
0x195/405 -- 1 (242) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xf1/241 (EMBEDDED WAV)
0x196/406 -- 1 (243) [SFX_HERO_WPN_SWORD_FX_LOW]
0xf2/242 (EMBEDDED WAV)
0x197/407 -- 2 (244) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0x198/408 -- 3 (245) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xf3/243 (EMBEDDED WAV)
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0x199/409 -- 3 (246) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xf6/246 (EMBEDDED WAV)
0xf7/247 (EMBEDDED WAV)
0xf8/248 (EMBEDDED WAV)
0x19a/410 -- 2 (247) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (248) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xfa/250 (EMBEDDED WAV)
0xf9/249 (EMBEDDED WAV)
0x19b/411 -- 2 (249) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xfb/251 (EMBEDDED WAV)
0xfc/252 (EMBEDDED WAV)
0x19c/412 -- 1 (250) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xfd/253 (EMBEDDED WAV)
0x19d/413 -- 1 (251) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xfe/254 (EMBEDDED WAV)
0x19e/414 -- 1 (252) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xfd/253 (EMBEDDED WAV)
0x19f/415 -- 1 (253) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xfd/253 (EMBEDDED WAV)
0x1a0/416 -- 1 (254) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xfd/253 (EMBEDDED WAV)
0x2e3/739 -- 1 (255) [SFX_MON_HD19_SO1_SQUAWK]
0xff/255 (EMBEDDED WAV)
0x2e4/740 -- 1 (256) [SFX_MON_HD19_SO1_TALK]
0x100/256 (EMBEDDED WAV)
0x2e5/741 -- 1 (257) [SFX_MON_HD19_SO1_WALK1]
0x101/257 (EMBEDDED WAV)
0x2e6/742 -- 1 (258) [SFX_MON_HD19_SO1_WALK2]
0x102/258 (EMBEDDED WAV)
0x2e7/743 -- 1 (259) [SFX_MON_HD20_VO1_TALK]
0x103/259 (EMBEDDED WAV)
0x2e8/744 -- 1 (260) [SFX_MON_HD20_VO1_VOX]
0x104/260 (EMBEDDED WAV)
0x2e9/745 -- 1 (261) [SFX_MON_HD20_VO1_WALK1]
0x105/261 (EMBEDDED WAV)
0x2ea/746 -- 1 (262) [SFX_MON_HD20_VO1_WALK2]
0x106/262 (EMBEDDED WAV)
0x2eb/747 -- 1 (263) [SFX_MON_HD21_SO1_GUA_ATTENTION]
0x107/263 (EMBEDDED WAV)
0x2ec/748 -- 1 (264) [SFX_MON_HD21_SO1_GUA_PSSST]
0x108/264 (EMBEDDED WAV)
0x2ed/749 -- 1 (265) [SFX_MON_HD21_SO1_GUA_TALK]
0x109/265 (EMBEDDED WAV)
0x2ee/750 -- 1 (266) [SFX_MON_HD21_SO1_GUA_WALK1]
0x10a/266 (EMBEDDED WAV)
0x2ef/751 -- 1 (267) [SFX_MON_HD21_SO1_GUA_WALK2]
0x10b/267 (EMBEDDED WAV)
0x2f0/752 -- 8 (268) [SFX_MON_HD22_MAY_ILL]
0x10e/270 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x10c/268 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x10c/268 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x2f2/754 -- 1 (269) [SFX_MON_HD22_MAY_TALK]
0x110/272 (EMBEDDED WAV)
0x2f3/755 -- 1 (270) [SFX_MON_HD22_MAY_WALK_ILL_SCRAPE1]
0x111/273 (EMBEDDED WAV)
0x2f4/756 -- 1 (271) [SFX_MON_HD22_MAY_WALK_ILL_SCRAPE2]
0x112/274 (EMBEDDED WAV)
0x2f5/757 -- 1 (272) [SFX_MON_HD22_MAY_WALK_ILL1]
0x113/275 (EMBEDDED WAV)
0x2f6/758 -- 1 (273) [SFX_MON_HD22_MAY_WALK_ILL2]
0x114/276 (EMBEDDED WAV)
0x2f7/759 -- 1 (274) [SFX_MON_HD22_MAY_WALK1]
0x113/275 (EMBEDDED WAV)
0x2f8/760 -- 1 (275) [SFX_MON_HD22_MAY_WALK2]
0x114/276 (EMBEDDED WAV)
0x2f9/761 -- 1 (276) [SFX_MON_HD23_PHY_TALK]
0x115/277 (EMBEDDED WAV)
0x2fa/762 -- 4 (277) [SFX_MON_HD23_PHY_THINK]
0x116/278 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0x117/279 (EMBEDDED WAV)
0x2fb/763 -- 1 (278) [SFX_MON_HD23_PHY_TIRED]
0x118/280 (EMBEDDED WAV)
0x2fc/764 -- 2 (279) [SFX_MON_HD23_PHY_WALK1]
0x119/281 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x2fd/765 -- 2 (280) [SFX_MON_HD23_PHY_WALK2]
0x11a/282 (EMBEDDED WAV)
0x11a/282 (EMBEDDED WAV)
0x2fe/766 -- 3 (281) [SFX_MON_HD23_PHY_WORRIED]
0x11b/283 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0x11c/284 (EMBEDDED WAV)
0x314/788 -- 1 (282) [SFX_MON_HD30_VO3_CLAP1]
0x11d/285 (EMBEDDED WAV)
0x315/789 -- 1 (283) [SFX_MON_HD30_VO3_CLAP2]
0x11e/286 (EMBEDDED WAV)
0x316/790 -- 1 (284) [SFX_MON_HD30_VO3_CLAP3]
0x11f/287 (EMBEDDED WAV)
0x317/791 -- 1 (285) [SFX_MON_HD30_VO3_TALK]
0x120/288 (EMBEDDED WAV)
0x318/792 -- 1 (286) [SFX_MON_HD30_VO3_WALK1]
0x121/289 (EMBEDDED WAV)
0x319/793 -- 1 (287) [SFX_MON_HD30_VO3_WALK2]
0x122/290 (EMBEDDED WAV)
0x325/805 -- 1 (288) [SFX_MON_HD36_VO1_TALK]
0x123/291 (EMBEDDED WAV)
0x326/806 -- 1 (289) [SFX_MON_HD36_VO1_WALK1]
0x124/292 (EMBEDDED WAV)
0x327/807 -- 1 (290) [SFX_MON_HD36_VO1_WALK2]
0x125/293 (EMBEDDED WAV)
0x328/808 -- 1 (291) [SFX_MON_HD38_VO4_TALK]
0x126/294 (EMBEDDED WAV)
0x329/809 -- 1 (292) [SFX_MON_HD38_VO4_WALK1]
0x127/295 (EMBEDDED WAV)
0x32a/810 -- 1 (293) [SFX_MON_HD38_VO4_WALK2]
0x128/296 (EMBEDDED WAV)
0x4c1/1217 -- 1 (294) [SFX_MON_PI04_SPI_DIE]
0x129/297 (EMBEDDED WAV)
0x4c2/1218 -- 1 (295) [SFX_MON_PI04_SPI_HIT]
0x12a/298 (EMBEDDED WAV)
0x526/1318 -- 1 (296) [SFX_MON_QU05_SKE_ATTACK1]
0x12b/299 (EMBEDDED WAV)
0x527/1319 -- 1 (297) [SFX_MON_QU05_SKE_ATTACK2]
0x12c/300 (EMBEDDED WAV)
0x528/1320 -- 1 (298) [SFX_MON_QU05_SKE_DIE]
0x12d/301 (EMBEDDED WAV)
0x529/1321 -- 2 (299) [SFX_MON_QU05_SKE_HIT]
0x12e/302 (EMBEDDED WAV)
0x12f/303 (EMBEDDED WAV)
0x52a/1322 -- 1 (300) [SFX_MON_QU05_SKE_IDLE]
0x130/304 (EMBEDDED WAV)
0x52b/1323 -- 1 (301) [SFX_MON_QU05_SKE_IDLE_ATTACK]
0x131/305 (EMBEDDED WAV)
0x52c/1324 -- 1 (302) [SFX_MON_QU05_SKE_LAND]
0x132/306 (EMBEDDED WAV)
0x52d/1325 -- 1 (303) [SFX_MON_QU05_SKE_SPIT]
0x133/307 (EMBEDDED WAV)
0x52e/1326 -- 4 (304) [SFX_MON_QU05_SKE_WALK]
0x134/308 (EMBEDDED WAV)
0x135/309 (EMBEDDED WAV)
0x136/310 (EMBEDDED WAV)
0x137/311 (EMBEDDED WAV)
0x536/1334 -- 1 (305) [SFX_MON_QU09_RAT_ATTACK1]
0x138/312 (EMBEDDED WAV)
0x537/1335 -- 1 (306) [SFX_MON_QU09_RAT_ATTACK2]
0x139/313 (EMBEDDED WAV)
0x538/1336 -- 1 (307) [SFX_MON_QU09_RAT_ATTACK3]
0x13a/314 (EMBEDDED WAV)
0x539/1337 -- 1 (308) [SFX_MON_QU09_RAT_HIT_DEAD]
0x13b/315 (EMBEDDED WAV)
0x53a/1338 -- 1 (309) [SFX_MON_QU09_RAT_IDLE_B]
0x13c/316 (EMBEDDED WAV)
0x53b/1339 -- 2 (310) [SFX_MON_QU09_RAT_WALK1]
0x13d/317 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x53c/1340 -- 2 (311) [SFX_MON_QU09_RAT_WALK2]
0x13f/319 (EMBEDDED WAV)
0x140/320 (EMBEDDED WAV)
0x5e0/1504 -- 2 (312) [SFX_OBJ_BARREL_BREAK]
0x143/323 (EMBEDDED WAV)
0x144/324 (EMBEDDED WAV)
0x625/1573 -- 2 (313) [SFX_OBJ_PLATFORM_STONE_END_FALL]
0x149/329 (EMBEDDED WAV)
0x14a/330 (EMBEDDED WAV)
0x62b/1579 -- 1 (314) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x14b/331 (EMBEDDED WAV)
0x62e/1582 -- 1 (315) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x148/328 (EMBEDDED WAV)
0x62f/1583 -- 1 (316) [SFX_OBJ_PLATFORM_STONE_STOP]
0x14c/332 (EMBEDDED WAV)
0x631/1585 -- 1 (317) [SFX_OBJ_PORTAL_FLAME_END]
0x14d/333 (EMBEDDED WAV)
0x639/1593 -- 1 (318) [SFX_OBJ_VASE_SMASH]
0x14e/334 (EMBEDDED WAV)
0x63b/1595 -- 2 (319) [SFX_SPEC_ACTIVATE_MAGIC]
0x14f/335 (EMBEDDED WAV)
0x14f/335 (EMBEDDED WAV)
0x679/1657 -- 1 (320) [SFX_SPEC_PURCHASE]
0x151/337 (EMBEDDED WAV)
0x6a4/1700 -- 3 (321) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (322) [SFX_WATER_SPLASH_BIG1]
0x153/339 (EMBEDDED WAV)
0x152/338 (EMBEDDED WAV)
0x6a6/1702 -- 2 (323) [SFX_WATER_SPLASH_BIG2]
0x154/340 (EMBEDDED WAV)
0x152/338 (EMBEDDED WAV)
0x6a7/1703 -- 2 (324) [SFX_WATER_SPLASH_BIG3]
0x155/341 (EMBEDDED WAV)
0x152/338 (EMBEDDED WAV)
0x6a8/1704 -- 2 (325) [SFX_WATER_SPLASH_MED1]
0x157/343 (EMBEDDED WAV)
0x156/342 (EMBEDDED WAV)
0x6a9/1705 -- 2 (326) [SFX_WATER_SPLASH_MED2]
0x158/344 (EMBEDDED WAV)
0x156/342 (EMBEDDED WAV)
0x6aa/1706 -- 2 (327) [SFX_WATER_SPLASH_MED3]
0x159/345 (EMBEDDED WAV)
0x156/342 (EMBEDDED WAV)
0x6ab/1707 -- 3 (328) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (329) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (330) [SFX_WATER_SPLASH_OUT1]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x6ae/1710 -- 2 (331) [SFX_WATER_SPLASH_OUT2]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x6af/1711 -- 2 (332) [SFX_WATER_SPLASH_SMALL]
0x15a/346 (EMBEDDED WAV)
0x15b/347 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (4) [SB_Lev_Abydos_Museum]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x28/40 -- 1 (3) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (4) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (5) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (6) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (7) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (8) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (9) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (10) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (11) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (12) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (13) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (14) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (15) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (16) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (17) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (18) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (19) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (20) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (21) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (22) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (23) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (24) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (25) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (26) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (27) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (28) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (29) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (30) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x8f/143 -- 1 (31) [SFX_CS_LUX_PRIEST_MEDAL]
0x5/5 (EMBEDDED WAV)
0xac/172 -- 5 (32) [SFX_DOOR_BIG_CLOSE]
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0xad/173 -- 3 (33) [SFX_DOOR_BIG_ECHO]
0x7/7 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0xb5/181 -- 1 (34) [SFX_DOOR_WOOD_CLOSE]
0x8/8 (EMBEDDED WAV)
0xb6/182 -- 1 (35) [SFX_DOOR_WOOD_CLOSE_SQUEAK]
0x9/9 (EMBEDDED WAV)
0xb9/185 -- 1 (36) [SFX_DOOR_WOOD_OPEN]
0xa/10 (EMBEDDED WAV)
0xba/186 -- 1 (37) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0xb/11 (EMBEDDED WAV)
0xbb/187 -- 2 (38) [SFX_FS_HERO_CARPET_L]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xbc/188 -- 2 (39) [SFX_FS_HERO_CARPET_LAND]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xbd/189 -- 1 (40) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x18/24 (EMBEDDED WAV)
0xbe/190 -- 2 (41) [SFX_FS_HERO_CARPET_R]
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xbf/191 -- 2 (42) [SFX_FS_HERO_DEFAULT_L]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xc0/192 -- 2 (43) [SFX_FS_HERO_DEFAULT_LAND]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xc1/193 -- 1 (44) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x1d/29 (EMBEDDED WAV)
0xc2/194 -- 2 (45) [SFX_FS_HERO_DEFAULT_R]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xc3/195 -- 2 (46) [SFX_FS_HERO_DIRT_L]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xc4/196 -- 2 (47) [SFX_FS_HERO_DIRT_LAND]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xc5/197 -- 1 (48) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1a/26 (EMBEDDED WAV)
0xc6/198 -- 2 (49) [SFX_FS_HERO_DIRT_R]
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xcb/203 -- 2 (50) [SFX_FS_HERO_METAL_L]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xcc/204 -- 1 (51) [SFX_FS_HERO_METAL_LAND]
0x1c/28 (EMBEDDED WAV)
0xcd/205 -- 1 (52) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xce/206 -- 2 (53) [SFX_FS_HERO_METAL_R]
0x24/36 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xd3/211 -- 2 (54) [SFX_FS_HERO_STONE_L]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xd4/212 -- 2 (55) [SFX_FS_HERO_STONE_LAND]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xd5/213 -- 1 (56) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x1d/29 (EMBEDDED WAV)
0xd6/214 -- 2 (57) [SFX_FS_HERO_STONE_R]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xdb/219 -- 10 (58) [SFX_FS_HERO_WOOD_CREAK]
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0xdc/220 -- 2 (59) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (60) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xde/222 -- 2 (61) [SFX_FS_HERO_WOOD_LAND]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xdf/223 -- 1 (62) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xe0/224 -- 2 (63) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (64) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x6db/1755 -- 16 (65) [SFX_GEN_BEETLE_FS]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0xe2/226 -- 1 (66) [SFX_GEN_BLANK]
0x4/4 (EMBEDDED WAV)
0xe3/227 -- 2 (67) [SFX_GEN_BODY_LAND]
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0xe5/229 -- 1 (68) [SFX_GEN_BOS_CLOSE]
0x3f/63 (EMBEDDED WAV)
0xe7/231 -- 1 (69) [SFX_GEN_BOS_OPEN]
0x40/64 (EMBEDDED WAV)
0xe8/232 -- 1 (70) [SFX_GEN_BOS_PAGE_TURN]
0x41/65 (EMBEDDED WAV)
0xe9/233 -- 1 (71) [SFX_GEN_CAPTURE]
0x42/66 (EMBEDDED WAV)
0xea/234 -- 1 (72) [SFX_GEN_CAPTURE_EXPLODE]
0x43/67 (EMBEDDED WAV)
0xeb/235 -- 1 (73) [SFX_GEN_CAPTURE_SWIRL]
0x44/68 (EMBEDDED WAV)
0xec/236 -- 2 (74) [SFX_GEN_CLICK]
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0xed/237 -- 4 (75) [SFX_GEN_COMBAT_STAB_HIT]
0x48/72 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xee/238 -- 1 (76) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x47/71 (EMBEDDED WAV)
0xef/239 -- 1 (77) [SFX_GEN_COMBAT_STAB_HIT1]
0x48/72 (EMBEDDED WAV)
0xf0/240 -- 1 (78) [SFX_GEN_COMBAT_STAB_HIT2]
0x48/72 (EMBEDDED WAV)
0xf1/241 -- 1 (79) [SFX_GEN_COMBAT_STAB_HIT3]
0x48/72 (EMBEDDED WAV)
0xf2/242 -- 1 (80) [SFX_GEN_COMBAT_STAB_KILL]
0x49/73 (EMBEDDED WAV)
0xf3/243 -- 1 (81) [SFX_GEN_CONFIRM]
0x4a/74 (EMBEDDED WAV)
0xf4/244 -- 1 (82) [SFX_GEN_DROP_OBJECT]
0x4d/77 (EMBEDDED WAV)
0xf5/245 -- 1 (83) [SFX_GEN_END_LEVEL]
0x6a/106 (EMBEDDED WAV)
0xf6/246 -- 4 (84) [SFX_GEN_ENEMY_BODY_PARTS]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xf7/247 -- 1 (85) [SFX_GEN_ENEMY_DISSOLVE]
0x52/82 (EMBEDDED WAV)
0xf8/248 -- 4 (86) [SFX_GEN_ENEMY_EXPLODE]
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0xf9/249 -- 1 (87) [SFX_GEN_ENEMY_SPAWN]
0x55/85 (EMBEDDED WAV)
0xfa/250 -- 2 (88) [SFX_GEN_FLAME_SWOOSH]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0xfd/253 -- 3 (89) [SFX_GEN_FOLEY_ARMOUR]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0xfe/254 -- 3 (90) [SFX_GEN_FOLEY_BIRD]
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0xff/255 -- 2 (91) [SFX_GEN_FOLEY_HUMAN]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x100/256 -- 2 (92) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x102/258 -- 1 (93) [SFX_GEN_HIT_TARGET]
0x5e/94 (EMBEDDED WAV)
0x103/259 -- 1 (94) [SFX_GEN_HIT_TARGET_WRONG]
0x5f/95 (EMBEDDED WAV)
0x104/260 -- 1 (95) [SFX_GEN_HUD_APPEAR]
0x60/96 (EMBEDDED WAV)
0x718/1816 -- 1 (96) [SFX_GEN_HUD_BACK]
0x67/103 (EMBEDDED WAV)
0x106/262 -- 1 (97) [SFX_GEN_HUD_CURSOR_HOR]
0x61/97 (EMBEDDED WAV)
0x107/263 -- 1 (98) [SFX_GEN_HUD_CURSOR_VERT]
0x62/98 (EMBEDDED WAV)
0x108/264 -- 1 (99) [SFX_GEN_HUD_DISAPPEAR]
0x63/99 (EMBEDDED WAV)
0x10a/266 -- 1 (100) [SFX_GEN_HUD_NO]
0x64/100 (EMBEDDED WAV)
0x71a/1818 -- 1 (101) [SFX_GEN_HUD_OPTION_OFF]
0x62/98 (EMBEDDED WAV)
0x719/1817 -- 1 (102) [SFX_GEN_HUD_OPTION_ON]
0x61/97 (EMBEDDED WAV)
0x10b/267 -- 1 (103) [SFX_GEN_HUD_PAUSE]
0x65/101 (EMBEDDED WAV)
0x10c/268 -- 1 (104) [SFX_GEN_HUD_SELECT]
0x66/102 (EMBEDDED WAV)
0x10d/269 -- 4 (105) [SFX_GEN_HUD_SFX_VOLUME]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x10e/270 -- 1 (106) [SFX_GEN_HUD_SURROUND_MODE]
0x66/102 (EMBEDDED WAV)
0x10f/271 -- 1 (107) [SFX_GEN_HUD_SWOOSH]
0x67/103 (EMBEDDED WAV)
0x110/272 -- 1 (108) [SFX_GEN_HUD_YES]
0x68/104 (EMBEDDED WAV)
0x111/273 -- 1 (109) [SFX_GEN_LIGHT_BEAM_LOOP]
0xec/236 (EMBEDDED WAV)
0x112/274 -- 3 (110) [SFX_GEN_OBJ_SLIDE]
0x73/115 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x113/275 -- 1 (111) [SFX_GEN_OBJ_SLIDE_BIG]
0x73/115 (EMBEDDED WAV)
0x114/276 -- 2 (112) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x73/115 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x116/278 -- 2 (113) [SFX_GEN_OBJ_SLIDE_SMALL]
0x73/115 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x118/280 -- 1 (114) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x6c/108 (EMBEDDED WAV)
0x119/281 -- 1 (115) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x6b/107 (EMBEDDED WAV)
0x11b/283 -- 1 (116) [SFX_GEN_PICKUP_SCARAB]
0x4a/74 (EMBEDDED WAV)
0x11c/284 -- 1 (117) [SFX_GEN_PLACE_KEY]
0x6d/109 (EMBEDDED WAV)
0x11d/285 -- 1 (118) [SFX_GEN_PLACE_MAGIC_ITEM]
0x69/105 (EMBEDDED WAV)
0x728/1832 -- 1 (119) [SFX_GEN_RESPAWN]
0x6e/110 (EMBEDDED WAV)
0x11e/286 -- 7 (120) [SFX_GEN_SCARAB_LOOP]
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x122/290 -- 1 (121) [SFX_GEN_SWITCH_DEPRESS]
0x74/116 (EMBEDDED WAV)
0x123/291 -- 1 (122) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x75/117 (EMBEDDED WAV)
0x125/293 -- 1 (123) [SFX_GEN_SWITCH_LEVER]
0x76/118 (EMBEDDED WAV)
0x126/294 -- 1 (124) [SFX_GEN_SWITCH_LEVER_OFF]
0x77/119 (EMBEDDED WAV)
0x127/295 -- 1 (125) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x78/120 (EMBEDDED WAV)
0x133/307 -- 1 (126) [SFX_HERO_ATTACK_SLAM]
0x79/121 (EMBEDDED WAV)
0x134/308 -- 1 (127) [SFX_HERO_ATTACK_SLAM_BOOM]
0x7a/122 (EMBEDDED WAV)
0x135/309 -- 2 (128) [SFX_HERO_ATTACK_SPIN]
0x7b/123 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x136/310 -- 2 (129) [SFX_HERO_ATTACK_SWIPE_BIG]
0x7c/124 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x137/311 -- 1 (130) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x7d/125 (EMBEDDED WAV)
0x138/312 -- 1 (131) [SFX_HERO_BLOWPIPE_BLOW]
0x7e/126 (EMBEDDED WAV)
0x139/313 -- 1 (132) [SFX_HERO_BLOWPIPE_LOWER]
0x7f/127 (EMBEDDED WAV)
0x13a/314 -- 1 (133) [SFX_HERO_BLOWPIPE_RAISE]
0x80/128 (EMBEDDED WAV)
0x13b/315 -- 2 (134) [SFX_HERO_BREATH_SHORT]
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x13c/316 -- 1 (135) [SFX_HERO_CARRY_DROP]
0x81/129 (EMBEDDED WAV)
0x13d/317 -- 2 (136) [SFX_HERO_CARRY_HEAVY]
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x13e/318 -- 1 (137) [SFX_HERO_CARRY_PICKUP]
0xa4/164 (EMBEDDED WAV)
0x13f/319 -- 2 (138) [SFX_HERO_CEILING_MOVE_L]
0x9c/156 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x140/320 -- 2 (139) [SFX_HERO_CEILING_MOVE_R]
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x141/321 -- 1 (140) [SFX_HERO_CLIMB_DOWN]
0x84/132 (EMBEDDED WAV)
0x142/322 -- 1 (141) [SFX_HERO_CLIMB_DROP]
0x84/132 (EMBEDDED WAV)
0x143/323 -- 4 (142) [SFX_HERO_CLIMB_L]
0x85/133 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x144/324 -- 4 (143) [SFX_HERO_CLIMB_R]
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x145/325 -- 1 (144) [SFX_HERO_DIE_BODY_LAND]
0x8a/138 (EMBEDDED WAV)
0x146/326 -- 1 (145) [SFX_HERO_DIE1]
0x8b/139 (EMBEDDED WAV)
0x147/327 -- 1 (146) [SFX_HERO_DIE2]
0x8c/140 (EMBEDDED WAV)
0x148/328 -- 1 (147) [SFX_HERO_DIE3]
0x8d/141 (EMBEDDED WAV)
0x149/329 -- 1 (148) [SFX_HERO_DIE4]
0x8e/142 (EMBEDDED WAV)
0x729/1833 -- 1 (149) [SFX_HERO_FALL_LONG]
0x8f/143 (EMBEDDED WAV)
0x14c/332 -- 1 (150) [SFX_HERO_FATIGUE_BREATH_IN]
0x90/144 (EMBEDDED WAV)
0x14d/333 -- 1 (151) [SFX_HERO_FATIGUE_BREATH_OUT]
0x91/145 (EMBEDDED WAV)
0x14e/334 -- 1 (152) [SFX_HERO_FATIGUE_WALK_L]
0x90/144 (EMBEDDED WAV)
0x14f/335 -- 1 (153) [SFX_HERO_FATIGUE_WALK_R]
0x91/145 (EMBEDDED WAV)
0x150/336 -- 2 (154) [SFX_HERO_FOLEY]
0x92/146 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x151/337 -- 2 (155) [SFX_HERO_GRAB]
0x94/148 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x152/338 -- 2 (156) [SFX_HERO_GRAB_ROPE]
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x153/339 -- 2 (157) [SFX_HERO_GRAB_SLAP]
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x733/1843 -- 3 (158) [SFX_HERO_HURT]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x154/340 -- 1 (159) [SFX_HERO_IDLE_CLAP1]
0x98/152 (EMBEDDED WAV)
0x155/341 -- 1 (160) [SFX_HERO_IDLE_CLAP2]
0x99/153 (EMBEDDED WAV)
0x156/342 -- 1 (161) [SFX_HERO_IDLE_SCRATCH]
0x9a/154 (EMBEDDED WAV)
0x157/343 -- 3 (162) [SFX_HERO_JUMP]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x158/344 -- 3 (163) [SFX_HERO_JUMP_DOUBLE]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x15a/346 -- 1 (164) [SFX_HERO_LAND_VOX_HEAVY]
0xa0/160 (EMBEDDED WAV)
0x717/1815 -- 1 (165) [SFX_HERO_LAVA_DIE]
0xa1/161 (EMBEDDED WAV)
0x15b/347 -- 1 (166) [SFX_HERO_LEDGE_STRAFE]
0x9f/159 (EMBEDDED WAV)
0x15c/348 -- 2 (167) [SFX_HERO_LEDGE_UP]
0xa2/162 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x15d/349 -- 1 (168) [SFX_HERO_OPEN_SATCHEL]
0xa3/163 (EMBEDDED WAV)
0x15e/350 -- 1 (169) [SFX_HERO_PULL_START]
0xa4/164 (EMBEDDED WAV)
0x15f/351 -- 1 (170) [SFX_HERO_PUSH_AWAY]
0xa6/166 (EMBEDDED WAV)
0x160/352 -- 1 (171) [SFX_HERO_PUSH_PULL_L]
0x85/133 (EMBEDDED WAV)
0x161/353 -- 1 (172) [SFX_HERO_PUSH_PULL_R]
0x86/134 (EMBEDDED WAV)
0x162/354 -- 1 (173) [SFX_HERO_PUSH_PULL_RELEASE]
0x84/132 (EMBEDDED WAV)
0x163/355 -- 1 (174) [SFX_HERO_PUSH_START]
0xa5/165 (EMBEDDED WAV)
0x164/356 -- 3 (175) [SFX_HERO_SHIELD_BLOCK]
0xa7/167 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x165/357 -- 1 (176) [SFX_HERO_SHIELD_LOOP]
0xa8/168 (EMBEDDED WAV)
0x166/358 -- 1 (177) [SFX_HERO_SHIELD_OFF]
0xa9/169 (EMBEDDED WAV)
0x167/359 -- 1 (178) [SFX_HERO_SHIELD_ON]
0xa9/169 (EMBEDDED WAV)
0x168/360 -- 1 (179) [SFX_HERO_SHIELD_START]
0xa8/168 (EMBEDDED WAV)
0x169/361 -- 1 (180) [SFX_HERO_SLIDE]
0xaa/170 (EMBEDDED WAV)
0x182/386 -- 2 (181) [SFX_HERO_TAKEHIT_HARD]
0x87/135 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x183/387 -- 2 (182) [SFX_HERO_TAKEHIT_MEDIUM]
0x88/136 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x184/388 -- 2 (183) [SFX_HERO_TAKEHIT_SOFT]
0x89/137 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x185/389 -- 1 (184) [SFX_HERO_THROW]
0x7b/123 (EMBEDDED WAV)
0x186/390 -- 1 (185) [SFX_HERO_TURN]
0xab/171 (EMBEDDED WAV)
0x187/391 -- 2 (186) [SFX_HERO_WADE]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x188/392 -- 1 (187) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xae/174 (EMBEDDED WAV)
0x189/393 -- 1 (188) [SFX_HERO_WPN_BEETLE_VOX]
0x4/4 (EMBEDDED WAV)
0x18a/394 -- 3 (189) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xaf/175 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x18b/395 -- 1 (190) [SFX_HERO_WPN_DART_ACID_MELT]
0xb0/176 (EMBEDDED WAV)
0x18c/396 -- 3 (191) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xb1/177 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x18d/397 -- 2 (192) [SFX_HERO_WPN_DART_BOUNCE]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x190/400 -- 2 (193) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x7ad/1965 -- 1 (194) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xb2/178 (EMBEDDED WAV)
0x191/401 -- 1 (195) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xb4/180 (EMBEDDED WAV)
0x192/402 -- 3 (196) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x193/403 -- 1 (197) [SFX_HERO_WPN_SWORD_DRAW]
0xb9/185 (EMBEDDED WAV)
0x195/405 -- 1 (198) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xba/186 (EMBEDDED WAV)
0x196/406 -- 1 (199) [SFX_HERO_WPN_SWORD_FX_LOW]
0xbb/187 (EMBEDDED WAV)
0x197/407 -- 2 (200) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xb7/183 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x198/408 -- 3 (201) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x199/409 -- 3 (202) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x19a/410 -- 2 (203) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (204) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xc3/195 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0x19b/411 -- 2 (205) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x19c/412 -- 1 (206) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xc6/198 (EMBEDDED WAV)
0x19d/413 -- 1 (207) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xc7/199 (EMBEDDED WAV)
0x19e/414 -- 1 (208) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xc6/198 (EMBEDDED WAV)
0x19f/415 -- 1 (209) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xc6/198 (EMBEDDED WAV)
0x1a0/416 -- 1 (210) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xc6/198 (EMBEDDED WAV)
0x2e3/739 -- 1 (211) [SFX_MON_HD19_SO1_SQUAWK]
0xc8/200 (EMBEDDED WAV)
0x2e4/740 -- 1 (212) [SFX_MON_HD19_SO1_TALK]
0xc9/201 (EMBEDDED WAV)
0x2e5/741 -- 1 (213) [SFX_MON_HD19_SO1_WALK1]
0xca/202 (EMBEDDED WAV)
0x2e6/742 -- 1 (214) [SFX_MON_HD19_SO1_WALK2]
0xcb/203 (EMBEDDED WAV)
0x2e7/743 -- 1 (215) [SFX_MON_HD20_VO1_TALK]
0xcc/204 (EMBEDDED WAV)
0x2e8/744 -- 1 (216) [SFX_MON_HD20_VO1_VOX]
0xcd/205 (EMBEDDED WAV)
0x2e9/745 -- 1 (217) [SFX_MON_HD20_VO1_WALK1]
0xce/206 (EMBEDDED WAV)
0x2ea/746 -- 1 (218) [SFX_MON_HD20_VO1_WALK2]
0xcf/207 (EMBEDDED WAV)
0x2eb/747 -- 1 (219) [SFX_MON_HD21_SO1_GUA_ATTENTION]
0xd0/208 (EMBEDDED WAV)
0x2ec/748 -- 1 (220) [SFX_MON_HD21_SO1_GUA_PSSST]
0xd1/209 (EMBEDDED WAV)
0x2ed/749 -- 1 (221) [SFX_MON_HD21_SO1_GUA_TALK]
0xd2/210 (EMBEDDED WAV)
0x2ee/750 -- 1 (222) [SFX_MON_HD21_SO1_GUA_WALK1]
0xd3/211 (EMBEDDED WAV)
0x2ef/751 -- 1 (223) [SFX_MON_HD21_SO1_GUA_WALK2]
0xd4/212 (EMBEDDED WAV)
0x2f0/752 -- 8 (224) [SFX_MON_HD22_MAY_ILL]
0xd7/215 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0x2f2/754 -- 1 (225) [SFX_MON_HD22_MAY_TALK]
0xd9/217 (EMBEDDED WAV)
0x2f3/755 -- 1 (226) [SFX_MON_HD22_MAY_WALK_ILL_SCRAPE1]
0xda/218 (EMBEDDED WAV)
0x2f4/756 -- 1 (227) [SFX_MON_HD22_MAY_WALK_ILL_SCRAPE2]
0xdb/219 (EMBEDDED WAV)
0x2f5/757 -- 1 (228) [SFX_MON_HD22_MAY_WALK_ILL1]
0xdc/220 (EMBEDDED WAV)
0x2f6/758 -- 1 (229) [SFX_MON_HD22_MAY_WALK_ILL2]
0xdd/221 (EMBEDDED WAV)
0x2f7/759 -- 1 (230) [SFX_MON_HD22_MAY_WALK1]
0xdc/220 (EMBEDDED WAV)
0x2f8/760 -- 1 (231) [SFX_MON_HD22_MAY_WALK2]
0xdd/221 (EMBEDDED WAV)
0x308/776 -- 1 (232) [SFX_MON_HD26_VO2_TALK]
0xde/222 (EMBEDDED WAV)
0x309/777 -- 1 (233) [SFX_MON_HD26_VO2_WALK1]
0xdf/223 (EMBEDDED WAV)
0x30a/778 -- 1 (234) [SFX_MON_HD26_VO2_WALK2]
0xe0/224 (EMBEDDED WAV)
0x325/805 -- 1 (235) [SFX_MON_HD36_VO1_TALK]
0xe1/225 (EMBEDDED WAV)
0x326/806 -- 1 (236) [SFX_MON_HD36_VO1_WALK1]
0xe2/226 (EMBEDDED WAV)
0x327/807 -- 1 (237) [SFX_MON_HD36_VO1_WALK2]
0xe3/227 (EMBEDDED WAV)
0x75b/1883 -- 1 (238) [SFX_MON_QU12_TALK]
0xe4/228 (EMBEDDED WAV)
0x639/1593 -- 1 (239) [SFX_OBJ_VASE_SMASH]
0xea/234 (EMBEDDED WAV)
0x63b/1595 -- 2 (240) [SFX_SPEC_ACTIVATE_MAGIC]
0xeb/235 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0x65b/1627 -- 1 (241) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0xed/237 (EMBEDDED WAV)
0x65c/1628 -- 1 (242) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0xee/238 (EMBEDDED WAV)
0x679/1657 -- 1 (243) [SFX_SPEC_PURCHASE]
0xef/239 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (5) [SB_Lev_Abydos_Sewer]
--
0xb/11 -- 3 (0) [SFX_AMB_CAVES_DRIP_AUTO]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (2) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (3) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x1a/26 -- 4 (4) [SFX_AMB_FIRE_TORCH]
0x6/6 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (22) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (23) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (24) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (25) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (26) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (27) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (28) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (29) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (30) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (33) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x58/88 -- 1 (34) [SFX_AMB_WATER_SPLATTER]
0x7/7 (EMBEDDED WAV)
0x59/89 -- 1 (35) [SFX_AMB_WATER_SPLATTER_BIG]
0x7/7 (EMBEDDED WAV)
0x8b/139 -- 1 (36) [SFX_CS_LUX_PORTAL_LIGHTNING]
0x9/9 (EMBEDDED WAV)
0x8c/140 -- 1 (37) [SFX_CS_LUX_PORTAL_LIGHTNING1]
0xa/10 (EMBEDDED WAV)
0x8d/141 -- 1 (38) [SFX_CS_LUX_PORTAL_LIGHTNING2]
0xb/11 (EMBEDDED WAV)
0x94/148 -- 1 (39) [SFX_CS_LUX_PRIEST_SPIRITS]
0xc/12 (EMBEDDED WAV)
0xb1/177 -- 1 (40) [SFX_DOOR_METAL_GATE]
0xd/13 (EMBEDDED WAV)
0xb2/178 -- 1 (41) [SFX_DOOR_METAL_ROLL]
0xe/14 (EMBEDDED WAV)
0xb3/179 -- 1 (42) [SFX_DOOR_METAL_SCRAPE]
0xf/15 (EMBEDDED WAV)
0xb5/181 -- 1 (43) [SFX_DOOR_WOOD_CLOSE]
0x10/16 (EMBEDDED WAV)
0xb6/182 -- 1 (44) [SFX_DOOR_WOOD_CLOSE_SQUEAK]
0x11/17 (EMBEDDED WAV)
0xb9/185 -- 1 (45) [SFX_DOOR_WOOD_OPEN]
0x12/18 (EMBEDDED WAV)
0xba/186 -- 1 (46) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x13/19 (EMBEDDED WAV)
0xbf/191 -- 2 (47) [SFX_FS_HERO_DEFAULT_L]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xc0/192 -- 2 (48) [SFX_FS_HERO_DEFAULT_LAND]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xc1/193 -- 1 (49) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xc2/194 -- 2 (50) [SFX_FS_HERO_DEFAULT_R]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xc3/195 -- 2 (51) [SFX_FS_HERO_DIRT_L]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xc4/196 -- 2 (52) [SFX_FS_HERO_DIRT_LAND]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc5/197 -- 1 (53) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xc6/198 -- 2 (54) [SFX_FS_HERO_DIRT_R]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xd3/211 -- 2 (55) [SFX_FS_HERO_STONE_L]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xd4/212 -- 2 (56) [SFX_FS_HERO_STONE_LAND]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xd5/213 -- 1 (57) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xd6/214 -- 2 (58) [SFX_FS_HERO_STONE_R]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xd7/215 -- 2 (59) [SFX_FS_HERO_WATER_L]
0x28/40 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xd8/216 -- 1 (60) [SFX_FS_HERO_WATER_LAND]
0x20/32 (EMBEDDED WAV)
0xd9/217 -- 1 (61) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xda/218 -- 2 (62) [SFX_FS_HERO_WATER_R]
0x2a/42 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xdb/219 -- 10 (63) [SFX_FS_HERO_WOOD_CREAK]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0xdc/220 -- 2 (64) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (65) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xde/222 -- 2 (66) [SFX_FS_HERO_WOOD_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xdf/223 -- 1 (67) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xe0/224 -- 2 (68) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (69) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x6db/1755 -- 16 (70) [SFX_GEN_BEETLE_FS]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0xe2/226 -- 1 (71) [SFX_GEN_BLANK]
0x8/8 (EMBEDDED WAV)
0xe3/227 -- 2 (72) [SFX_GEN_BODY_LAND]
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xe5/229 -- 1 (73) [SFX_GEN_BOS_CLOSE]
0x41/65 (EMBEDDED WAV)
0xe7/231 -- 1 (74) [SFX_GEN_BOS_OPEN]
0x42/66 (EMBEDDED WAV)
0xe8/232 -- 1 (75) [SFX_GEN_BOS_PAGE_TURN]
0x43/67 (EMBEDDED WAV)
0xe9/233 -- 1 (76) [SFX_GEN_CAPTURE]
0x44/68 (EMBEDDED WAV)
0xea/234 -- 1 (77) [SFX_GEN_CAPTURE_EXPLODE]
0x45/69 (EMBEDDED WAV)
0xeb/235 -- 1 (78) [SFX_GEN_CAPTURE_SWIRL]
0x46/70 (EMBEDDED WAV)
0xec/236 -- 2 (79) [SFX_GEN_CLICK]
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xed/237 -- 4 (80) [SFX_GEN_COMBAT_STAB_HIT]
0x4a/74 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0xee/238 -- 1 (81) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x49/73 (EMBEDDED WAV)
0xef/239 -- 1 (82) [SFX_GEN_COMBAT_STAB_HIT1]
0x4a/74 (EMBEDDED WAV)
0xf0/240 -- 1 (83) [SFX_GEN_COMBAT_STAB_HIT2]
0x4a/74 (EMBEDDED WAV)
0xf1/241 -- 1 (84) [SFX_GEN_COMBAT_STAB_HIT3]
0x4a/74 (EMBEDDED WAV)
0xf2/242 -- 1 (85) [SFX_GEN_COMBAT_STAB_KILL]
0x4b/75 (EMBEDDED WAV)
0xf3/243 -- 1 (86) [SFX_GEN_CONFIRM]
0x4c/76 (EMBEDDED WAV)
0xf4/244 -- 1 (87) [SFX_GEN_DROP_OBJECT]
0x4f/79 (EMBEDDED WAV)
0xf5/245 -- 1 (88) [SFX_GEN_END_LEVEL]
0x6c/108 (EMBEDDED WAV)
0xf6/246 -- 4 (89) [SFX_GEN_ENEMY_BODY_PARTS]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0xf7/247 -- 1 (90) [SFX_GEN_ENEMY_DISSOLVE]
0x54/84 (EMBEDDED WAV)
0xf8/248 -- 4 (91) [SFX_GEN_ENEMY_EXPLODE]
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0xf9/249 -- 1 (92) [SFX_GEN_ENEMY_SPAWN]
0x57/87 (EMBEDDED WAV)
0xfa/250 -- 2 (93) [SFX_GEN_FLAME_SWOOSH]
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0xfd/253 -- 3 (94) [SFX_GEN_FOLEY_ARMOUR]
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xfe/254 -- 3 (95) [SFX_GEN_FOLEY_BIRD]
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xff/255 -- 2 (96) [SFX_GEN_FOLEY_HUMAN]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0x100/256 -- 2 (97) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0x102/258 -- 1 (98) [SFX_GEN_HIT_TARGET]
0x60/96 (EMBEDDED WAV)
0x103/259 -- 1 (99) [SFX_GEN_HIT_TARGET_WRONG]
0x61/97 (EMBEDDED WAV)
0x104/260 -- 1 (100) [SFX_GEN_HUD_APPEAR]
0x62/98 (EMBEDDED WAV)
0x718/1816 -- 1 (101) [SFX_GEN_HUD_BACK]
0x69/105 (EMBEDDED WAV)
0x106/262 -- 1 (102) [SFX_GEN_HUD_CURSOR_HOR]
0x63/99 (EMBEDDED WAV)
0x107/263 -- 1 (103) [SFX_GEN_HUD_CURSOR_VERT]
0x64/100 (EMBEDDED WAV)
0x108/264 -- 1 (104) [SFX_GEN_HUD_DISAPPEAR]
0x65/101 (EMBEDDED WAV)
0x10a/266 -- 1 (105) [SFX_GEN_HUD_NO]
0x66/102 (EMBEDDED WAV)
0x71a/1818 -- 1 (106) [SFX_GEN_HUD_OPTION_OFF]
0x64/100 (EMBEDDED WAV)
0x719/1817 -- 1 (107) [SFX_GEN_HUD_OPTION_ON]
0x63/99 (EMBEDDED WAV)
0x10b/267 -- 1 (108) [SFX_GEN_HUD_PAUSE]
0x67/103 (EMBEDDED WAV)
0x10c/268 -- 1 (109) [SFX_GEN_HUD_SELECT]
0x68/104 (EMBEDDED WAV)
0x10d/269 -- 4 (110) [SFX_GEN_HUD_SFX_VOLUME]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x10e/270 -- 1 (111) [SFX_GEN_HUD_SURROUND_MODE]
0x68/104 (EMBEDDED WAV)
0x10f/271 -- 1 (112) [SFX_GEN_HUD_SWOOSH]
0x69/105 (EMBEDDED WAV)
0x110/272 -- 1 (113) [SFX_GEN_HUD_YES]
0x6a/106 (EMBEDDED WAV)
0x111/273 -- 1 (114) [SFX_GEN_LIGHT_BEAM_LOOP]
0xfa/250 (EMBEDDED WAV)
0x112/274 -- 3 (115) [SFX_GEN_OBJ_SLIDE]
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x113/275 -- 1 (116) [SFX_GEN_OBJ_SLIDE_BIG]
0x75/117 (EMBEDDED WAV)
0x114/276 -- 2 (117) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x116/278 -- 2 (118) [SFX_GEN_OBJ_SLIDE_SMALL]
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x118/280 -- 1 (119) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x6e/110 (EMBEDDED WAV)
0x119/281 -- 1 (120) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x6d/109 (EMBEDDED WAV)
0x11b/283 -- 1 (121) [SFX_GEN_PICKUP_SCARAB]
0x4c/76 (EMBEDDED WAV)
0x11c/284 -- 1 (122) [SFX_GEN_PLACE_KEY]
0x6f/111 (EMBEDDED WAV)
0x11d/285 -- 1 (123) [SFX_GEN_PLACE_MAGIC_ITEM]
0x6b/107 (EMBEDDED WAV)
0x728/1832 -- 1 (124) [SFX_GEN_RESPAWN]
0x70/112 (EMBEDDED WAV)
0x11e/286 -- 7 (125) [SFX_GEN_SCARAB_LOOP]
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0x122/290 -- 1 (126) [SFX_GEN_SWITCH_DEPRESS]
0x76/118 (EMBEDDED WAV)
0x123/291 -- 1 (127) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x77/119 (EMBEDDED WAV)
0x125/293 -- 1 (128) [SFX_GEN_SWITCH_LEVER]
0x78/120 (EMBEDDED WAV)
0x126/294 -- 1 (129) [SFX_GEN_SWITCH_LEVER_OFF]
0x79/121 (EMBEDDED WAV)
0x127/295 -- 1 (130) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x7a/122 (EMBEDDED WAV)
0x132/306 -- 1 (131) [SFX_GEN_UNLOCK_PADLOCK]
0x7b/123 (EMBEDDED WAV)
0x133/307 -- 1 (132) [SFX_HERO_ATTACK_SLAM]
0x7c/124 (EMBEDDED WAV)
0x134/308 -- 1 (133) [SFX_HERO_ATTACK_SLAM_BOOM]
0x7d/125 (EMBEDDED WAV)
0x135/309 -- 2 (134) [SFX_HERO_ATTACK_SPIN]
0x7e/126 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x136/310 -- 2 (135) [SFX_HERO_ATTACK_SWIPE_BIG]
0x7f/127 (EMBEDDED WAV)
0x7e/126 (EMBEDDED WAV)
0x137/311 -- 1 (136) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x80/128 (EMBEDDED WAV)
0x138/312 -- 1 (137) [SFX_HERO_BLOWPIPE_BLOW]
0x81/129 (EMBEDDED WAV)
0x139/313 -- 1 (138) [SFX_HERO_BLOWPIPE_LOWER]
0x82/130 (EMBEDDED WAV)
0x13a/314 -- 1 (139) [SFX_HERO_BLOWPIPE_RAISE]
0x83/131 (EMBEDDED WAV)
0x13b/315 -- 2 (140) [SFX_HERO_BREATH_SHORT]
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x13c/316 -- 1 (141) [SFX_HERO_CARRY_DROP]
0x84/132 (EMBEDDED WAV)
0x13d/317 -- 2 (142) [SFX_HERO_CARRY_HEAVY]
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x13e/318 -- 1 (143) [SFX_HERO_CARRY_PICKUP]
0xa7/167 (EMBEDDED WAV)
0x13f/319 -- 2 (144) [SFX_HERO_CEILING_MOVE_L]
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x140/320 -- 2 (145) [SFX_HERO_CEILING_MOVE_R]
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x141/321 -- 1 (146) [SFX_HERO_CLIMB_DOWN]
0x87/135 (EMBEDDED WAV)
0x142/322 -- 1 (147) [SFX_HERO_CLIMB_DROP]
0x87/135 (EMBEDDED WAV)
0x143/323 -- 4 (148) [SFX_HERO_CLIMB_L]
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x144/324 -- 4 (149) [SFX_HERO_CLIMB_R]
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x145/325 -- 1 (150) [SFX_HERO_DIE_BODY_LAND]
0x8d/141 (EMBEDDED WAV)
0x146/326 -- 1 (151) [SFX_HERO_DIE1]
0x8e/142 (EMBEDDED WAV)
0x147/327 -- 1 (152) [SFX_HERO_DIE2]
0x8f/143 (EMBEDDED WAV)
0x148/328 -- 1 (153) [SFX_HERO_DIE3]
0x90/144 (EMBEDDED WAV)
0x149/329 -- 1 (154) [SFX_HERO_DIE4]
0x91/145 (EMBEDDED WAV)
0x729/1833 -- 1 (155) [SFX_HERO_FALL_LONG]
0x92/146 (EMBEDDED WAV)
0x14c/332 -- 1 (156) [SFX_HERO_FATIGUE_BREATH_IN]
0x93/147 (EMBEDDED WAV)
0x14d/333 -- 1 (157) [SFX_HERO_FATIGUE_BREATH_OUT]
0x94/148 (EMBEDDED WAV)
0x14e/334 -- 1 (158) [SFX_HERO_FATIGUE_WALK_L]
0x93/147 (EMBEDDED WAV)
0x14f/335 -- 1 (159) [SFX_HERO_FATIGUE_WALK_R]
0x94/148 (EMBEDDED WAV)
0x150/336 -- 2 (160) [SFX_HERO_FOLEY]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x151/337 -- 2 (161) [SFX_HERO_GRAB]
0x97/151 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x152/338 -- 2 (162) [SFX_HERO_GRAB_ROPE]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0x153/339 -- 2 (163) [SFX_HERO_GRAB_SLAP]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0x733/1843 -- 3 (164) [SFX_HERO_HURT]
0x98/152 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x154/340 -- 1 (165) [SFX_HERO_IDLE_CLAP1]
0x9b/155 (EMBEDDED WAV)
0x155/341 -- 1 (166) [SFX_HERO_IDLE_CLAP2]
0x9c/156 (EMBEDDED WAV)
0x156/342 -- 1 (167) [SFX_HERO_IDLE_SCRATCH]
0x9d/157 (EMBEDDED WAV)
0x157/343 -- 3 (168) [SFX_HERO_JUMP]
0xa1/161 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x158/344 -- 3 (169) [SFX_HERO_JUMP_DOUBLE]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x15a/346 -- 1 (170) [SFX_HERO_LAND_VOX_HEAVY]
0xa3/163 (EMBEDDED WAV)
0x717/1815 -- 1 (171) [SFX_HERO_LAVA_DIE]
0xa4/164 (EMBEDDED WAV)
0x15b/347 -- 1 (172) [SFX_HERO_LEDGE_STRAFE]
0xa2/162 (EMBEDDED WAV)
0x15c/348 -- 2 (173) [SFX_HERO_LEDGE_UP]
0xa5/165 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x15d/349 -- 1 (174) [SFX_HERO_OPEN_SATCHEL]
0xa6/166 (EMBEDDED WAV)
0x15e/350 -- 1 (175) [SFX_HERO_PULL_START]
0xa7/167 (EMBEDDED WAV)
0x15f/351 -- 1 (176) [SFX_HERO_PUSH_AWAY]
0xa9/169 (EMBEDDED WAV)
0x160/352 -- 1 (177) [SFX_HERO_PUSH_PULL_L]
0x88/136 (EMBEDDED WAV)
0x161/353 -- 1 (178) [SFX_HERO_PUSH_PULL_R]
0x89/137 (EMBEDDED WAV)
0x162/354 -- 1 (179) [SFX_HERO_PUSH_PULL_RELEASE]
0x87/135 (EMBEDDED WAV)
0x163/355 -- 1 (180) [SFX_HERO_PUSH_START]
0xa8/168 (EMBEDDED WAV)
0x164/356 -- 3 (181) [SFX_HERO_SHIELD_BLOCK]
0xaa/170 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x165/357 -- 1 (182) [SFX_HERO_SHIELD_LOOP]
0xab/171 (EMBEDDED WAV)
0x166/358 -- 1 (183) [SFX_HERO_SHIELD_OFF]
0xac/172 (EMBEDDED WAV)
0x167/359 -- 1 (184) [SFX_HERO_SHIELD_ON]
0xac/172 (EMBEDDED WAV)
0x168/360 -- 1 (185) [SFX_HERO_SHIELD_START]
0xab/171 (EMBEDDED WAV)
0x169/361 -- 1 (186) [SFX_HERO_SLIDE]
0xad/173 (EMBEDDED WAV)
0x16b/363 -- 2 (187) [SFX_HERO_SWIM]
0x180/384 (EMBEDDED WAV)
0x181/385 (EMBEDDED WAV)
0x16c/364 -- 2 (188) [SFX_HERO_SWIM_BREAK_SURFACE]
0xae/174 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x16d/365 -- 2 (189) [SFX_HERO_SWIM_DIVE_SPLASH]
0xb0/176 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x16e/366 -- 1 (190) [SFX_HERO_SWIM_HIT]
0xb1/177 (EMBEDDED WAV)
0x16f/367 -- 2 (191) [SFX_HERO_SWIM_JUMP_OUT]
0xae/174 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x170/368 -- 2 (192) [SFX_HERO_SWIM_SURFACE]
0x171/369 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x171/369 -- 2 (193) [SFX_HERO_SWIM_SURFACE1]
0xb2/178 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x172/370 -- 2 (194) [SFX_HERO_SWIM_SURFACE2]
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x173/371 -- 2 (195) [SFX_HERO_SWIM_UW]
0x17e/382 (EMBEDDED WAV)
0x17f/383 (EMBEDDED WAV)
0x174/372 -- 8 (196) [SFX_HERO_SWIM_UW_AMB]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x178/376 -- 5 (197) [SFX_HERO_SWIM_UW_DIE]
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x776/1910 -- 3 (198) [SFX_HERO_SWIM_UW_DROWN]
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x179/377 -- 2 (199) [SFX_HERO_SWIM_UW_FAST]
0x17a/378 (EMBEDDED WAV)
0x17b/379 (EMBEDDED WAV)
0x17a/378 -- 2 (200) [SFX_HERO_SWIM_UW_FAST1]
0xc6/198 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x17b/379 -- 2 (201) [SFX_HERO_SWIM_UW_FAST2]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x17c/380 -- 1 (202) [SFX_HERO_SWIM_UW_HIT]
0xc2/194 (EMBEDDED WAV)
0x17d/381 -- 2 (203) [SFX_HERO_SWIM_UW_SHOOT]
0x176/374 (EMBEDDED WAV)
0x177/375 (EMBEDDED WAV)
0x176/374 -- 2 (204) [SFX_HERO_SWIM_UW_SHOOT1]
0xc3/195 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x177/375 -- 2 (205) [SFX_HERO_SWIM_UW_SHOOT2]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x17e/382 -- 2 (206) [SFX_HERO_SWIM_UW1]
0xc6/198 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x17f/383 -- 2 (207) [SFX_HERO_SWIM_UW2]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x180/384 -- 2 (208) [SFX_HERO_SWIM1]
0xc9/201 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x181/385 -- 2 (209) [SFX_HERO_SWIM2]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x182/386 -- 2 (210) [SFX_HERO_TAKEHIT_HARD]
0x8a/138 (EMBEDDED WAV)
0x98/152 (EMBEDDED WAV)
0x183/387 -- 2 (211) [SFX_HERO_TAKEHIT_MEDIUM]
0x8b/139 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x184/388 -- 2 (212) [SFX_HERO_TAKEHIT_SOFT]
0x8c/140 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x185/389 -- 1 (213) [SFX_HERO_THROW]
0x7e/126 (EMBEDDED WAV)
0x186/390 -- 1 (214) [SFX_HERO_TURN]
0xcc/204 (EMBEDDED WAV)
0x187/391 -- 2 (215) [SFX_HERO_WADE]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x188/392 -- 1 (216) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xcf/207 (EMBEDDED WAV)
0x189/393 -- 1 (217) [SFX_HERO_WPN_BEETLE_VOX]
0x8/8 (EMBEDDED WAV)
0x18a/394 -- 3 (218) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xd0/208 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x18b/395 -- 1 (219) [SFX_HERO_WPN_DART_ACID_MELT]
0xd1/209 (EMBEDDED WAV)
0x18c/396 -- 3 (220) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xd2/210 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x18d/397 -- 2 (221) [SFX_HERO_WPN_DART_BOUNCE]
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x190/400 -- 2 (222) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0x7ad/1965 -- 1 (223) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xd3/211 (EMBEDDED WAV)
0x191/401 -- 1 (224) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xd5/213 (EMBEDDED WAV)
0x192/402 -- 3 (225) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0xf0/240 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0x193/403 -- 1 (226) [SFX_HERO_WPN_SWORD_DRAW]
0xda/218 (EMBEDDED WAV)
0x195/405 -- 1 (227) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xdb/219 (EMBEDDED WAV)
0x196/406 -- 1 (228) [SFX_HERO_WPN_SWORD_FX_LOW]
0xdc/220 (EMBEDDED WAV)
0x197/407 -- 2 (229) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x198/408 -- 3 (230) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x199/409 -- 3 (231) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0x19a/410 -- 2 (232) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (233) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xe4/228 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0x19b/411 -- 2 (234) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x19c/412 -- 1 (235) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xe7/231 (EMBEDDED WAV)
0x19d/413 -- 1 (236) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xe8/232 (EMBEDDED WAV)
0x19e/414 -- 1 (237) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xe7/231 (EMBEDDED WAV)
0x19f/415 -- 1 (238) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xe7/231 (EMBEDDED WAV)
0x1a0/416 -- 1 (239) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xe7/231 (EMBEDDED WAV)
0x488/1160 -- 1 (240) [SFX_MON_IN07_BLA_ATTACK]
0xe9/233 (EMBEDDED WAV)
0x489/1161 -- 1 (241) [SFX_MON_IN07_BLA_DIE]
0xea/234 (EMBEDDED WAV)
0x48a/1162 -- 1 (242) [SFX_MON_IN07_BLA_SURPRISE]
0xeb/235 (EMBEDDED WAV)
0x48b/1163 -- 1 (243) [SFX_MON_IN07_BLA_WALK]
0xec/236 (EMBEDDED WAV)
0x48c/1164 -- 1 (244) [SFX_MON_IN07_BLA_WALK_SLOW]
0xed/237 (EMBEDDED WAV)
0x630/1584 -- 1 (245) [SFX_OBJ_PORTAL_BEND]
0xf3/243 (EMBEDDED WAV)
0x631/1585 -- 1 (246) [SFX_OBJ_PORTAL_FLAME_END]
0xf4/244 (EMBEDDED WAV)
0x632/1586 -- 1 (247) [SFX_OBJ_PORTAL_FLAME_LOOP]
0xf5/245 (EMBEDDED WAV)
0x633/1587 -- 1 (248) [SFX_OBJ_PORTAL_MOVE]
0xf6/246 (EMBEDDED WAV)
0x634/1588 -- 1 (249) [SFX_OBJ_PORTAL_START]
0xf7/247 (EMBEDDED WAV)
0x639/1593 -- 1 (250) [SFX_OBJ_VASE_SMASH]
0xf8/248 (EMBEDDED WAV)
0x63b/1595 -- 2 (251) [SFX_SPEC_ACTIVATE_MAGIC]
0xf9/249 (EMBEDDED WAV)
0xf9/249 (EMBEDDED WAV)
0x775/1909 -- 1 (252) [SFX_SPEC_FOLIAGE_GROW]
0xfb/251 (EMBEDDED WAV)
0x655/1621 -- 2 (253) [SFX_SPEC_FOLIAGE_RUSTLE]
0xfc/252 (EMBEDDED WAV)
0xfd/253 (EMBEDDED WAV)
0x679/1657 -- 1 (254) [SFX_SPEC_PURCHASE]
0xfe/254 (EMBEDDED WAV)
0x6a4/1700 -- 3 (255) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (256) [SFX_WATER_SPLASH_BIG1]
0x100/256 (EMBEDDED WAV)
0xff/255 (EMBEDDED WAV)
0x6a6/1702 -- 2 (257) [SFX_WATER_SPLASH_BIG2]
0x101/257 (EMBEDDED WAV)
0xff/255 (EMBEDDED WAV)
0x6a7/1703 -- 2 (258) [SFX_WATER_SPLASH_BIG3]
0x102/258 (EMBEDDED WAV)
0xff/255 (EMBEDDED WAV)
0x6a8/1704 -- 2 (259) [SFX_WATER_SPLASH_MED1]
0x104/260 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x6a9/1705 -- 2 (260) [SFX_WATER_SPLASH_MED2]
0x105/261 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x6aa/1706 -- 2 (261) [SFX_WATER_SPLASH_MED3]
0x106/262 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x6ab/1707 -- 3 (262) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (263) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (264) [SFX_WATER_SPLASH_OUT1]
0xae/174 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x6ae/1710 -- 2 (265) [SFX_WATER_SPLASH_OUT2]
0xae/174 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x6af/1711 -- 2 (266) [SFX_WATER_SPLASH_SMALL]
0x107/263 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (6) [SB_Lev_Abydos_Shop]
--
0x2/2 -- 1 (0) [SFX_A_TEST_LOOP]
0/0 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (2) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (3) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (4) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x19/25 -- 6 (5) [SFX_AMB_FIRE_POPS]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x1a/26 -- 4 (6) [SFX_AMB_FIRE_TORCH]
0xa/10 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x28/40 -- 1 (7) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (8) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (9) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (10) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (11) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (13) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (14) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (15) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (16) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (17) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (18) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (19) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (20) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (21) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (22) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (23) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (24) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (25) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (26) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (27) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (28) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (29) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (30) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (31) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (32) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (33) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (34) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0xb5/181 -- 1 (35) [SFX_DOOR_WOOD_CLOSE]
0xc/12 (EMBEDDED WAV)
0xb6/182 -- 1 (36) [SFX_DOOR_WOOD_CLOSE_SQUEAK]
0xd/13 (EMBEDDED WAV)
0xb9/185 -- 1 (37) [SFX_DOOR_WOOD_OPEN]
0xe/14 (EMBEDDED WAV)
0xba/186 -- 1 (38) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0xf/15 (EMBEDDED WAV)
0xbb/187 -- 2 (39) [SFX_FS_HERO_CARPET_L]
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0xbc/188 -- 2 (40) [SFX_FS_HERO_CARPET_LAND]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xbd/189 -- 1 (41) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xbe/190 -- 2 (42) [SFX_FS_HERO_CARPET_R]
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xbf/191 -- 2 (43) [SFX_FS_HERO_DEFAULT_L]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xc0/192 -- 2 (44) [SFX_FS_HERO_DEFAULT_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xc1/193 -- 1 (45) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xc2/194 -- 2 (46) [SFX_FS_HERO_DEFAULT_R]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc3/195 -- 2 (47) [SFX_FS_HERO_DIRT_L]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xc4/196 -- 2 (48) [SFX_FS_HERO_DIRT_LAND]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xc5/197 -- 1 (49) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xc6/198 -- 2 (50) [SFX_FS_HERO_DIRT_R]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xd3/211 -- 2 (51) [SFX_FS_HERO_STONE_L]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xd4/212 -- 2 (52) [SFX_FS_HERO_STONE_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xd5/213 -- 1 (53) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xd6/214 -- 2 (54) [SFX_FS_HERO_STONE_R]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xdb/219 -- 10 (55) [SFX_FS_HERO_WOOD_CREAK]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xdc/220 -- 2 (56) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (57) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xde/222 -- 2 (58) [SFX_FS_HERO_WOOD_LAND]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xdf/223 -- 1 (59) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xe0/224 -- 2 (60) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (61) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x6db/1755 -- 16 (62) [SFX_GEN_BEETLE_FS]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xe2/226 -- 1 (63) [SFX_GEN_BLANK]
0xb/11 (EMBEDDED WAV)
0xe3/227 -- 2 (64) [SFX_GEN_BODY_LAND]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xe5/229 -- 1 (65) [SFX_GEN_BOS_CLOSE]
0x3e/62 (EMBEDDED WAV)
0xe7/231 -- 1 (66) [SFX_GEN_BOS_OPEN]
0x3f/63 (EMBEDDED WAV)
0xe8/232 -- 1 (67) [SFX_GEN_BOS_PAGE_TURN]
0x40/64 (EMBEDDED WAV)
0xe9/233 -- 1 (68) [SFX_GEN_CAPTURE]
0x41/65 (EMBEDDED WAV)
0xea/234 -- 1 (69) [SFX_GEN_CAPTURE_EXPLODE]
0x42/66 (EMBEDDED WAV)
0xeb/235 -- 1 (70) [SFX_GEN_CAPTURE_SWIRL]
0x43/67 (EMBEDDED WAV)
0xec/236 -- 2 (71) [SFX_GEN_CLICK]
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xed/237 -- 4 (72) [SFX_GEN_COMBAT_STAB_HIT]
0x47/71 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0xee/238 -- 1 (73) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x46/70 (EMBEDDED WAV)
0xef/239 -- 1 (74) [SFX_GEN_COMBAT_STAB_HIT1]
0x47/71 (EMBEDDED WAV)
0xf0/240 -- 1 (75) [SFX_GEN_COMBAT_STAB_HIT2]
0x47/71 (EMBEDDED WAV)
0xf1/241 -- 1 (76) [SFX_GEN_COMBAT_STAB_HIT3]
0x47/71 (EMBEDDED WAV)
0xf2/242 -- 1 (77) [SFX_GEN_COMBAT_STAB_KILL]
0x48/72 (EMBEDDED WAV)
0xf3/243 -- 1 (78) [SFX_GEN_CONFIRM]
0x49/73 (EMBEDDED WAV)
0xf4/244 -- 1 (79) [SFX_GEN_DROP_OBJECT]
0x4c/76 (EMBEDDED WAV)
0xf5/245 -- 1 (80) [SFX_GEN_END_LEVEL]
0x69/105 (EMBEDDED WAV)
0xf6/246 -- 4 (81) [SFX_GEN_ENEMY_BODY_PARTS]
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0xf7/247 -- 1 (82) [SFX_GEN_ENEMY_DISSOLVE]
0x51/81 (EMBEDDED WAV)
0xf8/248 -- 4 (83) [SFX_GEN_ENEMY_EXPLODE]
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0xf9/249 -- 1 (84) [SFX_GEN_ENEMY_SPAWN]
0x54/84 (EMBEDDED WAV)
0xfa/250 -- 2 (85) [SFX_GEN_FLAME_SWOOSH]
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0xfd/253 -- 3 (86) [SFX_GEN_FOLEY_ARMOUR]
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xfe/254 -- 3 (87) [SFX_GEN_FOLEY_BIRD]
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xff/255 -- 2 (88) [SFX_GEN_FOLEY_HUMAN]
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x100/256 -- 2 (89) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x102/258 -- 1 (90) [SFX_GEN_HIT_TARGET]
0x5d/93 (EMBEDDED WAV)
0x103/259 -- 1 (91) [SFX_GEN_HIT_TARGET_WRONG]
0x5e/94 (EMBEDDED WAV)
0x104/260 -- 1 (92) [SFX_GEN_HUD_APPEAR]
0x5f/95 (EMBEDDED WAV)
0x718/1816 -- 1 (93) [SFX_GEN_HUD_BACK]
0x66/102 (EMBEDDED WAV)
0x106/262 -- 1 (94) [SFX_GEN_HUD_CURSOR_HOR]
0x60/96 (EMBEDDED WAV)
0x107/263 -- 1 (95) [SFX_GEN_HUD_CURSOR_VERT]
0x61/97 (EMBEDDED WAV)
0x108/264 -- 1 (96) [SFX_GEN_HUD_DISAPPEAR]
0x62/98 (EMBEDDED WAV)
0x10a/266 -- 1 (97) [SFX_GEN_HUD_NO]
0x63/99 (EMBEDDED WAV)
0x71a/1818 -- 1 (98) [SFX_GEN_HUD_OPTION_OFF]
0x61/97 (EMBEDDED WAV)
0x719/1817 -- 1 (99) [SFX_GEN_HUD_OPTION_ON]
0x60/96 (EMBEDDED WAV)
0x10b/267 -- 1 (100) [SFX_GEN_HUD_PAUSE]
0x64/100 (EMBEDDED WAV)
0x10c/268 -- 1 (101) [SFX_GEN_HUD_SELECT]
0x65/101 (EMBEDDED WAV)
0x10d/269 -- 4 (102) [SFX_GEN_HUD_SFX_VOLUME]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x10e/270 -- 1 (103) [SFX_GEN_HUD_SURROUND_MODE]
0x65/101 (EMBEDDED WAV)
0x10f/271 -- 1 (104) [SFX_GEN_HUD_SWOOSH]
0x66/102 (EMBEDDED WAV)
0x110/272 -- 1 (105) [SFX_GEN_HUD_YES]
0x67/103 (EMBEDDED WAV)
0x111/273 -- 1 (106) [SFX_GEN_LIGHT_BEAM_LOOP]
0xe8/232 (EMBEDDED WAV)
0x112/274 -- 3 (107) [SFX_GEN_OBJ_SLIDE]
0x72/114 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x113/275 -- 1 (108) [SFX_GEN_OBJ_SLIDE_BIG]
0x72/114 (EMBEDDED WAV)
0x114/276 -- 2 (109) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x72/114 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x116/278 -- 2 (110) [SFX_GEN_OBJ_SLIDE_SMALL]
0x72/114 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x118/280 -- 1 (111) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x6b/107 (EMBEDDED WAV)
0x119/281 -- 1 (112) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x6a/106 (EMBEDDED WAV)
0x11b/283 -- 1 (113) [SFX_GEN_PICKUP_SCARAB]
0x49/73 (EMBEDDED WAV)
0x11c/284 -- 1 (114) [SFX_GEN_PLACE_KEY]
0x6c/108 (EMBEDDED WAV)
0x11d/285 -- 1 (115) [SFX_GEN_PLACE_MAGIC_ITEM]
0x68/104 (EMBEDDED WAV)
0x728/1832 -- 1 (116) [SFX_GEN_RESPAWN]
0x6d/109 (EMBEDDED WAV)
0x11e/286 -- 7 (117) [SFX_GEN_SCARAB_LOOP]
0x6e/110 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x122/290 -- 1 (118) [SFX_GEN_SWITCH_DEPRESS]
0x73/115 (EMBEDDED WAV)
0x123/291 -- 1 (119) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x74/116 (EMBEDDED WAV)
0x125/293 -- 1 (120) [SFX_GEN_SWITCH_LEVER]
0x75/117 (EMBEDDED WAV)
0x126/294 -- 1 (121) [SFX_GEN_SWITCH_LEVER_OFF]
0x76/118 (EMBEDDED WAV)
0x127/295 -- 1 (122) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x77/119 (EMBEDDED WAV)
0x133/307 -- 1 (123) [SFX_HERO_ATTACK_SLAM]
0x78/120 (EMBEDDED WAV)
0x134/308 -- 1 (124) [SFX_HERO_ATTACK_SLAM_BOOM]
0x79/121 (EMBEDDED WAV)
0x135/309 -- 2 (125) [SFX_HERO_ATTACK_SPIN]
0x7a/122 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x136/310 -- 2 (126) [SFX_HERO_ATTACK_SWIPE_BIG]
0x7b/123 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x137/311 -- 1 (127) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x7c/124 (EMBEDDED WAV)
0x138/312 -- 1 (128) [SFX_HERO_BLOWPIPE_BLOW]
0x7d/125 (EMBEDDED WAV)
0x139/313 -- 1 (129) [SFX_HERO_BLOWPIPE_LOWER]
0x7e/126 (EMBEDDED WAV)
0x13a/314 -- 1 (130) [SFX_HERO_BLOWPIPE_RAISE]
0x7f/127 (EMBEDDED WAV)
0x13b/315 -- 2 (131) [SFX_HERO_BREATH_SHORT]
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x13c/316 -- 1 (132) [SFX_HERO_CARRY_DROP]
0x80/128 (EMBEDDED WAV)
0x13d/317 -- 2 (133) [SFX_HERO_CARRY_HEAVY]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x13e/318 -- 1 (134) [SFX_HERO_CARRY_PICKUP]
0xa3/163 (EMBEDDED WAV)
0x13f/319 -- 2 (135) [SFX_HERO_CEILING_MOVE_L]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x140/320 -- 2 (136) [SFX_HERO_CEILING_MOVE_R]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x141/321 -- 1 (137) [SFX_HERO_CLIMB_DOWN]
0x83/131 (EMBEDDED WAV)
0x142/322 -- 1 (138) [SFX_HERO_CLIMB_DROP]
0x83/131 (EMBEDDED WAV)
0x143/323 -- 4 (139) [SFX_HERO_CLIMB_L]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x144/324 -- 4 (140) [SFX_HERO_CLIMB_R]
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x145/325 -- 1 (141) [SFX_HERO_DIE_BODY_LAND]
0x89/137 (EMBEDDED WAV)
0x146/326 -- 1 (142) [SFX_HERO_DIE1]
0x8a/138 (EMBEDDED WAV)
0x147/327 -- 1 (143) [SFX_HERO_DIE2]
0x8b/139 (EMBEDDED WAV)
0x148/328 -- 1 (144) [SFX_HERO_DIE3]
0x8c/140 (EMBEDDED WAV)
0x149/329 -- 1 (145) [SFX_HERO_DIE4]
0x8d/141 (EMBEDDED WAV)
0x729/1833 -- 1 (146) [SFX_HERO_FALL_LONG]
0x8e/142 (EMBEDDED WAV)
0x14c/332 -- 1 (147) [SFX_HERO_FATIGUE_BREATH_IN]
0x8f/143 (EMBEDDED WAV)
0x14d/333 -- 1 (148) [SFX_HERO_FATIGUE_BREATH_OUT]
0x90/144 (EMBEDDED WAV)
0x14e/334 -- 1 (149) [SFX_HERO_FATIGUE_WALK_L]
0x8f/143 (EMBEDDED WAV)
0x14f/335 -- 1 (150) [SFX_HERO_FATIGUE_WALK_R]
0x90/144 (EMBEDDED WAV)
0x150/336 -- 2 (151) [SFX_HERO_FOLEY]
0x91/145 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x151/337 -- 2 (152) [SFX_HERO_GRAB]
0x93/147 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x152/338 -- 2 (153) [SFX_HERO_GRAB_ROPE]
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0x153/339 -- 2 (154) [SFX_HERO_GRAB_SLAP]
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0x733/1843 -- 3 (155) [SFX_HERO_HURT]
0x94/148 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x154/340 -- 1 (156) [SFX_HERO_IDLE_CLAP1]
0x97/151 (EMBEDDED WAV)
0x155/341 -- 1 (157) [SFX_HERO_IDLE_CLAP2]
0x98/152 (EMBEDDED WAV)
0x156/342 -- 1 (158) [SFX_HERO_IDLE_SCRATCH]
0x99/153 (EMBEDDED WAV)
0x157/343 -- 3 (159) [SFX_HERO_JUMP]
0x9d/157 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x158/344 -- 3 (160) [SFX_HERO_JUMP_DOUBLE]
0x9a/154 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x15a/346 -- 1 (161) [SFX_HERO_LAND_VOX_HEAVY]
0x9f/159 (EMBEDDED WAV)
0x717/1815 -- 1 (162) [SFX_HERO_LAVA_DIE]
0xa0/160 (EMBEDDED WAV)
0x15b/347 -- 1 (163) [SFX_HERO_LEDGE_STRAFE]
0x9e/158 (EMBEDDED WAV)
0x15c/348 -- 2 (164) [SFX_HERO_LEDGE_UP]
0xa1/161 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x15d/349 -- 1 (165) [SFX_HERO_OPEN_SATCHEL]
0xa2/162 (EMBEDDED WAV)
0x15e/350 -- 1 (166) [SFX_HERO_PULL_START]
0xa3/163 (EMBEDDED WAV)
0x15f/351 -- 1 (167) [SFX_HERO_PUSH_AWAY]
0xa5/165 (EMBEDDED WAV)
0x160/352 -- 1 (168) [SFX_HERO_PUSH_PULL_L]
0x84/132 (EMBEDDED WAV)
0x161/353 -- 1 (169) [SFX_HERO_PUSH_PULL_R]
0x85/133 (EMBEDDED WAV)
0x162/354 -- 1 (170) [SFX_HERO_PUSH_PULL_RELEASE]
0x83/131 (EMBEDDED WAV)
0x163/355 -- 1 (171) [SFX_HERO_PUSH_START]
0xa4/164 (EMBEDDED WAV)
0x164/356 -- 3 (172) [SFX_HERO_SHIELD_BLOCK]
0xa6/166 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0x165/357 -- 1 (173) [SFX_HERO_SHIELD_LOOP]
0xa7/167 (EMBEDDED WAV)
0x166/358 -- 1 (174) [SFX_HERO_SHIELD_OFF]
0xa8/168 (EMBEDDED WAV)
0x167/359 -- 1 (175) [SFX_HERO_SHIELD_ON]
0xa8/168 (EMBEDDED WAV)
0x168/360 -- 1 (176) [SFX_HERO_SHIELD_START]
0xa7/167 (EMBEDDED WAV)
0x169/361 -- 1 (177) [SFX_HERO_SLIDE]
0xa9/169 (EMBEDDED WAV)
0x182/386 -- 2 (178) [SFX_HERO_TAKEHIT_HARD]
0x86/134 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x183/387 -- 2 (179) [SFX_HERO_TAKEHIT_MEDIUM]
0x87/135 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x184/388 -- 2 (180) [SFX_HERO_TAKEHIT_SOFT]
0x88/136 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x185/389 -- 1 (181) [SFX_HERO_THROW]
0x7a/122 (EMBEDDED WAV)
0x186/390 -- 1 (182) [SFX_HERO_TURN]
0xaa/170 (EMBEDDED WAV)
0x187/391 -- 2 (183) [SFX_HERO_WADE]
0xab/171 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x188/392 -- 1 (184) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xad/173 (EMBEDDED WAV)
0x189/393 -- 1 (185) [SFX_HERO_WPN_BEETLE_VOX]
0xb/11 (EMBEDDED WAV)
0x18a/394 -- 3 (186) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x18b/395 -- 1 (187) [SFX_HERO_WPN_DART_ACID_MELT]
0xaf/175 (EMBEDDED WAV)
0x18c/396 -- 3 (188) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x18d/397 -- 2 (189) [SFX_HERO_WPN_DART_BOUNCE]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x190/400 -- 2 (190) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0x7ad/1965 -- 1 (191) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xb1/177 (EMBEDDED WAV)
0x191/401 -- 1 (192) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xb3/179 (EMBEDDED WAV)
0x192/402 -- 3 (193) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0xe5/229 (EMBEDDED WAV)
0x193/403 -- 1 (194) [SFX_HERO_WPN_SWORD_DRAW]
0xb8/184 (EMBEDDED WAV)
0x195/405 -- 1 (195) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xb9/185 (EMBEDDED WAV)
0x196/406 -- 1 (196) [SFX_HERO_WPN_SWORD_FX_LOW]
0xba/186 (EMBEDDED WAV)
0x197/407 -- 2 (197) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x198/408 -- 3 (198) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0x199/409 -- 3 (199) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x19a/410 -- 2 (200) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (201) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xc2/194 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x19b/411 -- 2 (202) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x19c/412 -- 1 (203) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xc5/197 (EMBEDDED WAV)
0x19d/413 -- 1 (204) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xc6/198 (EMBEDDED WAV)
0x19e/414 -- 1 (205) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xc5/197 (EMBEDDED WAV)
0x19f/415 -- 1 (206) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xc5/197 (EMBEDDED WAV)
0x1a0/416 -- 1 (207) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xc5/197 (EMBEDDED WAV)
0x3ba/954 -- 2 (208) [SFX_MON_HD56_TRA_MUMBLE]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x3bb/955 -- 1 (209) [SFX_MON_HD56_TRA_TALK]
0xc8/200 (EMBEDDED WAV)
0x3bc/956 -- 1 (210) [SFX_MON_HD56_TRA_TALK_RUB_HANDS]
0xc7/199 (EMBEDDED WAV)
0x3bd/957 -- 1 (211) [SFX_MON_HD56_TRA_TURN]
0xc9/201 (EMBEDDED WAV)
0x3be/958 -- 1 (212) [SFX_MON_HD56_TRA_WALK1]
0xca/202 (EMBEDDED WAV)
0x3bf/959 -- 1 (213) [SFX_MON_HD56_TRA_WALK2]
0xcb/203 (EMBEDDED WAV)
0x3c0/960 -- 4 (214) [SFX_MON_HD56_TRA_WRITE1]
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x3c1/961 -- 3 (215) [SFX_MON_HD56_TRA_WRITE2]
0xcf/207 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x421/1057 -- 2 (216) [SFX_MON_HD7071_CH12_CHANT]
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x422/1058 -- 2 (217) [SFX_MON_HD7071_CH12_DANCE]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0x423/1059 -- 4 (218) [SFX_MON_HD7071_CH12_SOB]
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0x424/1060 -- 1 (219) [SFX_MON_HD7071_CH12_SOB_HEAD_DOWN]
0xd5/213 (EMBEDDED WAV)
0x425/1061 -- 1 (220) [SFX_MON_HD7071_CH12_SOB_SHAKE_HEAD]
0xd6/214 (EMBEDDED WAV)
0x426/1062 -- 1 (221) [SFX_MON_HD7071_CH12_TALK]
0xdb/219 (EMBEDDED WAV)
0x427/1063 -- 2 (222) [SFX_MON_HD7071_CH12_TURN]
0xdc/220 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x428/1064 -- 1 (223) [SFX_MON_HD7071_CH12_WALK1]
0xdd/221 (EMBEDDED WAV)
0x429/1065 -- 1 (224) [SFX_MON_HD7071_CH12_WALK2]
0xde/222 (EMBEDDED WAV)
0x42a/1066 -- 4 (225) [SFX_MON_HD7071_CH12_WORSHIP]
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0x639/1593 -- 1 (226) [SFX_OBJ_VASE_SMASH]
0xe6/230 (EMBEDDED WAV)
0x63b/1595 -- 2 (227) [SFX_SPEC_ACTIVATE_MAGIC]
0xe7/231 (EMBEDDED WAV)
0xe7/231 (EMBEDDED WAV)
0x65b/1627 -- 1 (228) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0xe9/233 (EMBEDDED WAV)
0x65c/1628 -- 1 (229) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0xea/234 (EMBEDDED WAV)
0x679/1657 -- 1 (230) [SFX_SPEC_PURCHASE]
0xeb/235 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (7) [SB_Lev_Front_End]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x14/20 -- 4 (3) [SFX_AMB_FIRE_LAVA]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x15/21 -- 1 (4) [SFX_AMB_FIRE_LAVA_DEEP]
0xffffffe6/-26 (STREAMED ADPCM #25)
0x1b/27 -- 12 (5) [SFX_AMB_FORKLIGHTNING]
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x1c/28 -- 1 (6) [SFX_AMB_FORKLIGHTNING1]
0x8/8 (EMBEDDED WAV)
0x1d/29 -- 1 (7) [SFX_AMB_FORKLIGHTNING2]
0x9/9 (EMBEDDED WAV)
0x1e/30 -- 1 (8) [SFX_AMB_FORKLIGHTNING3]
0xa/10 (EMBEDDED WAV)
0x23/35 -- 1 (9) [SFX_AMB_NEW_THUNDER1]
0x10/16 (EMBEDDED WAV)
0x24/36 -- 1 (10) [SFX_AMB_NEW_THUNDER2]
0x11/17 (EMBEDDED WAV)
0x25/37 -- 1 (11) [SFX_AMB_NEW_THUNDER3]
0x12/18 (EMBEDDED WAV)
0x28/40 -- 1 (12) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (13) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (14) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (15) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (16) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (17) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (18) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (19) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (20) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (21) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (22) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (23) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (24) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (25) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (26) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (27) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (28) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (29) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (30) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (31) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (32) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (33) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (34) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (35) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (36) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (37) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x6ef/1775 -- 6 (38) [SFX_AMB_THUNDER]
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x43/67 -- 6 (39) [SFX_AMB_THUNDER_AUTO]
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x52/82 -- 1 (40) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (41) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (42) [SFX_AMB_WIND_STORM]
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x6e/110 -- 1 (43) [SFX_CS_AKA_ISHKA_TRANSFORM1]
0x14/20 (EMBEDDED WAV)
0x8b/139 -- 1 (44) [SFX_CS_LUX_PORTAL_LIGHTNING]
0x15/21 (EMBEDDED WAV)
0x73f/1855 -- 1 (45) [SFX_FRONT_LAVA]
0x16/22 (EMBEDDED WAV)
0x73e/1854 -- 1 (46) [SFX_FRONT_LAVA_DEEP]
0x17/23 (EMBEDDED WAV)
0x740/1856 -- 1 (47) [SFX_FRONT_LAVA_DEEP2]
0x17/23 (EMBEDDED WAV)
0x741/1857 -- 1 (48) [SFX_FRONT_LAVA_DEEP3]
0x17/23 (EMBEDDED WAV)
0x75a/1882 -- 1 (49) [SFX_FRONT_STR_WIND]
0xffffffef/-17 (STREAMED ADPCM #16)
0x745/1861 -- 1 (50) [SFX_FRONT_WHOOSH_LONG]
0x18/24 (EMBEDDED WAV)
0x746/1862 -- 1 (51) [SFX_FRONT_WHOOSH_LONG_DEEP]
0x19/25 (EMBEDDED WAV)
0x747/1863 -- 1 (52) [SFX_FRONT_WHOOSH_MEDIUM]
0x1a/26 (EMBEDDED WAV)
0x748/1864 -- 1 (53) [SFX_FRONT_WHOOSH_QUICK]
0x1b/27 (EMBEDDED WAV)
0x74a/1866 -- 1 (54) [SFX_FRONT_WHOOSH_QUICK_LOW]
0x1b/27 (EMBEDDED WAV)
0x749/1865 -- 1 (55) [SFX_FRONT_WHOOSH_SWEEP_DOWN]
0x1c/28 (EMBEDDED WAV)
0x6db/1755 -- 16 (56) [SFX_GEN_BEETLE_FS]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xe2/226 -- 1 (57) [SFX_GEN_BLANK]
0x13/19 (EMBEDDED WAV)
0xe3/227 -- 2 (58) [SFX_GEN_BODY_LAND]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xe5/229 -- 1 (59) [SFX_GEN_BOS_CLOSE]
0x2f/47 (EMBEDDED WAV)
0xe7/231 -- 1 (60) [SFX_GEN_BOS_OPEN]
0x30/48 (EMBEDDED WAV)
0xe8/232 -- 1 (61) [SFX_GEN_BOS_PAGE_TURN]
0x31/49 (EMBEDDED WAV)
0xe9/233 -- 1 (62) [SFX_GEN_CAPTURE]
0x32/50 (EMBEDDED WAV)
0xea/234 -- 1 (63) [SFX_GEN_CAPTURE_EXPLODE]
0x33/51 (EMBEDDED WAV)
0xeb/235 -- 1 (64) [SFX_GEN_CAPTURE_SWIRL]
0x34/52 (EMBEDDED WAV)
0xec/236 -- 2 (65) [SFX_GEN_CLICK]
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xed/237 -- 4 (66) [SFX_GEN_COMBAT_STAB_HIT]
0x38/56 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xee/238 -- 1 (67) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x37/55 (EMBEDDED WAV)
0xef/239 -- 1 (68) [SFX_GEN_COMBAT_STAB_HIT1]
0x38/56 (EMBEDDED WAV)
0xf0/240 -- 1 (69) [SFX_GEN_COMBAT_STAB_HIT2]
0x38/56 (EMBEDDED WAV)
0xf1/241 -- 1 (70) [SFX_GEN_COMBAT_STAB_HIT3]
0x38/56 (EMBEDDED WAV)
0xf2/242 -- 1 (71) [SFX_GEN_COMBAT_STAB_KILL]
0x39/57 (EMBEDDED WAV)
0xf3/243 -- 1 (72) [SFX_GEN_CONFIRM]
0x3a/58 (EMBEDDED WAV)
0xf4/244 -- 1 (73) [SFX_GEN_DROP_OBJECT]
0x3d/61 (EMBEDDED WAV)
0xf5/245 -- 1 (74) [SFX_GEN_END_LEVEL]
0x5a/90 (EMBEDDED WAV)
0xf6/246 -- 4 (75) [SFX_GEN_ENEMY_BODY_PARTS]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0xf7/247 -- 1 (76) [SFX_GEN_ENEMY_DISSOLVE]
0x42/66 (EMBEDDED WAV)
0xf8/248 -- 4 (77) [SFX_GEN_ENEMY_EXPLODE]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xf9/249 -- 1 (78) [SFX_GEN_ENEMY_SPAWN]
0x45/69 (EMBEDDED WAV)
0xfa/250 -- 2 (79) [SFX_GEN_FLAME_SWOOSH]
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0xfd/253 -- 3 (80) [SFX_GEN_FOLEY_ARMOUR]
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xfe/254 -- 3 (81) [SFX_GEN_FOLEY_BIRD]
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0xff/255 -- 2 (82) [SFX_GEN_FOLEY_HUMAN]
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x100/256 -- 2 (83) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x102/258 -- 1 (84) [SFX_GEN_HIT_TARGET]
0x4e/78 (EMBEDDED WAV)
0x103/259 -- 1 (85) [SFX_GEN_HIT_TARGET_WRONG]
0x4f/79 (EMBEDDED WAV)
0x104/260 -- 1 (86) [SFX_GEN_HUD_APPEAR]
0x50/80 (EMBEDDED WAV)
0x718/1816 -- 1 (87) [SFX_GEN_HUD_BACK]
0x57/87 (EMBEDDED WAV)
0x106/262 -- 1 (88) [SFX_GEN_HUD_CURSOR_HOR]
0x51/81 (EMBEDDED WAV)
0x107/263 -- 1 (89) [SFX_GEN_HUD_CURSOR_VERT]
0x52/82 (EMBEDDED WAV)
0x108/264 -- 1 (90) [SFX_GEN_HUD_DISAPPEAR]
0x53/83 (EMBEDDED WAV)
0x10a/266 -- 1 (91) [SFX_GEN_HUD_NO]
0x54/84 (EMBEDDED WAV)
0x71a/1818 -- 1 (92) [SFX_GEN_HUD_OPTION_OFF]
0x52/82 (EMBEDDED WAV)
0x719/1817 -- 1 (93) [SFX_GEN_HUD_OPTION_ON]
0x51/81 (EMBEDDED WAV)
0x10b/267 -- 1 (94) [SFX_GEN_HUD_PAUSE]
0x55/85 (EMBEDDED WAV)
0x10c/268 -- 1 (95) [SFX_GEN_HUD_SELECT]
0x56/86 (EMBEDDED WAV)
0x10d/269 -- 4 (96) [SFX_GEN_HUD_SFX_VOLUME]
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x10e/270 -- 1 (97) [SFX_GEN_HUD_SURROUND_MODE]
0x56/86 (EMBEDDED WAV)
0x10f/271 -- 1 (98) [SFX_GEN_HUD_SWOOSH]
0x57/87 (EMBEDDED WAV)
0x110/272 -- 1 (99) [SFX_GEN_HUD_YES]
0x58/88 (EMBEDDED WAV)
0x111/273 -- 1 (100) [SFX_GEN_LIGHT_BEAM_LOOP]
0x75/117 (EMBEDDED WAV)
0x112/274 -- 3 (101) [SFX_GEN_OBJ_SLIDE]
0x63/99 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x113/275 -- 1 (102) [SFX_GEN_OBJ_SLIDE_BIG]
0x63/99 (EMBEDDED WAV)
0x114/276 -- 2 (103) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x63/99 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x116/278 -- 2 (104) [SFX_GEN_OBJ_SLIDE_SMALL]
0x63/99 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x118/280 -- 1 (105) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x5c/92 (EMBEDDED WAV)
0x119/281 -- 1 (106) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x5b/91 (EMBEDDED WAV)
0x11b/283 -- 1 (107) [SFX_GEN_PICKUP_SCARAB]
0x3a/58 (EMBEDDED WAV)
0x11c/284 -- 1 (108) [SFX_GEN_PLACE_KEY]
0x5d/93 (EMBEDDED WAV)
0x11d/285 -- 1 (109) [SFX_GEN_PLACE_MAGIC_ITEM]
0x59/89 (EMBEDDED WAV)
0x728/1832 -- 1 (110) [SFX_GEN_RESPAWN]
0x5e/94 (EMBEDDED WAV)
0x11e/286 -- 7 (111) [SFX_GEN_SCARAB_LOOP]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x122/290 -- 1 (112) [SFX_GEN_SWITCH_DEPRESS]
0x64/100 (EMBEDDED WAV)
0x123/291 -- 1 (113) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x65/101 (EMBEDDED WAV)
0x125/293 -- 1 (114) [SFX_GEN_SWITCH_LEVER]
0x66/102 (EMBEDDED WAV)
0x126/294 -- 1 (115) [SFX_GEN_SWITCH_LEVER_OFF]
0x67/103 (EMBEDDED WAV)
0x127/295 -- 1 (116) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x68/104 (EMBEDDED WAV)
0x128/296 -- 1 (117) [SFX_GEN_TELEPORT_IN]
0x69/105 (EMBEDDED WAV)
0x129/297 -- 1 (118) [SFX_GEN_TELEPORT_LIGHTS]
0x6a/106 (EMBEDDED WAV)
0x12a/298 -- 1 (119) [SFX_GEN_TELEPORT_OUT]
0x6b/107 (EMBEDDED WAV)
0x602/1538 -- 2 (120) [SFX_OBJ_FIREBALL_BIG_RELEASE]
0x603/1539 (EMBEDDED WAV)
0x604/1540 (EMBEDDED WAV)
0x603/1539 -- 2 (121) [SFX_OBJ_FIREBALL_BIG_RELEASE1]
0x6c/108 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x604/1540 -- 2 (122) [SFX_OBJ_FIREBALL_BIG_RELEASE2]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x608/1544 -- 1 (123) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x6f/111 (EMBEDDED WAV)
0x609/1545 -- 1 (124) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x70/112 (EMBEDDED WAV)
0x639/1593 -- 1 (125) [SFX_OBJ_VASE_SMASH]
0x71/113 (EMBEDDED WAV)
0x63b/1595 -- 2 (126) [SFX_SPEC_ACTIVATE_MAGIC]
0x72/114 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x64e/1614 -- 1 (127) [SFX_SPEC_EYE_BEAM_BIG_START]
0x73/115 (EMBEDDED WAV)
0x64f/1615 -- 1 (128) [SFX_SPEC_EYE_BEAM_BUILD]
0x74/116 (EMBEDDED WAV)
0x650/1616 -- 1 (129) [SFX_SPEC_EYE_BEAM_LOOP]
0x75/117 (EMBEDDED WAV)
0x65b/1627 -- 1 (130) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x76/118 (EMBEDDED WAV)
0x65c/1628 -- 1 (131) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x77/119 (EMBEDDED WAV)
0x669/1641 -- 1 (132) [SFX_SPEC_METEOR_EXPLODE]
0xffffffcc/-52 (STREAMED ADPCM #51)
0x679/1657 -- 1 (133) [SFX_SPEC_PURCHASE]
0x78/120 (EMBEDDED WAV)
0x6ec/1772 -- 1 (134) [SFX_SPEC_STEAM]
0x79/121 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (8) [SB_Lev_GebQueen]
--
0xb/11 -- 3 (0) [SFX_AMB_CAVES_DRIP_AUTO]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xe/14 -- 1 (2) [SFX_AMB_EARTHQUAKE]
0xffffffff/-1 (STREAMED ADPCM #0)
0xf/15 -- 1 (3) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (4) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (5) [SFX_AMB_FIRE_CAMP_FIRE]
0x3/3 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x1a/26 -- 4 (6) [SFX_AMB_FIRE_TORCH]
0x7/7 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x28/40 -- 1 (7) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (8) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (9) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (10) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (11) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (13) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (14) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (15) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (16) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (17) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (18) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (19) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (20) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (21) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (22) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (23) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (24) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (25) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (26) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (27) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (28) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (29) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (30) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (31) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (32) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x43/67 -- 6 (33) [SFX_AMB_THUNDER_AUTO]
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x52/82 -- 1 (34) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (35) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (36) [SFX_AMB_WIND_STORM]
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0x5f/95 -- 5 (37) [SFX_AMB_WIND_STORM2]
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0x60/96 -- 5 (38) [SFX_AMB_WIND_STORM3]
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0x6d/109 -- 1 (39) [SFX_CS_AKA_END_VORTEX]
0xffffffd8/-40 (STREAMED ADPCM #39)
0x6e/110 -- 1 (40) [SFX_CS_AKA_ISHKA_TRANSFORM1]
0x11/17 (EMBEDDED WAV)
0x6f/111 -- 1 (41) [SFX_CS_AKA_ISHKA_TRANSFORM2]
0x12/18 (EMBEDDED WAV)
0x7a/122 -- 1 (42) [SFX_CS_HEL_CROWN_LOOP]
0x19/25 (EMBEDDED WAV)
0x7b/123 -- 1 (43) [SFX_CS_HEL_CROWN_STOP]
0x1a/26 (EMBEDDED WAV)
0x7c/124 -- 1 (44) [SFX_CS_HEL_SPACE_AMBIENCE]
0xffffffd2/-46 (STREAMED ADPCM #45)
0x81/129 -- 1 (45) [SFX_CS_LUX_BEAM_BUILDUP]
0x1b/27 (EMBEDDED WAV)
0x82/130 -- 1 (46) [SFX_CS_LUX_BEAM_LOOP]
0x1c/28 (EMBEDDED WAV)
0x83/131 -- 1 (47) [SFX_CS_LUX_BEAM_LOOP_LOW_PITCH]
0x1c/28 (EMBEDDED WAV)
0x84/132 -- 1 (48) [SFX_CS_LUX_BEAM_START]
0x1d/29 (EMBEDDED WAV)
0x8b/139 -- 1 (49) [SFX_CS_LUX_PORTAL_LIGHTNING]
0x13/19 (EMBEDDED WAV)
0x9e/158 -- 3 (50) [SFX_CS_SAK_DISTANT_EXPLOSION]
0xffffffcc/-52 (STREAMED ADPCM #51)
0xffffffcc/-52 (STREAMED ADPCM #51)
0xffffffcc/-52 (STREAMED ADPCM #51)
0xa0/160 -- 4 (51) [SFX_CS_SAK_GEB_CHANT]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xa3/163 -- 1 (52) [SFX_CS_SAK_QUEEN_BUILDUP]
0xffffffd5/-43 (STREAMED ADPCM #42)
0xa4/164 -- 1 (53) [SFX_CS_SAK_SINISTER_SWOOSH]
0x16/22 (EMBEDDED WAV)
0xa5/165 -- 1 (54) [SFX_CS_SWIRL1]
0x17/23 (EMBEDDED WAV)
0xa6/166 -- 1 (55) [SFX_CS_SWIRL2]
0x17/23 (EMBEDDED WAV)
0xa7/167 -- 1 (56) [SFX_CS_SWIRL3]
0x17/23 (EMBEDDED WAV)
0xa8/168 -- 1 (57) [SFX_CS_SWOOSH]
0x18/24 (EMBEDDED WAV)
0xaf/175 -- 2 (58) [SFX_DOOR_HANDLE_TURN]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xb0/176 -- 1 (59) [SFX_DOOR_HINGE_SQUEAK]
0x20/32 (EMBEDDED WAV)
0xb1/177 -- 1 (60) [SFX_DOOR_METAL_GATE]
0x21/33 (EMBEDDED WAV)
0xbf/191 -- 2 (61) [SFX_FS_HERO_DEFAULT_L]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xc0/192 -- 2 (62) [SFX_FS_HERO_DEFAULT_LAND]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xc1/193 -- 1 (63) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x2e/46 (EMBEDDED WAV)
0xc2/194 -- 2 (64) [SFX_FS_HERO_DEFAULT_R]
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0xc3/195 -- 2 (65) [SFX_FS_HERO_DIRT_L]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc4/196 -- 2 (66) [SFX_FS_HERO_DIRT_LAND]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xc5/197 -- 1 (67) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x2a/42 (EMBEDDED WAV)
0xc6/198 -- 2 (68) [SFX_FS_HERO_DIRT_R]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xcf/207 -- 2 (69) [SFX_FS_HERO_SAND_L]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xd0/208 -- 2 (70) [SFX_FS_HERO_SAND_LAND]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xd1/209 -- 1 (71) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x2c/44 (EMBEDDED WAV)
0xd2/210 -- 2 (72) [SFX_FS_HERO_SAND_R]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xd3/211 -- 2 (73) [SFX_FS_HERO_STONE_L]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xd4/212 -- 2 (74) [SFX_FS_HERO_STONE_LAND]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd5/213 -- 1 (75) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x2e/46 (EMBEDDED WAV)
0xd6/214 -- 2 (76) [SFX_FS_HERO_STONE_R]
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0xdb/219 -- 10 (77) [SFX_FS_HERO_WOOD_CREAK]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0xdc/220 -- 2 (78) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (79) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xde/222 -- 2 (80) [SFX_FS_HERO_WOOD_LAND]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xdf/223 -- 1 (81) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x30/48 (EMBEDDED WAV)
0xe0/224 -- 2 (82) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (83) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x6db/1755 -- 16 (84) [SFX_GEN_BEETLE_FS]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0xe2/226 -- 1 (85) [SFX_GEN_BLANK]
0x10/16 (EMBEDDED WAV)
0xe3/227 -- 2 (86) [SFX_GEN_BODY_LAND]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xe5/229 -- 1 (87) [SFX_GEN_BOS_CLOSE]
0x50/80 (EMBEDDED WAV)
0xe7/231 -- 1 (88) [SFX_GEN_BOS_OPEN]
0x51/81 (EMBEDDED WAV)
0xe8/232 -- 1 (89) [SFX_GEN_BOS_PAGE_TURN]
0x52/82 (EMBEDDED WAV)
0xe9/233 -- 1 (90) [SFX_GEN_CAPTURE]
0x53/83 (EMBEDDED WAV)
0xea/234 -- 1 (91) [SFX_GEN_CAPTURE_EXPLODE]
0x54/84 (EMBEDDED WAV)
0xeb/235 -- 1 (92) [SFX_GEN_CAPTURE_SWIRL]
0x55/85 (EMBEDDED WAV)
0xec/236 -- 2 (93) [SFX_GEN_CLICK]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xed/237 -- 4 (94) [SFX_GEN_COMBAT_STAB_HIT]
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0xee/238 -- 1 (95) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x58/88 (EMBEDDED WAV)
0xef/239 -- 1 (96) [SFX_GEN_COMBAT_STAB_HIT1]
0x59/89 (EMBEDDED WAV)
0xf0/240 -- 1 (97) [SFX_GEN_COMBAT_STAB_HIT2]
0x59/89 (EMBEDDED WAV)
0xf1/241 -- 1 (98) [SFX_GEN_COMBAT_STAB_HIT3]
0x59/89 (EMBEDDED WAV)
0xf2/242 -- 1 (99) [SFX_GEN_COMBAT_STAB_KILL]
0x5a/90 (EMBEDDED WAV)
0xf3/243 -- 1 (100) [SFX_GEN_CONFIRM]
0x5b/91 (EMBEDDED WAV)
0xf4/244 -- 1 (101) [SFX_GEN_DROP_OBJECT]
0x5e/94 (EMBEDDED WAV)
0xf5/245 -- 1 (102) [SFX_GEN_END_LEVEL]
0x7b/123 (EMBEDDED WAV)
0xf6/246 -- 4 (103) [SFX_GEN_ENEMY_BODY_PARTS]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0xf7/247 -- 1 (104) [SFX_GEN_ENEMY_DISSOLVE]
0x63/99 (EMBEDDED WAV)
0xf8/248 -- 4 (105) [SFX_GEN_ENEMY_EXPLODE]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0xf9/249 -- 1 (106) [SFX_GEN_ENEMY_SPAWN]
0x66/102 (EMBEDDED WAV)
0xfa/250 -- 2 (107) [SFX_GEN_FLAME_SWOOSH]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xfd/253 -- 3 (108) [SFX_GEN_FOLEY_ARMOUR]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0xfe/254 -- 3 (109) [SFX_GEN_FOLEY_BIRD]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0xff/255 -- 2 (110) [SFX_GEN_FOLEY_HUMAN]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x100/256 -- 2 (111) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x102/258 -- 1 (112) [SFX_GEN_HIT_TARGET]
0x6f/111 (EMBEDDED WAV)
0x103/259 -- 1 (113) [SFX_GEN_HIT_TARGET_WRONG]
0x70/112 (EMBEDDED WAV)
0x104/260 -- 1 (114) [SFX_GEN_HUD_APPEAR]
0x71/113 (EMBEDDED WAV)
0x718/1816 -- 1 (115) [SFX_GEN_HUD_BACK]
0x78/120 (EMBEDDED WAV)
0x106/262 -- 1 (116) [SFX_GEN_HUD_CURSOR_HOR]
0x72/114 (EMBEDDED WAV)
0x107/263 -- 1 (117) [SFX_GEN_HUD_CURSOR_VERT]
0x73/115 (EMBEDDED WAV)
0x108/264 -- 1 (118) [SFX_GEN_HUD_DISAPPEAR]
0x74/116 (EMBEDDED WAV)
0x10a/266 -- 1 (119) [SFX_GEN_HUD_NO]
0x75/117 (EMBEDDED WAV)
0x71a/1818 -- 1 (120) [SFX_GEN_HUD_OPTION_OFF]
0x73/115 (EMBEDDED WAV)
0x719/1817 -- 1 (121) [SFX_GEN_HUD_OPTION_ON]
0x72/114 (EMBEDDED WAV)
0x10b/267 -- 1 (122) [SFX_GEN_HUD_PAUSE]
0x76/118 (EMBEDDED WAV)
0x10c/268 -- 1 (123) [SFX_GEN_HUD_SELECT]
0x77/119 (EMBEDDED WAV)
0x10d/269 -- 4 (124) [SFX_GEN_HUD_SFX_VOLUME]
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x10e/270 -- 1 (125) [SFX_GEN_HUD_SURROUND_MODE]
0x77/119 (EMBEDDED WAV)
0x10f/271 -- 1 (126) [SFX_GEN_HUD_SWOOSH]
0x78/120 (EMBEDDED WAV)
0x110/272 -- 1 (127) [SFX_GEN_HUD_YES]
0x79/121 (EMBEDDED WAV)
0x111/273 -- 1 (128) [SFX_GEN_LIGHT_BEAM_LOOP]
0x134/308 (EMBEDDED WAV)
0x112/274 -- 3 (129) [SFX_GEN_OBJ_SLIDE]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x113/275 -- 1 (130) [SFX_GEN_OBJ_SLIDE_BIG]
0x84/132 (EMBEDDED WAV)
0x114/276 -- 2 (131) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x116/278 -- 2 (132) [SFX_GEN_OBJ_SLIDE_SMALL]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x118/280 -- 1 (133) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7d/125 (EMBEDDED WAV)
0x119/281 -- 1 (134) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7c/124 (EMBEDDED WAV)
0x11b/283 -- 1 (135) [SFX_GEN_PICKUP_SCARAB]
0x5b/91 (EMBEDDED WAV)
0x11c/284 -- 1 (136) [SFX_GEN_PLACE_KEY]
0x7e/126 (EMBEDDED WAV)
0x11d/285 -- 1 (137) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7a/122 (EMBEDDED WAV)
0x728/1832 -- 1 (138) [SFX_GEN_RESPAWN]
0x7f/127 (EMBEDDED WAV)
0x11e/286 -- 7 (139) [SFX_GEN_SCARAB_LOOP]
0x80/128 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x122/290 -- 1 (140) [SFX_GEN_SWITCH_DEPRESS]
0x85/133 (EMBEDDED WAV)
0x123/291 -- 1 (141) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x86/134 (EMBEDDED WAV)
0x125/293 -- 1 (142) [SFX_GEN_SWITCH_LEVER]
0x87/135 (EMBEDDED WAV)
0x126/294 -- 1 (143) [SFX_GEN_SWITCH_LEVER_OFF]
0x88/136 (EMBEDDED WAV)
0x127/295 -- 1 (144) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x89/137 (EMBEDDED WAV)
0x133/307 -- 1 (145) [SFX_HERO_ATTACK_SLAM]
0x8a/138 (EMBEDDED WAV)
0x134/308 -- 1 (146) [SFX_HERO_ATTACK_SLAM_BOOM]
0x8b/139 (EMBEDDED WAV)
0x135/309 -- 2 (147) [SFX_HERO_ATTACK_SPIN]
0x8c/140 (EMBEDDED WAV)
0x8d/141 (EMBEDDED WAV)
0x136/310 -- 2 (148) [SFX_HERO_ATTACK_SWIPE_BIG]
0x8d/141 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x137/311 -- 1 (149) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x8e/142 (EMBEDDED WAV)
0x138/312 -- 1 (150) [SFX_HERO_BLOWPIPE_BLOW]
0x8f/143 (EMBEDDED WAV)
0x139/313 -- 1 (151) [SFX_HERO_BLOWPIPE_LOWER]
0x90/144 (EMBEDDED WAV)
0x13a/314 -- 1 (152) [SFX_HERO_BLOWPIPE_RAISE]
0x91/145 (EMBEDDED WAV)
0x13b/315 -- 2 (153) [SFX_HERO_BREATH_SHORT]
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x13c/316 -- 1 (154) [SFX_HERO_CARRY_DROP]
0x92/146 (EMBEDDED WAV)
0x13d/317 -- 2 (155) [SFX_HERO_CARRY_HEAVY]
0x96/150 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x13e/318 -- 1 (156) [SFX_HERO_CARRY_PICKUP]
0xb5/181 (EMBEDDED WAV)
0x13f/319 -- 2 (157) [SFX_HERO_CEILING_MOVE_L]
0xad/173 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x140/320 -- 2 (158) [SFX_HERO_CEILING_MOVE_R]
0x96/150 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x141/321 -- 1 (159) [SFX_HERO_CLIMB_DOWN]
0x95/149 (EMBEDDED WAV)
0x142/322 -- 1 (160) [SFX_HERO_CLIMB_DROP]
0x95/149 (EMBEDDED WAV)
0x143/323 -- 4 (161) [SFX_HERO_CLIMB_L]
0x96/150 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x144/324 -- 4 (162) [SFX_HERO_CLIMB_R]
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x145/325 -- 1 (163) [SFX_HERO_DIE_BODY_LAND]
0x9b/155 (EMBEDDED WAV)
0x146/326 -- 1 (164) [SFX_HERO_DIE1]
0x9c/156 (EMBEDDED WAV)
0x147/327 -- 1 (165) [SFX_HERO_DIE2]
0x9d/157 (EMBEDDED WAV)
0x148/328 -- 1 (166) [SFX_HERO_DIE3]
0x9e/158 (EMBEDDED WAV)
0x149/329 -- 1 (167) [SFX_HERO_DIE4]
0x9f/159 (EMBEDDED WAV)
0x729/1833 -- 1 (168) [SFX_HERO_FALL_LONG]
0xa0/160 (EMBEDDED WAV)
0x14c/332 -- 1 (169) [SFX_HERO_FATIGUE_BREATH_IN]
0xa1/161 (EMBEDDED WAV)
0x14d/333 -- 1 (170) [SFX_HERO_FATIGUE_BREATH_OUT]
0xa2/162 (EMBEDDED WAV)
0x14e/334 -- 1 (171) [SFX_HERO_FATIGUE_WALK_L]
0xa1/161 (EMBEDDED WAV)
0x14f/335 -- 1 (172) [SFX_HERO_FATIGUE_WALK_R]
0xa2/162 (EMBEDDED WAV)
0x150/336 -- 2 (173) [SFX_HERO_FOLEY]
0xa3/163 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x151/337 -- 2 (174) [SFX_HERO_GRAB]
0xa5/165 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x152/338 -- 2 (175) [SFX_HERO_GRAB_ROPE]
0x123/291 (EMBEDDED WAV)
0x124/292 (EMBEDDED WAV)
0x153/339 -- 2 (176) [SFX_HERO_GRAB_SLAP]
0x123/291 (EMBEDDED WAV)
0x124/292 (EMBEDDED WAV)
0x733/1843 -- 3 (177) [SFX_HERO_HURT]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x154/340 -- 1 (178) [SFX_HERO_IDLE_CLAP1]
0xa9/169 (EMBEDDED WAV)
0x155/341 -- 1 (179) [SFX_HERO_IDLE_CLAP2]
0xaa/170 (EMBEDDED WAV)
0x156/342 -- 1 (180) [SFX_HERO_IDLE_SCRATCH]
0xab/171 (EMBEDDED WAV)
0x157/343 -- 3 (181) [SFX_HERO_JUMP]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x158/344 -- 3 (182) [SFX_HERO_JUMP_DOUBLE]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x15a/346 -- 1 (183) [SFX_HERO_LAND_VOX_HEAVY]
0xb1/177 (EMBEDDED WAV)
0x717/1815 -- 1 (184) [SFX_HERO_LAVA_DIE]
0xb2/178 (EMBEDDED WAV)
0x15b/347 -- 1 (185) [SFX_HERO_LEDGE_STRAFE]
0xb0/176 (EMBEDDED WAV)
0x15c/348 -- 2 (186) [SFX_HERO_LEDGE_UP]
0xb3/179 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x15d/349 -- 1 (187) [SFX_HERO_OPEN_SATCHEL]
0xb4/180 (EMBEDDED WAV)
0x15e/350 -- 1 (188) [SFX_HERO_PULL_START]
0xb5/181 (EMBEDDED WAV)
0x15f/351 -- 1 (189) [SFX_HERO_PUSH_AWAY]
0xb7/183 (EMBEDDED WAV)
0x160/352 -- 1 (190) [SFX_HERO_PUSH_PULL_L]
0x96/150 (EMBEDDED WAV)
0x161/353 -- 1 (191) [SFX_HERO_PUSH_PULL_R]
0x97/151 (EMBEDDED WAV)
0x162/354 -- 1 (192) [SFX_HERO_PUSH_PULL_RELEASE]
0x95/149 (EMBEDDED WAV)
0x163/355 -- 1 (193) [SFX_HERO_PUSH_START]
0xb6/182 (EMBEDDED WAV)
0x164/356 -- 3 (194) [SFX_HERO_SHIELD_BLOCK]
0xb8/184 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x165/357 -- 1 (195) [SFX_HERO_SHIELD_LOOP]
0xb9/185 (EMBEDDED WAV)
0x166/358 -- 1 (196) [SFX_HERO_SHIELD_OFF]
0xba/186 (EMBEDDED WAV)
0x167/359 -- 1 (197) [SFX_HERO_SHIELD_ON]
0xba/186 (EMBEDDED WAV)
0x168/360 -- 1 (198) [SFX_HERO_SHIELD_START]
0xb9/185 (EMBEDDED WAV)
0x169/361 -- 1 (199) [SFX_HERO_SLIDE]
0xbb/187 (EMBEDDED WAV)
0x182/386 -- 2 (200) [SFX_HERO_TAKEHIT_HARD]
0x98/152 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0x183/387 -- 2 (201) [SFX_HERO_TAKEHIT_MEDIUM]
0x99/153 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x184/388 -- 2 (202) [SFX_HERO_TAKEHIT_SOFT]
0x9a/154 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x185/389 -- 1 (203) [SFX_HERO_THROW]
0x8c/140 (EMBEDDED WAV)
0x186/390 -- 1 (204) [SFX_HERO_TURN]
0xbc/188 (EMBEDDED WAV)
0x187/391 -- 2 (205) [SFX_HERO_WADE]
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x188/392 -- 1 (206) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xbf/191 (EMBEDDED WAV)
0x189/393 -- 1 (207) [SFX_HERO_WPN_BEETLE_VOX]
0x10/16 (EMBEDDED WAV)
0x18a/394 -- 3 (208) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x18b/395 -- 1 (209) [SFX_HERO_WPN_DART_ACID_MELT]
0xc1/193 (EMBEDDED WAV)
0x18c/396 -- 3 (210) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xc2/194 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0x18d/397 -- 2 (211) [SFX_HERO_WPN_DART_BOUNCE]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x190/400 -- 2 (212) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x7ad/1965 -- 1 (213) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xc3/195 (EMBEDDED WAV)
0x191/401 -- 1 (214) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xc5/197 (EMBEDDED WAV)
0x192/402 -- 3 (215) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x125/293 (EMBEDDED WAV)
0x126/294 (EMBEDDED WAV)
0x127/295 (EMBEDDED WAV)
0x193/403 -- 1 (216) [SFX_HERO_WPN_SWORD_DRAW]
0xca/202 (EMBEDDED WAV)
0x195/405 -- 1 (217) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xcb/203 (EMBEDDED WAV)
0x196/406 -- 1 (218) [SFX_HERO_WPN_SWORD_FX_LOW]
0xcc/204 (EMBEDDED WAV)
0x197/407 -- 2 (219) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xc8/200 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0x198/408 -- 3 (220) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0x199/409 -- 3 (221) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x19a/410 -- 2 (222) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (223) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xd4/212 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0x19b/411 -- 2 (224) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0x19c/412 -- 1 (225) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xd7/215 (EMBEDDED WAV)
0x19d/413 -- 1 (226) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xd8/216 (EMBEDDED WAV)
0x19e/414 -- 1 (227) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xd7/215 (EMBEDDED WAV)
0x19f/415 -- 1 (228) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xd7/215 (EMBEDDED WAV)
0x1a0/416 -- 1 (229) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xd7/215 (EMBEDDED WAV)
0x1b7/439 -- 1 (230) [SFX_MON_BC01_GIA_ATTACK]
0xd9/217 (EMBEDDED WAV)
0x1b8/440 -- 1 (231) [SFX_MON_BC01_GIA_DIE]
0xda/218 (EMBEDDED WAV)
0x1b9/441 -- 1 (232) [SFX_MON_BC01_GIA_GIANT_ATTACK]
0xdb/219 (EMBEDDED WAV)
0x1ba/442 -- 2 (233) [SFX_MON_BC01_GIA_HIT]
0xdd/221 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x1bb/443 -- 1 (234) [SFX_MON_BC01_GIA_IDLE1]
0xde/222 (EMBEDDED WAV)
0x1bc/444 -- 1 (235) [SFX_MON_BC01_GIA_IDLE2]
0xdf/223 (EMBEDDED WAV)
0x1bd/445 -- 1 (236) [SFX_MON_BC01_GIA_SCRATCH]
0xe0/224 (EMBEDDED WAV)
0x1be/446 -- 2 (237) [SFX_MON_BC01_GIA_STAMP]
0xe1/225 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x1bf/447 -- 1 (238) [SFX_MON_BC01_GIA_SURPRISE]
0xe2/226 (EMBEDDED WAV)
0x1c0/448 -- 1 (239) [SFX_MON_BC01_GIA_SWISH]
0xe3/227 (EMBEDDED WAV)
0x1c1/449 -- 1 (240) [SFX_MON_BC01_GIA_WALK1]
0xe4/228 (EMBEDDED WAV)
0x1c2/450 -- 1 (241) [SFX_MON_BC01_GIA_WALK2]
0xe5/229 (EMBEDDED WAV)
0x348/840 -- 1 (242) [SFX_MON_HD43_CLU_ATTACK1]
0xe6/230 (EMBEDDED WAV)
0x349/841 -- 1 (243) [SFX_MON_HD43_CLU_ATTACK2]
0xe7/231 (EMBEDDED WAV)
0x34a/842 -- 1 (244) [SFX_MON_HD43_CLU_ATTACK3]
0xe8/232 (EMBEDDED WAV)
0x34b/843 -- 1 (245) [SFX_MON_HD43_CLU_ATTACK4]
0xe9/233 (EMBEDDED WAV)
0x34e/846 -- 1 (246) [SFX_MON_HD43_CLU_DIE]
0xea/234 (EMBEDDED WAV)
0x350/848 -- 1 (247) [SFX_MON_HD43_CLU_FLYING_HIT]
0xeb/235 (EMBEDDED WAV)
0x351/849 -- 2 (248) [SFX_MON_HD43_CLU_HIT]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0x352/850 -- 1 (249) [SFX_MON_HD43_CLU_LAND]
0xee/238 (EMBEDDED WAV)
0x7a0/1952 -- 1 (250) [SFX_MON_HD43_CLU_SKULL_EXPLODE]
0x54/84 (EMBEDDED WAV)
0x355/853 -- 1 (251) [SFX_MON_HD43_CLU_SURPRISE]
0xef/239 (EMBEDDED WAV)
0x356/854 -- 1 (252) [SFX_MON_HD43_CLU_SWORD_BLOCK]
0xf0/240 (EMBEDDED WAV)
0x357/855 -- 1 (253) [SFX_MON_HD43_CLU_SWORD_CHANT]
0xf1/241 (EMBEDDED WAV)
0x358/856 -- 1 (254) [SFX_MON_HD43_CLU_SWORD_FALL]
0xf2/242 (EMBEDDED WAV)
0x359/857 -- 1 (255) [SFX_MON_HD43_CLU_SWORD_IDLE2]
0xf3/243 (EMBEDDED WAV)
0x35a/858 -- 1 (256) [SFX_MON_HD43_CLU_SWORD_IDLE4]
0xf4/244 (EMBEDDED WAV)
0x35b/859 -- 1 (257) [SFX_MON_HD43_CLU_WALK1]
0xf5/245 (EMBEDDED WAV)
0x35c/860 -- 1 (258) [SFX_MON_HD43_CLU_WALK2]
0xf6/246 (EMBEDDED WAV)
0x48d/1165 -- 1 (259) [SFX_MON_IN09_SPI_DIE]
0xf7/247 (EMBEDDED WAV)
0x48e/1166 -- 3 (260) [SFX_MON_IN09_SPI_DRAIN]
0xf8/248 (EMBEDDED WAV)
0xf9/249 (EMBEDDED WAV)
0xfa/250 (EMBEDDED WAV)
0x48f/1167 -- 1 (261) [SFX_MON_IN09_SPI_HIT]
0xfb/251 (EMBEDDED WAV)
0x490/1168 -- 1 (262) [SFX_MON_IN09_SPI_JUMP]
0xfc/252 (EMBEDDED WAV)
0x491/1169 -- 1 (263) [SFX_MON_IN09_SPI_LAND]
0xfd/253 (EMBEDDED WAV)
0x492/1170 -- 1 (264) [SFX_MON_IN09_SPI_RUN]
0xfe/254 (EMBEDDED WAV)
0x493/1171 -- 1 (265) [SFX_MON_IN09_SPI_WALK]
0xff/255 (EMBEDDED WAV)
0x721/1825 -- 1 (266) [SFX_MON_IN10_QUE_ACID_LAND]
0x100/256 (EMBEDDED WAV)
0x722/1826 -- 1 (267) [SFX_MON_IN10_QUE_ACID_SPIT]
0x101/257 (EMBEDDED WAV)
0x494/1172 -- 1 (268) [SFX_MON_IN10_QUE_ATTACK]
0x102/258 (EMBEDDED WAV)
0x495/1173 -- 1 (269) [SFX_MON_IN10_QUE_ATTACK_SPIT]
0x103/259 (EMBEDDED WAV)
0x496/1174 -- 1 (270) [SFX_MON_IN10_QUE_ATTACK_TWIST]
0x104/260 (EMBEDDED WAV)
0x497/1175 -- 1 (271) [SFX_MON_IN10_QUE_ATTACK_TWIST_CYCLE]
0x105/261 (EMBEDDED WAV)
0x498/1176 -- 1 (272) [SFX_MON_IN10_QUE_CALL]
0x106/262 (EMBEDDED WAV)
0x499/1177 -- 3 (273) [SFX_MON_IN10_QUE_FLY]
0x107/263 (EMBEDDED WAV)
0x107/263 (EMBEDDED WAV)
0x107/263 (EMBEDDED WAV)
0x49a/1178 -- 2 (274) [SFX_MON_IN10_QUE_HIT]
0x10a/266 (EMBEDDED WAV)
0x10b/267 (EMBEDDED WAV)
0x49b/1179 -- 1 (275) [SFX_MON_IN10_QUE_HIT_DART]
0x108/264 (EMBEDDED WAV)
0x49c/1180 -- 1 (276) [SFX_MON_IN10_QUE_HIT_EXPLOSIVE]
0x109/265 (EMBEDDED WAV)
0x49d/1181 -- 1 (277) [SFX_MON_IN10_QUE_IDLE_ATTACK2]
0x10c/268 (EMBEDDED WAV)
0x49e/1182 -- 2 (278) [SFX_MON_IN10_QUE_IDLE_BREATHE_IN]
0x10d/269 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x49f/1183 -- 2 (279) [SFX_MON_IN10_QUE_IDLE_BREATHE_OUT]
0x10e/270 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x771/1905 -- 1 (280) [SFX_MON_IN10_QUE_INVULNERABLE]
0x10f/271 (EMBEDDED WAV)
0x4a0/1184 -- 2 (281) [SFX_MON_IN10_QUE_LAND]
0x110/272 (EMBEDDED WAV)
0x110/272 (EMBEDDED WAV)
0x772/1906 -- 1 (282) [SFX_MON_IN10_QUE_PROJECTILE]
0x111/273 (EMBEDDED WAV)
0x724/1828 -- 1 (283) [SFX_MON_IN10_QUE_PROJECTILE_HIT]
0x112/274 (EMBEDDED WAV)
0x725/1829 -- 1 (284) [SFX_MON_IN10_QUE_SWIPE]
0x113/275 (EMBEDDED WAV)
0x726/1830 -- 1 (285) [SFX_MON_IN10_QUE_SWIPE_CRACK]
0x114/276 (EMBEDDED WAV)
0x79b/1947 -- 1 (286) [SFX_MON_IN10_QUE_TALK_DIE]
0x109/265 (EMBEDDED WAV)
0x4a1/1185 -- 1 (287) [SFX_MON_IN10_QUE_WALK1]
0x115/277 (EMBEDDED WAV)
0x4a2/1186 -- 1 (288) [SFX_MON_IN10_QUE_WALK2]
0x116/278 (EMBEDDED WAV)
0x4ef/1263 -- 1 (289) [SFX_MON_QR03_FRO_ANTICIPATE]
0x117/279 (EMBEDDED WAV)
0x4f0/1264 -- 1 (290) [SFX_MON_QR03_FRO_DIE]
0x118/280 (EMBEDDED WAV)
0x4f1/1265 -- 3 (291) [SFX_MON_QR03_FRO_HIT]
0x119/281 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x4f2/1266 -- 1 (292) [SFX_MON_QR03_FRO_HIT_SHAKEHEAD]
0x117/279 (EMBEDDED WAV)
0x4f3/1267 -- 3 (293) [SFX_MON_QR03_FRO_IDLE_VOX]
0x11a/282 (EMBEDDED WAV)
0x11b/283 (EMBEDDED WAV)
0x11c/284 (EMBEDDED WAV)
0x4f4/1268 -- 2 (294) [SFX_MON_QR03_FRO_JUMP]
0x11e/286 (EMBEDDED WAV)
0x11d/285 (EMBEDDED WAV)
0x4f5/1269 -- 1 (295) [SFX_MON_QR03_FRO_LAND]
0x11f/287 (EMBEDDED WAV)
0x4f6/1270 -- 2 (296) [SFX_MON_QR03_FRO_WALK]
0x4f7/1271 (EMBEDDED WAV)
0x4f8/1272 (EMBEDDED WAV)
0x4f7/1271 -- 3 (297) [SFX_MON_QR03_FRO_WALK_SWISH]
0x11d/285 (EMBEDDED WAV)
0x11d/285 (EMBEDDED WAV)
0x11d/285 (EMBEDDED WAV)
0x4f8/1272 -- 10 (298) [SFX_MON_QR03_FRO_WALK_VOX]
0x120/288 (EMBEDDED WAV)
0x121/289 (EMBEDDED WAV)
0x122/290 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x5fd/1533 -- 1 (299) [SFX_OBJ_EXPLOSION_SML]
0x128/296 (EMBEDDED WAV)
0x602/1538 -- 2 (300) [SFX_OBJ_FIREBALL_BIG_RELEASE]
0x603/1539 (EMBEDDED WAV)
0x604/1540 (EMBEDDED WAV)
0x603/1539 -- 2 (301) [SFX_OBJ_FIREBALL_BIG_RELEASE1]
0x129/297 (EMBEDDED WAV)
0x12b/299 (EMBEDDED WAV)
0x604/1540 -- 2 (302) [SFX_OBJ_FIREBALL_BIG_RELEASE2]
0x12a/298 (EMBEDDED WAV)
0x12b/299 (EMBEDDED WAV)
0x79c/1948 -- 1 (303) [SFX_OBJ_GLASS_SMASH_BIG]
0x12c/300 (EMBEDDED WAV)
0x620/1568 -- 1 (304) [SFX_OBJ_PLATFORM_HOVER]
0x12f/303 (EMBEDDED WAV)
0x637/1591 -- 1 (305) [SFX_OBJ_STONE_SMASH]
0x130/304 (EMBEDDED WAV)
0x639/1593 -- 1 (306) [SFX_OBJ_VASE_SMASH]
0x131/305 (EMBEDDED WAV)
0x63b/1595 -- 2 (307) [SFX_SPEC_ACTIVATE_MAGIC]
0x132/306 (EMBEDDED WAV)
0x132/306 (EMBEDDED WAV)
0x64e/1614 -- 1 (308) [SFX_SPEC_EYE_BEAM_BIG_START]
0x133/307 (EMBEDDED WAV)
0x79d/1949 -- 1 (309) [SFX_SPEC_EYE_BEAM_EXPLODE]
0x54/84 (EMBEDDED WAV)
0x650/1616 -- 1 (310) [SFX_SPEC_EYE_BEAM_LOOP]
0x134/308 (EMBEDDED WAV)
0x651/1617 -- 1 (311) [SFX_SPEC_EYE_BEAM_TARGET_BURN]
0x135/309 (EMBEDDED WAV)
0x65b/1627 -- 1 (312) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x136/310 (EMBEDDED WAV)
0x65c/1628 -- 1 (313) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x137/311 (EMBEDDED WAV)
0x668/1640 -- 2 (314) [SFX_SPEC_METAL_SMASH]
0x12d/301 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
0x672/1650 -- 1 (315) [SFX_SPEC_PILLAR_FALL]
0x138/312 (EMBEDDED WAV)
0x673/1651 -- 1 (316) [SFX_SPEC_PILLAR_LAND]
0x139/313 (EMBEDDED WAV)
0x679/1657 -- 1 (317) [SFX_SPEC_PURCHASE]
0x13a/314 (EMBEDDED WAV)
0x6a1/1697 -- 1 (318) [SFX_SPEC_WOOD_BRIDGE_FALL]
0x13b/315 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (9) [SB_Lev_Hel_CursedPalace]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1a/26 -- 4 (4) [SFX_AMB_FIRE_TORCH]
0x4/4 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2d/45 -- 1 (10) [SFX_AMB_STR_CS_HEL_CP_FORTUNE]
0xfffffff7/-9 (STREAMED ADPCM #8)
0x2e/46 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (13) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (14) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (15) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (16) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (17) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (18) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (19) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (20) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (21) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (22) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (23) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (24) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (25) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (26) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (27) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (28) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (29) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (30) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (31) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (32) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (33) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x58/88 -- 1 (34) [SFX_AMB_WATER_SPLATTER]
0x5/5 (EMBEDDED WAV)
0x59/89 -- 1 (35) [SFX_AMB_WATER_SPLATTER_BIG]
0x5/5 (EMBEDDED WAV)
0x73b/1851 -- 1 (36) [SFX_BASKET_CLOSELID]
0x6/6 (EMBEDDED WAV)
0x73c/1852 -- 1 (37) [SFX_BASKET_OPENLID]
0x7/7 (EMBEDDED WAV)
0x73d/1853 -- 1 (38) [SFX_BASKET_SURPRISE]
0x8/8 (EMBEDDED WAV)
0x6d/109 -- 1 (39) [SFX_CS_AKA_END_VORTEX]
0xffffffd8/-40 (STREAMED ADPCM #39)
0x6e/110 -- 1 (40) [SFX_CS_AKA_ISHKA_TRANSFORM1]
0xb/11 (EMBEDDED WAV)
0x6f/111 -- 1 (41) [SFX_CS_AKA_ISHKA_TRANSFORM2]
0xc/12 (EMBEDDED WAV)
0x70/112 -- 1 (42) [SFX_CS_CP_BOSS_BEAM_START]
0xffffffd7/-41 (STREAMED ADPCM #40)
0x71/113 -- 1 (43) [SFX_CS_CP_BOSS_BODY_SLAM]
0xd/13 (EMBEDDED WAV)
0x72/114 -- 1 (44) [SFX_CS_CP_BOSS_CROWN_APPEAR]
0xe/14 (EMBEDDED WAV)
0x73/115 -- 1 (45) [SFX_CS_CP_BOSS_FLASH]
0xf/15 (EMBEDDED WAV)
0x74/116 -- 1 (46) [SFX_CS_CP_BOSS_TRAN_BUILD]
0xffffffd6/-42 (STREAMED ADPCM #41)
0x75/117 -- 1 (47) [SFX_CS_CP_BOSS_TRANSFORM]
0x10/16 (EMBEDDED WAV)
0x7ac/1964 -- 1 (48) [SFX_CS_CP_FORTUNE_END]
0x11/17 (EMBEDDED WAV)
0x76/118 -- 1 (49) [SFX_CS_CP_FORTUNE_SWIRL]
0x12/18 (EMBEDDED WAV)
0x77/119 -- 1 (50) [SFX_CS_DISTANT_UWATER_EXPLOSION]
0xa/10 (EMBEDDED WAV)
0x7a/122 -- 1 (51) [SFX_CS_HEL_CROWN_LOOP]
0x14/20 (EMBEDDED WAV)
0x7b/123 -- 1 (52) [SFX_CS_HEL_CROWN_STOP]
0x15/21 (EMBEDDED WAV)
0x8f/143 -- 1 (53) [SFX_CS_LUX_PRIEST_MEDAL]
0x16/22 (EMBEDDED WAV)
0xa5/165 -- 1 (54) [SFX_CS_SWIRL1]
0x13/19 (EMBEDDED WAV)
0xa6/166 -- 1 (55) [SFX_CS_SWIRL2]
0x13/19 (EMBEDDED WAV)
0xa7/167 -- 1 (56) [SFX_CS_SWIRL3]
0x13/19 (EMBEDDED WAV)
0xac/172 -- 5 (57) [SFX_DOOR_BIG_CLOSE]
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xad/173 -- 3 (58) [SFX_DOOR_BIG_ECHO]
0x18/24 (EMBEDDED WAV)
0x18/24 (EMBEDDED WAV)
0x18/24 (EMBEDDED WAV)
0xbf/191 -- 2 (59) [SFX_FS_HERO_DEFAULT_L]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xc0/192 -- 2 (60) [SFX_FS_HERO_DEFAULT_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xc1/193 -- 1 (61) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xc2/194 -- 2 (62) [SFX_FS_HERO_DEFAULT_R]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xc3/195 -- 2 (63) [SFX_FS_HERO_DIRT_L]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xc4/196 -- 2 (64) [SFX_FS_HERO_DIRT_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xc5/197 -- 1 (65) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xc6/198 -- 2 (66) [SFX_FS_HERO_DIRT_R]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xcf/207 -- 2 (67) [SFX_FS_HERO_SAND_L]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xd0/208 -- 2 (68) [SFX_FS_HERO_SAND_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xd1/209 -- 1 (69) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xd2/210 -- 2 (70) [SFX_FS_HERO_SAND_R]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xd3/211 -- 2 (71) [SFX_FS_HERO_STONE_L]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xd4/212 -- 2 (72) [SFX_FS_HERO_STONE_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xd5/213 -- 1 (73) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xd6/214 -- 2 (74) [SFX_FS_HERO_STONE_R]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xdb/219 -- 10 (75) [SFX_FS_HERO_WOOD_CREAK]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xdc/220 -- 2 (76) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (77) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xde/222 -- 2 (78) [SFX_FS_HERO_WOOD_LAND]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xdf/223 -- 1 (79) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x27/39 (EMBEDDED WAV)
0xe0/224 -- 2 (80) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (81) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x6db/1755 -- 16 (82) [SFX_GEN_BEETLE_FS]
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xe2/226 -- 1 (83) [SFX_GEN_BLANK]
0x9/9 (EMBEDDED WAV)
0xe3/227 -- 2 (84) [SFX_GEN_BODY_LAND]
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0xe5/229 -- 1 (85) [SFX_GEN_BOS_CLOSE]
0x47/71 (EMBEDDED WAV)
0xe7/231 -- 1 (86) [SFX_GEN_BOS_OPEN]
0x48/72 (EMBEDDED WAV)
0xe8/232 -- 1 (87) [SFX_GEN_BOS_PAGE_TURN]
0x49/73 (EMBEDDED WAV)
0xe9/233 -- 1 (88) [SFX_GEN_CAPTURE]
0x4a/74 (EMBEDDED WAV)
0xea/234 -- 1 (89) [SFX_GEN_CAPTURE_EXPLODE]
0x4b/75 (EMBEDDED WAV)
0xeb/235 -- 1 (90) [SFX_GEN_CAPTURE_SWIRL]
0x4c/76 (EMBEDDED WAV)
0xec/236 -- 2 (91) [SFX_GEN_CLICK]
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0xed/237 -- 4 (92) [SFX_GEN_COMBAT_STAB_HIT]
0x50/80 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0xee/238 -- 1 (93) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x4f/79 (EMBEDDED WAV)
0xef/239 -- 1 (94) [SFX_GEN_COMBAT_STAB_HIT1]
0x50/80 (EMBEDDED WAV)
0xf0/240 -- 1 (95) [SFX_GEN_COMBAT_STAB_HIT2]
0x50/80 (EMBEDDED WAV)
0xf1/241 -- 1 (96) [SFX_GEN_COMBAT_STAB_HIT3]
0x50/80 (EMBEDDED WAV)
0xf2/242 -- 1 (97) [SFX_GEN_COMBAT_STAB_KILL]
0x51/81 (EMBEDDED WAV)
0xf3/243 -- 1 (98) [SFX_GEN_CONFIRM]
0x52/82 (EMBEDDED WAV)
0xf4/244 -- 1 (99) [SFX_GEN_DROP_OBJECT]
0x55/85 (EMBEDDED WAV)
0xf5/245 -- 1 (100) [SFX_GEN_END_LEVEL]
0x71/113 (EMBEDDED WAV)
0xf6/246 -- 4 (101) [SFX_GEN_ENEMY_BODY_PARTS]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0xf7/247 -- 1 (102) [SFX_GEN_ENEMY_DISSOLVE]
0x5a/90 (EMBEDDED WAV)
0xf8/248 -- 4 (103) [SFX_GEN_ENEMY_EXPLODE]
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0xf9/249 -- 1 (104) [SFX_GEN_ENEMY_SPAWN]
0x5d/93 (EMBEDDED WAV)
0xfa/250 -- 2 (105) [SFX_GEN_FLAME_SWOOSH]
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0xfd/253 -- 3 (106) [SFX_GEN_FOLEY_ARMOUR]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0xfe/254 -- 3 (107) [SFX_GEN_FOLEY_BIRD]
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0xff/255 -- 2 (108) [SFX_GEN_FOLEY_HUMAN]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x100/256 -- 2 (109) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x102/258 -- 1 (110) [SFX_GEN_HIT_TARGET]
0x66/102 (EMBEDDED WAV)
0x104/260 -- 1 (111) [SFX_GEN_HUD_APPEAR]
0x67/103 (EMBEDDED WAV)
0x718/1816 -- 1 (112) [SFX_GEN_HUD_BACK]
0x6e/110 (EMBEDDED WAV)
0x106/262 -- 1 (113) [SFX_GEN_HUD_CURSOR_HOR]
0x68/104 (EMBEDDED WAV)
0x107/263 -- 1 (114) [SFX_GEN_HUD_CURSOR_VERT]
0x69/105 (EMBEDDED WAV)
0x108/264 -- 1 (115) [SFX_GEN_HUD_DISAPPEAR]
0x6a/106 (EMBEDDED WAV)
0x10a/266 -- 1 (116) [SFX_GEN_HUD_NO]
0x6b/107 (EMBEDDED WAV)
0x71a/1818 -- 1 (117) [SFX_GEN_HUD_OPTION_OFF]
0x69/105 (EMBEDDED WAV)
0x719/1817 -- 1 (118) [SFX_GEN_HUD_OPTION_ON]
0x68/104 (EMBEDDED WAV)
0x10b/267 -- 1 (119) [SFX_GEN_HUD_PAUSE]
0x6c/108 (EMBEDDED WAV)
0x10c/268 -- 1 (120) [SFX_GEN_HUD_SELECT]
0x6d/109 (EMBEDDED WAV)
0x10d/269 -- 4 (121) [SFX_GEN_HUD_SFX_VOLUME]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x10e/270 -- 1 (122) [SFX_GEN_HUD_SURROUND_MODE]
0x6d/109 (EMBEDDED WAV)
0x10f/271 -- 1 (123) [SFX_GEN_HUD_SWOOSH]
0x6e/110 (EMBEDDED WAV)
0x110/272 -- 1 (124) [SFX_GEN_HUD_YES]
0x6f/111 (EMBEDDED WAV)
0x112/274 -- 3 (125) [SFX_GEN_OBJ_SLIDE]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x113/275 -- 1 (126) [SFX_GEN_OBJ_SLIDE_BIG]
0x79/121 (EMBEDDED WAV)
0x114/276 -- 2 (127) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x116/278 -- 2 (128) [SFX_GEN_OBJ_SLIDE_SMALL]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x118/280 -- 1 (129) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x73/115 (EMBEDDED WAV)
0x119/281 -- 1 (130) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x72/114 (EMBEDDED WAV)
0x11b/283 -- 1 (131) [SFX_GEN_PICKUP_SCARAB]
0x52/82 (EMBEDDED WAV)
0x11d/285 -- 1 (132) [SFX_GEN_PLACE_MAGIC_ITEM]
0x70/112 (EMBEDDED WAV)
0x728/1832 -- 1 (133) [SFX_GEN_RESPAWN]
0x74/116 (EMBEDDED WAV)
0x11e/286 -- 7 (134) [SFX_GEN_SCARAB_LOOP]
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x128/296 -- 1 (135) [SFX_GEN_TELEPORT_IN]
0x7a/122 (EMBEDDED WAV)
0x12a/298 -- 1 (136) [SFX_GEN_TELEPORT_OUT]
0x7b/123 (EMBEDDED WAV)
0x133/307 -- 1 (137) [SFX_HERO_ATTACK_SLAM]
0x7c/124 (EMBEDDED WAV)
0x134/308 -- 1 (138) [SFX_HERO_ATTACK_SLAM_BOOM]
0x7d/125 (EMBEDDED WAV)
0x135/309 -- 2 (139) [SFX_HERO_ATTACK_SPIN]
0x7e/126 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x136/310 -- 2 (140) [SFX_HERO_ATTACK_SWIPE_BIG]
0x7f/127 (EMBEDDED WAV)
0x7e/126 (EMBEDDED WAV)
0x137/311 -- 1 (141) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x80/128 (EMBEDDED WAV)
0x138/312 -- 1 (142) [SFX_HERO_BLOWPIPE_BLOW]
0x81/129 (EMBEDDED WAV)
0x139/313 -- 1 (143) [SFX_HERO_BLOWPIPE_LOWER]
0x82/130 (EMBEDDED WAV)
0x13a/314 -- 1 (144) [SFX_HERO_BLOWPIPE_RAISE]
0x83/131 (EMBEDDED WAV)
0x13b/315 -- 2 (145) [SFX_HERO_BREATH_SHORT]
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x13c/316 -- 1 (146) [SFX_HERO_CARRY_DROP]
0x84/132 (EMBEDDED WAV)
0x13d/317 -- 2 (147) [SFX_HERO_CARRY_HEAVY]
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x13e/318 -- 1 (148) [SFX_HERO_CARRY_PICKUP]
0xa7/167 (EMBEDDED WAV)
0x13f/319 -- 2 (149) [SFX_HERO_CEILING_MOVE_L]
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x140/320 -- 2 (150) [SFX_HERO_CEILING_MOVE_R]
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x141/321 -- 1 (151) [SFX_HERO_CLIMB_DOWN]
0x87/135 (EMBEDDED WAV)
0x142/322 -- 1 (152) [SFX_HERO_CLIMB_DROP]
0x87/135 (EMBEDDED WAV)
0x143/323 -- 4 (153) [SFX_HERO_CLIMB_L]
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x144/324 -- 4 (154) [SFX_HERO_CLIMB_R]
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x145/325 -- 1 (155) [SFX_HERO_DIE_BODY_LAND]
0x8d/141 (EMBEDDED WAV)
0x146/326 -- 1 (156) [SFX_HERO_DIE1]
0x8e/142 (EMBEDDED WAV)
0x147/327 -- 1 (157) [SFX_HERO_DIE2]
0x8f/143 (EMBEDDED WAV)
0x148/328 -- 1 (158) [SFX_HERO_DIE3]
0x90/144 (EMBEDDED WAV)
0x149/329 -- 1 (159) [SFX_HERO_DIE4]
0x91/145 (EMBEDDED WAV)
0x729/1833 -- 1 (160) [SFX_HERO_FALL_LONG]
0x92/146 (EMBEDDED WAV)
0x14c/332 -- 1 (161) [SFX_HERO_FATIGUE_BREATH_IN]
0x93/147 (EMBEDDED WAV)
0x14d/333 -- 1 (162) [SFX_HERO_FATIGUE_BREATH_OUT]
0x94/148 (EMBEDDED WAV)
0x14e/334 -- 1 (163) [SFX_HERO_FATIGUE_WALK_L]
0x93/147 (EMBEDDED WAV)
0x14f/335 -- 1 (164) [SFX_HERO_FATIGUE_WALK_R]
0x94/148 (EMBEDDED WAV)
0x150/336 -- 2 (165) [SFX_HERO_FOLEY]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x151/337 -- 2 (166) [SFX_HERO_GRAB]
0x97/151 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x152/338 -- 2 (167) [SFX_HERO_GRAB_ROPE]
0x141/321 (EMBEDDED WAV)
0x142/322 (EMBEDDED WAV)
0x153/339 -- 2 (168) [SFX_HERO_GRAB_SLAP]
0x141/321 (EMBEDDED WAV)
0x142/322 (EMBEDDED WAV)
0x733/1843 -- 3 (169) [SFX_HERO_HURT]
0x98/152 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x154/340 -- 1 (170) [SFX_HERO_IDLE_CLAP1]
0x9b/155 (EMBEDDED WAV)
0x155/341 -- 1 (171) [SFX_HERO_IDLE_CLAP2]
0x9c/156 (EMBEDDED WAV)
0x156/342 -- 1 (172) [SFX_HERO_IDLE_SCRATCH]
0x9d/157 (EMBEDDED WAV)
0x157/343 -- 3 (173) [SFX_HERO_JUMP]
0xa1/161 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x158/344 -- 3 (174) [SFX_HERO_JUMP_DOUBLE]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x15a/346 -- 1 (175) [SFX_HERO_LAND_VOX_HEAVY]
0xa3/163 (EMBEDDED WAV)
0x717/1815 -- 1 (176) [SFX_HERO_LAVA_DIE]
0xa4/164 (EMBEDDED WAV)
0x15b/347 -- 1 (177) [SFX_HERO_LEDGE_STRAFE]
0xa2/162 (EMBEDDED WAV)
0x15c/348 -- 2 (178) [SFX_HERO_LEDGE_UP]
0xa5/165 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x15d/349 -- 1 (179) [SFX_HERO_OPEN_SATCHEL]
0xa6/166 (EMBEDDED WAV)
0x15e/350 -- 1 (180) [SFX_HERO_PULL_START]
0xa7/167 (EMBEDDED WAV)
0x15f/351 -- 1 (181) [SFX_HERO_PUSH_AWAY]
0xa9/169 (EMBEDDED WAV)
0x160/352 -- 1 (182) [SFX_HERO_PUSH_PULL_L]
0x88/136 (EMBEDDED WAV)
0x161/353 -- 1 (183) [SFX_HERO_PUSH_PULL_R]
0x89/137 (EMBEDDED WAV)
0x162/354 -- 1 (184) [SFX_HERO_PUSH_PULL_RELEASE]
0x87/135 (EMBEDDED WAV)
0x163/355 -- 1 (185) [SFX_HERO_PUSH_START]
0xa8/168 (EMBEDDED WAV)
0x164/356 -- 3 (186) [SFX_HERO_SHIELD_BLOCK]
0xaa/170 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x165/357 -- 1 (187) [SFX_HERO_SHIELD_LOOP]
0xab/171 (EMBEDDED WAV)
0x166/358 -- 1 (188) [SFX_HERO_SHIELD_OFF]
0xac/172 (EMBEDDED WAV)
0x167/359 -- 1 (189) [SFX_HERO_SHIELD_ON]
0xac/172 (EMBEDDED WAV)
0x168/360 -- 1 (190) [SFX_HERO_SHIELD_START]
0xab/171 (EMBEDDED WAV)
0x169/361 -- 1 (191) [SFX_HERO_SLIDE]
0xad/173 (EMBEDDED WAV)
0x182/386 -- 2 (192) [SFX_HERO_TAKEHIT_HARD]
0x8a/138 (EMBEDDED WAV)
0x98/152 (EMBEDDED WAV)
0x183/387 -- 2 (193) [SFX_HERO_TAKEHIT_MEDIUM]
0x8b/139 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x184/388 -- 2 (194) [SFX_HERO_TAKEHIT_SOFT]
0x8c/140 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x185/389 -- 1 (195) [SFX_HERO_THROW]
0x7e/126 (EMBEDDED WAV)
0x186/390 -- 1 (196) [SFX_HERO_TURN]
0xae/174 (EMBEDDED WAV)
0x187/391 -- 2 (197) [SFX_HERO_WADE]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x188/392 -- 1 (198) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xb1/177 (EMBEDDED WAV)
0x189/393 -- 1 (199) [SFX_HERO_WPN_BEETLE_VOX]
0x9/9 (EMBEDDED WAV)
0x18a/394 -- 3 (200) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xb2/178 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0x18b/395 -- 1 (201) [SFX_HERO_WPN_DART_ACID_MELT]
0xb3/179 (EMBEDDED WAV)
0x18c/396 -- 3 (202) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xb4/180 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x18d/397 -- 2 (203) [SFX_HERO_WPN_DART_BOUNCE]
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x190/400 -- 2 (204) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x7ad/1965 -- 1 (205) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xb5/181 (EMBEDDED WAV)
0x191/401 -- 1 (206) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xb7/183 (EMBEDDED WAV)
0x192/402 -- 3 (207) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x145/325 (EMBEDDED WAV)
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x193/403 -- 1 (208) [SFX_HERO_WPN_SWORD_DRAW]
0xbc/188 (EMBEDDED WAV)
0x195/405 -- 1 (209) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xbd/189 (EMBEDDED WAV)
0x196/406 -- 1 (210) [SFX_HERO_WPN_SWORD_FX_LOW]
0xbe/190 (EMBEDDED WAV)
0x197/407 -- 2 (211) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xba/186 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0x198/408 -- 3 (212) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x199/409 -- 3 (213) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xc2/194 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x19a/410 -- 2 (214) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (215) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xc6/198 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x19b/411 -- 2 (216) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x19c/412 -- 1 (217) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xc9/201 (EMBEDDED WAV)
0x19d/413 -- 1 (218) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xca/202 (EMBEDDED WAV)
0x19e/414 -- 1 (219) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xc9/201 (EMBEDDED WAV)
0x19f/415 -- 1 (220) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xc9/201 (EMBEDDED WAV)
0x1a0/416 -- 1 (221) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xc9/201 (EMBEDDED WAV)
0x1e5/485 -- 1 (222) [SFX_MON_BM10_CYC_ATTACK]
0xcb/203 (EMBEDDED WAV)
0x1e6/486 -- 1 (223) [SFX_MON_BM10_CYC_DIE]
0xcc/204 (EMBEDDED WAV)
0x1e7/487 -- 1 (224) [SFX_MON_BM10_CYC_GIGGLE]
0xcd/205 (EMBEDDED WAV)
0x1e8/488 -- 1 (225) [SFX_MON_BM10_CYC_HIT]
0xce/206 (EMBEDDED WAV)
0x1e9/489 -- 1 (226) [SFX_MON_BM10_CYC_JUMP]
0xcf/207 (EMBEDDED WAV)
0x1ea/490 -- 1 (227) [SFX_MON_BM10_CYC_LAND]
0xd0/208 (EMBEDDED WAV)
0x1eb/491 -- 1 (228) [SFX_MON_BM10_CYC_WALK1]
0xd1/209 (EMBEDDED WAV)
0x1ec/492 -- 1 (229) [SFX_MON_BM10_CYC_WALK2]
0xd2/210 (EMBEDDED WAV)
0x337/823 -- 1 (230) [SFX_MON_HD40_ISK_HOVER_RISE_VSLOW]
0xd3/211 (EMBEDDED WAV)
0x3c2/962 -- 1 (231) [SFX_MON_HD57_FOR_TALK]
0xd6/214 (EMBEDDED WAV)
0x3c3/963 -- 1 (232) [SFX_MON_HD57_FOR_TURN]
0xd7/215 (EMBEDDED WAV)
0x3c4/964 -- 1 (233) [SFX_MON_HD57_FOR_WAKE]
0xd8/216 (EMBEDDED WAV)
0x3c5/965 -- 1 (234) [SFX_MON_HD57_FOR_WALK1]
0xd9/217 (EMBEDDED WAV)
0x3c6/966 -- 1 (235) [SFX_MON_HD57_FOR_WALK2]
0xda/218 (EMBEDDED WAV)
0x3c8/968 -- 1 (236) [SFX_MON_HD58_SCR_TALK]
0xdb/219 (EMBEDDED WAV)
0x3c9/969 -- 1 (237) [SFX_MON_HD58_SCR_TURN]
0xdc/220 (EMBEDDED WAV)
0x3cb/971 -- 1 (238) [SFX_MON_HD58_SCR_WAKE]
0xdd/221 (EMBEDDED WAV)
0x3cc/972 -- 1 (239) [SFX_MON_HD58_SCR_WALK1]
0xde/222 (EMBEDDED WAV)
0x3cd/973 -- 1 (240) [SFX_MON_HD58_SCR_WALK2]
0xdf/223 (EMBEDDED WAV)
0x3ce/974 -- 2 (241) [SFX_MON_HD58_SCR_WRITE]
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x3f9/1017 -- 1 (242) [SFX_MON_HD64_BRO_TALK]
0xe3/227 (EMBEDDED WAV)
0x3fa/1018 -- 1 (243) [SFX_MON_HD64_BRO_TURN]
0xe2/226 (EMBEDDED WAV)
0x3fb/1019 -- 1 (244) [SFX_MON_HD64_BRO_WAKE_UP]
0xe4/228 (EMBEDDED WAV)
0x3fc/1020 -- 1 (245) [SFX_MON_HD64_BRO_WAKE_UP_SHAKE_HEAD]
0xe5/229 (EMBEDDED WAV)
0x3fd/1021 -- 1 (246) [SFX_MON_HD64_BRO_WALK1]
0xd4/212 (EMBEDDED WAV)
0x3fe/1022 -- 1 (247) [SFX_MON_HD64_BRO_WALK2]
0xd5/213 (EMBEDDED WAV)
0x3ff/1023 -- 1 (248) [SFX_MON_HD65_PHA_TALK]
0xe6/230 (EMBEDDED WAV)
0x400/1024 -- 1 (249) [SFX_MON_HD65_PHA_WAKE1]
0xe7/231 (EMBEDDED WAV)
0x401/1025 -- 1 (250) [SFX_MON_HD65_PHA_WAKE2]
0xe8/232 (EMBEDDED WAV)
0x402/1026 -- 1 (251) [SFX_MON_HD65_PHA_WALK1]
0xe9/233 (EMBEDDED WAV)
0x403/1027 -- 1 (252) [SFX_MON_HD65_PHA_WALK2]
0xea/234 (EMBEDDED WAV)
0x404/1028 -- 1 (253) [SFX_MON_HD66_WIF_LOOK_DOWN]
0xeb/235 (EMBEDDED WAV)
0x405/1029 -- 5 (254) [SFX_MON_HD66_WIF_SOB]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0x406/1030 -- 1 (255) [SFX_MON_HD66_WIF_TALK]
0xf1/241 (EMBEDDED WAV)
0x407/1031 -- 1 (256) [SFX_MON_HD66_WIF_TURN]
0xf2/242 (EMBEDDED WAV)
0x408/1032 -- 1 (257) [SFX_MON_HD66_WIF_WAKE]
0xf3/243 (EMBEDDED WAV)
0x409/1033 -- 1 (258) [SFX_MON_HD66_WIF_WALK1]
0xf4/244 (EMBEDDED WAV)
0x40a/1034 -- 1 (259) [SFX_MON_HD66_WIF_WALK2]
0xf5/245 (EMBEDDED WAV)
0x40b/1035 -- 2 (260) [SFX_MON_HD67_DEM_BREATHE_IN]
0xf6/246 (EMBEDDED WAV)
0xf7/247 (EMBEDDED WAV)
0x40c/1036 -- 2 (261) [SFX_MON_HD67_DEM_BREATHE_OUT]
0xf8/248 (EMBEDDED WAV)
0xf9/249 (EMBEDDED WAV)
0x40d/1037 -- 1 (262) [SFX_MON_HD67_DEM_CALL]
0xfa/250 (EMBEDDED WAV)
0x40e/1038 -- 1 (263) [SFX_MON_HD67_DEM_FEET]
0xfb/251 (EMBEDDED WAV)
0x40f/1039 -- 1 (264) [SFX_MON_HD67_DEM_FIRE]
0xfc/252 (EMBEDDED WAV)
0x410/1040 -- 1 (265) [SFX_MON_HD67_DEM_FIREBALL]
0xfd/253 (EMBEDDED WAV)
0x411/1041 -- 1 (266) [SFX_MON_HD67_DEM_GRAB]
0xfe/254 (EMBEDDED WAV)
0x792/1938 -- 1 (267) [SFX_MON_HD67_DEM_GRAB2]
0xff/255 (EMBEDDED WAV)
0x412/1042 -- 1 (268) [SFX_MON_HD67_DEM_HIT]
0x100/256 (EMBEDDED WAV)
0x413/1043 -- 1 (269) [SFX_MON_HD67_DEM_IDLE]
0x101/257 (EMBEDDED WAV)
0x414/1044 -- 1 (270) [SFX_MON_HD67_DEM_LAND]
0x102/258 (EMBEDDED WAV)
0x415/1045 -- 1 (271) [SFX_MON_HD67_DEM_POUND]
0x103/259 (EMBEDDED WAV)
0x416/1046 -- 1 (272) [SFX_MON_HD67_DEM_ROAR]
0x104/260 (EMBEDDED WAV)
0x417/1047 -- 1 (273) [SFX_MON_HD67_DEM_ROAR2]
0x105/261 (EMBEDDED WAV)
0x418/1048 -- 1 (274) [SFX_MON_HD67_DEM_RUN]
0x106/262 (EMBEDDED WAV)
0x419/1049 -- 1 (275) [SFX_MON_HD67_DEM_SLAP]
0x107/263 (EMBEDDED WAV)
0x41a/1050 -- 1 (276) [SFX_MON_HD67_DEM_STAND]
0x108/264 (EMBEDDED WAV)
0x41b/1051 -- 1 (277) [SFX_MON_HD67_DEM_TAIL]
0x109/265 (EMBEDDED WAV)
0x41c/1052 -- 1 (278) [SFX_MON_HD67_DEM_WALK]
0x10a/266 (EMBEDDED WAV)
0x436/1078 -- 1 (279) [SFX_MON_HD75_GUA_TALK]
0x10b/267 (EMBEDDED WAV)
0x437/1079 -- 1 (280) [SFX_MON_HD75_GUA_WAKE_CRACK]
0x10c/268 (EMBEDDED WAV)
0x438/1080 -- 1 (281) [SFX_MON_HD75_GUA_WAKE_L_GROWL1]
0x10d/269 (EMBEDDED WAV)
0x439/1081 -- 1 (282) [SFX_MON_HD75_GUA_WAKE_L_GROWL2]
0x10e/270 (EMBEDDED WAV)
0x43a/1082 -- 1 (283) [SFX_MON_HD75_GUA_WAKE_R_GROWL1]
0x10f/271 (EMBEDDED WAV)
0x43b/1083 -- 1 (284) [SFX_MON_HD75_GUA_WAKE_R_GROWL2]
0x110/272 (EMBEDDED WAV)
0x43e/1086 -- 2 (285) [SFX_MON_HD76_MOT_FAN1]
0x111/273 (EMBEDDED WAV)
0x111/273 (EMBEDDED WAV)
0x43f/1087 -- 2 (286) [SFX_MON_HD76_MOT_FAN2]
0x112/274 (EMBEDDED WAV)
0x112/274 (EMBEDDED WAV)
0x440/1088 -- 1 (287) [SFX_MON_HD76_MOT_TALK]
0x113/275 (EMBEDDED WAV)
0x441/1089 -- 1 (288) [SFX_MON_HD76_MOT_TURN]
0x114/276 (EMBEDDED WAV)
0x442/1090 -- 1 (289) [SFX_MON_HD76_MOT_WAKE_CRACK]
0x115/277 (EMBEDDED WAV)
0x443/1091 -- 1 (290) [SFX_MON_HD76_MOT_WAKE_PANT]
0x116/278 (EMBEDDED WAV)
0x444/1092 -- 1 (291) [SFX_MON_HD76_MOT_WAKE_VOX1]
0x117/279 (EMBEDDED WAV)
0x445/1093 -- 1 (292) [SFX_MON_HD76_MOT_WAKE_VOX2]
0x118/280 (EMBEDDED WAV)
0x446/1094 -- 1 (293) [SFX_MON_HD76_MOT_WALK1]
0x119/281 (EMBEDDED WAV)
0x447/1095 -- 1 (294) [SFX_MON_HD76_MOT_WALK2]
0x11a/282 (EMBEDDED WAV)
0x488/1160 -- 1 (295) [SFX_MON_IN07_BLA_ATTACK]
0x11b/283 (EMBEDDED WAV)
0x489/1161 -- 1 (296) [SFX_MON_IN07_BLA_DIE]
0x11c/284 (EMBEDDED WAV)
0x48a/1162 -- 1 (297) [SFX_MON_IN07_BLA_SURPRISE]
0x11d/285 (EMBEDDED WAV)
0x48b/1163 -- 1 (298) [SFX_MON_IN07_BLA_WALK]
0x11e/286 (EMBEDDED WAV)
0x48c/1164 -- 1 (299) [SFX_MON_IN07_BLA_WALK_SLOW]
0x11f/287 (EMBEDDED WAV)
0x48d/1165 -- 1 (300) [SFX_MON_IN09_SPI_DIE]
0x120/288 (EMBEDDED WAV)
0x48e/1166 -- 3 (301) [SFX_MON_IN09_SPI_DRAIN]
0x121/289 (EMBEDDED WAV)
0x122/290 (EMBEDDED WAV)
0x123/291 (EMBEDDED WAV)
0x48f/1167 -- 1 (302) [SFX_MON_IN09_SPI_HIT]
0x124/292 (EMBEDDED WAV)
0x490/1168 -- 1 (303) [SFX_MON_IN09_SPI_JUMP]
0x125/293 (EMBEDDED WAV)
0x491/1169 -- 1 (304) [SFX_MON_IN09_SPI_LAND]
0x126/294 (EMBEDDED WAV)
0x492/1170 -- 1 (305) [SFX_MON_IN09_SPI_RUN]
0x127/295 (EMBEDDED WAV)
0x493/1171 -- 1 (306) [SFX_MON_IN09_SPI_WALK]
0x128/296 (EMBEDDED WAV)
0x4e6/1254 -- 1 (307) [SFX_MON_QR01_COB_ATTACK]
0x129/297 (EMBEDDED WAV)
0x4e7/1255 -- 1 (308) [SFX_MON_QR01_COB_ATTACK_JUMP]
0x12a/298 (EMBEDDED WAV)
0x4e8/1256 -- 1 (309) [SFX_MON_QR01_COB_BREATH]
0x12b/299 (EMBEDDED WAV)
0x4e9/1257 -- 1 (310) [SFX_MON_QR01_COB_DIE]
0x12c/300 (EMBEDDED WAV)
0x4ea/1258 -- 1 (311) [SFX_MON_QR01_COB_HIT]
0x12d/301 (EMBEDDED WAV)
0x517/1303 -- 5 (312) [SFX_MON_QU04_MUM_ATTACK_CLING]
0x12e/302 (EMBEDDED WAV)
0x12f/303 (EMBEDDED WAV)
0x130/304 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x518/1304 -- 1 (313) [SFX_MON_QU04_MUM_BARK]
0x131/305 (EMBEDDED WAV)
0x519/1305 -- 1 (314) [SFX_MON_QU04_MUM_DIE]
0x132/306 (EMBEDDED WAV)
0x51a/1306 -- 1 (315) [SFX_MON_QU04_MUM_FLYING_HIT1]
0x133/307 (EMBEDDED WAV)
0x51b/1307 -- 1 (316) [SFX_MON_QU04_MUM_FLYING_HIT2]
0x134/308 (EMBEDDED WAV)
0x51c/1308 -- 1 (317) [SFX_MON_QU04_MUM_GROWL]
0x135/309 (EMBEDDED WAV)
0x51d/1309 -- 3 (318) [SFX_MON_QU04_MUM_HIT]
0x136/310 (EMBEDDED WAV)
0x137/311 (EMBEDDED WAV)
0x138/312 (EMBEDDED WAV)
0x51e/1310 -- 1 (319) [SFX_MON_QU04_MUM_IDLE1]
0x139/313 (EMBEDDED WAV)
0x51f/1311 -- 1 (320) [SFX_MON_QU04_MUM_IDLE2]
0x13a/314 (EMBEDDED WAV)
0x520/1312 -- 1 (321) [SFX_MON_QU04_MUM_LAND]
0x13b/315 (EMBEDDED WAV)
0x521/1313 -- 1 (322) [SFX_MON_QU04_MUM_RUN]
0x13c/316 (EMBEDDED WAV)
0x522/1314 -- 1 (323) [SFX_MON_QU04_MUM_SHAKE]
0x13d/317 (EMBEDDED WAV)
0x523/1315 -- 1 (324) [SFX_MON_QU04_MUM_SLIDE]
0x13e/318 (EMBEDDED WAV)
0x524/1316 -- 1 (325) [SFX_MON_QU04_MUM_WALK1]
0x13f/319 (EMBEDDED WAV)
0x525/1317 -- 1 (326) [SFX_MON_QU04_MUM_WALK2]
0x140/320 (EMBEDDED WAV)
0x5c2/1474 -- 1 (327) [SFX_MUMMY_STRETCH]
0x143/323 (EMBEDDED WAV)
0x5ea/1514 -- 1 (328) [SFX_OBJ_BOULDER_SMASH]
0x144/324 (EMBEDDED WAV)
0x601/1537 -- 2 (329) [SFX_OBJ_FIREBALL_BIG_HIT]
0x148/328 (EMBEDDED WAV)
0x149/329 (EMBEDDED WAV)
0x62b/1579 -- 1 (330) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x14b/331 (EMBEDDED WAV)
0x62e/1582 -- 1 (331) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x14a/330 (EMBEDDED WAV)
0x62f/1583 -- 1 (332) [SFX_OBJ_PLATFORM_STONE_STOP]
0x14c/332 (EMBEDDED WAV)
0x637/1591 -- 1 (333) [SFX_OBJ_STONE_SMASH]
0x14d/333 (EMBEDDED WAV)
0x639/1593 -- 1 (334) [SFX_OBJ_VASE_SMASH]
0x14e/334 (EMBEDDED WAV)
0x63b/1595 -- 2 (335) [SFX_SPEC_ACTIVATE_MAGIC]
0x14f/335 (EMBEDDED WAV)
0x14f/335 (EMBEDDED WAV)
0x6f4/1780 -- 1 (336) [SFX_SPEC_CANOPIC_VASE_LOOP]
0x150/336 (EMBEDDED WAV)
0x6f5/1781 -- 1 (337) [SFX_SPEC_CANOPIC_VASE_STOP]
0x151/337 (EMBEDDED WAV)
0x65b/1627 -- 1 (338) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x152/338 (EMBEDDED WAV)
0x65c/1628 -- 1 (339) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x153/339 (EMBEDDED WAV)
0x6da/1754 -- 2 (340) [SFX_SPEC_HEL_PEDESTAL]
0x156/342 (EMBEDDED WAV)
0x157/343 (EMBEDDED WAV)
0x65d/1629 -- 1 (341) [SFX_SPEC_HEL_PHAROAH_BEAM_LOOP]
0x154/340 (EMBEDDED WAV)
0x65e/1630 -- 1 (342) [SFX_SPEC_HEL_PHAROAH_BEAM_STOP]
0x155/341 (EMBEDDED WAV)
0x679/1657 -- 1 (343) [SFX_SPEC_PURCHASE]
0x158/344 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (10) []
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x10/16 -- 1 (1) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x14/20 -- 4 (2) [SFX_AMB_FIRE_LAVA]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x28/40 -- 1 (3) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (4) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (5) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (6) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (7) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2d/45 -- 1 (8) [SFX_AMB_STR_CS_HEL_CP_FORTUNE]
0xfffffff7/-9 (STREAMED ADPCM #8)
0x2e/46 -- 1 (9) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff6/-10 (STREAMED ADPCM #9)
0x2f/47 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x30/48 -- 2 (11) [SFX_AMB_STR_DIVEBELL]
0xfffffff4/-12 (STREAMED ADPCM #11)
0xfffffff4/-12 (STREAMED ADPCM #11)
0x31/49 -- 1 (12) [SFX_AMB_STR_DUNGEON]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x32/50 -- 1 (13) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff3/-13 (STREAMED ADPCM #12)
0x33/51 -- 1 (14) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x34/52 -- 1 (15) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffef/-17 (STREAMED ADPCM #16)
0x35/53 -- 1 (16) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffee/-18 (STREAMED ADPCM #17)
0x36/54 -- 1 (17) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffed/-19 (STREAMED ADPCM #18)
0x37/55 -- 1 (18) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffec/-20 (STREAMED ADPCM #19)
0x38/56 -- 1 (19) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x39/57 -- 1 (20) [SFX_AMB_STR_LARGE_SPACE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x3a/58 -- 1 (21) [SFX_AMB_STR_SEWER]
0xffffffe8/-24 (STREAMED ADPCM #23)
0x3b/59 -- 1 (22) [SFX_AMB_STR_WATER_BEACH]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x3c/60 -- 1 (23) [SFX_AMB_STR_WATER_CANALS]
0xffffffe6/-26 (STREAMED ADPCM #25)
0x3d/61 -- 1 (24) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3e/62 -- 1 (25) [SFX_AMB_STR_WIND_DESERT]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3f/63 -- 1 (26) [SFX_AMB_STR_WIND_EERIE]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x40/64 -- 1 (27) [SFX_AMB_STR_WIND_LIGHT]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x41/65 -- 1 (28) [SFX_AMB_STR_WIND_STORM]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x52/82 -- 1 (29) [SFX_AMB_WATER_PIER_AMB]
0xffffffe5/-27 (STREAMED ADPCM #26)
0x53/83 -- 1 (30) [SFX_AMB_WATER_PIER_AMB2]
0xffffffe4/-28 (STREAMED ADPCM #27)
0x5e/94 -- 5 (31) [SFX_AMB_WIND_STORM]
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x77/119 -- 1 (32) [SFX_CS_DISTANT_UWATER_EXPLOSION]
0xa/10 (EMBEDDED WAV)
0x78/120 -- 1 (33) [SFX_CS_HEL_ANUBIS_BEAM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x79/121 -- 1 (34) [SFX_CS_HEL_ANUBIS_EYES]
0xc/12 (EMBEDDED WAV)
0x7a/122 -- 1 (35) [SFX_CS_HEL_CROWN_LOOP]
0xd/13 (EMBEDDED WAV)
0x7b/123 -- 1 (36) [SFX_CS_HEL_CROWN_STOP]
0xe/14 (EMBEDDED WAV)
0x7c/124 -- 1 (37) [SFX_CS_HEL_SPACE_AMBIENCE]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x7d/125 -- 1 (38) [SFX_CS_HEL_SPACE_TUNNEL_LOOP]
0xffffffd8/-40 (STREAMED ADPCM #39)
0x7e/126 -- 1 (39) [SFX_CS_HEL_SPACE_TUNNEL_STOP]
0xf/15 (EMBEDDED WAV)
0x9b/155 -- 1 (40) [SFX_CS_RUMBLE]
0xb/11 (EMBEDDED WAV)
0xbf/191 -- 2 (41) [SFX_FS_HERO_DEFAULT_L]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xc0/192 -- 2 (42) [SFX_FS_HERO_DEFAULT_LAND]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc1/193 -- 1 (43) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xc2/194 -- 2 (44) [SFX_FS_HERO_DEFAULT_R]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc3/195 -- 2 (45) [SFX_FS_HERO_DIRT_L]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xc4/196 -- 2 (46) [SFX_FS_HERO_DIRT_LAND]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xc5/197 -- 1 (47) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x18/24 (EMBEDDED WAV)
0xc6/198 -- 2 (48) [SFX_FS_HERO_DIRT_R]
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xcf/207 -- 2 (49) [SFX_FS_HERO_SAND_L]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xd0/208 -- 2 (50) [SFX_FS_HERO_SAND_LAND]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xd1/209 -- 1 (51) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x1a/26 (EMBEDDED WAV)
0xd2/210 -- 2 (52) [SFX_FS_HERO_SAND_R]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xd3/211 -- 2 (53) [SFX_FS_HERO_STONE_L]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xd4/212 -- 2 (54) [SFX_FS_HERO_STONE_LAND]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xd5/213 -- 1 (55) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xd6/214 -- 2 (56) [SFX_FS_HERO_STONE_R]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xdb/219 -- 10 (57) [SFX_FS_HERO_WOOD_CREAK]
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xdc/220 -- 2 (58) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (59) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xde/222 -- 2 (60) [SFX_FS_HERO_WOOD_LAND]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xdf/223 -- 1 (61) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xe0/224 -- 2 (62) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (63) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xe2/226 -- 1 (64) [SFX_GEN_BLANK]
0x9/9 (EMBEDDED WAV)
0xe3/227 -- 2 (65) [SFX_GEN_BODY_LAND]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xe4/228 -- 1 (66) [SFX_GEN_BOS_ATTACK]
0x2e/46 (EMBEDDED WAV)
0xe5/229 -- 1 (67) [SFX_GEN_BOS_CLOSE]
0x2f/47 (EMBEDDED WAV)
0xe6/230 -- 1 (68) [SFX_GEN_BOS_DEFEND]
0x30/48 (EMBEDDED WAV)
0xe7/231 -- 1 (69) [SFX_GEN_BOS_OPEN]
0x31/49 (EMBEDDED WAV)
0xe8/232 -- 1 (70) [SFX_GEN_BOS_PAGE_TURN]
0x32/50 (EMBEDDED WAV)
0xe9/233 -- 1 (71) [SFX_GEN_CAPTURE]
0x33/51 (EMBEDDED WAV)
0xea/234 -- 1 (72) [SFX_GEN_CAPTURE_EXPLODE]
0x34/52 (EMBEDDED WAV)
0xeb/235 -- 1 (73) [SFX_GEN_CAPTURE_SWIRL]
0x35/53 (EMBEDDED WAV)
0xec/236 -- 2 (74) [SFX_GEN_CLICK]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xed/237 -- 4 (75) [SFX_GEN_COMBAT_STAB_HIT]
0x39/57 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0xee/238 -- 1 (76) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x38/56 (EMBEDDED WAV)
0xef/239 -- 1 (77) [SFX_GEN_COMBAT_STAB_HIT1]
0x39/57 (EMBEDDED WAV)
0xf0/240 -- 1 (78) [SFX_GEN_COMBAT_STAB_HIT2]
0x39/57 (EMBEDDED WAV)
0xf1/241 -- 1 (79) [SFX_GEN_COMBAT_STAB_HIT3]
0x39/57 (EMBEDDED WAV)
0xf2/242 -- 1 (80) [SFX_GEN_COMBAT_STAB_KILL]
0x3a/58 (EMBEDDED WAV)
0xf3/243 -- 1 (81) [SFX_GEN_CONFIRM]
0x3b/59 (EMBEDDED WAV)
0xf4/244 -- 1 (82) [SFX_GEN_DROP_OBJECT]
0x3c/60 (EMBEDDED WAV)
0xf5/245 -- 1 (83) [SFX_GEN_END_LEVEL]
0x60/96 (EMBEDDED WAV)
0xf6/246 -- 4 (84) [SFX_GEN_ENEMY_BODY_PARTS]
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xf7/247 -- 1 (85) [SFX_GEN_ENEMY_DISSOLVE]
0x41/65 (EMBEDDED WAV)
0xf8/248 -- 4 (86) [SFX_GEN_ENEMY_EXPLODE]
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0xf9/249 -- 1 (87) [SFX_GEN_ENEMY_SPAWN]
0x44/68 (EMBEDDED WAV)
0xfa/250 -- 2 (88) [SFX_GEN_FLAME_SWOOSH]
0xfb/251 (EMBEDDED WAV)
0xfc/252 (EMBEDDED WAV)
0xfb/251 -- 2 (89) []
0x46/70 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xfc/252 -- 2 (90) []
0x47/71 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xfd/253 -- 3 (91) [SFX_GEN_FOLEY_ARMOUR]
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0xfe/254 -- 3 (92) [SFX_GEN_FOLEY_BIRD]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0xff/255 -- 2 (93) [SFX_GEN_FOLEY_HUMAN]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x100/256 -- 2 (94) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x101/257 -- 4 (95) [SFX_GEN_FOLEY_REVEAL_OBJECT]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x102/258 -- 1 (96) [SFX_GEN_HIT_TARGET]
0x52/82 (EMBEDDED WAV)
0x103/259 -- 1 (97) [SFX_GEN_HIT_TARGET_WRONG]
0x53/83 (EMBEDDED WAV)
0x104/260 -- 1 (98) [SFX_GEN_HUD_APPEAR]
0x54/84 (EMBEDDED WAV)
0x105/261 -- 1 (99) [SFX_GEN_HUD_CANCEL]
0x55/85 (EMBEDDED WAV)
0x106/262 -- 1 (100) [SFX_GEN_HUD_CURSOR_HOR]
0x56/86 (EMBEDDED WAV)
0x107/263 -- 1 (101) [SFX_GEN_HUD_CURSOR_VERT]
0x57/87 (EMBEDDED WAV)
0x108/264 -- 1 (102) [SFX_GEN_HUD_DISAPPEAR]
0x58/88 (EMBEDDED WAV)
0x109/265 -- 1 (103) [SFX_GEN_HUD_INVALID]
0x59/89 (EMBEDDED WAV)
0x10a/266 -- 1 (104) [SFX_GEN_HUD_NO]
0x5a/90 (EMBEDDED WAV)
0x10b/267 -- 1 (105) [SFX_GEN_HUD_PAUSE]
0x5b/91 (EMBEDDED WAV)
0x10c/268 -- 1 (106) [SFX_GEN_HUD_SELECT]
0x5c/92 (EMBEDDED WAV)
0x10d/269 -- 1 (107) [SFX_GEN_HUD_SFX_VOLUME]
0x59/89 (EMBEDDED WAV)
0x10e/270 -- 1 (108) [SFX_GEN_HUD_SURROUND_MODE]
0x5c/92 (EMBEDDED WAV)
0x10f/271 -- 1 (109) [SFX_GEN_HUD_SWOOSH]
0x5d/93 (EMBEDDED WAV)
0x110/272 -- 1 (110) [SFX_GEN_HUD_YES]
0x5e/94 (EMBEDDED WAV)
0x111/273 -- 1 (111) [SFX_GEN_LIGHT_BEAM_LOOP]
0xdf/223 (EMBEDDED WAV)
0x112/274 -- 1 (112) [SFX_GEN_OBJ_SLIDE]
0x69/105 (EMBEDDED WAV)
0x113/275 -- 1 (113) [SFX_GEN_OBJ_SLIDE_BIG]
0x69/105 (EMBEDDED WAV)
0x114/276 -- 1 (114) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x69/105 (EMBEDDED WAV)
0x116/278 -- 1 (115) [SFX_GEN_OBJ_SLIDE_SMALL]
0x69/105 (EMBEDDED WAV)
0x117/279 -- 1 (116) [SFX_GEN_PICKUP_HEALTH_LARGE]
0x63/99 (EMBEDDED WAV)
0x118/280 -- 1 (117) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x64/100 (EMBEDDED WAV)
0x119/281 -- 1 (118) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x61/97 (EMBEDDED WAV)
0x11a/282 -- 1 (119) [SFX_GEN_PICKUP_OXYGEN]
0x65/101 (EMBEDDED WAV)
0x11b/283 -- 1 (120) [SFX_GEN_PICKUP_SCARAB]
0x62/98 (EMBEDDED WAV)
0x11c/284 -- 1 (121) [SFX_GEN_PLACE_KEY]
0x66/102 (EMBEDDED WAV)
0x11d/285 -- 1 (122) [SFX_GEN_PLACE_MAGIC_ITEM]
0x5f/95 (EMBEDDED WAV)
0x11e/286 -- 4 (123) [SFX_GEN_SCARAB_LOOP]
0x11f/287 (EMBEDDED WAV)
0x120/288 (EMBEDDED WAV)
0x121/289 (EMBEDDED WAV)
0x11f/287 (EMBEDDED WAV)
0x11f/287 -- 3 (124) []
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x120/288 -- 3 (125) []
0x68/104 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x121/289 -- 3 (126) []
0x68/104 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x122/290 -- 1 (127) [SFX_GEN_SWITCH_DEPRESS]
0x6a/106 (EMBEDDED WAV)
0x123/291 -- 1 (128) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x6b/107 (EMBEDDED WAV)
0x125/293 -- 1 (129) [SFX_GEN_SWITCH_LEVER]
0x6c/108 (EMBEDDED WAV)
0x126/294 -- 1 (130) [SFX_GEN_SWITCH_LEVER_OFF]
0x6d/109 (EMBEDDED WAV)
0x127/295 -- 1 (131) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x6e/110 (EMBEDDED WAV)
0x133/307 -- 8 (132) [SFX_HERO_ATTACK_SLAM]
0x6f/111 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x134/308 -- 1 (133) [SFX_HERO_ATTACK_SLAM_BOOM]
0x70/112 (EMBEDDED WAV)
0x135/309 -- 2 (134) [SFX_HERO_ATTACK_SPIN]
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x136/310 -- 2 (135) [SFX_HERO_ATTACK_SWIPE_BIG]
0x72/114 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x137/311 -- 1 (136) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x73/115 (EMBEDDED WAV)
0x138/312 -- 1 (137) [SFX_HERO_BLOWPIPE_BLOW]
0x74/116 (EMBEDDED WAV)
0x139/313 -- 1 (138) [SFX_HERO_BLOWPIPE_LOWER]
0x75/117 (EMBEDDED WAV)
0x13a/314 -- 1 (139) [SFX_HERO_BLOWPIPE_RAISE]
0x76/118 (EMBEDDED WAV)
0x13b/315 -- 2 (140) [SFX_HERO_BREATH_SHORT]
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x13c/316 -- 1 (141) [SFX_HERO_CARRY_DROP]
0x77/119 (EMBEDDED WAV)
0x13d/317 -- 2 (142) [SFX_HERO_CARRY_HEAVY]
0x7b/123 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x13e/318 -- 1 (143) [SFX_HERO_CARRY_PICKUP]
0x92/146 (EMBEDDED WAV)
0x13f/319 -- 2 (144) [SFX_HERO_CEILING_MOVE_L]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x140/320 -- 2 (145) [SFX_HERO_CEILING_MOVE_R]
0x7b/123 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x141/321 -- 1 (146) [SFX_HERO_CLIMB_DOWN]
0x7a/122 (EMBEDDED WAV)
0x142/322 -- 1 (147) [SFX_HERO_CLIMB_DROP]
0x7a/122 (EMBEDDED WAV)
0x143/323 -- 4 (148) [SFX_HERO_CLIMB_L]
0x7b/123 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x144/324 -- 4 (149) [SFX_HERO_CLIMB_R]
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x145/325 -- 1 (150) [SFX_HERO_DIE_BODY_LAND]
0x7d/125 (EMBEDDED WAV)
0x146/326 -- 1 (151) [SFX_HERO_DIE1]
0x7e/126 (EMBEDDED WAV)
0x147/327 -- 1 (152) [SFX_HERO_DIE2]
0x7f/127 (EMBEDDED WAV)
0x148/328 -- 1 (153) [SFX_HERO_DIE3]
0x80/128 (EMBEDDED WAV)
0x149/329 -- 1 (154) [SFX_HERO_DIE4]
0x81/129 (EMBEDDED WAV)
0x14c/332 -- 1 (155) [SFX_HERO_FATIGUE_BREATH_IN]
0x82/130 (EMBEDDED WAV)
0x14d/333 -- 1 (156) [SFX_HERO_FATIGUE_BREATH_OUT]
0x83/131 (EMBEDDED WAV)
0x14e/334 -- 1 (157) [SFX_HERO_FATIGUE_WALK_L]
0x82/130 (EMBEDDED WAV)
0x14f/335 -- 1 (158) [SFX_HERO_FATIGUE_WALK_R]
0x83/131 (EMBEDDED WAV)
0x150/336 -- 2 (159) [SFX_HERO_FOLEY]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x151/337 -- 2 (160) [SFX_HERO_GRAB]
0x86/134 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x152/338 -- 2 (161) [SFX_HERO_GRAB_ROPE]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x153/339 -- 2 (162) [SFX_HERO_GRAB_SLAP]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x154/340 -- 1 (163) [SFX_HERO_IDLE_CLAP1]
0x87/135 (EMBEDDED WAV)
0x155/341 -- 1 (164) [SFX_HERO_IDLE_CLAP2]
0x88/136 (EMBEDDED WAV)
0x156/342 -- 1 (165) [SFX_HERO_IDLE_SCRATCH]
0x89/137 (EMBEDDED WAV)
0x157/343 -- 3 (166) [SFX_HERO_JUMP]
0x8d/141 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x158/344 -- 3 (167) [SFX_HERO_JUMP_DOUBLE]
0x8a/138 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x15a/346 -- 1 (168) [SFX_HERO_LAND_VOX_HEAVY]
0x8f/143 (EMBEDDED WAV)
0x15b/347 -- 1 (169) [SFX_HERO_LEDGE_STRAFE]
0x8e/142 (EMBEDDED WAV)
0x15c/348 -- 2 (170) [SFX_HERO_LEDGE_UP]
0x90/144 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x15d/349 -- 1 (171) [SFX_HERO_OPEN_SATCHEL]
0x91/145 (EMBEDDED WAV)
0x15e/350 -- 1 (172) [SFX_HERO_PULL_START]
0x92/146 (EMBEDDED WAV)
0x15f/351 -- 1 (173) [SFX_HERO_PUSH_AWAY]
0x94/148 (EMBEDDED WAV)
0x160/352 -- 1 (174) [SFX_HERO_PUSH_PULL_L]
0x7b/123 (EMBEDDED WAV)
0x161/353 -- 1 (175) [SFX_HERO_PUSH_PULL_R]
0x7c/124 (EMBEDDED WAV)
0x162/354 -- 1 (176) [SFX_HERO_PUSH_PULL_RELEASE]
0x7a/122 (EMBEDDED WAV)
0x163/355 -- 1 (177) [SFX_HERO_PUSH_START]
0x93/147 (EMBEDDED WAV)
0x164/356 -- 3 (178) [SFX_HERO_SHIELD_BLOCK]
0x95/149 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x165/357 -- 1 (179) [SFX_HERO_SHIELD_LOOP]
0x96/150 (EMBEDDED WAV)
0x166/358 -- 1 (180) [SFX_HERO_SHIELD_OFF]
0x97/151 (EMBEDDED WAV)
0x167/359 -- 2 (181) [SFX_HERO_SHIELD_ON]
0x165/357 (EMBEDDED WAV)
0x168/360 (EMBEDDED WAV)
0x168/360 -- 1 (182) [SFX_HERO_SHIELD_START]
0x97/151 (EMBEDDED WAV)
0x169/361 -- 1 (183) [SFX_HERO_SLIDE]
0x98/152 (EMBEDDED WAV)
0x16a/362 -- 1 (184) [SFX_HERO_SLIDE_START]
0x99/153 (EMBEDDED WAV)
0x16b/363 -- 2 (185) [SFX_HERO_SWIM]
0x180/384 (EMBEDDED WAV)
0x181/385 (EMBEDDED WAV)
0x16c/364 -- 2 (186) [SFX_HERO_SWIM_BREAK_SURFACE]
0x9a/154 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x16d/365 -- 2 (187) [SFX_HERO_SWIM_DIVE_SPLASH]
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x16e/366 -- 1 (188) [SFX_HERO_SWIM_HIT]
0x9d/157 (EMBEDDED WAV)
0x16f/367 -- 2 (189) [SFX_HERO_SWIM_JUMP_OUT]
0x9a/154 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x170/368 -- 2 (190) [SFX_HERO_SWIM_SURFACE]
0x171/369 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x171/369 -- 2 (191) [SFX_HERO_SWIM_SURFACE1]
0x9e/158 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x172/370 -- 2 (192) [SFX_HERO_SWIM_SURFACE2]
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x173/371 -- 2 (193) [SFX_HERO_SWIM_UW]
0x17e/382 (EMBEDDED WAV)
0x17f/383 (EMBEDDED WAV)
0x174/372 -- 8 (194) [SFX_HERO_SWIM_UW_AMB]
0xa1/161 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x175/373 -- 2 (195) []
0x176/374 (EMBEDDED WAV)
0x177/375 (EMBEDDED WAV)
0x176/374 -- 2 (196) [SFX_HERO_SWIM_UW_SHOOT1]
0xac/172 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x177/375 -- 2 (197) [SFX_HERO_SWIM_UW_SHOOT2]
0xad/173 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x178/376 -- 1 (198) [SFX_HERO_SWIM_UW_DIE]
0xa9/169 (EMBEDDED WAV)
0x179/377 -- 2 (199) [SFX_HERO_SWIM_UW_FAST]
0x17a/378 (EMBEDDED WAV)
0x17b/379 (EMBEDDED WAV)
0x17a/378 -- 2 (200) [SFX_HERO_SWIM_UW_FAST1]
0xaf/175 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x17b/379 -- 2 (201) [SFX_HERO_SWIM_UW_FAST2]
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x17c/380 -- 1 (202) [SFX_HERO_SWIM_UW_HIT]
0xaa/170 (EMBEDDED WAV)
0x17d/381 -- 1 (203) [SFX_HERO_SWIM_UW_SHOOT]
0xab/171 (EMBEDDED WAV)
0x17e/382 -- 2 (204) [SFX_HERO_SWIM_UW1]
0xaf/175 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x17f/383 -- 2 (205) [SFX_HERO_SWIM_UW2]
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x180/384 -- 2 (206) [SFX_HERO_SWIM1]
0xb2/178 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x181/385 -- 2 (207) [SFX_HERO_SWIM2]
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x182/386 -- 1 (208) [SFX_HERO_TAKEHIT_HARD]
0xb5/181 (EMBEDDED WAV)
0x183/387 -- 1 (209) [SFX_HERO_TAKEHIT_MEDIUM]
0xb6/182 (EMBEDDED WAV)
0x184/388 -- 1 (210) [SFX_HERO_TAKEHIT_SOFT]
0xb7/183 (EMBEDDED WAV)
0x185/389 -- 1 (211) [SFX_HERO_THROW]
0x71/113 (EMBEDDED WAV)
0x186/390 -- 1 (212) [SFX_HERO_TURN]
0xb8/184 (EMBEDDED WAV)
0x187/391 -- 2 (213) [SFX_HERO_WADE]
0xb9/185 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x188/392 -- 1 (214) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xbb/187 (EMBEDDED WAV)
0x189/393 -- 1 (215) [SFX_HERO_WPN_BEETLE_VOX]
0x9/9 (EMBEDDED WAV)
0x18a/394 -- 3 (216) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xbc/188 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x18b/395 -- 1 (217) [SFX_HERO_WPN_DART_ACID_MELT]
0xbd/189 (EMBEDDED WAV)
0x18c/396 -- 3 (218) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xbe/190 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x18d/397 -- 2 (219) [SFX_HERO_WPN_DART_BOUNCE]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x18e/398 -- 1 (220) [SFX_HERO_WPN_DART_FIRE_IMPACT]
0xbf/191 (EMBEDDED WAV)
0x18f/399 -- 3 (221) [SFX_HERO_WPN_DART_FIRE_SHOOT]
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x190/400 -- 2 (222) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0x191/401 -- 1 (223) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xc3/195 (EMBEDDED WAV)
0x192/402 -- 3 (224) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x193/403 -- 1 (225) [SFX_HERO_WPN_SWORD_DRAW]
0xc8/200 (EMBEDDED WAV)
0x194/404 -- 1 (226) [SFX_HERO_WPN_SWORD_FX_CLOUD]
0xc9/201 (EMBEDDED WAV)
0x195/405 -- 1 (227) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xca/202 (EMBEDDED WAV)
0x196/406 -- 1 (228) [SFX_HERO_WPN_SWORD_FX_LOW]
0xcb/203 (EMBEDDED WAV)
0x197/407 -- 2 (229) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x198/408 -- 3 (230) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x199/409 -- 3 (231) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0x19a/410 -- 2 (232) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0xd3/211 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x19b/411 -- 2 (233) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x19c/412 -- 1 (234) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xd6/214 (EMBEDDED WAV)
0x19d/413 -- 1 (235) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xd7/215 (EMBEDDED WAV)
0x19e/414 -- 1 (236) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xd6/214 (EMBEDDED WAV)
0x19f/415 -- 1 (237) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xd6/214 (EMBEDDED WAV)
0x1a0/416 -- 1 (238) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xd6/214 (EMBEDDED WAV)
0x639/1593 -- 1 (239) [SFX_OBJ_VASE_SMASH]
0xdd/221 (EMBEDDED WAV)
0x63b/1595 -- 2 (240) [SFX_SPEC_ACTIVATE_MAGIC]
0xde/222 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x65b/1627 -- 1 (241) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0xe0/224 (EMBEDDED WAV)
0x65c/1628 -- 1 (242) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0xe1/225 (EMBEDDED WAV)
0x679/1657 -- 1 (243) [SFX_SPEC_PURCHASE]
0xe2/226 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (11) [SB_Lev_Hel_DarkArea2]
--
0x9/9 -- 9 (0) [SFX_AMB_BIRDSONG_VULTURE]
0x11/17 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (2) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (3) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x14/20 -- 4 (4) [SFX_AMB_FIRE_LAVA]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x26/38 -- 1 (5) [SFX_AMB_POWER_HUM]
0xb/11 (EMBEDDED WAV)
0x28/40 -- 1 (6) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (7) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (8) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (9) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (10) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (13) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (14) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (15) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (16) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (17) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (18) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (19) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (20) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (21) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (22) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (23) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (24) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (25) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (26) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (27) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (28) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (29) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (30) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (31) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (32) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (33) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (34) [SFX_AMB_WIND_STORM]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x5f/95 -- 5 (35) [SFX_AMB_WIND_STORM2]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x60/96 -- 5 (36) [SFX_AMB_WIND_STORM3]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0xac/172 -- 5 (37) [SFX_DOOR_BIG_CLOSE]
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0xad/173 -- 3 (38) [SFX_DOOR_BIG_ECHO]
0x13/19 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xb1/177 -- 1 (39) [SFX_DOOR_METAL_GATE]
0x14/20 (EMBEDDED WAV)
0xb2/178 -- 1 (40) [SFX_DOOR_METAL_ROLL]
0x15/21 (EMBEDDED WAV)
0xb3/179 -- 1 (41) [SFX_DOOR_METAL_SCRAPE]
0x16/22 (EMBEDDED WAV)
0xbf/191 -- 2 (42) [SFX_FS_HERO_DEFAULT_L]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xc0/192 -- 2 (43) [SFX_FS_HERO_DEFAULT_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xc1/193 -- 1 (44) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xc2/194 -- 2 (45) [SFX_FS_HERO_DEFAULT_R]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xc3/195 -- 2 (46) [SFX_FS_HERO_DIRT_L]
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0xc4/196 -- 2 (47) [SFX_FS_HERO_DIRT_LAND]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xc5/197 -- 1 (48) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xc6/198 -- 2 (49) [SFX_FS_HERO_DIRT_R]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xcf/207 -- 2 (50) [SFX_FS_HERO_SAND_L]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xd0/208 -- 2 (51) [SFX_FS_HERO_SAND_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xd1/209 -- 1 (52) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xd2/210 -- 2 (53) [SFX_FS_HERO_SAND_R]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xd3/211 -- 2 (54) [SFX_FS_HERO_STONE_L]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xd4/212 -- 2 (55) [SFX_FS_HERO_STONE_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xd5/213 -- 1 (56) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xd6/214 -- 2 (57) [SFX_FS_HERO_STONE_R]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xdb/219 -- 10 (58) [SFX_FS_HERO_WOOD_CREAK]
0x17/23 (EMBEDDED WAV)
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0xdc/220 -- 2 (59) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (60) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xde/222 -- 2 (61) [SFX_FS_HERO_WOOD_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xdf/223 -- 1 (62) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xe0/224 -- 2 (63) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (64) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x6db/1755 -- 16 (65) [SFX_GEN_BEETLE_FS]
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0xe2/226 -- 1 (66) [SFX_GEN_BLANK]
0x11/17 (EMBEDDED WAV)
0xe3/227 -- 2 (67) [SFX_GEN_BODY_LAND]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xe5/229 -- 1 (68) [SFX_GEN_BOS_CLOSE]
0x45/69 (EMBEDDED WAV)
0xe7/231 -- 1 (69) [SFX_GEN_BOS_OPEN]
0x46/70 (EMBEDDED WAV)
0xe8/232 -- 1 (70) [SFX_GEN_BOS_PAGE_TURN]
0x47/71 (EMBEDDED WAV)
0xe9/233 -- 1 (71) [SFX_GEN_CAPTURE]
0x48/72 (EMBEDDED WAV)
0xea/234 -- 1 (72) [SFX_GEN_CAPTURE_EXPLODE]
0x49/73 (EMBEDDED WAV)
0xeb/235 -- 1 (73) [SFX_GEN_CAPTURE_SWIRL]
0x4a/74 (EMBEDDED WAV)
0xec/236 -- 2 (74) [SFX_GEN_CLICK]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0xed/237 -- 4 (75) [SFX_GEN_COMBAT_STAB_HIT]
0x4e/78 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0xee/238 -- 1 (76) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x4d/77 (EMBEDDED WAV)
0xef/239 -- 1 (77) [SFX_GEN_COMBAT_STAB_HIT1]
0x4e/78 (EMBEDDED WAV)
0xf0/240 -- 1 (78) [SFX_GEN_COMBAT_STAB_HIT2]
0x4e/78 (EMBEDDED WAV)
0xf1/241 -- 1 (79) [SFX_GEN_COMBAT_STAB_HIT3]
0x4e/78 (EMBEDDED WAV)
0xf2/242 -- 1 (80) [SFX_GEN_COMBAT_STAB_KILL]
0x4f/79 (EMBEDDED WAV)
0xf3/243 -- 1 (81) [SFX_GEN_CONFIRM]
0x50/80 (EMBEDDED WAV)
0xf4/244 -- 1 (82) [SFX_GEN_DROP_OBJECT]
0x53/83 (EMBEDDED WAV)
0xf5/245 -- 1 (83) [SFX_GEN_END_LEVEL]
0x70/112 (EMBEDDED WAV)
0xf6/246 -- 4 (84) [SFX_GEN_ENEMY_BODY_PARTS]
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xf7/247 -- 1 (85) [SFX_GEN_ENEMY_DISSOLVE]
0x58/88 (EMBEDDED WAV)
0xf8/248 -- 4 (86) [SFX_GEN_ENEMY_EXPLODE]
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xf9/249 -- 1 (87) [SFX_GEN_ENEMY_SPAWN]
0x5b/91 (EMBEDDED WAV)
0xfa/250 -- 2 (88) [SFX_GEN_FLAME_SWOOSH]
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0xfd/253 -- 3 (89) [SFX_GEN_FOLEY_ARMOUR]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0xfe/254 -- 3 (90) [SFX_GEN_FOLEY_BIRD]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xff/255 -- 2 (91) [SFX_GEN_FOLEY_HUMAN]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x100/256 -- 2 (92) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x102/258 -- 1 (93) [SFX_GEN_HIT_TARGET]
0x64/100 (EMBEDDED WAV)
0x103/259 -- 1 (94) [SFX_GEN_HIT_TARGET_WRONG]
0x65/101 (EMBEDDED WAV)
0x104/260 -- 1 (95) [SFX_GEN_HUD_APPEAR]
0x66/102 (EMBEDDED WAV)
0x718/1816 -- 1 (96) [SFX_GEN_HUD_BACK]
0x6d/109 (EMBEDDED WAV)
0x106/262 -- 1 (97) [SFX_GEN_HUD_CURSOR_HOR]
0x67/103 (EMBEDDED WAV)
0x107/263 -- 1 (98) [SFX_GEN_HUD_CURSOR_VERT]
0x68/104 (EMBEDDED WAV)
0x108/264 -- 1 (99) [SFX_GEN_HUD_DISAPPEAR]
0x69/105 (EMBEDDED WAV)
0x10a/266 -- 1 (100) [SFX_GEN_HUD_NO]
0x6a/106 (EMBEDDED WAV)
0x71a/1818 -- 1 (101) [SFX_GEN_HUD_OPTION_OFF]
0x68/104 (EMBEDDED WAV)
0x719/1817 -- 1 (102) [SFX_GEN_HUD_OPTION_ON]
0x67/103 (EMBEDDED WAV)
0x10b/267 -- 1 (103) [SFX_GEN_HUD_PAUSE]
0x6b/107 (EMBEDDED WAV)
0x10c/268 -- 1 (104) [SFX_GEN_HUD_SELECT]
0x6c/108 (EMBEDDED WAV)
0x10d/269 -- 4 (105) [SFX_GEN_HUD_SFX_VOLUME]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x10e/270 -- 1 (106) [SFX_GEN_HUD_SURROUND_MODE]
0x6c/108 (EMBEDDED WAV)
0x10f/271 -- 1 (107) [SFX_GEN_HUD_SWOOSH]
0x6d/109 (EMBEDDED WAV)
0x110/272 -- 1 (108) [SFX_GEN_HUD_YES]
0x6e/110 (EMBEDDED WAV)
0x111/273 -- 1 (109) [SFX_GEN_LIGHT_BEAM_LOOP]
0x16a/362 (EMBEDDED WAV)
0x112/274 -- 3 (110) [SFX_GEN_OBJ_SLIDE]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x113/275 -- 1 (111) [SFX_GEN_OBJ_SLIDE_BIG]
0x79/121 (EMBEDDED WAV)
0x114/276 -- 2 (112) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x116/278 -- 2 (113) [SFX_GEN_OBJ_SLIDE_SMALL]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x118/280 -- 1 (114) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x72/114 (EMBEDDED WAV)
0x119/281 -- 1 (115) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x71/113 (EMBEDDED WAV)
0x11b/283 -- 1 (116) [SFX_GEN_PICKUP_SCARAB]
0x50/80 (EMBEDDED WAV)
0x11c/284 -- 1 (117) [SFX_GEN_PLACE_KEY]
0x73/115 (EMBEDDED WAV)
0x11d/285 -- 1 (118) [SFX_GEN_PLACE_MAGIC_ITEM]
0x6f/111 (EMBEDDED WAV)
0x728/1832 -- 1 (119) [SFX_GEN_RESPAWN]
0x74/116 (EMBEDDED WAV)
0x11e/286 -- 7 (120) [SFX_GEN_SCARAB_LOOP]
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x122/290 -- 1 (121) [SFX_GEN_SWITCH_DEPRESS]
0x7a/122 (EMBEDDED WAV)
0x123/291 -- 1 (122) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x7b/123 (EMBEDDED WAV)
0x125/293 -- 1 (123) [SFX_GEN_SWITCH_LEVER]
0x7c/124 (EMBEDDED WAV)
0x126/294 -- 1 (124) [SFX_GEN_SWITCH_LEVER_OFF]
0x7d/125 (EMBEDDED WAV)
0x127/295 -- 1 (125) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x7e/126 (EMBEDDED WAV)
0x128/296 -- 1 (126) [SFX_GEN_TELEPORT_IN]
0x7f/127 (EMBEDDED WAV)
0x129/297 -- 1 (127) [SFX_GEN_TELEPORT_LIGHTS]
0x80/128 (EMBEDDED WAV)
0x12a/298 -- 1 (128) [SFX_GEN_TELEPORT_OUT]
0x81/129 (EMBEDDED WAV)
0x133/307 -- 1 (129) [SFX_HERO_ATTACK_SLAM]
0x82/130 (EMBEDDED WAV)
0x134/308 -- 1 (130) [SFX_HERO_ATTACK_SLAM_BOOM]
0x83/131 (EMBEDDED WAV)
0x135/309 -- 2 (131) [SFX_HERO_ATTACK_SPIN]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x136/310 -- 2 (132) [SFX_HERO_ATTACK_SWIPE_BIG]
0x85/133 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x137/311 -- 1 (133) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x86/134 (EMBEDDED WAV)
0x138/312 -- 1 (134) [SFX_HERO_BLOWPIPE_BLOW]
0x87/135 (EMBEDDED WAV)
0x139/313 -- 1 (135) [SFX_HERO_BLOWPIPE_LOWER]
0x88/136 (EMBEDDED WAV)
0x13a/314 -- 1 (136) [SFX_HERO_BLOWPIPE_RAISE]
0x89/137 (EMBEDDED WAV)
0x13b/315 -- 2 (137) [SFX_HERO_BREATH_SHORT]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x13c/316 -- 1 (138) [SFX_HERO_CARRY_DROP]
0x8a/138 (EMBEDDED WAV)
0x13d/317 -- 2 (139) [SFX_HERO_CARRY_HEAVY]
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x13e/318 -- 1 (140) [SFX_HERO_CARRY_PICKUP]
0xad/173 (EMBEDDED WAV)
0x13f/319 -- 2 (141) [SFX_HERO_CEILING_MOVE_L]
0xa5/165 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0x140/320 -- 2 (142) [SFX_HERO_CEILING_MOVE_R]
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x141/321 -- 1 (143) [SFX_HERO_CLIMB_DOWN]
0x8d/141 (EMBEDDED WAV)
0x142/322 -- 1 (144) [SFX_HERO_CLIMB_DROP]
0x8d/141 (EMBEDDED WAV)
0x143/323 -- 4 (145) [SFX_HERO_CLIMB_L]
0x8e/142 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x144/324 -- 4 (146) [SFX_HERO_CLIMB_R]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x145/325 -- 1 (147) [SFX_HERO_DIE_BODY_LAND]
0x93/147 (EMBEDDED WAV)
0x146/326 -- 1 (148) [SFX_HERO_DIE1]
0x94/148 (EMBEDDED WAV)
0x147/327 -- 1 (149) [SFX_HERO_DIE2]
0x95/149 (EMBEDDED WAV)
0x148/328 -- 1 (150) [SFX_HERO_DIE3]
0x96/150 (EMBEDDED WAV)
0x149/329 -- 1 (151) [SFX_HERO_DIE4]
0x97/151 (EMBEDDED WAV)
0x729/1833 -- 1 (152) [SFX_HERO_FALL_LONG]
0x98/152 (EMBEDDED WAV)
0x14c/332 -- 1 (153) [SFX_HERO_FATIGUE_BREATH_IN]
0x99/153 (EMBEDDED WAV)
0x14d/333 -- 1 (154) [SFX_HERO_FATIGUE_BREATH_OUT]
0x9a/154 (EMBEDDED WAV)
0x14e/334 -- 1 (155) [SFX_HERO_FATIGUE_WALK_L]
0x99/153 (EMBEDDED WAV)
0x14f/335 -- 1 (156) [SFX_HERO_FATIGUE_WALK_R]
0x9a/154 (EMBEDDED WAV)
0x150/336 -- 2 (157) [SFX_HERO_FOLEY]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x151/337 -- 2 (158) [SFX_HERO_GRAB]
0x9d/157 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x152/338 -- 2 (159) [SFX_HERO_GRAB_ROPE]
0x142/322 (EMBEDDED WAV)
0x143/323 (EMBEDDED WAV)
0x153/339 -- 2 (160) [SFX_HERO_GRAB_SLAP]
0x142/322 (EMBEDDED WAV)
0x143/323 (EMBEDDED WAV)
0x733/1843 -- 3 (161) [SFX_HERO_HURT]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x154/340 -- 1 (162) [SFX_HERO_IDLE_CLAP1]
0xa1/161 (EMBEDDED WAV)
0x155/341 -- 1 (163) [SFX_HERO_IDLE_CLAP2]
0xa2/162 (EMBEDDED WAV)
0x156/342 -- 1 (164) [SFX_HERO_IDLE_SCRATCH]
0xa3/163 (EMBEDDED WAV)
0x157/343 -- 3 (165) [SFX_HERO_JUMP]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x158/344 -- 3 (166) [SFX_HERO_JUMP_DOUBLE]
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0x15a/346 -- 1 (167) [SFX_HERO_LAND_VOX_HEAVY]
0xa9/169 (EMBEDDED WAV)
0x717/1815 -- 1 (168) [SFX_HERO_LAVA_DIE]
0xaa/170 (EMBEDDED WAV)
0x15b/347 -- 1 (169) [SFX_HERO_LEDGE_STRAFE]
0xa8/168 (EMBEDDED WAV)
0x15c/348 -- 2 (170) [SFX_HERO_LEDGE_UP]
0xab/171 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x15d/349 -- 1 (171) [SFX_HERO_OPEN_SATCHEL]
0xac/172 (EMBEDDED WAV)
0x15e/350 -- 1 (172) [SFX_HERO_PULL_START]
0xad/173 (EMBEDDED WAV)
0x15f/351 -- 1 (173) [SFX_HERO_PUSH_AWAY]
0xaf/175 (EMBEDDED WAV)
0x160/352 -- 1 (174) [SFX_HERO_PUSH_PULL_L]
0x8e/142 (EMBEDDED WAV)
0x161/353 -- 1 (175) [SFX_HERO_PUSH_PULL_R]
0x8f/143 (EMBEDDED WAV)
0x162/354 -- 1 (176) [SFX_HERO_PUSH_PULL_RELEASE]
0x8d/141 (EMBEDDED WAV)
0x163/355 -- 1 (177) [SFX_HERO_PUSH_START]
0xae/174 (EMBEDDED WAV)
0x164/356 -- 3 (178) [SFX_HERO_SHIELD_BLOCK]
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x165/357 -- 1 (179) [SFX_HERO_SHIELD_LOOP]
0xb1/177 (EMBEDDED WAV)
0x166/358 -- 1 (180) [SFX_HERO_SHIELD_OFF]
0xb2/178 (EMBEDDED WAV)
0x167/359 -- 1 (181) [SFX_HERO_SHIELD_ON]
0xb2/178 (EMBEDDED WAV)
0x168/360 -- 1 (182) [SFX_HERO_SHIELD_START]
0xb1/177 (EMBEDDED WAV)
0x169/361 -- 1 (183) [SFX_HERO_SLIDE]
0xb3/179 (EMBEDDED WAV)
0x182/386 -- 2 (184) [SFX_HERO_TAKEHIT_HARD]
0x90/144 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x183/387 -- 2 (185) [SFX_HERO_TAKEHIT_MEDIUM]
0x91/145 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x184/388 -- 2 (186) [SFX_HERO_TAKEHIT_SOFT]
0x92/146 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x185/389 -- 1 (187) [SFX_HERO_THROW]
0x84/132 (EMBEDDED WAV)
0x186/390 -- 1 (188) [SFX_HERO_TURN]
0xb4/180 (EMBEDDED WAV)
0x187/391 -- 2 (189) [SFX_HERO_WADE]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x188/392 -- 1 (190) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xb7/183 (EMBEDDED WAV)
0x189/393 -- 1 (191) [SFX_HERO_WPN_BEETLE_VOX]
0x11/17 (EMBEDDED WAV)
0x18a/394 -- 3 (192) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xb8/184 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x18b/395 -- 1 (193) [SFX_HERO_WPN_DART_ACID_MELT]
0xb9/185 (EMBEDDED WAV)
0x18c/396 -- 3 (194) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xba/186 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x18d/397 -- 2 (195) [SFX_HERO_WPN_DART_BOUNCE]
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0x190/400 -- 2 (196) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x7ad/1965 -- 1 (197) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xbb/187 (EMBEDDED WAV)
0x191/401 -- 1 (198) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xbd/189 (EMBEDDED WAV)
0x192/402 -- 3 (199) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x14d/333 (EMBEDDED WAV)
0x14e/334 (EMBEDDED WAV)
0x14f/335 (EMBEDDED WAV)
0x193/403 -- 1 (200) [SFX_HERO_WPN_SWORD_DRAW]
0xc2/194 (EMBEDDED WAV)
0x195/405 -- 1 (201) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xc3/195 (EMBEDDED WAV)
0x196/406 -- 1 (202) [SFX_HERO_WPN_SWORD_FX_LOW]
0xc4/196 (EMBEDDED WAV)
0x197/407 -- 2 (203) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x198/408 -- 3 (204) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x199/409 -- 3 (205) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xc8/200 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x19a/410 -- 2 (206) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (207) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xcc/204 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x19b/411 -- 2 (208) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x19c/412 -- 1 (209) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xcf/207 (EMBEDDED WAV)
0x19d/413 -- 1 (210) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xd0/208 (EMBEDDED WAV)
0x19e/414 -- 1 (211) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xcf/207 (EMBEDDED WAV)
0x19f/415 -- 1 (212) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xcf/207 (EMBEDDED WAV)
0x1a0/416 -- 1 (213) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xcf/207 (EMBEDDED WAV)
0x1d9/473 -- 1 (214) [SFX_MON_BM09_SMI_ANTICIPATION]
0xd2/210 (EMBEDDED WAV)
0x1da/474 -- 1 (215) [SFX_MON_BM09_SMI_ATTACK1]
0xd3/211 (EMBEDDED WAV)
0x1db/475 -- 1 (216) [SFX_MON_BM09_SMI_BULL_ATTACK_END]
0xd4/212 (EMBEDDED WAV)
0x1dc/476 -- 1 (217) [SFX_MON_BM09_SMI_DIE]
0xd5/213 (EMBEDDED WAV)
0x1dd/477 -- 2 (218) [SFX_MON_BM09_SMI_HIT]
0xd8/216 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x1de/478 -- 1 (219) [SFX_MON_BM09_SMI_HIT_WALL]
0xd6/214 (EMBEDDED WAV)
0x1df/479 -- 1 (220) [SFX_MON_BM09_SMI_IDLE1]
0xd9/217 (EMBEDDED WAV)
0x1e0/480 -- 1 (221) [SFX_MON_BM09_SMI_IDLE2]
0xda/218 (EMBEDDED WAV)
0x1e1/481 -- 1 (222) [SFX_MON_BM09_SMI_LAND]
0xdb/219 (EMBEDDED WAV)
0x1e2/482 -- 1 (223) [SFX_MON_BM09_SMI_SURPRISE]
0xdc/220 (EMBEDDED WAV)
0x1e3/483 -- 1 (224) [SFX_MON_BM09_SMI_WALK1]
0xdd/221 (EMBEDDED WAV)
0x1e4/484 -- 1 (225) [SFX_MON_BM09_SMI_WALK2]
0xde/222 (EMBEDDED WAV)
0x72f/1839 -- 1 (226) [SFX_MON_BM12_SLI_ANTICIPATION]
0xdf/223 (EMBEDDED WAV)
0x1ed/493 -- 1 (227) [SFX_MON_BM12_SLI_ATTACK]
0xe0/224 (EMBEDDED WAV)
0x1ee/494 -- 1 (228) [SFX_MON_BM12_SLI_COUGH_EGG]
0xe1/225 (EMBEDDED WAV)
0x1f0/496 -- 1 (229) [SFX_MON_BM12_SLI_EGG_BORN]
0xe3/227 (EMBEDDED WAV)
0x76c/1900 -- 1 (230) [SFX_MON_BM12_SLI_EXPLODE]
0x153/339 (EMBEDDED WAV)
0x7ab/1963 -- 1 (231) [SFX_MON_BM12_SLI_IDLE_SCRATCH]
0xa3/163 (EMBEDDED WAV)
0x1f2/498 -- 2 (232) [SFX_MON_BM12_SLI_JUMP]
0xe4/228 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0x1f3/499 -- 1 (233) [SFX_MON_BM12_SLI_LAND1]
0xe5/229 (EMBEDDED WAV)
0x1f5/501 -- 1 (234) [SFX_MON_BM12_SLI_WALK1]
0xe6/230 (EMBEDDED WAV)
0x1f6/502 -- 1 (235) [SFX_MON_BM12_SLI_WALK2]
0xe7/231 (EMBEDDED WAV)
0x20a/522 -- 1 (236) [SFX_MON_BR06_HAL_ATTACK1]
0xe8/232 (EMBEDDED WAV)
0x20b/523 -- 1 (237) [SFX_MON_BR06_HAL_ATTACK2]
0xe9/233 (EMBEDDED WAV)
0x20c/524 -- 1 (238) [SFX_MON_BR06_HAL_DIE]
0xea/234 (EMBEDDED WAV)
0x20d/525 -- 2 (239) [SFX_MON_BR06_HAL_HIT]
0xec/236 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0x20e/526 -- 1 (240) [SFX_MON_BR06_HAL_IDLE]
0xed/237 (EMBEDDED WAV)
0x20f/527 -- 1 (241) [SFX_MON_BR06_HAL_IDLE_EATING]
0xffffffcf/-49 (STREAMED ADPCM #48)
0x210/528 -- 1 (242) [SFX_MON_BR06_HAL_LAND1]
0xee/238 (EMBEDDED WAV)
0x211/529 -- 1 (243) [SFX_MON_BR06_HAL_LAND2]
0xef/239 (EMBEDDED WAV)
0x212/530 -- 1 (244) [SFX_MON_BR06_HAL_SCRAPE]
0xf0/240 (EMBEDDED WAV)
0x731/1841 -- 2 (245) [SFX_MON_BR06_HAL_SLAM]
0xd1/209 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0x213/531 -- 1 (246) [SFX_MON_BR06_HAL_SURPRISE]
0xf1/241 (EMBEDDED WAV)
0x214/532 -- 1 (247) [SFX_MON_BR06_HAL_WALK1]
0xf2/242 (EMBEDDED WAV)
0x215/533 -- 1 (248) [SFX_MON_BR06_HAL_WALK2]
0xf3/243 (EMBEDDED WAV)
0x6c4/1732 -- 3 (249) [SFX_MON_HD03_ATTACK]
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0xf6/246 (EMBEDDED WAV)
0x6c6/1734 -- 1 (250) [SFX_MON_HD03_BLEAT]
0xf7/247 (EMBEDDED WAV)
0x6d5/1749 -- 3 (251) [SFX_MON_HD03_BLOCK]
0x156/342 (EMBEDDED WAV)
0x157/343 (EMBEDDED WAV)
0x158/344 (EMBEDDED WAV)
0x6c7/1735 -- 1 (252) [SFX_MON_HD03_DIE]
0xf8/248 (EMBEDDED WAV)
0x6ca/1738 -- 1 (253) [SFX_MON_HD03_FLYING_HIT]
0xf9/249 (EMBEDDED WAV)
0x6cb/1739 -- 2 (254) [SFX_MON_HD03_HIT]
0xfa/250 (EMBEDDED WAV)
0xfb/251 (EMBEDDED WAV)
0x6d3/1747 -- 3 (255) [SFX_MON_HD03_IMPACT]
0x159/345 (EMBEDDED WAV)
0x15a/346 (EMBEDDED WAV)
0x15b/347 (EMBEDDED WAV)
0x6ce/1742 -- 1 (256) [SFX_MON_HD03_LAND]
0xfc/252 (EMBEDDED WAV)
0x6cd/1741 -- 1 (257) [SFX_MON_HD03_SURPRISE]
0xfd/253 (EMBEDDED WAV)
0x6d1/1745 -- 1 (258) [SFX_MON_HD03_SWISH]
0xfe/254 (EMBEDDED WAV)
0x6cf/1743 -- 1 (259) [SFX_MON_HD03_WALK1]
0xff/255 (EMBEDDED WAV)
0x6d0/1744 -- 1 (260) [SFX_MON_HD03_WALK2]
0x100/256 (EMBEDDED WAV)
0x348/840 -- 1 (261) [SFX_MON_HD43_CLU_ATTACK1]
0x101/257 (EMBEDDED WAV)
0x349/841 -- 1 (262) [SFX_MON_HD43_CLU_ATTACK2]
0x102/258 (EMBEDDED WAV)
0x34a/842 -- 1 (263) [SFX_MON_HD43_CLU_ATTACK3]
0x103/259 (EMBEDDED WAV)
0x34b/843 -- 1 (264) [SFX_MON_HD43_CLU_ATTACK4]
0x104/260 (EMBEDDED WAV)
0x34e/846 -- 1 (265) [SFX_MON_HD43_CLU_DIE]
0x105/261 (EMBEDDED WAV)
0x350/848 -- 1 (266) [SFX_MON_HD43_CLU_FLYING_HIT]
0x106/262 (EMBEDDED WAV)
0x351/849 -- 2 (267) [SFX_MON_HD43_CLU_HIT]
0x107/263 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x352/850 -- 1 (268) [SFX_MON_HD43_CLU_LAND]
0x109/265 (EMBEDDED WAV)
0x7a0/1952 -- 1 (269) [SFX_MON_HD43_CLU_SKULL_EXPLODE]
0x49/73 (EMBEDDED WAV)
0x355/853 -- 1 (270) [SFX_MON_HD43_CLU_SURPRISE]
0x10a/266 (EMBEDDED WAV)
0x356/854 -- 1 (271) [SFX_MON_HD43_CLU_SWORD_BLOCK]
0x10b/267 (EMBEDDED WAV)
0x357/855 -- 1 (272) [SFX_MON_HD43_CLU_SWORD_CHANT]
0x10c/268 (EMBEDDED WAV)
0x358/856 -- 1 (273) [SFX_MON_HD43_CLU_SWORD_FALL]
0x10d/269 (EMBEDDED WAV)
0x359/857 -- 1 (274) [SFX_MON_HD43_CLU_SWORD_IDLE2]
0x10e/270 (EMBEDDED WAV)
0x35a/858 -- 1 (275) [SFX_MON_HD43_CLU_SWORD_IDLE4]
0x10f/271 (EMBEDDED WAV)
0x35b/859 -- 1 (276) [SFX_MON_HD43_CLU_WALK1]
0x110/272 (EMBEDDED WAV)
0x35c/860 -- 1 (277) [SFX_MON_HD43_CLU_WALK2]
0x111/273 (EMBEDDED WAV)
0x42f/1071 -- 1 (278) [SFX_MON_HD73_HEA_TALK]
0x112/274 (EMBEDDED WAV)
0x430/1072 -- 1 (279) [SFX_MON_HD73_HEA_TURN]
0x113/275 (EMBEDDED WAV)
0x431/1073 -- 1 (280) [SFX_MON_HD73_HEA_WALK1]
0x114/276 (EMBEDDED WAV)
0x432/1074 -- 1 (281) [SFX_MON_HD73_HEA_WALK2]
0x115/277 (EMBEDDED WAV)
0x482/1154 -- 1 (282) [SFX_MON_IN01_GRE_ATTACK]
0x116/278 (EMBEDDED WAV)
0x483/1155 -- 1 (283) [SFX_MON_IN01_GRE_DEAD]
0x117/279 (EMBEDDED WAV)
0x484/1156 -- 1 (284) [SFX_MON_IN01_GRE_GO_IN]
0x118/280 (EMBEDDED WAV)
0x485/1157 -- 1 (285) [SFX_MON_IN01_GRE_GO_OUT]
0x119/281 (EMBEDDED WAV)
0x486/1158 -- 1 (286) [SFX_MON_IN01_GRE_GRAB]
0x11a/282 (EMBEDDED WAV)
0x487/1159 -- 2 (287) [SFX_MON_IN01_GRE_HIT]
0x11b/283 (EMBEDDED WAV)
0x11c/284 (EMBEDDED WAV)
0x7a4/1956 -- 1 (288) [SFX_MON_IN01_GRE_POP_IN]
0x132/306 (EMBEDDED WAV)
0x7a5/1957 -- 1 (289) [SFX_MON_IN01_GRE_POP_OUT]
0x133/307 (EMBEDDED WAV)
0x4ca/1226 -- 1 (290) [SFX_MON_PL02_TRE_ARM_ATTACK]
0x11d/285 (EMBEDDED WAV)
0x4cb/1227 -- 1 (291) [SFX_MON_PL02_TRE_ATTACK]
0x11e/286 (EMBEDDED WAV)
0x4cc/1228 -- 1 (292) [SFX_MON_PL02_TRE_DIE]
0x11f/287 (EMBEDDED WAV)
0x7a7/1959 -- 1 (293) [SFX_MON_PL02_TRE_DIE_LAND]
0x120/288 (EMBEDDED WAV)
0x4cd/1229 -- 1 (294) [SFX_MON_PL02_TRE_HIT]
0x121/289 (EMBEDDED WAV)
0x4ce/1230 -- 1 (295) [SFX_MON_PL02_TRE_JUMP]
0x122/290 (EMBEDDED WAV)
0x4cf/1231 -- 1 (296) [SFX_MON_PL02_TRE_JUMP_LAND]
0x123/291 (EMBEDDED WAV)
0x4d0/1232 -- 1 (297) [SFX_MON_PL02_TRE_PLUNGE]
0x124/292 (EMBEDDED WAV)
0x4d1/1233 -- 1 (298) [SFX_MON_PL02_TRE_PLUNGE_LEANBACK]
0x125/293 (EMBEDDED WAV)
0x4d2/1234 -- 1 (299) [SFX_MON_PL02_TRE_ROOTS_OUT1]
0x125/293 (EMBEDDED WAV)
0x4d3/1235 -- 1 (300) [SFX_MON_PL02_TRE_ROOTS_OUT2]
0x124/292 (EMBEDDED WAV)
0x4d4/1236 -- 1 (301) [SFX_MON_PL02_TRE_SCRAPE]
0x126/294 (EMBEDDED WAV)
0x4d5/1237 -- 1 (302) [SFX_MON_PL02_TRE_SCRAPE_LONG]
0x126/294 (EMBEDDED WAV)
0x4d6/1238 -- 1 (303) [SFX_MON_PL04_SUN_DIE]
0x127/295 (EMBEDDED WAV)
0x4d7/1239 -- 1 (304) [SFX_MON_PL04_SUN_DIE_SLUMP]
0x128/296 (EMBEDDED WAV)
0x4d8/1240 -- 1 (305) [SFX_MON_PL04_SUN_HIT]
0x129/297 (EMBEDDED WAV)
0x4d9/1241 -- 1 (306) [SFX_MON_PL04_SUN_SPIT]
0x12a/298 (EMBEDDED WAV)
0x4da/1242 -- 1 (307) [SFX_MON_PL04_SUN_SPIT_SWISH]
0x12b/299 (EMBEDDED WAV)
0x4db/1243 -- 1 (308) [SFX_MON_PL04_SUN_SURPRISE]
0x12c/300 (EMBEDDED WAV)
0x4f9/1273 -- 1 (309) [SFX_MON_QR04_NOS_ATTACK]
0x12d/301 (EMBEDDED WAV)
0x4fa/1274 -- 1 (310) [SFX_MON_QR04_NOS_DIE]
0x12e/302 (EMBEDDED WAV)
0x4fb/1275 -- 2 (311) [SFX_MON_QR04_NOS_HIT]
0x12f/303 (EMBEDDED WAV)
0x130/304 (EMBEDDED WAV)
0x4fc/1276 -- 1 (312) [SFX_MON_QR04_NOS_LAUGH]
0x131/305 (EMBEDDED WAV)
0x78c/1932 -- 1 (313) [SFX_MON_QR04_NOS_POP_IN]
0x132/306 (EMBEDDED WAV)
0x78d/1933 -- 1 (314) [SFX_MON_QR04_NOS_POP_OUT]
0x133/307 (EMBEDDED WAV)
0x507/1287 -- 1 (315) [SFX_MON_QU02_SKE_ATTACK_CYCLE]
0x134/308 (EMBEDDED WAV)
0x508/1288 -- 1 (316) [SFX_MON_QU02_SKE_ATTACK_STOP]
0x135/309 (EMBEDDED WAV)
0x509/1289 -- 1 (317) [SFX_MON_QU02_SKE_DIE1]
0x136/310 (EMBEDDED WAV)
0x50a/1290 -- 1 (318) [SFX_MON_QU02_SKE_DIE2]
0x137/311 (EMBEDDED WAV)
0x50b/1291 -- 1 (319) [SFX_MON_QU02_SKE_ELEC_HUM]
0x169/361 (EMBEDDED WAV)
0x50c/1292 -- 1 (320) [SFX_MON_QU02_SKE_FLYING_HIT]
0x138/312 (EMBEDDED WAV)
0x50d/1293 -- 2 (321) [SFX_MON_QU02_SKE_HIT]
0x139/313 (EMBEDDED WAV)
0x13a/314 (EMBEDDED WAV)
0x50e/1294 -- 1 (322) [SFX_MON_QU02_SKE_JUMP]
0x13b/315 (EMBEDDED WAV)
0x50f/1295 -- 1 (323) [SFX_MON_QU02_SKE_LAND]
0x13c/316 (EMBEDDED WAV)
0x510/1296 -- 1 (324) [SFX_MON_QU02_SKE_RUN]
0x13d/317 (EMBEDDED WAV)
0x511/1297 -- 1 (325) [SFX_MON_QU02_SKE_SHAKE1]
0x13e/318 (EMBEDDED WAV)
0x512/1298 -- 1 (326) [SFX_MON_QU02_SKE_SHAKE2]
0x13f/319 (EMBEDDED WAV)
0x513/1299 -- 1 (327) [SFX_MON_QU02_SKE_WALK1]
0x140/320 (EMBEDDED WAV)
0x514/1300 -- 1 (328) [SFX_MON_QU02_SKE_WALK2]
0x141/321 (EMBEDDED WAV)
0x5ec/1516 -- 1 (329) [SFX_OBJ_COCONUT_FALL]
0x14b/331 (EMBEDDED WAV)
0x5fd/1533 -- 1 (330) [SFX_OBJ_EXPLOSION_SML]
0x150/336 (EMBEDDED WAV)
0x5fe/1534 -- 2 (331) [SFX_OBJ_FIREBALL_BIG_BOUNCE]
0x5ff/1535 (EMBEDDED WAV)
0x600/1536 (EMBEDDED WAV)
0x5ff/1535 -- 1 (332) [SFX_OBJ_FIREBALL_BIG_BOUNCE1]
0x151/337 (EMBEDDED WAV)
0x600/1536 -- 2 (333) [SFX_OBJ_FIREBALL_BIG_BOUNCE2]
0x152/338 (EMBEDDED WAV)
0x151/337 (EMBEDDED WAV)
0x608/1544 -- 1 (334) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x154/340 (EMBEDDED WAV)
0x609/1545 -- 1 (335) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x155/341 (EMBEDDED WAV)
0x624/1572 -- 2 (336) [SFX_OBJ_PLATFORM_STONE_CRACK]
0x15f/351 (EMBEDDED WAV)
0x160/352 (EMBEDDED WAV)
0x625/1573 -- 2 (337) [SFX_OBJ_PLATFORM_STONE_END_FALL]
0x161/353 (EMBEDDED WAV)
0x162/354 (EMBEDDED WAV)
0x62b/1579 -- 1 (338) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x163/355 (EMBEDDED WAV)
0x75e/1886 -- 1 (339) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP_BIG]
0x163/355 (EMBEDDED WAV)
0x62c/1580 -- 1 (340) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP2]
0x163/355 (EMBEDDED WAV)
0x62d/1581 -- 1 (341) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP3]
0x163/355 (EMBEDDED WAV)
0x62e/1582 -- 1 (342) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x15e/350 (EMBEDDED WAV)
0x760/1888 -- 1 (343) [SFX_OBJ_PLATFORM_STONE_ROTATE_BIG]
0x15e/350 (EMBEDDED WAV)
0x62f/1583 -- 1 (344) [SFX_OBJ_PLATFORM_STONE_STOP]
0x164/356 (EMBEDDED WAV)
0x7a6/1958 -- 1 (345) [SFX_OBJ_STONE_REFORM]
0x165/357 (EMBEDDED WAV)
0x637/1591 -- 1 (346) [SFX_OBJ_STONE_SMASH]
0x166/358 (EMBEDDED WAV)
0x639/1593 -- 1 (347) [SFX_OBJ_VASE_SMASH]
0x167/359 (EMBEDDED WAV)
0x63b/1595 -- 2 (348) [SFX_SPEC_ACTIVATE_MAGIC]
0x168/360 (EMBEDDED WAV)
0x168/360 (EMBEDDED WAV)
0x649/1609 -- 1 (349) [SFX_SPEC_ELEC_HUM]
0x169/361 (EMBEDDED WAV)
0x64a/1610 -- 7 (350) [SFX_SPEC_ELEC_RND]
0x144/324 (EMBEDDED WAV)
0x145/325 (EMBEDDED WAV)
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x148/328 (EMBEDDED WAV)
0x149/329 (EMBEDDED WAV)
0x14a/330 (EMBEDDED WAV)
0x64c/1612 -- 2 (351) [SFX_SPEC_ELEC_SPARKS2]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x655/1621 -- 2 (352) [SFX_SPEC_FOLIAGE_RUSTLE]
0x16b/363 (EMBEDDED WAV)
0x16c/364 (EMBEDDED WAV)
0x6d2/1746 -- 1 (353) [SFX_SPEC_HEL_DA2_FORCE_FIELD]
0x16d/365 (EMBEDDED WAV)
0x65b/1627 -- 1 (354) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x16e/366 (EMBEDDED WAV)
0x65c/1628 -- 1 (355) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x16f/367 (EMBEDDED WAV)
0x666/1638 -- 1 (356) [SFX_SPEC_METAL_HIT]
0x170/368 (EMBEDDED WAV)
0x668/1640 -- 2 (357) [SFX_SPEC_METAL_SMASH]
0x15c/348 (EMBEDDED WAV)
0x15d/349 (EMBEDDED WAV)
0x679/1657 -- 1 (358) [SFX_SPEC_PURCHASE]
0x171/369 (EMBEDDED WAV)
0x783/1923 -- 1 (359) [SFX_SPEC_STONE_LIGHTS_BLUE]
0x14c/332 (EMBEDDED WAV)
0x785/1925 -- 1 (360) [SFX_SPEC_STONE_LIGHTS_GREEN]
0x14c/332 (EMBEDDED WAV)
0x782/1922 -- 1 (361) [SFX_SPEC_STONE_LIGHTS_ORANGE]
0x14c/332 (EMBEDDED WAV)
0x784/1924 -- 1 (362) [SFX_SPEC_STONE_LIGHTS_YELLOW]
0x14c/332 (EMBEDDED WAV)
0x687/1671 -- 4 (363) [SFX_SPEC_STONE_SCRAPE]
0x172/370 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (12) [SB_Lev_Hel_DarkArea3]
--
0x1/1 -- 1 (0) [SFX_A_BLANK]
0x17/23 (EMBEDDED WAV)
0x9/9 -- 9 (1) [SFX_AMB_BIRDSONG_VULTURE]
0x17/23 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0xc/12 -- 1 (2) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xe/14 -- 1 (3) [SFX_AMB_EARTHQUAKE]
0xffffffff/-1 (STREAMED ADPCM #0)
0xf/15 -- 1 (4) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (5) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x14/20 -- 4 (6) [SFX_AMB_FIRE_LAVA]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x1a/26 -- 4 (7) [SFX_AMB_FIRE_TORCH]
0xa/10 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x1b/27 -- 12 (8) [SFX_AMB_FORKLIGHTNING]
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x1c/28 -- 1 (9) [SFX_AMB_FORKLIGHTNING1]
0xb/11 (EMBEDDED WAV)
0x1d/29 -- 1 (10) [SFX_AMB_FORKLIGHTNING2]
0xc/12 (EMBEDDED WAV)
0x1e/30 -- 1 (11) [SFX_AMB_FORKLIGHTNING3]
0xd/13 (EMBEDDED WAV)
0x23/35 -- 1 (12) [SFX_AMB_NEW_THUNDER1]
0x14/20 (EMBEDDED WAV)
0x24/36 -- 1 (13) [SFX_AMB_NEW_THUNDER2]
0x15/21 (EMBEDDED WAV)
0x25/37 -- 1 (14) [SFX_AMB_NEW_THUNDER3]
0x16/22 (EMBEDDED WAV)
0x26/38 -- 1 (15) [SFX_AMB_POWER_HUM]
0xe/14 (EMBEDDED WAV)
0x28/40 -- 1 (16) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (17) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (18) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (19) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (20) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (21) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (22) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (23) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (24) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (25) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (26) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (27) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (28) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (29) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (30) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (31) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (32) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (33) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (34) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (35) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (36) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (37) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (38) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (39) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (40) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (41) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (42) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (43) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (44) [SFX_AMB_WIND_STORM]
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x5f/95 -- 5 (45) [SFX_AMB_WIND_STORM2]
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x60/96 -- 5 (46) [SFX_AMB_WIND_STORM3]
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x7a/122 -- 1 (47) [SFX_CS_HEL_CROWN_LOOP]
0x1e/30 (EMBEDDED WAV)
0x7b/123 -- 1 (48) [SFX_CS_HEL_CROWN_STOP]
0x1f/31 (EMBEDDED WAV)
0x81/129 -- 1 (49) [SFX_CS_LUX_BEAM_BUILDUP]
0x20/32 (EMBEDDED WAV)
0x84/132 -- 1 (50) [SFX_CS_LUX_BEAM_START]
0x21/33 (EMBEDDED WAV)
0x8b/139 -- 1 (51) [SFX_CS_LUX_PORTAL_LIGHTNING]
0x18/24 (EMBEDDED WAV)
0x9e/158 -- 3 (52) [SFX_CS_SAK_DISTANT_EXPLOSION]
0xffffffcc/-52 (STREAMED ADPCM #51)
0xffffffcc/-52 (STREAMED ADPCM #51)
0xffffffcc/-52 (STREAMED ADPCM #51)
0xa0/160 -- 4 (53) [SFX_CS_SAK_GEB_CHANT]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0xa3/163 -- 1 (54) [SFX_CS_SAK_QUEEN_BUILDUP]
0xffffffd5/-43 (STREAMED ADPCM #42)
0xa4/164 -- 1 (55) [SFX_CS_SAK_SINISTER_SWOOSH]
0x1b/27 (EMBEDDED WAV)
0xa5/165 -- 1 (56) [SFX_CS_SWIRL1]
0x1c/28 (EMBEDDED WAV)
0xa6/166 -- 1 (57) [SFX_CS_SWIRL2]
0x1c/28 (EMBEDDED WAV)
0xa7/167 -- 1 (58) [SFX_CS_SWIRL3]
0x1c/28 (EMBEDDED WAV)
0xa8/168 -- 1 (59) [SFX_CS_SWOOSH]
0x1d/29 (EMBEDDED WAV)
0xad/173 -- 3 (60) [SFX_DOOR_BIG_ECHO]
0x22/34 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xaf/175 -- 2 (61) [SFX_DOOR_HANDLE_TURN]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xb0/176 -- 1 (62) [SFX_DOOR_HINGE_SQUEAK]
0x25/37 (EMBEDDED WAV)
0xb1/177 -- 1 (63) [SFX_DOOR_METAL_GATE]
0x26/38 (EMBEDDED WAV)
0xb2/178 -- 1 (64) [SFX_DOOR_METAL_ROLL]
0x27/39 (EMBEDDED WAV)
0xb9/185 -- 1 (65) [SFX_DOOR_WOOD_OPEN]
0x28/40 (EMBEDDED WAV)
0xba/186 -- 1 (66) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x29/41 (EMBEDDED WAV)
0xbf/191 -- 2 (67) [SFX_FS_HERO_DEFAULT_L]
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0xc0/192 -- 2 (68) [SFX_FS_HERO_DEFAULT_LAND]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xc1/193 -- 1 (69) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x34/52 (EMBEDDED WAV)
0xc2/194 -- 2 (70) [SFX_FS_HERO_DEFAULT_R]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xc3/195 -- 2 (71) [SFX_FS_HERO_DIRT_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xc4/196 -- 2 (72) [SFX_FS_HERO_DIRT_LAND]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xc5/197 -- 1 (73) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x32/50 (EMBEDDED WAV)
0xc6/198 -- 2 (74) [SFX_FS_HERO_DIRT_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xd3/211 -- 2 (75) [SFX_FS_HERO_STONE_L]
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0xd4/212 -- 2 (76) [SFX_FS_HERO_STONE_LAND]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xd5/213 -- 1 (77) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x34/52 (EMBEDDED WAV)
0xd6/214 -- 2 (78) [SFX_FS_HERO_STONE_R]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xdb/219 -- 10 (79) [SFX_FS_HERO_WOOD_CREAK]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xdc/220 -- 2 (80) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (81) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xde/222 -- 2 (82) [SFX_FS_HERO_WOOD_LAND]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xdf/223 -- 1 (83) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x36/54 (EMBEDDED WAV)
0xe0/224 -- 2 (84) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (85) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x6db/1755 -- 16 (86) [SFX_GEN_BEETLE_FS]
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xe2/226 -- 1 (87) [SFX_GEN_BLANK]
0x17/23 (EMBEDDED WAV)
0xe3/227 -- 2 (88) [SFX_GEN_BODY_LAND]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xe5/229 -- 1 (89) [SFX_GEN_BOS_CLOSE]
0x52/82 (EMBEDDED WAV)
0xe7/231 -- 1 (90) [SFX_GEN_BOS_OPEN]
0x53/83 (EMBEDDED WAV)
0xe8/232 -- 1 (91) [SFX_GEN_BOS_PAGE_TURN]
0x54/84 (EMBEDDED WAV)
0xe9/233 -- 1 (92) [SFX_GEN_CAPTURE]
0x55/85 (EMBEDDED WAV)
0xea/234 -- 1 (93) [SFX_GEN_CAPTURE_EXPLODE]
0x56/86 (EMBEDDED WAV)
0xeb/235 -- 1 (94) [SFX_GEN_CAPTURE_SWIRL]
0x57/87 (EMBEDDED WAV)
0xec/236 -- 2 (95) [SFX_GEN_CLICK]
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0xed/237 -- 4 (96) [SFX_GEN_COMBAT_STAB_HIT]
0x5b/91 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0xee/238 -- 1 (97) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x5a/90 (EMBEDDED WAV)
0xef/239 -- 1 (98) [SFX_GEN_COMBAT_STAB_HIT1]
0x5b/91 (EMBEDDED WAV)
0xf0/240 -- 1 (99) [SFX_GEN_COMBAT_STAB_HIT2]
0x5b/91 (EMBEDDED WAV)
0xf1/241 -- 1 (100) [SFX_GEN_COMBAT_STAB_HIT3]
0x5b/91 (EMBEDDED WAV)
0xf2/242 -- 1 (101) [SFX_GEN_COMBAT_STAB_KILL]
0x5c/92 (EMBEDDED WAV)
0xf3/243 -- 1 (102) [SFX_GEN_CONFIRM]
0x5d/93 (EMBEDDED WAV)
0xf4/244 -- 1 (103) [SFX_GEN_DROP_OBJECT]
0x60/96 (EMBEDDED WAV)
0xf5/245 -- 1 (104) [SFX_GEN_END_LEVEL]
0x7d/125 (EMBEDDED WAV)
0xf6/246 -- 4 (105) [SFX_GEN_ENEMY_BODY_PARTS]
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0xf7/247 -- 1 (106) [SFX_GEN_ENEMY_DISSOLVE]
0x65/101 (EMBEDDED WAV)
0xf8/248 -- 4 (107) [SFX_GEN_ENEMY_EXPLODE]
0x66/102 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0xf9/249 -- 1 (108) [SFX_GEN_ENEMY_SPAWN]
0x68/104 (EMBEDDED WAV)
0xfa/250 -- 2 (109) [SFX_GEN_FLAME_SWOOSH]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xfd/253 -- 3 (110) [SFX_GEN_FOLEY_ARMOUR]
0x69/105 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0xfe/254 -- 3 (111) [SFX_GEN_FOLEY_BIRD]
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0xff/255 -- 2 (112) [SFX_GEN_FOLEY_HUMAN]
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x100/256 -- 2 (113) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x102/258 -- 1 (114) [SFX_GEN_HIT_TARGET]
0x71/113 (EMBEDDED WAV)
0x103/259 -- 1 (115) [SFX_GEN_HIT_TARGET_WRONG]
0x72/114 (EMBEDDED WAV)
0x104/260 -- 1 (116) [SFX_GEN_HUD_APPEAR]
0x73/115 (EMBEDDED WAV)
0x718/1816 -- 1 (117) [SFX_GEN_HUD_BACK]
0x7a/122 (EMBEDDED WAV)
0x106/262 -- 1 (118) [SFX_GEN_HUD_CURSOR_HOR]
0x74/116 (EMBEDDED WAV)
0x107/263 -- 1 (119) [SFX_GEN_HUD_CURSOR_VERT]
0x75/117 (EMBEDDED WAV)
0x108/264 -- 1 (120) [SFX_GEN_HUD_DISAPPEAR]
0x76/118 (EMBEDDED WAV)
0x10a/266 -- 1 (121) [SFX_GEN_HUD_NO]
0x77/119 (EMBEDDED WAV)
0x71a/1818 -- 1 (122) [SFX_GEN_HUD_OPTION_OFF]
0x75/117 (EMBEDDED WAV)
0x719/1817 -- 1 (123) [SFX_GEN_HUD_OPTION_ON]
0x74/116 (EMBEDDED WAV)
0x10b/267 -- 1 (124) [SFX_GEN_HUD_PAUSE]
0x78/120 (EMBEDDED WAV)
0x10c/268 -- 1 (125) [SFX_GEN_HUD_SELECT]
0x79/121 (EMBEDDED WAV)
0x10d/269 -- 4 (126) [SFX_GEN_HUD_SFX_VOLUME]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x10e/270 -- 1 (127) [SFX_GEN_HUD_SURROUND_MODE]
0x79/121 (EMBEDDED WAV)
0x10f/271 -- 1 (128) [SFX_GEN_HUD_SWOOSH]
0x7a/122 (EMBEDDED WAV)
0x110/272 -- 1 (129) [SFX_GEN_HUD_YES]
0x7b/123 (EMBEDDED WAV)
0x111/273 -- 1 (130) [SFX_GEN_LIGHT_BEAM_LOOP]
0x13f/319 (EMBEDDED WAV)
0x112/274 -- 3 (131) [SFX_GEN_OBJ_SLIDE]
0x86/134 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x113/275 -- 1 (132) [SFX_GEN_OBJ_SLIDE_BIG]
0x86/134 (EMBEDDED WAV)
0x114/276 -- 2 (133) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x86/134 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x116/278 -- 2 (134) [SFX_GEN_OBJ_SLIDE_SMALL]
0x86/134 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x118/280 -- 1 (135) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7f/127 (EMBEDDED WAV)
0x119/281 -- 1 (136) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7e/126 (EMBEDDED WAV)
0x11b/283 -- 1 (137) [SFX_GEN_PICKUP_SCARAB]
0x5d/93 (EMBEDDED WAV)
0x11c/284 -- 1 (138) [SFX_GEN_PLACE_KEY]
0x80/128 (EMBEDDED WAV)
0x11d/285 -- 1 (139) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7c/124 (EMBEDDED WAV)
0x728/1832 -- 1 (140) [SFX_GEN_RESPAWN]
0x81/129 (EMBEDDED WAV)
0x11e/286 -- 7 (141) [SFX_GEN_SCARAB_LOOP]
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x122/290 -- 1 (142) [SFX_GEN_SWITCH_DEPRESS]
0x87/135 (EMBEDDED WAV)
0x123/291 -- 1 (143) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x88/136 (EMBEDDED WAV)
0x125/293 -- 1 (144) [SFX_GEN_SWITCH_LEVER]
0x89/137 (EMBEDDED WAV)
0x126/294 -- 1 (145) [SFX_GEN_SWITCH_LEVER_OFF]
0x8a/138 (EMBEDDED WAV)
0x127/295 -- 1 (146) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x8b/139 (EMBEDDED WAV)
0x128/296 -- 1 (147) [SFX_GEN_TELEPORT_IN]
0x8c/140 (EMBEDDED WAV)
0x129/297 -- 1 (148) [SFX_GEN_TELEPORT_LIGHTS]
0x8d/141 (EMBEDDED WAV)
0x12a/298 -- 1 (149) [SFX_GEN_TELEPORT_OUT]
0x8e/142 (EMBEDDED WAV)
0x130/304 -- 1 (150) [SFX_GEN_UNLOCK]
0x8f/143 (EMBEDDED WAV)
0x131/305 -- 1 (151) [SFX_GEN_UNLOCK_KEYIN]
0x90/144 (EMBEDDED WAV)
0x132/306 -- 1 (152) [SFX_GEN_UNLOCK_PADLOCK]
0x91/145 (EMBEDDED WAV)
0x133/307 -- 1 (153) [SFX_HERO_ATTACK_SLAM]
0x92/146 (EMBEDDED WAV)
0x134/308 -- 1 (154) [SFX_HERO_ATTACK_SLAM_BOOM]
0x93/147 (EMBEDDED WAV)
0x135/309 -- 2 (155) [SFX_HERO_ATTACK_SPIN]
0x94/148 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x136/310 -- 2 (156) [SFX_HERO_ATTACK_SWIPE_BIG]
0x95/149 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x137/311 -- 1 (157) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x96/150 (EMBEDDED WAV)
0x138/312 -- 1 (158) [SFX_HERO_BLOWPIPE_BLOW]
0x97/151 (EMBEDDED WAV)
0x139/313 -- 1 (159) [SFX_HERO_BLOWPIPE_LOWER]
0x98/152 (EMBEDDED WAV)
0x13a/314 -- 1 (160) [SFX_HERO_BLOWPIPE_RAISE]
0x99/153 (EMBEDDED WAV)
0x13b/315 -- 2 (161) [SFX_HERO_BREATH_SHORT]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x13c/316 -- 1 (162) [SFX_HERO_CARRY_DROP]
0x9a/154 (EMBEDDED WAV)
0x13d/317 -- 2 (163) [SFX_HERO_CARRY_HEAVY]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x13e/318 -- 1 (164) [SFX_HERO_CARRY_PICKUP]
0xbd/189 (EMBEDDED WAV)
0x13f/319 -- 2 (165) [SFX_HERO_CEILING_MOVE_L]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x140/320 -- 2 (166) [SFX_HERO_CEILING_MOVE_R]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x141/321 -- 1 (167) [SFX_HERO_CLIMB_DOWN]
0x9d/157 (EMBEDDED WAV)
0x142/322 -- 1 (168) [SFX_HERO_CLIMB_DROP]
0x9d/157 (EMBEDDED WAV)
0x143/323 -- 4 (169) [SFX_HERO_CLIMB_L]
0x9e/158 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x144/324 -- 4 (170) [SFX_HERO_CLIMB_R]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x145/325 -- 1 (171) [SFX_HERO_DIE_BODY_LAND]
0xa3/163 (EMBEDDED WAV)
0x146/326 -- 1 (172) [SFX_HERO_DIE1]
0xa4/164 (EMBEDDED WAV)
0x147/327 -- 1 (173) [SFX_HERO_DIE2]
0xa5/165 (EMBEDDED WAV)
0x148/328 -- 1 (174) [SFX_HERO_DIE3]
0xa6/166 (EMBEDDED WAV)
0x149/329 -- 1 (175) [SFX_HERO_DIE4]
0xa7/167 (EMBEDDED WAV)
0x729/1833 -- 1 (176) [SFX_HERO_FALL_LONG]
0xa8/168 (EMBEDDED WAV)
0x14c/332 -- 1 (177) [SFX_HERO_FATIGUE_BREATH_IN]
0xa9/169 (EMBEDDED WAV)
0x14d/333 -- 1 (178) [SFX_HERO_FATIGUE_BREATH_OUT]
0xaa/170 (EMBEDDED WAV)
0x14e/334 -- 1 (179) [SFX_HERO_FATIGUE_WALK_L]
0xa9/169 (EMBEDDED WAV)
0x14f/335 -- 1 (180) [SFX_HERO_FATIGUE_WALK_R]
0xaa/170 (EMBEDDED WAV)
0x150/336 -- 2 (181) [SFX_HERO_FOLEY]
0xab/171 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x151/337 -- 2 (182) [SFX_HERO_GRAB]
0xad/173 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x152/338 -- 2 (183) [SFX_HERO_GRAB_ROPE]
0x12f/303 (EMBEDDED WAV)
0x130/304 (EMBEDDED WAV)
0x153/339 -- 2 (184) [SFX_HERO_GRAB_SLAP]
0x12f/303 (EMBEDDED WAV)
0x130/304 (EMBEDDED WAV)
0x733/1843 -- 3 (185) [SFX_HERO_HURT]
0xae/174 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x154/340 -- 1 (186) [SFX_HERO_IDLE_CLAP1]
0xb1/177 (EMBEDDED WAV)
0x155/341 -- 1 (187) [SFX_HERO_IDLE_CLAP2]
0xb2/178 (EMBEDDED WAV)
0x156/342 -- 1 (188) [SFX_HERO_IDLE_SCRATCH]
0xb3/179 (EMBEDDED WAV)
0x157/343 -- 3 (189) [SFX_HERO_JUMP]
0xb7/183 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x158/344 -- 3 (190) [SFX_HERO_JUMP_DOUBLE]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x15a/346 -- 1 (191) [SFX_HERO_LAND_VOX_HEAVY]
0xb9/185 (EMBEDDED WAV)
0x717/1815 -- 1 (192) [SFX_HERO_LAVA_DIE]
0xba/186 (EMBEDDED WAV)
0x15b/347 -- 1 (193) [SFX_HERO_LEDGE_STRAFE]
0xb8/184 (EMBEDDED WAV)
0x15c/348 -- 2 (194) [SFX_HERO_LEDGE_UP]
0xbb/187 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x15d/349 -- 1 (195) [SFX_HERO_OPEN_SATCHEL]
0xbc/188 (EMBEDDED WAV)
0x15e/350 -- 1 (196) [SFX_HERO_PULL_START]
0xbd/189 (EMBEDDED WAV)
0x15f/351 -- 1 (197) [SFX_HERO_PUSH_AWAY]
0xbf/191 (EMBEDDED WAV)
0x160/352 -- 1 (198) [SFX_HERO_PUSH_PULL_L]
0x9e/158 (EMBEDDED WAV)
0x161/353 -- 1 (199) [SFX_HERO_PUSH_PULL_R]
0x9f/159 (EMBEDDED WAV)
0x162/354 -- 1 (200) [SFX_HERO_PUSH_PULL_RELEASE]
0x9d/157 (EMBEDDED WAV)
0x163/355 -- 1 (201) [SFX_HERO_PUSH_START]
0xbe/190 (EMBEDDED WAV)
0x164/356 -- 3 (202) [SFX_HERO_SHIELD_BLOCK]
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x165/357 -- 1 (203) [SFX_HERO_SHIELD_LOOP]
0xc1/193 (EMBEDDED WAV)
0x166/358 -- 1 (204) [SFX_HERO_SHIELD_OFF]
0xc2/194 (EMBEDDED WAV)
0x167/359 -- 1 (205) [SFX_HERO_SHIELD_ON]
0xc2/194 (EMBEDDED WAV)
0x168/360 -- 1 (206) [SFX_HERO_SHIELD_START]
0xc1/193 (EMBEDDED WAV)
0x169/361 -- 1 (207) [SFX_HERO_SLIDE]
0xc3/195 (EMBEDDED WAV)
0x182/386 -- 2 (208) [SFX_HERO_TAKEHIT_HARD]
0xa0/160 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x183/387 -- 2 (209) [SFX_HERO_TAKEHIT_MEDIUM]
0xa1/161 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x184/388 -- 2 (210) [SFX_HERO_TAKEHIT_SOFT]
0xa2/162 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x185/389 -- 1 (211) [SFX_HERO_THROW]
0x94/148 (EMBEDDED WAV)
0x186/390 -- 1 (212) [SFX_HERO_TURN]
0xc4/196 (EMBEDDED WAV)
0x187/391 -- 2 (213) [SFX_HERO_WADE]
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x188/392 -- 1 (214) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xc7/199 (EMBEDDED WAV)
0x189/393 -- 1 (215) [SFX_HERO_WPN_BEETLE_VOX]
0x17/23 (EMBEDDED WAV)
0x18a/394 -- 3 (216) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xc8/200 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x18b/395 -- 1 (217) [SFX_HERO_WPN_DART_ACID_MELT]
0xc9/201 (EMBEDDED WAV)
0x18c/396 -- 3 (218) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xca/202 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x18d/397 -- 2 (219) [SFX_HERO_WPN_DART_BOUNCE]
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0x190/400 -- 2 (220) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0x7ad/1965 -- 1 (221) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xcb/203 (EMBEDDED WAV)
0x191/401 -- 1 (222) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xcd/205 (EMBEDDED WAV)
0x192/402 -- 3 (223) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x131/305 (EMBEDDED WAV)
0x132/306 (EMBEDDED WAV)
0x133/307 (EMBEDDED WAV)
0x193/403 -- 1 (224) [SFX_HERO_WPN_SWORD_DRAW]
0xd2/210 (EMBEDDED WAV)
0x195/405 -- 1 (225) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xd3/211 (EMBEDDED WAV)
0x196/406 -- 1 (226) [SFX_HERO_WPN_SWORD_FX_LOW]
0xd4/212 (EMBEDDED WAV)
0x197/407 -- 2 (227) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0x198/408 -- 3 (228) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x199/409 -- 3 (229) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0x19a/410 -- 2 (230) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (231) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xdc/220 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x19b/411 -- 2 (232) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x19c/412 -- 1 (233) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xdf/223 (EMBEDDED WAV)
0x19d/413 -- 1 (234) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xe0/224 (EMBEDDED WAV)
0x19e/414 -- 1 (235) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xdf/223 (EMBEDDED WAV)
0x19f/415 -- 1 (236) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xdf/223 (EMBEDDED WAV)
0x1a0/416 -- 1 (237) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xdf/223 (EMBEDDED WAV)
0x1b7/439 -- 1 (238) [SFX_MON_BC01_GIA_ATTACK]
0xe1/225 (EMBEDDED WAV)
0x1b8/440 -- 1 (239) [SFX_MON_BC01_GIA_DIE]
0xe2/226 (EMBEDDED WAV)
0x1bb/443 -- 1 (240) [SFX_MON_BC01_GIA_IDLE1]
0xe3/227 (EMBEDDED WAV)
0x1bc/444 -- 1 (241) [SFX_MON_BC01_GIA_IDLE2]
0xe4/228 (EMBEDDED WAV)
0x1bd/445 -- 1 (242) [SFX_MON_BC01_GIA_SCRATCH]
0xe5/229 (EMBEDDED WAV)
0x1be/446 -- 2 (243) [SFX_MON_BC01_GIA_STAMP]
0xe6/230 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x1bf/447 -- 1 (244) [SFX_MON_BC01_GIA_SURPRISE]
0xe7/231 (EMBEDDED WAV)
0x1c1/449 -- 1 (245) [SFX_MON_BC01_GIA_WALK1]
0xe8/232 (EMBEDDED WAV)
0x1c2/450 -- 1 (246) [SFX_MON_BC01_GIA_WALK2]
0xe9/233 (EMBEDDED WAV)
0x21e/542 -- 1 (247) [SFX_MON_BU02_SKE_ATTACK]
0xea/234 (EMBEDDED WAV)
0x21f/543 -- 1 (248) [SFX_MON_BU02_SKE_ATTACK2_ANTICIPATION]
0xeb/235 (EMBEDDED WAV)
0x220/544 -- 1 (249) [SFX_MON_BU02_SKE_ATTACK2_FLYING_AXE]
0xec/236 (EMBEDDED WAV)
0x221/545 -- 1 (250) [SFX_MON_BU02_SKE_ATTACK2_RECEPTION]
0xed/237 (EMBEDDED WAV)
0x222/546 -- 3 (251) [SFX_MON_BU02_SKE_HIT]
0xf0/240 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x223/547 -- 1 (252) [SFX_MON_BU02_SKE_LAND]
0xf1/241 (EMBEDDED WAV)
0x224/548 -- 1 (253) [SFX_MON_BU02_SKE_LAND_AXEFALL]
0xf2/242 (EMBEDDED WAV)
0x225/549 -- 1 (254) [SFX_MON_BU02_SKE_WALK1]
0xf3/243 (EMBEDDED WAV)
0x226/550 -- 1 (255) [SFX_MON_BU02_SKE_WALK2]
0xf4/244 (EMBEDDED WAV)
0x348/840 -- 1 (256) [SFX_MON_HD43_CLU_ATTACK1]
0xf6/246 (EMBEDDED WAV)
0x349/841 -- 1 (257) [SFX_MON_HD43_CLU_ATTACK2]
0xf7/247 (EMBEDDED WAV)
0x34a/842 -- 1 (258) [SFX_MON_HD43_CLU_ATTACK3]
0xf8/248 (EMBEDDED WAV)
0x34b/843 -- 1 (259) [SFX_MON_HD43_CLU_ATTACK4]
0xf9/249 (EMBEDDED WAV)
0x34e/846 -- 1 (260) [SFX_MON_HD43_CLU_DIE]
0xfa/250 (EMBEDDED WAV)
0x350/848 -- 1 (261) [SFX_MON_HD43_CLU_FLYING_HIT]
0xfb/251 (EMBEDDED WAV)
0x351/849 -- 2 (262) [SFX_MON_HD43_CLU_HIT]
0xfc/252 (EMBEDDED WAV)
0xfd/253 (EMBEDDED WAV)
0x352/850 -- 1 (263) [SFX_MON_HD43_CLU_LAND]
0xfe/254 (EMBEDDED WAV)
0x7a0/1952 -- 1 (264) [SFX_MON_HD43_CLU_SKULL_EXPLODE]
0x56/86 (EMBEDDED WAV)
0x355/853 -- 1 (265) [SFX_MON_HD43_CLU_SURPRISE]
0xff/255 (EMBEDDED WAV)
0x356/854 -- 1 (266) [SFX_MON_HD43_CLU_SWORD_BLOCK]
0x100/256 (EMBEDDED WAV)
0x357/855 -- 1 (267) [SFX_MON_HD43_CLU_SWORD_CHANT]
0x101/257 (EMBEDDED WAV)
0x358/856 -- 1 (268) [SFX_MON_HD43_CLU_SWORD_FALL]
0x102/258 (EMBEDDED WAV)
0x359/857 -- 1 (269) [SFX_MON_HD43_CLU_SWORD_IDLE2]
0x103/259 (EMBEDDED WAV)
0x35a/858 -- 1 (270) [SFX_MON_HD43_CLU_SWORD_IDLE4]
0x104/260 (EMBEDDED WAV)
0x35b/859 -- 1 (271) [SFX_MON_HD43_CLU_WALK1]
0x105/261 (EMBEDDED WAV)
0x35c/860 -- 1 (272) [SFX_MON_HD43_CLU_WALK2]
0x106/262 (EMBEDDED WAV)
0x723/1827 -- 1 (273) [SFX_MON_HD55_SET_GROWL]
0x107/263 (EMBEDDED WAV)
0x708/1800 -- 1 (274) [SFX_MON_HD55_SET_LAUGH1]
0x108/264 (EMBEDDED WAV)
0x709/1801 -- 1 (275) [SFX_MON_HD55_SET_LAUGH2]
0x109/265 (EMBEDDED WAV)
0x706/1798 -- 1 (276) [SFX_MON_HD55_SET_WALK1]
0xf5/245 (EMBEDDED WAV)
0x707/1799 -- 1 (277) [SFX_MON_HD55_SET_WALK2]
0xf5/245 (EMBEDDED WAV)
0x6bb/1723 -- 1 (278) [SFX_MON_HD60_TALK]
0x10a/266 (EMBEDDED WAV)
0x6bc/1724 -- 1 (279) [SFX_MON_HD60_TURN]
0x10b/267 (EMBEDDED WAV)
0x48d/1165 -- 1 (280) [SFX_MON_IN09_SPI_DIE]
0x10c/268 (EMBEDDED WAV)
0x48e/1166 -- 3 (281) [SFX_MON_IN09_SPI_DRAIN]
0x10d/269 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x48f/1167 -- 1 (282) [SFX_MON_IN09_SPI_HIT]
0x110/272 (EMBEDDED WAV)
0x490/1168 -- 1 (283) [SFX_MON_IN09_SPI_JUMP]
0x111/273 (EMBEDDED WAV)
0x491/1169 -- 1 (284) [SFX_MON_IN09_SPI_LAND]
0x112/274 (EMBEDDED WAV)
0x492/1170 -- 1 (285) [SFX_MON_IN09_SPI_RUN]
0x113/275 (EMBEDDED WAV)
0x493/1171 -- 1 (286) [SFX_MON_IN09_SPI_WALK]
0x114/276 (EMBEDDED WAV)
0x721/1825 -- 1 (287) [SFX_MON_IN10_QUE_ACID_LAND]
0x115/277 (EMBEDDED WAV)
0x722/1826 -- 1 (288) [SFX_MON_IN10_QUE_ACID_SPIT]
0x116/278 (EMBEDDED WAV)
0x495/1173 -- 1 (289) [SFX_MON_IN10_QUE_ATTACK_SPIT]
0x117/279 (EMBEDDED WAV)
0x498/1176 -- 1 (290) [SFX_MON_IN10_QUE_CALL]
0x118/280 (EMBEDDED WAV)
0x49e/1182 -- 2 (291) [SFX_MON_IN10_QUE_IDLE_BREATHE_IN]
0x119/281 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x49f/1183 -- 2 (292) [SFX_MON_IN10_QUE_IDLE_BREATHE_OUT]
0x11a/282 (EMBEDDED WAV)
0x11a/282 (EMBEDDED WAV)
0x4a0/1184 -- 2 (293) [SFX_MON_IN10_QUE_LAND]
0x11b/283 (EMBEDDED WAV)
0x11b/283 (EMBEDDED WAV)
0x4a1/1185 -- 1 (294) [SFX_MON_IN10_QUE_WALK1]
0x11c/284 (EMBEDDED WAV)
0x4a2/1186 -- 1 (295) [SFX_MON_IN10_QUE_WALK2]
0x11d/285 (EMBEDDED WAV)
0x4ca/1226 -- 1 (296) [SFX_MON_PL02_TRE_ARM_ATTACK]
0x11e/286 (EMBEDDED WAV)
0x4cb/1227 -- 1 (297) [SFX_MON_PL02_TRE_ATTACK]
0x11f/287 (EMBEDDED WAV)
0x4cc/1228 -- 1 (298) [SFX_MON_PL02_TRE_DIE]
0x120/288 (EMBEDDED WAV)
0x7a7/1959 -- 1 (299) [SFX_MON_PL02_TRE_DIE_LAND]
0x121/289 (EMBEDDED WAV)
0x4cd/1229 -- 1 (300) [SFX_MON_PL02_TRE_HIT]
0x122/290 (EMBEDDED WAV)
0x4ce/1230 -- 1 (301) [SFX_MON_PL02_TRE_JUMP]
0x123/291 (EMBEDDED WAV)
0x4cf/1231 -- 1 (302) [SFX_MON_PL02_TRE_JUMP_LAND]
0x124/292 (EMBEDDED WAV)
0x4d0/1232 -- 1 (303) [SFX_MON_PL02_TRE_PLUNGE]
0x125/293 (EMBEDDED WAV)
0x4d1/1233 -- 1 (304) [SFX_MON_PL02_TRE_PLUNGE_LEANBACK]
0x126/294 (EMBEDDED WAV)
0x4d2/1234 -- 1 (305) [SFX_MON_PL02_TRE_ROOTS_OUT1]
0x126/294 (EMBEDDED WAV)
0x4d3/1235 -- 1 (306) [SFX_MON_PL02_TRE_ROOTS_OUT2]
0x125/293 (EMBEDDED WAV)
0x4d4/1236 -- 1 (307) [SFX_MON_PL02_TRE_SCRAPE]
0x127/295 (EMBEDDED WAV)
0x4d5/1237 -- 1 (308) [SFX_MON_PL02_TRE_SCRAPE_LONG]
0x127/295 (EMBEDDED WAV)
0x4f9/1273 -- 1 (309) [SFX_MON_QR04_NOS_ATTACK]
0x128/296 (EMBEDDED WAV)
0x4fa/1274 -- 1 (310) [SFX_MON_QR04_NOS_DIE]
0x129/297 (EMBEDDED WAV)
0x4fb/1275 -- 2 (311) [SFX_MON_QR04_NOS_HIT]
0x12a/298 (EMBEDDED WAV)
0x12b/299 (EMBEDDED WAV)
0x4fc/1276 -- 1 (312) [SFX_MON_QR04_NOS_LAUGH]
0x12c/300 (EMBEDDED WAV)
0x78c/1932 -- 1 (313) [SFX_MON_QR04_NOS_POP_IN]
0x12d/301 (EMBEDDED WAV)
0x78d/1933 -- 1 (314) [SFX_MON_QR04_NOS_POP_OUT]
0x12e/302 (EMBEDDED WAV)
0x604/1540 -- 2 (315) [SFX_OBJ_FIREBALL_BIG_RELEASE2]
0x134/308 (EMBEDDED WAV)
0x135/309 (EMBEDDED WAV)
0x620/1568 -- 1 (316) [SFX_OBJ_PLATFORM_HOVER]
0x136/310 (EMBEDDED WAV)
0x622/1570 -- 1 (317) [SFX_OBJ_PLATFORM_HOVER_STOP]
0x137/311 (EMBEDDED WAV)
0x62b/1579 -- 1 (318) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x139/313 (EMBEDDED WAV)
0x62e/1582 -- 1 (319) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x138/312 (EMBEDDED WAV)
0x62f/1583 -- 1 (320) [SFX_OBJ_PLATFORM_STONE_STOP]
0x13a/314 (EMBEDDED WAV)
0x7a6/1958 -- 1 (321) [SFX_OBJ_STONE_REFORM]
0x13b/315 (EMBEDDED WAV)
0x637/1591 -- 1 (322) [SFX_OBJ_STONE_SMASH]
0x13c/316 (EMBEDDED WAV)
0x639/1593 -- 1 (323) [SFX_OBJ_VASE_SMASH]
0x13d/317 (EMBEDDED WAV)
0x63b/1595 -- 2 (324) [SFX_SPEC_ACTIVATE_MAGIC]
0x13e/318 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x655/1621 -- 2 (325) [SFX_SPEC_FOLIAGE_RUSTLE]
0x140/320 (EMBEDDED WAV)
0x141/321 (EMBEDDED WAV)
0x65b/1627 -- 1 (326) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x142/322 (EMBEDDED WAV)
0x65c/1628 -- 1 (327) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x143/323 (EMBEDDED WAV)
0x672/1650 -- 1 (328) [SFX_SPEC_PILLAR_FALL]
0x144/324 (EMBEDDED WAV)
0x679/1657 -- 1 (329) [SFX_SPEC_PURCHASE]
0x145/325 (EMBEDDED WAV)
0x69a/1690 -- 2 (330) [SFX_SPEC_WHEEL_ROTATE1_FAST]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x69b/1691 -- 2 (331) [SFX_SPEC_WHEEL_ROTATE2]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x69c/1692 -- 2 (332) [SFX_SPEC_WHEEL_ROTATE3]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x69d/1693 -- 2 (333) [SFX_SPEC_WHEEL_ROTATE4]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x69e/1694 -- 2 (334) [SFX_SPEC_WHEEL_ROTATE5]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x69f/1695 -- 2 (335) [SFX_SPEC_WHEEL_ROTATE6]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x6a1/1697 -- 1 (336) [SFX_SPEC_WOOD_BRIDGE_FALL]
0x148/328 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (13) [SB_Lev_Hel_Dungeon]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1a/26 -- 4 (4) [SFX_AMB_FIRE_TORCH]
0x4/4 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x26/38 -- 1 (5) [SFX_AMB_POWER_HUM]
0x5/5 (EMBEDDED WAV)
0x28/40 -- 1 (6) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (7) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (8) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (9) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (10) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (13) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (14) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (15) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (16) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (17) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (18) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (19) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (20) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (21) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (22) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (23) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (24) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (25) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (26) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (27) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (28) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (29) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (30) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (31) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (32) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (33) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x58/88 -- 1 (34) [SFX_AMB_WATER_SPLATTER]
0x6/6 (EMBEDDED WAV)
0x59/89 -- 1 (35) [SFX_AMB_WATER_SPLATTER_BIG]
0x6/6 (EMBEDDED WAV)
0x8f/143 -- 1 (36) [SFX_CS_LUX_PRIEST_MEDAL]
0x8/8 (EMBEDDED WAV)
0x94/148 -- 1 (37) [SFX_CS_LUX_PRIEST_SPIRITS]
0x9/9 (EMBEDDED WAV)
0x95/149 -- 1 (38) [SFX_CS_LUX_PRIEST_SPIRITS2]
0x9/9 (EMBEDDED WAV)
0x96/150 -- 1 (39) [SFX_CS_LUX_PRIEST_SPIRITS3]
0x9/9 (EMBEDDED WAV)
0xac/172 -- 5 (40) [SFX_DOOR_BIG_CLOSE]
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xad/173 -- 3 (41) [SFX_DOOR_BIG_ECHO]
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xb1/177 -- 1 (42) [SFX_DOOR_METAL_GATE]
0xc/12 (EMBEDDED WAV)
0xb2/178 -- 1 (43) [SFX_DOOR_METAL_ROLL]
0xd/13 (EMBEDDED WAV)
0xb3/179 -- 1 (44) [SFX_DOOR_METAL_SCRAPE]
0xe/14 (EMBEDDED WAV)
0xbf/191 -- 2 (45) [SFX_FS_HERO_DEFAULT_L]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xc0/192 -- 2 (46) [SFX_FS_HERO_DEFAULT_LAND]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xc1/193 -- 1 (47) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x1a/26 (EMBEDDED WAV)
0xc2/194 -- 2 (48) [SFX_FS_HERO_DEFAULT_R]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xc3/195 -- 2 (49) [SFX_FS_HERO_DIRT_L]
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0xc4/196 -- 2 (50) [SFX_FS_HERO_DIRT_LAND]
0x17/23 (EMBEDDED WAV)
0x18/24 (EMBEDDED WAV)
0xc5/197 -- 1 (51) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x17/23 (EMBEDDED WAV)
0xc6/198 -- 2 (52) [SFX_FS_HERO_DIRT_R]
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0xcb/203 -- 2 (53) [SFX_FS_HERO_METAL_L]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xcc/204 -- 1 (54) [SFX_FS_HERO_METAL_LAND]
0x19/25 (EMBEDDED WAV)
0xcd/205 -- 1 (55) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x19/25 (EMBEDDED WAV)
0xce/206 -- 2 (56) [SFX_FS_HERO_METAL_R]
0x21/33 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xd3/211 -- 2 (57) [SFX_FS_HERO_STONE_L]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xd4/212 -- 2 (58) [SFX_FS_HERO_STONE_LAND]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xd5/213 -- 1 (59) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x1a/26 (EMBEDDED WAV)
0xd6/214 -- 2 (60) [SFX_FS_HERO_STONE_R]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xdb/219 -- 10 (61) [SFX_FS_HERO_WOOD_CREAK]
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0xdc/220 -- 2 (62) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (63) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xde/222 -- 2 (64) [SFX_FS_HERO_WOOD_LAND]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xdf/223 -- 1 (65) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xe0/224 -- 2 (66) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (67) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0x6db/1755 -- 16 (68) [SFX_GEN_BEETLE_FS]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0xe2/226 -- 1 (69) [SFX_GEN_BLANK]
0x7/7 (EMBEDDED WAV)
0xe3/227 -- 2 (70) [SFX_GEN_BODY_LAND]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xe5/229 -- 1 (71) [SFX_GEN_BOS_CLOSE]
0x3c/60 (EMBEDDED WAV)
0xe7/231 -- 1 (72) [SFX_GEN_BOS_OPEN]
0x3d/61 (EMBEDDED WAV)
0xe8/232 -- 1 (73) [SFX_GEN_BOS_PAGE_TURN]
0x3e/62 (EMBEDDED WAV)
0xe9/233 -- 1 (74) [SFX_GEN_CAPTURE]
0x3f/63 (EMBEDDED WAV)
0xea/234 -- 1 (75) [SFX_GEN_CAPTURE_EXPLODE]
0x40/64 (EMBEDDED WAV)
0xeb/235 -- 1 (76) [SFX_GEN_CAPTURE_SWIRL]
0x41/65 (EMBEDDED WAV)
0xec/236 -- 2 (77) [SFX_GEN_CLICK]
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0xed/237 -- 4 (78) [SFX_GEN_COMBAT_STAB_HIT]
0x45/69 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xee/238 -- 1 (79) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x44/68 (EMBEDDED WAV)
0xef/239 -- 1 (80) [SFX_GEN_COMBAT_STAB_HIT1]
0x45/69 (EMBEDDED WAV)
0xf0/240 -- 1 (81) [SFX_GEN_COMBAT_STAB_HIT2]
0x45/69 (EMBEDDED WAV)
0xf1/241 -- 1 (82) [SFX_GEN_COMBAT_STAB_HIT3]
0x45/69 (EMBEDDED WAV)
0xf2/242 -- 1 (83) [SFX_GEN_COMBAT_STAB_KILL]
0x46/70 (EMBEDDED WAV)
0xf3/243 -- 1 (84) [SFX_GEN_CONFIRM]
0x47/71 (EMBEDDED WAV)
0xf4/244 -- 1 (85) [SFX_GEN_DROP_OBJECT]
0x4a/74 (EMBEDDED WAV)
0xf5/245 -- 1 (86) [SFX_GEN_END_LEVEL]
0x67/103 (EMBEDDED WAV)
0xf6/246 -- 4 (87) [SFX_GEN_ENEMY_BODY_PARTS]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0xf7/247 -- 1 (88) [SFX_GEN_ENEMY_DISSOLVE]
0x4f/79 (EMBEDDED WAV)
0xf8/248 -- 4 (89) [SFX_GEN_ENEMY_EXPLODE]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xf9/249 -- 1 (90) [SFX_GEN_ENEMY_SPAWN]
0x52/82 (EMBEDDED WAV)
0xfa/250 -- 2 (91) [SFX_GEN_FLAME_SWOOSH]
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0xfd/253 -- 3 (92) [SFX_GEN_FOLEY_ARMOUR]
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0xfe/254 -- 3 (93) [SFX_GEN_FOLEY_BIRD]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0xff/255 -- 2 (94) [SFX_GEN_FOLEY_HUMAN]
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x100/256 -- 2 (95) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x102/258 -- 1 (96) [SFX_GEN_HIT_TARGET]
0x5b/91 (EMBEDDED WAV)
0x103/259 -- 1 (97) [SFX_GEN_HIT_TARGET_WRONG]
0x5c/92 (EMBEDDED WAV)
0x104/260 -- 1 (98) [SFX_GEN_HUD_APPEAR]
0x5d/93 (EMBEDDED WAV)
0x718/1816 -- 1 (99) [SFX_GEN_HUD_BACK]
0x64/100 (EMBEDDED WAV)
0x106/262 -- 1 (100) [SFX_GEN_HUD_CURSOR_HOR]
0x5e/94 (EMBEDDED WAV)
0x107/263 -- 1 (101) [SFX_GEN_HUD_CURSOR_VERT]
0x5f/95 (EMBEDDED WAV)
0x108/264 -- 1 (102) [SFX_GEN_HUD_DISAPPEAR]
0x60/96 (EMBEDDED WAV)
0x10a/266 -- 1 (103) [SFX_GEN_HUD_NO]
0x61/97 (EMBEDDED WAV)
0x71a/1818 -- 1 (104) [SFX_GEN_HUD_OPTION_OFF]
0x5f/95 (EMBEDDED WAV)
0x719/1817 -- 1 (105) [SFX_GEN_HUD_OPTION_ON]
0x5e/94 (EMBEDDED WAV)
0x10b/267 -- 1 (106) [SFX_GEN_HUD_PAUSE]
0x62/98 (EMBEDDED WAV)
0x10c/268 -- 1 (107) [SFX_GEN_HUD_SELECT]
0x63/99 (EMBEDDED WAV)
0x10d/269 -- 4 (108) [SFX_GEN_HUD_SFX_VOLUME]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x10e/270 -- 1 (109) [SFX_GEN_HUD_SURROUND_MODE]
0x63/99 (EMBEDDED WAV)
0x10f/271 -- 1 (110) [SFX_GEN_HUD_SWOOSH]
0x64/100 (EMBEDDED WAV)
0x110/272 -- 1 (111) [SFX_GEN_HUD_YES]
0x65/101 (EMBEDDED WAV)
0x111/273 -- 1 (112) [SFX_GEN_LIGHT_BEAM_LOOP]
0x16f/367 (EMBEDDED WAV)
0x112/274 -- 3 (113) [SFX_GEN_OBJ_SLIDE]
0x70/112 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x113/275 -- 1 (114) [SFX_GEN_OBJ_SLIDE_BIG]
0x70/112 (EMBEDDED WAV)
0x114/276 -- 2 (115) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x70/112 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x116/278 -- 2 (116) [SFX_GEN_OBJ_SLIDE_SMALL]
0x70/112 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x118/280 -- 1 (117) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x69/105 (EMBEDDED WAV)
0x119/281 -- 1 (118) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x68/104 (EMBEDDED WAV)
0x11b/283 -- 1 (119) [SFX_GEN_PICKUP_SCARAB]
0x47/71 (EMBEDDED WAV)
0x11c/284 -- 1 (120) [SFX_GEN_PLACE_KEY]
0x6a/106 (EMBEDDED WAV)
0x11d/285 -- 1 (121) [SFX_GEN_PLACE_MAGIC_ITEM]
0x66/102 (EMBEDDED WAV)
0x728/1832 -- 1 (122) [SFX_GEN_RESPAWN]
0x6b/107 (EMBEDDED WAV)
0x11e/286 -- 7 (123) [SFX_GEN_SCARAB_LOOP]
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x122/290 -- 1 (124) [SFX_GEN_SWITCH_DEPRESS]
0x71/113 (EMBEDDED WAV)
0x123/291 -- 1 (125) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x72/114 (EMBEDDED WAV)
0x125/293 -- 1 (126) [SFX_GEN_SWITCH_LEVER]
0x73/115 (EMBEDDED WAV)
0x126/294 -- 1 (127) [SFX_GEN_SWITCH_LEVER_OFF]
0x74/116 (EMBEDDED WAV)
0x127/295 -- 1 (128) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x75/117 (EMBEDDED WAV)
0x133/307 -- 1 (129) [SFX_HERO_ATTACK_SLAM]
0x76/118 (EMBEDDED WAV)
0x134/308 -- 1 (130) [SFX_HERO_ATTACK_SLAM_BOOM]
0x77/119 (EMBEDDED WAV)
0x135/309 -- 2 (131) [SFX_HERO_ATTACK_SPIN]
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x136/310 -- 2 (132) [SFX_HERO_ATTACK_SWIPE_BIG]
0x79/121 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x137/311 -- 1 (133) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x7a/122 (EMBEDDED WAV)
0x138/312 -- 1 (134) [SFX_HERO_BLOWPIPE_BLOW]
0x7b/123 (EMBEDDED WAV)
0x139/313 -- 1 (135) [SFX_HERO_BLOWPIPE_LOWER]
0x7c/124 (EMBEDDED WAV)
0x13a/314 -- 1 (136) [SFX_HERO_BLOWPIPE_RAISE]
0x7d/125 (EMBEDDED WAV)
0x13b/315 -- 2 (137) [SFX_HERO_BREATH_SHORT]
0x7f/127 (EMBEDDED WAV)
0x80/128 (EMBEDDED WAV)
0x13c/316 -- 1 (138) [SFX_HERO_CARRY_DROP]
0x7e/126 (EMBEDDED WAV)
0x13d/317 -- 2 (139) [SFX_HERO_CARRY_HEAVY]
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x13e/318 -- 1 (140) [SFX_HERO_CARRY_PICKUP]
0xa1/161 (EMBEDDED WAV)
0x13f/319 -- 2 (141) [SFX_HERO_CEILING_MOVE_L]
0x99/153 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x140/320 -- 2 (142) [SFX_HERO_CEILING_MOVE_R]
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x141/321 -- 1 (143) [SFX_HERO_CLIMB_DOWN]
0x81/129 (EMBEDDED WAV)
0x142/322 -- 1 (144) [SFX_HERO_CLIMB_DROP]
0x81/129 (EMBEDDED WAV)
0x143/323 -- 4 (145) [SFX_HERO_CLIMB_L]
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x144/324 -- 4 (146) [SFX_HERO_CLIMB_R]
0x7f/127 (EMBEDDED WAV)
0x80/128 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x80/128 (EMBEDDED WAV)
0x145/325 -- 1 (147) [SFX_HERO_DIE_BODY_LAND]
0x87/135 (EMBEDDED WAV)
0x146/326 -- 1 (148) [SFX_HERO_DIE1]
0x88/136 (EMBEDDED WAV)
0x147/327 -- 1 (149) [SFX_HERO_DIE2]
0x89/137 (EMBEDDED WAV)
0x148/328 -- 1 (150) [SFX_HERO_DIE3]
0x8a/138 (EMBEDDED WAV)
0x149/329 -- 1 (151) [SFX_HERO_DIE4]
0x8b/139 (EMBEDDED WAV)
0x729/1833 -- 1 (152) [SFX_HERO_FALL_LONG]
0x8c/140 (EMBEDDED WAV)
0x14c/332 -- 1 (153) [SFX_HERO_FATIGUE_BREATH_IN]
0x8d/141 (EMBEDDED WAV)
0x14d/333 -- 1 (154) [SFX_HERO_FATIGUE_BREATH_OUT]
0x8e/142 (EMBEDDED WAV)
0x14e/334 -- 1 (155) [SFX_HERO_FATIGUE_WALK_L]
0x8d/141 (EMBEDDED WAV)
0x14f/335 -- 1 (156) [SFX_HERO_FATIGUE_WALK_R]
0x8e/142 (EMBEDDED WAV)
0x150/336 -- 2 (157) [SFX_HERO_FOLEY]
0x8f/143 (EMBEDDED WAV)
0x90/144 (EMBEDDED WAV)
0x151/337 -- 2 (158) [SFX_HERO_GRAB]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x152/338 -- 2 (159) [SFX_HERO_GRAB_ROPE]
0x14e/334 (EMBEDDED WAV)
0x14f/335 (EMBEDDED WAV)
0x153/339 -- 2 (160) [SFX_HERO_GRAB_SLAP]
0x14e/334 (EMBEDDED WAV)
0x14f/335 (EMBEDDED WAV)
0x733/1843 -- 3 (161) [SFX_HERO_HURT]
0x92/146 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x154/340 -- 1 (162) [SFX_HERO_IDLE_CLAP1]
0x95/149 (EMBEDDED WAV)
0x155/341 -- 1 (163) [SFX_HERO_IDLE_CLAP2]
0x96/150 (EMBEDDED WAV)
0x156/342 -- 1 (164) [SFX_HERO_IDLE_SCRATCH]
0x97/151 (EMBEDDED WAV)
0x157/343 -- 3 (165) [SFX_HERO_JUMP]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x158/344 -- 3 (166) [SFX_HERO_JUMP_DOUBLE]
0x98/152 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x15a/346 -- 1 (167) [SFX_HERO_LAND_VOX_HEAVY]
0x9d/157 (EMBEDDED WAV)
0x717/1815 -- 1 (168) [SFX_HERO_LAVA_DIE]
0x9e/158 (EMBEDDED WAV)
0x15b/347 -- 1 (169) [SFX_HERO_LEDGE_STRAFE]
0x9c/156 (EMBEDDED WAV)
0x15c/348 -- 2 (170) [SFX_HERO_LEDGE_UP]
0x9f/159 (EMBEDDED WAV)
0x90/144 (EMBEDDED WAV)
0x15d/349 -- 1 (171) [SFX_HERO_OPEN_SATCHEL]
0xa0/160 (EMBEDDED WAV)
0x15e/350 -- 1 (172) [SFX_HERO_PULL_START]
0xa1/161 (EMBEDDED WAV)
0x15f/351 -- 1 (173) [SFX_HERO_PUSH_AWAY]
0xa3/163 (EMBEDDED WAV)
0x160/352 -- 1 (174) [SFX_HERO_PUSH_PULL_L]
0x82/130 (EMBEDDED WAV)
0x161/353 -- 1 (175) [SFX_HERO_PUSH_PULL_R]
0x83/131 (EMBEDDED WAV)
0x162/354 -- 1 (176) [SFX_HERO_PUSH_PULL_RELEASE]
0x81/129 (EMBEDDED WAV)
0x163/355 -- 1 (177) [SFX_HERO_PUSH_START]
0xa2/162 (EMBEDDED WAV)
0x164/356 -- 3 (178) [SFX_HERO_SHIELD_BLOCK]
0xa4/164 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x165/357 -- 1 (179) [SFX_HERO_SHIELD_LOOP]
0xa5/165 (EMBEDDED WAV)
0x166/358 -- 1 (180) [SFX_HERO_SHIELD_OFF]
0xa6/166 (EMBEDDED WAV)
0x167/359 -- 1 (181) [SFX_HERO_SHIELD_ON]
0xa6/166 (EMBEDDED WAV)
0x168/360 -- 1 (182) [SFX_HERO_SHIELD_START]
0xa5/165 (EMBEDDED WAV)
0x169/361 -- 1 (183) [SFX_HERO_SLIDE]
0xa7/167 (EMBEDDED WAV)
0x182/386 -- 2 (184) [SFX_HERO_TAKEHIT_HARD]
0x84/132 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x183/387 -- 2 (185) [SFX_HERO_TAKEHIT_MEDIUM]
0x85/133 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x184/388 -- 2 (186) [SFX_HERO_TAKEHIT_SOFT]
0x86/134 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x185/389 -- 1 (187) [SFX_HERO_THROW]
0x78/120 (EMBEDDED WAV)
0x186/390 -- 1 (188) [SFX_HERO_TURN]
0xa8/168 (EMBEDDED WAV)
0x187/391 -- 2 (189) [SFX_HERO_WADE]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x188/392 -- 1 (190) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xab/171 (EMBEDDED WAV)
0x189/393 -- 1 (191) [SFX_HERO_WPN_BEETLE_VOX]
0x7/7 (EMBEDDED WAV)
0x18a/394 -- 3 (192) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xac/172 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x18b/395 -- 1 (193) [SFX_HERO_WPN_DART_ACID_MELT]
0xad/173 (EMBEDDED WAV)
0x18c/396 -- 3 (194) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x18d/397 -- 2 (195) [SFX_HERO_WPN_DART_BOUNCE]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x190/400 -- 2 (196) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x7ad/1965 -- 1 (197) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xaf/175 (EMBEDDED WAV)
0x191/401 -- 1 (198) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xb1/177 (EMBEDDED WAV)
0x192/402 -- 3 (199) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x155/341 (EMBEDDED WAV)
0x156/342 (EMBEDDED WAV)
0x157/343 (EMBEDDED WAV)
0x193/403 -- 1 (200) [SFX_HERO_WPN_SWORD_DRAW]
0xb6/182 (EMBEDDED WAV)
0x195/405 -- 1 (201) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xb7/183 (EMBEDDED WAV)
0x196/406 -- 1 (202) [SFX_HERO_WPN_SWORD_FX_LOW]
0xb8/184 (EMBEDDED WAV)
0x197/407 -- 2 (203) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x198/408 -- 3 (204) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xb9/185 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0x199/409 -- 3 (205) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x19a/410 -- 2 (206) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (207) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xc0/192 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0x19b/411 -- 2 (208) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0x19c/412 -- 1 (209) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xc3/195 (EMBEDDED WAV)
0x19d/413 -- 1 (210) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xc4/196 (EMBEDDED WAV)
0x19e/414 -- 1 (211) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xc3/195 (EMBEDDED WAV)
0x19f/415 -- 1 (212) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xc3/195 (EMBEDDED WAV)
0x1a0/416 -- 1 (213) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xc3/195 (EMBEDDED WAV)
0x21e/542 -- 1 (214) [SFX_MON_BU02_SKE_ATTACK]
0xc5/197 (EMBEDDED WAV)
0x21f/543 -- 1 (215) [SFX_MON_BU02_SKE_ATTACK2_ANTICIPATION]
0xc6/198 (EMBEDDED WAV)
0x220/544 -- 1 (216) [SFX_MON_BU02_SKE_ATTACK2_FLYING_AXE]
0xc7/199 (EMBEDDED WAV)
0x221/545 -- 1 (217) [SFX_MON_BU02_SKE_ATTACK2_RECEPTION]
0xc8/200 (EMBEDDED WAV)
0x222/546 -- 3 (218) [SFX_MON_BU02_SKE_HIT]
0xcb/203 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0x223/547 -- 1 (219) [SFX_MON_BU02_SKE_LAND]
0xcc/204 (EMBEDDED WAV)
0x224/548 -- 1 (220) [SFX_MON_BU02_SKE_LAND_AXEFALL]
0xcd/205 (EMBEDDED WAV)
0x225/549 -- 1 (221) [SFX_MON_BU02_SKE_WALK1]
0xce/206 (EMBEDDED WAV)
0x226/550 -- 1 (222) [SFX_MON_BU02_SKE_WALK2]
0xcf/207 (EMBEDDED WAV)
0x239/569 -- 1 (223) [SFX_MON_BU05_ALM_ATTACK1]
0xd0/208 (EMBEDDED WAV)
0x23a/570 -- 1 (224) [SFX_MON_BU05_ALM_ATTACK2]
0xd1/209 (EMBEDDED WAV)
0x23b/571 -- 1 (225) [SFX_MON_BU05_ALM_ATTACK3]
0xd2/210 (EMBEDDED WAV)
0x23c/572 -- 1 (226) [SFX_MON_BU05_ALM_DIE]
0xd3/211 (EMBEDDED WAV)
0x23d/573 -- 1 (227) [SFX_MON_BU05_ALM_FLYING_HIT]
0xd4/212 (EMBEDDED WAV)
0x23e/574 -- 2 (228) [SFX_MON_BU05_ALM_HIT]
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0x23f/575 -- 2 (229) [SFX_MON_BU05_ALM_IDLE_RETRIEVE]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x6dd/1757 -- 1 (230) [SFX_MON_BU05_ALM_IDLE_RETRIEVE_GROW]
0xd7/215 (EMBEDDED WAV)
0x240/576 -- 1 (231) [SFX_MON_BU05_ALM_SURPRISE]
0xda/218 (EMBEDDED WAV)
0x241/577 -- 1 (232) [SFX_MON_BU05_ALM_WALK1]
0xdb/219 (EMBEDDED WAV)
0x242/578 -- 1 (233) [SFX_MON_BU05_ALM_WALK2]
0xdc/220 (EMBEDDED WAV)
0x282/642 -- 1 (234) [SFX_MON_HD02_CAT_ATTACK1]
0xdd/221 (EMBEDDED WAV)
0x283/643 -- 1 (235) [SFX_MON_HD02_CAT_ATTACK2]
0xde/222 (EMBEDDED WAV)
0x284/644 -- 1 (236) [SFX_MON_HD02_CAT_BLOCK_HIT]
0xdf/223 (EMBEDDED WAV)
0x285/645 -- 1 (237) [SFX_MON_HD02_CAT_DIE]
0xe0/224 (EMBEDDED WAV)
0x286/646 -- 1 (238) [SFX_MON_HD02_CAT_DIE_LAND]
0xe1/225 (EMBEDDED WAV)
0x287/647 -- 1 (239) [SFX_MON_HD02_CAT_FLYING_HIT]
0xe2/226 (EMBEDDED WAV)
0x288/648 -- 1 (240) [SFX_MON_HD02_CAT_FLYING_HIT_LAND]
0xe3/227 (EMBEDDED WAV)
0x289/649 -- 1 (241) [SFX_MON_HD02_CAT_FLYING_HIT_STAND]
0xe4/228 (EMBEDDED WAV)
0x28a/650 -- 2 (242) [SFX_MON_HD02_CAT_HIT]
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x28b/651 -- 1 (243) [SFX_MON_HD02_CAT_IDLE]
0xe7/231 (EMBEDDED WAV)
0x28c/652 -- 1 (244) [SFX_MON_HD02_CAT_JUMP_ATTACK]
0xe8/232 (EMBEDDED WAV)
0x28d/653 -- 1 (245) [SFX_MON_HD02_CAT_SURPRISE]
0xe9/233 (EMBEDDED WAV)
0x28e/654 -- 1 (246) [SFX_MON_HD02_CAT_SWISH1]
0xea/234 (EMBEDDED WAV)
0x28f/655 -- 1 (247) [SFX_MON_HD02_CAT_SWISH2]
0xeb/235 (EMBEDDED WAV)
0x290/656 -- 1 (248) [SFX_MON_HD02_CAT_WALK1]
0xec/236 (EMBEDDED WAV)
0x291/657 -- 1 (249) [SFX_MON_HD02_CAT_WALK2]
0xed/237 (EMBEDDED WAV)
0x6c4/1732 -- 3 (250) [SFX_MON_HD03_ATTACK]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0x6c6/1734 -- 1 (251) [SFX_MON_HD03_BLEAT]
0xf1/241 (EMBEDDED WAV)
0x6d5/1749 -- 3 (252) [SFX_MON_HD03_BLOCK]
0x15e/350 (EMBEDDED WAV)
0x15f/351 (EMBEDDED WAV)
0x160/352 (EMBEDDED WAV)
0x6c7/1735 -- 1 (253) [SFX_MON_HD03_DIE]
0xf2/242 (EMBEDDED WAV)
0x6ca/1738 -- 1 (254) [SFX_MON_HD03_FLYING_HIT]
0xf3/243 (EMBEDDED WAV)
0x6cb/1739 -- 2 (255) [SFX_MON_HD03_HIT]
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0x6d3/1747 -- 3 (256) [SFX_MON_HD03_IMPACT]
0x161/353 (EMBEDDED WAV)
0x162/354 (EMBEDDED WAV)
0x163/355 (EMBEDDED WAV)
0x6ce/1742 -- 1 (257) [SFX_MON_HD03_LAND]
0xf6/246 (EMBEDDED WAV)
0x6cd/1741 -- 1 (258) [SFX_MON_HD03_SURPRISE]
0xf7/247 (EMBEDDED WAV)
0x6d1/1745 -- 1 (259) [SFX_MON_HD03_SWISH]
0xf8/248 (EMBEDDED WAV)
0x6cf/1743 -- 1 (260) [SFX_MON_HD03_WALK1]
0xf9/249 (EMBEDDED WAV)
0x6d0/1744 -- 1 (261) [SFX_MON_HD03_WALK2]
0xfa/250 (EMBEDDED WAV)
0x2cd/717 -- 1 (262) [SFX_MON_HD17_SHA_ATTACK1_CAW]
0xfb/251 (EMBEDDED WAV)
0x2ce/718 -- 1 (263) [SFX_MON_HD17_SHA_ATTACK1_SWISH1]
0xfc/252 (EMBEDDED WAV)
0x2cf/719 -- 1 (264) [SFX_MON_HD17_SHA_ATTACK1_SWISH2]
0xfd/253 (EMBEDDED WAV)
0x2d0/720 -- 1 (265) [SFX_MON_HD17_SHA_ATTACK2_SWISH]
0xfe/254 (EMBEDDED WAV)
0x2d1/721 -- 1 (266) [SFX_MON_HD17_SHA_ATTACK3]
0xff/255 (EMBEDDED WAV)
0x2d2/722 -- 1 (267) [SFX_MON_HD17_SHA_BLOCK_HIT]
0x100/256 (EMBEDDED WAV)
0x2d3/723 -- 1 (268) [SFX_MON_HD17_SHA_DIE]
0x101/257 (EMBEDDED WAV)
0x2d4/724 -- 1 (269) [SFX_MON_HD17_SHA_DIE_BODYFALL]
0x102/258 (EMBEDDED WAV)
0x2d5/725 -- 2 (270) [SFX_MON_HD17_SHA_HIT]
0x103/259 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x2d6/726 -- 1 (271) [SFX_MON_HD17_SHA_IDLE]
0x105/261 (EMBEDDED WAV)
0x2d7/727 -- 1 (272) [SFX_MON_HD17_SHA_JUMP_SWISH]
0x106/262 (EMBEDDED WAV)
0x2d8/728 -- 1 (273) [SFX_MON_HD17_SHA_LAND1]
0x107/263 (EMBEDDED WAV)
0x2d9/729 -- 1 (274) [SFX_MON_HD17_SHA_LAND2]
0x108/264 (EMBEDDED WAV)
0x2da/730 -- 1 (275) [SFX_MON_HD17_SHA_SWORDS]
0x109/265 (EMBEDDED WAV)
0x2db/731 -- 1 (276) [SFX_MON_HD17_SHA_WALK1]
0x10a/266 (EMBEDDED WAV)
0x2dc/732 -- 1 (277) [SFX_MON_HD17_SHA_WALK2]
0x10b/267 (EMBEDDED WAV)
0x348/840 -- 1 (278) [SFX_MON_HD43_CLU_ATTACK1]
0x10c/268 (EMBEDDED WAV)
0x349/841 -- 1 (279) [SFX_MON_HD43_CLU_ATTACK2]
0x10d/269 (EMBEDDED WAV)
0x34a/842 -- 1 (280) [SFX_MON_HD43_CLU_ATTACK3]
0x10e/270 (EMBEDDED WAV)
0x34b/843 -- 1 (281) [SFX_MON_HD43_CLU_ATTACK4]
0x10f/271 (EMBEDDED WAV)
0x34c/844 -- 1 (282) [SFX_MON_HD43_CLU_CLUB_BLOCK]
0x110/272 (EMBEDDED WAV)
0x34d/845 -- 1 (283) [SFX_MON_HD43_CLU_CLUB_FALL]
0x111/273 (EMBEDDED WAV)
0x34e/846 -- 1 (284) [SFX_MON_HD43_CLU_DIE]
0x112/274 (EMBEDDED WAV)
0x350/848 -- 1 (285) [SFX_MON_HD43_CLU_FLYING_HIT]
0x113/275 (EMBEDDED WAV)
0x351/849 -- 2 (286) [SFX_MON_HD43_CLU_HIT]
0x114/276 (EMBEDDED WAV)
0x115/277 (EMBEDDED WAV)
0x352/850 -- 1 (287) [SFX_MON_HD43_CLU_LAND]
0x116/278 (EMBEDDED WAV)
0x353/851 -- 1 (288) [SFX_MON_HD43_CLU_SHADOW_LOOP]
0x117/279 (EMBEDDED WAV)
0x354/852 -- 1 (289) [SFX_MON_HD43_CLU_SHADOW_STOP]
0x118/280 (EMBEDDED WAV)
0x7a0/1952 -- 1 (290) [SFX_MON_HD43_CLU_SKULL_EXPLODE]
0x40/64 (EMBEDDED WAV)
0x355/853 -- 1 (291) [SFX_MON_HD43_CLU_SURPRISE]
0x119/281 (EMBEDDED WAV)
0x356/854 -- 1 (292) [SFX_MON_HD43_CLU_SWORD_BLOCK]
0x11a/282 (EMBEDDED WAV)
0x357/855 -- 1 (293) [SFX_MON_HD43_CLU_SWORD_CHANT]
0x11b/283 (EMBEDDED WAV)
0x358/856 -- 1 (294) [SFX_MON_HD43_CLU_SWORD_FALL]
0x11c/284 (EMBEDDED WAV)
0x359/857 -- 1 (295) [SFX_MON_HD43_CLU_SWORD_IDLE2]
0x11d/285 (EMBEDDED WAV)
0x35a/858 -- 1 (296) [SFX_MON_HD43_CLU_SWORD_IDLE4]
0x11e/286 (EMBEDDED WAV)
0x35b/859 -- 1 (297) [SFX_MON_HD43_CLU_WALK1]
0x11f/287 (EMBEDDED WAV)
0x35c/860 -- 1 (298) [SFX_MON_HD43_CLU_WALK2]
0x120/288 (EMBEDDED WAV)
0x44b/1099 -- 1 (299) [SFX_MON_HD78_ARC_SCRATCH]
0x121/289 (EMBEDDED WAV)
0x6b4/1716 -- 1 (300) [SFX_MON_HD78_ARC_TALK]
0x122/290 (EMBEDDED WAV)
0x44c/1100 -- 1 (301) [SFX_MON_HD78_ARC_TURN]
0x123/291 (EMBEDDED WAV)
0x44d/1101 -- 1 (302) [SFX_MON_HD78_ARC_WALK_SCUFF1]
0x124/292 (EMBEDDED WAV)
0x44e/1102 -- 1 (303) [SFX_MON_HD78_ARC_WALK_SCUFF2]
0x125/293 (EMBEDDED WAV)
0x44f/1103 -- 1 (304) [SFX_MON_HD78_ARC_WALK1]
0x126/294 (EMBEDDED WAV)
0x450/1104 -- 1 (305) [SFX_MON_HD78_ARC_WALK2]
0x127/295 (EMBEDDED WAV)
0x482/1154 -- 1 (306) [SFX_MON_IN01_GRE_ATTACK]
0x128/296 (EMBEDDED WAV)
0x483/1155 -- 1 (307) [SFX_MON_IN01_GRE_DEAD]
0x129/297 (EMBEDDED WAV)
0x484/1156 -- 1 (308) [SFX_MON_IN01_GRE_GO_IN]
0x12a/298 (EMBEDDED WAV)
0x485/1157 -- 1 (309) [SFX_MON_IN01_GRE_GO_OUT]
0x12b/299 (EMBEDDED WAV)
0x486/1158 -- 1 (310) [SFX_MON_IN01_GRE_GRAB]
0x12c/300 (EMBEDDED WAV)
0x487/1159 -- 2 (311) [SFX_MON_IN01_GRE_HIT]
0x12d/301 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
0x7a4/1956 -- 1 (312) [SFX_MON_IN01_GRE_POP_IN]
0x139/313 (EMBEDDED WAV)
0x7a5/1957 -- 1 (313) [SFX_MON_IN01_GRE_POP_OUT]
0x13a/314 (EMBEDDED WAV)
0x488/1160 -- 1 (314) [SFX_MON_IN07_BLA_ATTACK]
0x12f/303 (EMBEDDED WAV)
0x489/1161 -- 1 (315) [SFX_MON_IN07_BLA_DIE]
0x130/304 (EMBEDDED WAV)
0x48a/1162 -- 1 (316) [SFX_MON_IN07_BLA_SURPRISE]
0x131/305 (EMBEDDED WAV)
0x48b/1163 -- 1 (317) [SFX_MON_IN07_BLA_WALK]
0x132/306 (EMBEDDED WAV)
0x48c/1164 -- 1 (318) [SFX_MON_IN07_BLA_WALK_SLOW]
0x133/307 (EMBEDDED WAV)
0x4e6/1254 -- 1 (319) [SFX_MON_QR01_COB_ATTACK]
0x134/308 (EMBEDDED WAV)
0x4e7/1255 -- 1 (320) [SFX_MON_QR01_COB_ATTACK_JUMP]
0x135/309 (EMBEDDED WAV)
0x4e8/1256 -- 1 (321) [SFX_MON_QR01_COB_BREATH]
0x136/310 (EMBEDDED WAV)
0x4e9/1257 -- 1 (322) [SFX_MON_QR01_COB_DIE]
0x137/311 (EMBEDDED WAV)
0x4ea/1258 -- 1 (323) [SFX_MON_QR01_COB_HIT]
0x138/312 (EMBEDDED WAV)
0x507/1287 -- 1 (324) [SFX_MON_QU02_SKE_ATTACK_CYCLE]
0x13b/315 (EMBEDDED WAV)
0x508/1288 -- 1 (325) [SFX_MON_QU02_SKE_ATTACK_STOP]
0x13c/316 (EMBEDDED WAV)
0x509/1289 -- 1 (326) [SFX_MON_QU02_SKE_DIE1]
0x13d/317 (EMBEDDED WAV)
0x50a/1290 -- 1 (327) [SFX_MON_QU02_SKE_DIE2]
0x13e/318 (EMBEDDED WAV)
0x50b/1291 -- 1 (328) [SFX_MON_QU02_SKE_ELEC_HUM]
0x16e/366 (EMBEDDED WAV)
0x50c/1292 -- 1 (329) [SFX_MON_QU02_SKE_FLYING_HIT]
0x13f/319 (EMBEDDED WAV)
0x50d/1293 -- 2 (330) [SFX_MON_QU02_SKE_HIT]
0x140/320 (EMBEDDED WAV)
0x141/321 (EMBEDDED WAV)
0x50e/1294 -- 1 (331) [SFX_MON_QU02_SKE_JUMP]
0x142/322 (EMBEDDED WAV)
0x50f/1295 -- 1 (332) [SFX_MON_QU02_SKE_LAND]
0x143/323 (EMBEDDED WAV)
0x510/1296 -- 1 (333) [SFX_MON_QU02_SKE_RUN]
0x144/324 (EMBEDDED WAV)
0x511/1297 -- 1 (334) [SFX_MON_QU02_SKE_SHAKE1]
0x145/325 (EMBEDDED WAV)
0x512/1298 -- 1 (335) [SFX_MON_QU02_SKE_SHAKE2]
0x146/326 (EMBEDDED WAV)
0x513/1299 -- 1 (336) [SFX_MON_QU02_SKE_WALK1]
0x147/327 (EMBEDDED WAV)
0x514/1300 -- 1 (337) [SFX_MON_QU02_SKE_WALK2]
0x148/328 (EMBEDDED WAV)
0x52f/1327 -- 1 (338) [SFX_MON_QU06_MUM_ATTACK]
0x149/329 (EMBEDDED WAV)
0x530/1328 -- 1 (339) [SFX_MON_QU06_MUM_DIE]
0x14a/330 (EMBEDDED WAV)
0x532/1330 -- 1 (340) [SFX_MON_QU06_MUM_HIT]
0x14b/331 (EMBEDDED WAV)
0x533/1331 -- 1 (341) [SFX_MON_QU06_MUM_IDLE]
0x14c/332 (EMBEDDED WAV)
0x534/1332 -- 1 (342) [SFX_MON_QU06_MUM_SPLAT]
0x14d/333 (EMBEDDED WAV)
0x5e0/1504 -- 2 (343) [SFX_OBJ_BARREL_BREAK]
0x150/336 (EMBEDDED WAV)
0x151/337 (EMBEDDED WAV)
0x5e3/1507 -- 1 (344) [SFX_OBJ_BLADE_IN]
0x152/338 (EMBEDDED WAV)
0x5eb/1515 -- 2 (345) [SFX_OBJ_CHAIN_RATTLE]
0x153/339 (EMBEDDED WAV)
0x154/340 (EMBEDDED WAV)
0x602/1538 -- 2 (346) [SFX_OBJ_FIREBALL_BIG_RELEASE]
0x603/1539 (EMBEDDED WAV)
0x604/1540 (EMBEDDED WAV)
0x603/1539 -- 2 (347) [SFX_OBJ_FIREBALL_BIG_RELEASE1]
0x158/344 (EMBEDDED WAV)
0x15a/346 (EMBEDDED WAV)
0x604/1540 -- 2 (348) [SFX_OBJ_FIREBALL_BIG_RELEASE2]
0x159/345 (EMBEDDED WAV)
0x15a/346 (EMBEDDED WAV)
0x605/1541 -- 1 (349) [SFX_OBJ_FIREBALL_BIG_SMASH]
0x15b/347 (EMBEDDED WAV)
0x608/1544 -- 1 (350) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x15c/348 (EMBEDDED WAV)
0x609/1545 -- 1 (351) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x15d/349 (EMBEDDED WAV)
0x613/1555 -- 3 (352) [SFX_OBJ_IMPACT]
0x161/353 (EMBEDDED WAV)
0x162/354 (EMBEDDED WAV)
0x163/355 (EMBEDDED WAV)
0x620/1568 -- 1 (353) [SFX_OBJ_PLATFORM_HOVER]
0x166/358 (EMBEDDED WAV)
0x62b/1579 -- 1 (354) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x168/360 (EMBEDDED WAV)
0x62e/1582 -- 1 (355) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x167/359 (EMBEDDED WAV)
0x62f/1583 -- 1 (356) [SFX_OBJ_PLATFORM_STONE_STOP]
0x169/361 (EMBEDDED WAV)
0x7a6/1958 -- 1 (357) [SFX_OBJ_STONE_REFORM]
0x16a/362 (EMBEDDED WAV)
0x637/1591 -- 1 (358) [SFX_OBJ_STONE_SMASH]
0x16b/363 (EMBEDDED WAV)
0x639/1593 -- 1 (359) [SFX_OBJ_VASE_SMASH]
0x16c/364 (EMBEDDED WAV)
0x63b/1595 -- 2 (360) [SFX_SPEC_ACTIVATE_MAGIC]
0x16d/365 (EMBEDDED WAV)
0x16d/365 (EMBEDDED WAV)
0x65b/1627 -- 1 (361) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x170/368 (EMBEDDED WAV)
0x65c/1628 -- 1 (362) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x171/369 (EMBEDDED WAV)
0x777/1911 -- 1 (363) [SFX_SPEC_MECH_GEARS_STOP]
0x173/371 (EMBEDDED WAV)
0x664/1636 -- 1 (364) [SFX_SPEC_MECH_GEARS2]
0x172/370 (EMBEDDED WAV)
0x668/1640 -- 2 (365) [SFX_SPEC_METAL_SMASH]
0x164/356 (EMBEDDED WAV)
0x165/357 (EMBEDDED WAV)
0x679/1657 -- 1 (366) [SFX_SPEC_PURCHASE]
0x174/372 (EMBEDDED WAV)
0x687/1671 -- 4 (367) [SFX_SPEC_STONE_SCRAPE]
0x175/373 (EMBEDDED WAV)
0x175/373 (EMBEDDED WAV)
0x175/373 (EMBEDDED WAV)
0x175/373 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (14) [SB_Lev_Hel_Exterior]
--
0x7/7 -- 5 (0) [SFX_AMB_BIRDSONG_SEAGULL]
0xe/14 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x8/8 -- 8 (1) [SFX_AMB_BIRDSONG_SEAGULL_BUSY]
0xe/14 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0xc/12 -- 1 (2) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (3) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (4) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x1f/31 -- 1 (5) [SFX_AMB_HUB_OBELISK]
0x9/9 (EMBEDDED WAV)
0x28/40 -- 1 (6) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (7) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (8) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (9) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (10) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2d/45 -- 1 (11) [SFX_AMB_STR_CS_HEL_CP_FORTUNE]
0xfffffff7/-9 (STREAMED ADPCM #8)
0x2e/46 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (13) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (14) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (15) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (16) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (17) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (18) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (19) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (20) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (21) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (22) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (23) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (24) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (25) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (26) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (27) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (28) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (29) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (30) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (31) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (32) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x4c/76 -- 1 (33) [SFX_AMB_WATER_FALL_NORMAL]
0xa/10 (EMBEDDED WAV)
0x52/82 -- 1 (34) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (35) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (36) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x5a/90 -- 1 (37) [SFX_AMB_WATER_STREAM]
0xa/10 (EMBEDDED WAV)
0x73b/1851 -- 1 (38) [SFX_BASKET_CLOSELID]
0xb/11 (EMBEDDED WAV)
0x73c/1852 -- 1 (39) [SFX_BASKET_OPENLID]
0xc/12 (EMBEDDED WAV)
0x73d/1853 -- 1 (40) [SFX_BASKET_SURPRISE]
0xd/13 (EMBEDDED WAV)
0x6e5/1765 -- 1 (41) [SFX_CS_HEL_BOAT_WASH_AND_SAIL_LOOP]
0xffffffd3/-45 (STREAMED ADPCM #44)
0x8f/143 -- 1 (42) [SFX_CS_LUX_PRIEST_MEDAL]
0x10/16 (EMBEDDED WAV)
0xa5/165 -- 1 (43) [SFX_CS_SWIRL1]
0xf/15 (EMBEDDED WAV)
0xa6/166 -- 1 (44) [SFX_CS_SWIRL2]
0xf/15 (EMBEDDED WAV)
0xa7/167 -- 1 (45) [SFX_CS_SWIRL3]
0xf/15 (EMBEDDED WAV)
0xad/173 -- 3 (46) [SFX_DOOR_BIG_ECHO]
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0xaf/175 -- 2 (47) [SFX_DOOR_HANDLE_TURN]
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xb1/177 -- 1 (48) [SFX_DOOR_METAL_GATE]
0x14/20 (EMBEDDED WAV)
0xb2/178 -- 1 (49) [SFX_DOOR_METAL_ROLL]
0x15/21 (EMBEDDED WAV)
0xb7/183 -- 1 (50) [SFX_DOOR_WOOD_GATE_OPEN]
0x16/22 (EMBEDDED WAV)
0xb9/185 -- 1 (51) [SFX_DOOR_WOOD_OPEN]
0x17/23 (EMBEDDED WAV)
0xba/186 -- 1 (52) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x18/24 (EMBEDDED WAV)
0xbf/191 -- 2 (53) [SFX_FS_HERO_DEFAULT_L]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xc0/192 -- 2 (54) [SFX_FS_HERO_DEFAULT_LAND]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xc1/193 -- 1 (55) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x2b/43 (EMBEDDED WAV)
0xc2/194 -- 2 (56) [SFX_FS_HERO_DEFAULT_R]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xc3/195 -- 2 (57) [SFX_FS_HERO_DIRT_L]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xc4/196 -- 2 (58) [SFX_FS_HERO_DIRT_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xc5/197 -- 1 (59) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xc6/198 -- 2 (60) [SFX_FS_HERO_DIRT_R]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xc7/199 -- 2 (61) [SFX_FS_HERO_GRASS_L]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xc8/200 -- 2 (62) [SFX_FS_HERO_GRASS_LAND]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xc9/201 -- 1 (63) [SFX_FS_HERO_GRASS_LAND_HEAVY]
0x27/39 (EMBEDDED WAV)
0xca/202 -- 2 (64) [SFX_FS_HERO_GRASS_R]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xcf/207 -- 2 (65) [SFX_FS_HERO_SAND_L]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xd0/208 -- 2 (66) [SFX_FS_HERO_SAND_LAND]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xd1/209 -- 1 (67) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x29/41 (EMBEDDED WAV)
0xd2/210 -- 2 (68) [SFX_FS_HERO_SAND_R]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xd3/211 -- 2 (69) [SFX_FS_HERO_STONE_L]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xd4/212 -- 2 (70) [SFX_FS_HERO_STONE_LAND]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xd5/213 -- 1 (71) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x2b/43 (EMBEDDED WAV)
0xd6/214 -- 2 (72) [SFX_FS_HERO_STONE_R]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xd7/215 -- 2 (73) [SFX_FS_HERO_WATER_L]
0x39/57 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xd8/216 -- 1 (74) [SFX_FS_HERO_WATER_LAND]
0x2d/45 (EMBEDDED WAV)
0xd9/217 -- 1 (75) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x2d/45 (EMBEDDED WAV)
0xda/218 -- 2 (76) [SFX_FS_HERO_WATER_R]
0x3b/59 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xdb/219 -- 10 (77) [SFX_FS_HERO_WOOD_CREAK]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xdc/220 -- 2 (78) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (79) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xde/222 -- 2 (80) [SFX_FS_HERO_WOOD_LAND]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xdf/223 -- 1 (81) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x2e/46 (EMBEDDED WAV)
0xe0/224 -- 2 (82) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (83) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x6db/1755 -- 16 (84) [SFX_GEN_BEETLE_FS]
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xe2/226 -- 1 (85) [SFX_GEN_BLANK]
0xe/14 (EMBEDDED WAV)
0xe3/227 -- 2 (86) [SFX_GEN_BODY_LAND]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xe5/229 -- 1 (87) [SFX_GEN_BOS_CLOSE]
0x52/82 (EMBEDDED WAV)
0xe7/231 -- 1 (88) [SFX_GEN_BOS_OPEN]
0x53/83 (EMBEDDED WAV)
0xe8/232 -- 1 (89) [SFX_GEN_BOS_PAGE_TURN]
0x54/84 (EMBEDDED WAV)
0xe9/233 -- 1 (90) [SFX_GEN_CAPTURE]
0x55/85 (EMBEDDED WAV)
0xea/234 -- 1 (91) [SFX_GEN_CAPTURE_EXPLODE]
0x56/86 (EMBEDDED WAV)
0xeb/235 -- 1 (92) [SFX_GEN_CAPTURE_SWIRL]
0x57/87 (EMBEDDED WAV)
0xec/236 -- 2 (93) [SFX_GEN_CLICK]
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0xed/237 -- 4 (94) [SFX_GEN_COMBAT_STAB_HIT]
0x5b/91 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0xee/238 -- 1 (95) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x5a/90 (EMBEDDED WAV)
0xef/239 -- 1 (96) [SFX_GEN_COMBAT_STAB_HIT1]
0x5b/91 (EMBEDDED WAV)
0xf0/240 -- 1 (97) [SFX_GEN_COMBAT_STAB_HIT2]
0x5b/91 (EMBEDDED WAV)
0xf1/241 -- 1 (98) [SFX_GEN_COMBAT_STAB_HIT3]
0x5b/91 (EMBEDDED WAV)
0xf2/242 -- 1 (99) [SFX_GEN_COMBAT_STAB_KILL]
0x5c/92 (EMBEDDED WAV)
0xf3/243 -- 1 (100) [SFX_GEN_CONFIRM]
0x5d/93 (EMBEDDED WAV)
0xf4/244 -- 1 (101) [SFX_GEN_DROP_OBJECT]
0x60/96 (EMBEDDED WAV)
0xf5/245 -- 1 (102) [SFX_GEN_END_LEVEL]
0x7c/124 (EMBEDDED WAV)
0xf6/246 -- 4 (103) [SFX_GEN_ENEMY_BODY_PARTS]
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0xf7/247 -- 1 (104) [SFX_GEN_ENEMY_DISSOLVE]
0x65/101 (EMBEDDED WAV)
0xf8/248 -- 4 (105) [SFX_GEN_ENEMY_EXPLODE]
0x66/102 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0xf9/249 -- 1 (106) [SFX_GEN_ENEMY_SPAWN]
0x68/104 (EMBEDDED WAV)
0xfa/250 -- 2 (107) [SFX_GEN_FLAME_SWOOSH]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xfd/253 -- 3 (108) [SFX_GEN_FOLEY_ARMOUR]
0x69/105 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0xfe/254 -- 3 (109) [SFX_GEN_FOLEY_BIRD]
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0xff/255 -- 2 (110) [SFX_GEN_FOLEY_HUMAN]
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x100/256 -- 2 (111) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x102/258 -- 1 (112) [SFX_GEN_HIT_TARGET]
0x71/113 (EMBEDDED WAV)
0x104/260 -- 1 (113) [SFX_GEN_HUD_APPEAR]
0x72/114 (EMBEDDED WAV)
0x718/1816 -- 1 (114) [SFX_GEN_HUD_BACK]
0x79/121 (EMBEDDED WAV)
0x106/262 -- 1 (115) [SFX_GEN_HUD_CURSOR_HOR]
0x73/115 (EMBEDDED WAV)
0x107/263 -- 1 (116) [SFX_GEN_HUD_CURSOR_VERT]
0x74/116 (EMBEDDED WAV)
0x108/264 -- 1 (117) [SFX_GEN_HUD_DISAPPEAR]
0x75/117 (EMBEDDED WAV)
0x10a/266 -- 1 (118) [SFX_GEN_HUD_NO]
0x76/118 (EMBEDDED WAV)
0x71a/1818 -- 1 (119) [SFX_GEN_HUD_OPTION_OFF]
0x74/116 (EMBEDDED WAV)
0x719/1817 -- 1 (120) [SFX_GEN_HUD_OPTION_ON]
0x73/115 (EMBEDDED WAV)
0x10b/267 -- 1 (121) [SFX_GEN_HUD_PAUSE]
0x77/119 (EMBEDDED WAV)
0x10c/268 -- 1 (122) [SFX_GEN_HUD_SELECT]
0x78/120 (EMBEDDED WAV)
0x10d/269 -- 4 (123) [SFX_GEN_HUD_SFX_VOLUME]
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x10e/270 -- 1 (124) [SFX_GEN_HUD_SURROUND_MODE]
0x78/120 (EMBEDDED WAV)
0x10f/271 -- 1 (125) [SFX_GEN_HUD_SWOOSH]
0x79/121 (EMBEDDED WAV)
0x110/272 -- 1 (126) [SFX_GEN_HUD_YES]
0x7a/122 (EMBEDDED WAV)
0x112/274 -- 3 (127) [SFX_GEN_OBJ_SLIDE]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x113/275 -- 1 (128) [SFX_GEN_OBJ_SLIDE_BIG]
0x84/132 (EMBEDDED WAV)
0x114/276 -- 2 (129) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x116/278 -- 2 (130) [SFX_GEN_OBJ_SLIDE_SMALL]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x118/280 -- 1 (131) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7e/126 (EMBEDDED WAV)
0x119/281 -- 1 (132) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7d/125 (EMBEDDED WAV)
0x11b/283 -- 1 (133) [SFX_GEN_PICKUP_SCARAB]
0x5d/93 (EMBEDDED WAV)
0x11d/285 -- 1 (134) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7b/123 (EMBEDDED WAV)
0x728/1832 -- 1 (135) [SFX_GEN_RESPAWN]
0x7f/127 (EMBEDDED WAV)
0x11e/286 -- 7 (136) [SFX_GEN_SCARAB_LOOP]
0x80/128 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x128/296 -- 1 (137) [SFX_GEN_TELEPORT_IN]
0x85/133 (EMBEDDED WAV)
0x12a/298 -- 1 (138) [SFX_GEN_TELEPORT_OUT]
0x86/134 (EMBEDDED WAV)
0x133/307 -- 1 (139) [SFX_HERO_ATTACK_SLAM]
0x87/135 (EMBEDDED WAV)
0x134/308 -- 1 (140) [SFX_HERO_ATTACK_SLAM_BOOM]
0x88/136 (EMBEDDED WAV)
0x135/309 -- 2 (141) [SFX_HERO_ATTACK_SPIN]
0x89/137 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x136/310 -- 2 (142) [SFX_HERO_ATTACK_SWIPE_BIG]
0x8a/138 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x137/311 -- 1 (143) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x8b/139 (EMBEDDED WAV)
0x138/312 -- 1 (144) [SFX_HERO_BLOWPIPE_BLOW]
0x8c/140 (EMBEDDED WAV)
0x139/313 -- 1 (145) [SFX_HERO_BLOWPIPE_LOWER]
0x8d/141 (EMBEDDED WAV)
0x13a/314 -- 1 (146) [SFX_HERO_BLOWPIPE_RAISE]
0x8e/142 (EMBEDDED WAV)
0x141/321 -- 1 (147) [SFX_HERO_CLIMB_DOWN]
0x91/145 (EMBEDDED WAV)
0x142/322 -- 1 (148) [SFX_HERO_CLIMB_DROP]
0x91/145 (EMBEDDED WAV)
0x143/323 -- 4 (149) [SFX_HERO_CLIMB_L]
0x92/146 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x144/324 -- 4 (150) [SFX_HERO_CLIMB_R]
0x8f/143 (EMBEDDED WAV)
0x90/144 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x90/144 (EMBEDDED WAV)
0x145/325 -- 1 (151) [SFX_HERO_DIE_BODY_LAND]
0x97/151 (EMBEDDED WAV)
0x146/326 -- 1 (152) [SFX_HERO_DIE1]
0x98/152 (EMBEDDED WAV)
0x147/327 -- 1 (153) [SFX_HERO_DIE2]
0x99/153 (EMBEDDED WAV)
0x148/328 -- 1 (154) [SFX_HERO_DIE3]
0x9a/154 (EMBEDDED WAV)
0x149/329 -- 1 (155) [SFX_HERO_DIE4]
0x9b/155 (EMBEDDED WAV)
0x729/1833 -- 1 (156) [SFX_HERO_FALL_LONG]
0x9c/156 (EMBEDDED WAV)
0x150/336 -- 2 (157) [SFX_HERO_FOLEY]
0x9d/157 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x151/337 -- 2 (158) [SFX_HERO_GRAB]
0x9f/159 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x152/338 -- 2 (159) [SFX_HERO_GRAB_ROPE]
0x18f/399 (EMBEDDED WAV)
0x190/400 (EMBEDDED WAV)
0x153/339 -- 2 (160) [SFX_HERO_GRAB_SLAP]
0x18f/399 (EMBEDDED WAV)
0x190/400 (EMBEDDED WAV)
0x733/1843 -- 3 (161) [SFX_HERO_HURT]
0xa0/160 (EMBEDDED WAV)
0xa1/161 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x154/340 -- 1 (162) [SFX_HERO_IDLE_CLAP1]
0xa3/163 (EMBEDDED WAV)
0x155/341 -- 1 (163) [SFX_HERO_IDLE_CLAP2]
0xa4/164 (EMBEDDED WAV)
0x156/342 -- 1 (164) [SFX_HERO_IDLE_SCRATCH]
0xa5/165 (EMBEDDED WAV)
0x157/343 -- 3 (165) [SFX_HERO_JUMP]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x158/344 -- 3 (166) [SFX_HERO_JUMP_DOUBLE]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x15a/346 -- 1 (167) [SFX_HERO_LAND_VOX_HEAVY]
0xab/171 (EMBEDDED WAV)
0x15b/347 -- 1 (168) [SFX_HERO_LEDGE_STRAFE]
0xaa/170 (EMBEDDED WAV)
0x15c/348 -- 2 (169) [SFX_HERO_LEDGE_UP]
0xac/172 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x15d/349 -- 1 (170) [SFX_HERO_OPEN_SATCHEL]
0xad/173 (EMBEDDED WAV)
0x164/356 -- 3 (171) [SFX_HERO_SHIELD_BLOCK]
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x165/357 -- 1 (172) [SFX_HERO_SHIELD_LOOP]
0xaf/175 (EMBEDDED WAV)
0x166/358 -- 1 (173) [SFX_HERO_SHIELD_OFF]
0xb0/176 (EMBEDDED WAV)
0x167/359 -- 1 (174) [SFX_HERO_SHIELD_ON]
0xb0/176 (EMBEDDED WAV)
0x168/360 -- 1 (175) [SFX_HERO_SHIELD_START]
0xaf/175 (EMBEDDED WAV)
0x169/361 -- 1 (176) [SFX_HERO_SLIDE]
0xb1/177 (EMBEDDED WAV)
0x16b/363 -- 2 (177) [SFX_HERO_SWIM]
0x180/384 (EMBEDDED WAV)
0x181/385 (EMBEDDED WAV)
0x16c/364 -- 2 (178) [SFX_HERO_SWIM_BREAK_SURFACE]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x16d/365 -- 2 (179) [SFX_HERO_SWIM_DIVE_SPLASH]
0xb4/180 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x16e/366 -- 1 (180) [SFX_HERO_SWIM_HIT]
0xb5/181 (EMBEDDED WAV)
0x16f/367 -- 2 (181) [SFX_HERO_SWIM_JUMP_OUT]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x170/368 -- 2 (182) [SFX_HERO_SWIM_SURFACE]
0x171/369 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x171/369 -- 2 (183) [SFX_HERO_SWIM_SURFACE1]
0xb6/182 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x172/370 -- 2 (184) [SFX_HERO_SWIM_SURFACE2]
0xb7/183 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0x173/371 -- 2 (185) [SFX_HERO_SWIM_UW]
0x17e/382 (EMBEDDED WAV)
0x17f/383 (EMBEDDED WAV)
0x174/372 -- 8 (186) [SFX_HERO_SWIM_UW_AMB]
0xb9/185 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x178/376 -- 5 (187) [SFX_HERO_SWIM_UW_DIE]
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x776/1910 -- 3 (188) [SFX_HERO_SWIM_UW_DROWN]
0xc2/194 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x179/377 -- 2 (189) [SFX_HERO_SWIM_UW_FAST]
0x17a/378 (EMBEDDED WAV)
0x17b/379 (EMBEDDED WAV)
0x17a/378 -- 2 (190) [SFX_HERO_SWIM_UW_FAST1]
0xca/202 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0x17b/379 -- 2 (191) [SFX_HERO_SWIM_UW_FAST2]
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0x17c/380 -- 1 (192) [SFX_HERO_SWIM_UW_HIT]
0xc6/198 (EMBEDDED WAV)
0x17d/381 -- 2 (193) [SFX_HERO_SWIM_UW_SHOOT]
0x176/374 (EMBEDDED WAV)
0x177/375 (EMBEDDED WAV)
0x176/374 -- 2 (194) [SFX_HERO_SWIM_UW_SHOOT1]
0xc7/199 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0x177/375 -- 2 (195) [SFX_HERO_SWIM_UW_SHOOT2]
0xc8/200 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0x17e/382 -- 2 (196) [SFX_HERO_SWIM_UW1]
0xca/202 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0x17f/383 -- 2 (197) [SFX_HERO_SWIM_UW2]
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0x180/384 -- 2 (198) [SFX_HERO_SWIM1]
0xcd/205 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0x181/385 -- 2 (199) [SFX_HERO_SWIM2]
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0x182/386 -- 2 (200) [SFX_HERO_TAKEHIT_HARD]
0x94/148 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x183/387 -- 2 (201) [SFX_HERO_TAKEHIT_MEDIUM]
0x95/149 (EMBEDDED WAV)
0xa1/161 (EMBEDDED WAV)
0x184/388 -- 2 (202) [SFX_HERO_TAKEHIT_SOFT]
0x96/150 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x185/389 -- 1 (203) [SFX_HERO_THROW]
0x89/137 (EMBEDDED WAV)
0x186/390 -- 1 (204) [SFX_HERO_TURN]
0xd0/208 (EMBEDDED WAV)
0x187/391 -- 2 (205) [SFX_HERO_WADE]
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x188/392 -- 1 (206) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xd3/211 (EMBEDDED WAV)
0x189/393 -- 1 (207) [SFX_HERO_WPN_BEETLE_VOX]
0xe/14 (EMBEDDED WAV)
0x18a/394 -- 3 (208) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xd4/212 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0x18b/395 -- 1 (209) [SFX_HERO_WPN_DART_ACID_MELT]
0xd5/213 (EMBEDDED WAV)
0x18c/396 -- 3 (210) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xd6/214 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0x18d/397 -- 2 (211) [SFX_HERO_WPN_DART_BOUNCE]
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x190/400 -- 2 (212) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0x7ad/1965 -- 1 (213) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xd7/215 (EMBEDDED WAV)
0x191/401 -- 1 (214) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xd9/217 (EMBEDDED WAV)
0x192/402 -- 3 (215) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x19c/412 (EMBEDDED WAV)
0x19d/413 (EMBEDDED WAV)
0x19e/414 (EMBEDDED WAV)
0x193/403 -- 1 (216) [SFX_HERO_WPN_SWORD_DRAW]
0xde/222 (EMBEDDED WAV)
0x195/405 -- 1 (217) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xdf/223 (EMBEDDED WAV)
0x196/406 -- 1 (218) [SFX_HERO_WPN_SWORD_FX_LOW]
0xe0/224 (EMBEDDED WAV)
0x197/407 -- 2 (219) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xdc/220 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0x198/408 -- 3 (220) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0x199/409 -- 3 (221) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xe4/228 (EMBEDDED WAV)
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x19a/410 -- 2 (222) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (223) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xe8/232 (EMBEDDED WAV)
0xe7/231 (EMBEDDED WAV)
0x19b/411 -- 2 (224) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0x19c/412 -- 1 (225) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xeb/235 (EMBEDDED WAV)
0x19d/413 -- 1 (226) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xec/236 (EMBEDDED WAV)
0x19e/414 -- 1 (227) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xeb/235 (EMBEDDED WAV)
0x19f/415 -- 1 (228) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xeb/235 (EMBEDDED WAV)
0x1a0/416 -- 1 (229) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xeb/235 (EMBEDDED WAV)
0x735/1845 -- 1 (230) [SFX_MON_BM03_SLY_TALK]
0xee/238 (EMBEDDED WAV)
0x1cd/461 -- 1 (231) [SFX_MON_BM03_SLY_WALK1]
0xef/239 (EMBEDDED WAV)
0x1ce/462 -- 1 (232) [SFX_MON_BM03_SLY_WALK2]
0xef/239 (EMBEDDED WAV)
0x6b6/1718 -- 1 (233) [SFX_MON_BM07_SCARED]
0xf0/240 (EMBEDDED WAV)
0x6b7/1719 -- 1 (234) [SFX_MON_BM07_WALK1]
0xef/239 (EMBEDDED WAV)
0x6b8/1720 -- 1 (235) [SFX_MON_BM07_WALK2]
0xef/239 (EMBEDDED WAV)
0x72f/1839 -- 1 (236) [SFX_MON_BM12_SLI_ANTICIPATION]
0xf1/241 (EMBEDDED WAV)
0x1ed/493 -- 1 (237) [SFX_MON_BM12_SLI_ATTACK]
0xf2/242 (EMBEDDED WAV)
0x1ee/494 -- 1 (238) [SFX_MON_BM12_SLI_COUGH_EGG]
0xf3/243 (EMBEDDED WAV)
0x1f0/496 -- 1 (239) [SFX_MON_BM12_SLI_EGG_BORN]
0xf5/245 (EMBEDDED WAV)
0x76c/1900 -- 1 (240) [SFX_MON_BM12_SLI_EXPLODE]
0x19f/415 (EMBEDDED WAV)
0x7ab/1963 -- 1 (241) [SFX_MON_BM12_SLI_IDLE_SCRATCH]
0xa5/165 (EMBEDDED WAV)
0x1f2/498 -- 2 (242) [SFX_MON_BM12_SLI_JUMP]
0xf6/246 (EMBEDDED WAV)
0xf4/244 (EMBEDDED WAV)
0x1f3/499 -- 1 (243) [SFX_MON_BM12_SLI_LAND1]
0xf7/247 (EMBEDDED WAV)
0x1f5/501 -- 1 (244) [SFX_MON_BM12_SLI_WALK1]
0xf8/248 (EMBEDDED WAV)
0x1f6/502 -- 1 (245) [SFX_MON_BM12_SLI_WALK2]
0xf9/249 (EMBEDDED WAV)
0x20a/522 -- 1 (246) [SFX_MON_BR06_HAL_ATTACK1]
0xfa/250 (EMBEDDED WAV)
0x20b/523 -- 1 (247) [SFX_MON_BR06_HAL_ATTACK2]
0xfb/251 (EMBEDDED WAV)
0x20c/524 -- 1 (248) [SFX_MON_BR06_HAL_DIE]
0xfc/252 (EMBEDDED WAV)
0x20d/525 -- 2 (249) [SFX_MON_BR06_HAL_HIT]
0xfe/254 (EMBEDDED WAV)
0xfd/253 (EMBEDDED WAV)
0x20e/526 -- 1 (250) [SFX_MON_BR06_HAL_IDLE]
0xff/255 (EMBEDDED WAV)
0x20f/527 -- 1 (251) [SFX_MON_BR06_HAL_IDLE_EATING]
0xffffffcf/-49 (STREAMED ADPCM #48)
0x210/528 -- 1 (252) [SFX_MON_BR06_HAL_LAND1]
0x100/256 (EMBEDDED WAV)
0x211/529 -- 1 (253) [SFX_MON_BR06_HAL_LAND2]
0x101/257 (EMBEDDED WAV)
0x212/530 -- 1 (254) [SFX_MON_BR06_HAL_SCRAPE]
0x102/258 (EMBEDDED WAV)
0x731/1841 -- 2 (255) [SFX_MON_BR06_HAL_SLAM]
0xed/237 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0x213/531 -- 1 (256) [SFX_MON_BR06_HAL_SURPRISE]
0x103/259 (EMBEDDED WAV)
0x214/532 -- 1 (257) [SFX_MON_BR06_HAL_WALK1]
0x104/260 (EMBEDDED WAV)
0x215/533 -- 1 (258) [SFX_MON_BR06_HAL_WALK2]
0x105/261 (EMBEDDED WAV)
0x26f/623 -- 1 (259) [SFX_MON_FL05_MUM_ATTACK]
0/0 (EMBEDDED WAV)
0x271/625 -- 2 (260) [SFX_MON_FL05_MUM_FLAP]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x272/626 -- 2 (261) [SFX_MON_FL05_MUM_FLAP_FAST]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x282/642 -- 1 (262) [SFX_MON_HD02_CAT_ATTACK1]
0x106/262 (EMBEDDED WAV)
0x283/643 -- 1 (263) [SFX_MON_HD02_CAT_ATTACK2]
0x107/263 (EMBEDDED WAV)
0x284/644 -- 1 (264) [SFX_MON_HD02_CAT_BLOCK_HIT]
0x108/264 (EMBEDDED WAV)
0x285/645 -- 1 (265) [SFX_MON_HD02_CAT_DIE]
0x109/265 (EMBEDDED WAV)
0x286/646 -- 1 (266) [SFX_MON_HD02_CAT_DIE_LAND]
0x10a/266 (EMBEDDED WAV)
0x287/647 -- 1 (267) [SFX_MON_HD02_CAT_FLYING_HIT]
0x10b/267 (EMBEDDED WAV)
0x288/648 -- 1 (268) [SFX_MON_HD02_CAT_FLYING_HIT_LAND]
0x10c/268 (EMBEDDED WAV)
0x289/649 -- 1 (269) [SFX_MON_HD02_CAT_FLYING_HIT_STAND]
0x10d/269 (EMBEDDED WAV)
0x28a/650 -- 2 (270) [SFX_MON_HD02_CAT_HIT]
0x10e/270 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x28b/651 -- 1 (271) [SFX_MON_HD02_CAT_IDLE]
0x110/272 (EMBEDDED WAV)
0x28c/652 -- 1 (272) [SFX_MON_HD02_CAT_JUMP_ATTACK]
0x111/273 (EMBEDDED WAV)
0x28d/653 -- 1 (273) [SFX_MON_HD02_CAT_SURPRISE]
0x112/274 (EMBEDDED WAV)
0x28e/654 -- 1 (274) [SFX_MON_HD02_CAT_SWISH1]
0x113/275 (EMBEDDED WAV)
0x28f/655 -- 1 (275) [SFX_MON_HD02_CAT_SWISH2]
0x114/276 (EMBEDDED WAV)
0x290/656 -- 1 (276) [SFX_MON_HD02_CAT_WALK1]
0x115/277 (EMBEDDED WAV)
0x291/657 -- 1 (277) [SFX_MON_HD02_CAT_WALK2]
0x116/278 (EMBEDDED WAV)
0x2e1/737 -- 6 (278) [SFX_MON_HD18_SO3_RUB_HANDS]
0x117/279 (EMBEDDED WAV)
0x118/280 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x118/280 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x118/280 (EMBEDDED WAV)
0x2e2/738 -- 1 (279) [SFX_MON_HD18_SO3_TALK]
0x11a/282 (EMBEDDED WAV)
0x366/870 -- 1 (280) [SFX_MON_HD45_GAT_FOOT_SCRAPE1]
0x11b/283 (EMBEDDED WAV)
0x367/871 -- 1 (281) [SFX_MON_HD45_GAT_FOOT_SCRAPE2]
0x11b/283 (EMBEDDED WAV)
0x368/872 -- 1 (282) [SFX_MON_HD45_GAT_FOOT_SCRAPE3]
0x11b/283 (EMBEDDED WAV)
0x369/873 -- 1 (283) [SFX_MON_HD45_GAT_FOOT_SCRAPE4]
0x11b/283 (EMBEDDED WAV)
0x375/885 -- 2 (284) [SFX_MON_HD45_GAT_STAFF_CLONK]
0x11c/284 (EMBEDDED WAV)
0x11c/284 (EMBEDDED WAV)
0x376/886 -- 2 (285) [SFX_MON_HD45_GAT_STAFF_LIFT]
0x11d/285 (EMBEDDED WAV)
0x11d/285 (EMBEDDED WAV)
0x70d/1805 -- 1 (286) [SFX_MON_HD45_GAT_TALK]
0x11e/286 (EMBEDDED WAV)
0x377/887 -- 1 (287) [SFX_MON_HD45_GAT_WALK1]
0x11f/287 (EMBEDDED WAV)
0x378/888 -- 1 (288) [SFX_MON_HD45_GAT_WALK2]
0x120/288 (EMBEDDED WAV)
0x3a0/928 -- 1 (289) [SFX_MON_HD52_SHO_PICKUP]
0x121/289 (EMBEDDED WAV)
0x3a1/929 -- 1 (290) [SFX_MON_HD52_SHO_PUT_DOWN]
0x122/290 (EMBEDDED WAV)
0x3a2/930 -- 1 (291) [SFX_MON_HD52_SHO_TALK]
0x123/291 (EMBEDDED WAV)
0x3a3/931 -- 1 (292) [SFX_MON_HD52_SHO_TURN]
0x124/292 (EMBEDDED WAV)
0x3a4/932 -- 1 (293) [SFX_MON_HD52_SHO_WALK1]
0x125/293 (EMBEDDED WAV)
0x3a5/933 -- 1 (294) [SFX_MON_HD52_SHO_WALK2]
0x126/294 (EMBEDDED WAV)
0x6be/1726 -- 1 (295) [SFX_MON_HD54_HOR_TALK]
0x127/295 (EMBEDDED WAV)
0x6ed/1773 -- 1 (296) [SFX_MON_HD54_HOR_WALK1]
0x128/296 (EMBEDDED WAV)
0x6ee/1774 -- 1 (297) [SFX_MON_HD54_HOR_WALK2]
0x129/297 (EMBEDDED WAV)
0x3bb/955 -- 1 (298) [SFX_MON_HD56_TRA_TALK]
0x12a/298 (EMBEDDED WAV)
0x3bd/957 -- 1 (299) [SFX_MON_HD56_TRA_TURN]
0x12b/299 (EMBEDDED WAV)
0x3be/958 -- 1 (300) [SFX_MON_HD56_TRA_WALK1]
0x12c/300 (EMBEDDED WAV)
0x3bf/959 -- 1 (301) [SFX_MON_HD56_TRA_WALK2]
0x12d/301 (EMBEDDED WAV)
0x3cf/975 -- 1 (302) [SFX_MON_HD59_GLY_HIDE_CLAP1]
0x12e/302 (EMBEDDED WAV)
0x3d0/976 -- 1 (303) [SFX_MON_HD59_GLY_HIDE_CLAP2]
0x12f/303 (EMBEDDED WAV)
0x3d1/977 -- 1 (304) [SFX_MON_HD59_GLY_HIDE_SATCHEL]
0x130/304 (EMBEDDED WAV)
0x3d2/978 -- 1 (305) [SFX_MON_HD59_GLY_HIDE_SHOCK]
0x131/305 (EMBEDDED WAV)
0x3d3/979 -- 1 (306) [SFX_MON_HD59_GLY_HIDE_SWISH1]
0x132/306 (EMBEDDED WAV)
0x3d4/980 -- 1 (307) [SFX_MON_HD59_GLY_HIDE_SWISH2]
0x133/307 (EMBEDDED WAV)
0x3d5/981 -- 1 (308) [SFX_MON_HD59_GLY_LOCK1]
0x134/308 (EMBEDDED WAV)
0x3d6/982 -- 1 (309) [SFX_MON_HD59_GLY_LOCK2]
0x135/309 (EMBEDDED WAV)
0x3d7/983 -- 1 (310) [SFX_MON_HD59_GLY_LOCK3]
0x136/310 (EMBEDDED WAV)
0x3d8/984 -- 1 (311) [SFX_MON_HD59_GLY_OPEN_FALL]
0x50/80 (EMBEDDED WAV)
0x3d9/985 -- 1 (312) [SFX_MON_HD59_GLY_OPEN_PULL]
0x137/311 (EMBEDDED WAV)
0x3da/986 -- 1 (313) [SFX_MON_HD59_GLY_TALK]
0x138/312 (EMBEDDED WAV)
0x3db/987 -- 1 (314) [SFX_MON_HD59_GLY_TURN]
0x139/313 (EMBEDDED WAV)
0x3dc/988 -- 1 (315) [SFX_MON_HD59_GLY_WALK1]
0x13a/314 (EMBEDDED WAV)
0x3dd/989 -- 1 (316) [SFX_MON_HD59_GLY_WALK2]
0x13b/315 (EMBEDDED WAV)
0x3e1/993 -- 1 (317) [SFX_MON_HD61_IMH_TALK]
0x13c/316 (EMBEDDED WAV)
0x3e9/1001 -- 1 (318) [SFX_MON_HD63_FAR_PICK_DOWN]
0x141/321 (EMBEDDED WAV)
0x3ea/1002 -- 1 (319) [SFX_MON_HD63_FAR_PICK_IMPACT]
0x13d/317 (EMBEDDED WAV)
0x3eb/1003 -- 1 (320) [SFX_MON_HD63_FAR_PICK_LIFT]
0x13e/318 (EMBEDDED WAV)
0x3ec/1004 -- 1 (321) [SFX_MON_HD63_FAR_STONE_LAND]
0x13f/319 (EMBEDDED WAV)
0x3ed/1005 -- 1 (322) [SFX_MON_HD63_FAR_STONE_PICK_UP]
0x140/320 (EMBEDDED WAV)
0x3ee/1006 -- 1 (323) [SFX_MON_HD63_FAR_STONE_THROW]
0x141/321 (EMBEDDED WAV)
0x3ef/1007 -- 1 (324) [SFX_MON_HD63_FAR_TALK]
0x142/322 (EMBEDDED WAV)
0x3f0/1008 -- 1 (325) [SFX_MON_HD63_FAR_TURN]
0x143/323 (EMBEDDED WAV)
0x3f1/1009 -- 1 (326) [SFX_MON_HD63_FAR_WALK1]
0x128/296 (EMBEDDED WAV)
0x3f2/1010 -- 1 (327) [SFX_MON_HD63_FAR_WALK2]
0x129/297 (EMBEDDED WAV)
0x3f3/1011 -- 1 (328) [SFX_MON_HD64_BRO_CLAP1]
0x144/324 (EMBEDDED WAV)
0x3f4/1012 -- 1 (329) [SFX_MON_HD64_BRO_CLAP2]
0x145/325 (EMBEDDED WAV)
0x3f5/1013 -- 1 (330) [SFX_MON_HD64_BRO_DIG]
0x146/326 (EMBEDDED WAV)
0x3f6/1014 -- 1 (331) [SFX_MON_HD64_BRO_DIG_SWISH]
0x147/327 (EMBEDDED WAV)
0x3f7/1015 -- 1 (332) [SFX_MON_HD64_BRO_SPADE_IN]
0x148/328 (EMBEDDED WAV)
0x3f8/1016 -- 1 (333) [SFX_MON_HD64_BRO_SPADE_OUT]
0x149/329 (EMBEDDED WAV)
0x3f9/1017 -- 1 (334) [SFX_MON_HD64_BRO_TALK]
0x14a/330 (EMBEDDED WAV)
0x3fa/1018 -- 1 (335) [SFX_MON_HD64_BRO_TURN]
0x143/323 (EMBEDDED WAV)
0x3fd/1021 -- 1 (336) [SFX_MON_HD64_BRO_WALK1]
0x128/296 (EMBEDDED WAV)
0x3fe/1022 -- 1 (337) [SFX_MON_HD64_BRO_WALK2]
0x129/297 (EMBEDDED WAV)
0x70a/1802 -- 1 (338) [SFX_MON_HD68_WAR_LAUGH]
0x14d/333 (EMBEDDED WAV)
0x70b/1803 -- 1 (339) [SFX_MON_HD68_WAR_TALK]
0x14e/334 (EMBEDDED WAV)
0x6f7/1783 -- 1 (340) [SFX_MON_HD68_WAR_TURN]
0x143/323 (EMBEDDED WAV)
0x6f8/1784 -- 1 (341) [SFX_MON_HD68_WAR_WALK1]
0x14b/331 (EMBEDDED WAV)
0x6f9/1785 -- 1 (342) [SFX_MON_HD68_WAR_WALK2]
0x14c/332 (EMBEDDED WAV)
0x423/1059 -- 4 (343) [SFX_MON_HD7071_CH12_SOB]
0x151/337 (EMBEDDED WAV)
0x152/338 (EMBEDDED WAV)
0x153/339 (EMBEDDED WAV)
0x154/340 (EMBEDDED WAV)
0x424/1060 -- 1 (344) [SFX_MON_HD7071_CH12_SOB_HEAD_DOWN]
0x14f/335 (EMBEDDED WAV)
0x425/1061 -- 1 (345) [SFX_MON_HD7071_CH12_SOB_SHAKE_HEAD]
0x150/336 (EMBEDDED WAV)
0x426/1062 -- 1 (346) [SFX_MON_HD7071_CH12_TALK]
0x155/341 (EMBEDDED WAV)
0x427/1063 -- 2 (347) [SFX_MON_HD7071_CH12_TURN]
0x156/342 (EMBEDDED WAV)
0x156/342 (EMBEDDED WAV)
0x428/1064 -- 1 (348) [SFX_MON_HD7071_CH12_WALK1]
0x157/343 (EMBEDDED WAV)
0x429/1065 -- 1 (349) [SFX_MON_HD7071_CH12_WALK2]
0x158/344 (EMBEDDED WAV)
0x42f/1071 -- 1 (350) [SFX_MON_HD73_HEA_TALK]
0x159/345 (EMBEDDED WAV)
0x430/1072 -- 1 (351) [SFX_MON_HD73_HEA_TURN]
0x15a/346 (EMBEDDED WAV)
0x431/1073 -- 1 (352) [SFX_MON_HD73_HEA_WALK1]
0x15b/347 (EMBEDDED WAV)
0x432/1074 -- 1 (353) [SFX_MON_HD73_HEA_WALK2]
0x15c/348 (EMBEDDED WAV)
0x6bd/1725 -- 1 (354) [SFX_MON_HD74_HEA_TALK]
0x15d/349 (EMBEDDED WAV)
0x448/1096 -- 2 (355) [SFX_MON_HD77_HIT_SCRAPE_TABLE]
0x15e/350 (EMBEDDED WAV)
0x15f/351 (EMBEDDED WAV)
0x449/1097 -- 1 (356) [SFX_MON_HD77_HIT_TALK]
0x160/352 (EMBEDDED WAV)
0x44a/1098 -- 2 (357) [SFX_MON_HD77_HIT_TWEASER_FOLEY]
0x161/353 (EMBEDDED WAV)
0x162/354 (EMBEDDED WAV)
0x6b4/1716 -- 1 (358) [SFX_MON_HD78_ARC_TALK]
0x163/355 (EMBEDDED WAV)
0x44f/1103 -- 1 (359) [SFX_MON_HD78_ARC_WALK1]
0x164/356 (EMBEDDED WAV)
0x450/1104 -- 1 (360) [SFX_MON_HD78_ARC_WALK2]
0x165/357 (EMBEDDED WAV)
0x451/1105 -- 3 (361) [SFX_MON_HD79_HIP_CHOPS]
0x166/358 (EMBEDDED WAV)
0x167/359 (EMBEDDED WAV)
0x168/360 (EMBEDDED WAV)
0x452/1106 -- 1 (362) [SFX_MON_HD79_HIP_SNORE_IN]
0x169/361 (EMBEDDED WAV)
0x453/1107 -- 1 (363) [SFX_MON_HD79_HIP_SNORE_OUT]
0x16a/362 (EMBEDDED WAV)
0x454/1108 -- 1 (364) [SFX_MON_HD79_HIP_TALK]
0x16b/363 (EMBEDDED WAV)
0x455/1109 -- 1 (365) [SFX_MON_HD79_HIP_YAWN]
0x16c/364 (EMBEDDED WAV)
0x48d/1165 -- 1 (366) [SFX_MON_IN09_SPI_DIE]
0x16d/365 (EMBEDDED WAV)
0x48e/1166 -- 3 (367) [SFX_MON_IN09_SPI_DRAIN]
0x16e/366 (EMBEDDED WAV)
0x16f/367 (EMBEDDED WAV)
0x170/368 (EMBEDDED WAV)
0x48f/1167 -- 1 (368) [SFX_MON_IN09_SPI_HIT]
0x171/369 (EMBEDDED WAV)
0x490/1168 -- 1 (369) [SFX_MON_IN09_SPI_JUMP]
0x172/370 (EMBEDDED WAV)
0x491/1169 -- 1 (370) [SFX_MON_IN09_SPI_LAND]
0x173/371 (EMBEDDED WAV)
0x492/1170 -- 1 (371) [SFX_MON_IN09_SPI_RUN]
0x174/372 (EMBEDDED WAV)
0x493/1171 -- 1 (372) [SFX_MON_IN09_SPI_WALK]
0x175/373 (EMBEDDED WAV)
0x4bd/1213 -- 1 (373) [SFX_MON_PI03_MAN_ANTICIPATION]
0x176/374 (EMBEDDED WAV)
0x4be/1214 -- 1 (374) [SFX_MON_PI03_MAN_ATTACK]
0x177/375 (EMBEDDED WAV)
0x4bf/1215 -- 1 (375) [SFX_MON_PI03_MAN_DIE]
0x178/376 (EMBEDDED WAV)
0x4c0/1216 -- 1 (376) [SFX_MON_PI03_MAN_HIT]
0x179/377 (EMBEDDED WAV)
0x4c1/1217 -- 1 (377) [SFX_MON_PI04_SPI_DIE]
0x178/376 (EMBEDDED WAV)
0x4c2/1218 -- 1 (378) [SFX_MON_PI04_SPI_HIT]
0x179/377 (EMBEDDED WAV)
0x4f9/1273 -- 1 (379) [SFX_MON_QR04_NOS_ATTACK]
0x17a/378 (EMBEDDED WAV)
0x4fa/1274 -- 1 (380) [SFX_MON_QR04_NOS_DIE]
0x17b/379 (EMBEDDED WAV)
0x4fb/1275 -- 2 (381) [SFX_MON_QR04_NOS_HIT]
0x17c/380 (EMBEDDED WAV)
0x17d/381 (EMBEDDED WAV)
0x4fc/1276 -- 1 (382) [SFX_MON_QR04_NOS_LAUGH]
0x17e/382 (EMBEDDED WAV)
0x78c/1932 -- 1 (383) [SFX_MON_QR04_NOS_POP_IN]
0x17f/383 (EMBEDDED WAV)
0x78d/1933 -- 1 (384) [SFX_MON_QR04_NOS_POP_OUT]
0x180/384 (EMBEDDED WAV)
0x507/1287 -- 1 (385) [SFX_MON_QU02_SKE_ATTACK_CYCLE]
0x181/385 (EMBEDDED WAV)
0x508/1288 -- 1 (386) [SFX_MON_QU02_SKE_ATTACK_STOP]
0x182/386 (EMBEDDED WAV)
0x509/1289 -- 1 (387) [SFX_MON_QU02_SKE_DIE1]
0x183/387 (EMBEDDED WAV)
0x50a/1290 -- 1 (388) [SFX_MON_QU02_SKE_DIE2]
0x184/388 (EMBEDDED WAV)
0x50b/1291 -- 1 (389) [SFX_MON_QU02_SKE_ELEC_HUM]
0x1af/431 (EMBEDDED WAV)
0x50c/1292 -- 1 (390) [SFX_MON_QU02_SKE_FLYING_HIT]
0x185/389 (EMBEDDED WAV)
0x50d/1293 -- 2 (391) [SFX_MON_QU02_SKE_HIT]
0x186/390 (EMBEDDED WAV)
0x187/391 (EMBEDDED WAV)
0x50e/1294 -- 1 (392) [SFX_MON_QU02_SKE_JUMP]
0x188/392 (EMBEDDED WAV)
0x50f/1295 -- 1 (393) [SFX_MON_QU02_SKE_LAND]
0x189/393 (EMBEDDED WAV)
0x510/1296 -- 1 (394) [SFX_MON_QU02_SKE_RUN]
0x18a/394 (EMBEDDED WAV)
0x511/1297 -- 1 (395) [SFX_MON_QU02_SKE_SHAKE1]
0x18b/395 (EMBEDDED WAV)
0x512/1298 -- 1 (396) [SFX_MON_QU02_SKE_SHAKE2]
0x18c/396 (EMBEDDED WAV)
0x513/1299 -- 1 (397) [SFX_MON_QU02_SKE_WALK1]
0x18d/397 (EMBEDDED WAV)
0x514/1300 -- 1 (398) [SFX_MON_QU02_SKE_WALK2]
0x18e/398 (EMBEDDED WAV)
0x5c2/1474 -- 1 (399) [SFX_MUMMY_STRETCH]
0x191/401 (EMBEDDED WAV)
0x5e5/1509 -- 2 (400) [SFX_OBJ_BOULDER_BOUNCE]
0x199/409 (EMBEDDED WAV)
0x199/409 (EMBEDDED WAV)
0x5e6/1510 -- 1 (401) [SFX_OBJ_BOULDER_BOUNCE1]
0x199/409 (EMBEDDED WAV)
0x5e7/1511 -- 1 (402) [SFX_OBJ_BOULDER_BOUNCE2]
0x199/409 (EMBEDDED WAV)
0x5e9/1513 -- 1 (403) [SFX_OBJ_BOULDER_ROLL_LOOP]
0x19a/410 (EMBEDDED WAV)
0x5ec/1516 -- 1 (404) [SFX_OBJ_COCONUT_FALL]
0x19b/411 (EMBEDDED WAV)
0x608/1544 -- 1 (405) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x1a0/416 (EMBEDDED WAV)
0x609/1545 -- 1 (406) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x1a1/417 (EMBEDDED WAV)
0x614/1556 -- 3 (407) [SFX_OBJ_IMPACT_WOOD]
0x1a2/418 (EMBEDDED WAV)
0x1a3/419 (EMBEDDED WAV)
0x1a4/420 (EMBEDDED WAV)
0x62b/1579 -- 1 (408) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x1a6/422 (EMBEDDED WAV)
0x62e/1582 -- 1 (409) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x1a5/421 (EMBEDDED WAV)
0x62f/1583 -- 1 (410) [SFX_OBJ_PLATFORM_STONE_STOP]
0x1a7/423 (EMBEDDED WAV)
0x7a6/1958 -- 1 (411) [SFX_OBJ_STONE_REFORM]
0x1a8/424 (EMBEDDED WAV)
0x637/1591 -- 1 (412) [SFX_OBJ_STONE_SMASH]
0x1a9/425 (EMBEDDED WAV)
0x639/1593 -- 1 (413) [SFX_OBJ_VASE_SMASH]
0x1aa/426 (EMBEDDED WAV)
0x63a/1594 -- 1 (414) [SFX_OBJ_WOOD_PILLAR_SLIDE]
0x1ab/427 (EMBEDDED WAV)
0x63b/1595 -- 2 (415) [SFX_SPEC_ACTIVATE_MAGIC]
0x1ac/428 (EMBEDDED WAV)
0x1ac/428 (EMBEDDED WAV)
0x6f4/1780 -- 1 (416) [SFX_SPEC_CANOPIC_VASE_LOOP]
0x1ad/429 (EMBEDDED WAV)
0x6f5/1781 -- 1 (417) [SFX_SPEC_CANOPIC_VASE_STOP]
0x1ae/430 (EMBEDDED WAV)
0x64a/1610 -- 7 (418) [SFX_SPEC_ELEC_RND]
0x192/402 (EMBEDDED WAV)
0x193/403 (EMBEDDED WAV)
0x194/404 (EMBEDDED WAV)
0x195/405 (EMBEDDED WAV)
0x196/406 (EMBEDDED WAV)
0x197/407 (EMBEDDED WAV)
0x198/408 (EMBEDDED WAV)
0x64e/1614 -- 1 (419) [SFX_SPEC_EYE_BEAM_BIG_START]
0x1b0/432 (EMBEDDED WAV)
0x79d/1949 -- 1 (420) [SFX_SPEC_EYE_BEAM_EXPLODE]
0x56/86 (EMBEDDED WAV)
0x650/1616 -- 1 (421) [SFX_SPEC_EYE_BEAM_LOOP]
0x1b1/433 (EMBEDDED WAV)
0x651/1617 -- 1 (422) [SFX_SPEC_EYE_BEAM_TARGET_BURN]
0x1b2/434 (EMBEDDED WAV)
0x6d2/1746 -- 1 (423) [SFX_SPEC_HEL_DA2_FORCE_FIELD]
0x1b3/435 (EMBEDDED WAV)
0x65b/1627 -- 1 (424) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x1b4/436 (EMBEDDED WAV)
0x65c/1628 -- 1 (425) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x1b5/437 (EMBEDDED WAV)
0x7a8/1960 -- 1 (426) [SFX_SPEC_HEL_PUSHBLOCK1]
0x10/16 (EMBEDDED WAV)
0x7a9/1961 -- 1 (427) [SFX_SPEC_HEL_PUSHBLOCK2]
0x10/16 (EMBEDDED WAV)
0x7aa/1962 -- 1 (428) [SFX_SPEC_HEL_PUSHBLOCK3]
0x10/16 (EMBEDDED WAV)
0x672/1650 -- 1 (429) [SFX_SPEC_PILLAR_FALL]
0x1b6/438 (EMBEDDED WAV)
0x673/1651 -- 1 (430) [SFX_SPEC_PILLAR_LAND]
0x1b7/439 (EMBEDDED WAV)
0x679/1657 -- 1 (431) [SFX_SPEC_PURCHASE]
0x1b8/440 (EMBEDDED WAV)
0x691/1681 -- 1 (432) [SFX_SPEC_VINE_GROW]
0x1b9/441 (EMBEDDED WAV)
0x694/1684 -- 1 (433) [SFX_SPEC_WATER_JETS_LOOP]
0x1ba/442 (EMBEDDED WAV)
0x698/1688 -- 1 (434) [SFX_SPEC_WATER_JETS_STOP]
0x1bb/443 (EMBEDDED WAV)
0x6a2/1698 -- 1 (435) [SFX_SPEC_ZIPLINE_LOOP]
0x1bc/444 (EMBEDDED WAV)
0x6a3/1699 -- 1 (436) [SFX_SPEC_ZIPLINE_STOP]
0x1bd/445 (EMBEDDED WAV)
0x6a4/1700 -- 3 (437) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (438) [SFX_WATER_SPLASH_BIG1]
0x1bf/447 (EMBEDDED WAV)
0x1be/446 (EMBEDDED WAV)
0x6a6/1702 -- 2 (439) [SFX_WATER_SPLASH_BIG2]
0x1c0/448 (EMBEDDED WAV)
0x1be/446 (EMBEDDED WAV)
0x6a7/1703 -- 2 (440) [SFX_WATER_SPLASH_BIG3]
0x1c1/449 (EMBEDDED WAV)
0x1be/446 (EMBEDDED WAV)
0x6a8/1704 -- 2 (441) [SFX_WATER_SPLASH_MED1]
0x1c3/451 (EMBEDDED WAV)
0x1c2/450 (EMBEDDED WAV)
0x6a9/1705 -- 2 (442) [SFX_WATER_SPLASH_MED2]
0x1c4/452 (EMBEDDED WAV)
0x1c2/450 (EMBEDDED WAV)
0x6aa/1706 -- 2 (443) [SFX_WATER_SPLASH_MED3]
0x1c5/453 (EMBEDDED WAV)
0x1c2/450 (EMBEDDED WAV)
0x6ab/1707 -- 3 (444) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (445) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (446) [SFX_WATER_SPLASH_OUT1]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x6ae/1710 -- 2 (447) [SFX_WATER_SPLASH_OUT2]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x6af/1711 -- 2 (448) [SFX_WATER_SPLASH_SMALL]
0x1c6/454 (EMBEDDED WAV)
0x1c7/455 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (15) [SB_Lev_Hel_WallSection1]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x13/19 -- 1 (4) [SFX_AMB_FIRE_JET]
0x14f/335 (EMBEDDED WAV)
0x14/20 -- 4 (5) [SFX_AMB_FIRE_LAVA]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x1a/26 -- 4 (6) [SFX_AMB_FIRE_TORCH]
0x8/8 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x26/38 -- 1 (7) [SFX_AMB_POWER_HUM]
0x9/9 (EMBEDDED WAV)
0x28/40 -- 1 (8) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (9) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (10) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (11) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (12) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (13) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (14) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (15) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (16) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (17) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (18) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (19) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (20) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (21) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (22) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (23) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (24) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (25) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (26) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (27) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (28) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (29) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (30) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (31) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (32) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (33) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (34) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (35) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (36) [SFX_AMB_WIND_STORM]
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0x77/119 -- 1 (37) [SFX_CS_DISTANT_UWATER_EXPLOSION]
0x10/16 (EMBEDDED WAV)
0x78/120 -- 1 (38) [SFX_CS_HEL_ANUBIS_BEAM]
0xffffffd4/-44 (STREAMED ADPCM #43)
0x79/121 -- 1 (39) [SFX_CS_HEL_ANUBIS_EYES]
0x14/20 (EMBEDDED WAV)
0x7a/122 -- 1 (40) [SFX_CS_HEL_CROWN_LOOP]
0x15/21 (EMBEDDED WAV)
0x7b/123 -- 1 (41) [SFX_CS_HEL_CROWN_STOP]
0x16/22 (EMBEDDED WAV)
0x7c/124 -- 1 (42) [SFX_CS_HEL_SPACE_AMBIENCE]
0xffffffd2/-46 (STREAMED ADPCM #45)
0x7d/125 -- 1 (43) [SFX_CS_HEL_SPACE_TUNNEL_LOOP]
0xffffffd1/-47 (STREAMED ADPCM #46)
0x7e/126 -- 1 (44) [SFX_CS_HEL_SPACE_TUNNEL_STOP]
0x17/23 (EMBEDDED WAV)
0x8b/139 -- 1 (45) [SFX_CS_LUX_PORTAL_LIGHTNING]
0x11/17 (EMBEDDED WAV)
0x8f/143 -- 1 (46) [SFX_CS_LUX_PRIEST_MEDAL]
0x18/24 (EMBEDDED WAV)
0x94/148 -- 1 (47) [SFX_CS_LUX_PRIEST_SPIRITS]
0x19/25 (EMBEDDED WAV)
0x95/149 -- 1 (48) [SFX_CS_LUX_PRIEST_SPIRITS2]
0x19/25 (EMBEDDED WAV)
0x9b/155 -- 1 (49) [SFX_CS_RUMBLE]
0x12/18 (EMBEDDED WAV)
0xa5/165 -- 1 (50) [SFX_CS_SWIRL1]
0x13/19 (EMBEDDED WAV)
0xa6/166 -- 1 (51) [SFX_CS_SWIRL2]
0x13/19 (EMBEDDED WAV)
0xa7/167 -- 1 (52) [SFX_CS_SWIRL3]
0x13/19 (EMBEDDED WAV)
0xb1/177 -- 1 (53) [SFX_DOOR_METAL_GATE]
0x1a/26 (EMBEDDED WAV)
0xb2/178 -- 1 (54) [SFX_DOOR_METAL_ROLL]
0x1b/27 (EMBEDDED WAV)
0xb9/185 -- 1 (55) [SFX_DOOR_WOOD_OPEN]
0x1c/28 (EMBEDDED WAV)
0xba/186 -- 1 (56) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x1d/29 (EMBEDDED WAV)
0xbf/191 -- 2 (57) [SFX_FS_HERO_DEFAULT_L]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xc0/192 -- 2 (58) [SFX_FS_HERO_DEFAULT_LAND]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xc1/193 -- 1 (59) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x29/41 (EMBEDDED WAV)
0xc2/194 -- 2 (60) [SFX_FS_HERO_DEFAULT_R]
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0xc3/195 -- 2 (61) [SFX_FS_HERO_DIRT_L]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xc4/196 -- 2 (62) [SFX_FS_HERO_DIRT_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc5/197 -- 1 (63) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x26/38 (EMBEDDED WAV)
0xc6/198 -- 2 (64) [SFX_FS_HERO_DIRT_R]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xcb/203 -- 2 (65) [SFX_FS_HERO_METAL_L]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xcc/204 -- 1 (66) [SFX_FS_HERO_METAL_LAND]
0x28/40 (EMBEDDED WAV)
0xcd/205 -- 1 (67) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0xce/206 -- 2 (68) [SFX_FS_HERO_METAL_R]
0x30/48 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd3/211 -- 2 (69) [SFX_FS_HERO_STONE_L]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xd4/212 -- 2 (70) [SFX_FS_HERO_STONE_LAND]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xd5/213 -- 1 (71) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x29/41 (EMBEDDED WAV)
0xd6/214 -- 2 (72) [SFX_FS_HERO_STONE_R]
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0xdb/219 -- 10 (73) [SFX_FS_HERO_WOOD_CREAK]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xdc/220 -- 2 (74) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (75) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xde/222 -- 2 (76) [SFX_FS_HERO_WOOD_LAND]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xdf/223 -- 1 (77) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x2b/43 (EMBEDDED WAV)
0xe0/224 -- 2 (78) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (79) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x6db/1755 -- 16 (80) [SFX_GEN_BEETLE_FS]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xe2/226 -- 1 (81) [SFX_GEN_BLANK]
0xf/15 (EMBEDDED WAV)
0xe3/227 -- 2 (82) [SFX_GEN_BODY_LAND]
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0xe5/229 -- 1 (83) [SFX_GEN_BOS_CLOSE]
0x4b/75 (EMBEDDED WAV)
0xe7/231 -- 1 (84) [SFX_GEN_BOS_OPEN]
0x4c/76 (EMBEDDED WAV)
0xe8/232 -- 1 (85) [SFX_GEN_BOS_PAGE_TURN]
0x4d/77 (EMBEDDED WAV)
0xe9/233 -- 1 (86) [SFX_GEN_CAPTURE]
0x4e/78 (EMBEDDED WAV)
0xea/234 -- 1 (87) [SFX_GEN_CAPTURE_EXPLODE]
0x4f/79 (EMBEDDED WAV)
0xeb/235 -- 1 (88) [SFX_GEN_CAPTURE_SWIRL]
0x50/80 (EMBEDDED WAV)
0xec/236 -- 2 (89) [SFX_GEN_CLICK]
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0xed/237 -- 4 (90) [SFX_GEN_COMBAT_STAB_HIT]
0x54/84 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0xee/238 -- 1 (91) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x53/83 (EMBEDDED WAV)
0xef/239 -- 1 (92) [SFX_GEN_COMBAT_STAB_HIT1]
0x54/84 (EMBEDDED WAV)
0xf0/240 -- 1 (93) [SFX_GEN_COMBAT_STAB_HIT2]
0x54/84 (EMBEDDED WAV)
0xf1/241 -- 1 (94) [SFX_GEN_COMBAT_STAB_HIT3]
0x54/84 (EMBEDDED WAV)
0xf2/242 -- 1 (95) [SFX_GEN_COMBAT_STAB_KILL]
0x55/85 (EMBEDDED WAV)
0xf3/243 -- 1 (96) [SFX_GEN_CONFIRM]
0x56/86 (EMBEDDED WAV)
0xf4/244 -- 1 (97) [SFX_GEN_DROP_OBJECT]
0x59/89 (EMBEDDED WAV)
0xf5/245 -- 1 (98) [SFX_GEN_END_LEVEL]
0x76/118 (EMBEDDED WAV)
0xf6/246 -- 4 (99) [SFX_GEN_ENEMY_BODY_PARTS]
0x5a/90 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xf7/247 -- 1 (100) [SFX_GEN_ENEMY_DISSOLVE]
0x5e/94 (EMBEDDED WAV)
0xf8/248 -- 4 (101) [SFX_GEN_ENEMY_EXPLODE]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0xf9/249 -- 1 (102) [SFX_GEN_ENEMY_SPAWN]
0x61/97 (EMBEDDED WAV)
0xfa/250 -- 2 (103) [SFX_GEN_FLAME_SWOOSH]
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0xfd/253 -- 3 (104) [SFX_GEN_FOLEY_ARMOUR]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0xfe/254 -- 3 (105) [SFX_GEN_FOLEY_BIRD]
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0xff/255 -- 2 (106) [SFX_GEN_FOLEY_HUMAN]
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x100/256 -- 2 (107) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x102/258 -- 1 (108) [SFX_GEN_HIT_TARGET]
0x6a/106 (EMBEDDED WAV)
0x103/259 -- 1 (109) [SFX_GEN_HIT_TARGET_WRONG]
0x6b/107 (EMBEDDED WAV)
0x104/260 -- 1 (110) [SFX_GEN_HUD_APPEAR]
0x6c/108 (EMBEDDED WAV)
0x718/1816 -- 1 (111) [SFX_GEN_HUD_BACK]
0x73/115 (EMBEDDED WAV)
0x106/262 -- 1 (112) [SFX_GEN_HUD_CURSOR_HOR]
0x6d/109 (EMBEDDED WAV)
0x107/263 -- 1 (113) [SFX_GEN_HUD_CURSOR_VERT]
0x6e/110 (EMBEDDED WAV)
0x108/264 -- 1 (114) [SFX_GEN_HUD_DISAPPEAR]
0x6f/111 (EMBEDDED WAV)
0x10a/266 -- 1 (115) [SFX_GEN_HUD_NO]
0x70/112 (EMBEDDED WAV)
0x71a/1818 -- 1 (116) [SFX_GEN_HUD_OPTION_OFF]
0x6e/110 (EMBEDDED WAV)
0x719/1817 -- 1 (117) [SFX_GEN_HUD_OPTION_ON]
0x6d/109 (EMBEDDED WAV)
0x10b/267 -- 1 (118) [SFX_GEN_HUD_PAUSE]
0x71/113 (EMBEDDED WAV)
0x10c/268 -- 1 (119) [SFX_GEN_HUD_SELECT]
0x72/114 (EMBEDDED WAV)
0x10d/269 -- 4 (120) [SFX_GEN_HUD_SFX_VOLUME]
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x10e/270 -- 1 (121) [SFX_GEN_HUD_SURROUND_MODE]
0x72/114 (EMBEDDED WAV)
0x10f/271 -- 1 (122) [SFX_GEN_HUD_SWOOSH]
0x73/115 (EMBEDDED WAV)
0x110/272 -- 1 (123) [SFX_GEN_HUD_YES]
0x74/116 (EMBEDDED WAV)
0x111/273 -- 1 (124) [SFX_GEN_LIGHT_BEAM_LOOP]
0x163/355 (EMBEDDED WAV)
0x112/274 -- 3 (125) [SFX_GEN_OBJ_SLIDE]
0x7f/127 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x113/275 -- 1 (126) [SFX_GEN_OBJ_SLIDE_BIG]
0x7f/127 (EMBEDDED WAV)
0x114/276 -- 2 (127) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x7f/127 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x116/278 -- 2 (128) [SFX_GEN_OBJ_SLIDE_SMALL]
0x7f/127 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x118/280 -- 1 (129) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x78/120 (EMBEDDED WAV)
0x119/281 -- 1 (130) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x77/119 (EMBEDDED WAV)
0x11b/283 -- 1 (131) [SFX_GEN_PICKUP_SCARAB]
0x56/86 (EMBEDDED WAV)
0x11c/284 -- 1 (132) [SFX_GEN_PLACE_KEY]
0x79/121 (EMBEDDED WAV)
0x11d/285 -- 1 (133) [SFX_GEN_PLACE_MAGIC_ITEM]
0x75/117 (EMBEDDED WAV)
0x728/1832 -- 1 (134) [SFX_GEN_RESPAWN]
0x7a/122 (EMBEDDED WAV)
0x11e/286 -- 7 (135) [SFX_GEN_SCARAB_LOOP]
0x7b/123 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x7e/126 (EMBEDDED WAV)
0x7e/126 (EMBEDDED WAV)
0x7e/126 (EMBEDDED WAV)
0x122/290 -- 1 (136) [SFX_GEN_SWITCH_DEPRESS]
0x80/128 (EMBEDDED WAV)
0x123/291 -- 1 (137) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x81/129 (EMBEDDED WAV)
0x125/293 -- 1 (138) [SFX_GEN_SWITCH_LEVER]
0x82/130 (EMBEDDED WAV)
0x126/294 -- 1 (139) [SFX_GEN_SWITCH_LEVER_OFF]
0x83/131 (EMBEDDED WAV)
0x127/295 -- 1 (140) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x84/132 (EMBEDDED WAV)
0x133/307 -- 1 (141) [SFX_HERO_ATTACK_SLAM]
0x85/133 (EMBEDDED WAV)
0x134/308 -- 1 (142) [SFX_HERO_ATTACK_SLAM_BOOM]
0x86/134 (EMBEDDED WAV)
0x135/309 -- 2 (143) [SFX_HERO_ATTACK_SPIN]
0x87/135 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x136/310 -- 2 (144) [SFX_HERO_ATTACK_SWIPE_BIG]
0x88/136 (EMBEDDED WAV)
0x87/135 (EMBEDDED WAV)
0x137/311 -- 1 (145) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x89/137 (EMBEDDED WAV)
0x138/312 -- 1 (146) [SFX_HERO_BLOWPIPE_BLOW]
0x8a/138 (EMBEDDED WAV)
0x139/313 -- 1 (147) [SFX_HERO_BLOWPIPE_LOWER]
0x8b/139 (EMBEDDED WAV)
0x13a/314 -- 1 (148) [SFX_HERO_BLOWPIPE_RAISE]
0x8c/140 (EMBEDDED WAV)
0x13b/315 -- 2 (149) [SFX_HERO_BREATH_SHORT]
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x13c/316 -- 1 (150) [SFX_HERO_CARRY_DROP]
0x8d/141 (EMBEDDED WAV)
0x13d/317 -- 2 (151) [SFX_HERO_CARRY_HEAVY]
0x91/145 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x13e/318 -- 1 (152) [SFX_HERO_CARRY_PICKUP]
0xb0/176 (EMBEDDED WAV)
0x13f/319 -- 2 (153) [SFX_HERO_CEILING_MOVE_L]
0xa8/168 (EMBEDDED WAV)
0xa9/169 (EMBEDDED WAV)
0x140/320 -- 2 (154) [SFX_HERO_CEILING_MOVE_R]
0x91/145 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x141/321 -- 1 (155) [SFX_HERO_CLIMB_DOWN]
0x90/144 (EMBEDDED WAV)
0x142/322 -- 1 (156) [SFX_HERO_CLIMB_DROP]
0x90/144 (EMBEDDED WAV)
0x143/323 -- 4 (157) [SFX_HERO_CLIMB_L]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x144/324 -- 4 (158) [SFX_HERO_CLIMB_R]
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x145/325 -- 1 (159) [SFX_HERO_DIE_BODY_LAND]
0x96/150 (EMBEDDED WAV)
0x146/326 -- 1 (160) [SFX_HERO_DIE1]
0x97/151 (EMBEDDED WAV)
0x147/327 -- 1 (161) [SFX_HERO_DIE2]
0x98/152 (EMBEDDED WAV)
0x148/328 -- 1 (162) [SFX_HERO_DIE3]
0x99/153 (EMBEDDED WAV)
0x149/329 -- 1 (163) [SFX_HERO_DIE4]
0x9a/154 (EMBEDDED WAV)
0x729/1833 -- 1 (164) [SFX_HERO_FALL_LONG]
0x9b/155 (EMBEDDED WAV)
0x14c/332 -- 1 (165) [SFX_HERO_FATIGUE_BREATH_IN]
0x9c/156 (EMBEDDED WAV)
0x14d/333 -- 1 (166) [SFX_HERO_FATIGUE_BREATH_OUT]
0x9d/157 (EMBEDDED WAV)
0x14e/334 -- 1 (167) [SFX_HERO_FATIGUE_WALK_L]
0x9c/156 (EMBEDDED WAV)
0x14f/335 -- 1 (168) [SFX_HERO_FATIGUE_WALK_R]
0x9d/157 (EMBEDDED WAV)
0x150/336 -- 2 (169) [SFX_HERO_FOLEY]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x151/337 -- 2 (170) [SFX_HERO_GRAB]
0xa0/160 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x152/338 -- 2 (171) [SFX_HERO_GRAB_ROPE]
0x140/320 (EMBEDDED WAV)
0x141/321 (EMBEDDED WAV)
0x153/339 -- 2 (172) [SFX_HERO_GRAB_SLAP]
0x140/320 (EMBEDDED WAV)
0x141/321 (EMBEDDED WAV)
0x733/1843 -- 3 (173) [SFX_HERO_HURT]
0xa1/161 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x154/340 -- 1 (174) [SFX_HERO_IDLE_CLAP1]
0xa4/164 (EMBEDDED WAV)
0x155/341 -- 1 (175) [SFX_HERO_IDLE_CLAP2]
0xa5/165 (EMBEDDED WAV)
0x156/342 -- 1 (176) [SFX_HERO_IDLE_SCRATCH]
0xa6/166 (EMBEDDED WAV)
0x157/343 -- 3 (177) [SFX_HERO_JUMP]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x158/344 -- 3 (178) [SFX_HERO_JUMP_DOUBLE]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0xa9/169 (EMBEDDED WAV)
0x15a/346 -- 1 (179) [SFX_HERO_LAND_VOX_HEAVY]
0xac/172 (EMBEDDED WAV)
0x717/1815 -- 1 (180) [SFX_HERO_LAVA_DIE]
0xad/173 (EMBEDDED WAV)
0x15b/347 -- 1 (181) [SFX_HERO_LEDGE_STRAFE]
0xab/171 (EMBEDDED WAV)
0x15c/348 -- 2 (182) [SFX_HERO_LEDGE_UP]
0xae/174 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x15d/349 -- 1 (183) [SFX_HERO_OPEN_SATCHEL]
0xaf/175 (EMBEDDED WAV)
0x15e/350 -- 1 (184) [SFX_HERO_PULL_START]
0xb0/176 (EMBEDDED WAV)
0x15f/351 -- 1 (185) [SFX_HERO_PUSH_AWAY]
0xb2/178 (EMBEDDED WAV)
0x160/352 -- 1 (186) [SFX_HERO_PUSH_PULL_L]
0x91/145 (EMBEDDED WAV)
0x161/353 -- 1 (187) [SFX_HERO_PUSH_PULL_R]
0x92/146 (EMBEDDED WAV)
0x162/354 -- 1 (188) [SFX_HERO_PUSH_PULL_RELEASE]
0x90/144 (EMBEDDED WAV)
0x163/355 -- 1 (189) [SFX_HERO_PUSH_START]
0xb1/177 (EMBEDDED WAV)
0x164/356 -- 3 (190) [SFX_HERO_SHIELD_BLOCK]
0xb3/179 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x165/357 -- 1 (191) [SFX_HERO_SHIELD_LOOP]
0xb4/180 (EMBEDDED WAV)
0x166/358 -- 1 (192) [SFX_HERO_SHIELD_OFF]
0xb5/181 (EMBEDDED WAV)
0x167/359 -- 1 (193) [SFX_HERO_SHIELD_ON]
0xb5/181 (EMBEDDED WAV)
0x168/360 -- 1 (194) [SFX_HERO_SHIELD_START]
0xb4/180 (EMBEDDED WAV)
0x169/361 -- 1 (195) [SFX_HERO_SLIDE]
0xb6/182 (EMBEDDED WAV)
0x182/386 -- 2 (196) [SFX_HERO_TAKEHIT_HARD]
0x93/147 (EMBEDDED WAV)
0xa1/161 (EMBEDDED WAV)
0x183/387 -- 2 (197) [SFX_HERO_TAKEHIT_MEDIUM]
0x94/148 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x184/388 -- 2 (198) [SFX_HERO_TAKEHIT_SOFT]
0x95/149 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x185/389 -- 1 (199) [SFX_HERO_THROW]
0x87/135 (EMBEDDED WAV)
0x186/390 -- 1 (200) [SFX_HERO_TURN]
0xb7/183 (EMBEDDED WAV)
0x187/391 -- 2 (201) [SFX_HERO_WADE]
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x188/392 -- 1 (202) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xba/186 (EMBEDDED WAV)
0x189/393 -- 1 (203) [SFX_HERO_WPN_BEETLE_VOX]
0xf/15 (EMBEDDED WAV)
0x18a/394 -- 3 (204) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xbb/187 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0x18b/395 -- 1 (205) [SFX_HERO_WPN_DART_ACID_MELT]
0xbc/188 (EMBEDDED WAV)
0x18c/396 -- 3 (206) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xbd/189 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0x18d/397 -- 2 (207) [SFX_HERO_WPN_DART_BOUNCE]
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0x190/400 -- 2 (208) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0x7ad/1965 -- 1 (209) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xbe/190 (EMBEDDED WAV)
0x191/401 -- 1 (210) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xc0/192 (EMBEDDED WAV)
0x192/402 -- 3 (211) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x14b/331 (EMBEDDED WAV)
0x14c/332 (EMBEDDED WAV)
0x14d/333 (EMBEDDED WAV)
0x193/403 -- 1 (212) [SFX_HERO_WPN_SWORD_DRAW]
0xc5/197 (EMBEDDED WAV)
0x195/405 -- 1 (213) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xc6/198 (EMBEDDED WAV)
0x196/406 -- 1 (214) [SFX_HERO_WPN_SWORD_FX_LOW]
0xc7/199 (EMBEDDED WAV)
0x197/407 -- 2 (215) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x198/408 -- 3 (216) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xc8/200 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x199/409 -- 3 (217) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x19a/410 -- 2 (218) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (219) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xcf/207 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x19b/411 -- 2 (220) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0x19c/412 -- 1 (221) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xd2/210 (EMBEDDED WAV)
0x19d/413 -- 1 (222) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xd3/211 (EMBEDDED WAV)
0x19e/414 -- 1 (223) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xd2/210 (EMBEDDED WAV)
0x19f/415 -- 1 (224) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xd2/210 (EMBEDDED WAV)
0x1a0/416 -- 1 (225) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xd2/210 (EMBEDDED WAV)
0x1e5/485 -- 1 (226) [SFX_MON_BM10_CYC_ATTACK]
0xd4/212 (EMBEDDED WAV)
0x1e6/486 -- 1 (227) [SFX_MON_BM10_CYC_DIE]
0xd5/213 (EMBEDDED WAV)
0x1e7/487 -- 1 (228) [SFX_MON_BM10_CYC_GIGGLE]
0xd6/214 (EMBEDDED WAV)
0x1e8/488 -- 1 (229) [SFX_MON_BM10_CYC_HIT]
0xd7/215 (EMBEDDED WAV)
0x1e9/489 -- 1 (230) [SFX_MON_BM10_CYC_JUMP]
0xd8/216 (EMBEDDED WAV)
0x1ea/490 -- 1 (231) [SFX_MON_BM10_CYC_LAND]
0xd9/217 (EMBEDDED WAV)
0x1eb/491 -- 1 (232) [SFX_MON_BM10_CYC_WALK1]
0xda/218 (EMBEDDED WAV)
0x1ec/492 -- 1 (233) [SFX_MON_BM10_CYC_WALK2]
0xdb/219 (EMBEDDED WAV)
0x239/569 -- 1 (234) [SFX_MON_BU05_ALM_ATTACK1]
0xdc/220 (EMBEDDED WAV)
0x23a/570 -- 1 (235) [SFX_MON_BU05_ALM_ATTACK2]
0xdd/221 (EMBEDDED WAV)
0x23b/571 -- 1 (236) [SFX_MON_BU05_ALM_ATTACK3]
0xde/222 (EMBEDDED WAV)
0x23c/572 -- 1 (237) [SFX_MON_BU05_ALM_DIE]
0xdf/223 (EMBEDDED WAV)
0x23d/573 -- 1 (238) [SFX_MON_BU05_ALM_FLYING_HIT]
0xe0/224 (EMBEDDED WAV)
0x23e/574 -- 2 (239) [SFX_MON_BU05_ALM_HIT]
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0x23f/575 -- 2 (240) [SFX_MON_BU05_ALM_IDLE_RETRIEVE]
0xe4/228 (EMBEDDED WAV)
0xe5/229 (EMBEDDED WAV)
0x6dd/1757 -- 1 (241) [SFX_MON_BU05_ALM_IDLE_RETRIEVE_GROW]
0xe3/227 (EMBEDDED WAV)
0x240/576 -- 1 (242) [SFX_MON_BU05_ALM_SURPRISE]
0xe6/230 (EMBEDDED WAV)
0x241/577 -- 1 (243) [SFX_MON_BU05_ALM_WALK1]
0xe7/231 (EMBEDDED WAV)
0x242/578 -- 1 (244) [SFX_MON_BU05_ALM_WALK2]
0xe8/232 (EMBEDDED WAV)
0x282/642 -- 1 (245) [SFX_MON_HD02_CAT_ATTACK1]
0xe9/233 (EMBEDDED WAV)
0x283/643 -- 1 (246) [SFX_MON_HD02_CAT_ATTACK2]
0xea/234 (EMBEDDED WAV)
0x284/644 -- 1 (247) [SFX_MON_HD02_CAT_BLOCK_HIT]
0xeb/235 (EMBEDDED WAV)
0x285/645 -- 1 (248) [SFX_MON_HD02_CAT_DIE]
0xec/236 (EMBEDDED WAV)
0x286/646 -- 1 (249) [SFX_MON_HD02_CAT_DIE_LAND]
0xed/237 (EMBEDDED WAV)
0x287/647 -- 1 (250) [SFX_MON_HD02_CAT_FLYING_HIT]
0xee/238 (EMBEDDED WAV)
0x288/648 -- 1 (251) [SFX_MON_HD02_CAT_FLYING_HIT_LAND]
0xef/239 (EMBEDDED WAV)
0x289/649 -- 1 (252) [SFX_MON_HD02_CAT_FLYING_HIT_STAND]
0xf0/240 (EMBEDDED WAV)
0x28a/650 -- 2 (253) [SFX_MON_HD02_CAT_HIT]
0xf1/241 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0x28b/651 -- 1 (254) [SFX_MON_HD02_CAT_IDLE]
0xf3/243 (EMBEDDED WAV)
0x28c/652 -- 1 (255) [SFX_MON_HD02_CAT_JUMP_ATTACK]
0xf4/244 (EMBEDDED WAV)
0x28d/653 -- 1 (256) [SFX_MON_HD02_CAT_SURPRISE]
0xf5/245 (EMBEDDED WAV)
0x28e/654 -- 1 (257) [SFX_MON_HD02_CAT_SWISH1]
0xf6/246 (EMBEDDED WAV)
0x28f/655 -- 1 (258) [SFX_MON_HD02_CAT_SWISH2]
0xf7/247 (EMBEDDED WAV)
0x290/656 -- 1 (259) [SFX_MON_HD02_CAT_WALK1]
0xf8/248 (EMBEDDED WAV)
0x291/657 -- 1 (260) [SFX_MON_HD02_CAT_WALK2]
0xf9/249 (EMBEDDED WAV)
0x6c4/1732 -- 3 (261) [SFX_MON_HD03_ATTACK]
0xfa/250 (EMBEDDED WAV)
0xfb/251 (EMBEDDED WAV)
0xfc/252 (EMBEDDED WAV)
0x6c6/1734 -- 1 (262) [SFX_MON_HD03_BLEAT]
0xfd/253 (EMBEDDED WAV)
0x6d5/1749 -- 3 (263) [SFX_MON_HD03_BLOCK]
0x150/336 (EMBEDDED WAV)
0x151/337 (EMBEDDED WAV)
0x152/338 (EMBEDDED WAV)
0x6c7/1735 -- 1 (264) [SFX_MON_HD03_DIE]
0xfe/254 (EMBEDDED WAV)
0x6ca/1738 -- 1 (265) [SFX_MON_HD03_FLYING_HIT]
0xff/255 (EMBEDDED WAV)
0x6cb/1739 -- 2 (266) [SFX_MON_HD03_HIT]
0x100/256 (EMBEDDED WAV)
0x101/257 (EMBEDDED WAV)
0x6d3/1747 -- 3 (267) [SFX_MON_HD03_IMPACT]
0x153/339 (EMBEDDED WAV)
0x154/340 (EMBEDDED WAV)
0x155/341 (EMBEDDED WAV)
0x6ce/1742 -- 1 (268) [SFX_MON_HD03_LAND]
0x102/258 (EMBEDDED WAV)
0x6cd/1741 -- 1 (269) [SFX_MON_HD03_SURPRISE]
0x103/259 (EMBEDDED WAV)
0x6d1/1745 -- 1 (270) [SFX_MON_HD03_SWISH]
0x104/260 (EMBEDDED WAV)
0x6cf/1743 -- 1 (271) [SFX_MON_HD03_WALK1]
0x105/261 (EMBEDDED WAV)
0x6d0/1744 -- 1 (272) [SFX_MON_HD03_WALK2]
0x106/262 (EMBEDDED WAV)
0x2a9/681 -- 1 (273) [SFX_MON_HD14_CRA_ATTACK1]
0x107/263 (EMBEDDED WAV)
0x2aa/682 -- 1 (274) [SFX_MON_HD14_CRA_ATTACK2]
0x108/264 (EMBEDDED WAV)
0x2ab/683 -- 2 (275) [SFX_MON_HD14_CRA_CLIMB]
0x109/265 (EMBEDDED WAV)
0x10a/266 (EMBEDDED WAV)
0x2ac/684 -- 1 (276) [SFX_MON_HD14_CRA_DIE]
0x10b/267 (EMBEDDED WAV)
0x2ad/685 -- 1 (277) [SFX_MON_HD14_CRA_FLYING_HIT]
0x10c/268 (EMBEDDED WAV)
0x2ae/686 -- 2 (278) [SFX_MON_HD14_CRA_GROWL]
0x10d/269 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x2af/687 -- 3 (279) [SFX_MON_HD14_CRA_HIT]
0x10e/270 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x2b0/688 -- 1 (280) [SFX_MON_HD14_CRA_JUMP]
0x110/272 (EMBEDDED WAV)
0x2b1/689 -- 1 (281) [SFX_MON_HD14_CRA_LAND]
0x111/273 (EMBEDDED WAV)
0x2b2/690 -- 1 (282) [SFX_MON_HD14_CRA_LAND2]
0x49/73 (EMBEDDED WAV)
0x2b3/691 -- 1 (283) [SFX_MON_HD14_CRA_SNAP]
0x112/274 (EMBEDDED WAV)
0x2b4/692 -- 1 (284) [SFX_MON_HD14_CRA_STUN_HIT]
0x113/275 (EMBEDDED WAV)
0x2b5/693 -- 1 (285) [SFX_MON_HD14_CRA_SURPRISE]
0x114/276 (EMBEDDED WAV)
0x2b6/694 -- 1 (286) [SFX_MON_HD14_CRA_SWISH]
0x115/277 (EMBEDDED WAV)
0x2b7/695 -- 1 (287) [SFX_MON_HD14_CRA_WAKEUP1]
0x116/278 (EMBEDDED WAV)
0x2b8/696 -- 1 (288) [SFX_MON_HD14_CRA_WAKEUP2]
0x117/279 (EMBEDDED WAV)
0x2b9/697 -- 1 (289) [SFX_MON_HD14_CRA_WAKEUP3]
0x118/280 (EMBEDDED WAV)
0x2ba/698 -- 1 (290) [SFX_MON_HD14_CRA_WALK1]
0x119/281 (EMBEDDED WAV)
0x2bb/699 -- 1 (291) [SFX_MON_HD14_CRA_WALK2]
0x11a/282 (EMBEDDED WAV)
0x488/1160 -- 1 (292) [SFX_MON_IN07_BLA_ATTACK]
0x11b/283 (EMBEDDED WAV)
0x489/1161 -- 1 (293) [SFX_MON_IN07_BLA_DIE]
0x11c/284 (EMBEDDED WAV)
0x48a/1162 -- 1 (294) [SFX_MON_IN07_BLA_SURPRISE]
0x11d/285 (EMBEDDED WAV)
0x48b/1163 -- 1 (295) [SFX_MON_IN07_BLA_WALK]
0x11e/286 (EMBEDDED WAV)
0x48c/1164 -- 1 (296) [SFX_MON_IN07_BLA_WALK_SLOW]
0x11f/287 (EMBEDDED WAV)
0x4e6/1254 -- 1 (297) [SFX_MON_QR01_COB_ATTACK]
0x120/288 (EMBEDDED WAV)
0x4e7/1255 -- 1 (298) [SFX_MON_QR01_COB_ATTACK_JUMP]
0x121/289 (EMBEDDED WAV)
0x4e8/1256 -- 1 (299) [SFX_MON_QR01_COB_BREATH]
0x122/290 (EMBEDDED WAV)
0x4e9/1257 -- 1 (300) [SFX_MON_QR01_COB_DIE]
0x123/291 (EMBEDDED WAV)
0x4ea/1258 -- 1 (301) [SFX_MON_QR01_COB_HIT]
0x124/292 (EMBEDDED WAV)
0x507/1287 -- 1 (302) [SFX_MON_QU02_SKE_ATTACK_CYCLE]
0x125/293 (EMBEDDED WAV)
0x508/1288 -- 1 (303) [SFX_MON_QU02_SKE_ATTACK_STOP]
0x126/294 (EMBEDDED WAV)
0x509/1289 -- 1 (304) [SFX_MON_QU02_SKE_DIE1]
0x127/295 (EMBEDDED WAV)
0x50a/1290 -- 1 (305) [SFX_MON_QU02_SKE_DIE2]
0x128/296 (EMBEDDED WAV)
0x50b/1291 -- 1 (306) [SFX_MON_QU02_SKE_ELEC_HUM]
0x162/354 (EMBEDDED WAV)
0x50c/1292 -- 1 (307) [SFX_MON_QU02_SKE_FLYING_HIT]
0x129/297 (EMBEDDED WAV)
0x50d/1293 -- 2 (308) [SFX_MON_QU02_SKE_HIT]
0x12a/298 (EMBEDDED WAV)
0x12b/299 (EMBEDDED WAV)
0x50e/1294 -- 1 (309) [SFX_MON_QU02_SKE_JUMP]
0x12c/300 (EMBEDDED WAV)
0x50f/1295 -- 1 (310) [SFX_MON_QU02_SKE_LAND]
0x12d/301 (EMBEDDED WAV)
0x510/1296 -- 1 (311) [SFX_MON_QU02_SKE_RUN]
0x12e/302 (EMBEDDED WAV)
0x511/1297 -- 1 (312) [SFX_MON_QU02_SKE_SHAKE1]
0x12f/303 (EMBEDDED WAV)
0x512/1298 -- 1 (313) [SFX_MON_QU02_SKE_SHAKE2]
0x130/304 (EMBEDDED WAV)
0x513/1299 -- 1 (314) [SFX_MON_QU02_SKE_WALK1]
0x131/305 (EMBEDDED WAV)
0x514/1300 -- 1 (315) [SFX_MON_QU02_SKE_WALK2]
0x132/306 (EMBEDDED WAV)
0x526/1318 -- 1 (316) [SFX_MON_QU05_SKE_ATTACK1]
0x133/307 (EMBEDDED WAV)
0x527/1319 -- 1 (317) [SFX_MON_QU05_SKE_ATTACK2]
0x134/308 (EMBEDDED WAV)
0x528/1320 -- 1 (318) [SFX_MON_QU05_SKE_DIE]
0x135/309 (EMBEDDED WAV)
0x529/1321 -- 2 (319) [SFX_MON_QU05_SKE_HIT]
0x136/310 (EMBEDDED WAV)
0x137/311 (EMBEDDED WAV)
0x52a/1322 -- 1 (320) [SFX_MON_QU05_SKE_IDLE]
0x138/312 (EMBEDDED WAV)
0x52b/1323 -- 1 (321) [SFX_MON_QU05_SKE_IDLE_ATTACK]
0x139/313 (EMBEDDED WAV)
0x52c/1324 -- 1 (322) [SFX_MON_QU05_SKE_LAND]
0x13a/314 (EMBEDDED WAV)
0x52d/1325 -- 1 (323) [SFX_MON_QU05_SKE_SPIT]
0x13b/315 (EMBEDDED WAV)
0x52e/1326 -- 4 (324) [SFX_MON_QU05_SKE_WALK]
0x13c/316 (EMBEDDED WAV)
0x13d/317 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x13f/319 (EMBEDDED WAV)
0x5e0/1504 -- 2 (325) [SFX_OBJ_BARREL_BREAK]
0x149/329 (EMBEDDED WAV)
0x14a/330 (EMBEDDED WAV)
0x608/1544 -- 1 (326) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x14e/334 (EMBEDDED WAV)
0x609/1545 -- 1 (327) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x14f/335 (EMBEDDED WAV)
0x620/1568 -- 1 (328) [SFX_OBJ_PLATFORM_HOVER]
0x156/342 (EMBEDDED WAV)
0x62b/1579 -- 1 (329) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x158/344 (EMBEDDED WAV)
0x62e/1582 -- 1 (330) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x157/343 (EMBEDDED WAV)
0x62f/1583 -- 1 (331) [SFX_OBJ_PLATFORM_STONE_STOP]
0x159/345 (EMBEDDED WAV)
0x630/1584 -- 1 (332) [SFX_OBJ_PORTAL_BEND]
0x15a/346 (EMBEDDED WAV)
0x631/1585 -- 1 (333) [SFX_OBJ_PORTAL_FLAME_END]
0x15b/347 (EMBEDDED WAV)
0x632/1586 -- 1 (334) [SFX_OBJ_PORTAL_FLAME_LOOP]
0x15c/348 (EMBEDDED WAV)
0x633/1587 -- 1 (335) [SFX_OBJ_PORTAL_MOVE]
0x15d/349 (EMBEDDED WAV)
0x634/1588 -- 1 (336) [SFX_OBJ_PORTAL_START]
0x15e/350 (EMBEDDED WAV)
0x637/1591 -- 1 (337) [SFX_OBJ_STONE_SMASH]
0x15f/351 (EMBEDDED WAV)
0x639/1593 -- 1 (338) [SFX_OBJ_VASE_SMASH]
0x160/352 (EMBEDDED WAV)
0x63b/1595 -- 2 (339) [SFX_SPEC_ACTIVATE_MAGIC]
0x161/353 (EMBEDDED WAV)
0x161/353 (EMBEDDED WAV)
0x64a/1610 -- 7 (340) [SFX_SPEC_ELEC_RND]
0x142/322 (EMBEDDED WAV)
0x143/323 (EMBEDDED WAV)
0x144/324 (EMBEDDED WAV)
0x145/325 (EMBEDDED WAV)
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x148/328 (EMBEDDED WAV)
0x65b/1627 -- 1 (341) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x164/356 (EMBEDDED WAV)
0x65c/1628 -- 1 (342) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x165/357 (EMBEDDED WAV)
0x66c/1644 -- 1 (343) [SFX_SPEC_PAD_WRONG]
0x167/359 (EMBEDDED WAV)
0x66d/1645 -- 1 (344) [SFX_SPEC_PAD1]
0x166/358 (EMBEDDED WAV)
0x66e/1646 -- 1 (345) [SFX_SPEC_PAD2]
0x166/358 (EMBEDDED WAV)
0x66f/1647 -- 1 (346) [SFX_SPEC_PAD3]
0x166/358 (EMBEDDED WAV)
0x670/1648 -- 1 (347) [SFX_SPEC_PAD4]
0x166/358 (EMBEDDED WAV)
0x679/1657 -- 1 (348) [SFX_SPEC_PURCHASE]
0x168/360 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (16) [SB_Lev_Hel_WallSection2]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1a/26 -- 4 (4) [SFX_AMB_FIRE_TORCH]
0x4/4 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (22) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (23) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (24) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (25) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (26) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (27) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (28) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (29) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (30) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x58/88 -- 1 (33) [SFX_AMB_WATER_SPLATTER]
0x5/5 (EMBEDDED WAV)
0x59/89 -- 1 (34) [SFX_AMB_WATER_SPLATTER_BIG]
0x5/5 (EMBEDDED WAV)
0xa5/165 -- 1 (35) [SFX_CS_SWIRL1]
0x7/7 (EMBEDDED WAV)
0xa6/166 -- 1 (36) [SFX_CS_SWIRL2]
0x7/7 (EMBEDDED WAV)
0xa7/167 -- 1 (37) [SFX_CS_SWIRL3]
0x7/7 (EMBEDDED WAV)
0xac/172 -- 5 (38) [SFX_DOOR_BIG_CLOSE]
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0xad/173 -- 3 (39) [SFX_DOOR_BIG_ECHO]
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xb1/177 -- 1 (40) [SFX_DOOR_METAL_GATE]
0xa/10 (EMBEDDED WAV)
0xb2/178 -- 1 (41) [SFX_DOOR_METAL_ROLL]
0xb/11 (EMBEDDED WAV)
0xb9/185 -- 1 (42) [SFX_DOOR_WOOD_OPEN]
0xc/12 (EMBEDDED WAV)
0xba/186 -- 1 (43) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0xd/13 (EMBEDDED WAV)
0xbf/191 -- 2 (44) [SFX_FS_HERO_DEFAULT_L]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xc0/192 -- 2 (45) [SFX_FS_HERO_DEFAULT_LAND]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0xc1/193 -- 1 (46) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x19/25 (EMBEDDED WAV)
0xc2/194 -- 2 (47) [SFX_FS_HERO_DEFAULT_R]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xc3/195 -- 2 (48) [SFX_FS_HERO_DIRT_L]
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xc4/196 -- 2 (49) [SFX_FS_HERO_DIRT_LAND]
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xc5/197 -- 1 (50) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x16/22 (EMBEDDED WAV)
0xc6/198 -- 2 (51) [SFX_FS_HERO_DIRT_R]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xcb/203 -- 2 (52) [SFX_FS_HERO_METAL_L]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xcc/204 -- 1 (53) [SFX_FS_HERO_METAL_LAND]
0x18/24 (EMBEDDED WAV)
0xcd/205 -- 1 (54) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x18/24 (EMBEDDED WAV)
0xce/206 -- 2 (55) [SFX_FS_HERO_METAL_R]
0x20/32 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xd3/211 -- 2 (56) [SFX_FS_HERO_STONE_L]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xd4/212 -- 2 (57) [SFX_FS_HERO_STONE_LAND]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0xd5/213 -- 1 (58) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x19/25 (EMBEDDED WAV)
0xd6/214 -- 2 (59) [SFX_FS_HERO_STONE_R]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xdb/219 -- 10 (60) [SFX_FS_HERO_WOOD_CREAK]
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0xdc/220 -- 2 (61) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (62) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xde/222 -- 2 (63) [SFX_FS_HERO_WOOD_LAND]
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0xdf/223 -- 1 (64) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x1b/27 (EMBEDDED WAV)
0xe0/224 -- 2 (65) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (66) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0x6db/1755 -- 16 (67) [SFX_GEN_BEETLE_FS]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xe2/226 -- 1 (68) [SFX_GEN_BLANK]
0x6/6 (EMBEDDED WAV)
0xe3/227 -- 2 (69) [SFX_GEN_BODY_LAND]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xe5/229 -- 1 (70) [SFX_GEN_BOS_CLOSE]
0x3b/59 (EMBEDDED WAV)
0xe7/231 -- 1 (71) [SFX_GEN_BOS_OPEN]
0x3c/60 (EMBEDDED WAV)
0xe8/232 -- 1 (72) [SFX_GEN_BOS_PAGE_TURN]
0x3d/61 (EMBEDDED WAV)
0xe9/233 -- 1 (73) [SFX_GEN_CAPTURE]
0x3e/62 (EMBEDDED WAV)
0xea/234 -- 1 (74) [SFX_GEN_CAPTURE_EXPLODE]
0x3f/63 (EMBEDDED WAV)
0xeb/235 -- 1 (75) [SFX_GEN_CAPTURE_SWIRL]
0x40/64 (EMBEDDED WAV)
0xec/236 -- 2 (76) [SFX_GEN_CLICK]
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0xed/237 -- 4 (77) [SFX_GEN_COMBAT_STAB_HIT]
0x44/68 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xee/238 -- 1 (78) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x43/67 (EMBEDDED WAV)
0xef/239 -- 1 (79) [SFX_GEN_COMBAT_STAB_HIT1]
0x44/68 (EMBEDDED WAV)
0xf0/240 -- 1 (80) [SFX_GEN_COMBAT_STAB_HIT2]
0x44/68 (EMBEDDED WAV)
0xf1/241 -- 1 (81) [SFX_GEN_COMBAT_STAB_HIT3]
0x44/68 (EMBEDDED WAV)
0xf2/242 -- 1 (82) [SFX_GEN_COMBAT_STAB_KILL]
0x45/69 (EMBEDDED WAV)
0xf3/243 -- 1 (83) [SFX_GEN_CONFIRM]
0x46/70 (EMBEDDED WAV)
0xf4/244 -- 1 (84) [SFX_GEN_DROP_OBJECT]
0x49/73 (EMBEDDED WAV)
0xf5/245 -- 1 (85) [SFX_GEN_END_LEVEL]
0x66/102 (EMBEDDED WAV)
0xf6/246 -- 4 (86) [SFX_GEN_ENEMY_BODY_PARTS]
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0xf7/247 -- 1 (87) [SFX_GEN_ENEMY_DISSOLVE]
0x4e/78 (EMBEDDED WAV)
0xf8/248 -- 4 (88) [SFX_GEN_ENEMY_EXPLODE]
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0xf9/249 -- 1 (89) [SFX_GEN_ENEMY_SPAWN]
0x51/81 (EMBEDDED WAV)
0xfa/250 -- 2 (90) [SFX_GEN_FLAME_SWOOSH]
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xfd/253 -- 3 (91) [SFX_GEN_FOLEY_ARMOUR]
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0xfe/254 -- 3 (92) [SFX_GEN_FOLEY_BIRD]
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xff/255 -- 2 (93) [SFX_GEN_FOLEY_HUMAN]
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x100/256 -- 2 (94) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x102/258 -- 1 (95) [SFX_GEN_HIT_TARGET]
0x5a/90 (EMBEDDED WAV)
0x103/259 -- 1 (96) [SFX_GEN_HIT_TARGET_WRONG]
0x5b/91 (EMBEDDED WAV)
0x104/260 -- 1 (97) [SFX_GEN_HUD_APPEAR]
0x5c/92 (EMBEDDED WAV)
0x718/1816 -- 1 (98) [SFX_GEN_HUD_BACK]
0x63/99 (EMBEDDED WAV)
0x106/262 -- 1 (99) [SFX_GEN_HUD_CURSOR_HOR]
0x5d/93 (EMBEDDED WAV)
0x107/263 -- 1 (100) [SFX_GEN_HUD_CURSOR_VERT]
0x5e/94 (EMBEDDED WAV)
0x108/264 -- 1 (101) [SFX_GEN_HUD_DISAPPEAR]
0x5f/95 (EMBEDDED WAV)
0x10a/266 -- 1 (102) [SFX_GEN_HUD_NO]
0x60/96 (EMBEDDED WAV)
0x71a/1818 -- 1 (103) [SFX_GEN_HUD_OPTION_OFF]
0x5e/94 (EMBEDDED WAV)
0x719/1817 -- 1 (104) [SFX_GEN_HUD_OPTION_ON]
0x5d/93 (EMBEDDED WAV)
0x10b/267 -- 1 (105) [SFX_GEN_HUD_PAUSE]
0x61/97 (EMBEDDED WAV)
0x10c/268 -- 1 (106) [SFX_GEN_HUD_SELECT]
0x62/98 (EMBEDDED WAV)
0x10d/269 -- 4 (107) [SFX_GEN_HUD_SFX_VOLUME]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x10e/270 -- 1 (108) [SFX_GEN_HUD_SURROUND_MODE]
0x62/98 (EMBEDDED WAV)
0x10f/271 -- 1 (109) [SFX_GEN_HUD_SWOOSH]
0x63/99 (EMBEDDED WAV)
0x110/272 -- 1 (110) [SFX_GEN_HUD_YES]
0x64/100 (EMBEDDED WAV)
0x111/273 -- 1 (111) [SFX_GEN_LIGHT_BEAM_LOOP]
0x15f/351 (EMBEDDED WAV)
0x112/274 -- 3 (112) [SFX_GEN_OBJ_SLIDE]
0x6f/111 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x113/275 -- 1 (113) [SFX_GEN_OBJ_SLIDE_BIG]
0x6f/111 (EMBEDDED WAV)
0x114/276 -- 2 (114) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x6f/111 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x116/278 -- 2 (115) [SFX_GEN_OBJ_SLIDE_SMALL]
0x6f/111 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x118/280 -- 1 (116) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x68/104 (EMBEDDED WAV)
0x119/281 -- 1 (117) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x67/103 (EMBEDDED WAV)
0x11b/283 -- 1 (118) [SFX_GEN_PICKUP_SCARAB]
0x46/70 (EMBEDDED WAV)
0x11c/284 -- 1 (119) [SFX_GEN_PLACE_KEY]
0x69/105 (EMBEDDED WAV)
0x11d/285 -- 1 (120) [SFX_GEN_PLACE_MAGIC_ITEM]
0x65/101 (EMBEDDED WAV)
0x728/1832 -- 1 (121) [SFX_GEN_RESPAWN]
0x6a/106 (EMBEDDED WAV)
0x11e/286 -- 7 (122) [SFX_GEN_SCARAB_LOOP]
0x6b/107 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x122/290 -- 1 (123) [SFX_GEN_SWITCH_DEPRESS]
0x70/112 (EMBEDDED WAV)
0x123/291 -- 1 (124) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x71/113 (EMBEDDED WAV)
0x125/293 -- 1 (125) [SFX_GEN_SWITCH_LEVER]
0x72/114 (EMBEDDED WAV)
0x126/294 -- 1 (126) [SFX_GEN_SWITCH_LEVER_OFF]
0x73/115 (EMBEDDED WAV)
0x127/295 -- 1 (127) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x74/116 (EMBEDDED WAV)
0x128/296 -- 1 (128) [SFX_GEN_TELEPORT_IN]
0x75/117 (EMBEDDED WAV)
0x129/297 -- 1 (129) [SFX_GEN_TELEPORT_LIGHTS]
0x76/118 (EMBEDDED WAV)
0x12a/298 -- 1 (130) [SFX_GEN_TELEPORT_OUT]
0x77/119 (EMBEDDED WAV)
0x133/307 -- 1 (131) [SFX_HERO_ATTACK_SLAM]
0x78/120 (EMBEDDED WAV)
0x134/308 -- 1 (132) [SFX_HERO_ATTACK_SLAM_BOOM]
0x79/121 (EMBEDDED WAV)
0x135/309 -- 2 (133) [SFX_HERO_ATTACK_SPIN]
0x7a/122 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x136/310 -- 2 (134) [SFX_HERO_ATTACK_SWIPE_BIG]
0x7b/123 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x137/311 -- 1 (135) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x7c/124 (EMBEDDED WAV)
0x138/312 -- 1 (136) [SFX_HERO_BLOWPIPE_BLOW]
0x7d/125 (EMBEDDED WAV)
0x139/313 -- 1 (137) [SFX_HERO_BLOWPIPE_LOWER]
0x7e/126 (EMBEDDED WAV)
0x13a/314 -- 1 (138) [SFX_HERO_BLOWPIPE_RAISE]
0x7f/127 (EMBEDDED WAV)
0x13b/315 -- 2 (139) [SFX_HERO_BREATH_SHORT]
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x13c/316 -- 1 (140) [SFX_HERO_CARRY_DROP]
0x80/128 (EMBEDDED WAV)
0x13d/317 -- 2 (141) [SFX_HERO_CARRY_HEAVY]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x13e/318 -- 1 (142) [SFX_HERO_CARRY_PICKUP]
0xa3/163 (EMBEDDED WAV)
0x13f/319 -- 2 (143) [SFX_HERO_CEILING_MOVE_L]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x140/320 -- 2 (144) [SFX_HERO_CEILING_MOVE_R]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x141/321 -- 1 (145) [SFX_HERO_CLIMB_DOWN]
0x83/131 (EMBEDDED WAV)
0x142/322 -- 1 (146) [SFX_HERO_CLIMB_DROP]
0x83/131 (EMBEDDED WAV)
0x143/323 -- 4 (147) [SFX_HERO_CLIMB_L]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x144/324 -- 4 (148) [SFX_HERO_CLIMB_R]
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x145/325 -- 1 (149) [SFX_HERO_DIE_BODY_LAND]
0x89/137 (EMBEDDED WAV)
0x146/326 -- 1 (150) [SFX_HERO_DIE1]
0x8a/138 (EMBEDDED WAV)
0x147/327 -- 1 (151) [SFX_HERO_DIE2]
0x8b/139 (EMBEDDED WAV)
0x148/328 -- 1 (152) [SFX_HERO_DIE3]
0x8c/140 (EMBEDDED WAV)
0x149/329 -- 1 (153) [SFX_HERO_DIE4]
0x8d/141 (EMBEDDED WAV)
0x729/1833 -- 1 (154) [SFX_HERO_FALL_LONG]
0x8e/142 (EMBEDDED WAV)
0x14c/332 -- 1 (155) [SFX_HERO_FATIGUE_BREATH_IN]
0x8f/143 (EMBEDDED WAV)
0x14d/333 -- 1 (156) [SFX_HERO_FATIGUE_BREATH_OUT]
0x90/144 (EMBEDDED WAV)
0x14e/334 -- 1 (157) [SFX_HERO_FATIGUE_WALK_L]
0x8f/143 (EMBEDDED WAV)
0x14f/335 -- 1 (158) [SFX_HERO_FATIGUE_WALK_R]
0x90/144 (EMBEDDED WAV)
0x150/336 -- 2 (159) [SFX_HERO_FOLEY]
0x91/145 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x151/337 -- 2 (160) [SFX_HERO_GRAB]
0x93/147 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x152/338 -- 2 (161) [SFX_HERO_GRAB_ROPE]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x153/339 -- 2 (162) [SFX_HERO_GRAB_SLAP]
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x733/1843 -- 3 (163) [SFX_HERO_HURT]
0x94/148 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x154/340 -- 1 (164) [SFX_HERO_IDLE_CLAP1]
0x97/151 (EMBEDDED WAV)
0x155/341 -- 1 (165) [SFX_HERO_IDLE_CLAP2]
0x98/152 (EMBEDDED WAV)
0x156/342 -- 1 (166) [SFX_HERO_IDLE_SCRATCH]
0x99/153 (EMBEDDED WAV)
0x157/343 -- 3 (167) [SFX_HERO_JUMP]
0x9d/157 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x158/344 -- 3 (168) [SFX_HERO_JUMP_DOUBLE]
0x9a/154 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x15a/346 -- 1 (169) [SFX_HERO_LAND_VOX_HEAVY]
0x9f/159 (EMBEDDED WAV)
0x717/1815 -- 1 (170) [SFX_HERO_LAVA_DIE]
0xa0/160 (EMBEDDED WAV)
0x15b/347 -- 1 (171) [SFX_HERO_LEDGE_STRAFE]
0x9e/158 (EMBEDDED WAV)
0x15c/348 -- 2 (172) [SFX_HERO_LEDGE_UP]
0xa1/161 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x15d/349 -- 1 (173) [SFX_HERO_OPEN_SATCHEL]
0xa2/162 (EMBEDDED WAV)
0x15e/350 -- 1 (174) [SFX_HERO_PULL_START]
0xa3/163 (EMBEDDED WAV)
0x15f/351 -- 1 (175) [SFX_HERO_PUSH_AWAY]
0xa5/165 (EMBEDDED WAV)
0x160/352 -- 1 (176) [SFX_HERO_PUSH_PULL_L]
0x84/132 (EMBEDDED WAV)
0x161/353 -- 1 (177) [SFX_HERO_PUSH_PULL_R]
0x85/133 (EMBEDDED WAV)
0x162/354 -- 1 (178) [SFX_HERO_PUSH_PULL_RELEASE]
0x83/131 (EMBEDDED WAV)
0x163/355 -- 1 (179) [SFX_HERO_PUSH_START]
0xa4/164 (EMBEDDED WAV)
0x164/356 -- 3 (180) [SFX_HERO_SHIELD_BLOCK]
0xa6/166 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0x165/357 -- 1 (181) [SFX_HERO_SHIELD_LOOP]
0xa7/167 (EMBEDDED WAV)
0x166/358 -- 1 (182) [SFX_HERO_SHIELD_OFF]
0xa8/168 (EMBEDDED WAV)
0x167/359 -- 1 (183) [SFX_HERO_SHIELD_ON]
0xa8/168 (EMBEDDED WAV)
0x168/360 -- 1 (184) [SFX_HERO_SHIELD_START]
0xa7/167 (EMBEDDED WAV)
0x169/361 -- 1 (185) [SFX_HERO_SLIDE]
0xa9/169 (EMBEDDED WAV)
0x182/386 -- 2 (186) [SFX_HERO_TAKEHIT_HARD]
0x86/134 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x183/387 -- 2 (187) [SFX_HERO_TAKEHIT_MEDIUM]
0x87/135 (EMBEDDED WAV)
0x95/149 (EMBEDDED WAV)
0x184/388 -- 2 (188) [SFX_HERO_TAKEHIT_SOFT]
0x88/136 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x185/389 -- 1 (189) [SFX_HERO_THROW]
0x7a/122 (EMBEDDED WAV)
0x186/390 -- 1 (190) [SFX_HERO_TURN]
0xaa/170 (EMBEDDED WAV)
0x187/391 -- 2 (191) [SFX_HERO_WADE]
0xab/171 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x188/392 -- 1 (192) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xad/173 (EMBEDDED WAV)
0x189/393 -- 1 (193) [SFX_HERO_WPN_BEETLE_VOX]
0x6/6 (EMBEDDED WAV)
0x18a/394 -- 3 (194) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x18b/395 -- 1 (195) [SFX_HERO_WPN_DART_ACID_MELT]
0xaf/175 (EMBEDDED WAV)
0x18c/396 -- 3 (196) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x18d/397 -- 2 (197) [SFX_HERO_WPN_DART_BOUNCE]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x190/400 -- 2 (198) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0x7ad/1965 -- 1 (199) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xb1/177 (EMBEDDED WAV)
0x191/401 -- 1 (200) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xb3/179 (EMBEDDED WAV)
0x192/402 -- 3 (201) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x150/336 (EMBEDDED WAV)
0x151/337 (EMBEDDED WAV)
0x152/338 (EMBEDDED WAV)
0x193/403 -- 1 (202) [SFX_HERO_WPN_SWORD_DRAW]
0xb8/184 (EMBEDDED WAV)
0x195/405 -- 1 (203) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xb9/185 (EMBEDDED WAV)
0x196/406 -- 1 (204) [SFX_HERO_WPN_SWORD_FX_LOW]
0xba/186 (EMBEDDED WAV)
0x197/407 -- 2 (205) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x198/408 -- 3 (206) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0x199/409 -- 3 (207) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x19a/410 -- 2 (208) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (209) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xc2/194 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x19b/411 -- 2 (210) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x19c/412 -- 1 (211) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xc5/197 (EMBEDDED WAV)
0x19d/413 -- 1 (212) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xc6/198 (EMBEDDED WAV)
0x19e/414 -- 1 (213) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xc5/197 (EMBEDDED WAV)
0x19f/415 -- 1 (214) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xc5/197 (EMBEDDED WAV)
0x1a0/416 -- 1 (215) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xc5/197 (EMBEDDED WAV)
0x1e5/485 -- 1 (216) [SFX_MON_BM10_CYC_ATTACK]
0xc8/200 (EMBEDDED WAV)
0x1e6/486 -- 1 (217) [SFX_MON_BM10_CYC_DIE]
0xc9/201 (EMBEDDED WAV)
0x1e7/487 -- 1 (218) [SFX_MON_BM10_CYC_GIGGLE]
0xca/202 (EMBEDDED WAV)
0x1e8/488 -- 1 (219) [SFX_MON_BM10_CYC_HIT]
0xcb/203 (EMBEDDED WAV)
0x1e9/489 -- 1 (220) [SFX_MON_BM10_CYC_JUMP]
0xcc/204 (EMBEDDED WAV)
0x1ea/490 -- 1 (221) [SFX_MON_BM10_CYC_LAND]
0xcd/205 (EMBEDDED WAV)
0x1eb/491 -- 1 (222) [SFX_MON_BM10_CYC_WALK1]
0xce/206 (EMBEDDED WAV)
0x1ec/492 -- 1 (223) [SFX_MON_BM10_CYC_WALK2]
0xcf/207 (EMBEDDED WAV)
0x20a/522 -- 1 (224) [SFX_MON_BR06_HAL_ATTACK1]
0xd0/208 (EMBEDDED WAV)
0x20b/523 -- 1 (225) [SFX_MON_BR06_HAL_ATTACK2]
0xd1/209 (EMBEDDED WAV)
0x20c/524 -- 1 (226) [SFX_MON_BR06_HAL_DIE]
0xd2/210 (EMBEDDED WAV)
0x20d/525 -- 2 (227) [SFX_MON_BR06_HAL_HIT]
0xd4/212 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0x20e/526 -- 1 (228) [SFX_MON_BR06_HAL_IDLE]
0xd5/213 (EMBEDDED WAV)
0x20f/527 -- 1 (229) [SFX_MON_BR06_HAL_IDLE_EATING]
0xffffffcf/-49 (STREAMED ADPCM #48)
0x210/528 -- 1 (230) [SFX_MON_BR06_HAL_LAND1]
0xd6/214 (EMBEDDED WAV)
0x211/529 -- 1 (231) [SFX_MON_BR06_HAL_LAND2]
0xd7/215 (EMBEDDED WAV)
0x212/530 -- 1 (232) [SFX_MON_BR06_HAL_SCRAPE]
0xd8/216 (EMBEDDED WAV)
0x731/1841 -- 2 (233) [SFX_MON_BR06_HAL_SLAM]
0xc7/199 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x213/531 -- 1 (234) [SFX_MON_BR06_HAL_SURPRISE]
0xd9/217 (EMBEDDED WAV)
0x214/532 -- 1 (235) [SFX_MON_BR06_HAL_WALK1]
0xda/218 (EMBEDDED WAV)
0x215/533 -- 1 (236) [SFX_MON_BR06_HAL_WALK2]
0xdb/219 (EMBEDDED WAV)
0x282/642 -- 1 (237) [SFX_MON_HD02_CAT_ATTACK1]
0xdc/220 (EMBEDDED WAV)
0x283/643 -- 1 (238) [SFX_MON_HD02_CAT_ATTACK2]
0xdd/221 (EMBEDDED WAV)
0x284/644 -- 1 (239) [SFX_MON_HD02_CAT_BLOCK_HIT]
0xde/222 (EMBEDDED WAV)
0x285/645 -- 1 (240) [SFX_MON_HD02_CAT_DIE]
0xdf/223 (EMBEDDED WAV)
0x286/646 -- 1 (241) [SFX_MON_HD02_CAT_DIE_LAND]
0xe0/224 (EMBEDDED WAV)
0x287/647 -- 1 (242) [SFX_MON_HD02_CAT_FLYING_HIT]
0xe1/225 (EMBEDDED WAV)
0x288/648 -- 1 (243) [SFX_MON_HD02_CAT_FLYING_HIT_LAND]
0xe2/226 (EMBEDDED WAV)
0x289/649 -- 1 (244) [SFX_MON_HD02_CAT_FLYING_HIT_STAND]
0xe3/227 (EMBEDDED WAV)
0x28a/650 -- 2 (245) [SFX_MON_HD02_CAT_HIT]
0xe4/228 (EMBEDDED WAV)
0xe5/229 (EMBEDDED WAV)
0x28b/651 -- 1 (246) [SFX_MON_HD02_CAT_IDLE]
0xe6/230 (EMBEDDED WAV)
0x28c/652 -- 1 (247) [SFX_MON_HD02_CAT_JUMP_ATTACK]
0xe7/231 (EMBEDDED WAV)
0x28d/653 -- 1 (248) [SFX_MON_HD02_CAT_SURPRISE]
0xe8/232 (EMBEDDED WAV)
0x28e/654 -- 1 (249) [SFX_MON_HD02_CAT_SWISH1]
0xe9/233 (EMBEDDED WAV)
0x28f/655 -- 1 (250) [SFX_MON_HD02_CAT_SWISH2]
0xea/234 (EMBEDDED WAV)
0x290/656 -- 1 (251) [SFX_MON_HD02_CAT_WALK1]
0xeb/235 (EMBEDDED WAV)
0x291/657 -- 1 (252) [SFX_MON_HD02_CAT_WALK2]
0xec/236 (EMBEDDED WAV)
0x2a9/681 -- 1 (253) [SFX_MON_HD14_CRA_ATTACK1]
0xed/237 (EMBEDDED WAV)
0x2aa/682 -- 1 (254) [SFX_MON_HD14_CRA_ATTACK2]
0xee/238 (EMBEDDED WAV)
0x2ab/683 -- 2 (255) [SFX_MON_HD14_CRA_CLIMB]
0xef/239 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0x2ac/684 -- 1 (256) [SFX_MON_HD14_CRA_DIE]
0xf1/241 (EMBEDDED WAV)
0x2ad/685 -- 1 (257) [SFX_MON_HD14_CRA_FLYING_HIT]
0xf2/242 (EMBEDDED WAV)
0x2ae/686 -- 2 (258) [SFX_MON_HD14_CRA_GROWL]
0xf3/243 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x2af/687 -- 3 (259) [SFX_MON_HD14_CRA_HIT]
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0xf4/244 (EMBEDDED WAV)
0x2b0/688 -- 1 (260) [SFX_MON_HD14_CRA_JUMP]
0xf6/246 (EMBEDDED WAV)
0x2b1/689 -- 1 (261) [SFX_MON_HD14_CRA_LAND]
0xf7/247 (EMBEDDED WAV)
0x2b2/690 -- 1 (262) [SFX_MON_HD14_CRA_LAND2]
0x39/57 (EMBEDDED WAV)
0x2b3/691 -- 1 (263) [SFX_MON_HD14_CRA_SNAP]
0xf8/248 (EMBEDDED WAV)
0x2b4/692 -- 1 (264) [SFX_MON_HD14_CRA_STUN_HIT]
0xf9/249 (EMBEDDED WAV)
0x2b5/693 -- 1 (265) [SFX_MON_HD14_CRA_SURPRISE]
0xfa/250 (EMBEDDED WAV)
0x2b6/694 -- 1 (266) [SFX_MON_HD14_CRA_SWISH]
0xfb/251 (EMBEDDED WAV)
0x2b7/695 -- 1 (267) [SFX_MON_HD14_CRA_WAKEUP1]
0xfc/252 (EMBEDDED WAV)
0x2b8/696 -- 1 (268) [SFX_MON_HD14_CRA_WAKEUP2]
0xfd/253 (EMBEDDED WAV)
0x2b9/697 -- 1 (269) [SFX_MON_HD14_CRA_WAKEUP3]
0xfe/254 (EMBEDDED WAV)
0x2ba/698 -- 1 (270) [SFX_MON_HD14_CRA_WALK1]
0xff/255 (EMBEDDED WAV)
0x2bb/699 -- 1 (271) [SFX_MON_HD14_CRA_WALK2]
0x100/256 (EMBEDDED WAV)
0x2cd/717 -- 1 (272) [SFX_MON_HD17_SHA_ATTACK1_CAW]
0x101/257 (EMBEDDED WAV)
0x2ce/718 -- 1 (273) [SFX_MON_HD17_SHA_ATTACK1_SWISH1]
0x102/258 (EMBEDDED WAV)
0x2cf/719 -- 1 (274) [SFX_MON_HD17_SHA_ATTACK1_SWISH2]
0x103/259 (EMBEDDED WAV)
0x2d0/720 -- 1 (275) [SFX_MON_HD17_SHA_ATTACK2_SWISH]
0x104/260 (EMBEDDED WAV)
0x2d1/721 -- 1 (276) [SFX_MON_HD17_SHA_ATTACK3]
0x105/261 (EMBEDDED WAV)
0x2d2/722 -- 1 (277) [SFX_MON_HD17_SHA_BLOCK_HIT]
0x106/262 (EMBEDDED WAV)
0x2d3/723 -- 1 (278) [SFX_MON_HD17_SHA_DIE]
0x107/263 (EMBEDDED WAV)
0x2d4/724 -- 1 (279) [SFX_MON_HD17_SHA_DIE_BODYFALL]
0x108/264 (EMBEDDED WAV)
0x2d5/725 -- 2 (280) [SFX_MON_HD17_SHA_HIT]
0x109/265 (EMBEDDED WAV)
0x10a/266 (EMBEDDED WAV)
0x2d6/726 -- 1 (281) [SFX_MON_HD17_SHA_IDLE]
0x10b/267 (EMBEDDED WAV)
0x2d7/727 -- 1 (282) [SFX_MON_HD17_SHA_JUMP_SWISH]
0x10c/268 (EMBEDDED WAV)
0x2d8/728 -- 1 (283) [SFX_MON_HD17_SHA_LAND1]
0x10d/269 (EMBEDDED WAV)
0x2d9/729 -- 1 (284) [SFX_MON_HD17_SHA_LAND2]
0x10e/270 (EMBEDDED WAV)
0x2da/730 -- 1 (285) [SFX_MON_HD17_SHA_SWORDS]
0x10f/271 (EMBEDDED WAV)
0x2db/731 -- 1 (286) [SFX_MON_HD17_SHA_WALK1]
0x110/272 (EMBEDDED WAV)
0x2dc/732 -- 1 (287) [SFX_MON_HD17_SHA_WALK2]
0x111/273 (EMBEDDED WAV)
0x348/840 -- 1 (288) [SFX_MON_HD43_CLU_ATTACK1]
0x112/274 (EMBEDDED WAV)
0x349/841 -- 1 (289) [SFX_MON_HD43_CLU_ATTACK2]
0x113/275 (EMBEDDED WAV)
0x34a/842 -- 1 (290) [SFX_MON_HD43_CLU_ATTACK3]
0x114/276 (EMBEDDED WAV)
0x34b/843 -- 1 (291) [SFX_MON_HD43_CLU_ATTACK4]
0x115/277 (EMBEDDED WAV)
0x34c/844 -- 1 (292) [SFX_MON_HD43_CLU_CLUB_BLOCK]
0x116/278 (EMBEDDED WAV)
0x34d/845 -- 1 (293) [SFX_MON_HD43_CLU_CLUB_FALL]
0x117/279 (EMBEDDED WAV)
0x34e/846 -- 1 (294) [SFX_MON_HD43_CLU_DIE]
0x118/280 (EMBEDDED WAV)
0x350/848 -- 1 (295) [SFX_MON_HD43_CLU_FLYING_HIT]
0x119/281 (EMBEDDED WAV)
0x351/849 -- 2 (296) [SFX_MON_HD43_CLU_HIT]
0x11a/282 (EMBEDDED WAV)
0x11b/283 (EMBEDDED WAV)
0x352/850 -- 1 (297) [SFX_MON_HD43_CLU_LAND]
0x11c/284 (EMBEDDED WAV)
0x7a0/1952 -- 1 (298) [SFX_MON_HD43_CLU_SKULL_EXPLODE]
0x3f/63 (EMBEDDED WAV)
0x355/853 -- 1 (299) [SFX_MON_HD43_CLU_SURPRISE]
0x11d/285 (EMBEDDED WAV)
0x356/854 -- 1 (300) [SFX_MON_HD43_CLU_SWORD_BLOCK]
0x11e/286 (EMBEDDED WAV)
0x357/855 -- 1 (301) [SFX_MON_HD43_CLU_SWORD_CHANT]
0x11f/287 (EMBEDDED WAV)
0x358/856 -- 1 (302) [SFX_MON_HD43_CLU_SWORD_FALL]
0x120/288 (EMBEDDED WAV)
0x359/857 -- 1 (303) [SFX_MON_HD43_CLU_SWORD_IDLE2]
0x121/289 (EMBEDDED WAV)
0x35a/858 -- 1 (304) [SFX_MON_HD43_CLU_SWORD_IDLE4]
0x122/290 (EMBEDDED WAV)
0x35b/859 -- 1 (305) [SFX_MON_HD43_CLU_WALK1]
0x123/291 (EMBEDDED WAV)
0x35c/860 -- 1 (306) [SFX_MON_HD43_CLU_WALK2]
0x124/292 (EMBEDDED WAV)
0x488/1160 -- 1 (307) [SFX_MON_IN07_BLA_ATTACK]
0x125/293 (EMBEDDED WAV)
0x489/1161 -- 1 (308) [SFX_MON_IN07_BLA_DIE]
0x126/294 (EMBEDDED WAV)
0x48a/1162 -- 1 (309) [SFX_MON_IN07_BLA_SURPRISE]
0x127/295 (EMBEDDED WAV)
0x48b/1163 -- 1 (310) [SFX_MON_IN07_BLA_WALK]
0x128/296 (EMBEDDED WAV)
0x48c/1164 -- 1 (311) [SFX_MON_IN07_BLA_WALK_SLOW]
0x129/297 (EMBEDDED WAV)
0x48d/1165 -- 1 (312) [SFX_MON_IN09_SPI_DIE]
0x12a/298 (EMBEDDED WAV)
0x48e/1166 -- 3 (313) [SFX_MON_IN09_SPI_DRAIN]
0x12b/299 (EMBEDDED WAV)
0x12c/300 (EMBEDDED WAV)
0x12d/301 (EMBEDDED WAV)
0x48f/1167 -- 1 (314) [SFX_MON_IN09_SPI_HIT]
0x12e/302 (EMBEDDED WAV)
0x490/1168 -- 1 (315) [SFX_MON_IN09_SPI_JUMP]
0x12f/303 (EMBEDDED WAV)
0x491/1169 -- 1 (316) [SFX_MON_IN09_SPI_LAND]
0x130/304 (EMBEDDED WAV)
0x492/1170 -- 1 (317) [SFX_MON_IN09_SPI_RUN]
0x131/305 (EMBEDDED WAV)
0x493/1171 -- 1 (318) [SFX_MON_IN09_SPI_WALK]
0x132/306 (EMBEDDED WAV)
0x4e6/1254 -- 1 (319) [SFX_MON_QR01_COB_ATTACK]
0x133/307 (EMBEDDED WAV)
0x4e7/1255 -- 1 (320) [SFX_MON_QR01_COB_ATTACK_JUMP]
0x134/308 (EMBEDDED WAV)
0x4e8/1256 -- 1 (321) [SFX_MON_QR01_COB_BREATH]
0x135/309 (EMBEDDED WAV)
0x4e9/1257 -- 1 (322) [SFX_MON_QR01_COB_DIE]
0x136/310 (EMBEDDED WAV)
0x4ea/1258 -- 1 (323) [SFX_MON_QR01_COB_HIT]
0x137/311 (EMBEDDED WAV)
0x507/1287 -- 1 (324) [SFX_MON_QU02_SKE_ATTACK_CYCLE]
0x138/312 (EMBEDDED WAV)
0x508/1288 -- 1 (325) [SFX_MON_QU02_SKE_ATTACK_STOP]
0x139/313 (EMBEDDED WAV)
0x509/1289 -- 1 (326) [SFX_MON_QU02_SKE_DIE1]
0x13a/314 (EMBEDDED WAV)
0x50a/1290 -- 1 (327) [SFX_MON_QU02_SKE_DIE2]
0x13b/315 (EMBEDDED WAV)
0x50b/1291 -- 1 (328) [SFX_MON_QU02_SKE_ELEC_HUM]
0x15e/350 (EMBEDDED WAV)
0x50c/1292 -- 1 (329) [SFX_MON_QU02_SKE_FLYING_HIT]
0x13c/316 (EMBEDDED WAV)
0x50d/1293 -- 2 (330) [SFX_MON_QU02_SKE_HIT]
0x13d/317 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x50e/1294 -- 1 (331) [SFX_MON_QU02_SKE_JUMP]
0x13f/319 (EMBEDDED WAV)
0x50f/1295 -- 1 (332) [SFX_MON_QU02_SKE_LAND]
0x140/320 (EMBEDDED WAV)
0x510/1296 -- 1 (333) [SFX_MON_QU02_SKE_RUN]
0x141/321 (EMBEDDED WAV)
0x511/1297 -- 1 (334) [SFX_MON_QU02_SKE_SHAKE1]
0x142/322 (EMBEDDED WAV)
0x512/1298 -- 1 (335) [SFX_MON_QU02_SKE_SHAKE2]
0x143/323 (EMBEDDED WAV)
0x513/1299 -- 1 (336) [SFX_MON_QU02_SKE_WALK1]
0x144/324 (EMBEDDED WAV)
0x514/1300 -- 1 (337) [SFX_MON_QU02_SKE_WALK2]
0x145/325 (EMBEDDED WAV)
0x6f0/1776 -- 1 (338) [SFX_OBJ_CAGE_LAND]
0x14f/335 (EMBEDDED WAV)
0x5fd/1533 -- 1 (339) [SFX_OBJ_EXPLOSION_SML]
0x153/339 (EMBEDDED WAV)
0x608/1544 -- 1 (340) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x154/340 (EMBEDDED WAV)
0x609/1545 -- 1 (341) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x155/341 (EMBEDDED WAV)
0x614/1556 -- 3 (342) [SFX_OBJ_IMPACT_WOOD]
0x156/342 (EMBEDDED WAV)
0x157/343 (EMBEDDED WAV)
0x158/344 (EMBEDDED WAV)
0x620/1568 -- 1 (343) [SFX_OBJ_PLATFORM_HOVER]
0x159/345 (EMBEDDED WAV)
0x62b/1579 -- 1 (344) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x15b/347 (EMBEDDED WAV)
0x62e/1582 -- 1 (345) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x15a/346 (EMBEDDED WAV)
0x639/1593 -- 1 (346) [SFX_OBJ_VASE_SMASH]
0x15c/348 (EMBEDDED WAV)
0x63b/1595 -- 2 (347) [SFX_SPEC_ACTIVATE_MAGIC]
0x15d/349 (EMBEDDED WAV)
0x15d/349 (EMBEDDED WAV)
0x64a/1610 -- 7 (348) [SFX_SPEC_ELEC_RND]
0x148/328 (EMBEDDED WAV)
0x149/329 (EMBEDDED WAV)
0x14a/330 (EMBEDDED WAV)
0x14b/331 (EMBEDDED WAV)
0x14c/332 (EMBEDDED WAV)
0x14d/333 (EMBEDDED WAV)
0x14e/334 (EMBEDDED WAV)
0x65b/1627 -- 1 (349) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x160/352 (EMBEDDED WAV)
0x65c/1628 -- 1 (350) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x161/353 (EMBEDDED WAV)
0x78a/1930 -- 1 (351) [SFX_SPEC_HEL_WS2_RUNNER]
0x163/355 (EMBEDDED WAV)
0x664/1636 -- 1 (352) [SFX_SPEC_MECH_GEARS2]
0x162/354 (EMBEDDED WAV)
0x679/1657 -- 1 (353) [SFX_SPEC_PURCHASE]
0x164/356 (EMBEDDED WAV)
0x684/1668 -- 1 (354) [SFX_SPEC_SPIKES]
0x165/357 (EMBEDDED WAV)
0x685/1669 -- 1 (355) [SFX_SPEC_SPIKES_IN]
0x166/358 (EMBEDDED WAV)
0x686/1670 -- 1 (356) [SFX_SPEC_STONE_HIT]
0x167/359 (EMBEDDED WAV)
0x687/1671 -- 4 (357) [SFX_SPEC_STONE_SCRAPE]
0x168/360 (EMBEDDED WAV)
0x168/360 (EMBEDDED WAV)
0x168/360 (EMBEDDED WAV)
0x168/360 (EMBEDDED WAV)
0x68c/1676 -- 1 (358) [SFX_SPEC_TARGET_SPIN]
0x169/361 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (17) [SB_Lev_Hel_WallSection3]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x1a/26 -- 4 (3) [SFX_AMB_FIRE_TORCH]
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x26/38 -- 1 (4) [SFX_AMB_POWER_HUM]
0x4/4 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (22) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (23) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (24) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (25) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (26) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (27) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (28) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (29) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (30) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (33) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0xa5/165 -- 1 (34) [SFX_CS_SWIRL1]
0x6/6 (EMBEDDED WAV)
0xa6/166 -- 1 (35) [SFX_CS_SWIRL2]
0x6/6 (EMBEDDED WAV)
0xa7/167 -- 1 (36) [SFX_CS_SWIRL3]
0x6/6 (EMBEDDED WAV)
0xb1/177 -- 1 (37) [SFX_DOOR_METAL_GATE]
0x7/7 (EMBEDDED WAV)
0xb2/178 -- 1 (38) [SFX_DOOR_METAL_ROLL]
0x8/8 (EMBEDDED WAV)
0xb9/185 -- 1 (39) [SFX_DOOR_WOOD_OPEN]
0x9/9 (EMBEDDED WAV)
0xba/186 -- 1 (40) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0xa/10 (EMBEDDED WAV)
0xbf/191 -- 2 (41) [SFX_FS_HERO_DEFAULT_L]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0xc0/192 -- 2 (42) [SFX_FS_HERO_DEFAULT_LAND]
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xc1/193 -- 1 (43) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x12/18 (EMBEDDED WAV)
0xc2/194 -- 2 (44) [SFX_FS_HERO_DEFAULT_R]
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0xc3/195 -- 2 (45) [SFX_FS_HERO_DIRT_L]
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc4/196 -- 2 (46) [SFX_FS_HERO_DIRT_LAND]
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0xc5/197 -- 1 (47) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0xf/15 (EMBEDDED WAV)
0xc6/198 -- 2 (48) [SFX_FS_HERO_DIRT_R]
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xcb/203 -- 2 (49) [SFX_FS_HERO_METAL_L]
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0xcc/204 -- 1 (50) [SFX_FS_HERO_METAL_LAND]
0x11/17 (EMBEDDED WAV)
0xcd/205 -- 1 (51) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x11/17 (EMBEDDED WAV)
0xce/206 -- 2 (52) [SFX_FS_HERO_METAL_R]
0x18/24 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xd3/211 -- 2 (53) [SFX_FS_HERO_STONE_L]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0xd4/212 -- 2 (54) [SFX_FS_HERO_STONE_LAND]
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xd5/213 -- 1 (55) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x12/18 (EMBEDDED WAV)
0xd6/214 -- 2 (56) [SFX_FS_HERO_STONE_R]
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0xd7/215 -- 2 (57) [SFX_FS_HERO_WATER_L]
0x1e/30 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xd8/216 -- 1 (58) [SFX_FS_HERO_WATER_LAND]
0x14/20 (EMBEDDED WAV)
0xd9/217 -- 1 (59) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x14/20 (EMBEDDED WAV)
0xda/218 -- 2 (60) [SFX_FS_HERO_WATER_R]
0x20/32 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0x6db/1755 -- 16 (61) [SFX_GEN_BEETLE_FS]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xe2/226 -- 1 (62) [SFX_GEN_BLANK]
0x5/5 (EMBEDDED WAV)
0xe3/227 -- 2 (63) [SFX_GEN_BODY_LAND]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xe5/229 -- 1 (64) [SFX_GEN_BOS_CLOSE]
0x33/51 (EMBEDDED WAV)
0xe7/231 -- 1 (65) [SFX_GEN_BOS_OPEN]
0x34/52 (EMBEDDED WAV)
0xe8/232 -- 1 (66) [SFX_GEN_BOS_PAGE_TURN]
0x35/53 (EMBEDDED WAV)
0xe9/233 -- 1 (67) [SFX_GEN_CAPTURE]
0x36/54 (EMBEDDED WAV)
0xea/234 -- 1 (68) [SFX_GEN_CAPTURE_EXPLODE]
0x37/55 (EMBEDDED WAV)
0xeb/235 -- 1 (69) [SFX_GEN_CAPTURE_SWIRL]
0x38/56 (EMBEDDED WAV)
0xec/236 -- 2 (70) [SFX_GEN_CLICK]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xed/237 -- 4 (71) [SFX_GEN_COMBAT_STAB_HIT]
0x3c/60 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0xee/238 -- 1 (72) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x3b/59 (EMBEDDED WAV)
0xef/239 -- 1 (73) [SFX_GEN_COMBAT_STAB_HIT1]
0x3c/60 (EMBEDDED WAV)
0xf0/240 -- 1 (74) [SFX_GEN_COMBAT_STAB_HIT2]
0x3c/60 (EMBEDDED WAV)
0xf1/241 -- 1 (75) [SFX_GEN_COMBAT_STAB_HIT3]
0x3c/60 (EMBEDDED WAV)
0xf2/242 -- 1 (76) [SFX_GEN_COMBAT_STAB_KILL]
0x3d/61 (EMBEDDED WAV)
0xf3/243 -- 1 (77) [SFX_GEN_CONFIRM]
0x3e/62 (EMBEDDED WAV)
0xf4/244 -- 1 (78) [SFX_GEN_DROP_OBJECT]
0x41/65 (EMBEDDED WAV)
0xf5/245 -- 1 (79) [SFX_GEN_END_LEVEL]
0x5e/94 (EMBEDDED WAV)
0xf6/246 -- 4 (80) [SFX_GEN_ENEMY_BODY_PARTS]
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xf7/247 -- 1 (81) [SFX_GEN_ENEMY_DISSOLVE]
0x46/70 (EMBEDDED WAV)
0xf8/248 -- 4 (82) [SFX_GEN_ENEMY_EXPLODE]
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xf9/249 -- 1 (83) [SFX_GEN_ENEMY_SPAWN]
0x49/73 (EMBEDDED WAV)
0xfa/250 -- 2 (84) [SFX_GEN_FLAME_SWOOSH]
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xfd/253 -- 3 (85) [SFX_GEN_FOLEY_ARMOUR]
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0xfe/254 -- 3 (86) [SFX_GEN_FOLEY_BIRD]
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xff/255 -- 2 (87) [SFX_GEN_FOLEY_HUMAN]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x100/256 -- 2 (88) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x102/258 -- 1 (89) [SFX_GEN_HIT_TARGET]
0x52/82 (EMBEDDED WAV)
0x103/259 -- 1 (90) [SFX_GEN_HIT_TARGET_WRONG]
0x53/83 (EMBEDDED WAV)
0x104/260 -- 1 (91) [SFX_GEN_HUD_APPEAR]
0x54/84 (EMBEDDED WAV)
0x718/1816 -- 1 (92) [SFX_GEN_HUD_BACK]
0x5b/91 (EMBEDDED WAV)
0x106/262 -- 1 (93) [SFX_GEN_HUD_CURSOR_HOR]
0x55/85 (EMBEDDED WAV)
0x107/263 -- 1 (94) [SFX_GEN_HUD_CURSOR_VERT]
0x56/86 (EMBEDDED WAV)
0x108/264 -- 1 (95) [SFX_GEN_HUD_DISAPPEAR]
0x57/87 (EMBEDDED WAV)
0x10a/266 -- 1 (96) [SFX_GEN_HUD_NO]
0x58/88 (EMBEDDED WAV)
0x71a/1818 -- 1 (97) [SFX_GEN_HUD_OPTION_OFF]
0x56/86 (EMBEDDED WAV)
0x719/1817 -- 1 (98) [SFX_GEN_HUD_OPTION_ON]
0x55/85 (EMBEDDED WAV)
0x10b/267 -- 1 (99) [SFX_GEN_HUD_PAUSE]
0x59/89 (EMBEDDED WAV)
0x10c/268 -- 1 (100) [SFX_GEN_HUD_SELECT]
0x5a/90 (EMBEDDED WAV)
0x10d/269 -- 4 (101) [SFX_GEN_HUD_SFX_VOLUME]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x10e/270 -- 1 (102) [SFX_GEN_HUD_SURROUND_MODE]
0x5a/90 (EMBEDDED WAV)
0x10f/271 -- 1 (103) [SFX_GEN_HUD_SWOOSH]
0x5b/91 (EMBEDDED WAV)
0x110/272 -- 1 (104) [SFX_GEN_HUD_YES]
0x5c/92 (EMBEDDED WAV)
0x111/273 -- 1 (105) [SFX_GEN_LIGHT_BEAM_LOOP]
0x132/306 (EMBEDDED WAV)
0x112/274 -- 3 (106) [SFX_GEN_OBJ_SLIDE]
0x67/103 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0x113/275 -- 1 (107) [SFX_GEN_OBJ_SLIDE_BIG]
0x67/103 (EMBEDDED WAV)
0x114/276 -- 2 (108) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x67/103 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0x116/278 -- 2 (109) [SFX_GEN_OBJ_SLIDE_SMALL]
0x67/103 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0x118/280 -- 1 (110) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x60/96 (EMBEDDED WAV)
0x119/281 -- 1 (111) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x5f/95 (EMBEDDED WAV)
0x11b/283 -- 1 (112) [SFX_GEN_PICKUP_SCARAB]
0x3e/62 (EMBEDDED WAV)
0x11c/284 -- 1 (113) [SFX_GEN_PLACE_KEY]
0x61/97 (EMBEDDED WAV)
0x11d/285 -- 1 (114) [SFX_GEN_PLACE_MAGIC_ITEM]
0x5d/93 (EMBEDDED WAV)
0x728/1832 -- 1 (115) [SFX_GEN_RESPAWN]
0x62/98 (EMBEDDED WAV)
0x11e/286 -- 7 (116) [SFX_GEN_SCARAB_LOOP]
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x122/290 -- 1 (117) [SFX_GEN_SWITCH_DEPRESS]
0x68/104 (EMBEDDED WAV)
0x123/291 -- 1 (118) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x69/105 (EMBEDDED WAV)
0x125/293 -- 1 (119) [SFX_GEN_SWITCH_LEVER]
0x6a/106 (EMBEDDED WAV)
0x126/294 -- 1 (120) [SFX_GEN_SWITCH_LEVER_OFF]
0x6b/107 (EMBEDDED WAV)
0x127/295 -- 1 (121) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x6c/108 (EMBEDDED WAV)
0x128/296 -- 1 (122) [SFX_GEN_TELEPORT_IN]
0x6d/109 (EMBEDDED WAV)
0x129/297 -- 1 (123) [SFX_GEN_TELEPORT_LIGHTS]
0x6e/110 (EMBEDDED WAV)
0x12a/298 -- 1 (124) [SFX_GEN_TELEPORT_OUT]
0x6f/111 (EMBEDDED WAV)
0x133/307 -- 1 (125) [SFX_HERO_ATTACK_SLAM]
0x70/112 (EMBEDDED WAV)
0x134/308 -- 1 (126) [SFX_HERO_ATTACK_SLAM_BOOM]
0x71/113 (EMBEDDED WAV)
0x135/309 -- 2 (127) [SFX_HERO_ATTACK_SPIN]
0x72/114 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x136/310 -- 2 (128) [SFX_HERO_ATTACK_SWIPE_BIG]
0x73/115 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x137/311 -- 1 (129) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x74/116 (EMBEDDED WAV)
0x138/312 -- 1 (130) [SFX_HERO_BLOWPIPE_BLOW]
0x75/117 (EMBEDDED WAV)
0x139/313 -- 1 (131) [SFX_HERO_BLOWPIPE_LOWER]
0x76/118 (EMBEDDED WAV)
0x13a/314 -- 1 (132) [SFX_HERO_BLOWPIPE_RAISE]
0x77/119 (EMBEDDED WAV)
0x13b/315 -- 2 (133) [SFX_HERO_BREATH_SHORT]
0x79/121 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x13c/316 -- 1 (134) [SFX_HERO_CARRY_DROP]
0x78/120 (EMBEDDED WAV)
0x13d/317 -- 2 (135) [SFX_HERO_CARRY_HEAVY]
0x7c/124 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x13e/318 -- 1 (136) [SFX_HERO_CARRY_PICKUP]
0x9b/155 (EMBEDDED WAV)
0x13f/319 -- 2 (137) [SFX_HERO_CEILING_MOVE_L]
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x140/320 -- 2 (138) [SFX_HERO_CEILING_MOVE_R]
0x7c/124 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x141/321 -- 1 (139) [SFX_HERO_CLIMB_DOWN]
0x7b/123 (EMBEDDED WAV)
0x142/322 -- 1 (140) [SFX_HERO_CLIMB_DROP]
0x7b/123 (EMBEDDED WAV)
0x143/323 -- 4 (141) [SFX_HERO_CLIMB_L]
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x144/324 -- 4 (142) [SFX_HERO_CLIMB_R]
0x79/121 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x145/325 -- 1 (143) [SFX_HERO_DIE_BODY_LAND]
0x81/129 (EMBEDDED WAV)
0x146/326 -- 1 (144) [SFX_HERO_DIE1]
0x82/130 (EMBEDDED WAV)
0x147/327 -- 1 (145) [SFX_HERO_DIE2]
0x83/131 (EMBEDDED WAV)
0x148/328 -- 1 (146) [SFX_HERO_DIE3]
0x84/132 (EMBEDDED WAV)
0x149/329 -- 1 (147) [SFX_HERO_DIE4]
0x85/133 (EMBEDDED WAV)
0x729/1833 -- 1 (148) [SFX_HERO_FALL_LONG]
0x86/134 (EMBEDDED WAV)
0x14c/332 -- 1 (149) [SFX_HERO_FATIGUE_BREATH_IN]
0x87/135 (EMBEDDED WAV)
0x14d/333 -- 1 (150) [SFX_HERO_FATIGUE_BREATH_OUT]
0x88/136 (EMBEDDED WAV)
0x14e/334 -- 1 (151) [SFX_HERO_FATIGUE_WALK_L]
0x87/135 (EMBEDDED WAV)
0x14f/335 -- 1 (152) [SFX_HERO_FATIGUE_WALK_R]
0x88/136 (EMBEDDED WAV)
0x150/336 -- 2 (153) [SFX_HERO_FOLEY]
0x89/137 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x151/337 -- 2 (154) [SFX_HERO_GRAB]
0x8b/139 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x152/338 -- 2 (155) [SFX_HERO_GRAB_ROPE]
0x124/292 (EMBEDDED WAV)
0x125/293 (EMBEDDED WAV)
0x153/339 -- 2 (156) [SFX_HERO_GRAB_SLAP]
0x124/292 (EMBEDDED WAV)
0x125/293 (EMBEDDED WAV)
0x733/1843 -- 3 (157) [SFX_HERO_HURT]
0x8c/140 (EMBEDDED WAV)
0x8d/141 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x154/340 -- 1 (158) [SFX_HERO_IDLE_CLAP1]
0x8f/143 (EMBEDDED WAV)
0x155/341 -- 1 (159) [SFX_HERO_IDLE_CLAP2]
0x90/144 (EMBEDDED WAV)
0x156/342 -- 1 (160) [SFX_HERO_IDLE_SCRATCH]
0x91/145 (EMBEDDED WAV)
0x157/343 -- 3 (161) [SFX_HERO_JUMP]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x158/344 -- 3 (162) [SFX_HERO_JUMP_DOUBLE]
0x92/146 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x15a/346 -- 1 (163) [SFX_HERO_LAND_VOX_HEAVY]
0x97/151 (EMBEDDED WAV)
0x717/1815 -- 1 (164) [SFX_HERO_LAVA_DIE]
0x98/152 (EMBEDDED WAV)
0x15b/347 -- 1 (165) [SFX_HERO_LEDGE_STRAFE]
0x96/150 (EMBEDDED WAV)
0x15c/348 -- 2 (166) [SFX_HERO_LEDGE_UP]
0x99/153 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x15d/349 -- 1 (167) [SFX_HERO_OPEN_SATCHEL]
0x9a/154 (EMBEDDED WAV)
0x15e/350 -- 1 (168) [SFX_HERO_PULL_START]
0x9b/155 (EMBEDDED WAV)
0x15f/351 -- 1 (169) [SFX_HERO_PUSH_AWAY]
0x9d/157 (EMBEDDED WAV)
0x160/352 -- 1 (170) [SFX_HERO_PUSH_PULL_L]
0x7c/124 (EMBEDDED WAV)
0x161/353 -- 1 (171) [SFX_HERO_PUSH_PULL_R]
0x7d/125 (EMBEDDED WAV)
0x162/354 -- 1 (172) [SFX_HERO_PUSH_PULL_RELEASE]
0x7b/123 (EMBEDDED WAV)
0x163/355 -- 1 (173) [SFX_HERO_PUSH_START]
0x9c/156 (EMBEDDED WAV)
0x164/356 -- 3 (174) [SFX_HERO_SHIELD_BLOCK]
0x9e/158 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x165/357 -- 1 (175) [SFX_HERO_SHIELD_LOOP]
0x9f/159 (EMBEDDED WAV)
0x166/358 -- 1 (176) [SFX_HERO_SHIELD_OFF]
0xa0/160 (EMBEDDED WAV)
0x167/359 -- 1 (177) [SFX_HERO_SHIELD_ON]
0xa0/160 (EMBEDDED WAV)
0x168/360 -- 1 (178) [SFX_HERO_SHIELD_START]
0x9f/159 (EMBEDDED WAV)
0x169/361 -- 1 (179) [SFX_HERO_SLIDE]
0xa1/161 (EMBEDDED WAV)
0x16b/363 -- 2 (180) [SFX_HERO_SWIM]
0x180/384 (EMBEDDED WAV)
0x181/385 (EMBEDDED WAV)
0x16c/364 -- 2 (181) [SFX_HERO_SWIM_BREAK_SURFACE]
0xa2/162 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x16d/365 -- 2 (182) [SFX_HERO_SWIM_DIVE_SPLASH]
0xa4/164 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x16e/366 -- 1 (183) [SFX_HERO_SWIM_HIT]
0xa5/165 (EMBEDDED WAV)
0x16f/367 -- 2 (184) [SFX_HERO_SWIM_JUMP_OUT]
0xa2/162 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x170/368 -- 2 (185) [SFX_HERO_SWIM_SURFACE]
0x171/369 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x171/369 -- 2 (186) [SFX_HERO_SWIM_SURFACE1]
0xa6/166 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x172/370 -- 2 (187) [SFX_HERO_SWIM_SURFACE2]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x173/371 -- 2 (188) [SFX_HERO_SWIM_UW]
0x17e/382 (EMBEDDED WAV)
0x17f/383 (EMBEDDED WAV)
0x174/372 -- 8 (189) [SFX_HERO_SWIM_UW_AMB]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x178/376 -- 5 (190) [SFX_HERO_SWIM_UW_DIE]
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x776/1910 -- 3 (191) [SFX_HERO_SWIM_UW_DROWN]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x179/377 -- 2 (192) [SFX_HERO_SWIM_UW_FAST]
0x17a/378 (EMBEDDED WAV)
0x17b/379 (EMBEDDED WAV)
0x17a/378 -- 2 (193) [SFX_HERO_SWIM_UW_FAST1]
0xba/186 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x17b/379 -- 2 (194) [SFX_HERO_SWIM_UW_FAST2]
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x17c/380 -- 1 (195) [SFX_HERO_SWIM_UW_HIT]
0xb6/182 (EMBEDDED WAV)
0x17d/381 -- 2 (196) [SFX_HERO_SWIM_UW_SHOOT]
0x176/374 (EMBEDDED WAV)
0x177/375 (EMBEDDED WAV)
0x176/374 -- 2 (197) [SFX_HERO_SWIM_UW_SHOOT1]
0xb7/183 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x177/375 -- 2 (198) [SFX_HERO_SWIM_UW_SHOOT2]
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x17e/382 -- 2 (199) [SFX_HERO_SWIM_UW1]
0xba/186 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x17f/383 -- 2 (200) [SFX_HERO_SWIM_UW2]
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x180/384 -- 2 (201) [SFX_HERO_SWIM1]
0xbd/189 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0x181/385 -- 2 (202) [SFX_HERO_SWIM2]
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0x182/386 -- 2 (203) [SFX_HERO_TAKEHIT_HARD]
0x7e/126 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x183/387 -- 2 (204) [SFX_HERO_TAKEHIT_MEDIUM]
0x7f/127 (EMBEDDED WAV)
0x8d/141 (EMBEDDED WAV)
0x184/388 -- 2 (205) [SFX_HERO_TAKEHIT_SOFT]
0x80/128 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x185/389 -- 1 (206) [SFX_HERO_THROW]
0x72/114 (EMBEDDED WAV)
0x186/390 -- 1 (207) [SFX_HERO_TURN]
0xc0/192 (EMBEDDED WAV)
0x187/391 -- 2 (208) [SFX_HERO_WADE]
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0x188/392 -- 1 (209) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xc3/195 (EMBEDDED WAV)
0x189/393 -- 1 (210) [SFX_HERO_WPN_BEETLE_VOX]
0x5/5 (EMBEDDED WAV)
0x18a/394 -- 3 (211) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xc4/196 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x18b/395 -- 1 (212) [SFX_HERO_WPN_DART_ACID_MELT]
0xc5/197 (EMBEDDED WAV)
0x18c/396 -- 3 (213) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xc6/198 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x18d/397 -- 2 (214) [SFX_HERO_WPN_DART_BOUNCE]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x190/400 -- 2 (215) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x7ad/1965 -- 1 (216) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xc7/199 (EMBEDDED WAV)
0x191/401 -- 1 (217) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xc9/201 (EMBEDDED WAV)
0x192/402 -- 3 (218) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x126/294 (EMBEDDED WAV)
0x127/295 (EMBEDDED WAV)
0x128/296 (EMBEDDED WAV)
0x193/403 -- 1 (219) [SFX_HERO_WPN_SWORD_DRAW]
0xce/206 (EMBEDDED WAV)
0x195/405 -- 1 (220) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xcf/207 (EMBEDDED WAV)
0x196/406 -- 1 (221) [SFX_HERO_WPN_SWORD_FX_LOW]
0xd0/208 (EMBEDDED WAV)
0x197/407 -- 2 (222) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x198/408 -- 3 (223) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0x199/409 -- 3 (224) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0x19a/410 -- 2 (225) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (226) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xd8/216 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x19b/411 -- 2 (227) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0x19c/412 -- 1 (228) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xdb/219 (EMBEDDED WAV)
0x19d/413 -- 1 (229) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xdc/220 (EMBEDDED WAV)
0x19e/414 -- 1 (230) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xdb/219 (EMBEDDED WAV)
0x19f/415 -- 1 (231) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xdb/219 (EMBEDDED WAV)
0x1a0/416 -- 1 (232) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xdb/219 (EMBEDDED WAV)
0x282/642 -- 1 (233) [SFX_MON_HD02_CAT_ATTACK1]
0xdd/221 (EMBEDDED WAV)
0x283/643 -- 1 (234) [SFX_MON_HD02_CAT_ATTACK2]
0xde/222 (EMBEDDED WAV)
0x284/644 -- 1 (235) [SFX_MON_HD02_CAT_BLOCK_HIT]
0xdf/223 (EMBEDDED WAV)
0x285/645 -- 1 (236) [SFX_MON_HD02_CAT_DIE]
0xe0/224 (EMBEDDED WAV)
0x286/646 -- 1 (237) [SFX_MON_HD02_CAT_DIE_LAND]
0xe1/225 (EMBEDDED WAV)
0x287/647 -- 1 (238) [SFX_MON_HD02_CAT_FLYING_HIT]
0xe2/226 (EMBEDDED WAV)
0x288/648 -- 1 (239) [SFX_MON_HD02_CAT_FLYING_HIT_LAND]
0xe3/227 (EMBEDDED WAV)
0x289/649 -- 1 (240) [SFX_MON_HD02_CAT_FLYING_HIT_STAND]
0xe4/228 (EMBEDDED WAV)
0x28a/650 -- 2 (241) [SFX_MON_HD02_CAT_HIT]
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x28b/651 -- 1 (242) [SFX_MON_HD02_CAT_IDLE]
0xe7/231 (EMBEDDED WAV)
0x28c/652 -- 1 (243) [SFX_MON_HD02_CAT_JUMP_ATTACK]
0xe8/232 (EMBEDDED WAV)
0x28d/653 -- 1 (244) [SFX_MON_HD02_CAT_SURPRISE]
0xe9/233 (EMBEDDED WAV)
0x28e/654 -- 1 (245) [SFX_MON_HD02_CAT_SWISH1]
0xea/234 (EMBEDDED WAV)
0x28f/655 -- 1 (246) [SFX_MON_HD02_CAT_SWISH2]
0xeb/235 (EMBEDDED WAV)
0x290/656 -- 1 (247) [SFX_MON_HD02_CAT_WALK1]
0xec/236 (EMBEDDED WAV)
0x291/657 -- 1 (248) [SFX_MON_HD02_CAT_WALK2]
0xed/237 (EMBEDDED WAV)
0x2a9/681 -- 1 (249) [SFX_MON_HD14_CRA_ATTACK1]
0xee/238 (EMBEDDED WAV)
0x2aa/682 -- 1 (250) [SFX_MON_HD14_CRA_ATTACK2]
0xef/239 (EMBEDDED WAV)
0x2ab/683 -- 2 (251) [SFX_MON_HD14_CRA_CLIMB]
0xf0/240 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0x2ac/684 -- 1 (252) [SFX_MON_HD14_CRA_DIE]
0xf2/242 (EMBEDDED WAV)
0x2ad/685 -- 1 (253) [SFX_MON_HD14_CRA_FLYING_HIT]
0xf3/243 (EMBEDDED WAV)
0x2ae/686 -- 2 (254) [SFX_MON_HD14_CRA_GROWL]
0xf4/244 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x2af/687 -- 3 (255) [SFX_MON_HD14_CRA_HIT]
0xf5/245 (EMBEDDED WAV)
0xf6/246 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0x2b0/688 -- 1 (256) [SFX_MON_HD14_CRA_JUMP]
0xf7/247 (EMBEDDED WAV)
0x2b1/689 -- 1 (257) [SFX_MON_HD14_CRA_LAND]
0xf8/248 (EMBEDDED WAV)
0x2b2/690 -- 1 (258) [SFX_MON_HD14_CRA_LAND2]
0x31/49 (EMBEDDED WAV)
0x2b3/691 -- 1 (259) [SFX_MON_HD14_CRA_SNAP]
0xf9/249 (EMBEDDED WAV)
0x2b4/692 -- 1 (260) [SFX_MON_HD14_CRA_STUN_HIT]
0xfa/250 (EMBEDDED WAV)
0x2b5/693 -- 1 (261) [SFX_MON_HD14_CRA_SURPRISE]
0xfb/251 (EMBEDDED WAV)
0x2b6/694 -- 1 (262) [SFX_MON_HD14_CRA_SWISH]
0xfc/252 (EMBEDDED WAV)
0x2b7/695 -- 1 (263) [SFX_MON_HD14_CRA_WAKEUP1]
0xfd/253 (EMBEDDED WAV)
0x2b8/696 -- 1 (264) [SFX_MON_HD14_CRA_WAKEUP2]
0xfe/254 (EMBEDDED WAV)
0x2b9/697 -- 1 (265) [SFX_MON_HD14_CRA_WAKEUP3]
0xff/255 (EMBEDDED WAV)
0x2ba/698 -- 1 (266) [SFX_MON_HD14_CRA_WALK1]
0x100/256 (EMBEDDED WAV)
0x2bb/699 -- 1 (267) [SFX_MON_HD14_CRA_WALK2]
0x101/257 (EMBEDDED WAV)
0x488/1160 -- 1 (268) [SFX_MON_IN07_BLA_ATTACK]
0x102/258 (EMBEDDED WAV)
0x489/1161 -- 1 (269) [SFX_MON_IN07_BLA_DIE]
0x103/259 (EMBEDDED WAV)
0x48a/1162 -- 1 (270) [SFX_MON_IN07_BLA_SURPRISE]
0x104/260 (EMBEDDED WAV)
0x48b/1163 -- 1 (271) [SFX_MON_IN07_BLA_WALK]
0x105/261 (EMBEDDED WAV)
0x48c/1164 -- 1 (272) [SFX_MON_IN07_BLA_WALK_SLOW]
0x106/262 (EMBEDDED WAV)
0x4e6/1254 -- 1 (273) [SFX_MON_QR01_COB_ATTACK]
0x107/263 (EMBEDDED WAV)
0x4e7/1255 -- 1 (274) [SFX_MON_QR01_COB_ATTACK_JUMP]
0x108/264 (EMBEDDED WAV)
0x4e8/1256 -- 1 (275) [SFX_MON_QR01_COB_BREATH]
0x109/265 (EMBEDDED WAV)
0x4e9/1257 -- 1 (276) [SFX_MON_QR01_COB_DIE]
0x10a/266 (EMBEDDED WAV)
0x4ea/1258 -- 1 (277) [SFX_MON_QR01_COB_HIT]
0x10b/267 (EMBEDDED WAV)
0x4fd/1277 -- 1 (278) [SFX_MON_QU01_SKE_ATTACK]
0x10c/268 (EMBEDDED WAV)
0x4fe/1278 -- 1 (279) [SFX_MON_QU01_SKE_DIE]
0x10d/269 (EMBEDDED WAV)
0x4ff/1279 -- 1 (280) [SFX_MON_QU01_SKE_FLYING_HIT]
0x10e/270 (EMBEDDED WAV)
0x500/1280 -- 3 (281) [SFX_MON_QU01_SKE_HIT]
0x111/273 (EMBEDDED WAV)
0x110/272 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x501/1281 -- 1 (282) [SFX_MON_QU01_SKE_IDLE1]
0x112/274 (EMBEDDED WAV)
0x502/1282 -- 1 (283) [SFX_MON_QU01_SKE_RUN1]
0x113/275 (EMBEDDED WAV)
0x503/1283 -- 1 (284) [SFX_MON_QU01_SKE_RUN2]
0x114/276 (EMBEDDED WAV)
0x504/1284 -- 1 (285) [SFX_MON_QU01_SKE_SURPRISE]
0x115/277 (EMBEDDED WAV)
0x507/1287 -- 1 (286) [SFX_MON_QU02_SKE_ATTACK_CYCLE]
0x116/278 (EMBEDDED WAV)
0x508/1288 -- 1 (287) [SFX_MON_QU02_SKE_ATTACK_STOP]
0x117/279 (EMBEDDED WAV)
0x509/1289 -- 1 (288) [SFX_MON_QU02_SKE_DIE1]
0x118/280 (EMBEDDED WAV)
0x50a/1290 -- 1 (289) [SFX_MON_QU02_SKE_DIE2]
0x119/281 (EMBEDDED WAV)
0x50b/1291 -- 1 (290) [SFX_MON_QU02_SKE_ELEC_HUM]
0x131/305 (EMBEDDED WAV)
0x50c/1292 -- 1 (291) [SFX_MON_QU02_SKE_FLYING_HIT]
0x11a/282 (EMBEDDED WAV)
0x50d/1293 -- 2 (292) [SFX_MON_QU02_SKE_HIT]
0x11b/283 (EMBEDDED WAV)
0x11c/284 (EMBEDDED WAV)
0x50e/1294 -- 1 (293) [SFX_MON_QU02_SKE_JUMP]
0x11d/285 (EMBEDDED WAV)
0x50f/1295 -- 1 (294) [SFX_MON_QU02_SKE_LAND]
0x11e/286 (EMBEDDED WAV)
0x510/1296 -- 1 (295) [SFX_MON_QU02_SKE_RUN]
0x11f/287 (EMBEDDED WAV)
0x511/1297 -- 1 (296) [SFX_MON_QU02_SKE_SHAKE1]
0x120/288 (EMBEDDED WAV)
0x512/1298 -- 1 (297) [SFX_MON_QU02_SKE_SHAKE2]
0x121/289 (EMBEDDED WAV)
0x513/1299 -- 1 (298) [SFX_MON_QU02_SKE_WALK1]
0x122/290 (EMBEDDED WAV)
0x514/1300 -- 1 (299) [SFX_MON_QU02_SKE_WALK2]
0x123/291 (EMBEDDED WAV)
0x608/1544 -- 1 (300) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x129/297 (EMBEDDED WAV)
0x609/1545 -- 1 (301) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x12a/298 (EMBEDDED WAV)
0x62b/1579 -- 1 (302) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x12e/302 (EMBEDDED WAV)
0x62e/1582 -- 1 (303) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x12d/301 (EMBEDDED WAV)
0x639/1593 -- 1 (304) [SFX_OBJ_VASE_SMASH]
0x12f/303 (EMBEDDED WAV)
0x63b/1595 -- 2 (305) [SFX_SPEC_ACTIVATE_MAGIC]
0x130/304 (EMBEDDED WAV)
0x130/304 (EMBEDDED WAV)
0x668/1640 -- 2 (306) [SFX_SPEC_METAL_SMASH]
0x12b/299 (EMBEDDED WAV)
0x12c/300 (EMBEDDED WAV)
0x66c/1644 -- 1 (307) [SFX_SPEC_PAD_WRONG]
0x134/308 (EMBEDDED WAV)
0x66d/1645 -- 1 (308) [SFX_SPEC_PAD1]
0x133/307 (EMBEDDED WAV)
0x66e/1646 -- 1 (309) [SFX_SPEC_PAD2]
0x133/307 (EMBEDDED WAV)
0x66f/1647 -- 1 (310) [SFX_SPEC_PAD3]
0x133/307 (EMBEDDED WAV)
0x670/1648 -- 1 (311) [SFX_SPEC_PAD4]
0x133/307 (EMBEDDED WAV)
0x679/1657 -- 1 (312) [SFX_SPEC_PURCHASE]
0x135/309 (EMBEDDED WAV)
0x684/1668 -- 1 (313) [SFX_SPEC_SPIKES]
0x136/310 (EMBEDDED WAV)
0x685/1669 -- 1 (314) [SFX_SPEC_SPIKES_IN]
0x137/311 (EMBEDDED WAV)
0x695/1685 -- 1 (315) [SFX_SPEC_WATER_JETS_LOOP_BIG]
0x138/312 (EMBEDDED WAV)
0x7ae/1966 -- 1 (316) [SFX_SPEC_WATER_JETS_STOP_BIG]
0x139/313 (EMBEDDED WAV)
0x6a4/1700 -- 3 (317) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (318) [SFX_WATER_SPLASH_BIG1]
0x13b/315 (EMBEDDED WAV)
0x13a/314 (EMBEDDED WAV)
0x6a6/1702 -- 2 (319) [SFX_WATER_SPLASH_BIG2]
0x13c/316 (EMBEDDED WAV)
0x13a/314 (EMBEDDED WAV)
0x6a7/1703 -- 2 (320) [SFX_WATER_SPLASH_BIG3]
0x13d/317 (EMBEDDED WAV)
0x13a/314 (EMBEDDED WAV)
0x6a8/1704 -- 2 (321) [SFX_WATER_SPLASH_MED1]
0x13f/319 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x6a9/1705 -- 2 (322) [SFX_WATER_SPLASH_MED2]
0x140/320 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x6aa/1706 -- 2 (323) [SFX_WATER_SPLASH_MED3]
0x141/321 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x6ab/1707 -- 3 (324) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (325) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (326) [SFX_WATER_SPLASH_OUT1]
0xa2/162 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x6ae/1710 -- 2 (327) [SFX_WATER_SPLASH_OUT2]
0xa2/162 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x6af/1711 -- 2 (328) [SFX_WATER_SPLASH_SMALL]
0x142/322 (EMBEDDED WAV)
0x143/323 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (18) [SB_Lev_Luxor_Pala]
--
0x5/5 -- 2 (0) [SFX_AMB_BIRDSONG]
0x6/6 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0x6/6 -- 19 (1) [SFX_AMB_BIRDSONG_MISC]
0x10/16 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0xc/12 -- 1 (2) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (3) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (4) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (5) [SFX_AMB_FIRE_CAMP_FIRE]
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x1a/26 -- 4 (6) [SFX_AMB_FIRE_TORCH]
0xa/10 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x28/40 -- 1 (7) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (8) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (9) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (10) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (11) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (13) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (14) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (15) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (16) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (17) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (18) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (19) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (20) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (21) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (22) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (23) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (24) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (25) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (26) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (27) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (28) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (29) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (30) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (31) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (32) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x4f/79 -- 1 (33) [SFX_AMB_WATER_FOUNTAIN]
0xb/11 (EMBEDDED WAV)
0x52/82 -- 1 (34) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (35) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x58/88 -- 1 (36) [SFX_AMB_WATER_SPLATTER]
0xc/12 (EMBEDDED WAV)
0x59/89 -- 1 (37) [SFX_AMB_WATER_SPLATTER_BIG]
0xc/12 (EMBEDDED WAV)
0x5d/93 -- 3 (38) [SFX_AMB_WIND_GUST]
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x88/136 -- 1 (39) [SFX_CS_LUX_MUM_WAKE2]
0x13/19 (EMBEDDED WAV)
0x8f/143 -- 1 (40) [SFX_CS_LUX_PRIEST_MEDAL]
0x14/20 (EMBEDDED WAV)
0x9a/154 -- 1 (41) [SFX_CS_MUMMY_LAND_VOX]
0xe9/233 (EMBEDDED WAV)
0xa5/165 -- 1 (42) [SFX_CS_SWIRL1]
0x11/17 (EMBEDDED WAV)
0xa6/166 -- 1 (43) [SFX_CS_SWIRL2]
0x11/17 (EMBEDDED WAV)
0xa7/167 -- 1 (44) [SFX_CS_SWIRL3]
0x11/17 (EMBEDDED WAV)
0xa8/168 -- 1 (45) [SFX_CS_SWOOSH]
0x12/18 (EMBEDDED WAV)
0xac/172 -- 5 (46) [SFX_DOOR_BIG_CLOSE]
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xad/173 -- 3 (47) [SFX_DOOR_BIG_ECHO]
0x16/22 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0xb1/177 -- 1 (48) [SFX_DOOR_METAL_GATE]
0x17/23 (EMBEDDED WAV)
0xb2/178 -- 1 (49) [SFX_DOOR_METAL_ROLL]
0x18/24 (EMBEDDED WAV)
0xb5/181 -- 1 (50) [SFX_DOOR_WOOD_CLOSE]
0x19/25 (EMBEDDED WAV)
0xb6/182 -- 1 (51) [SFX_DOOR_WOOD_CLOSE_SQUEAK]
0x1a/26 (EMBEDDED WAV)
0xb7/183 -- 1 (52) [SFX_DOOR_WOOD_GATE_OPEN]
0x1b/27 (EMBEDDED WAV)
0xb9/185 -- 1 (53) [SFX_DOOR_WOOD_OPEN]
0x1c/28 (EMBEDDED WAV)
0xba/186 -- 1 (54) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x1d/29 (EMBEDDED WAV)
0xbb/187 -- 2 (55) [SFX_FS_HERO_CARPET_L]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xbc/188 -- 2 (56) [SFX_FS_HERO_CARPET_LAND]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xbd/189 -- 1 (57) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x2e/46 (EMBEDDED WAV)
0xbe/190 -- 2 (58) [SFX_FS_HERO_CARPET_R]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xbf/191 -- 2 (59) [SFX_FS_HERO_DEFAULT_L]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xc0/192 -- 2 (60) [SFX_FS_HERO_DEFAULT_LAND]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xc1/193 -- 1 (61) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x37/55 (EMBEDDED WAV)
0xc2/194 -- 2 (62) [SFX_FS_HERO_DEFAULT_R]
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0xc3/195 -- 2 (63) [SFX_FS_HERO_DIRT_L]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc4/196 -- 2 (64) [SFX_FS_HERO_DIRT_LAND]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xc5/197 -- 1 (65) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x30/48 (EMBEDDED WAV)
0xc6/198 -- 2 (66) [SFX_FS_HERO_DIRT_R]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xc7/199 -- 2 (67) [SFX_FS_HERO_GRASS_L]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xc8/200 -- 2 (68) [SFX_FS_HERO_GRASS_LAND]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xc9/201 -- 1 (69) [SFX_FS_HERO_GRASS_LAND_HEAVY]
0x32/50 (EMBEDDED WAV)
0xca/202 -- 2 (70) [SFX_FS_HERO_GRASS_R]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xcb/203 -- 2 (71) [SFX_FS_HERO_METAL_L]
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0xcc/204 -- 1 (72) [SFX_FS_HERO_METAL_LAND]
0x34/52 (EMBEDDED WAV)
0xcd/205 -- 1 (73) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x34/52 (EMBEDDED WAV)
0xce/206 -- 2 (74) [SFX_FS_HERO_METAL_R]
0x3e/62 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xcf/207 -- 2 (75) [SFX_FS_HERO_SAND_L]
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xd0/208 -- 2 (76) [SFX_FS_HERO_SAND_LAND]
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xd1/209 -- 1 (77) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x35/53 (EMBEDDED WAV)
0xd2/210 -- 2 (78) [SFX_FS_HERO_SAND_R]
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0xd3/211 -- 2 (79) [SFX_FS_HERO_STONE_L]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xd4/212 -- 2 (80) [SFX_FS_HERO_STONE_LAND]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xd5/213 -- 1 (81) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x37/55 (EMBEDDED WAV)
0xd6/214 -- 2 (82) [SFX_FS_HERO_STONE_R]
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0xdb/219 -- 10 (83) [SFX_FS_HERO_WOOD_CREAK]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0xdc/220 -- 2 (84) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (85) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xde/222 -- 2 (86) [SFX_FS_HERO_WOOD_LAND]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xdf/223 -- 1 (87) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x39/57 (EMBEDDED WAV)
0xe0/224 -- 2 (88) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (89) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x6db/1755 -- 16 (90) [SFX_GEN_BEETLE_FS]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xe2/226 -- 1 (91) [SFX_GEN_BLANK]
0x10/16 (EMBEDDED WAV)
0xe3/227 -- 2 (92) [SFX_GEN_BODY_LAND]
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0xe5/229 -- 1 (93) [SFX_GEN_BOS_CLOSE]
0x5d/93 (EMBEDDED WAV)
0xe7/231 -- 1 (94) [SFX_GEN_BOS_OPEN]
0x5e/94 (EMBEDDED WAV)
0xe8/232 -- 1 (95) [SFX_GEN_BOS_PAGE_TURN]
0x5f/95 (EMBEDDED WAV)
0xe9/233 -- 1 (96) [SFX_GEN_CAPTURE]
0x60/96 (EMBEDDED WAV)
0xea/234 -- 1 (97) [SFX_GEN_CAPTURE_EXPLODE]
0x61/97 (EMBEDDED WAV)
0xeb/235 -- 1 (98) [SFX_GEN_CAPTURE_SWIRL]
0x62/98 (EMBEDDED WAV)
0xec/236 -- 2 (99) [SFX_GEN_CLICK]
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0xed/237 -- 4 (100) [SFX_GEN_COMBAT_STAB_HIT]
0x66/102 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0xee/238 -- 1 (101) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x65/101 (EMBEDDED WAV)
0xef/239 -- 1 (102) [SFX_GEN_COMBAT_STAB_HIT1]
0x66/102 (EMBEDDED WAV)
0xf0/240 -- 1 (103) [SFX_GEN_COMBAT_STAB_HIT2]
0x66/102 (EMBEDDED WAV)
0xf1/241 -- 1 (104) [SFX_GEN_COMBAT_STAB_HIT3]
0x66/102 (EMBEDDED WAV)
0xf2/242 -- 1 (105) [SFX_GEN_COMBAT_STAB_KILL]
0x67/103 (EMBEDDED WAV)
0xf3/243 -- 1 (106) [SFX_GEN_CONFIRM]
0x68/104 (EMBEDDED WAV)
0xf4/244 -- 1 (107) [SFX_GEN_DROP_OBJECT]
0x6b/107 (EMBEDDED WAV)
0xf5/245 -- 1 (108) [SFX_GEN_END_LEVEL]
0x88/136 (EMBEDDED WAV)
0xf6/246 -- 4 (109) [SFX_GEN_ENEMY_BODY_PARTS]
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0xf7/247 -- 1 (110) [SFX_GEN_ENEMY_DISSOLVE]
0x70/112 (EMBEDDED WAV)
0xf8/248 -- 4 (111) [SFX_GEN_ENEMY_EXPLODE]
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0xf9/249 -- 1 (112) [SFX_GEN_ENEMY_SPAWN]
0x73/115 (EMBEDDED WAV)
0xfa/250 -- 2 (113) [SFX_GEN_FLAME_SWOOSH]
0x69/105 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0xfd/253 -- 3 (114) [SFX_GEN_FOLEY_ARMOUR]
0x74/116 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0xfe/254 -- 3 (115) [SFX_GEN_FOLEY_BIRD]
0x77/119 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0xff/255 -- 2 (116) [SFX_GEN_FOLEY_HUMAN]
0x7a/122 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x100/256 -- 2 (117) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x7a/122 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x102/258 -- 1 (118) [SFX_GEN_HIT_TARGET]
0x7c/124 (EMBEDDED WAV)
0x103/259 -- 1 (119) [SFX_GEN_HIT_TARGET_WRONG]
0x7d/125 (EMBEDDED WAV)
0x104/260 -- 1 (120) [SFX_GEN_HUD_APPEAR]
0x7e/126 (EMBEDDED WAV)
0x718/1816 -- 1 (121) [SFX_GEN_HUD_BACK]
0x85/133 (EMBEDDED WAV)
0x106/262 -- 1 (122) [SFX_GEN_HUD_CURSOR_HOR]
0x7f/127 (EMBEDDED WAV)
0x107/263 -- 1 (123) [SFX_GEN_HUD_CURSOR_VERT]
0x80/128 (EMBEDDED WAV)
0x108/264 -- 1 (124) [SFX_GEN_HUD_DISAPPEAR]
0x81/129 (EMBEDDED WAV)
0x10a/266 -- 1 (125) [SFX_GEN_HUD_NO]
0x82/130 (EMBEDDED WAV)
0x71a/1818 -- 1 (126) [SFX_GEN_HUD_OPTION_OFF]
0x80/128 (EMBEDDED WAV)
0x719/1817 -- 1 (127) [SFX_GEN_HUD_OPTION_ON]
0x7f/127 (EMBEDDED WAV)
0x10b/267 -- 1 (128) [SFX_GEN_HUD_PAUSE]
0x83/131 (EMBEDDED WAV)
0x10c/268 -- 1 (129) [SFX_GEN_HUD_SELECT]
0x84/132 (EMBEDDED WAV)
0x10d/269 -- 4 (130) [SFX_GEN_HUD_SFX_VOLUME]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x10e/270 -- 1 (131) [SFX_GEN_HUD_SURROUND_MODE]
0x84/132 (EMBEDDED WAV)
0x10f/271 -- 1 (132) [SFX_GEN_HUD_SWOOSH]
0x85/133 (EMBEDDED WAV)
0x110/272 -- 1 (133) [SFX_GEN_HUD_YES]
0x86/134 (EMBEDDED WAV)
0x111/273 -- 1 (134) [SFX_GEN_LIGHT_BEAM_LOOP]
0x142/322 (EMBEDDED WAV)
0x112/274 -- 3 (135) [SFX_GEN_OBJ_SLIDE]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x113/275 -- 1 (136) [SFX_GEN_OBJ_SLIDE_BIG]
0x91/145 (EMBEDDED WAV)
0x114/276 -- 2 (137) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x116/278 -- 2 (138) [SFX_GEN_OBJ_SLIDE_SMALL]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x118/280 -- 1 (139) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x8a/138 (EMBEDDED WAV)
0x119/281 -- 1 (140) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x89/137 (EMBEDDED WAV)
0x11b/283 -- 1 (141) [SFX_GEN_PICKUP_SCARAB]
0x68/104 (EMBEDDED WAV)
0x11c/284 -- 1 (142) [SFX_GEN_PLACE_KEY]
0x8b/139 (EMBEDDED WAV)
0x11d/285 -- 1 (143) [SFX_GEN_PLACE_MAGIC_ITEM]
0x87/135 (EMBEDDED WAV)
0x728/1832 -- 1 (144) [SFX_GEN_RESPAWN]
0x8c/140 (EMBEDDED WAV)
0x11e/286 -- 7 (145) [SFX_GEN_SCARAB_LOOP]
0x8d/141 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x90/144 (EMBEDDED WAV)
0x90/144 (EMBEDDED WAV)
0x90/144 (EMBEDDED WAV)
0x122/290 -- 1 (146) [SFX_GEN_SWITCH_DEPRESS]
0x92/146 (EMBEDDED WAV)
0x123/291 -- 1 (147) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x93/147 (EMBEDDED WAV)
0x125/293 -- 1 (148) [SFX_GEN_SWITCH_LEVER]
0x94/148 (EMBEDDED WAV)
0x126/294 -- 1 (149) [SFX_GEN_SWITCH_LEVER_OFF]
0x95/149 (EMBEDDED WAV)
0x127/295 -- 1 (150) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x96/150 (EMBEDDED WAV)
0x130/304 -- 1 (151) [SFX_GEN_UNLOCK]
0x97/151 (EMBEDDED WAV)
0x131/305 -- 1 (152) [SFX_GEN_UNLOCK_KEYIN]
0x98/152 (EMBEDDED WAV)
0x132/306 -- 1 (153) [SFX_GEN_UNLOCK_PADLOCK]
0x99/153 (EMBEDDED WAV)
0x701/1793 -- 2 (154) [SFX_MON_EC04_CAW]
0x9a/154 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x702/1794 -- 1 (155) [SFX_MON_EC04_FLAP]
0x9c/156 (EMBEDDED WAV)
0x469/1129 -- 1 (156) [SFX_MON_HU03_DUSTER]
0x9d/157 (EMBEDDED WAV)
0x6c1/1729 -- 1 (157) [SFX_MON_HU03_TALK]
0x9e/158 (EMBEDDED WAV)
0x6dc/1756 -- 1 (158) [SFX_MON_HU03_TALK2]
0x9f/159 (EMBEDDED WAV)
0x46a/1130 -- 1 (159) [SFX_MON_HU03_WALK1]
0xa0/160 (EMBEDDED WAV)
0x46b/1131 -- 1 (160) [SFX_MON_HU03_WALK2]
0xa1/161 (EMBEDDED WAV)
0x46c/1132 -- 1 (161) [SFX_MON_HU04_TALK]
0xa2/162 (EMBEDDED WAV)
0x6b0/1712 -- 1 (162) [SFX_MON_HU06_TALK]
0xa3/163 (EMBEDDED WAV)
0x6c2/1730 -- 1 (163) [SFX_MON_HU07_TALK]
0xa4/164 (EMBEDDED WAV)
0x6b1/1713 -- 1 (164) [SFX_MON_HU08_TALK]
0xa5/165 (EMBEDDED WAV)
0x470/1136 -- 4 (165) [SFX_MON_HU09_ME_CHANT_LOOP]
0xab/171 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x471/1137 -- 1 (166) [SFX_MON_HU09_ME_CHANT1]
0xab/171 (EMBEDDED WAV)
0x472/1138 -- 1 (167) [SFX_MON_HU09_ME_CHANT2]
0xac/172 (EMBEDDED WAV)
0x473/1139 -- 1 (168) [SFX_MON_HU09_ME_CHANT3]
0xad/173 (EMBEDDED WAV)
0x474/1140 -- 1 (169) [SFX_MON_HU09_ME_CHANT4]
0xae/174 (EMBEDDED WAV)
0x6df/1759 -- 1 (170) [SFX_MON_HU09_TALK]
0xa6/166 (EMBEDDED WAV)
0x6fc/1788 -- 1 (171) [SFX_MON_HU09_TALK2]
0xa7/167 (EMBEDDED WAV)
0x712/1810 -- 1 (172) [SFX_MON_HU09_TALK3]
0xa8/168 (EMBEDDED WAV)
0x475/1141 -- 1 (173) [SFX_MON_HU09_WALK1]
0xa9/169 (EMBEDDED WAV)
0x476/1142 -- 1 (174) [SFX_MON_HU09_WALK2]
0xaa/170 (EMBEDDED WAV)
0x477/1143 -- 1 (175) [SFX_MON_HU15_CHANT]
0xaf/175 (EMBEDDED WAV)
0x703/1795 -- 2 (176) [SFX_MON_HU15_MENES_WALK1]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0x704/1796 -- 2 (177) [SFX_MON_HU15_MENES_WALK2]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0x711/1809 -- 1 (178) [SFX_MON_HU15_TALK]
0xb0/176 (EMBEDDED WAV)
0x478/1144 -- 4 (179) [SFX_MON_HU16_LAUGH_BIG]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x479/1145 -- 1 (180) [SFX_MON_HU16_LAUGH_SMALL]
0xb1/177 (EMBEDDED WAV)
0x47a/1146 -- 1 (181) [SFX_MON_HU16_PANIC]
0xb6/182 (EMBEDDED WAV)
0x6b5/1717 -- 1 (182) [SFX_MON_HU16_TALK]
0xb7/183 (EMBEDDED WAV)
0x713/1811 -- 1 (183) [SFX_MON_HU16_TALK2]
0xb8/184 (EMBEDDED WAV)
0x47b/1147 -- 1 (184) [SFX_MON_HU16_TURN]
0xb9/185 (EMBEDDED WAV)
0x47c/1148 -- 1 (185) [SFX_MON_HU16_WALK1]
0xba/186 (EMBEDDED WAV)
0x47d/1149 -- 1 (186) [SFX_MON_HU16_WALK2]
0xbb/187 (EMBEDDED WAV)
0x6c0/1728 -- 1 (187) [SFX_MON_HU17_NEF_TALK]
0xbc/188 (EMBEDDED WAV)
0x47e/1150 -- 1 (188) [SFX_MON_HU17_NEF_WALK1]
0xbd/189 (EMBEDDED WAV)
0x47f/1151 -- 1 (189) [SFX_MON_HU17_NEF_WALK2]
0xbe/190 (EMBEDDED WAV)
0x6c3/1731 -- 1 (190) [SFX_MON_HU18_SET_TALK]
0xbf/191 (EMBEDDED WAV)
0x480/1152 -- 1 (191) [SFX_MON_HU18_SET_WALK1]
0xbd/189 (EMBEDDED WAV)
0x481/1153 -- 1 (192) [SFX_MON_HU18_SET_WALK2]
0xbe/190 (EMBEDDED WAV)
0x536/1334 -- 1 (193) [SFX_MON_QU09_RAT_ATTACK1]
0xc0/192 (EMBEDDED WAV)
0x537/1335 -- 1 (194) [SFX_MON_QU09_RAT_ATTACK2]
0xc1/193 (EMBEDDED WAV)
0x538/1336 -- 1 (195) [SFX_MON_QU09_RAT_ATTACK3]
0xc2/194 (EMBEDDED WAV)
0x539/1337 -- 1 (196) [SFX_MON_QU09_RAT_HIT_DEAD]
0xc3/195 (EMBEDDED WAV)
0x53a/1338 -- 1 (197) [SFX_MON_QU09_RAT_IDLE_B]
0xc4/196 (EMBEDDED WAV)
0x53b/1339 -- 2 (198) [SFX_MON_QU09_RAT_WALK1]
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x53c/1340 -- 2 (199) [SFX_MON_QU09_RAT_WALK2]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x53d/1341 -- 1 (200) [SFX_MON_QU13_NOR_CLOSE]
0xc9/201 (EMBEDDED WAV)
0x53e/1342 -- 1 (201) [SFX_MON_QU13_NOR_OPEN]
0xca/202 (EMBEDDED WAV)
0x53f/1343 -- 1 (202) [SFX_MON_QU13_NOR_SHUT]
0xcb/203 (EMBEDDED WAV)
0x540/1344 -- 1 (203) [SFX_MON_QU13_NOR_SLAM]
0xcc/204 (EMBEDDED WAV)
0x544/1348 -- 1 (204) [SFX_MUMMY_BODY_HIT_FLOOR]
0xcd/205 (EMBEDDED WAV)
0x545/1349 -- 1 (205) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0xcd/205 (EMBEDDED WAV)
0x546/1350 -- 1 (206) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0xcd/205 (EMBEDDED WAV)
0x547/1351 -- 1 (207) [SFX_MUMMY_CARRY_DROP]
0xd3/211 (EMBEDDED WAV)
0x548/1352 -- 1 (208) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0xd3/211 (EMBEDDED WAV)
0x549/1353 -- 1 (209) [SFX_MUMMY_CARRY_DROP_X_STONE]
0xd3/211 (EMBEDDED WAV)
0x54a/1354 -- 1 (210) [SFX_MUMMY_CARRY_L]
0xce/206 (EMBEDDED WAV)
0x54b/1355 -- 1 (211) [SFX_MUMMY_CARRY_L_X_SMALL]
0xce/206 (EMBEDDED WAV)
0x54c/1356 -- 1 (212) [SFX_MUMMY_CARRY_L_X_STONE]
0xce/206 (EMBEDDED WAV)
0x54d/1357 -- 1 (213) [SFX_MUMMY_CARRY_LIFT]
0xcf/207 (EMBEDDED WAV)
0x54e/1358 -- 1 (214) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0xcf/207 (EMBEDDED WAV)
0x54f/1359 -- 1 (215) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0xcf/207 (EMBEDDED WAV)
0x550/1360 -- 1 (216) [SFX_MUMMY_CARRY_R]
0xd0/208 (EMBEDDED WAV)
0x551/1361 -- 1 (217) [SFX_MUMMY_CARRY_R_X_SMALL]
0xd0/208 (EMBEDDED WAV)
0x552/1362 -- 1 (218) [SFX_MUMMY_CARRY_R_X_STONE]
0xd0/208 (EMBEDDED WAV)
0x553/1363 -- 2 (219) [SFX_MUMMY_CLIMB_DOWN_L]
0xdb/219 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x554/1364 -- 2 (220) [SFX_MUMMY_CLIMB_DOWN_R]
0xdc/220 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x555/1365 -- 1 (221) [SFX_MUMMY_CLIMB_DROP]
0xd1/209 (EMBEDDED WAV)
0x556/1366 -- 1 (222) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0xd1/209 (EMBEDDED WAV)
0x557/1367 -- 1 (223) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0xd1/209 (EMBEDDED WAV)
0x558/1368 -- 1 (224) [SFX_MUMMY_CLIMB_L]
0xd2/210 (EMBEDDED WAV)
0x559/1369 -- 1 (225) [SFX_MUMMY_CLIMB_L_X_SMALL]
0xd2/210 (EMBEDDED WAV)
0x55a/1370 -- 1 (226) [SFX_MUMMY_CLIMB_L_X_STONE]
0xd2/210 (EMBEDDED WAV)
0x55b/1371 -- 1 (227) [SFX_MUMMY_CLIMB_R]
0xd3/211 (EMBEDDED WAV)
0x55c/1372 -- 1 (228) [SFX_MUMMY_CLIMB_R_X_SMALL]
0xd3/211 (EMBEDDED WAV)
0x55d/1373 -- 1 (229) [SFX_MUMMY_CLIMB_R_X_STONE]
0xd3/211 (EMBEDDED WAV)
0x55e/1374 -- 1 (230) [SFX_MUMMY_CRAWL_L]
0xd2/210 (EMBEDDED WAV)
0x55f/1375 -- 1 (231) [SFX_MUMMY_CRAWL_L_X_SMALL]
0xd2/210 (EMBEDDED WAV)
0x560/1376 -- 1 (232) [SFX_MUMMY_CRAWL_L_X_STONE]
0xd2/210 (EMBEDDED WAV)
0x561/1377 -- 1 (233) [SFX_MUMMY_CRAWL_R]
0xd3/211 (EMBEDDED WAV)
0x562/1378 -- 1 (234) [SFX_MUMMY_CRAWL_R_X_SMALL]
0xd3/211 (EMBEDDED WAV)
0x563/1379 -- 1 (235) [SFX_MUMMY_CRAWL_R_X_STONE]
0xd3/211 (EMBEDDED WAV)
0x564/1380 -- 1 (236) [SFX_MUMMY_CROUCH]
0xd4/212 (EMBEDDED WAV)
0x565/1381 -- 1 (237) [SFX_MUMMY_CROUCH_X_SMALL]
0xd4/212 (EMBEDDED WAV)
0x566/1382 -- 1 (238) [SFX_MUMMY_CROUCH_X_STONE]
0xd4/212 (EMBEDDED WAV)
0x56a/1386 -- 1 (239) [SFX_MUMMY_FALL_LONG]
0xd5/213 (EMBEDDED WAV)
0x56b/1387 -- 1 (240) [SFX_MUMMY_FALL_LONG_X_SMALL]
0xd5/213 (EMBEDDED WAV)
0x56c/1388 -- 1 (241) [SFX_MUMMY_FALL_LONG_X_STONE]
0xd5/213 (EMBEDDED WAV)
0x56d/1389 -- 1 (242) [SFX_MUMMY_FALL_SHORT]
0xd6/214 (EMBEDDED WAV)
0x56e/1390 -- 1 (243) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0xd6/214 (EMBEDDED WAV)
0x56f/1391 -- 1 (244) [SFX_MUMMY_FALL_SHORT_X_STONE]
0xd6/214 (EMBEDDED WAV)
0x570/1392 -- 1 (245) [SFX_MUMMY_FATIGUE_IN]
0xd7/215 (EMBEDDED WAV)
0x571/1393 -- 1 (246) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0xd7/215 (EMBEDDED WAV)
0x572/1394 -- 1 (247) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0xd7/215 (EMBEDDED WAV)
0x573/1395 -- 1 (248) [SFX_MUMMY_FATIGUE_OUT]
0xd8/216 (EMBEDDED WAV)
0x574/1396 -- 1 (249) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0xd8/216 (EMBEDDED WAV)
0x575/1397 -- 1 (250) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0xd8/216 (EMBEDDED WAV)
0x576/1398 -- 1 (251) [SFX_MUMMY_FATIGUE_RUN_L]
0xd9/217 (EMBEDDED WAV)
0x577/1399 -- 1 (252) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0xd9/217 (EMBEDDED WAV)
0x578/1400 -- 1 (253) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0xd9/217 (EMBEDDED WAV)
0x579/1401 -- 1 (254) [SFX_MUMMY_FATIGUE_RUN_R]
0xda/218 (EMBEDDED WAV)
0x57a/1402 -- 1 (255) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0xda/218 (EMBEDDED WAV)
0x57b/1403 -- 1 (256) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0xda/218 (EMBEDDED WAV)
0x57c/1404 -- 2 (257) [SFX_MUMMY_FOLEY]
0xdc/220 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x57d/1405 -- 2 (258) [SFX_MUMMY_GRAB]
0xe0/224 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x57e/1406 -- 2 (259) [SFX_MUMMY_GRAB_SLAP]
0xde/222 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0x57f/1407 -- 2 (260) [SFX_MUMMY_GRAB_X_SMALL]
0xe0/224 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x580/1408 -- 2 (261) [SFX_MUMMY_GRAB_X_STONE]
0xe0/224 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x581/1409 -- 1 (262) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xe1/225 (EMBEDDED WAV)
0x582/1410 -- 1 (263) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xe2/226 (EMBEDDED WAV)
0x583/1411 -- 2 (264) [SFX_MUMMY_IDLE_SCRATCH]
0xe3/227 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0x584/1412 -- 2 (265) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xe3/227 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0x585/1413 -- 2 (266) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xe3/227 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0x586/1414 -- 1 (267) [SFX_MUMMY_IDLE_THINK]
0xe4/228 (EMBEDDED WAV)
0x6fa/1786 -- 1 (268) [SFX_MUMMY_INVISIBLE_OFF]
0xe5/229 (EMBEDDED WAV)
0x6fb/1787 -- 1 (269) [SFX_MUMMY_INVISIBLE_ON]
0xe6/230 (EMBEDDED WAV)
0x587/1415 -- 2 (270) [SFX_MUMMY_JUMP]
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0x588/1416 -- 2 (271) [SFX_MUMMY_JUMP_X_SMALL]
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0x589/1417 -- 2 (272) [SFX_MUMMY_JUMP_X_STONE]
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0x58a/1418 -- 2 (273) [SFX_MUMMY_LAND_VOX]
0xea/234 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0x58b/1419 -- 1 (274) [SFX_MUMMY_LAND_VOX_HEAVY]
0xe9/233 (EMBEDDED WAV)
0x58c/1420 -- 1 (275) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xe9/233 (EMBEDDED WAV)
0x58d/1421 -- 1 (276) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xe9/233 (EMBEDDED WAV)
0x58e/1422 -- 2 (277) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xea/234 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0x58f/1423 -- 2 (278) [SFX_MUMMY_LAND_VOX_X_STONE]
0xea/234 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0x716/1814 -- 1 (279) [SFX_MUMMY_LAVA_SINK]
0xec/236 (EMBEDDED WAV)
0x590/1424 -- 1 (280) [SFX_MUMMY_LEDGE_STRAFE1]
0xed/237 (EMBEDDED WAV)
0x591/1425 -- 1 (281) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xed/237 (EMBEDDED WAV)
0x592/1426 -- 1 (282) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xed/237 (EMBEDDED WAV)
0x593/1427 -- 1 (283) [SFX_MUMMY_LEDGE_STRAFE2]
0xdf/223 (EMBEDDED WAV)
0x594/1428 -- 1 (284) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0xdf/223 (EMBEDDED WAV)
0x595/1429 -- 1 (285) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0xdf/223 (EMBEDDED WAV)
0x596/1430 -- 1 (286) [SFX_MUMMY_LEDGE_STRAFE3]
0xed/237 (EMBEDDED WAV)
0x597/1431 -- 1 (287) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xed/237 (EMBEDDED WAV)
0x598/1432 -- 1 (288) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xed/237 (EMBEDDED WAV)
0x599/1433 -- 1 (289) [SFX_MUMMY_LEDGE_STRAFE4]
0xe0/224 (EMBEDDED WAV)
0x59a/1434 -- 1 (290) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xe0/224 (EMBEDDED WAV)
0x59b/1435 -- 1 (291) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xe0/224 (EMBEDDED WAV)
0x59c/1436 -- 1 (292) [SFX_MUMMY_LEDGE_UP]
0xee/238 (EMBEDDED WAV)
0x59d/1437 -- 1 (293) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xee/238 (EMBEDDED WAV)
0x59e/1438 -- 1 (294) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xee/238 (EMBEDDED WAV)
0x59f/1439 -- 5 (295) [SFX_MUMMY_PAT]
0xf3/243 (EMBEDDED WAV)
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0xf6/246 (EMBEDDED WAV)
0xf7/247 (EMBEDDED WAV)
0x5a0/1440 -- 1 (296) [SFX_MUMMY_PULL]
0xf8/248 (EMBEDDED WAV)
0x5a1/1441 -- 1 (297) [SFX_MUMMY_PULL_X_SMALL]
0xf8/248 (EMBEDDED WAV)
0x5a2/1442 -- 1 (298) [SFX_MUMMY_PULL_X_STONE]
0xf8/248 (EMBEDDED WAV)
0x5a3/1443 -- 1 (299) [SFX_MUMMY_PUSH]
0xf9/249 (EMBEDDED WAV)
0x5a4/1444 -- 1 (300) [SFX_MUMMY_PUSH_CYCLE_L]
0xce/206 (EMBEDDED WAV)
0x5a5/1445 -- 1 (301) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0xce/206 (EMBEDDED WAV)
0x5a6/1446 -- 1 (302) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0xce/206 (EMBEDDED WAV)
0x5a7/1447 -- 1 (303) [SFX_MUMMY_PUSH_CYCLE_R]
0xd0/208 (EMBEDDED WAV)
0x5a8/1448 -- 1 (304) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0xd0/208 (EMBEDDED WAV)
0x5a9/1449 -- 1 (305) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0xd0/208 (EMBEDDED WAV)
0x5aa/1450 -- 1 (306) [SFX_MUMMY_PUSH_PULL_STOP]
0xd4/212 (EMBEDDED WAV)
0x5ab/1451 -- 1 (307) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0xd4/212 (EMBEDDED WAV)
0x5ac/1452 -- 1 (308) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0xd4/212 (EMBEDDED WAV)
0x5ad/1453 -- 1 (309) [SFX_MUMMY_PUSH_X_SMALL]
0xf9/249 (EMBEDDED WAV)
0x5ae/1454 -- 1 (310) [SFX_MUMMY_PUSH_X_STONE]
0xf9/249 (EMBEDDED WAV)
0x5af/1455 -- 1 (311) [SFX_MUMMY_REACT_AHH]
0xfa/250 (EMBEDDED WAV)
0x5b0/1456 -- 1 (312) [SFX_MUMMY_REACT_CONFUSION]
0xfb/251 (EMBEDDED WAV)
0x5b1/1457 -- 1 (313) [SFX_MUMMY_REACT_GASP]
0xfc/252 (EMBEDDED WAV)
0x5b2/1458 -- 1 (314) [SFX_MUMMY_REACT_GULP]
0xfd/253 (EMBEDDED WAV)
0x5b3/1459 -- 1 (315) [SFX_MUMMY_REACT_HA]
0xfe/254 (EMBEDDED WAV)
0x5b4/1460 -- 1 (316) [SFX_MUMMY_REACT_HEH]
0xff/255 (EMBEDDED WAV)
0x5b5/1461 -- 1 (317) [SFX_MUMMY_REACT_HEY]
0x100/256 (EMBEDDED WAV)
0x5b6/1462 -- 1 (318) [SFX_MUMMY_REACT_OOW]
0x101/257 (EMBEDDED WAV)
0x5b7/1463 -- 1 (319) [SFX_MUMMY_REACT_SIGH]
0x102/258 (EMBEDDED WAV)
0x5b8/1464 -- 1 (320) [SFX_MUMMY_REACT_SURPRISE]
0x103/259 (EMBEDDED WAV)
0x5b9/1465 -- 1 (321) [SFX_MUMMY_REACT_THINK]
0x104/260 (EMBEDDED WAV)
0x5ba/1466 -- 1 (322) [SFX_MUMMY_REACT_WOW]
0x105/261 (EMBEDDED WAV)
0x5bc/1468 -- 1 (323) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0x106/262 (EMBEDDED WAV)
0x5bd/1469 -- 1 (324) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0x106/262 (EMBEDDED WAV)
0x5be/1470 -- 1 (325) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0x106/262 (EMBEDDED WAV)
0x5bf/1471 -- 2 (326) [SFX_MUMMY_SHUFFLE]
0x107/263 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x5c0/1472 -- 2 (327) [SFX_MUMMY_SHUFFLE_X_SMALL]
0x107/263 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x5c1/1473 -- 2 (328) [SFX_MUMMY_SHUFFLE_X_STONE]
0x107/263 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x5c2/1474 -- 1 (329) [SFX_MUMMY_STRETCH]
0x109/265 (EMBEDDED WAV)
0x5c3/1475 -- 2 (330) [SFX_MUMMY_TAKEHIT]
0x10a/266 (EMBEDDED WAV)
0x10b/267 (EMBEDDED WAV)
0x5c4/1476 -- 2 (331) [SFX_MUMMY_TAKEHIT_X_SMALL]
0x10a/266 (EMBEDDED WAV)
0x10b/267 (EMBEDDED WAV)
0x5c5/1477 -- 2 (332) [SFX_MUMMY_TAKEHIT_X_STONE]
0x10a/266 (EMBEDDED WAV)
0x10b/267 (EMBEDDED WAV)
0x72a/1834 -- 1 (333) [SFX_MUMMY_X_BAT]
0x10c/268 (EMBEDDED WAV)
0x5c6/1478 -- 2 (334) [SFX_MUMMY_X_BAT_FLAP]
0x10d/269 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x5c7/1479 -- 2 (335) [SFX_MUMMY_X_BAT_VOX]
0x10f/271 (EMBEDDED WAV)
0x110/272 (EMBEDDED WAV)
0x5c8/1480 -- 3 (336) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0x113/275 (EMBEDDED WAV)
0x114/276 (EMBEDDED WAV)
0x117/279 (EMBEDDED WAV)
0x5c9/1481 -- 2 (337) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (338) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0x111/273 (EMBEDDED WAV)
0x5cb/1483 -- 3 (339) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (340) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0x112/274 (EMBEDDED WAV)
0x5cd/1485 -- 7 (341) [SFX_MUMMY_X_ELECTRIC_SPARK]
0x113/275 (EMBEDDED WAV)
0x114/276 (EMBEDDED WAV)
0x115/277 (EMBEDDED WAV)
0x116/278 (EMBEDDED WAV)
0x117/279 (EMBEDDED WAV)
0x118/280 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x5ce/1486 -- 5 (342) [SFX_MUMMY_X_ELECTRIC_START]
0x11a/282 (EMBEDDED WAV)
0x114/276 (EMBEDDED WAV)
0x117/279 (EMBEDDED WAV)
0x119/281 (EMBEDDED WAV)
0x118/280 (EMBEDDED WAV)
0x5cf/1487 -- 1 (343) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0x11b/283 (EMBEDDED WAV)
0x5d0/1488 -- 1 (344) [SFX_MUMMY_X_FIRE_IGNITE]
0x11c/284 (EMBEDDED WAV)
0x5d1/1489 -- 4 (345) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (346) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0x121/289 (EMBEDDED WAV)
0x122/290 (EMBEDDED WAV)
0x123/291 (EMBEDDED WAV)
0x124/292 (EMBEDDED WAV)
0x5d3/1491 -- 4 (347) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0x11d/285 (EMBEDDED WAV)
0x11e/286 (EMBEDDED WAV)
0x11f/287 (EMBEDDED WAV)
0x120/288 (EMBEDDED WAV)
0x5d4/1492 -- 1 (348) [SFX_MUMMY_X_SMOKE_LOOP]
0x125/293 (EMBEDDED WAV)
0x5d5/1493 -- 1 (349) [SFX_MUMMY_X_STONE_CRUMBLE]
0x126/294 (EMBEDDED WAV)
0x5d6/1494 -- 1 (350) [SFX_MUMMY_X_STONE_WALK_L]
0x127/295 (EMBEDDED WAV)
0x5d7/1495 -- 1 (351) [SFX_MUMMY_X_STONE_WALK_R]
0x128/296 (EMBEDDED WAV)
0x5d8/1496 -- 1 (352) [SFX_MUMMY_X_TRIPLE_SWITCH]
0x129/297 (EMBEDDED WAV)
0x5d9/1497 -- 1 (353) [SFX_MUMMY_YAWN1]
0x12a/298 (EMBEDDED WAV)
0x5da/1498 -- 1 (354) [SFX_MUMMY_YAWN2]
0x12b/299 (EMBEDDED WAV)
0x5db/1499 -- 3 (355) [SFX_MUMMY_YELP]
0x12c/300 (EMBEDDED WAV)
0x12d/301 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
0x5dc/1500 -- 13 (356) [SFX_MUMMY_YELP_AUTO]
0x10/16 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0x5dd/1501 -- 3 (357) [SFX_MUMMY_YELP_X_SMALL]
0x12c/300 (EMBEDDED WAV)
0x12d/301 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
0x5de/1502 -- 3 (358) [SFX_MUMMY_YELP_X_STONE]
0x12c/300 (EMBEDDED WAV)
0x12d/301 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
0x5df/1503 -- 4 (359) [SFX_MUMMY_YELP2]
0xf2/242 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0x5eb/1515 -- 2 (360) [SFX_OBJ_CHAIN_RATTLE]
0x12f/303 (EMBEDDED WAV)
0x130/304 (EMBEDDED WAV)
0x613/1555 -- 3 (361) [SFX_OBJ_IMPACT]
0x134/308 (EMBEDDED WAV)
0x135/309 (EMBEDDED WAV)
0x136/310 (EMBEDDED WAV)
0x614/1556 -- 3 (362) [SFX_OBJ_IMPACT_WOOD]
0x131/305 (EMBEDDED WAV)
0x132/306 (EMBEDDED WAV)
0x133/307 (EMBEDDED WAV)
0x62b/1579 -- 1 (363) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x13c/316 (EMBEDDED WAV)
0x62e/1582 -- 1 (364) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x13b/315 (EMBEDDED WAV)
0x62f/1583 -- 1 (365) [SFX_OBJ_PLATFORM_STONE_STOP]
0x13d/317 (EMBEDDED WAV)
0x638/1592 -- 1 (366) [SFX_OBJ_VASE_MOVE]
0x13e/318 (EMBEDDED WAV)
0x639/1593 -- 1 (367) [SFX_OBJ_VASE_SMASH]
0x13f/319 (EMBEDDED WAV)
0x63b/1595 -- 2 (368) [SFX_SPEC_ACTIVATE_MAGIC]
0x140/320 (EMBEDDED WAV)
0x140/320 (EMBEDDED WAV)
0x76a/1898 -- 1 (369) [SFX_SPEC_CROW_TAKEOFF]
0x141/321 (EMBEDDED WAV)
0x655/1621 -- 2 (370) [SFX_SPEC_FOLIAGE_RUSTLE]
0x143/323 (EMBEDDED WAV)
0x144/324 (EMBEDDED WAV)
0x665/1637 -- 2 (371) [SFX_SPEC_METAL_FALL]
0x137/311 (EMBEDDED WAV)
0x138/312 (EMBEDDED WAV)
0x667/1639 -- 2 (372) [SFX_SPEC_METAL_MOVE]
0x139/313 (EMBEDDED WAV)
0x13a/314 (EMBEDDED WAV)
0x671/1649 -- 3 (373) [SFX_SPEC_PAPER_RUSTLE]
0x145/325 (EMBEDDED WAV)
0x146/326 (EMBEDDED WAV)
0x147/327 (EMBEDDED WAV)
0x679/1657 -- 1 (374) [SFX_SPEC_PURCHASE]
0x148/328 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (19) [SB_Lev_Luxor_Pyra]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1a/26 -- 4 (4) [SFX_AMB_FIRE_TORCH]
0x4/4 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (22) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (23) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (24) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (25) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (26) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (27) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (28) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (29) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (30) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x81/129 -- 1 (33) [SFX_CS_LUX_BEAM_BUILDUP]
0x8/8 (EMBEDDED WAV)
0x82/130 -- 1 (34) [SFX_CS_LUX_BEAM_LOOP]
0x9/9 (EMBEDDED WAV)
0x84/132 -- 1 (35) [SFX_CS_LUX_BEAM_START]
0xa/10 (EMBEDDED WAV)
0x85/133 -- 1 (36) [SFX_CS_LUX_KEY_DISAPPEAR]
0xb/11 (EMBEDDED WAV)
0x86/134 -- 8 (37) [SFX_CS_LUX_MUM_STRUGGLE]
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x87/135 -- 1 (38) [SFX_CS_LUX_MUM_WAKE1]
0x16/22 (EMBEDDED WAV)
0x89/137 -- 2 (39) [SFX_CS_LUX_NEF_CRY1]
0x17/23 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x8a/138 -- 2 (40) [SFX_CS_LUX_NEF_CRY2]
0x18/24 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x8b/139 -- 1 (41) [SFX_CS_LUX_PORTAL_LIGHTNING]
0x6/6 (EMBEDDED WAV)
0x8c/140 -- 1 (42) [SFX_CS_LUX_PORTAL_LIGHTNING1]
0xc/12 (EMBEDDED WAV)
0x8d/141 -- 1 (43) [SFX_CS_LUX_PORTAL_LIGHTNING2]
0xd/13 (EMBEDDED WAV)
0x8e/142 -- 1 (44) [SFX_CS_LUX_PRIEST_COWER]
0x19/25 (EMBEDDED WAV)
0x8f/143 -- 1 (45) [SFX_CS_LUX_PRIEST_MEDAL]
0x1a/26 (EMBEDDED WAV)
0x90/144 -- 1 (46) [SFX_CS_LUX_PRIEST_MEDITATE]
0x1b/27 (EMBEDDED WAV)
0x91/145 -- 1 (47) [SFX_CS_LUX_PRIEST_SCREAM]
0x1c/28 (EMBEDDED WAV)
0x92/146 -- 1 (48) [SFX_CS_LUX_PRIEST_SNIFF1]
0x1d/29 (EMBEDDED WAV)
0x93/147 -- 1 (49) [SFX_CS_LUX_PRIEST_SNIFF2]
0x1d/29 (EMBEDDED WAV)
0x94/148 -- 1 (50) [SFX_CS_LUX_PRIEST_SPIRITS]
0x1e/30 (EMBEDDED WAV)
0x95/149 -- 1 (51) [SFX_CS_LUX_PRIEST_SPIRITS2]
0x1e/30 (EMBEDDED WAV)
0x96/150 -- 1 (52) [SFX_CS_LUX_PRIEST_SPIRITS3]
0x1e/30 (EMBEDDED WAV)
0x97/151 -- 1 (53) [SFX_CS_LUX_PRIEST_SURPRISE]
0x1f/31 (EMBEDDED WAV)
0x98/152 -- 1 (54) [SFX_CS_LUX_TRANSFORM]
0x20/32 (EMBEDDED WAV)
0xa5/165 -- 1 (55) [SFX_CS_SWIRL1]
0x7/7 (EMBEDDED WAV)
0xa6/166 -- 1 (56) [SFX_CS_SWIRL2]
0x7/7 (EMBEDDED WAV)
0xa7/167 -- 1 (57) [SFX_CS_SWIRL3]
0x7/7 (EMBEDDED WAV)
0xac/172 -- 5 (58) [SFX_DOOR_BIG_CLOSE]
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xad/173 -- 3 (59) [SFX_DOOR_BIG_ECHO]
0x22/34 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xaf/175 -- 2 (60) [SFX_DOOR_HANDLE_TURN]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xb9/185 -- 1 (61) [SFX_DOOR_WOOD_OPEN]
0x25/37 (EMBEDDED WAV)
0xba/186 -- 1 (62) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x26/38 (EMBEDDED WAV)
0xbf/191 -- 2 (63) [SFX_FS_HERO_DEFAULT_L]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xc0/192 -- 2 (64) [SFX_FS_HERO_DEFAULT_LAND]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xc1/193 -- 1 (65) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x32/50 (EMBEDDED WAV)
0xc2/194 -- 2 (66) [SFX_FS_HERO_DEFAULT_R]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xc3/195 -- 2 (67) [SFX_FS_HERO_DIRT_L]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xc4/196 -- 2 (68) [SFX_FS_HERO_DIRT_LAND]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xc5/197 -- 1 (69) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x2f/47 (EMBEDDED WAV)
0xc6/198 -- 2 (70) [SFX_FS_HERO_DIRT_R]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xcb/203 -- 2 (71) [SFX_FS_HERO_METAL_L]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0xcc/204 -- 1 (72) [SFX_FS_HERO_METAL_LAND]
0x31/49 (EMBEDDED WAV)
0xcd/205 -- 1 (73) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x31/49 (EMBEDDED WAV)
0xce/206 -- 2 (74) [SFX_FS_HERO_METAL_R]
0x39/57 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xd3/211 -- 2 (75) [SFX_FS_HERO_STONE_L]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xd4/212 -- 2 (76) [SFX_FS_HERO_STONE_LAND]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xd5/213 -- 1 (77) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x32/50 (EMBEDDED WAV)
0xd6/214 -- 2 (78) [SFX_FS_HERO_STONE_R]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xdb/219 -- 10 (79) [SFX_FS_HERO_WOOD_CREAK]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0xdc/220 -- 2 (80) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (81) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0xde/222 -- 2 (82) [SFX_FS_HERO_WOOD_LAND]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xdf/223 -- 1 (83) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x34/52 (EMBEDDED WAV)
0xe0/224 -- 2 (84) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (85) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x6db/1755 -- 16 (86) [SFX_GEN_BEETLE_FS]
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xe2/226 -- 1 (87) [SFX_GEN_BLANK]
0x5/5 (EMBEDDED WAV)
0xe3/227 -- 2 (88) [SFX_GEN_BODY_LAND]
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0xe5/229 -- 1 (89) [SFX_GEN_BOS_CLOSE]
0x54/84 (EMBEDDED WAV)
0xe7/231 -- 1 (90) [SFX_GEN_BOS_OPEN]
0x55/85 (EMBEDDED WAV)
0xe8/232 -- 1 (91) [SFX_GEN_BOS_PAGE_TURN]
0x56/86 (EMBEDDED WAV)
0xe9/233 -- 1 (92) [SFX_GEN_CAPTURE]
0x57/87 (EMBEDDED WAV)
0xea/234 -- 1 (93) [SFX_GEN_CAPTURE_EXPLODE]
0x58/88 (EMBEDDED WAV)
0xeb/235 -- 1 (94) [SFX_GEN_CAPTURE_SWIRL]
0x59/89 (EMBEDDED WAV)
0xec/236 -- 2 (95) [SFX_GEN_CLICK]
0x5a/90 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0xed/237 -- 4 (96) [SFX_GEN_COMBAT_STAB_HIT]
0x5d/93 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xee/238 -- 1 (97) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x5c/92 (EMBEDDED WAV)
0xef/239 -- 1 (98) [SFX_GEN_COMBAT_STAB_HIT1]
0x5d/93 (EMBEDDED WAV)
0xf0/240 -- 1 (99) [SFX_GEN_COMBAT_STAB_HIT2]
0x5d/93 (EMBEDDED WAV)
0xf1/241 -- 1 (100) [SFX_GEN_COMBAT_STAB_HIT3]
0x5d/93 (EMBEDDED WAV)
0xf2/242 -- 1 (101) [SFX_GEN_COMBAT_STAB_KILL]
0x5e/94 (EMBEDDED WAV)
0xf3/243 -- 1 (102) [SFX_GEN_CONFIRM]
0x5f/95 (EMBEDDED WAV)
0xf4/244 -- 1 (103) [SFX_GEN_DROP_OBJECT]
0x62/98 (EMBEDDED WAV)
0xf5/245 -- 1 (104) [SFX_GEN_END_LEVEL]
0x7f/127 (EMBEDDED WAV)
0xf6/246 -- 4 (105) [SFX_GEN_ENEMY_BODY_PARTS]
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0xf7/247 -- 1 (106) [SFX_GEN_ENEMY_DISSOLVE]
0x67/103 (EMBEDDED WAV)
0xf8/248 -- 4 (107) [SFX_GEN_ENEMY_EXPLODE]
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0xf9/249 -- 1 (108) [SFX_GEN_ENEMY_SPAWN]
0x6a/106 (EMBEDDED WAV)
0xfa/250 -- 2 (109) [SFX_GEN_FLAME_SWOOSH]
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xfd/253 -- 3 (110) [SFX_GEN_FOLEY_ARMOUR]
0x6b/107 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0xfe/254 -- 3 (111) [SFX_GEN_FOLEY_BIRD]
0x6e/110 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0xff/255 -- 2 (112) [SFX_GEN_FOLEY_HUMAN]
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x100/256 -- 2 (113) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x102/258 -- 1 (114) [SFX_GEN_HIT_TARGET]
0x73/115 (EMBEDDED WAV)
0x103/259 -- 1 (115) [SFX_GEN_HIT_TARGET_WRONG]
0x74/116 (EMBEDDED WAV)
0x104/260 -- 1 (116) [SFX_GEN_HUD_APPEAR]
0x75/117 (EMBEDDED WAV)
0x718/1816 -- 1 (117) [SFX_GEN_HUD_BACK]
0x7c/124 (EMBEDDED WAV)
0x106/262 -- 1 (118) [SFX_GEN_HUD_CURSOR_HOR]
0x76/118 (EMBEDDED WAV)
0x107/263 -- 1 (119) [SFX_GEN_HUD_CURSOR_VERT]
0x77/119 (EMBEDDED WAV)
0x108/264 -- 1 (120) [SFX_GEN_HUD_DISAPPEAR]
0x78/120 (EMBEDDED WAV)
0x10a/266 -- 1 (121) [SFX_GEN_HUD_NO]
0x79/121 (EMBEDDED WAV)
0x71a/1818 -- 1 (122) [SFX_GEN_HUD_OPTION_OFF]
0x77/119 (EMBEDDED WAV)
0x719/1817 -- 1 (123) [SFX_GEN_HUD_OPTION_ON]
0x76/118 (EMBEDDED WAV)
0x10b/267 -- 1 (124) [SFX_GEN_HUD_PAUSE]
0x7a/122 (EMBEDDED WAV)
0x10c/268 -- 1 (125) [SFX_GEN_HUD_SELECT]
0x7b/123 (EMBEDDED WAV)
0x10d/269 -- 4 (126) [SFX_GEN_HUD_SFX_VOLUME]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x10e/270 -- 1 (127) [SFX_GEN_HUD_SURROUND_MODE]
0x7b/123 (EMBEDDED WAV)
0x10f/271 -- 1 (128) [SFX_GEN_HUD_SWOOSH]
0x7c/124 (EMBEDDED WAV)
0x110/272 -- 1 (129) [SFX_GEN_HUD_YES]
0x7d/125 (EMBEDDED WAV)
0x111/273 -- 1 (130) [SFX_GEN_LIGHT_BEAM_LOOP]
0x143/323 (EMBEDDED WAV)
0x112/274 -- 3 (131) [SFX_GEN_OBJ_SLIDE]
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x113/275 -- 1 (132) [SFX_GEN_OBJ_SLIDE_BIG]
0x88/136 (EMBEDDED WAV)
0x114/276 -- 2 (133) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x116/278 -- 2 (134) [SFX_GEN_OBJ_SLIDE_SMALL]
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x118/280 -- 1 (135) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x81/129 (EMBEDDED WAV)
0x119/281 -- 1 (136) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x80/128 (EMBEDDED WAV)
0x11b/283 -- 1 (137) [SFX_GEN_PICKUP_SCARAB]
0x5f/95 (EMBEDDED WAV)
0x11c/284 -- 1 (138) [SFX_GEN_PLACE_KEY]
0x82/130 (EMBEDDED WAV)
0x11d/285 -- 1 (139) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7e/126 (EMBEDDED WAV)
0x728/1832 -- 1 (140) [SFX_GEN_RESPAWN]
0x83/131 (EMBEDDED WAV)
0x11e/286 -- 7 (141) [SFX_GEN_SCARAB_LOOP]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x87/135 (EMBEDDED WAV)
0x87/135 (EMBEDDED WAV)
0x87/135 (EMBEDDED WAV)
0x122/290 -- 1 (142) [SFX_GEN_SWITCH_DEPRESS]
0x89/137 (EMBEDDED WAV)
0x123/291 -- 1 (143) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x8a/138 (EMBEDDED WAV)
0x125/293 -- 1 (144) [SFX_GEN_SWITCH_LEVER]
0x8b/139 (EMBEDDED WAV)
0x126/294 -- 1 (145) [SFX_GEN_SWITCH_LEVER_OFF]
0x8c/140 (EMBEDDED WAV)
0x127/295 -- 1 (146) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x8d/141 (EMBEDDED WAV)
0x128/296 -- 1 (147) [SFX_GEN_TELEPORT_IN]
0x8e/142 (EMBEDDED WAV)
0x12a/298 -- 1 (148) [SFX_GEN_TELEPORT_OUT]
0x8f/143 (EMBEDDED WAV)
0x133/307 -- 1 (149) [SFX_HERO_ATTACK_SLAM]
0x90/144 (EMBEDDED WAV)
0x134/308 -- 1 (150) [SFX_HERO_ATTACK_SLAM_BOOM]
0x91/145 (EMBEDDED WAV)
0x135/309 -- 2 (151) [SFX_HERO_ATTACK_SPIN]
0x92/146 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x136/310 -- 2 (152) [SFX_HERO_ATTACK_SWIPE_BIG]
0x93/147 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x137/311 -- 1 (153) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x94/148 (EMBEDDED WAV)
0x138/312 -- 1 (154) [SFX_HERO_BLOWPIPE_BLOW]
0x95/149 (EMBEDDED WAV)
0x139/313 -- 1 (155) [SFX_HERO_BLOWPIPE_LOWER]
0x96/150 (EMBEDDED WAV)
0x13a/314 -- 1 (156) [SFX_HERO_BLOWPIPE_RAISE]
0x97/151 (EMBEDDED WAV)
0x13b/315 -- 2 (157) [SFX_HERO_BREATH_SHORT]
0x99/153 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x13c/316 -- 1 (158) [SFX_HERO_CARRY_DROP]
0x98/152 (EMBEDDED WAV)
0x13d/317 -- 2 (159) [SFX_HERO_CARRY_HEAVY]
0x9c/156 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x13e/318 -- 1 (160) [SFX_HERO_CARRY_PICKUP]
0xbb/187 (EMBEDDED WAV)
0x13f/319 -- 2 (161) [SFX_HERO_CEILING_MOVE_L]
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x140/320 -- 2 (162) [SFX_HERO_CEILING_MOVE_R]
0x9c/156 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x141/321 -- 1 (163) [SFX_HERO_CLIMB_DOWN]
0x9b/155 (EMBEDDED WAV)
0x142/322 -- 1 (164) [SFX_HERO_CLIMB_DROP]
0x9b/155 (EMBEDDED WAV)
0x143/323 -- 4 (165) [SFX_HERO_CLIMB_L]
0x9c/156 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x144/324 -- 4 (166) [SFX_HERO_CLIMB_R]
0x99/153 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x145/325 -- 1 (167) [SFX_HERO_DIE_BODY_LAND]
0xa1/161 (EMBEDDED WAV)
0x146/326 -- 1 (168) [SFX_HERO_DIE1]
0xa2/162 (EMBEDDED WAV)
0x147/327 -- 1 (169) [SFX_HERO_DIE2]
0xa3/163 (EMBEDDED WAV)
0x148/328 -- 1 (170) [SFX_HERO_DIE3]
0xa4/164 (EMBEDDED WAV)
0x149/329 -- 1 (171) [SFX_HERO_DIE4]
0xa5/165 (EMBEDDED WAV)
0x729/1833 -- 1 (172) [SFX_HERO_FALL_LONG]
0xa6/166 (EMBEDDED WAV)
0x14c/332 -- 1 (173) [SFX_HERO_FATIGUE_BREATH_IN]
0xa7/167 (EMBEDDED WAV)
0x14d/333 -- 1 (174) [SFX_HERO_FATIGUE_BREATH_OUT]
0xa8/168 (EMBEDDED WAV)
0x14e/334 -- 1 (175) [SFX_HERO_FATIGUE_WALK_L]
0xa7/167 (EMBEDDED WAV)
0x14f/335 -- 1 (176) [SFX_HERO_FATIGUE_WALK_R]
0xa8/168 (EMBEDDED WAV)
0x150/336 -- 2 (177) [SFX_HERO_FOLEY]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x151/337 -- 2 (178) [SFX_HERO_GRAB]
0xab/171 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x152/338 -- 2 (179) [SFX_HERO_GRAB_ROPE]
0x11f/287 (EMBEDDED WAV)
0x120/288 (EMBEDDED WAV)
0x153/339 -- 2 (180) [SFX_HERO_GRAB_SLAP]
0x11f/287 (EMBEDDED WAV)
0x120/288 (EMBEDDED WAV)
0x733/1843 -- 3 (181) [SFX_HERO_HURT]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x154/340 -- 1 (182) [SFX_HERO_IDLE_CLAP1]
0xaf/175 (EMBEDDED WAV)
0x155/341 -- 1 (183) [SFX_HERO_IDLE_CLAP2]
0xb0/176 (EMBEDDED WAV)
0x156/342 -- 1 (184) [SFX_HERO_IDLE_SCRATCH]
0xb1/177 (EMBEDDED WAV)
0x157/343 -- 3 (185) [SFX_HERO_JUMP]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x158/344 -- 3 (186) [SFX_HERO_JUMP_DOUBLE]
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x15a/346 -- 1 (187) [SFX_HERO_LAND_VOX_HEAVY]
0xb7/183 (EMBEDDED WAV)
0x717/1815 -- 1 (188) [SFX_HERO_LAVA_DIE]
0xb8/184 (EMBEDDED WAV)
0x15b/347 -- 1 (189) [SFX_HERO_LEDGE_STRAFE]
0xb6/182 (EMBEDDED WAV)
0x15c/348 -- 2 (190) [SFX_HERO_LEDGE_UP]
0xb9/185 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x15d/349 -- 1 (191) [SFX_HERO_OPEN_SATCHEL]
0xba/186 (EMBEDDED WAV)
0x15e/350 -- 1 (192) [SFX_HERO_PULL_START]
0xbb/187 (EMBEDDED WAV)
0x15f/351 -- 1 (193) [SFX_HERO_PUSH_AWAY]
0xbd/189 (EMBEDDED WAV)
0x160/352 -- 1 (194) [SFX_HERO_PUSH_PULL_L]
0x9c/156 (EMBEDDED WAV)
0x161/353 -- 1 (195) [SFX_HERO_PUSH_PULL_R]
0x9d/157 (EMBEDDED WAV)
0x162/354 -- 1 (196) [SFX_HERO_PUSH_PULL_RELEASE]
0x9b/155 (EMBEDDED WAV)
0x163/355 -- 1 (197) [SFX_HERO_PUSH_START]
0xbc/188 (EMBEDDED WAV)
0x164/356 -- 3 (198) [SFX_HERO_SHIELD_BLOCK]
0xbe/190 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x165/357 -- 1 (199) [SFX_HERO_SHIELD_LOOP]
0xbf/191 (EMBEDDED WAV)
0x166/358 -- 1 (200) [SFX_HERO_SHIELD_OFF]
0xc0/192 (EMBEDDED WAV)
0x167/359 -- 1 (201) [SFX_HERO_SHIELD_ON]
0xc0/192 (EMBEDDED WAV)
0x168/360 -- 1 (202) [SFX_HERO_SHIELD_START]
0xbf/191 (EMBEDDED WAV)
0x169/361 -- 1 (203) [SFX_HERO_SLIDE]
0xc1/193 (EMBEDDED WAV)
0x182/386 -- 2 (204) [SFX_HERO_TAKEHIT_HARD]
0x9e/158 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x183/387 -- 2 (205) [SFX_HERO_TAKEHIT_MEDIUM]
0x9f/159 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x184/388 -- 2 (206) [SFX_HERO_TAKEHIT_SOFT]
0xa0/160 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0x185/389 -- 1 (207) [SFX_HERO_THROW]
0x92/146 (EMBEDDED WAV)
0x186/390 -- 1 (208) [SFX_HERO_TURN]
0xc2/194 (EMBEDDED WAV)
0x187/391 -- 2 (209) [SFX_HERO_WADE]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x188/392 -- 1 (210) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xc5/197 (EMBEDDED WAV)
0x189/393 -- 1 (211) [SFX_HERO_WPN_BEETLE_VOX]
0x5/5 (EMBEDDED WAV)
0x18a/394 -- 3 (212) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xc6/198 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x18b/395 -- 1 (213) [SFX_HERO_WPN_DART_ACID_MELT]
0xc7/199 (EMBEDDED WAV)
0x18c/396 -- 3 (214) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xc8/200 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x18d/397 -- 2 (215) [SFX_HERO_WPN_DART_BOUNCE]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x190/400 -- 2 (216) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x7ad/1965 -- 1 (217) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xc9/201 (EMBEDDED WAV)
0x191/401 -- 1 (218) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xcb/203 (EMBEDDED WAV)
0x192/402 -- 3 (219) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x12c/300 (EMBEDDED WAV)
0x12d/301 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
0x193/403 -- 1 (220) [SFX_HERO_WPN_SWORD_DRAW]
0xd0/208 (EMBEDDED WAV)
0x195/405 -- 1 (221) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xd1/209 (EMBEDDED WAV)
0x196/406 -- 1 (222) [SFX_HERO_WPN_SWORD_FX_LOW]
0xd2/210 (EMBEDDED WAV)
0x197/407 -- 2 (223) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0x198/408 -- 3 (224) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x199/409 -- 3 (225) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0x19a/410 -- 2 (226) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (227) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xda/218 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x19b/411 -- 2 (228) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x19c/412 -- 1 (229) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xdd/221 (EMBEDDED WAV)
0x19d/413 -- 1 (230) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xde/222 (EMBEDDED WAV)
0x19e/414 -- 1 (231) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xdd/221 (EMBEDDED WAV)
0x19f/415 -- 1 (232) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xdd/221 (EMBEDDED WAV)
0x1a0/416 -- 1 (233) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xdd/221 (EMBEDDED WAV)
0x21e/542 -- 1 (234) [SFX_MON_BU02_SKE_ATTACK]
0xdf/223 (EMBEDDED WAV)
0x21f/543 -- 1 (235) [SFX_MON_BU02_SKE_ATTACK2_ANTICIPATION]
0xe0/224 (EMBEDDED WAV)
0x220/544 -- 1 (236) [SFX_MON_BU02_SKE_ATTACK2_FLYING_AXE]
0xe1/225 (EMBEDDED WAV)
0x221/545 -- 1 (237) [SFX_MON_BU02_SKE_ATTACK2_RECEPTION]
0xe2/226 (EMBEDDED WAV)
0x222/546 -- 3 (238) [SFX_MON_BU02_SKE_HIT]
0xe5/229 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0x223/547 -- 1 (239) [SFX_MON_BU02_SKE_LAND]
0xe6/230 (EMBEDDED WAV)
0x224/548 -- 1 (240) [SFX_MON_BU02_SKE_LAND_AXEFALL]
0xe7/231 (EMBEDDED WAV)
0x225/549 -- 1 (241) [SFX_MON_BU02_SKE_WALK1]
0xe8/232 (EMBEDDED WAV)
0x226/550 -- 1 (242) [SFX_MON_BU02_SKE_WALK2]
0xe9/233 (EMBEDDED WAV)
0x348/840 -- 1 (243) [SFX_MON_HD43_CLU_ATTACK1]
0xea/234 (EMBEDDED WAV)
0x349/841 -- 1 (244) [SFX_MON_HD43_CLU_ATTACK2]
0xeb/235 (EMBEDDED WAV)
0x34a/842 -- 1 (245) [SFX_MON_HD43_CLU_ATTACK3]
0xec/236 (EMBEDDED WAV)
0x34b/843 -- 1 (246) [SFX_MON_HD43_CLU_ATTACK4]
0xed/237 (EMBEDDED WAV)
0x34c/844 -- 1 (247) [SFX_MON_HD43_CLU_CLUB_BLOCK]
0xee/238 (EMBEDDED WAV)
0x34d/845 -- 1 (248) [SFX_MON_HD43_CLU_CLUB_FALL]
0xef/239 (EMBEDDED WAV)
0x34e/846 -- 1 (249) [SFX_MON_HD43_CLU_DIE]
0xf0/240 (EMBEDDED WAV)
0x350/848 -- 1 (250) [SFX_MON_HD43_CLU_FLYING_HIT]
0xf1/241 (EMBEDDED WAV)
0x351/849 -- 2 (251) [SFX_MON_HD43_CLU_HIT]
0xf2/242 (EMBEDDED WAV)
0xf3/243 (EMBEDDED WAV)
0x352/850 -- 1 (252) [SFX_MON_HD43_CLU_LAND]
0xf4/244 (EMBEDDED WAV)
0x355/853 -- 1 (253) [SFX_MON_HD43_CLU_SURPRISE]
0xf5/245 (EMBEDDED WAV)
0x35b/859 -- 1 (254) [SFX_MON_HD43_CLU_WALK1]
0xf6/246 (EMBEDDED WAV)
0x35c/860 -- 1 (255) [SFX_MON_HD43_CLU_WALK2]
0xf7/247 (EMBEDDED WAV)
0x3e1/993 -- 1 (256) [SFX_MON_HD61_IMH_TALK]
0xf8/248 (EMBEDDED WAV)
0x3e2/994 -- 1 (257) [SFX_MON_HD61_IMH_TURN]
0xf9/249 (EMBEDDED WAV)
0x3e5/997 -- 1 (258) [SFX_MON_HD61_IMH_WALK1]
0xfa/250 (EMBEDDED WAV)
0x3e6/998 -- 1 (259) [SFX_MON_HD61_IMH_WALK2]
0xfb/251 (EMBEDDED WAV)
0x470/1136 -- 4 (260) [SFX_MON_HU09_ME_CHANT_LOOP]
0x101/257 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x102/258 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x471/1137 -- 1 (261) [SFX_MON_HU09_ME_CHANT1]
0x101/257 (EMBEDDED WAV)
0x472/1138 -- 1 (262) [SFX_MON_HU09_ME_CHANT2]
0x102/258 (EMBEDDED WAV)
0x473/1139 -- 1 (263) [SFX_MON_HU09_ME_CHANT3]
0x103/259 (EMBEDDED WAV)
0x474/1140 -- 1 (264) [SFX_MON_HU09_ME_CHANT4]
0x104/260 (EMBEDDED WAV)
0x6df/1759 -- 1 (265) [SFX_MON_HU09_TALK]
0xfc/252 (EMBEDDED WAV)
0x6fc/1788 -- 1 (266) [SFX_MON_HU09_TALK2]
0xfd/253 (EMBEDDED WAV)
0x712/1810 -- 1 (267) [SFX_MON_HU09_TALK3]
0xfe/254 (EMBEDDED WAV)
0x475/1141 -- 1 (268) [SFX_MON_HU09_WALK1]
0xff/255 (EMBEDDED WAV)
0x476/1142 -- 1 (269) [SFX_MON_HU09_WALK2]
0x100/256 (EMBEDDED WAV)
0x477/1143 -- 1 (270) [SFX_MON_HU15_CHANT]
0x105/261 (EMBEDDED WAV)
0x703/1795 -- 2 (271) [SFX_MON_HU15_MENES_WALK1]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x704/1796 -- 2 (272) [SFX_MON_HU15_MENES_WALK2]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x711/1809 -- 1 (273) [SFX_MON_HU15_TALK]
0x106/262 (EMBEDDED WAV)
0x478/1144 -- 4 (274) [SFX_MON_HU16_LAUGH_BIG]
0x108/264 (EMBEDDED WAV)
0x109/265 (EMBEDDED WAV)
0x10a/266 (EMBEDDED WAV)
0x10b/267 (EMBEDDED WAV)
0x479/1145 -- 1 (275) [SFX_MON_HU16_LAUGH_SMALL]
0x107/263 (EMBEDDED WAV)
0x47a/1146 -- 1 (276) [SFX_MON_HU16_PANIC]
0x10c/268 (EMBEDDED WAV)
0x6b5/1717 -- 1 (277) [SFX_MON_HU16_TALK]
0x10d/269 (EMBEDDED WAV)
0x713/1811 -- 1 (278) [SFX_MON_HU16_TALK2]
0x10e/270 (EMBEDDED WAV)
0x47b/1147 -- 1 (279) [SFX_MON_HU16_TURN]
0x10f/271 (EMBEDDED WAV)
0x47c/1148 -- 1 (280) [SFX_MON_HU16_WALK1]
0x110/272 (EMBEDDED WAV)
0x47d/1149 -- 1 (281) [SFX_MON_HU16_WALK2]
0x111/273 (EMBEDDED WAV)
0x6c0/1728 -- 1 (282) [SFX_MON_HU17_NEF_TALK]
0x112/274 (EMBEDDED WAV)
0x47e/1150 -- 1 (283) [SFX_MON_HU17_NEF_WALK1]
0x113/275 (EMBEDDED WAV)
0x47f/1151 -- 1 (284) [SFX_MON_HU17_NEF_WALK2]
0x114/276 (EMBEDDED WAV)
0x488/1160 -- 1 (285) [SFX_MON_IN07_BLA_ATTACK]
0x115/277 (EMBEDDED WAV)
0x489/1161 -- 1 (286) [SFX_MON_IN07_BLA_DIE]
0x116/278 (EMBEDDED WAV)
0x48a/1162 -- 1 (287) [SFX_MON_IN07_BLA_SURPRISE]
0x117/279 (EMBEDDED WAV)
0x48b/1163 -- 1 (288) [SFX_MON_IN07_BLA_WALK]
0x118/280 (EMBEDDED WAV)
0x48c/1164 -- 1 (289) [SFX_MON_IN07_BLA_WALK_SLOW]
0x119/281 (EMBEDDED WAV)
0x4e6/1254 -- 1 (290) [SFX_MON_QR01_COB_ATTACK]
0x11a/282 (EMBEDDED WAV)
0x4e7/1255 -- 1 (291) [SFX_MON_QR01_COB_ATTACK_JUMP]
0x11b/283 (EMBEDDED WAV)
0x4e8/1256 -- 1 (292) [SFX_MON_QR01_COB_BREATH]
0x11c/284 (EMBEDDED WAV)
0x4e9/1257 -- 1 (293) [SFX_MON_QR01_COB_DIE]
0x11d/285 (EMBEDDED WAV)
0x4ea/1258 -- 1 (294) [SFX_MON_QR01_COB_HIT]
0x11e/286 (EMBEDDED WAV)
0x5b1/1457 -- 1 (295) [SFX_MUMMY_REACT_GASP]
0x121/289 (EMBEDDED WAV)
0x5e0/1504 -- 2 (296) [SFX_OBJ_BARREL_BREAK]
0x129/297 (EMBEDDED WAV)
0x12a/298 (EMBEDDED WAV)
0x6f0/1776 -- 1 (297) [SFX_OBJ_CAGE_LAND]
0x12b/299 (EMBEDDED WAV)
0x5fd/1533 -- 1 (298) [SFX_OBJ_EXPLOSION_SML]
0x12f/303 (EMBEDDED WAV)
0x614/1556 -- 3 (299) [SFX_OBJ_IMPACT_WOOD]
0x130/304 (EMBEDDED WAV)
0x131/305 (EMBEDDED WAV)
0x132/306 (EMBEDDED WAV)
0x62b/1579 -- 1 (300) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x137/311 (EMBEDDED WAV)
0x62e/1582 -- 1 (301) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x136/310 (EMBEDDED WAV)
0x630/1584 -- 1 (302) [SFX_OBJ_PORTAL_BEND]
0x138/312 (EMBEDDED WAV)
0x631/1585 -- 1 (303) [SFX_OBJ_PORTAL_FLAME_END]
0x139/313 (EMBEDDED WAV)
0x632/1586 -- 1 (304) [SFX_OBJ_PORTAL_FLAME_LOOP]
0x13a/314 (EMBEDDED WAV)
0x633/1587 -- 1 (305) [SFX_OBJ_PORTAL_MOVE]
0x13b/315 (EMBEDDED WAV)
0x634/1588 -- 1 (306) [SFX_OBJ_PORTAL_START]
0x13c/316 (EMBEDDED WAV)
0x635/1589 -- 1 (307) [SFX_OBJ_RELEASE_FALL_FAST]
0x135/309 (EMBEDDED WAV)
0x636/1590 -- 1 (308) [SFX_OBJ_RELEASE_FALL_SLOW]
0x135/309 (EMBEDDED WAV)
0x639/1593 -- 1 (309) [SFX_OBJ_VASE_SMASH]
0x13d/317 (EMBEDDED WAV)
0x63b/1595 -- 2 (310) [SFX_SPEC_ACTIVATE_MAGIC]
0x13e/318 (EMBEDDED WAV)
0x13e/318 (EMBEDDED WAV)
0x6f4/1780 -- 1 (311) [SFX_SPEC_CANOPIC_VASE_LOOP]
0x13f/319 (EMBEDDED WAV)
0x6f5/1781 -- 1 (312) [SFX_SPEC_CANOPIC_VASE_STOP]
0x140/320 (EMBEDDED WAV)
0x649/1609 -- 1 (313) [SFX_SPEC_ELEC_HUM]
0x141/321 (EMBEDDED WAV)
0x64a/1610 -- 7 (314) [SFX_SPEC_ELEC_RND]
0x122/290 (EMBEDDED WAV)
0x123/291 (EMBEDDED WAV)
0x124/292 (EMBEDDED WAV)
0x125/293 (EMBEDDED WAV)
0x126/294 (EMBEDDED WAV)
0x127/295 (EMBEDDED WAV)
0x128/296 (EMBEDDED WAV)
0x64b/1611 -- 2 (315) [SFX_SPEC_ELEC_SPARKS]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x64c/1612 -- 2 (316) [SFX_SPEC_ELEC_SPARKS2]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x64e/1614 -- 1 (317) [SFX_SPEC_EYE_BEAM_BIG_START]
0x142/322 (EMBEDDED WAV)
0x79d/1949 -- 1 (318) [SFX_SPEC_EYE_BEAM_EXPLODE]
0x58/88 (EMBEDDED WAV)
0x650/1616 -- 1 (319) [SFX_SPEC_EYE_BEAM_LOOP]
0x143/323 (EMBEDDED WAV)
0x651/1617 -- 1 (320) [SFX_SPEC_EYE_BEAM_TARGET_BURN]
0x144/324 (EMBEDDED WAV)
0x65b/1627 -- 1 (321) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x145/325 (EMBEDDED WAV)
0x65c/1628 -- 1 (322) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x146/326 (EMBEDDED WAV)
0x661/1633 -- 1 (323) [SFX_SPEC_LUX_PYRA_FORCE_FIELD]
0x143/323 (EMBEDDED WAV)
0x662/1634 -- 1 (324) [SFX_SPEC_MECH_GEARS]
0x147/327 (EMBEDDED WAV)
0x777/1911 -- 1 (325) [SFX_SPEC_MECH_GEARS_STOP]
0x148/328 (EMBEDDED WAV)
0x664/1636 -- 1 (326) [SFX_SPEC_MECH_GEARS2]
0x147/327 (EMBEDDED WAV)
0x668/1640 -- 2 (327) [SFX_SPEC_METAL_SMASH]
0x133/307 (EMBEDDED WAV)
0x134/308 (EMBEDDED WAV)
0x669/1641 -- 1 (328) [SFX_SPEC_METEOR_EXPLODE]
0xffffffcc/-52 (STREAMED ADPCM #51)
0x66c/1644 -- 1 (329) [SFX_SPEC_PAD_WRONG]
0x14a/330 (EMBEDDED WAV)
0x66d/1645 -- 1 (330) [SFX_SPEC_PAD1]
0x149/329 (EMBEDDED WAV)
0x66e/1646 -- 1 (331) [SFX_SPEC_PAD2]
0x149/329 (EMBEDDED WAV)
0x66f/1647 -- 1 (332) [SFX_SPEC_PAD3]
0x149/329 (EMBEDDED WAV)
0x670/1648 -- 1 (333) [SFX_SPEC_PAD4]
0x149/329 (EMBEDDED WAV)
0x672/1650 -- 1 (334) [SFX_SPEC_PILLAR_FALL]
0x14b/331 (EMBEDDED WAV)
0x673/1651 -- 1 (335) [SFX_SPEC_PILLAR_LAND]
0x14c/332 (EMBEDDED WAV)
0x679/1657 -- 1 (336) [SFX_SPEC_PURCHASE]
0x14d/333 (EMBEDDED WAV)
0x67a/1658 -- 1 (337) [SFX_SPEC_ROPE_CUT]
0x14e/334 (EMBEDDED WAV)
0x774/1908 -- 2 (338) [SFX_SPEC_ROPE_SWING]
0xffffffc9/-55 (STREAMED ADPCM #54)
0xffffffc8/-56 (STREAMED ADPCM #55)
0x684/1668 -- 1 (339) [SFX_SPEC_SPIKES]
0x14f/335 (EMBEDDED WAV)
0x685/1669 -- 1 (340) [SFX_SPEC_SPIKES_IN]
0x150/336 (EMBEDDED WAV)
0x68c/1676 -- 1 (341) [SFX_SPEC_TARGET_SPIN]
0x151/337 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (20) [SB_Lev_MiniGames]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1a/26 -- 4 (4) [SFX_AMB_FIRE_TORCH]
0x4/4 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x26/38 -- 1 (5) [SFX_AMB_POWER_HUM]
0x5/5 (EMBEDDED WAV)
0x28/40 -- 1 (6) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (7) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (8) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (9) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (10) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (13) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (14) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (15) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (16) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (17) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (18) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (19) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (20) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (21) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (22) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (23) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (24) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (25) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (26) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (27) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (28) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (29) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (30) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (31) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (32) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (33) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0xb1/177 -- 1 (34) [SFX_DOOR_METAL_GATE]
0x7/7 (EMBEDDED WAV)
0xb3/179 -- 1 (35) [SFX_DOOR_METAL_SCRAPE]
0x8/8 (EMBEDDED WAV)
0xb4/180 -- 1 (36) [SFX_DOOR_SLIDE_OPEN]
0x9/9 (EMBEDDED WAV)
0xb5/181 -- 1 (37) [SFX_DOOR_WOOD_CLOSE]
0xa/10 (EMBEDDED WAV)
0xb6/182 -- 1 (38) [SFX_DOOR_WOOD_CLOSE_SQUEAK]
0xb/11 (EMBEDDED WAV)
0xb9/185 -- 1 (39) [SFX_DOOR_WOOD_OPEN]
0xc/12 (EMBEDDED WAV)
0xba/186 -- 1 (40) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0xd/13 (EMBEDDED WAV)
0xbb/187 -- 2 (41) [SFX_FS_HERO_CARPET_L]
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xbc/188 -- 2 (42) [SFX_FS_HERO_CARPET_LAND]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xbd/189 -- 1 (43) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xbe/190 -- 2 (44) [SFX_FS_HERO_CARPET_R]
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0xbf/191 -- 2 (45) [SFX_FS_HERO_DEFAULT_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xc0/192 -- 2 (46) [SFX_FS_HERO_DEFAULT_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc1/193 -- 1 (47) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x26/38 (EMBEDDED WAV)
0xc2/194 -- 2 (48) [SFX_FS_HERO_DEFAULT_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xc3/195 -- 2 (49) [SFX_FS_HERO_DIRT_L]
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xc4/196 -- 2 (50) [SFX_FS_HERO_DIRT_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xc5/197 -- 1 (51) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xc6/198 -- 2 (52) [SFX_FS_HERO_DIRT_R]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xc7/199 -- 2 (53) [SFX_FS_HERO_GRASS_L]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xc8/200 -- 2 (54) [SFX_FS_HERO_GRASS_LAND]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xc9/201 -- 1 (55) [SFX_FS_HERO_GRASS_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xca/202 -- 2 (56) [SFX_FS_HERO_GRASS_R]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xcf/207 -- 2 (57) [SFX_FS_HERO_SAND_L]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xd0/208 -- 2 (58) [SFX_FS_HERO_SAND_LAND]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xd1/209 -- 1 (59) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x24/36 (EMBEDDED WAV)
0xd2/210 -- 2 (60) [SFX_FS_HERO_SAND_R]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xd3/211 -- 2 (61) [SFX_FS_HERO_STONE_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd4/212 -- 2 (62) [SFX_FS_HERO_STONE_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xd5/213 -- 1 (63) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x26/38 (EMBEDDED WAV)
0xd6/214 -- 2 (64) [SFX_FS_HERO_STONE_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xdb/219 -- 10 (65) [SFX_FS_HERO_WOOD_CREAK]
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0xdc/220 -- 2 (66) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (67) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xde/222 -- 2 (68) [SFX_FS_HERO_WOOD_LAND]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xdf/223 -- 1 (69) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0xe0/224 -- 2 (70) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (71) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x6db/1755 -- 16 (72) [SFX_GEN_BEETLE_FS]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xe2/226 -- 1 (73) [SFX_GEN_BLANK]
0x6/6 (EMBEDDED WAV)
0xe3/227 -- 2 (74) [SFX_GEN_BODY_LAND]
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0xe5/229 -- 1 (75) [SFX_GEN_BOS_CLOSE]
0x48/72 (EMBEDDED WAV)
0xe7/231 -- 1 (76) [SFX_GEN_BOS_OPEN]
0x49/73 (EMBEDDED WAV)
0xe8/232 -- 1 (77) [SFX_GEN_BOS_PAGE_TURN]
0x4a/74 (EMBEDDED WAV)
0xe9/233 -- 1 (78) [SFX_GEN_CAPTURE]
0x4b/75 (EMBEDDED WAV)
0xea/234 -- 1 (79) [SFX_GEN_CAPTURE_EXPLODE]
0x4c/76 (EMBEDDED WAV)
0xeb/235 -- 1 (80) [SFX_GEN_CAPTURE_SWIRL]
0x4d/77 (EMBEDDED WAV)
0xec/236 -- 2 (81) [SFX_GEN_CLICK]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xed/237 -- 4 (82) [SFX_GEN_COMBAT_STAB_HIT]
0x51/81 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xee/238 -- 1 (83) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x50/80 (EMBEDDED WAV)
0xef/239 -- 1 (84) [SFX_GEN_COMBAT_STAB_HIT1]
0x51/81 (EMBEDDED WAV)
0xf0/240 -- 1 (85) [SFX_GEN_COMBAT_STAB_HIT2]
0x51/81 (EMBEDDED WAV)
0xf1/241 -- 1 (86) [SFX_GEN_COMBAT_STAB_HIT3]
0x51/81 (EMBEDDED WAV)
0xf2/242 -- 1 (87) [SFX_GEN_COMBAT_STAB_KILL]
0x52/82 (EMBEDDED WAV)
0xf3/243 -- 1 (88) [SFX_GEN_CONFIRM]
0x53/83 (EMBEDDED WAV)
0xf4/244 -- 1 (89) [SFX_GEN_DROP_OBJECT]
0x56/86 (EMBEDDED WAV)
0xf5/245 -- 1 (90) [SFX_GEN_END_LEVEL]
0x73/115 (EMBEDDED WAV)
0xf6/246 -- 4 (91) [SFX_GEN_ENEMY_BODY_PARTS]
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xf7/247 -- 1 (92) [SFX_GEN_ENEMY_DISSOLVE]
0x5b/91 (EMBEDDED WAV)
0xf8/248 -- 4 (93) [SFX_GEN_ENEMY_EXPLODE]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xf9/249 -- 1 (94) [SFX_GEN_ENEMY_SPAWN]
0x5e/94 (EMBEDDED WAV)
0xfa/250 -- 2 (95) [SFX_GEN_FLAME_SWOOSH]
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0xfd/253 -- 3 (96) [SFX_GEN_FOLEY_ARMOUR]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xfe/254 -- 3 (97) [SFX_GEN_FOLEY_BIRD]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0xff/255 -- 2 (98) [SFX_GEN_FOLEY_HUMAN]
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x100/256 -- 2 (99) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x102/258 -- 1 (100) [SFX_GEN_HIT_TARGET]
0x67/103 (EMBEDDED WAV)
0x103/259 -- 1 (101) [SFX_GEN_HIT_TARGET_WRONG]
0x68/104 (EMBEDDED WAV)
0x104/260 -- 1 (102) [SFX_GEN_HUD_APPEAR]
0x69/105 (EMBEDDED WAV)
0x718/1816 -- 1 (103) [SFX_GEN_HUD_BACK]
0x70/112 (EMBEDDED WAV)
0x106/262 -- 1 (104) [SFX_GEN_HUD_CURSOR_HOR]
0x6a/106 (EMBEDDED WAV)
0x107/263 -- 1 (105) [SFX_GEN_HUD_CURSOR_VERT]
0x6b/107 (EMBEDDED WAV)
0x108/264 -- 1 (106) [SFX_GEN_HUD_DISAPPEAR]
0x6c/108 (EMBEDDED WAV)
0x10a/266 -- 1 (107) [SFX_GEN_HUD_NO]
0x6d/109 (EMBEDDED WAV)
0x71a/1818 -- 1 (108) [SFX_GEN_HUD_OPTION_OFF]
0x6b/107 (EMBEDDED WAV)
0x719/1817 -- 1 (109) [SFX_GEN_HUD_OPTION_ON]
0x6a/106 (EMBEDDED WAV)
0x10b/267 -- 1 (110) [SFX_GEN_HUD_PAUSE]
0x6e/110 (EMBEDDED WAV)
0x10c/268 -- 1 (111) [SFX_GEN_HUD_SELECT]
0x6f/111 (EMBEDDED WAV)
0x10d/269 -- 4 (112) [SFX_GEN_HUD_SFX_VOLUME]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x10e/270 -- 1 (113) [SFX_GEN_HUD_SURROUND_MODE]
0x6f/111 (EMBEDDED WAV)
0x10f/271 -- 1 (114) [SFX_GEN_HUD_SWOOSH]
0x70/112 (EMBEDDED WAV)
0x110/272 -- 1 (115) [SFX_GEN_HUD_YES]
0x71/113 (EMBEDDED WAV)
0x111/273 -- 1 (116) [SFX_GEN_LIGHT_BEAM_LOOP]
0x114/276 (EMBEDDED WAV)
0x112/274 -- 3 (117) [SFX_GEN_OBJ_SLIDE]
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x113/275 -- 1 (118) [SFX_GEN_OBJ_SLIDE_BIG]
0x7c/124 (EMBEDDED WAV)
0x114/276 -- 2 (119) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x116/278 -- 2 (120) [SFX_GEN_OBJ_SLIDE_SMALL]
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x118/280 -- 1 (121) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x75/117 (EMBEDDED WAV)
0x119/281 -- 1 (122) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x74/116 (EMBEDDED WAV)
0x11b/283 -- 1 (123) [SFX_GEN_PICKUP_SCARAB]
0x53/83 (EMBEDDED WAV)
0x11c/284 -- 1 (124) [SFX_GEN_PLACE_KEY]
0x76/118 (EMBEDDED WAV)
0x11d/285 -- 1 (125) [SFX_GEN_PLACE_MAGIC_ITEM]
0x72/114 (EMBEDDED WAV)
0x728/1832 -- 1 (126) [SFX_GEN_RESPAWN]
0x77/119 (EMBEDDED WAV)
0x11e/286 -- 7 (127) [SFX_GEN_SCARAB_LOOP]
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x122/290 -- 1 (128) [SFX_GEN_SWITCH_DEPRESS]
0x7d/125 (EMBEDDED WAV)
0x123/291 -- 1 (129) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x7e/126 (EMBEDDED WAV)
0x125/293 -- 1 (130) [SFX_GEN_SWITCH_LEVER]
0x7f/127 (EMBEDDED WAV)
0x126/294 -- 1 (131) [SFX_GEN_SWITCH_LEVER_OFF]
0x80/128 (EMBEDDED WAV)
0x127/295 -- 1 (132) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x81/129 (EMBEDDED WAV)
0x133/307 -- 1 (133) [SFX_HERO_ATTACK_SLAM]
0x82/130 (EMBEDDED WAV)
0x134/308 -- 1 (134) [SFX_HERO_ATTACK_SLAM_BOOM]
0x83/131 (EMBEDDED WAV)
0x135/309 -- 2 (135) [SFX_HERO_ATTACK_SPIN]
0x84/132 (EMBEDDED WAV)
0x85/133 (EMBEDDED WAV)
0x136/310 -- 2 (136) [SFX_HERO_ATTACK_SWIPE_BIG]
0x85/133 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x137/311 -- 1 (137) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x86/134 (EMBEDDED WAV)
0x138/312 -- 1 (138) [SFX_HERO_BLOWPIPE_BLOW]
0x87/135 (EMBEDDED WAV)
0x139/313 -- 1 (139) [SFX_HERO_BLOWPIPE_LOWER]
0x88/136 (EMBEDDED WAV)
0x13a/314 -- 1 (140) [SFX_HERO_BLOWPIPE_RAISE]
0x89/137 (EMBEDDED WAV)
0x13b/315 -- 2 (141) [SFX_HERO_BREATH_SHORT]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x13c/316 -- 1 (142) [SFX_HERO_CARRY_DROP]
0x8a/138 (EMBEDDED WAV)
0x13d/317 -- 2 (143) [SFX_HERO_CARRY_HEAVY]
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x13e/318 -- 1 (144) [SFX_HERO_CARRY_PICKUP]
0xad/173 (EMBEDDED WAV)
0x13f/319 -- 2 (145) [SFX_HERO_CEILING_MOVE_L]
0xa5/165 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0x140/320 -- 2 (146) [SFX_HERO_CEILING_MOVE_R]
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x141/321 -- 1 (147) [SFX_HERO_CLIMB_DOWN]
0x8d/141 (EMBEDDED WAV)
0x142/322 -- 1 (148) [SFX_HERO_CLIMB_DROP]
0x8d/141 (EMBEDDED WAV)
0x143/323 -- 4 (149) [SFX_HERO_CLIMB_L]
0x8e/142 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x8f/143 (EMBEDDED WAV)
0x144/324 -- 4 (150) [SFX_HERO_CLIMB_R]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x145/325 -- 1 (151) [SFX_HERO_DIE_BODY_LAND]
0x93/147 (EMBEDDED WAV)
0x146/326 -- 1 (152) [SFX_HERO_DIE1]
0x94/148 (EMBEDDED WAV)
0x147/327 -- 1 (153) [SFX_HERO_DIE2]
0x95/149 (EMBEDDED WAV)
0x148/328 -- 1 (154) [SFX_HERO_DIE3]
0x96/150 (EMBEDDED WAV)
0x149/329 -- 1 (155) [SFX_HERO_DIE4]
0x97/151 (EMBEDDED WAV)
0x729/1833 -- 1 (156) [SFX_HERO_FALL_LONG]
0x98/152 (EMBEDDED WAV)
0x14c/332 -- 1 (157) [SFX_HERO_FATIGUE_BREATH_IN]
0x99/153 (EMBEDDED WAV)
0x14d/333 -- 1 (158) [SFX_HERO_FATIGUE_BREATH_OUT]
0x9a/154 (EMBEDDED WAV)
0x14e/334 -- 1 (159) [SFX_HERO_FATIGUE_WALK_L]
0x99/153 (EMBEDDED WAV)
0x14f/335 -- 1 (160) [SFX_HERO_FATIGUE_WALK_R]
0x9a/154 (EMBEDDED WAV)
0x150/336 -- 2 (161) [SFX_HERO_FOLEY]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x151/337 -- 2 (162) [SFX_HERO_GRAB]
0x9d/157 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x152/338 -- 2 (163) [SFX_HERO_GRAB_ROPE]
0x101/257 (EMBEDDED WAV)
0x102/258 (EMBEDDED WAV)
0x153/339 -- 2 (164) [SFX_HERO_GRAB_SLAP]
0x101/257 (EMBEDDED WAV)
0x102/258 (EMBEDDED WAV)
0x733/1843 -- 3 (165) [SFX_HERO_HURT]
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x154/340 -- 1 (166) [SFX_HERO_IDLE_CLAP1]
0xa1/161 (EMBEDDED WAV)
0x155/341 -- 1 (167) [SFX_HERO_IDLE_CLAP2]
0xa2/162 (EMBEDDED WAV)
0x156/342 -- 1 (168) [SFX_HERO_IDLE_SCRATCH]
0xa3/163 (EMBEDDED WAV)
0x157/343 -- 3 (169) [SFX_HERO_JUMP]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x158/344 -- 3 (170) [SFX_HERO_JUMP_DOUBLE]
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0xa6/166 (EMBEDDED WAV)
0x15a/346 -- 1 (171) [SFX_HERO_LAND_VOX_HEAVY]
0xa9/169 (EMBEDDED WAV)
0x717/1815 -- 1 (172) [SFX_HERO_LAVA_DIE]
0xaa/170 (EMBEDDED WAV)
0x15b/347 -- 1 (173) [SFX_HERO_LEDGE_STRAFE]
0xa8/168 (EMBEDDED WAV)
0x15c/348 -- 2 (174) [SFX_HERO_LEDGE_UP]
0xab/171 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x15d/349 -- 1 (175) [SFX_HERO_OPEN_SATCHEL]
0xac/172 (EMBEDDED WAV)
0x15e/350 -- 1 (176) [SFX_HERO_PULL_START]
0xad/173 (EMBEDDED WAV)
0x15f/351 -- 1 (177) [SFX_HERO_PUSH_AWAY]
0xaf/175 (EMBEDDED WAV)
0x160/352 -- 1 (178) [SFX_HERO_PUSH_PULL_L]
0x8e/142 (EMBEDDED WAV)
0x161/353 -- 1 (179) [SFX_HERO_PUSH_PULL_R]
0x8f/143 (EMBEDDED WAV)
0x162/354 -- 1 (180) [SFX_HERO_PUSH_PULL_RELEASE]
0x8d/141 (EMBEDDED WAV)
0x163/355 -- 1 (181) [SFX_HERO_PUSH_START]
0xae/174 (EMBEDDED WAV)
0x164/356 -- 3 (182) [SFX_HERO_SHIELD_BLOCK]
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x165/357 -- 1 (183) [SFX_HERO_SHIELD_LOOP]
0xb1/177 (EMBEDDED WAV)
0x166/358 -- 1 (184) [SFX_HERO_SHIELD_OFF]
0xb2/178 (EMBEDDED WAV)
0x167/359 -- 1 (185) [SFX_HERO_SHIELD_ON]
0xb2/178 (EMBEDDED WAV)
0x168/360 -- 1 (186) [SFX_HERO_SHIELD_START]
0xb1/177 (EMBEDDED WAV)
0x169/361 -- 1 (187) [SFX_HERO_SLIDE]
0xb3/179 (EMBEDDED WAV)
0x16b/363 -- 2 (188) [SFX_HERO_SWIM]
0x180/384 (EMBEDDED WAV)
0x181/385 (EMBEDDED WAV)
0x16c/364 -- 2 (189) [SFX_HERO_SWIM_BREAK_SURFACE]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x16d/365 -- 2 (190) [SFX_HERO_SWIM_DIVE_SPLASH]
0xb6/182 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x16e/366 -- 1 (191) [SFX_HERO_SWIM_HIT]
0xb7/183 (EMBEDDED WAV)
0x16f/367 -- 2 (192) [SFX_HERO_SWIM_JUMP_OUT]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x170/368 -- 2 (193) [SFX_HERO_SWIM_SURFACE]
0x171/369 (EMBEDDED WAV)
0x172/370 (EMBEDDED WAV)
0x171/369 -- 2 (194) [SFX_HERO_SWIM_SURFACE1]
0xb8/184 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x172/370 -- 2 (195) [SFX_HERO_SWIM_SURFACE2]
0xb9/185 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x173/371 -- 2 (196) [SFX_HERO_SWIM_UW]
0x17e/382 (EMBEDDED WAV)
0x17f/383 (EMBEDDED WAV)
0x174/372 -- 8 (197) [SFX_HERO_SWIM_UW_AMB]
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0x178/376 -- 5 (198) [SFX_HERO_SWIM_UW_DIE]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x776/1910 -- 3 (199) [SFX_HERO_SWIM_UW_DROWN]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x179/377 -- 2 (200) [SFX_HERO_SWIM_UW_FAST]
0x17a/378 (EMBEDDED WAV)
0x17b/379 (EMBEDDED WAV)
0x17a/378 -- 2 (201) [SFX_HERO_SWIM_UW_FAST1]
0xcc/204 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x17b/379 -- 2 (202) [SFX_HERO_SWIM_UW_FAST2]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x17c/380 -- 1 (203) [SFX_HERO_SWIM_UW_HIT]
0xc8/200 (EMBEDDED WAV)
0x17d/381 -- 2 (204) [SFX_HERO_SWIM_UW_SHOOT]
0x176/374 (EMBEDDED WAV)
0x177/375 (EMBEDDED WAV)
0x176/374 -- 2 (205) [SFX_HERO_SWIM_UW_SHOOT1]
0xc9/201 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x177/375 -- 2 (206) [SFX_HERO_SWIM_UW_SHOOT2]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x17e/382 -- 2 (207) [SFX_HERO_SWIM_UW1]
0xcc/204 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x17f/383 -- 2 (208) [SFX_HERO_SWIM_UW2]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x180/384 -- 2 (209) [SFX_HERO_SWIM1]
0xcf/207 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0x181/385 -- 2 (210) [SFX_HERO_SWIM2]
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0x182/386 -- 2 (211) [SFX_HERO_TAKEHIT_HARD]
0x90/144 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x183/387 -- 2 (212) [SFX_HERO_TAKEHIT_MEDIUM]
0x91/145 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x184/388 -- 2 (213) [SFX_HERO_TAKEHIT_SOFT]
0x92/146 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x185/389 -- 1 (214) [SFX_HERO_THROW]
0x84/132 (EMBEDDED WAV)
0x186/390 -- 1 (215) [SFX_HERO_TURN]
0xd2/210 (EMBEDDED WAV)
0x187/391 -- 2 (216) [SFX_HERO_WADE]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0x188/392 -- 1 (217) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xd5/213 (EMBEDDED WAV)
0x189/393 -- 1 (218) [SFX_HERO_WPN_BEETLE_VOX]
0x6/6 (EMBEDDED WAV)
0x18a/394 -- 3 (219) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xd6/214 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0x18b/395 -- 1 (220) [SFX_HERO_WPN_DART_ACID_MELT]
0xd7/215 (EMBEDDED WAV)
0x18c/396 -- 3 (221) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xd8/216 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0x18d/397 -- 2 (222) [SFX_HERO_WPN_DART_BOUNCE]
0xdc/220 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0x190/400 -- 2 (223) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0x7ad/1965 -- 1 (224) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xd9/217 (EMBEDDED WAV)
0x191/401 -- 1 (225) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xdb/219 (EMBEDDED WAV)
0x192/402 -- 3 (226) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x105/261 (EMBEDDED WAV)
0x106/262 (EMBEDDED WAV)
0x107/263 (EMBEDDED WAV)
0x193/403 -- 1 (227) [SFX_HERO_WPN_SWORD_DRAW]
0xe0/224 (EMBEDDED WAV)
0x195/405 -- 1 (228) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xe1/225 (EMBEDDED WAV)
0x196/406 -- 1 (229) [SFX_HERO_WPN_SWORD_FX_LOW]
0xe2/226 (EMBEDDED WAV)
0x197/407 -- 2 (230) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x198/408 -- 3 (231) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0xe5/229 (EMBEDDED WAV)
0x199/409 -- 3 (232) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xe6/230 (EMBEDDED WAV)
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0x19a/410 -- 2 (233) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (234) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xea/234 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x19b/411 -- 2 (235) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xeb/235 (EMBEDDED WAV)
0xec/236 (EMBEDDED WAV)
0x19c/412 -- 1 (236) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xed/237 (EMBEDDED WAV)
0x19d/413 -- 1 (237) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xee/238 (EMBEDDED WAV)
0x19e/414 -- 1 (238) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xed/237 (EMBEDDED WAV)
0x19f/415 -- 1 (239) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xed/237 (EMBEDDED WAV)
0x1a0/416 -- 1 (240) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xed/237 (EMBEDDED WAV)
0x6b9/1721 -- 1 (241) [SFX_MON_HD01_TALK]
0xef/239 (EMBEDDED WAV)
0x757/1879 -- 1 (242) [SFX_MON_HD40_ISK_TALK]
0xf0/240 (EMBEDDED WAV)
0x391/913 -- 2 (243) [SFX_MON_HD50_SHA_IDLE_BOAT_CATCH]
0xf1/241 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0x392/914 -- 2 (244) [SFX_MON_HD50_SHA_IDLE_BOAT_SPIN1]
0xf2/242 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0x393/915 -- 1 (245) [SFX_MON_HD50_SHA_IDLE_BOAT_SPIN2]
0xf3/243 (EMBEDDED WAV)
0x394/916 -- 1 (246) [SFX_MON_HD50_SHA_IDLE_BOAT_TOSS]
0xf4/244 (EMBEDDED WAV)
0x395/917 -- 1 (247) [SFX_MON_HD50_SHA_LAUGH1]
0xf5/245 (EMBEDDED WAV)
0x396/918 -- 1 (248) [SFX_MON_HD50_SHA_LAUGH2]
0xf6/246 (EMBEDDED WAV)
0x789/1929 -- 1 (249) [SFX_MON_HD50_SHA_TALK]
0x100/256 (EMBEDDED WAV)
0x397/919 -- 1 (250) [SFX_MON_HD50_SHA_TURN1]
0xf7/247 (EMBEDDED WAV)
0x398/920 -- 1 (251) [SFX_MON_HD50_SHA_WALK1]
0xf8/248 (EMBEDDED WAV)
0x399/921 -- 1 (252) [SFX_MON_HD50_SHA_WALK2]
0xf9/249 (EMBEDDED WAV)
0x3a0/928 -- 1 (253) [SFX_MON_HD52_SHO_PICKUP]
0xfa/250 (EMBEDDED WAV)
0x3a1/929 -- 1 (254) [SFX_MON_HD52_SHO_PUT_DOWN]
0xfb/251 (EMBEDDED WAV)
0x3a2/930 -- 1 (255) [SFX_MON_HD52_SHO_TALK]
0xfc/252 (EMBEDDED WAV)
0x3a3/931 -- 1 (256) [SFX_MON_HD52_SHO_TURN]
0xfd/253 (EMBEDDED WAV)
0x3a4/932 -- 1 (257) [SFX_MON_HD52_SHO_WALK1]
0xfe/254 (EMBEDDED WAV)
0x3a5/933 -- 1 (258) [SFX_MON_HD52_SHO_WALK2]
0xff/255 (EMBEDDED WAV)
0x5e0/1504 -- 2 (259) [SFX_OBJ_BARREL_BREAK]
0x103/259 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x5fe/1534 -- 2 (260) [SFX_OBJ_FIREBALL_BIG_BOUNCE]
0x5ff/1535 (EMBEDDED WAV)
0x600/1536 (EMBEDDED WAV)
0x5ff/1535 -- 1 (261) [SFX_OBJ_FIREBALL_BIG_BOUNCE1]
0x108/264 (EMBEDDED WAV)
0x600/1536 -- 2 (262) [SFX_OBJ_FIREBALL_BIG_BOUNCE2]
0x109/265 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x614/1556 -- 3 (263) [SFX_OBJ_IMPACT_WOOD]
0x10a/266 (EMBEDDED WAV)
0x10b/267 (EMBEDDED WAV)
0x10c/268 (EMBEDDED WAV)
0x62b/1579 -- 1 (264) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x110/272 (EMBEDDED WAV)
0x62e/1582 -- 1 (265) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x10f/271 (EMBEDDED WAV)
0x639/1593 -- 1 (266) [SFX_OBJ_VASE_SMASH]
0x111/273 (EMBEDDED WAV)
0x63b/1595 -- 2 (267) [SFX_SPEC_ACTIVATE_MAGIC]
0x112/274 (EMBEDDED WAV)
0x112/274 (EMBEDDED WAV)
0x647/1607 -- 1 (268) [SFX_SPEC_CURTAINS]
0x113/275 (EMBEDDED WAV)
0x659/1625 -- 1 (269) [SFX_SPEC_GONG]
0x115/277 (EMBEDDED WAV)
0x6d2/1746 -- 1 (270) [SFX_SPEC_HEL_DA2_FORCE_FIELD]
0x116/278 (EMBEDDED WAV)
0x668/1640 -- 2 (271) [SFX_SPEC_METAL_SMASH]
0x10d/269 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x66c/1644 -- 1 (272) [SFX_SPEC_PAD_WRONG]
0x118/280 (EMBEDDED WAV)
0x66d/1645 -- 1 (273) [SFX_SPEC_PAD1]
0x117/279 (EMBEDDED WAV)
0x66e/1646 -- 1 (274) [SFX_SPEC_PAD2]
0x117/279 (EMBEDDED WAV)
0x66f/1647 -- 1 (275) [SFX_SPEC_PAD3]
0x117/279 (EMBEDDED WAV)
0x670/1648 -- 1 (276) [SFX_SPEC_PAD4]
0x117/279 (EMBEDDED WAV)
0x679/1657 -- 1 (277) [SFX_SPEC_PURCHASE]
0x119/281 (EMBEDDED WAV)
0x688/1672 -- 1 (278) [SFX_SPEC_TARGET_FALL]
0x11a/282 (EMBEDDED WAV)
0x689/1673 -- 1 (279) [SFX_SPEC_TARGET_LOOP1]
0x11b/283 (EMBEDDED WAV)
0x68a/1674 -- 1 (280) [SFX_SPEC_TARGET_LOOP2]
0x11b/283 (EMBEDDED WAV)
0x68b/1675 -- 1 (281) [SFX_SPEC_TARGET_LOOP3]
0x11b/283 (EMBEDDED WAV)
0x68d/1677 -- 1 (282) [SFX_SPEC_TARGET_STOP]
0x11c/284 (EMBEDDED WAV)
0x68e/1678 -- 1 (283) [SFX_SPEC_TARGET_XMAS_LOOP]
0x11d/285 (EMBEDDED WAV)
0x68f/1679 -- 1 (284) [SFX_SPEC_TARGET_XMAS_STOP]
0x11e/286 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (21) [SB_Lev_Mummy_Eye]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x14/20 -- 4 (3) [SFX_AMB_FIRE_LAVA]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x28/40 -- 1 (4) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (5) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (6) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (7) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (8) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (9) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (11) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (12) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (13) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (14) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (15) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (16) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (17) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (18) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (19) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (20) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (21) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (22) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (23) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (24) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (25) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (26) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (27) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (28) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (29) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (30) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (31) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x6d/109 -- 1 (32) [SFX_CS_AKA_END_VORTEX]
0xffffffd8/-40 (STREAMED ADPCM #39)
0x781/1921 -- 1 (33) [SFX_CS_AKA_END_VORTEX_STOP]
0x9/9 (EMBEDDED WAV)
0x74/116 -- 1 (34) [SFX_CS_CP_BOSS_TRAN_BUILD]
0xffffffd6/-42 (STREAMED ADPCM #41)
0x7a/122 -- 1 (35) [SFX_CS_HEL_CROWN_LOOP]
0xa/10 (EMBEDDED WAV)
0x7b/123 -- 1 (36) [SFX_CS_HEL_CROWN_STOP]
0xb/11 (EMBEDDED WAV)
0x86/134 -- 8 (37) [SFX_CS_LUX_MUM_STRUGGLE]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x88/136 -- 1 (38) [SFX_CS_LUX_MUM_WAKE2]
0x14/20 (EMBEDDED WAV)
0x98/152 -- 1 (39) [SFX_CS_LUX_TRANSFORM]
0x15/21 (EMBEDDED WAV)
0x9a/154 -- 1 (40) [SFX_CS_MUMMY_LAND_VOX]
0xa9/169 (EMBEDDED WAV)
0x77f/1919 -- 1 (41) [SFX_CS_SET_HOVER_RISE]
0x7e/126 (EMBEDDED WAV)
0x780/1920 -- 1 (42) [SFX_CS_SET_PROJECTILE]
0x7f/127 (EMBEDDED WAV)
0xbf/191 -- 2 (43) [SFX_FS_HERO_DEFAULT_L]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xc0/192 -- 2 (44) [SFX_FS_HERO_DEFAULT_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xc1/193 -- 1 (45) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xc2/194 -- 2 (46) [SFX_FS_HERO_DEFAULT_R]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xc3/195 -- 2 (47) [SFX_FS_HERO_DIRT_L]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xc4/196 -- 2 (48) [SFX_FS_HERO_DIRT_LAND]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xc5/197 -- 1 (49) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xc6/198 -- 2 (50) [SFX_FS_HERO_DIRT_R]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xcb/203 -- 2 (51) [SFX_FS_HERO_METAL_L]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xcc/204 -- 1 (52) [SFX_FS_HERO_METAL_LAND]
0x20/32 (EMBEDDED WAV)
0xcd/205 -- 1 (53) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xce/206 -- 2 (54) [SFX_FS_HERO_METAL_R]
0x28/40 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xd3/211 -- 2 (55) [SFX_FS_HERO_STONE_L]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xd4/212 -- 2 (56) [SFX_FS_HERO_STONE_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xd5/213 -- 1 (57) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xd6/214 -- 2 (58) [SFX_FS_HERO_STONE_R]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xdb/219 -- 10 (59) [SFX_FS_HERO_WOOD_CREAK]
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0xdc/220 -- 2 (60) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (61) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xde/222 -- 2 (62) [SFX_FS_HERO_WOOD_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xdf/223 -- 1 (63) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xe0/224 -- 2 (64) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (65) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x6db/1755 -- 16 (66) [SFX_GEN_BEETLE_FS]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xe2/226 -- 1 (67) [SFX_GEN_BLANK]
0x8/8 (EMBEDDED WAV)
0xe3/227 -- 2 (68) [SFX_GEN_BODY_LAND]
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0xe5/229 -- 1 (69) [SFX_GEN_BOS_CLOSE]
0x43/67 (EMBEDDED WAV)
0xe7/231 -- 1 (70) [SFX_GEN_BOS_OPEN]
0x44/68 (EMBEDDED WAV)
0xe8/232 -- 1 (71) [SFX_GEN_BOS_PAGE_TURN]
0x45/69 (EMBEDDED WAV)
0xe9/233 -- 1 (72) [SFX_GEN_CAPTURE]
0x46/70 (EMBEDDED WAV)
0xea/234 -- 1 (73) [SFX_GEN_CAPTURE_EXPLODE]
0x47/71 (EMBEDDED WAV)
0xeb/235 -- 1 (74) [SFX_GEN_CAPTURE_SWIRL]
0x48/72 (EMBEDDED WAV)
0xec/236 -- 2 (75) [SFX_GEN_CLICK]
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0xed/237 -- 4 (76) [SFX_GEN_COMBAT_STAB_HIT]
0x4c/76 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0xee/238 -- 1 (77) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x4b/75 (EMBEDDED WAV)
0xef/239 -- 1 (78) [SFX_GEN_COMBAT_STAB_HIT1]
0x4c/76 (EMBEDDED WAV)
0xf0/240 -- 1 (79) [SFX_GEN_COMBAT_STAB_HIT2]
0x4c/76 (EMBEDDED WAV)
0xf1/241 -- 1 (80) [SFX_GEN_COMBAT_STAB_HIT3]
0x4c/76 (EMBEDDED WAV)
0xf2/242 -- 1 (81) [SFX_GEN_COMBAT_STAB_KILL]
0x4d/77 (EMBEDDED WAV)
0xf3/243 -- 1 (82) [SFX_GEN_CONFIRM]
0x4e/78 (EMBEDDED WAV)
0xf4/244 -- 1 (83) [SFX_GEN_DROP_OBJECT]
0x51/81 (EMBEDDED WAV)
0xf5/245 -- 1 (84) [SFX_GEN_END_LEVEL]
0x6e/110 (EMBEDDED WAV)
0xf6/246 -- 4 (85) [SFX_GEN_ENEMY_BODY_PARTS]
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0xf7/247 -- 1 (86) [SFX_GEN_ENEMY_DISSOLVE]
0x56/86 (EMBEDDED WAV)
0xf8/248 -- 4 (87) [SFX_GEN_ENEMY_EXPLODE]
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0xf9/249 -- 1 (88) [SFX_GEN_ENEMY_SPAWN]
0x59/89 (EMBEDDED WAV)
0xfa/250 -- 2 (89) [SFX_GEN_FLAME_SWOOSH]
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0xfd/253 -- 3 (90) [SFX_GEN_FOLEY_ARMOUR]
0x5a/90 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0xfe/254 -- 3 (91) [SFX_GEN_FOLEY_BIRD]
0x5d/93 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xff/255 -- 2 (92) [SFX_GEN_FOLEY_HUMAN]
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x100/256 -- 2 (93) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x102/258 -- 1 (94) [SFX_GEN_HIT_TARGET]
0x62/98 (EMBEDDED WAV)
0x103/259 -- 1 (95) [SFX_GEN_HIT_TARGET_WRONG]
0x63/99 (EMBEDDED WAV)
0x104/260 -- 1 (96) [SFX_GEN_HUD_APPEAR]
0x64/100 (EMBEDDED WAV)
0x718/1816 -- 1 (97) [SFX_GEN_HUD_BACK]
0x6b/107 (EMBEDDED WAV)
0x106/262 -- 1 (98) [SFX_GEN_HUD_CURSOR_HOR]
0x65/101 (EMBEDDED WAV)
0x107/263 -- 1 (99) [SFX_GEN_HUD_CURSOR_VERT]
0x66/102 (EMBEDDED WAV)
0x108/264 -- 1 (100) [SFX_GEN_HUD_DISAPPEAR]
0x67/103 (EMBEDDED WAV)
0x10a/266 -- 1 (101) [SFX_GEN_HUD_NO]
0x68/104 (EMBEDDED WAV)
0x71a/1818 -- 1 (102) [SFX_GEN_HUD_OPTION_OFF]
0x66/102 (EMBEDDED WAV)
0x719/1817 -- 1 (103) [SFX_GEN_HUD_OPTION_ON]
0x65/101 (EMBEDDED WAV)
0x10b/267 -- 1 (104) [SFX_GEN_HUD_PAUSE]
0x69/105 (EMBEDDED WAV)
0x10c/268 -- 1 (105) [SFX_GEN_HUD_SELECT]
0x6a/106 (EMBEDDED WAV)
0x10d/269 -- 4 (106) [SFX_GEN_HUD_SFX_VOLUME]
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x10e/270 -- 1 (107) [SFX_GEN_HUD_SURROUND_MODE]
0x6a/106 (EMBEDDED WAV)
0x10f/271 -- 1 (108) [SFX_GEN_HUD_SWOOSH]
0x6b/107 (EMBEDDED WAV)
0x110/272 -- 1 (109) [SFX_GEN_HUD_YES]
0x6c/108 (EMBEDDED WAV)
0x111/273 -- 1 (110) [SFX_GEN_LIGHT_BEAM_LOOP]
0xf6/246 (EMBEDDED WAV)
0x112/274 -- 3 (111) [SFX_GEN_OBJ_SLIDE]
0x77/119 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x113/275 -- 1 (112) [SFX_GEN_OBJ_SLIDE_BIG]
0x77/119 (EMBEDDED WAV)
0x114/276 -- 2 (113) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x77/119 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x116/278 -- 2 (114) [SFX_GEN_OBJ_SLIDE_SMALL]
0x77/119 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x118/280 -- 1 (115) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x70/112 (EMBEDDED WAV)
0x119/281 -- 1 (116) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x6f/111 (EMBEDDED WAV)
0x11b/283 -- 1 (117) [SFX_GEN_PICKUP_SCARAB]
0x4e/78 (EMBEDDED WAV)
0x11c/284 -- 1 (118) [SFX_GEN_PLACE_KEY]
0x71/113 (EMBEDDED WAV)
0x11d/285 -- 1 (119) [SFX_GEN_PLACE_MAGIC_ITEM]
0x6d/109 (EMBEDDED WAV)
0x728/1832 -- 1 (120) [SFX_GEN_RESPAWN]
0x72/114 (EMBEDDED WAV)
0x11e/286 -- 7 (121) [SFX_GEN_SCARAB_LOOP]
0x73/115 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x122/290 -- 1 (122) [SFX_GEN_SWITCH_DEPRESS]
0x78/120 (EMBEDDED WAV)
0x123/291 -- 1 (123) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x79/121 (EMBEDDED WAV)
0x125/293 -- 1 (124) [SFX_GEN_SWITCH_LEVER]
0x7a/122 (EMBEDDED WAV)
0x126/294 -- 1 (125) [SFX_GEN_SWITCH_LEVER_OFF]
0x7b/123 (EMBEDDED WAV)
0x127/295 -- 1 (126) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x7c/124 (EMBEDDED WAV)
0x18f/399 -- 3 (127) [SFX_HERO_WPN_DART_FIRE_SHOOT]
0x7d/125 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x7d/125 (EMBEDDED WAV)
0x723/1827 -- 1 (128) [SFX_MON_HD55_SET_GROWL]
0x81/129 (EMBEDDED WAV)
0x708/1800 -- 1 (129) [SFX_MON_HD55_SET_LAUGH1]
0x82/130 (EMBEDDED WAV)
0x709/1801 -- 1 (130) [SFX_MON_HD55_SET_LAUGH2]
0x83/131 (EMBEDDED WAV)
0x706/1798 -- 1 (131) [SFX_MON_HD55_SET_WALK1]
0x80/128 (EMBEDDED WAV)
0x707/1799 -- 1 (132) [SFX_MON_HD55_SET_WALK2]
0x80/128 (EMBEDDED WAV)
0x470/1136 -- 4 (133) [SFX_MON_HU09_ME_CHANT_LOOP]
0x89/137 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x471/1137 -- 1 (134) [SFX_MON_HU09_ME_CHANT1]
0x89/137 (EMBEDDED WAV)
0x472/1138 -- 1 (135) [SFX_MON_HU09_ME_CHANT2]
0x8a/138 (EMBEDDED WAV)
0x473/1139 -- 1 (136) [SFX_MON_HU09_ME_CHANT3]
0x8b/139 (EMBEDDED WAV)
0x474/1140 -- 1 (137) [SFX_MON_HU09_ME_CHANT4]
0x8c/140 (EMBEDDED WAV)
0x6df/1759 -- 1 (138) [SFX_MON_HU09_TALK]
0x84/132 (EMBEDDED WAV)
0x6fc/1788 -- 1 (139) [SFX_MON_HU09_TALK2]
0x85/133 (EMBEDDED WAV)
0x712/1810 -- 1 (140) [SFX_MON_HU09_TALK3]
0x86/134 (EMBEDDED WAV)
0x475/1141 -- 1 (141) [SFX_MON_HU09_WALK1]
0x87/135 (EMBEDDED WAV)
0x476/1142 -- 1 (142) [SFX_MON_HU09_WALK2]
0x88/136 (EMBEDDED WAV)
0x544/1348 -- 1 (143) [SFX_MUMMY_BODY_HIT_FLOOR]
0x8d/141 (EMBEDDED WAV)
0x545/1349 -- 1 (144) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x8d/141 (EMBEDDED WAV)
0x546/1350 -- 1 (145) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x8d/141 (EMBEDDED WAV)
0x547/1351 -- 1 (146) [SFX_MUMMY_CARRY_DROP]
0x93/147 (EMBEDDED WAV)
0x548/1352 -- 1 (147) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x549/1353 -- 1 (148) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x93/147 (EMBEDDED WAV)
0x54a/1354 -- 1 (149) [SFX_MUMMY_CARRY_L]
0x8e/142 (EMBEDDED WAV)
0x54b/1355 -- 1 (150) [SFX_MUMMY_CARRY_L_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x54c/1356 -- 1 (151) [SFX_MUMMY_CARRY_L_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x54d/1357 -- 1 (152) [SFX_MUMMY_CARRY_LIFT]
0x8f/143 (EMBEDDED WAV)
0x54e/1358 -- 1 (153) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x8f/143 (EMBEDDED WAV)
0x54f/1359 -- 1 (154) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x8f/143 (EMBEDDED WAV)
0x550/1360 -- 1 (155) [SFX_MUMMY_CARRY_R]
0x90/144 (EMBEDDED WAV)
0x551/1361 -- 1 (156) [SFX_MUMMY_CARRY_R_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x552/1362 -- 1 (157) [SFX_MUMMY_CARRY_R_X_STONE]
0x90/144 (EMBEDDED WAV)
0x553/1363 -- 2 (158) [SFX_MUMMY_CLIMB_DOWN_L]
0x9b/155 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x554/1364 -- 2 (159) [SFX_MUMMY_CLIMB_DOWN_R]
0x9c/156 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x555/1365 -- 1 (160) [SFX_MUMMY_CLIMB_DROP]
0x91/145 (EMBEDDED WAV)
0x556/1366 -- 1 (161) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x557/1367 -- 1 (162) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x91/145 (EMBEDDED WAV)
0x558/1368 -- 1 (163) [SFX_MUMMY_CLIMB_L]
0x92/146 (EMBEDDED WAV)
0x559/1369 -- 1 (164) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x55a/1370 -- 1 (165) [SFX_MUMMY_CLIMB_L_X_STONE]
0x92/146 (EMBEDDED WAV)
0x55b/1371 -- 1 (166) [SFX_MUMMY_CLIMB_R]
0x93/147 (EMBEDDED WAV)
0x55c/1372 -- 1 (167) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x55d/1373 -- 1 (168) [SFX_MUMMY_CLIMB_R_X_STONE]
0x93/147 (EMBEDDED WAV)
0x55e/1374 -- 1 (169) [SFX_MUMMY_CRAWL_L]
0x92/146 (EMBEDDED WAV)
0x55f/1375 -- 1 (170) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x560/1376 -- 1 (171) [SFX_MUMMY_CRAWL_L_X_STONE]
0x92/146 (EMBEDDED WAV)
0x561/1377 -- 1 (172) [SFX_MUMMY_CRAWL_R]
0x93/147 (EMBEDDED WAV)
0x562/1378 -- 1 (173) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x563/1379 -- 1 (174) [SFX_MUMMY_CRAWL_R_X_STONE]
0x93/147 (EMBEDDED WAV)
0x564/1380 -- 1 (175) [SFX_MUMMY_CROUCH]
0x94/148 (EMBEDDED WAV)
0x565/1381 -- 1 (176) [SFX_MUMMY_CROUCH_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x566/1382 -- 1 (177) [SFX_MUMMY_CROUCH_X_STONE]
0x94/148 (EMBEDDED WAV)
0x56a/1386 -- 1 (178) [SFX_MUMMY_FALL_LONG]
0x95/149 (EMBEDDED WAV)
0x56b/1387 -- 1 (179) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x56c/1388 -- 1 (180) [SFX_MUMMY_FALL_LONG_X_STONE]
0x95/149 (EMBEDDED WAV)
0x56d/1389 -- 1 (181) [SFX_MUMMY_FALL_SHORT]
0x96/150 (EMBEDDED WAV)
0x56e/1390 -- 1 (182) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x96/150 (EMBEDDED WAV)
0x56f/1391 -- 1 (183) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x96/150 (EMBEDDED WAV)
0x570/1392 -- 1 (184) [SFX_MUMMY_FATIGUE_IN]
0x97/151 (EMBEDDED WAV)
0x571/1393 -- 1 (185) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x572/1394 -- 1 (186) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x97/151 (EMBEDDED WAV)
0x573/1395 -- 1 (187) [SFX_MUMMY_FATIGUE_OUT]
0x98/152 (EMBEDDED WAV)
0x574/1396 -- 1 (188) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x575/1397 -- 1 (189) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x98/152 (EMBEDDED WAV)
0x576/1398 -- 1 (190) [SFX_MUMMY_FATIGUE_RUN_L]
0x99/153 (EMBEDDED WAV)
0x577/1399 -- 1 (191) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x99/153 (EMBEDDED WAV)
0x578/1400 -- 1 (192) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x99/153 (EMBEDDED WAV)
0x579/1401 -- 1 (193) [SFX_MUMMY_FATIGUE_RUN_R]
0x9a/154 (EMBEDDED WAV)
0x57a/1402 -- 1 (194) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x9a/154 (EMBEDDED WAV)
0x57b/1403 -- 1 (195) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x9a/154 (EMBEDDED WAV)
0x57c/1404 -- 2 (196) [SFX_MUMMY_FOLEY]
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x57d/1405 -- 2 (197) [SFX_MUMMY_GRAB]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x57e/1406 -- 2 (198) [SFX_MUMMY_GRAB_SLAP]
0x9e/158 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x57f/1407 -- 2 (199) [SFX_MUMMY_GRAB_X_SMALL]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x580/1408 -- 2 (200) [SFX_MUMMY_GRAB_X_STONE]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x581/1409 -- 1 (201) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xa1/161 (EMBEDDED WAV)
0x582/1410 -- 1 (202) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xa2/162 (EMBEDDED WAV)
0x583/1411 -- 2 (203) [SFX_MUMMY_IDLE_SCRATCH]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x584/1412 -- 2 (204) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x585/1413 -- 2 (205) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x586/1414 -- 1 (206) [SFX_MUMMY_IDLE_THINK]
0xa4/164 (EMBEDDED WAV)
0x6fa/1786 -- 1 (207) [SFX_MUMMY_INVISIBLE_OFF]
0xa5/165 (EMBEDDED WAV)
0x6fb/1787 -- 1 (208) [SFX_MUMMY_INVISIBLE_ON]
0xa6/166 (EMBEDDED WAV)
0x587/1415 -- 2 (209) [SFX_MUMMY_JUMP]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x588/1416 -- 2 (210) [SFX_MUMMY_JUMP_X_SMALL]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x589/1417 -- 2 (211) [SFX_MUMMY_JUMP_X_STONE]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x58a/1418 -- 2 (212) [SFX_MUMMY_LAND_VOX]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x58b/1419 -- 1 (213) [SFX_MUMMY_LAND_VOX_HEAVY]
0xa9/169 (EMBEDDED WAV)
0x58c/1420 -- 1 (214) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x58d/1421 -- 1 (215) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x58e/1422 -- 2 (216) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x58f/1423 -- 2 (217) [SFX_MUMMY_LAND_VOX_X_STONE]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x716/1814 -- 1 (218) [SFX_MUMMY_LAVA_SINK]
0xac/172 (EMBEDDED WAV)
0x590/1424 -- 1 (219) [SFX_MUMMY_LEDGE_STRAFE1]
0xad/173 (EMBEDDED WAV)
0x591/1425 -- 1 (220) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x592/1426 -- 1 (221) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xad/173 (EMBEDDED WAV)
0x593/1427 -- 1 (222) [SFX_MUMMY_LEDGE_STRAFE2]
0x9f/159 (EMBEDDED WAV)
0x594/1428 -- 1 (223) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0x9f/159 (EMBEDDED WAV)
0x595/1429 -- 1 (224) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0x9f/159 (EMBEDDED WAV)
0x596/1430 -- 1 (225) [SFX_MUMMY_LEDGE_STRAFE3]
0xad/173 (EMBEDDED WAV)
0x597/1431 -- 1 (226) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x598/1432 -- 1 (227) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xad/173 (EMBEDDED WAV)
0x599/1433 -- 1 (228) [SFX_MUMMY_LEDGE_STRAFE4]
0xa0/160 (EMBEDDED WAV)
0x59a/1434 -- 1 (229) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xa0/160 (EMBEDDED WAV)
0x59b/1435 -- 1 (230) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xa0/160 (EMBEDDED WAV)
0x59c/1436 -- 1 (231) [SFX_MUMMY_LEDGE_UP]
0xae/174 (EMBEDDED WAV)
0x59d/1437 -- 1 (232) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xae/174 (EMBEDDED WAV)
0x59e/1438 -- 1 (233) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xae/174 (EMBEDDED WAV)
0x59f/1439 -- 5 (234) [SFX_MUMMY_PAT]
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x5a0/1440 -- 1 (235) [SFX_MUMMY_PULL]
0xb8/184 (EMBEDDED WAV)
0x5a1/1441 -- 1 (236) [SFX_MUMMY_PULL_X_SMALL]
0xb8/184 (EMBEDDED WAV)
0x5a2/1442 -- 1 (237) [SFX_MUMMY_PULL_X_STONE]
0xb8/184 (EMBEDDED WAV)
0x5a3/1443 -- 1 (238) [SFX_MUMMY_PUSH]
0xb9/185 (EMBEDDED WAV)
0x5a4/1444 -- 1 (239) [SFX_MUMMY_PUSH_CYCLE_L]
0x8e/142 (EMBEDDED WAV)
0x5a5/1445 -- 1 (240) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x5a6/1446 -- 1 (241) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x5a7/1447 -- 1 (242) [SFX_MUMMY_PUSH_CYCLE_R]
0x90/144 (EMBEDDED WAV)
0x5a8/1448 -- 1 (243) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x5a9/1449 -- 1 (244) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x90/144 (EMBEDDED WAV)
0x5aa/1450 -- 1 (245) [SFX_MUMMY_PUSH_PULL_STOP]
0x94/148 (EMBEDDED WAV)
0x5ab/1451 -- 1 (246) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x5ac/1452 -- 1 (247) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x94/148 (EMBEDDED WAV)
0x5ad/1453 -- 1 (248) [SFX_MUMMY_PUSH_X_SMALL]
0xb9/185 (EMBEDDED WAV)
0x5ae/1454 -- 1 (249) [SFX_MUMMY_PUSH_X_STONE]
0xb9/185 (EMBEDDED WAV)
0x5af/1455 -- 1 (250) [SFX_MUMMY_REACT_AHH]
0xba/186 (EMBEDDED WAV)
0x5b0/1456 -- 1 (251) [SFX_MUMMY_REACT_CONFUSION]
0xbb/187 (EMBEDDED WAV)
0x5b1/1457 -- 1 (252) [SFX_MUMMY_REACT_GASP]
0xbc/188 (EMBEDDED WAV)
0x5b2/1458 -- 1 (253) [SFX_MUMMY_REACT_GULP]
0xbd/189 (EMBEDDED WAV)
0x5b3/1459 -- 1 (254) [SFX_MUMMY_REACT_HA]
0xbe/190 (EMBEDDED WAV)
0x5b4/1460 -- 1 (255) [SFX_MUMMY_REACT_HEH]
0xbf/191 (EMBEDDED WAV)
0x5b5/1461 -- 1 (256) [SFX_MUMMY_REACT_HEY]
0xc0/192 (EMBEDDED WAV)
0x5b6/1462 -- 1 (257) [SFX_MUMMY_REACT_OOW]
0xc1/193 (EMBEDDED WAV)
0x5b7/1463 -- 1 (258) [SFX_MUMMY_REACT_SIGH]
0xc2/194 (EMBEDDED WAV)
0x5b8/1464 -- 1 (259) [SFX_MUMMY_REACT_SURPRISE]
0xc3/195 (EMBEDDED WAV)
0x5b9/1465 -- 1 (260) [SFX_MUMMY_REACT_THINK]
0xc4/196 (EMBEDDED WAV)
0x5ba/1466 -- 1 (261) [SFX_MUMMY_REACT_WOW]
0xc5/197 (EMBEDDED WAV)
0x5bc/1468 -- 1 (262) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xc6/198 (EMBEDDED WAV)
0x5bd/1469 -- 1 (263) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xc6/198 (EMBEDDED WAV)
0x5be/1470 -- 1 (264) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xc6/198 (EMBEDDED WAV)
0x5bf/1471 -- 2 (265) [SFX_MUMMY_SHUFFLE]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c0/1472 -- 2 (266) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c1/1473 -- 2 (267) [SFX_MUMMY_SHUFFLE_X_STONE]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c2/1474 -- 1 (268) [SFX_MUMMY_STRETCH]
0xc9/201 (EMBEDDED WAV)
0x5c3/1475 -- 2 (269) [SFX_MUMMY_TAKEHIT]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5c4/1476 -- 2 (270) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5c5/1477 -- 2 (271) [SFX_MUMMY_TAKEHIT_X_STONE]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x72a/1834 -- 1 (272) [SFX_MUMMY_X_BAT]
0xcc/204 (EMBEDDED WAV)
0x5c6/1478 -- 2 (273) [SFX_MUMMY_X_BAT_FLAP]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x5c7/1479 -- 2 (274) [SFX_MUMMY_X_BAT_VOX]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x5c8/1480 -- 3 (275) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x5c9/1481 -- 2 (276) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (277) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xd1/209 (EMBEDDED WAV)
0x5cb/1483 -- 3 (278) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (279) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xd2/210 (EMBEDDED WAV)
0x5cd/1485 -- 7 (280) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x5ce/1486 -- 5 (281) [SFX_MUMMY_X_ELECTRIC_START]
0xda/218 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0x5cf/1487 -- 1 (282) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xdb/219 (EMBEDDED WAV)
0x5d0/1488 -- 1 (283) [SFX_MUMMY_X_FIRE_IGNITE]
0xdc/220 (EMBEDDED WAV)
0x5d1/1489 -- 4 (284) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (285) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0x5d3/1491 -- 4 (286) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0x5d4/1492 -- 1 (287) [SFX_MUMMY_X_SMOKE_LOOP]
0xe5/229 (EMBEDDED WAV)
0x5d5/1493 -- 1 (288) [SFX_MUMMY_X_STONE_CRUMBLE]
0xe6/230 (EMBEDDED WAV)
0x5d6/1494 -- 1 (289) [SFX_MUMMY_X_STONE_WALK_L]
0xe7/231 (EMBEDDED WAV)
0x5d7/1495 -- 1 (290) [SFX_MUMMY_X_STONE_WALK_R]
0xe8/232 (EMBEDDED WAV)
0x5d8/1496 -- 1 (291) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xe9/233 (EMBEDDED WAV)
0x5d9/1497 -- 1 (292) [SFX_MUMMY_YAWN1]
0xea/234 (EMBEDDED WAV)
0x5da/1498 -- 1 (293) [SFX_MUMMY_YAWN2]
0xeb/235 (EMBEDDED WAV)
0x5db/1499 -- 3 (294) [SFX_MUMMY_YELP]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5dc/1500 -- 13 (295) [SFX_MUMMY_YELP_AUTO]
0x8/8 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x5dd/1501 -- 3 (296) [SFX_MUMMY_YELP_X_SMALL]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5de/1502 -- 3 (297) [SFX_MUMMY_YELP_X_STONE]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5df/1503 -- 4 (298) [SFX_MUMMY_YELP2]
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x62b/1579 -- 1 (299) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0xf0/240 (EMBEDDED WAV)
0x62e/1582 -- 1 (300) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0xef/239 (EMBEDDED WAV)
0x76f/1903 -- 1 (301) [SFX_OBJ_ROCK_EXPLODE]
0x47/71 (EMBEDDED WAV)
0x639/1593 -- 1 (302) [SFX_OBJ_VASE_SMASH]
0xf1/241 (EMBEDDED WAV)
0x63b/1595 -- 2 (303) [SFX_SPEC_ACTIVATE_MAGIC]
0xf2/242 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0x644/1604 -- 1 (304) [SFX_SPEC_BUZZ_SAW_LOOP]
0xf3/243 (EMBEDDED WAV)
0x645/1605 -- 1 (305) [SFX_SPEC_BUZZ_SAW_STOP]
0xf4/244 (EMBEDDED WAV)
0x649/1609 -- 1 (306) [SFX_SPEC_ELEC_HUM]
0xf5/245 (EMBEDDED WAV)
0x64a/1610 -- 7 (307) [SFX_SPEC_ELEC_RND]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x64b/1611 -- 2 (308) [SFX_SPEC_ELEC_SPARKS]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x65b/1627 -- 1 (309) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0xf7/247 (EMBEDDED WAV)
0x65c/1628 -- 1 (310) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0xf8/248 (EMBEDDED WAV)
0x777/1911 -- 1 (311) [SFX_SPEC_MECH_GEARS_STOP]
0xfa/250 (EMBEDDED WAV)
0x664/1636 -- 1 (312) [SFX_SPEC_MECH_GEARS2]
0xf9/249 (EMBEDDED WAV)
0x669/1641 -- 1 (313) [SFX_SPEC_METEOR_EXPLODE]
0xffffffcc/-52 (STREAMED ADPCM #51)
0x679/1657 -- 1 (314) [SFX_SPEC_PURCHASE]
0xfb/251 (EMBEDDED WAV)
0x727/1831 -- 1 (315) [SFX_SPEC_TOWER_POWER]
0xfc/252 (EMBEDDED WAV)
0x743/1859 -- 1 (316) [SFX_SPEC_TOWER_POWER_STOP]
0xfd/253 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (22) [SB_Lev_Mummy_Eyei]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x14/20 -- 4 (3) [SFX_AMB_FIRE_LAVA]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x26/38 -- 1 (4) [SFX_AMB_POWER_HUM]
0x8/8 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (22) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (23) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (24) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (25) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (26) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (27) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (28) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (29) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (30) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (33) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x88/136 -- 1 (34) [SFX_CS_LUX_MUM_WAKE2]
0xb/11 (EMBEDDED WAV)
0x9a/154 -- 1 (35) [SFX_CS_MUMMY_LAND_VOX]
0xa5/165 (EMBEDDED WAV)
0xa5/165 -- 1 (36) [SFX_CS_SWIRL1]
0xa/10 (EMBEDDED WAV)
0xa6/166 -- 1 (37) [SFX_CS_SWIRL2]
0xa/10 (EMBEDDED WAV)
0xa7/167 -- 1 (38) [SFX_CS_SWIRL3]
0xa/10 (EMBEDDED WAV)
0xac/172 -- 5 (39) [SFX_DOOR_BIG_CLOSE]
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xad/173 -- 3 (40) [SFX_DOOR_BIG_ECHO]
0xd/13 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xb1/177 -- 1 (41) [SFX_DOOR_METAL_GATE]
0xe/14 (EMBEDDED WAV)
0xb2/178 -- 1 (42) [SFX_DOOR_METAL_ROLL]
0xf/15 (EMBEDDED WAV)
0xb9/185 -- 1 (43) [SFX_DOOR_WOOD_OPEN]
0x10/16 (EMBEDDED WAV)
0xba/186 -- 1 (44) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x11/17 (EMBEDDED WAV)
0xbf/191 -- 2 (45) [SFX_FS_HERO_DEFAULT_L]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xc0/192 -- 2 (46) [SFX_FS_HERO_DEFAULT_LAND]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xc1/193 -- 1 (47) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x1d/29 (EMBEDDED WAV)
0xc2/194 -- 2 (48) [SFX_FS_HERO_DEFAULT_R]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xc3/195 -- 2 (49) [SFX_FS_HERO_DIRT_L]
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xc4/196 -- 2 (50) [SFX_FS_HERO_DIRT_LAND]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xc5/197 -- 1 (51) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1a/26 (EMBEDDED WAV)
0xc6/198 -- 2 (52) [SFX_FS_HERO_DIRT_R]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x737/1847 -- 2 (53) [SFX_FS_HERO_LAVA_L]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0x739/1849 -- 2 (54) [SFX_FS_HERO_LAVA_LAND]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0x73a/1850 -- 2 (55) [SFX_FS_HERO_LAVA_LAND_HEAVY]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0x738/1848 -- 2 (56) [SFX_FS_HERO_LAVA_R]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xcb/203 -- 2 (57) [SFX_FS_HERO_METAL_L]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xcc/204 -- 1 (58) [SFX_FS_HERO_METAL_LAND]
0x1c/28 (EMBEDDED WAV)
0xcd/205 -- 1 (59) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xce/206 -- 2 (60) [SFX_FS_HERO_METAL_R]
0x29/41 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xd3/211 -- 2 (61) [SFX_FS_HERO_STONE_L]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xd4/212 -- 2 (62) [SFX_FS_HERO_STONE_LAND]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xd5/213 -- 1 (63) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x1d/29 (EMBEDDED WAV)
0xd6/214 -- 2 (64) [SFX_FS_HERO_STONE_R]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xd7/215 -- 2 (65) [SFX_FS_HERO_WATER_L]
0x2f/47 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xd8/216 -- 1 (66) [SFX_FS_HERO_WATER_LAND]
0x1f/31 (EMBEDDED WAV)
0xd9/217 -- 1 (67) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xda/218 -- 2 (68) [SFX_FS_HERO_WATER_R]
0x31/49 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xdb/219 -- 10 (69) [SFX_FS_HERO_WOOD_CREAK]
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xdc/220 -- 2 (70) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (71) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xde/222 -- 2 (72) [SFX_FS_HERO_WOOD_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xdf/223 -- 1 (73) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xe0/224 -- 2 (74) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (75) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x6db/1755 -- 16 (76) [SFX_GEN_BEETLE_FS]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xe2/226 -- 1 (77) [SFX_GEN_BLANK]
0x9/9 (EMBEDDED WAV)
0xe3/227 -- 2 (78) [SFX_GEN_BODY_LAND]
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0xe5/229 -- 1 (79) [SFX_GEN_BOS_CLOSE]
0x48/72 (EMBEDDED WAV)
0xe7/231 -- 1 (80) [SFX_GEN_BOS_OPEN]
0x49/73 (EMBEDDED WAV)
0xe8/232 -- 1 (81) [SFX_GEN_BOS_PAGE_TURN]
0x4a/74 (EMBEDDED WAV)
0xe9/233 -- 1 (82) [SFX_GEN_CAPTURE]
0x4b/75 (EMBEDDED WAV)
0xea/234 -- 1 (83) [SFX_GEN_CAPTURE_EXPLODE]
0x4c/76 (EMBEDDED WAV)
0xeb/235 -- 1 (84) [SFX_GEN_CAPTURE_SWIRL]
0x4d/77 (EMBEDDED WAV)
0xec/236 -- 2 (85) [SFX_GEN_CLICK]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xed/237 -- 4 (86) [SFX_GEN_COMBAT_STAB_HIT]
0x51/81 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xee/238 -- 1 (87) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x50/80 (EMBEDDED WAV)
0xef/239 -- 1 (88) [SFX_GEN_COMBAT_STAB_HIT1]
0x51/81 (EMBEDDED WAV)
0xf0/240 -- 1 (89) [SFX_GEN_COMBAT_STAB_HIT2]
0x51/81 (EMBEDDED WAV)
0xf1/241 -- 1 (90) [SFX_GEN_COMBAT_STAB_HIT3]
0x51/81 (EMBEDDED WAV)
0xf2/242 -- 1 (91) [SFX_GEN_COMBAT_STAB_KILL]
0x52/82 (EMBEDDED WAV)
0xf3/243 -- 1 (92) [SFX_GEN_CONFIRM]
0x53/83 (EMBEDDED WAV)
0xf4/244 -- 1 (93) [SFX_GEN_DROP_OBJECT]
0x56/86 (EMBEDDED WAV)
0xf5/245 -- 1 (94) [SFX_GEN_END_LEVEL]
0x73/115 (EMBEDDED WAV)
0xf6/246 -- 4 (95) [SFX_GEN_ENEMY_BODY_PARTS]
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xf7/247 -- 1 (96) [SFX_GEN_ENEMY_DISSOLVE]
0x5b/91 (EMBEDDED WAV)
0xf8/248 -- 4 (97) [SFX_GEN_ENEMY_EXPLODE]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xf9/249 -- 1 (98) [SFX_GEN_ENEMY_SPAWN]
0x5e/94 (EMBEDDED WAV)
0xfa/250 -- 2 (99) [SFX_GEN_FLAME_SWOOSH]
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0xfd/253 -- 3 (100) [SFX_GEN_FOLEY_ARMOUR]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xfe/254 -- 3 (101) [SFX_GEN_FOLEY_BIRD]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0xff/255 -- 2 (102) [SFX_GEN_FOLEY_HUMAN]
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x100/256 -- 2 (103) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x102/258 -- 1 (104) [SFX_GEN_HIT_TARGET]
0x67/103 (EMBEDDED WAV)
0x103/259 -- 1 (105) [SFX_GEN_HIT_TARGET_WRONG]
0x68/104 (EMBEDDED WAV)
0x104/260 -- 1 (106) [SFX_GEN_HUD_APPEAR]
0x69/105 (EMBEDDED WAV)
0x718/1816 -- 1 (107) [SFX_GEN_HUD_BACK]
0x70/112 (EMBEDDED WAV)
0x106/262 -- 1 (108) [SFX_GEN_HUD_CURSOR_HOR]
0x6a/106 (EMBEDDED WAV)
0x107/263 -- 1 (109) [SFX_GEN_HUD_CURSOR_VERT]
0x6b/107 (EMBEDDED WAV)
0x108/264 -- 1 (110) [SFX_GEN_HUD_DISAPPEAR]
0x6c/108 (EMBEDDED WAV)
0x10a/266 -- 1 (111) [SFX_GEN_HUD_NO]
0x6d/109 (EMBEDDED WAV)
0x71a/1818 -- 1 (112) [SFX_GEN_HUD_OPTION_OFF]
0x6b/107 (EMBEDDED WAV)
0x719/1817 -- 1 (113) [SFX_GEN_HUD_OPTION_ON]
0x6a/106 (EMBEDDED WAV)
0x10b/267 -- 1 (114) [SFX_GEN_HUD_PAUSE]
0x6e/110 (EMBEDDED WAV)
0x10c/268 -- 1 (115) [SFX_GEN_HUD_SELECT]
0x6f/111 (EMBEDDED WAV)
0x10d/269 -- 4 (116) [SFX_GEN_HUD_SFX_VOLUME]
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x10e/270 -- 1 (117) [SFX_GEN_HUD_SURROUND_MODE]
0x6f/111 (EMBEDDED WAV)
0x10f/271 -- 1 (118) [SFX_GEN_HUD_SWOOSH]
0x70/112 (EMBEDDED WAV)
0x110/272 -- 1 (119) [SFX_GEN_HUD_YES]
0x71/113 (EMBEDDED WAV)
0x111/273 -- 1 (120) [SFX_GEN_LIGHT_BEAM_LOOP]
0xf9/249 (EMBEDDED WAV)
0x112/274 -- 3 (121) [SFX_GEN_OBJ_SLIDE]
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x113/275 -- 1 (122) [SFX_GEN_OBJ_SLIDE_BIG]
0x7c/124 (EMBEDDED WAV)
0x114/276 -- 2 (123) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x116/278 -- 2 (124) [SFX_GEN_OBJ_SLIDE_SMALL]
0x7c/124 (EMBEDDED WAV)
0x7c/124 (EMBEDDED WAV)
0x118/280 -- 1 (125) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x75/117 (EMBEDDED WAV)
0x119/281 -- 1 (126) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x74/116 (EMBEDDED WAV)
0x11b/283 -- 1 (127) [SFX_GEN_PICKUP_SCARAB]
0x53/83 (EMBEDDED WAV)
0x11c/284 -- 1 (128) [SFX_GEN_PLACE_KEY]
0x76/118 (EMBEDDED WAV)
0x11d/285 -- 1 (129) [SFX_GEN_PLACE_MAGIC_ITEM]
0x72/114 (EMBEDDED WAV)
0x728/1832 -- 1 (130) [SFX_GEN_RESPAWN]
0x77/119 (EMBEDDED WAV)
0x11e/286 -- 7 (131) [SFX_GEN_SCARAB_LOOP]
0x78/120 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x7a/122 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x7b/123 (EMBEDDED WAV)
0x122/290 -- 1 (132) [SFX_GEN_SWITCH_DEPRESS]
0x7d/125 (EMBEDDED WAV)
0x123/291 -- 1 (133) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x7e/126 (EMBEDDED WAV)
0x125/293 -- 1 (134) [SFX_GEN_SWITCH_LEVER]
0x7f/127 (EMBEDDED WAV)
0x126/294 -- 1 (135) [SFX_GEN_SWITCH_LEVER_OFF]
0x80/128 (EMBEDDED WAV)
0x127/295 -- 1 (136) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x81/129 (EMBEDDED WAV)
0x714/1812 -- 1 (137) [SFX_MON_HD48_ELD_TALK]
0x85/133 (EMBEDDED WAV)
0x387/903 -- 1 (138) [SFX_MON_HD48_ELD_TURN]
0x84/132 (EMBEDDED WAV)
0x388/904 -- 1 (139) [SFX_MON_HD48_ELD_WALK1]
0x86/134 (EMBEDDED WAV)
0x389/905 -- 1 (140) [SFX_MON_HD48_ELD_WALK2]
0x87/135 (EMBEDDED WAV)
0x544/1348 -- 1 (141) [SFX_MUMMY_BODY_HIT_FLOOR]
0x88/136 (EMBEDDED WAV)
0x545/1349 -- 1 (142) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x88/136 (EMBEDDED WAV)
0x546/1350 -- 1 (143) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x88/136 (EMBEDDED WAV)
0x547/1351 -- 1 (144) [SFX_MUMMY_CARRY_DROP]
0x8e/142 (EMBEDDED WAV)
0x548/1352 -- 1 (145) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x549/1353 -- 1 (146) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x54a/1354 -- 1 (147) [SFX_MUMMY_CARRY_L]
0x89/137 (EMBEDDED WAV)
0x54b/1355 -- 1 (148) [SFX_MUMMY_CARRY_L_X_SMALL]
0x89/137 (EMBEDDED WAV)
0x54c/1356 -- 1 (149) [SFX_MUMMY_CARRY_L_X_STONE]
0x89/137 (EMBEDDED WAV)
0x54d/1357 -- 1 (150) [SFX_MUMMY_CARRY_LIFT]
0x8a/138 (EMBEDDED WAV)
0x54e/1358 -- 1 (151) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x8a/138 (EMBEDDED WAV)
0x54f/1359 -- 1 (152) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x8a/138 (EMBEDDED WAV)
0x550/1360 -- 1 (153) [SFX_MUMMY_CARRY_R]
0x8b/139 (EMBEDDED WAV)
0x551/1361 -- 1 (154) [SFX_MUMMY_CARRY_R_X_SMALL]
0x8b/139 (EMBEDDED WAV)
0x552/1362 -- 1 (155) [SFX_MUMMY_CARRY_R_X_STONE]
0x8b/139 (EMBEDDED WAV)
0x553/1363 -- 2 (156) [SFX_MUMMY_CLIMB_DOWN_L]
0x97/151 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x554/1364 -- 2 (157) [SFX_MUMMY_CLIMB_DOWN_R]
0x98/152 (EMBEDDED WAV)
0x98/152 (EMBEDDED WAV)
0x555/1365 -- 1 (158) [SFX_MUMMY_CLIMB_DROP]
0x8c/140 (EMBEDDED WAV)
0x556/1366 -- 1 (159) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x8c/140 (EMBEDDED WAV)
0x557/1367 -- 1 (160) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x8c/140 (EMBEDDED WAV)
0x558/1368 -- 1 (161) [SFX_MUMMY_CLIMB_L]
0x8d/141 (EMBEDDED WAV)
0x559/1369 -- 1 (162) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x8d/141 (EMBEDDED WAV)
0x55a/1370 -- 1 (163) [SFX_MUMMY_CLIMB_L_X_STONE]
0x8d/141 (EMBEDDED WAV)
0x55b/1371 -- 1 (164) [SFX_MUMMY_CLIMB_R]
0x8e/142 (EMBEDDED WAV)
0x55c/1372 -- 1 (165) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x55d/1373 -- 1 (166) [SFX_MUMMY_CLIMB_R_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x55e/1374 -- 1 (167) [SFX_MUMMY_CRAWL_L]
0x8d/141 (EMBEDDED WAV)
0x55f/1375 -- 1 (168) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x8d/141 (EMBEDDED WAV)
0x560/1376 -- 1 (169) [SFX_MUMMY_CRAWL_L_X_STONE]
0x8d/141 (EMBEDDED WAV)
0x561/1377 -- 1 (170) [SFX_MUMMY_CRAWL_R]
0x8e/142 (EMBEDDED WAV)
0x562/1378 -- 1 (171) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x563/1379 -- 1 (172) [SFX_MUMMY_CRAWL_R_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x564/1380 -- 1 (173) [SFX_MUMMY_CROUCH]
0x8f/143 (EMBEDDED WAV)
0x565/1381 -- 1 (174) [SFX_MUMMY_CROUCH_X_SMALL]
0x8f/143 (EMBEDDED WAV)
0x566/1382 -- 1 (175) [SFX_MUMMY_CROUCH_X_STONE]
0x8f/143 (EMBEDDED WAV)
0x56a/1386 -- 1 (176) [SFX_MUMMY_FALL_LONG]
0x90/144 (EMBEDDED WAV)
0x56b/1387 -- 1 (177) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x56c/1388 -- 1 (178) [SFX_MUMMY_FALL_LONG_X_STONE]
0x90/144 (EMBEDDED WAV)
0x56d/1389 -- 1 (179) [SFX_MUMMY_FALL_SHORT]
0x91/145 (EMBEDDED WAV)
0x56e/1390 -- 1 (180) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x56f/1391 -- 1 (181) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x91/145 (EMBEDDED WAV)
0x570/1392 -- 1 (182) [SFX_MUMMY_FATIGUE_IN]
0x92/146 (EMBEDDED WAV)
0x571/1393 -- 1 (183) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x572/1394 -- 1 (184) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x92/146 (EMBEDDED WAV)
0x573/1395 -- 1 (185) [SFX_MUMMY_FATIGUE_OUT]
0x93/147 (EMBEDDED WAV)
0x574/1396 -- 1 (186) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x575/1397 -- 1 (187) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x93/147 (EMBEDDED WAV)
0x576/1398 -- 1 (188) [SFX_MUMMY_FATIGUE_RUN_L]
0x94/148 (EMBEDDED WAV)
0x577/1399 -- 1 (189) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x578/1400 -- 1 (190) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x94/148 (EMBEDDED WAV)
0x579/1401 -- 1 (191) [SFX_MUMMY_FATIGUE_RUN_R]
0x95/149 (EMBEDDED WAV)
0x57a/1402 -- 1 (192) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x57b/1403 -- 1 (193) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x95/149 (EMBEDDED WAV)
0x715/1813 -- 1 (194) [SFX_MUMMY_FLOAT]
0x96/150 (EMBEDDED WAV)
0x57c/1404 -- 2 (195) [SFX_MUMMY_FOLEY]
0x98/152 (EMBEDDED WAV)
0x97/151 (EMBEDDED WAV)
0x57d/1405 -- 2 (196) [SFX_MUMMY_GRAB]
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x57e/1406 -- 2 (197) [SFX_MUMMY_GRAB_SLAP]
0x9a/154 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x57f/1407 -- 2 (198) [SFX_MUMMY_GRAB_X_SMALL]
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x580/1408 -- 2 (199) [SFX_MUMMY_GRAB_X_STONE]
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x581/1409 -- 1 (200) [SFX_MUMMY_IDLE_DEEP_BREATH]
0x9d/157 (EMBEDDED WAV)
0x582/1410 -- 1 (201) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0x9e/158 (EMBEDDED WAV)
0x583/1411 -- 2 (202) [SFX_MUMMY_IDLE_SCRATCH]
0x9f/159 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x584/1412 -- 2 (203) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0x9f/159 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x585/1413 -- 2 (204) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0x9f/159 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x586/1414 -- 1 (205) [SFX_MUMMY_IDLE_THINK]
0xa0/160 (EMBEDDED WAV)
0x6fa/1786 -- 1 (206) [SFX_MUMMY_INVISIBLE_OFF]
0xa1/161 (EMBEDDED WAV)
0x6fb/1787 -- 1 (207) [SFX_MUMMY_INVISIBLE_ON]
0xa2/162 (EMBEDDED WAV)
0x587/1415 -- 2 (208) [SFX_MUMMY_JUMP]
0xa3/163 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x588/1416 -- 2 (209) [SFX_MUMMY_JUMP_X_SMALL]
0xa3/163 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x589/1417 -- 2 (210) [SFX_MUMMY_JUMP_X_STONE]
0xa3/163 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x58a/1418 -- 2 (211) [SFX_MUMMY_LAND_VOX]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x58b/1419 -- 1 (212) [SFX_MUMMY_LAND_VOX_HEAVY]
0xa5/165 (EMBEDDED WAV)
0x58c/1420 -- 1 (213) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xa5/165 (EMBEDDED WAV)
0x58d/1421 -- 1 (214) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xa5/165 (EMBEDDED WAV)
0x58e/1422 -- 2 (215) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x58f/1423 -- 2 (216) [SFX_MUMMY_LAND_VOX_X_STONE]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x716/1814 -- 1 (217) [SFX_MUMMY_LAVA_SINK]
0xa8/168 (EMBEDDED WAV)
0x590/1424 -- 1 (218) [SFX_MUMMY_LEDGE_STRAFE1]
0xa9/169 (EMBEDDED WAV)
0x591/1425 -- 1 (219) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x592/1426 -- 1 (220) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x593/1427 -- 1 (221) [SFX_MUMMY_LEDGE_STRAFE2]
0x9b/155 (EMBEDDED WAV)
0x594/1428 -- 1 (222) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0x9b/155 (EMBEDDED WAV)
0x595/1429 -- 1 (223) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0x9b/155 (EMBEDDED WAV)
0x596/1430 -- 1 (224) [SFX_MUMMY_LEDGE_STRAFE3]
0xa9/169 (EMBEDDED WAV)
0x597/1431 -- 1 (225) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x598/1432 -- 1 (226) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x599/1433 -- 1 (227) [SFX_MUMMY_LEDGE_STRAFE4]
0x9c/156 (EMBEDDED WAV)
0x59a/1434 -- 1 (228) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0x9c/156 (EMBEDDED WAV)
0x59b/1435 -- 1 (229) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0x9c/156 (EMBEDDED WAV)
0x59c/1436 -- 1 (230) [SFX_MUMMY_LEDGE_UP]
0xaa/170 (EMBEDDED WAV)
0x59d/1437 -- 1 (231) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0x59e/1438 -- 1 (232) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xaa/170 (EMBEDDED WAV)
0x59f/1439 -- 5 (233) [SFX_MUMMY_PAT]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x5a0/1440 -- 1 (234) [SFX_MUMMY_PULL]
0xb4/180 (EMBEDDED WAV)
0x5a1/1441 -- 1 (235) [SFX_MUMMY_PULL_X_SMALL]
0xb4/180 (EMBEDDED WAV)
0x5a2/1442 -- 1 (236) [SFX_MUMMY_PULL_X_STONE]
0xb4/180 (EMBEDDED WAV)
0x5a3/1443 -- 1 (237) [SFX_MUMMY_PUSH]
0xb5/181 (EMBEDDED WAV)
0x5a4/1444 -- 1 (238) [SFX_MUMMY_PUSH_CYCLE_L]
0x89/137 (EMBEDDED WAV)
0x5a5/1445 -- 1 (239) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x89/137 (EMBEDDED WAV)
0x5a6/1446 -- 1 (240) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x89/137 (EMBEDDED WAV)
0x5a7/1447 -- 1 (241) [SFX_MUMMY_PUSH_CYCLE_R]
0x8b/139 (EMBEDDED WAV)
0x5a8/1448 -- 1 (242) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x8b/139 (EMBEDDED WAV)
0x5a9/1449 -- 1 (243) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x8b/139 (EMBEDDED WAV)
0x5aa/1450 -- 1 (244) [SFX_MUMMY_PUSH_PULL_STOP]
0x8f/143 (EMBEDDED WAV)
0x5ab/1451 -- 1 (245) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x8f/143 (EMBEDDED WAV)
0x5ac/1452 -- 1 (246) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x8f/143 (EMBEDDED WAV)
0x5ad/1453 -- 1 (247) [SFX_MUMMY_PUSH_X_SMALL]
0xb5/181 (EMBEDDED WAV)
0x5ae/1454 -- 1 (248) [SFX_MUMMY_PUSH_X_STONE]
0xb5/181 (EMBEDDED WAV)
0x5af/1455 -- 1 (249) [SFX_MUMMY_REACT_AHH]
0xb6/182 (EMBEDDED WAV)
0x5b0/1456 -- 1 (250) [SFX_MUMMY_REACT_CONFUSION]
0xb7/183 (EMBEDDED WAV)
0x5b1/1457 -- 1 (251) [SFX_MUMMY_REACT_GASP]
0xb8/184 (EMBEDDED WAV)
0x5b2/1458 -- 1 (252) [SFX_MUMMY_REACT_GULP]
0xb9/185 (EMBEDDED WAV)
0x5b3/1459 -- 1 (253) [SFX_MUMMY_REACT_HA]
0xba/186 (EMBEDDED WAV)
0x5b4/1460 -- 1 (254) [SFX_MUMMY_REACT_HEH]
0xbb/187 (EMBEDDED WAV)
0x5b5/1461 -- 1 (255) [SFX_MUMMY_REACT_HEY]
0xbc/188 (EMBEDDED WAV)
0x5b6/1462 -- 1 (256) [SFX_MUMMY_REACT_OOW]
0xbd/189 (EMBEDDED WAV)
0x5b7/1463 -- 1 (257) [SFX_MUMMY_REACT_SIGH]
0xbe/190 (EMBEDDED WAV)
0x5b8/1464 -- 1 (258) [SFX_MUMMY_REACT_SURPRISE]
0xbf/191 (EMBEDDED WAV)
0x5b9/1465 -- 1 (259) [SFX_MUMMY_REACT_THINK]
0xc0/192 (EMBEDDED WAV)
0x5ba/1466 -- 1 (260) [SFX_MUMMY_REACT_WOW]
0xc1/193 (EMBEDDED WAV)
0x5bc/1468 -- 1 (261) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xc2/194 (EMBEDDED WAV)
0x5bd/1469 -- 1 (262) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xc2/194 (EMBEDDED WAV)
0x5be/1470 -- 1 (263) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xc2/194 (EMBEDDED WAV)
0x5bf/1471 -- 2 (264) [SFX_MUMMY_SHUFFLE]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x5c0/1472 -- 2 (265) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x5c1/1473 -- 2 (266) [SFX_MUMMY_SHUFFLE_X_STONE]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x5c2/1474 -- 1 (267) [SFX_MUMMY_STRETCH]
0xc5/197 (EMBEDDED WAV)
0x5c3/1475 -- 2 (268) [SFX_MUMMY_TAKEHIT]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x5c4/1476 -- 2 (269) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x5c5/1477 -- 2 (270) [SFX_MUMMY_TAKEHIT_X_STONE]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x72a/1834 -- 1 (271) [SFX_MUMMY_X_BAT]
0xc8/200 (EMBEDDED WAV)
0x5c6/1478 -- 2 (272) [SFX_MUMMY_X_BAT_FLAP]
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x5c7/1479 -- 2 (273) [SFX_MUMMY_X_BAT_VOX]
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0x5c8/1480 -- 3 (274) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0x5c9/1481 -- 2 (275) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (276) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xcd/205 (EMBEDDED WAV)
0x5cb/1483 -- 3 (277) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (278) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xce/206 (EMBEDDED WAV)
0x5cd/1485 -- 7 (279) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x5ce/1486 -- 5 (280) [SFX_MUMMY_X_ELECTRIC_START]
0xd6/214 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0x5cf/1487 -- 1 (281) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xd7/215 (EMBEDDED WAV)
0x5d0/1488 -- 1 (282) [SFX_MUMMY_X_FIRE_IGNITE]
0xd8/216 (EMBEDDED WAV)
0x5d1/1489 -- 4 (283) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (284) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0x5d3/1491 -- 4 (285) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5d4/1492 -- 1 (286) [SFX_MUMMY_X_SMOKE_LOOP]
0xe1/225 (EMBEDDED WAV)
0x5d5/1493 -- 1 (287) [SFX_MUMMY_X_STONE_CRUMBLE]
0xe2/226 (EMBEDDED WAV)
0x5d6/1494 -- 1 (288) [SFX_MUMMY_X_STONE_WALK_L]
0xe3/227 (EMBEDDED WAV)
0x5d7/1495 -- 1 (289) [SFX_MUMMY_X_STONE_WALK_R]
0xe4/228 (EMBEDDED WAV)
0x5d8/1496 -- 1 (290) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xe5/229 (EMBEDDED WAV)
0x5d9/1497 -- 1 (291) [SFX_MUMMY_YAWN1]
0xe6/230 (EMBEDDED WAV)
0x5da/1498 -- 1 (292) [SFX_MUMMY_YAWN2]
0xe7/231 (EMBEDDED WAV)
0x5db/1499 -- 3 (293) [SFX_MUMMY_YELP]
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0x5dc/1500 -- 13 (294) [SFX_MUMMY_YELP_AUTO]
0x9/9 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x5dd/1501 -- 3 (295) [SFX_MUMMY_YELP_X_SMALL]
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0x5de/1502 -- 3 (296) [SFX_MUMMY_YELP_X_STONE]
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0x5df/1503 -- 4 (297) [SFX_MUMMY_YELP2]
0xae/174 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x608/1544 -- 1 (298) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0xeb/235 (EMBEDDED WAV)
0x609/1545 -- 1 (299) [SFX_OBJ_FIREBALL_SML_RELEASE]
0xec/236 (EMBEDDED WAV)
0x615/1557 -- 3 (300) [SFX_OBJ_MINE_EXPLODE]
0xed/237 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0x62b/1579 -- 1 (301) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0xef/239 (EMBEDDED WAV)
0x62e/1582 -- 1 (302) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0xee/238 (EMBEDDED WAV)
0x62f/1583 -- 1 (303) [SFX_OBJ_PLATFORM_STONE_STOP]
0xf0/240 (EMBEDDED WAV)
0x639/1593 -- 1 (304) [SFX_OBJ_VASE_SMASH]
0xf1/241 (EMBEDDED WAV)
0x63b/1595 -- 2 (305) [SFX_SPEC_ACTIVATE_MAGIC]
0xf2/242 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0x63c/1596 -- 1 (306) [SFX_SPEC_BEAM_LOOP]
0xf3/243 (EMBEDDED WAV)
0x63d/1597 -- 1 (307) [SFX_SPEC_BEAM_START]
0xf4/244 (EMBEDDED WAV)
0x63e/1598 -- 1 (308) [SFX_SPEC_BEAM_STOP]
0xf5/245 (EMBEDDED WAV)
0x641/1601 -- 1 (309) [SFX_SPEC_BOMB_LOOP]
0xf6/246 (EMBEDDED WAV)
0x649/1609 -- 1 (310) [SFX_SPEC_ELEC_HUM]
0xf7/247 (EMBEDDED WAV)
0x64a/1610 -- 7 (311) [SFX_SPEC_ELEC_RND]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x64b/1611 -- 2 (312) [SFX_SPEC_ELEC_SPARKS]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x64c/1612 -- 2 (313) [SFX_SPEC_ELEC_SPARKS2]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x64f/1615 -- 1 (314) [SFX_SPEC_EYE_BEAM_BUILD]
0xf8/248 (EMBEDDED WAV)
0x652/1618 -- 1 (315) [SFX_SPEC_FAN_LOOP]
0xfa/250 (EMBEDDED WAV)
0x672/1650 -- 1 (316) [SFX_SPEC_PILLAR_FALL]
0xfb/251 (EMBEDDED WAV)
0x673/1651 -- 1 (317) [SFX_SPEC_PILLAR_LAND]
0xfc/252 (EMBEDDED WAV)
0x679/1657 -- 1 (318) [SFX_SPEC_PURCHASE]
0xfd/253 (EMBEDDED WAV)
0x684/1668 -- 1 (319) [SFX_SPEC_SPIKES]
0xfe/254 (EMBEDDED WAV)
0x687/1671 -- 4 (320) [SFX_SPEC_STONE_SCRAPE]
0xff/255 (EMBEDDED WAV)
0xff/255 (EMBEDDED WAV)
0xff/255 (EMBEDDED WAV)
0xff/255 (EMBEDDED WAV)
0x761/1889 -- 1 (321) [SFX_SPEC_WATER_JETS_LOOP_SMALL]
0x100/256 (EMBEDDED WAV)
0x765/1893 -- 1 (322) [SFX_SPEC_WATER_JETS_LOOP_SMALL2]
0x100/256 (EMBEDDED WAV)
0x762/1890 -- 1 (323) [SFX_SPEC_WATER_JETS_STOP_SMALL]
0x101/257 (EMBEDDED WAV)
0x6a4/1700 -- 3 (324) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (325) [SFX_WATER_SPLASH_BIG1]
0x103/259 (EMBEDDED WAV)
0x102/258 (EMBEDDED WAV)
0x6a6/1702 -- 2 (326) [SFX_WATER_SPLASH_BIG2]
0x104/260 (EMBEDDED WAV)
0x102/258 (EMBEDDED WAV)
0x6a7/1703 -- 2 (327) [SFX_WATER_SPLASH_BIG3]
0x105/261 (EMBEDDED WAV)
0x102/258 (EMBEDDED WAV)
0x6a8/1704 -- 2 (328) [SFX_WATER_SPLASH_MED1]
0x107/263 (EMBEDDED WAV)
0x106/262 (EMBEDDED WAV)
0x6a9/1705 -- 2 (329) [SFX_WATER_SPLASH_MED2]
0x108/264 (EMBEDDED WAV)
0x106/262 (EMBEDDED WAV)
0x6aa/1706 -- 2 (330) [SFX_WATER_SPLASH_MED3]
0x109/265 (EMBEDDED WAV)
0x106/262 (EMBEDDED WAV)
0x6ab/1707 -- 3 (331) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (332) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (333) [SFX_WATER_SPLASH_OUT1]
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x6ae/1710 -- 2 (334) [SFX_WATER_SPLASH_OUT2]
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x6af/1711 -- 2 (335) [SFX_WATER_SPLASH_SMALL]
0x10a/266 (EMBEDDED WAV)
0x10b/267 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (23) [SB_Lev_Mummy_Htrn]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x14/20 -- 4 (4) [SFX_AMB_FIRE_LAVA]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x1a/26 -- 4 (5) [SFX_AMB_FIRE_TORCH]
0x8/8 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x26/38 -- 1 (6) [SFX_AMB_POWER_HUM]
0x9/9 (EMBEDDED WAV)
0x28/40 -- 1 (7) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (8) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (9) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (10) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (11) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (13) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (14) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (15) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (16) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (17) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (18) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (19) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (20) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (21) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (22) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (23) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (24) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (25) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (26) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (27) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (28) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (29) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (30) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (31) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (32) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x4c/76 -- 1 (33) [SFX_AMB_WATER_FALL_NORMAL]
0xb/11 (EMBEDDED WAV)
0x52/82 -- 1 (34) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (35) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (36) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x58/88 -- 1 (37) [SFX_AMB_WATER_SPLATTER]
0xa/10 (EMBEDDED WAV)
0x59/89 -- 1 (38) [SFX_AMB_WATER_SPLATTER_BIG]
0xa/10 (EMBEDDED WAV)
0x80/128 -- 1 (39) [SFX_CS_IMPULSE_EJECT]
0xd/13 (EMBEDDED WAV)
0x88/136 -- 1 (40) [SFX_CS_LUX_MUM_WAKE2]
0x10/16 (EMBEDDED WAV)
0x8f/143 -- 1 (41) [SFX_CS_LUX_PRIEST_MEDAL]
0x11/17 (EMBEDDED WAV)
0x99/153 -- 1 (42) [SFX_CS_MUMMY_IMPULSE_FLY]
0xe/14 (EMBEDDED WAV)
0x9a/154 -- 1 (43) [SFX_CS_MUMMY_LAND_VOX]
0xae/174 (EMBEDDED WAV)
0xa5/165 -- 1 (44) [SFX_CS_SWIRL1]
0xf/15 (EMBEDDED WAV)
0xa6/166 -- 1 (45) [SFX_CS_SWIRL2]
0xf/15 (EMBEDDED WAV)
0xa7/167 -- 1 (46) [SFX_CS_SWIRL3]
0xf/15 (EMBEDDED WAV)
0xac/172 -- 5 (47) [SFX_DOOR_BIG_CLOSE]
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0xad/173 -- 3 (48) [SFX_DOOR_BIG_ECHO]
0x13/19 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xb1/177 -- 1 (49) [SFX_DOOR_METAL_GATE]
0x14/20 (EMBEDDED WAV)
0xb2/178 -- 1 (50) [SFX_DOOR_METAL_ROLL]
0x15/21 (EMBEDDED WAV)
0xb5/181 -- 1 (51) [SFX_DOOR_WOOD_CLOSE]
0x16/22 (EMBEDDED WAV)
0xb9/185 -- 1 (52) [SFX_DOOR_WOOD_OPEN]
0x17/23 (EMBEDDED WAV)
0xba/186 -- 1 (53) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x18/24 (EMBEDDED WAV)
0xbf/191 -- 2 (54) [SFX_FS_HERO_DEFAULT_L]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xc0/192 -- 2 (55) [SFX_FS_HERO_DEFAULT_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc1/193 -- 1 (56) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x26/38 (EMBEDDED WAV)
0xc2/194 -- 2 (57) [SFX_FS_HERO_DEFAULT_R]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xc3/195 -- 2 (58) [SFX_FS_HERO_DIRT_L]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xc4/196 -- 2 (59) [SFX_FS_HERO_DIRT_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xc5/197 -- 1 (60) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xc6/198 -- 2 (61) [SFX_FS_HERO_DIRT_R]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0x737/1847 -- 2 (62) [SFX_FS_HERO_LAVA_L]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x739/1849 -- 2 (63) [SFX_FS_HERO_LAVA_LAND]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0x73a/1850 -- 2 (64) [SFX_FS_HERO_LAVA_LAND_HEAVY]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x738/1848 -- 2 (65) [SFX_FS_HERO_LAVA_R]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xcb/203 -- 2 (66) [SFX_FS_HERO_METAL_L]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xcc/204 -- 1 (67) [SFX_FS_HERO_METAL_LAND]
0x23/35 (EMBEDDED WAV)
0xcd/205 -- 1 (68) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xce/206 -- 2 (69) [SFX_FS_HERO_METAL_R]
0x32/50 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xcf/207 -- 2 (70) [SFX_FS_HERO_SAND_L]
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0xd0/208 -- 2 (71) [SFX_FS_HERO_SAND_LAND]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xd1/209 -- 1 (72) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x24/36 (EMBEDDED WAV)
0xd2/210 -- 2 (73) [SFX_FS_HERO_SAND_R]
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xd3/211 -- 2 (74) [SFX_FS_HERO_STONE_L]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xd4/212 -- 2 (75) [SFX_FS_HERO_STONE_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xd5/213 -- 1 (76) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x26/38 (EMBEDDED WAV)
0xd6/214 -- 2 (77) [SFX_FS_HERO_STONE_R]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xd7/215 -- 2 (78) [SFX_FS_HERO_WATER_L]
0x3c/60 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xd8/216 -- 1 (79) [SFX_FS_HERO_WATER_LAND]
0x28/40 (EMBEDDED WAV)
0xd9/217 -- 1 (80) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0xda/218 -- 2 (81) [SFX_FS_HERO_WATER_R]
0x3e/62 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0xdb/219 -- 10 (82) [SFX_FS_HERO_WOOD_CREAK]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xdc/220 -- 2 (83) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (84) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xde/222 -- 2 (85) [SFX_FS_HERO_WOOD_LAND]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xdf/223 -- 1 (86) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x29/41 (EMBEDDED WAV)
0xe0/224 -- 2 (87) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (88) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x6db/1755 -- 16 (89) [SFX_GEN_BEETLE_FS]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0xe2/226 -- 1 (90) [SFX_GEN_BLANK]
0xc/12 (EMBEDDED WAV)
0xe3/227 -- 2 (91) [SFX_GEN_BODY_LAND]
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0xe5/229 -- 1 (92) [SFX_GEN_BOS_CLOSE]
0x55/85 (EMBEDDED WAV)
0xe7/231 -- 1 (93) [SFX_GEN_BOS_OPEN]
0x56/86 (EMBEDDED WAV)
0xe8/232 -- 1 (94) [SFX_GEN_BOS_PAGE_TURN]
0x57/87 (EMBEDDED WAV)
0xe9/233 -- 1 (95) [SFX_GEN_CAPTURE]
0x58/88 (EMBEDDED WAV)
0xea/234 -- 1 (96) [SFX_GEN_CAPTURE_EXPLODE]
0x59/89 (EMBEDDED WAV)
0xeb/235 -- 1 (97) [SFX_GEN_CAPTURE_SWIRL]
0x5a/90 (EMBEDDED WAV)
0xec/236 -- 2 (98) [SFX_GEN_CLICK]
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0xed/237 -- 4 (99) [SFX_GEN_COMBAT_STAB_HIT]
0x5e/94 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0xee/238 -- 1 (100) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x5d/93 (EMBEDDED WAV)
0xef/239 -- 1 (101) [SFX_GEN_COMBAT_STAB_HIT1]
0x5e/94 (EMBEDDED WAV)
0xf0/240 -- 1 (102) [SFX_GEN_COMBAT_STAB_HIT2]
0x5e/94 (EMBEDDED WAV)
0xf1/241 -- 1 (103) [SFX_GEN_COMBAT_STAB_HIT3]
0x5e/94 (EMBEDDED WAV)
0xf2/242 -- 1 (104) [SFX_GEN_COMBAT_STAB_KILL]
0x5f/95 (EMBEDDED WAV)
0xf3/243 -- 1 (105) [SFX_GEN_CONFIRM]
0x60/96 (EMBEDDED WAV)
0xf4/244 -- 1 (106) [SFX_GEN_DROP_OBJECT]
0x63/99 (EMBEDDED WAV)
0xf5/245 -- 1 (107) [SFX_GEN_END_LEVEL]
0x80/128 (EMBEDDED WAV)
0xf6/246 -- 4 (108) [SFX_GEN_ENEMY_BODY_PARTS]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0xf7/247 -- 1 (109) [SFX_GEN_ENEMY_DISSOLVE]
0x68/104 (EMBEDDED WAV)
0xf8/248 -- 4 (110) [SFX_GEN_ENEMY_EXPLODE]
0x69/105 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0xf9/249 -- 1 (111) [SFX_GEN_ENEMY_SPAWN]
0x6b/107 (EMBEDDED WAV)
0xfa/250 -- 2 (112) [SFX_GEN_FLAME_SWOOSH]
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0xfd/253 -- 3 (113) [SFX_GEN_FOLEY_ARMOUR]
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0xfe/254 -- 3 (114) [SFX_GEN_FOLEY_BIRD]
0x6f/111 (EMBEDDED WAV)
0x70/112 (EMBEDDED WAV)
0x71/113 (EMBEDDED WAV)
0xff/255 -- 2 (115) [SFX_GEN_FOLEY_HUMAN]
0x72/114 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x100/256 -- 2 (116) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x72/114 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x102/258 -- 1 (117) [SFX_GEN_HIT_TARGET]
0x74/116 (EMBEDDED WAV)
0x103/259 -- 1 (118) [SFX_GEN_HIT_TARGET_WRONG]
0x75/117 (EMBEDDED WAV)
0x104/260 -- 1 (119) [SFX_GEN_HUD_APPEAR]
0x76/118 (EMBEDDED WAV)
0x718/1816 -- 1 (120) [SFX_GEN_HUD_BACK]
0x7d/125 (EMBEDDED WAV)
0x106/262 -- 1 (121) [SFX_GEN_HUD_CURSOR_HOR]
0x77/119 (EMBEDDED WAV)
0x107/263 -- 1 (122) [SFX_GEN_HUD_CURSOR_VERT]
0x78/120 (EMBEDDED WAV)
0x108/264 -- 1 (123) [SFX_GEN_HUD_DISAPPEAR]
0x79/121 (EMBEDDED WAV)
0x10a/266 -- 1 (124) [SFX_GEN_HUD_NO]
0x7a/122 (EMBEDDED WAV)
0x71a/1818 -- 1 (125) [SFX_GEN_HUD_OPTION_OFF]
0x78/120 (EMBEDDED WAV)
0x719/1817 -- 1 (126) [SFX_GEN_HUD_OPTION_ON]
0x77/119 (EMBEDDED WAV)
0x10b/267 -- 1 (127) [SFX_GEN_HUD_PAUSE]
0x7b/123 (EMBEDDED WAV)
0x10c/268 -- 1 (128) [SFX_GEN_HUD_SELECT]
0x7c/124 (EMBEDDED WAV)
0x10d/269 -- 4 (129) [SFX_GEN_HUD_SFX_VOLUME]
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x10e/270 -- 1 (130) [SFX_GEN_HUD_SURROUND_MODE]
0x7c/124 (EMBEDDED WAV)
0x10f/271 -- 1 (131) [SFX_GEN_HUD_SWOOSH]
0x7d/125 (EMBEDDED WAV)
0x110/272 -- 1 (132) [SFX_GEN_HUD_YES]
0x7e/126 (EMBEDDED WAV)
0x111/273 -- 1 (133) [SFX_GEN_LIGHT_BEAM_LOOP]
0xfd/253 (EMBEDDED WAV)
0x112/274 -- 3 (134) [SFX_GEN_OBJ_SLIDE]
0x89/137 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x113/275 -- 1 (135) [SFX_GEN_OBJ_SLIDE_BIG]
0x89/137 (EMBEDDED WAV)
0x114/276 -- 2 (136) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x89/137 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x116/278 -- 2 (137) [SFX_GEN_OBJ_SLIDE_SMALL]
0x89/137 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x118/280 -- 1 (138) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x82/130 (EMBEDDED WAV)
0x119/281 -- 1 (139) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x81/129 (EMBEDDED WAV)
0x11b/283 -- 1 (140) [SFX_GEN_PICKUP_SCARAB]
0x60/96 (EMBEDDED WAV)
0x11c/284 -- 1 (141) [SFX_GEN_PLACE_KEY]
0x83/131 (EMBEDDED WAV)
0x11d/285 -- 1 (142) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7f/127 (EMBEDDED WAV)
0x728/1832 -- 1 (143) [SFX_GEN_RESPAWN]
0x84/132 (EMBEDDED WAV)
0x11e/286 -- 7 (144) [SFX_GEN_SCARAB_LOOP]
0x85/133 (EMBEDDED WAV)
0x86/134 (EMBEDDED WAV)
0x87/135 (EMBEDDED WAV)
0x87/135 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x88/136 (EMBEDDED WAV)
0x122/290 -- 1 (145) [SFX_GEN_SWITCH_DEPRESS]
0x8a/138 (EMBEDDED WAV)
0x123/291 -- 1 (146) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x8b/139 (EMBEDDED WAV)
0x125/293 -- 1 (147) [SFX_GEN_SWITCH_LEVER]
0x8c/140 (EMBEDDED WAV)
0x126/294 -- 1 (148) [SFX_GEN_SWITCH_LEVER_OFF]
0x8d/141 (EMBEDDED WAV)
0x127/295 -- 1 (149) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x8e/142 (EMBEDDED WAV)
0x12a/298 -- 1 (150) [SFX_GEN_TELEPORT_OUT]
0x8f/143 (EMBEDDED WAV)
0x544/1348 -- 1 (151) [SFX_MUMMY_BODY_HIT_FLOOR]
0x92/146 (EMBEDDED WAV)
0x545/1349 -- 1 (152) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x546/1350 -- 1 (153) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x92/146 (EMBEDDED WAV)
0x547/1351 -- 1 (154) [SFX_MUMMY_CARRY_DROP]
0x98/152 (EMBEDDED WAV)
0x548/1352 -- 1 (155) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x549/1353 -- 1 (156) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x98/152 (EMBEDDED WAV)
0x54a/1354 -- 1 (157) [SFX_MUMMY_CARRY_L]
0x93/147 (EMBEDDED WAV)
0x54b/1355 -- 1 (158) [SFX_MUMMY_CARRY_L_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x54c/1356 -- 1 (159) [SFX_MUMMY_CARRY_L_X_STONE]
0x93/147 (EMBEDDED WAV)
0x54d/1357 -- 1 (160) [SFX_MUMMY_CARRY_LIFT]
0x94/148 (EMBEDDED WAV)
0x54e/1358 -- 1 (161) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x54f/1359 -- 1 (162) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x94/148 (EMBEDDED WAV)
0x550/1360 -- 1 (163) [SFX_MUMMY_CARRY_R]
0x95/149 (EMBEDDED WAV)
0x551/1361 -- 1 (164) [SFX_MUMMY_CARRY_R_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x552/1362 -- 1 (165) [SFX_MUMMY_CARRY_R_X_STONE]
0x95/149 (EMBEDDED WAV)
0x553/1363 -- 2 (166) [SFX_MUMMY_CLIMB_DOWN_L]
0xa0/160 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x554/1364 -- 2 (167) [SFX_MUMMY_CLIMB_DOWN_R]
0xa1/161 (EMBEDDED WAV)
0xa1/161 (EMBEDDED WAV)
0x555/1365 -- 1 (168) [SFX_MUMMY_CLIMB_DROP]
0x96/150 (EMBEDDED WAV)
0x556/1366 -- 1 (169) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x96/150 (EMBEDDED WAV)
0x557/1367 -- 1 (170) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x96/150 (EMBEDDED WAV)
0x558/1368 -- 1 (171) [SFX_MUMMY_CLIMB_L]
0x97/151 (EMBEDDED WAV)
0x559/1369 -- 1 (172) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x55a/1370 -- 1 (173) [SFX_MUMMY_CLIMB_L_X_STONE]
0x97/151 (EMBEDDED WAV)
0x55b/1371 -- 1 (174) [SFX_MUMMY_CLIMB_R]
0x98/152 (EMBEDDED WAV)
0x55c/1372 -- 1 (175) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x55d/1373 -- 1 (176) [SFX_MUMMY_CLIMB_R_X_STONE]
0x98/152 (EMBEDDED WAV)
0x55e/1374 -- 1 (177) [SFX_MUMMY_CRAWL_L]
0x97/151 (EMBEDDED WAV)
0x55f/1375 -- 1 (178) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x560/1376 -- 1 (179) [SFX_MUMMY_CRAWL_L_X_STONE]
0x97/151 (EMBEDDED WAV)
0x561/1377 -- 1 (180) [SFX_MUMMY_CRAWL_R]
0x98/152 (EMBEDDED WAV)
0x562/1378 -- 1 (181) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x563/1379 -- 1 (182) [SFX_MUMMY_CRAWL_R_X_STONE]
0x98/152 (EMBEDDED WAV)
0x564/1380 -- 1 (183) [SFX_MUMMY_CROUCH]
0x99/153 (EMBEDDED WAV)
0x565/1381 -- 1 (184) [SFX_MUMMY_CROUCH_X_SMALL]
0x99/153 (EMBEDDED WAV)
0x566/1382 -- 1 (185) [SFX_MUMMY_CROUCH_X_STONE]
0x99/153 (EMBEDDED WAV)
0x56a/1386 -- 1 (186) [SFX_MUMMY_FALL_LONG]
0x9a/154 (EMBEDDED WAV)
0x56b/1387 -- 1 (187) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x9a/154 (EMBEDDED WAV)
0x56c/1388 -- 1 (188) [SFX_MUMMY_FALL_LONG_X_STONE]
0x9a/154 (EMBEDDED WAV)
0x56d/1389 -- 1 (189) [SFX_MUMMY_FALL_SHORT]
0x9b/155 (EMBEDDED WAV)
0x56e/1390 -- 1 (190) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x9b/155 (EMBEDDED WAV)
0x56f/1391 -- 1 (191) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x9b/155 (EMBEDDED WAV)
0x570/1392 -- 1 (192) [SFX_MUMMY_FATIGUE_IN]
0x9c/156 (EMBEDDED WAV)
0x571/1393 -- 1 (193) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x9c/156 (EMBEDDED WAV)
0x572/1394 -- 1 (194) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x9c/156 (EMBEDDED WAV)
0x573/1395 -- 1 (195) [SFX_MUMMY_FATIGUE_OUT]
0x9d/157 (EMBEDDED WAV)
0x574/1396 -- 1 (196) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x9d/157 (EMBEDDED WAV)
0x575/1397 -- 1 (197) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x9d/157 (EMBEDDED WAV)
0x576/1398 -- 1 (198) [SFX_MUMMY_FATIGUE_RUN_L]
0x9e/158 (EMBEDDED WAV)
0x577/1399 -- 1 (199) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x9e/158 (EMBEDDED WAV)
0x578/1400 -- 1 (200) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x9e/158 (EMBEDDED WAV)
0x579/1401 -- 1 (201) [SFX_MUMMY_FATIGUE_RUN_R]
0x9f/159 (EMBEDDED WAV)
0x57a/1402 -- 1 (202) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x9f/159 (EMBEDDED WAV)
0x57b/1403 -- 1 (203) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x9f/159 (EMBEDDED WAV)
0x57c/1404 -- 2 (204) [SFX_MUMMY_FOLEY]
0xa1/161 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x57d/1405 -- 2 (205) [SFX_MUMMY_GRAB]
0xa5/165 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x57e/1406 -- 2 (206) [SFX_MUMMY_GRAB_SLAP]
0xa3/163 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x57f/1407 -- 2 (207) [SFX_MUMMY_GRAB_X_SMALL]
0xa5/165 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x580/1408 -- 2 (208) [SFX_MUMMY_GRAB_X_STONE]
0xa5/165 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0x581/1409 -- 1 (209) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xa6/166 (EMBEDDED WAV)
0x582/1410 -- 1 (210) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xa7/167 (EMBEDDED WAV)
0x583/1411 -- 2 (211) [SFX_MUMMY_IDLE_SCRATCH]
0xa8/168 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x584/1412 -- 2 (212) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xa8/168 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x585/1413 -- 2 (213) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xa8/168 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x586/1414 -- 1 (214) [SFX_MUMMY_IDLE_THINK]
0xa9/169 (EMBEDDED WAV)
0x6fa/1786 -- 1 (215) [SFX_MUMMY_INVISIBLE_OFF]
0xaa/170 (EMBEDDED WAV)
0x6fb/1787 -- 1 (216) [SFX_MUMMY_INVISIBLE_ON]
0xab/171 (EMBEDDED WAV)
0x587/1415 -- 2 (217) [SFX_MUMMY_JUMP]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x588/1416 -- 2 (218) [SFX_MUMMY_JUMP_X_SMALL]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x589/1417 -- 2 (219) [SFX_MUMMY_JUMP_X_STONE]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x58a/1418 -- 2 (220) [SFX_MUMMY_LAND_VOX]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x58b/1419 -- 1 (221) [SFX_MUMMY_LAND_VOX_HEAVY]
0xae/174 (EMBEDDED WAV)
0x58c/1420 -- 1 (222) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xae/174 (EMBEDDED WAV)
0x58d/1421 -- 1 (223) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xae/174 (EMBEDDED WAV)
0x58e/1422 -- 2 (224) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x58f/1423 -- 2 (225) [SFX_MUMMY_LAND_VOX_X_STONE]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x716/1814 -- 1 (226) [SFX_MUMMY_LAVA_SINK]
0xb1/177 (EMBEDDED WAV)
0x590/1424 -- 1 (227) [SFX_MUMMY_LEDGE_STRAFE1]
0xb2/178 (EMBEDDED WAV)
0x591/1425 -- 1 (228) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xb2/178 (EMBEDDED WAV)
0x592/1426 -- 1 (229) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xb2/178 (EMBEDDED WAV)
0x593/1427 -- 1 (230) [SFX_MUMMY_LEDGE_STRAFE2]
0xa4/164 (EMBEDDED WAV)
0x594/1428 -- 1 (231) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0xa4/164 (EMBEDDED WAV)
0x595/1429 -- 1 (232) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0xa4/164 (EMBEDDED WAV)
0x596/1430 -- 1 (233) [SFX_MUMMY_LEDGE_STRAFE3]
0xb2/178 (EMBEDDED WAV)
0x597/1431 -- 1 (234) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xb2/178 (EMBEDDED WAV)
0x598/1432 -- 1 (235) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xb2/178 (EMBEDDED WAV)
0x599/1433 -- 1 (236) [SFX_MUMMY_LEDGE_STRAFE4]
0xa5/165 (EMBEDDED WAV)
0x59a/1434 -- 1 (237) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xa5/165 (EMBEDDED WAV)
0x59b/1435 -- 1 (238) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xa5/165 (EMBEDDED WAV)
0x59c/1436 -- 1 (239) [SFX_MUMMY_LEDGE_UP]
0xb3/179 (EMBEDDED WAV)
0x59d/1437 -- 1 (240) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xb3/179 (EMBEDDED WAV)
0x59e/1438 -- 1 (241) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xb3/179 (EMBEDDED WAV)
0x59f/1439 -- 5 (242) [SFX_MUMMY_PAT]
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x5a0/1440 -- 1 (243) [SFX_MUMMY_PULL]
0xbd/189 (EMBEDDED WAV)
0x5a1/1441 -- 1 (244) [SFX_MUMMY_PULL_X_SMALL]
0xbd/189 (EMBEDDED WAV)
0x5a2/1442 -- 1 (245) [SFX_MUMMY_PULL_X_STONE]
0xbd/189 (EMBEDDED WAV)
0x5a3/1443 -- 1 (246) [SFX_MUMMY_PUSH]
0xbe/190 (EMBEDDED WAV)
0x5a4/1444 -- 1 (247) [SFX_MUMMY_PUSH_CYCLE_L]
0x93/147 (EMBEDDED WAV)
0x5a5/1445 -- 1 (248) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x5a6/1446 -- 1 (249) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x93/147 (EMBEDDED WAV)
0x5a7/1447 -- 1 (250) [SFX_MUMMY_PUSH_CYCLE_R]
0x95/149 (EMBEDDED WAV)
0x5a8/1448 -- 1 (251) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x5a9/1449 -- 1 (252) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x95/149 (EMBEDDED WAV)
0x5aa/1450 -- 1 (253) [SFX_MUMMY_PUSH_PULL_STOP]
0x99/153 (EMBEDDED WAV)
0x5ab/1451 -- 1 (254) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x99/153 (EMBEDDED WAV)
0x5ac/1452 -- 1 (255) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x99/153 (EMBEDDED WAV)
0x5ad/1453 -- 1 (256) [SFX_MUMMY_PUSH_X_SMALL]
0xbe/190 (EMBEDDED WAV)
0x5ae/1454 -- 1 (257) [SFX_MUMMY_PUSH_X_STONE]
0xbe/190 (EMBEDDED WAV)
0x5af/1455 -- 1 (258) [SFX_MUMMY_REACT_AHH]
0xbf/191 (EMBEDDED WAV)
0x5b0/1456 -- 1 (259) [SFX_MUMMY_REACT_CONFUSION]
0xc0/192 (EMBEDDED WAV)
0x5b1/1457 -- 1 (260) [SFX_MUMMY_REACT_GASP]
0xc1/193 (EMBEDDED WAV)
0x5b2/1458 -- 1 (261) [SFX_MUMMY_REACT_GULP]
0xc2/194 (EMBEDDED WAV)
0x5b3/1459 -- 1 (262) [SFX_MUMMY_REACT_HA]
0xc3/195 (EMBEDDED WAV)
0x5b4/1460 -- 1 (263) [SFX_MUMMY_REACT_HEH]
0xc4/196 (EMBEDDED WAV)
0x5b5/1461 -- 1 (264) [SFX_MUMMY_REACT_HEY]
0xc5/197 (EMBEDDED WAV)
0x5b6/1462 -- 1 (265) [SFX_MUMMY_REACT_OOW]
0xc6/198 (EMBEDDED WAV)
0x5b7/1463 -- 1 (266) [SFX_MUMMY_REACT_SIGH]
0xc7/199 (EMBEDDED WAV)
0x5b8/1464 -- 1 (267) [SFX_MUMMY_REACT_SURPRISE]
0xc8/200 (EMBEDDED WAV)
0x5b9/1465 -- 1 (268) [SFX_MUMMY_REACT_THINK]
0xc9/201 (EMBEDDED WAV)
0x5ba/1466 -- 1 (269) [SFX_MUMMY_REACT_WOW]
0xca/202 (EMBEDDED WAV)
0x5bc/1468 -- 1 (270) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xcb/203 (EMBEDDED WAV)
0x5bd/1469 -- 1 (271) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xcb/203 (EMBEDDED WAV)
0x5be/1470 -- 1 (272) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xcb/203 (EMBEDDED WAV)
0x5bf/1471 -- 2 (273) [SFX_MUMMY_SHUFFLE]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x5c0/1472 -- 2 (274) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x5c1/1473 -- 2 (275) [SFX_MUMMY_SHUFFLE_X_STONE]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x5c2/1474 -- 1 (276) [SFX_MUMMY_STRETCH]
0xce/206 (EMBEDDED WAV)
0x5c3/1475 -- 2 (277) [SFX_MUMMY_TAKEHIT]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x5c4/1476 -- 2 (278) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x5c5/1477 -- 2 (279) [SFX_MUMMY_TAKEHIT_X_STONE]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x72a/1834 -- 1 (280) [SFX_MUMMY_X_BAT]
0xd1/209 (EMBEDDED WAV)
0x5c6/1478 -- 2 (281) [SFX_MUMMY_X_BAT_FLAP]
0xd2/210 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0x5c7/1479 -- 2 (282) [SFX_MUMMY_X_BAT_VOX]
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x5c8/1480 -- 3 (283) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5c9/1481 -- 2 (284) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (285) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xd6/214 (EMBEDDED WAV)
0x5cb/1483 -- 3 (286) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (287) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xd7/215 (EMBEDDED WAV)
0x5cd/1485 -- 7 (288) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x5ce/1486 -- 5 (289) [SFX_MUMMY_X_ELECTRIC_START]
0xdf/223 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0x5cf/1487 -- 1 (290) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xe0/224 (EMBEDDED WAV)
0x5d0/1488 -- 1 (291) [SFX_MUMMY_X_FIRE_IGNITE]
0xe1/225 (EMBEDDED WAV)
0x5d1/1489 -- 4 (292) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (293) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xe6/230 (EMBEDDED WAV)
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x5d3/1491 -- 4 (294) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xe2/226 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0xe5/229 (EMBEDDED WAV)
0x5d4/1492 -- 1 (295) [SFX_MUMMY_X_SMOKE_LOOP]
0xea/234 (EMBEDDED WAV)
0x5d5/1493 -- 1 (296) [SFX_MUMMY_X_STONE_CRUMBLE]
0xeb/235 (EMBEDDED WAV)
0x5d6/1494 -- 1 (297) [SFX_MUMMY_X_STONE_WALK_L]
0xec/236 (EMBEDDED WAV)
0x5d7/1495 -- 1 (298) [SFX_MUMMY_X_STONE_WALK_R]
0xed/237 (EMBEDDED WAV)
0x5d8/1496 -- 1 (299) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xee/238 (EMBEDDED WAV)
0x5d9/1497 -- 1 (300) [SFX_MUMMY_YAWN1]
0xef/239 (EMBEDDED WAV)
0x5da/1498 -- 1 (301) [SFX_MUMMY_YAWN2]
0xf0/240 (EMBEDDED WAV)
0x5db/1499 -- 3 (302) [SFX_MUMMY_YELP]
0xf1/241 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0xf3/243 (EMBEDDED WAV)
0x5dc/1500 -- 13 (303) [SFX_MUMMY_YELP_AUTO]
0xc/12 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x5dd/1501 -- 3 (304) [SFX_MUMMY_YELP_X_SMALL]
0xf1/241 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0xf3/243 (EMBEDDED WAV)
0x5de/1502 -- 3 (305) [SFX_MUMMY_YELP_X_STONE]
0xf1/241 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0xf3/243 (EMBEDDED WAV)
0x5df/1503 -- 4 (306) [SFX_MUMMY_YELP2]
0xb7/183 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x608/1544 -- 1 (307) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0xf4/244 (EMBEDDED WAV)
0x609/1545 -- 1 (308) [SFX_OBJ_FIREBALL_SML_RELEASE]
0xf5/245 (EMBEDDED WAV)
0x62b/1579 -- 1 (309) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0xf7/247 (EMBEDDED WAV)
0x62e/1582 -- 1 (310) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0xf6/246 (EMBEDDED WAV)
0x639/1593 -- 1 (311) [SFX_OBJ_VASE_SMASH]
0xf8/248 (EMBEDDED WAV)
0x63b/1595 -- 2 (312) [SFX_SPEC_ACTIVATE_MAGIC]
0xf9/249 (EMBEDDED WAV)
0xf9/249 (EMBEDDED WAV)
0x758/1880 -- 1 (313) [SFX_SPEC_BEAM_LOOP_HTRN]
0xfa/250 (EMBEDDED WAV)
0x641/1601 -- 1 (314) [SFX_SPEC_BOMB_LOOP]
0xfb/251 (EMBEDDED WAV)
0x649/1609 -- 1 (315) [SFX_SPEC_ELEC_HUM]
0xfc/252 (EMBEDDED WAV)
0x64a/1610 -- 7 (316) [SFX_SPEC_ELEC_RND]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x64c/1612 -- 2 (317) [SFX_SPEC_ELEC_SPARKS2]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x652/1618 -- 1 (318) [SFX_SPEC_FAN_LOOP]
0xfe/254 (EMBEDDED WAV)
0x653/1619 -- 1 (319) [SFX_SPEC_FAN_STOP]
0xff/255 (EMBEDDED WAV)
0x656/1622 -- 1 (320) [SFX_SPEC_GAS_JET]
0x100/256 (EMBEDDED WAV)
0x657/1623 -- 1 (321) [SFX_SPEC_GAS_JET2]
0x100/256 (EMBEDDED WAV)
0x658/1624 -- 1 (322) [SFX_SPEC_GAS_JET3]
0x100/256 (EMBEDDED WAV)
0x759/1881 -- 1 (323) [SFX_SPEC_GAS_JET4]
0x100/256 (EMBEDDED WAV)
0x6d2/1746 -- 1 (324) [SFX_SPEC_HEL_DA2_FORCE_FIELD]
0x101/257 (EMBEDDED WAV)
0x660/1632 -- 1 (325) [SFX_SPEC_LIGHTNING]
0x102/258 (EMBEDDED WAV)
0x662/1634 -- 1 (326) [SFX_SPEC_MECH_GEARS]
0x103/259 (EMBEDDED WAV)
0x66b/1643 -- 1 (327) [SFX_SPEC_MOTOR_HUM1]
0x104/260 (EMBEDDED WAV)
0x672/1650 -- 1 (328) [SFX_SPEC_PILLAR_FALL]
0x105/261 (EMBEDDED WAV)
0x673/1651 -- 1 (329) [SFX_SPEC_PILLAR_LAND]
0x106/262 (EMBEDDED WAV)
0x679/1657 -- 1 (330) [SFX_SPEC_PURCHASE]
0x107/263 (EMBEDDED WAV)
0x6ec/1772 -- 1 (331) [SFX_SPEC_STEAM]
0x108/264 (EMBEDDED WAV)
0x687/1671 -- 4 (332) [SFX_SPEC_STONE_SCRAPE]
0x109/265 (EMBEDDED WAV)
0x109/265 (EMBEDDED WAV)
0x109/265 (EMBEDDED WAV)
0x109/265 (EMBEDDED WAV)
0x692/1682 -- 1 (333) [SFX_SPEC_WATER_DRAIN_IN]
0x10a/266 (EMBEDDED WAV)
0x693/1683 -- 1 (334) [SFX_SPEC_WATER_DRAIN_OUT]
0x10b/267 (EMBEDDED WAV)
0x694/1684 -- 1 (335) [SFX_SPEC_WATER_JETS_LOOP]
0x10c/268 (EMBEDDED WAV)
0x6a4/1700 -- 3 (336) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (337) [SFX_WATER_SPLASH_BIG1]
0x10e/270 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x6a6/1702 -- 2 (338) [SFX_WATER_SPLASH_BIG2]
0x10f/271 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x6a7/1703 -- 2 (339) [SFX_WATER_SPLASH_BIG3]
0x110/272 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x6a8/1704 -- 2 (340) [SFX_WATER_SPLASH_MED1]
0x112/274 (EMBEDDED WAV)
0x111/273 (EMBEDDED WAV)
0x6a9/1705 -- 2 (341) [SFX_WATER_SPLASH_MED2]
0x113/275 (EMBEDDED WAV)
0x111/273 (EMBEDDED WAV)
0x6aa/1706 -- 2 (342) [SFX_WATER_SPLASH_MED3]
0x114/276 (EMBEDDED WAV)
0x111/273 (EMBEDDED WAV)
0x6ab/1707 -- 3 (343) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (344) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (345) [SFX_WATER_SPLASH_OUT1]
0x90/144 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x6ae/1710 -- 2 (346) [SFX_WATER_SPLASH_OUT2]
0x90/144 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x6af/1711 -- 2 (347) [SFX_WATER_SPLASH_SMALL]
0x115/277 (EMBEDDED WAV)
0x116/278 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (24) [SB_Lev_Mummy_Imp2]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x1a/26 -- 4 (3) [SFX_AMB_FIRE_TORCH]
0x3/3 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x26/38 -- 1 (4) [SFX_AMB_POWER_HUM]
0x4/4 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (22) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (23) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (24) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (25) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (26) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (27) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (28) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (29) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (30) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (33) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x7f/127 -- 1 (34) [SFX_CS_IMPULSE_BUMPS]
0x6/6 (EMBEDDED WAV)
0x80/128 -- 1 (35) [SFX_CS_IMPULSE_EJECT]
0x7/7 (EMBEDDED WAV)
0x88/136 -- 1 (36) [SFX_CS_LUX_MUM_WAKE2]
0xc/12 (EMBEDDED WAV)
0x8f/143 -- 1 (37) [SFX_CS_LUX_PRIEST_MEDAL]
0xd/13 (EMBEDDED WAV)
0x99/153 -- 1 (38) [SFX_CS_MUMMY_IMPULSE_FLY]
0x8/8 (EMBEDDED WAV)
0x9a/154 -- 1 (39) [SFX_CS_MUMMY_LAND_VOX]
0xbf/191 (EMBEDDED WAV)
0x9b/155 -- 1 (40) [SFX_CS_RUMBLE]
0x9/9 (EMBEDDED WAV)
0xa5/165 -- 1 (41) [SFX_CS_SWIRL1]
0xa/10 (EMBEDDED WAV)
0xa6/166 -- 1 (42) [SFX_CS_SWIRL2]
0xa/10 (EMBEDDED WAV)
0xa7/167 -- 1 (43) [SFX_CS_SWIRL3]
0xa/10 (EMBEDDED WAV)
0xa8/168 -- 1 (44) [SFX_CS_SWOOSH]
0xb/11 (EMBEDDED WAV)
0xac/172 -- 5 (45) [SFX_DOOR_BIG_CLOSE]
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xad/173 -- 3 (46) [SFX_DOOR_BIG_ECHO]
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xae/174 -- 1 (47) [SFX_DOOR_BIG_ECHO_AMB]
0xf/15 (EMBEDDED WAV)
0xb1/177 -- 1 (48) [SFX_DOOR_METAL_GATE]
0x10/16 (EMBEDDED WAV)
0xb2/178 -- 1 (49) [SFX_DOOR_METAL_ROLL]
0x11/17 (EMBEDDED WAV)
0xb3/179 -- 1 (50) [SFX_DOOR_METAL_SCRAPE]
0x12/18 (EMBEDDED WAV)
0xb4/180 -- 1 (51) [SFX_DOOR_SLIDE_OPEN]
0x13/19 (EMBEDDED WAV)
0xb5/181 -- 1 (52) [SFX_DOOR_WOOD_CLOSE]
0x14/20 (EMBEDDED WAV)
0xb6/182 -- 1 (53) [SFX_DOOR_WOOD_CLOSE_SQUEAK]
0x15/21 (EMBEDDED WAV)
0xb9/185 -- 1 (54) [SFX_DOOR_WOOD_OPEN]
0x16/22 (EMBEDDED WAV)
0xba/186 -- 1 (55) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x17/23 (EMBEDDED WAV)
0xbf/191 -- 2 (56) [SFX_FS_HERO_DEFAULT_L]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xc0/192 -- 2 (57) [SFX_FS_HERO_DEFAULT_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xc1/193 -- 1 (58) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xc2/194 -- 2 (59) [SFX_FS_HERO_DEFAULT_R]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xc3/195 -- 2 (60) [SFX_FS_HERO_DIRT_L]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc4/196 -- 2 (61) [SFX_FS_HERO_DIRT_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xc5/197 -- 1 (62) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xc6/198 -- 2 (63) [SFX_FS_HERO_DIRT_R]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xcb/203 -- 2 (64) [SFX_FS_HERO_METAL_L]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xcc/204 -- 1 (65) [SFX_FS_HERO_METAL_LAND]
0x22/34 (EMBEDDED WAV)
0xcd/205 -- 1 (66) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xce/206 -- 2 (67) [SFX_FS_HERO_METAL_R]
0x2d/45 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xcf/207 -- 2 (68) [SFX_FS_HERO_SAND_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd0/208 -- 2 (69) [SFX_FS_HERO_SAND_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xd1/209 -- 1 (70) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xd2/210 -- 2 (71) [SFX_FS_HERO_SAND_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xd3/211 -- 2 (72) [SFX_FS_HERO_STONE_L]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xd4/212 -- 2 (73) [SFX_FS_HERO_STONE_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xd5/213 -- 1 (74) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xd6/214 -- 2 (75) [SFX_FS_HERO_STONE_R]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xd7/215 -- 2 (76) [SFX_FS_HERO_WATER_L]
0x37/55 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xd8/216 -- 1 (77) [SFX_FS_HERO_WATER_LAND]
0x27/39 (EMBEDDED WAV)
0xd9/217 -- 1 (78) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x27/39 (EMBEDDED WAV)
0xda/218 -- 2 (79) [SFX_FS_HERO_WATER_R]
0x39/57 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xdb/219 -- 10 (80) [SFX_FS_HERO_WOOD_CREAK]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0xdc/220 -- 2 (81) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (82) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xde/222 -- 2 (83) [SFX_FS_HERO_WOOD_LAND]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xdf/223 -- 1 (84) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0xe0/224 -- 2 (85) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (86) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x6db/1755 -- 16 (87) [SFX_GEN_BEETLE_FS]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0xe2/226 -- 1 (88) [SFX_GEN_BLANK]
0x5/5 (EMBEDDED WAV)
0xe3/227 -- 2 (89) [SFX_GEN_BODY_LAND]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xe5/229 -- 1 (90) [SFX_GEN_BOS_CLOSE]
0x50/80 (EMBEDDED WAV)
0xe7/231 -- 1 (91) [SFX_GEN_BOS_OPEN]
0x51/81 (EMBEDDED WAV)
0xe8/232 -- 1 (92) [SFX_GEN_BOS_PAGE_TURN]
0x52/82 (EMBEDDED WAV)
0xe9/233 -- 1 (93) [SFX_GEN_CAPTURE]
0x53/83 (EMBEDDED WAV)
0xea/234 -- 1 (94) [SFX_GEN_CAPTURE_EXPLODE]
0x54/84 (EMBEDDED WAV)
0xeb/235 -- 1 (95) [SFX_GEN_CAPTURE_SWIRL]
0x55/85 (EMBEDDED WAV)
0xec/236 -- 2 (96) [SFX_GEN_CLICK]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xed/237 -- 4 (97) [SFX_GEN_COMBAT_STAB_HIT]
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0xee/238 -- 1 (98) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x58/88 (EMBEDDED WAV)
0xef/239 -- 1 (99) [SFX_GEN_COMBAT_STAB_HIT1]
0x59/89 (EMBEDDED WAV)
0xf0/240 -- 1 (100) [SFX_GEN_COMBAT_STAB_HIT2]
0x59/89 (EMBEDDED WAV)
0xf1/241 -- 1 (101) [SFX_GEN_COMBAT_STAB_HIT3]
0x59/89 (EMBEDDED WAV)
0xf2/242 -- 1 (102) [SFX_GEN_COMBAT_STAB_KILL]
0x5a/90 (EMBEDDED WAV)
0xf3/243 -- 1 (103) [SFX_GEN_CONFIRM]
0x5b/91 (EMBEDDED WAV)
0xf4/244 -- 1 (104) [SFX_GEN_DROP_OBJECT]
0x5e/94 (EMBEDDED WAV)
0xf5/245 -- 1 (105) [SFX_GEN_END_LEVEL]
0x7b/123 (EMBEDDED WAV)
0xf6/246 -- 4 (106) [SFX_GEN_ENEMY_BODY_PARTS]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0xf7/247 -- 1 (107) [SFX_GEN_ENEMY_DISSOLVE]
0x63/99 (EMBEDDED WAV)
0xf8/248 -- 4 (108) [SFX_GEN_ENEMY_EXPLODE]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0xf9/249 -- 1 (109) [SFX_GEN_ENEMY_SPAWN]
0x66/102 (EMBEDDED WAV)
0xfa/250 -- 2 (110) [SFX_GEN_FLAME_SWOOSH]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xfd/253 -- 3 (111) [SFX_GEN_FOLEY_ARMOUR]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0xfe/254 -- 3 (112) [SFX_GEN_FOLEY_BIRD]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0xff/255 -- 2 (113) [SFX_GEN_FOLEY_HUMAN]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x100/256 -- 2 (114) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x102/258 -- 1 (115) [SFX_GEN_HIT_TARGET]
0x6f/111 (EMBEDDED WAV)
0x103/259 -- 1 (116) [SFX_GEN_HIT_TARGET_WRONG]
0x70/112 (EMBEDDED WAV)
0x104/260 -- 1 (117) [SFX_GEN_HUD_APPEAR]
0x71/113 (EMBEDDED WAV)
0x718/1816 -- 1 (118) [SFX_GEN_HUD_BACK]
0x78/120 (EMBEDDED WAV)
0x106/262 -- 1 (119) [SFX_GEN_HUD_CURSOR_HOR]
0x72/114 (EMBEDDED WAV)
0x107/263 -- 1 (120) [SFX_GEN_HUD_CURSOR_VERT]
0x73/115 (EMBEDDED WAV)
0x108/264 -- 1 (121) [SFX_GEN_HUD_DISAPPEAR]
0x74/116 (EMBEDDED WAV)
0x10a/266 -- 1 (122) [SFX_GEN_HUD_NO]
0x75/117 (EMBEDDED WAV)
0x71a/1818 -- 1 (123) [SFX_GEN_HUD_OPTION_OFF]
0x73/115 (EMBEDDED WAV)
0x719/1817 -- 1 (124) [SFX_GEN_HUD_OPTION_ON]
0x72/114 (EMBEDDED WAV)
0x10b/267 -- 1 (125) [SFX_GEN_HUD_PAUSE]
0x76/118 (EMBEDDED WAV)
0x10c/268 -- 1 (126) [SFX_GEN_HUD_SELECT]
0x77/119 (EMBEDDED WAV)
0x10d/269 -- 4 (127) [SFX_GEN_HUD_SFX_VOLUME]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x10e/270 -- 1 (128) [SFX_GEN_HUD_SURROUND_MODE]
0x77/119 (EMBEDDED WAV)
0x10f/271 -- 1 (129) [SFX_GEN_HUD_SWOOSH]
0x78/120 (EMBEDDED WAV)
0x110/272 -- 1 (130) [SFX_GEN_HUD_YES]
0x79/121 (EMBEDDED WAV)
0x111/273 -- 1 (131) [SFX_GEN_LIGHT_BEAM_LOOP]
0x119/281 (EMBEDDED WAV)
0x112/274 -- 3 (132) [SFX_GEN_OBJ_SLIDE]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x113/275 -- 1 (133) [SFX_GEN_OBJ_SLIDE_BIG]
0x84/132 (EMBEDDED WAV)
0x114/276 -- 2 (134) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x115/277 -- 1 (135) [SFX_GEN_OBJ_SLIDE_MEDIUM_AMB]
0x84/132 (EMBEDDED WAV)
0x116/278 -- 2 (136) [SFX_GEN_OBJ_SLIDE_SMALL]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x118/280 -- 1 (137) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7d/125 (EMBEDDED WAV)
0x119/281 -- 1 (138) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7c/124 (EMBEDDED WAV)
0x11b/283 -- 1 (139) [SFX_GEN_PICKUP_SCARAB]
0x5b/91 (EMBEDDED WAV)
0x11c/284 -- 1 (140) [SFX_GEN_PLACE_KEY]
0x7e/126 (EMBEDDED WAV)
0x11d/285 -- 1 (141) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7a/122 (EMBEDDED WAV)
0x728/1832 -- 1 (142) [SFX_GEN_RESPAWN]
0x7f/127 (EMBEDDED WAV)
0x11e/286 -- 7 (143) [SFX_GEN_SCARAB_LOOP]
0x80/128 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x122/290 -- 1 (144) [SFX_GEN_SWITCH_DEPRESS]
0x85/133 (EMBEDDED WAV)
0x123/291 -- 1 (145) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x86/134 (EMBEDDED WAV)
0x124/292 -- 1 (146) [SFX_GEN_SWITCH_FLOOR_PLATE_AMB]
0x86/134 (EMBEDDED WAV)
0x125/293 -- 1 (147) [SFX_GEN_SWITCH_LEVER]
0x87/135 (EMBEDDED WAV)
0x126/294 -- 1 (148) [SFX_GEN_SWITCH_LEVER_OFF]
0x88/136 (EMBEDDED WAV)
0x127/295 -- 1 (149) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x89/137 (EMBEDDED WAV)
0x128/296 -- 1 (150) [SFX_GEN_TELEPORT_IN]
0x8a/138 (EMBEDDED WAV)
0x129/297 -- 1 (151) [SFX_GEN_TELEPORT_LIGHTS]
0x8b/139 (EMBEDDED WAV)
0x12a/298 -- 1 (152) [SFX_GEN_TELEPORT_OUT]
0x8c/140 (EMBEDDED WAV)
0x130/304 -- 1 (153) [SFX_GEN_UNLOCK]
0x8d/141 (EMBEDDED WAV)
0x131/305 -- 1 (154) [SFX_GEN_UNLOCK_KEYIN]
0x8e/142 (EMBEDDED WAV)
0x132/306 -- 1 (155) [SFX_GEN_UNLOCK_PADLOCK]
0x8f/143 (EMBEDDED WAV)
0x4a3/1187 -- 3 (156) [SFX_MON_IN11_ALE_ATTACK]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x4a4/1188 -- 3 (157) [SFX_MON_IN11_ALE_ATTACK_HIT]
0x94/148 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x92/146 (EMBEDDED WAV)
0x4a5/1189 -- 1 (158) [SFX_MON_IN11_ALE_DEAD]
0x97/151 (EMBEDDED WAV)
0x4a6/1190 -- 1 (159) [SFX_MON_IN11_ALE_JUMP]
0x98/152 (EMBEDDED WAV)
0x4a7/1191 -- 1 (160) [SFX_MON_IN11_ALE_LAND]
0x99/153 (EMBEDDED WAV)
0x4a8/1192 -- 1 (161) [SFX_MON_IN11_ALE_RUN]
0x9a/154 (EMBEDDED WAV)
0x4aa/1194 -- 2 (162) [SFX_MON_IN11_ALE_WALK1]
0x9b/155 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x4ab/1195 -- 2 (163) [SFX_MON_IN11_ALE_WALK2]
0x9e/158 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x53d/1341 -- 1 (164) [SFX_MON_QU13_NOR_CLOSE]
0x9f/159 (EMBEDDED WAV)
0x53e/1342 -- 1 (165) [SFX_MON_QU13_NOR_OPEN]
0xa0/160 (EMBEDDED WAV)
0x53f/1343 -- 1 (166) [SFX_MON_QU13_NOR_SHUT]
0xa1/161 (EMBEDDED WAV)
0x540/1344 -- 1 (167) [SFX_MON_QU13_NOR_SLAM]
0xa2/162 (EMBEDDED WAV)
0x544/1348 -- 1 (168) [SFX_MUMMY_BODY_HIT_FLOOR]
0xa3/163 (EMBEDDED WAV)
0x545/1349 -- 1 (169) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0xa3/163 (EMBEDDED WAV)
0x546/1350 -- 1 (170) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0xa3/163 (EMBEDDED WAV)
0x547/1351 -- 1 (171) [SFX_MUMMY_CARRY_DROP]
0xa9/169 (EMBEDDED WAV)
0x548/1352 -- 1 (172) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x549/1353 -- 1 (173) [SFX_MUMMY_CARRY_DROP_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x54a/1354 -- 1 (174) [SFX_MUMMY_CARRY_L]
0xa4/164 (EMBEDDED WAV)
0x54b/1355 -- 1 (175) [SFX_MUMMY_CARRY_L_X_SMALL]
0xa4/164 (EMBEDDED WAV)
0x54c/1356 -- 1 (176) [SFX_MUMMY_CARRY_L_X_STONE]
0xa4/164 (EMBEDDED WAV)
0x54d/1357 -- 1 (177) [SFX_MUMMY_CARRY_LIFT]
0xa5/165 (EMBEDDED WAV)
0x54e/1358 -- 1 (178) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0xa5/165 (EMBEDDED WAV)
0x54f/1359 -- 1 (179) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0xa5/165 (EMBEDDED WAV)
0x550/1360 -- 1 (180) [SFX_MUMMY_CARRY_R]
0xa6/166 (EMBEDDED WAV)
0x551/1361 -- 1 (181) [SFX_MUMMY_CARRY_R_X_SMALL]
0xa6/166 (EMBEDDED WAV)
0x552/1362 -- 1 (182) [SFX_MUMMY_CARRY_R_X_STONE]
0xa6/166 (EMBEDDED WAV)
0x553/1363 -- 2 (183) [SFX_MUMMY_CLIMB_DOWN_L]
0xb1/177 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x554/1364 -- 2 (184) [SFX_MUMMY_CLIMB_DOWN_R]
0xb2/178 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0x555/1365 -- 1 (185) [SFX_MUMMY_CLIMB_DROP]
0xa7/167 (EMBEDDED WAV)
0x556/1366 -- 1 (186) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0xa7/167 (EMBEDDED WAV)
0x557/1367 -- 1 (187) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0xa7/167 (EMBEDDED WAV)
0x558/1368 -- 1 (188) [SFX_MUMMY_CLIMB_L]
0xa8/168 (EMBEDDED WAV)
0x559/1369 -- 1 (189) [SFX_MUMMY_CLIMB_L_X_SMALL]
0xa8/168 (EMBEDDED WAV)
0x55a/1370 -- 1 (190) [SFX_MUMMY_CLIMB_L_X_STONE]
0xa8/168 (EMBEDDED WAV)
0x55b/1371 -- 1 (191) [SFX_MUMMY_CLIMB_R]
0xa9/169 (EMBEDDED WAV)
0x55c/1372 -- 1 (192) [SFX_MUMMY_CLIMB_R_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x55d/1373 -- 1 (193) [SFX_MUMMY_CLIMB_R_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x55e/1374 -- 1 (194) [SFX_MUMMY_CRAWL_L]
0xa8/168 (EMBEDDED WAV)
0x55f/1375 -- 1 (195) [SFX_MUMMY_CRAWL_L_X_SMALL]
0xa8/168 (EMBEDDED WAV)
0x560/1376 -- 1 (196) [SFX_MUMMY_CRAWL_L_X_STONE]
0xa8/168 (EMBEDDED WAV)
0x561/1377 -- 1 (197) [SFX_MUMMY_CRAWL_R]
0xa9/169 (EMBEDDED WAV)
0x562/1378 -- 1 (198) [SFX_MUMMY_CRAWL_R_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x563/1379 -- 1 (199) [SFX_MUMMY_CRAWL_R_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x564/1380 -- 1 (200) [SFX_MUMMY_CROUCH]
0xaa/170 (EMBEDDED WAV)
0x565/1381 -- 1 (201) [SFX_MUMMY_CROUCH_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0x566/1382 -- 1 (202) [SFX_MUMMY_CROUCH_X_STONE]
0xaa/170 (EMBEDDED WAV)
0x56a/1386 -- 1 (203) [SFX_MUMMY_FALL_LONG]
0xab/171 (EMBEDDED WAV)
0x56b/1387 -- 1 (204) [SFX_MUMMY_FALL_LONG_X_SMALL]
0xab/171 (EMBEDDED WAV)
0x56c/1388 -- 1 (205) [SFX_MUMMY_FALL_LONG_X_STONE]
0xab/171 (EMBEDDED WAV)
0x56d/1389 -- 1 (206) [SFX_MUMMY_FALL_SHORT]
0xac/172 (EMBEDDED WAV)
0x56e/1390 -- 1 (207) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0xac/172 (EMBEDDED WAV)
0x56f/1391 -- 1 (208) [SFX_MUMMY_FALL_SHORT_X_STONE]
0xac/172 (EMBEDDED WAV)
0x570/1392 -- 1 (209) [SFX_MUMMY_FATIGUE_IN]
0xad/173 (EMBEDDED WAV)
0x571/1393 -- 1 (210) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x572/1394 -- 1 (211) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0xad/173 (EMBEDDED WAV)
0x573/1395 -- 1 (212) [SFX_MUMMY_FATIGUE_OUT]
0xae/174 (EMBEDDED WAV)
0x574/1396 -- 1 (213) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0xae/174 (EMBEDDED WAV)
0x575/1397 -- 1 (214) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0xae/174 (EMBEDDED WAV)
0x576/1398 -- 1 (215) [SFX_MUMMY_FATIGUE_RUN_L]
0xaf/175 (EMBEDDED WAV)
0x577/1399 -- 1 (216) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0xaf/175 (EMBEDDED WAV)
0x578/1400 -- 1 (217) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0xaf/175 (EMBEDDED WAV)
0x579/1401 -- 1 (218) [SFX_MUMMY_FATIGUE_RUN_R]
0xb0/176 (EMBEDDED WAV)
0x57a/1402 -- 1 (219) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0xb0/176 (EMBEDDED WAV)
0x57b/1403 -- 1 (220) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0xb0/176 (EMBEDDED WAV)
0x57c/1404 -- 2 (221) [SFX_MUMMY_FOLEY]
0xb2/178 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x57d/1405 -- 2 (222) [SFX_MUMMY_GRAB]
0xb6/182 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x57e/1406 -- 2 (223) [SFX_MUMMY_GRAB_SLAP]
0xb4/180 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x57f/1407 -- 2 (224) [SFX_MUMMY_GRAB_X_SMALL]
0xb6/182 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x580/1408 -- 2 (225) [SFX_MUMMY_GRAB_X_STONE]
0xb6/182 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x581/1409 -- 1 (226) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xb7/183 (EMBEDDED WAV)
0x582/1410 -- 1 (227) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xb8/184 (EMBEDDED WAV)
0x583/1411 -- 2 (228) [SFX_MUMMY_IDLE_SCRATCH]
0xb9/185 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x584/1412 -- 2 (229) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xb9/185 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x585/1413 -- 2 (230) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xb9/185 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x586/1414 -- 1 (231) [SFX_MUMMY_IDLE_THINK]
0xba/186 (EMBEDDED WAV)
0x6fa/1786 -- 1 (232) [SFX_MUMMY_INVISIBLE_OFF]
0xbb/187 (EMBEDDED WAV)
0x6fb/1787 -- 1 (233) [SFX_MUMMY_INVISIBLE_ON]
0xbc/188 (EMBEDDED WAV)
0x587/1415 -- 2 (234) [SFX_MUMMY_JUMP]
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x588/1416 -- 2 (235) [SFX_MUMMY_JUMP_X_SMALL]
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x589/1417 -- 2 (236) [SFX_MUMMY_JUMP_X_STONE]
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x58a/1418 -- 2 (237) [SFX_MUMMY_LAND_VOX]
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x58b/1419 -- 1 (238) [SFX_MUMMY_LAND_VOX_HEAVY]
0xbf/191 (EMBEDDED WAV)
0x58c/1420 -- 1 (239) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xbf/191 (EMBEDDED WAV)
0x58d/1421 -- 1 (240) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xbf/191 (EMBEDDED WAV)
0x58e/1422 -- 2 (241) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x58f/1423 -- 2 (242) [SFX_MUMMY_LAND_VOX_X_STONE]
0xc0/192 (EMBEDDED WAV)
0xc1/193 (EMBEDDED WAV)
0x716/1814 -- 1 (243) [SFX_MUMMY_LAVA_SINK]
0xc2/194 (EMBEDDED WAV)
0x590/1424 -- 1 (244) [SFX_MUMMY_LEDGE_STRAFE1]
0xc3/195 (EMBEDDED WAV)
0x591/1425 -- 1 (245) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xc3/195 (EMBEDDED WAV)
0x592/1426 -- 1 (246) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xc3/195 (EMBEDDED WAV)
0x593/1427 -- 1 (247) [SFX_MUMMY_LEDGE_STRAFE2]
0xb5/181 (EMBEDDED WAV)
0x594/1428 -- 1 (248) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0xb5/181 (EMBEDDED WAV)
0x595/1429 -- 1 (249) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0xb5/181 (EMBEDDED WAV)
0x596/1430 -- 1 (250) [SFX_MUMMY_LEDGE_STRAFE3]
0xc3/195 (EMBEDDED WAV)
0x597/1431 -- 1 (251) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xc3/195 (EMBEDDED WAV)
0x598/1432 -- 1 (252) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xc3/195 (EMBEDDED WAV)
0x599/1433 -- 1 (253) [SFX_MUMMY_LEDGE_STRAFE4]
0xb6/182 (EMBEDDED WAV)
0x59a/1434 -- 1 (254) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xb6/182 (EMBEDDED WAV)
0x59b/1435 -- 1 (255) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xb6/182 (EMBEDDED WAV)
0x59c/1436 -- 1 (256) [SFX_MUMMY_LEDGE_UP]
0xc4/196 (EMBEDDED WAV)
0x59d/1437 -- 1 (257) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xc4/196 (EMBEDDED WAV)
0x59e/1438 -- 1 (258) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xc4/196 (EMBEDDED WAV)
0x59f/1439 -- 5 (259) [SFX_MUMMY_PAT]
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x5a0/1440 -- 1 (260) [SFX_MUMMY_PULL]
0xce/206 (EMBEDDED WAV)
0x5a1/1441 -- 1 (261) [SFX_MUMMY_PULL_X_SMALL]
0xce/206 (EMBEDDED WAV)
0x5a2/1442 -- 1 (262) [SFX_MUMMY_PULL_X_STONE]
0xce/206 (EMBEDDED WAV)
0x5a3/1443 -- 1 (263) [SFX_MUMMY_PUSH]
0xcf/207 (EMBEDDED WAV)
0x5a4/1444 -- 1 (264) [SFX_MUMMY_PUSH_CYCLE_L]
0xa4/164 (EMBEDDED WAV)
0x5a5/1445 -- 1 (265) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0xa4/164 (EMBEDDED WAV)
0x5a6/1446 -- 1 (266) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0xa4/164 (EMBEDDED WAV)
0x5a7/1447 -- 1 (267) [SFX_MUMMY_PUSH_CYCLE_R]
0xa6/166 (EMBEDDED WAV)
0x5a8/1448 -- 1 (268) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0xa6/166 (EMBEDDED WAV)
0x5a9/1449 -- 1 (269) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0xa6/166 (EMBEDDED WAV)
0x5aa/1450 -- 1 (270) [SFX_MUMMY_PUSH_PULL_STOP]
0xaa/170 (EMBEDDED WAV)
0x5ab/1451 -- 1 (271) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0x5ac/1452 -- 1 (272) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0xaa/170 (EMBEDDED WAV)
0x5ad/1453 -- 1 (273) [SFX_MUMMY_PUSH_X_SMALL]
0xcf/207 (EMBEDDED WAV)
0x5ae/1454 -- 1 (274) [SFX_MUMMY_PUSH_X_STONE]
0xcf/207 (EMBEDDED WAV)
0x5af/1455 -- 1 (275) [SFX_MUMMY_REACT_AHH]
0xd0/208 (EMBEDDED WAV)
0x5b0/1456 -- 1 (276) [SFX_MUMMY_REACT_CONFUSION]
0xd1/209 (EMBEDDED WAV)
0x5b1/1457 -- 1 (277) [SFX_MUMMY_REACT_GASP]
0xd2/210 (EMBEDDED WAV)
0x5b2/1458 -- 1 (278) [SFX_MUMMY_REACT_GULP]
0xd3/211 (EMBEDDED WAV)
0x5b3/1459 -- 1 (279) [SFX_MUMMY_REACT_HA]
0xd4/212 (EMBEDDED WAV)
0x5b4/1460 -- 1 (280) [SFX_MUMMY_REACT_HEH]
0xd5/213 (EMBEDDED WAV)
0x5b5/1461 -- 1 (281) [SFX_MUMMY_REACT_HEY]
0xd6/214 (EMBEDDED WAV)
0x5b6/1462 -- 1 (282) [SFX_MUMMY_REACT_OOW]
0xd7/215 (EMBEDDED WAV)
0x5b7/1463 -- 1 (283) [SFX_MUMMY_REACT_SIGH]
0xd8/216 (EMBEDDED WAV)
0x5b8/1464 -- 1 (284) [SFX_MUMMY_REACT_SURPRISE]
0xd9/217 (EMBEDDED WAV)
0x5b9/1465 -- 1 (285) [SFX_MUMMY_REACT_THINK]
0xda/218 (EMBEDDED WAV)
0x5ba/1466 -- 1 (286) [SFX_MUMMY_REACT_WOW]
0xdb/219 (EMBEDDED WAV)
0x5bc/1468 -- 1 (287) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xdc/220 (EMBEDDED WAV)
0x5bd/1469 -- 1 (288) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xdc/220 (EMBEDDED WAV)
0x5be/1470 -- 1 (289) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xdc/220 (EMBEDDED WAV)
0x5bf/1471 -- 2 (290) [SFX_MUMMY_SHUFFLE]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x5c0/1472 -- 2 (291) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x5c1/1473 -- 2 (292) [SFX_MUMMY_SHUFFLE_X_STONE]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0x5c2/1474 -- 1 (293) [SFX_MUMMY_STRETCH]
0xdf/223 (EMBEDDED WAV)
0x5c3/1475 -- 2 (294) [SFX_MUMMY_TAKEHIT]
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x5c4/1476 -- 2 (295) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x5c5/1477 -- 2 (296) [SFX_MUMMY_TAKEHIT_X_STONE]
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x72a/1834 -- 1 (297) [SFX_MUMMY_X_BAT]
0xe2/226 (EMBEDDED WAV)
0x5c6/1478 -- 2 (298) [SFX_MUMMY_X_BAT_FLAP]
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0x5c7/1479 -- 2 (299) [SFX_MUMMY_X_BAT_VOX]
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x5c8/1480 -- 3 (300) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0x5c9/1481 -- 2 (301) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (302) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xe7/231 (EMBEDDED WAV)
0x5cb/1483 -- 3 (303) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (304) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xe8/232 (EMBEDDED WAV)
0x5cd/1485 -- 7 (305) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0x5ce/1486 -- 5 (306) [SFX_MUMMY_X_ELECTRIC_START]
0xf0/240 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5cf/1487 -- 1 (307) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xf1/241 (EMBEDDED WAV)
0x5d0/1488 -- 1 (308) [SFX_MUMMY_X_FIRE_IGNITE]
0xf2/242 (EMBEDDED WAV)
0x5d1/1489 -- 4 (309) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (310) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xf7/247 (EMBEDDED WAV)
0xf8/248 (EMBEDDED WAV)
0xf9/249 (EMBEDDED WAV)
0xfa/250 (EMBEDDED WAV)
0x5d3/1491 -- 4 (311) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xf3/243 (EMBEDDED WAV)
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0xf6/246 (EMBEDDED WAV)
0x5d4/1492 -- 1 (312) [SFX_MUMMY_X_SMOKE_LOOP]
0xfb/251 (EMBEDDED WAV)
0x5d5/1493 -- 1 (313) [SFX_MUMMY_X_STONE_CRUMBLE]
0xfc/252 (EMBEDDED WAV)
0x5d6/1494 -- 1 (314) [SFX_MUMMY_X_STONE_WALK_L]
0xfd/253 (EMBEDDED WAV)
0x5d7/1495 -- 1 (315) [SFX_MUMMY_X_STONE_WALK_R]
0xfe/254 (EMBEDDED WAV)
0x5d8/1496 -- 1 (316) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xff/255 (EMBEDDED WAV)
0x5d9/1497 -- 1 (317) [SFX_MUMMY_YAWN1]
0x100/256 (EMBEDDED WAV)
0x5da/1498 -- 1 (318) [SFX_MUMMY_YAWN2]
0x101/257 (EMBEDDED WAV)
0x5db/1499 -- 3 (319) [SFX_MUMMY_YELP]
0x102/258 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x5dc/1500 -- 13 (320) [SFX_MUMMY_YELP_AUTO]
0x5/5 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x5dd/1501 -- 3 (321) [SFX_MUMMY_YELP_X_SMALL]
0x102/258 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x5de/1502 -- 3 (322) [SFX_MUMMY_YELP_X_STONE]
0x102/258 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x5df/1503 -- 4 (323) [SFX_MUMMY_YELP2]
0xc8/200 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x5e3/1507 -- 1 (324) [SFX_OBJ_BLADE_IN]
0x105/261 (EMBEDDED WAV)
0x5e4/1508 -- 1 (325) [SFX_OBJ_BLADE_OUT]
0x106/262 (EMBEDDED WAV)
0x608/1544 -- 1 (326) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0x107/263 (EMBEDDED WAV)
0x609/1545 -- 1 (327) [SFX_OBJ_FIREBALL_SML_RELEASE]
0x108/264 (EMBEDDED WAV)
0x6fe/1790 -- 1 (328) [SFX_OBJ_OC02_GDE_ALARM]
0x109/265 (EMBEDDED WAV)
0x619/1561 -- 1 (329) [SFX_OBJ_OC02_GDE_BLINK]
0x10a/266 (EMBEDDED WAV)
0x61b/1563 -- 1 (330) [SFX_OBJ_OC02_GDE_HIT]
0x10b/267 (EMBEDDED WAV)
0x61c/1564 -- 4 (331) [SFX_OBJ_OC02_GDE_SQUEAK_LONG]
0x10c/268 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x10c/268 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x61d/1565 -- 6 (332) [SFX_OBJ_OC02_GDE_SQUEAK_RANDOM]
0x10e/270 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x110/272 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x110/272 (EMBEDDED WAV)
0x61e/1566 -- 6 (333) [SFX_OBJ_OC02_GDE_SQUEAK_SHORT]
0x10e/270 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x110/272 (EMBEDDED WAV)
0x10e/270 (EMBEDDED WAV)
0x10f/271 (EMBEDDED WAV)
0x110/272 (EMBEDDED WAV)
0x61f/1567 -- 1 (334) [SFX_OBJ_OC02_GDE_WAKE_UP]
0x111/273 (EMBEDDED WAV)
0x62b/1579 -- 1 (335) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x113/275 (EMBEDDED WAV)
0x62c/1580 -- 1 (336) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP2]
0x113/275 (EMBEDDED WAV)
0x62d/1581 -- 1 (337) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP3]
0x113/275 (EMBEDDED WAV)
0x62e/1582 -- 1 (338) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x112/274 (EMBEDDED WAV)
0x62f/1583 -- 1 (339) [SFX_OBJ_PLATFORM_STONE_STOP]
0x114/276 (EMBEDDED WAV)
0x639/1593 -- 1 (340) [SFX_OBJ_VASE_SMASH]
0x115/277 (EMBEDDED WAV)
0x63b/1595 -- 2 (341) [SFX_SPEC_ACTIVATE_MAGIC]
0x116/278 (EMBEDDED WAV)
0x116/278 (EMBEDDED WAV)
0x63c/1596 -- 1 (342) [SFX_SPEC_BEAM_LOOP]
0x117/279 (EMBEDDED WAV)
0x649/1609 -- 1 (343) [SFX_SPEC_ELEC_HUM]
0x118/280 (EMBEDDED WAV)
0x64a/1610 -- 7 (344) [SFX_SPEC_ELEC_RND]
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0x64b/1611 -- 2 (345) [SFX_SPEC_ELEC_SPARKS]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x64c/1612 -- 2 (346) [SFX_SPEC_ELEC_SPARKS2]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x656/1622 -- 1 (347) [SFX_SPEC_GAS_JET]
0x11a/282 (EMBEDDED WAV)
0x660/1632 -- 1 (348) [SFX_SPEC_LIGHTNING]
0x11b/283 (EMBEDDED WAV)
0x66a/1642 -- 1 (349) [SFX_SPEC_MOTOR_HUM_END]
0x11d/285 (EMBEDDED WAV)
0x66b/1643 -- 1 (350) [SFX_SPEC_MOTOR_HUM1]
0x11c/284 (EMBEDDED WAV)
0x679/1657 -- 1 (351) [SFX_SPEC_PURCHASE]
0x11e/286 (EMBEDDED WAV)
0x6ec/1772 -- 1 (352) [SFX_SPEC_STEAM]
0x11f/287 (EMBEDDED WAV)
0x686/1670 -- 1 (353) [SFX_SPEC_STONE_HIT]
0x120/288 (EMBEDDED WAV)
0x694/1684 -- 1 (354) [SFX_SPEC_WATER_JETS_LOOP]
0x121/289 (EMBEDDED WAV)
0x698/1688 -- 1 (355) [SFX_SPEC_WATER_JETS_STOP]
0x122/290 (EMBEDDED WAV)
0x6a2/1698 -- 1 (356) [SFX_SPEC_ZIPLINE_LOOP]
0x123/291 (EMBEDDED WAV)
0x6a3/1699 -- 1 (357) [SFX_SPEC_ZIPLINE_STOP]
0x124/292 (EMBEDDED WAV)
0x6a4/1700 -- 3 (358) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (359) [SFX_WATER_SPLASH_BIG1]
0x126/294 (EMBEDDED WAV)
0x125/293 (EMBEDDED WAV)
0x6a6/1702 -- 2 (360) [SFX_WATER_SPLASH_BIG2]
0x127/295 (EMBEDDED WAV)
0x125/293 (EMBEDDED WAV)
0x6a7/1703 -- 2 (361) [SFX_WATER_SPLASH_BIG3]
0x128/296 (EMBEDDED WAV)
0x125/293 (EMBEDDED WAV)
0x6a8/1704 -- 2 (362) [SFX_WATER_SPLASH_MED1]
0x12a/298 (EMBEDDED WAV)
0x129/297 (EMBEDDED WAV)
0x6a9/1705 -- 2 (363) [SFX_WATER_SPLASH_MED2]
0x12b/299 (EMBEDDED WAV)
0x129/297 (EMBEDDED WAV)
0x6aa/1706 -- 2 (364) [SFX_WATER_SPLASH_MED3]
0x12c/300 (EMBEDDED WAV)
0x129/297 (EMBEDDED WAV)
0x6ab/1707 -- 3 (365) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (366) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (367) [SFX_WATER_SPLASH_OUT1]
0x90/144 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x6ae/1710 -- 2 (368) [SFX_WATER_SPLASH_OUT2]
0x90/144 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x6af/1711 -- 2 (369) [SFX_WATER_SPLASH_SMALL]
0x12d/301 (EMBEDDED WAV)
0x12e/302 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (25) []
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x10/16 -- 1 (1) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x11/17 -- 4 (2) [SFX_AMB_FIRE_BURNING]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0x1/1 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x28/40 -- 1 (4) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (5) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (6) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (7) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (8) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2d/45 -- 1 (9) [SFX_AMB_STR_CS_HEL_CP_FORTUNE]
0xfffffff7/-9 (STREAMED ADPCM #8)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffef/-17 (STREAMED ADPCM #16)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffee/-18 (STREAMED ADPCM #17)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffed/-19 (STREAMED ADPCM #18)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffec/-20 (STREAMED ADPCM #19)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffea/-22 (STREAMED ADPCM #21)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x3a/58 -- 1 (22) [SFX_AMB_STR_SEWER]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x3b/59 -- 1 (23) [SFX_AMB_STR_WATER_BEACH]
0xffffffe6/-26 (STREAMED ADPCM #25)
0x3c/60 -- 1 (24) [SFX_AMB_STR_WATER_CANALS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0x3d/61 -- 1 (25) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3e/62 -- 1 (26) [SFX_AMB_STR_WIND_DESERT]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3f/63 -- 1 (27) [SFX_AMB_STR_WIND_EERIE]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x40/64 -- 1 (28) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x41/65 -- 1 (29) [SFX_AMB_STR_WIND_STORM]
0xffffffde/-34 (STREAMED ADPCM #33)
0x52/82 -- 1 (30) [SFX_AMB_WATER_PIER_AMB]
0xffffffe4/-28 (STREAMED ADPCM #27)
0x53/83 -- 1 (31) [SFX_AMB_WATER_PIER_AMB2]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x61/97 -- 1 (32) [SFX_BASKET_BUMP_WALL]
0x2/2 (EMBEDDED WAV)
0x62/98 -- 6 (33) [SFX_BASKET_EAT]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x63/99 -- 1 (34) [SFX_BASKET_JUMP]
0x9/9 (EMBEDDED WAV)
0x64/100 -- 1 (35) [SFX_BASKET_LAND]
0xa/10 (EMBEDDED WAV)
0x65/101 -- 3 (36) [SFX_BASKET_LID_SLAM]
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0x66/102 -- 1 (37) [SFX_BASKET_SKID]
0xe/14 (EMBEDDED WAV)
0x67/103 -- 2 (38) [SFX_BASKET_TAKEHIT]
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x68/104 -- 2 (39) [SFX_BASKET_WALK_L]
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x69/105 -- 2 (40) [SFX_BASKET_WALK_R]
0x13/19 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x9a/154 -- 1 (41) [SFX_CS_MUMMY_LAND_VOX]
0xa6/166 (EMBEDDED WAV)
0xad/173 -- 1 (42) [SFX_DOOR_BIG_ECHO]
0x16/22 (EMBEDDED WAV)
0xb1/177 -- 1 (43) [SFX_DOOR_METAL_GATE]
0x17/23 (EMBEDDED WAV)
0xb2/178 -- 1 (44) [SFX_DOOR_METAL_ROLL]
0x18/24 (EMBEDDED WAV)
0xb3/179 -- 1 (45) [SFX_DOOR_METAL_SCRAPE]
0x19/25 (EMBEDDED WAV)
0xbb/187 -- 2 (46) [SFX_FS_HERO_CARPET_L]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xbc/188 -- 2 (47) [SFX_FS_HERO_CARPET_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xbd/189 -- 1 (48) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x26/38 (EMBEDDED WAV)
0xbe/190 -- 2 (49) [SFX_FS_HERO_CARPET_R]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xbf/191 -- 2 (50) [SFX_FS_HERO_DEFAULT_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xc0/192 -- 2 (51) [SFX_FS_HERO_DEFAULT_LAND]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xc1/193 -- 1 (52) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x2a/42 (EMBEDDED WAV)
0xc2/194 -- 2 (53) [SFX_FS_HERO_DEFAULT_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xc3/195 -- 2 (54) [SFX_FS_HERO_DIRT_L]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xc4/196 -- 2 (55) [SFX_FS_HERO_DIRT_LAND]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xc5/197 -- 1 (56) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0xc6/198 -- 2 (57) [SFX_FS_HERO_DIRT_R]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xd3/211 -- 2 (58) [SFX_FS_HERO_STONE_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd4/212 -- 2 (59) [SFX_FS_HERO_STONE_LAND]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xd5/213 -- 1 (60) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x2a/42 (EMBEDDED WAV)
0xd6/214 -- 2 (61) [SFX_FS_HERO_STONE_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xdb/219 -- 10 (62) [SFX_FS_HERO_WOOD_CREAK]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xdc/220 -- 2 (63) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (64) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xde/222 -- 2 (65) [SFX_FS_HERO_WOOD_LAND]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xdf/223 -- 1 (66) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x2c/44 (EMBEDDED WAV)
0xe0/224 -- 2 (67) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (68) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x6db/1755 -- 16 (69) [SFX_GEN_BEETLE_FS]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0xe2/226 -- 1 (70) [SFX_GEN_BLANK]
0x15/21 (EMBEDDED WAV)
0xe3/227 -- 2 (71) [SFX_GEN_BODY_LAND]
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0xe4/228 -- 1 (72) [SFX_GEN_BOS_ATTACK]
0x48/72 (EMBEDDED WAV)
0xe5/229 -- 1 (73) [SFX_GEN_BOS_CLOSE]
0x49/73 (EMBEDDED WAV)
0xe6/230 -- 1 (74) [SFX_GEN_BOS_DEFEND]
0x4a/74 (EMBEDDED WAV)
0xe7/231 -- 1 (75) [SFX_GEN_BOS_OPEN]
0x4b/75 (EMBEDDED WAV)
0xe8/232 -- 1 (76) [SFX_GEN_BOS_PAGE_TURN]
0x4c/76 (EMBEDDED WAV)
0xe9/233 -- 1 (77) [SFX_GEN_CAPTURE]
0x4d/77 (EMBEDDED WAV)
0xea/234 -- 1 (78) [SFX_GEN_CAPTURE_EXPLODE]
0x4e/78 (EMBEDDED WAV)
0xeb/235 -- 1 (79) [SFX_GEN_CAPTURE_SWIRL]
0x4f/79 (EMBEDDED WAV)
0xec/236 -- 2 (80) [SFX_GEN_CLICK]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0xed/237 -- 4 (81) [SFX_GEN_COMBAT_STAB_HIT]
0x53/83 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0xee/238 -- 1 (82) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x52/82 (EMBEDDED WAV)
0xef/239 -- 1 (83) [SFX_GEN_COMBAT_STAB_HIT1]
0x53/83 (EMBEDDED WAV)
0xf0/240 -- 1 (84) [SFX_GEN_COMBAT_STAB_HIT2]
0x53/83 (EMBEDDED WAV)
0xf1/241 -- 1 (85) [SFX_GEN_COMBAT_STAB_HIT3]
0x53/83 (EMBEDDED WAV)
0xf2/242 -- 1 (86) [SFX_GEN_COMBAT_STAB_KILL]
0x54/84 (EMBEDDED WAV)
0xf3/243 -- 1 (87) [SFX_GEN_CONFIRM]
0x55/85 (EMBEDDED WAV)
0xf4/244 -- 1 (88) [SFX_GEN_DROP_OBJECT]
0x56/86 (EMBEDDED WAV)
0xf5/245 -- 1 (89) [SFX_GEN_END_LEVEL]
0x7a/122 (EMBEDDED WAV)
0xf6/246 -- 4 (90) [SFX_GEN_ENEMY_BODY_PARTS]
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xf7/247 -- 1 (91) [SFX_GEN_ENEMY_DISSOLVE]
0x5b/91 (EMBEDDED WAV)
0xf8/248 -- 4 (92) [SFX_GEN_ENEMY_EXPLODE]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xf9/249 -- 1 (93) [SFX_GEN_ENEMY_SPAWN]
0x5e/94 (EMBEDDED WAV)
0xfa/250 -- 2 (94) [SFX_GEN_FLAME_SWOOSH]
0xfb/251 (EMBEDDED WAV)
0xfc/252 (EMBEDDED WAV)
0xfb/251 -- 2 (95) []
0x60/96 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xfc/252 -- 2 (96) []
0x61/97 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xfd/253 -- 3 (97) [SFX_GEN_FOLEY_ARMOUR]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0xfe/254 -- 3 (98) [SFX_GEN_FOLEY_BIRD]
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x67/103 (EMBEDDED WAV)
0xff/255 -- 2 (99) [SFX_GEN_FOLEY_HUMAN]
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x100/256 -- 2 (100) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x101/257 -- 4 (101) [SFX_GEN_FOLEY_REVEAL_OBJECT]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x102/258 -- 1 (102) [SFX_GEN_HIT_TARGET]
0x6c/108 (EMBEDDED WAV)
0x103/259 -- 1 (103) [SFX_GEN_HIT_TARGET_WRONG]
0x6d/109 (EMBEDDED WAV)
0x104/260 -- 1 (104) [SFX_GEN_HUD_APPEAR]
0x6e/110 (EMBEDDED WAV)
0x105/261 -- 1 (105) [SFX_GEN_HUD_CANCEL]
0x6f/111 (EMBEDDED WAV)
0x106/262 -- 1 (106) [SFX_GEN_HUD_CURSOR_HOR]
0x70/112 (EMBEDDED WAV)
0x107/263 -- 1 (107) [SFX_GEN_HUD_CURSOR_VERT]
0x71/113 (EMBEDDED WAV)
0x108/264 -- 1 (108) [SFX_GEN_HUD_DISAPPEAR]
0x72/114 (EMBEDDED WAV)
0x109/265 -- 1 (109) [SFX_GEN_HUD_INVALID]
0x73/115 (EMBEDDED WAV)
0x10a/266 -- 1 (110) [SFX_GEN_HUD_NO]
0x74/116 (EMBEDDED WAV)
0x10b/267 -- 1 (111) [SFX_GEN_HUD_PAUSE]
0x75/117 (EMBEDDED WAV)
0x10c/268 -- 1 (112) [SFX_GEN_HUD_SELECT]
0x76/118 (EMBEDDED WAV)
0x10d/269 -- 1 (113) [SFX_GEN_HUD_SFX_VOLUME]
0x73/115 (EMBEDDED WAV)
0x10e/270 -- 1 (114) [SFX_GEN_HUD_SURROUND_MODE]
0x76/118 (EMBEDDED WAV)
0x10f/271 -- 1 (115) [SFX_GEN_HUD_SWOOSH]
0x77/119 (EMBEDDED WAV)
0x110/272 -- 1 (116) [SFX_GEN_HUD_YES]
0x78/120 (EMBEDDED WAV)
0x111/273 -- 1 (117) [SFX_GEN_LIGHT_BEAM_LOOP]
0xee/238 (EMBEDDED WAV)
0x112/274 -- 1 (118) [SFX_GEN_OBJ_SLIDE]
0x83/131 (EMBEDDED WAV)
0x113/275 -- 1 (119) [SFX_GEN_OBJ_SLIDE_BIG]
0x83/131 (EMBEDDED WAV)
0x114/276 -- 1 (120) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x83/131 (EMBEDDED WAV)
0x116/278 -- 1 (121) [SFX_GEN_OBJ_SLIDE_SMALL]
0x83/131 (EMBEDDED WAV)
0x118/280 -- 1 (122) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7d/125 (EMBEDDED WAV)
0x119/281 -- 1 (123) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7b/123 (EMBEDDED WAV)
0x11b/283 -- 1 (124) [SFX_GEN_PICKUP_SCARAB]
0x7c/124 (EMBEDDED WAV)
0x11c/284 -- 1 (125) [SFX_GEN_PLACE_KEY]
0x7e/126 (EMBEDDED WAV)
0x11d/285 -- 1 (126) [SFX_GEN_PLACE_MAGIC_ITEM]
0x79/121 (EMBEDDED WAV)
0x11e/286 -- 7 (127) [SFX_GEN_SCARAB_LOOP]
0x7f/127 (EMBEDDED WAV)
0x80/128 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x122/290 -- 1 (128) [SFX_GEN_SWITCH_DEPRESS]
0x84/132 (EMBEDDED WAV)
0x123/291 -- 1 (129) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x85/133 (EMBEDDED WAV)
0x125/293 -- 1 (130) [SFX_GEN_SWITCH_LEVER]
0x86/134 (EMBEDDED WAV)
0x126/294 -- 1 (131) [SFX_GEN_SWITCH_LEVER_OFF]
0x87/135 (EMBEDDED WAV)
0x127/295 -- 1 (132) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x88/136 (EMBEDDED WAV)
0x12e/302 -- 1 (133) [SFX_GEN_TIMER_TICK]
0x89/137 (EMBEDDED WAV)
0x12f/303 -- 1 (134) [SFX_GEN_TIMER_TOCK]
0x8a/138 (EMBEDDED WAV)
0x544/1348 -- 1 (135) [SFX_MUMMY_BODY_HIT_FLOOR]
0x8b/139 (EMBEDDED WAV)
0x545/1349 -- 1 (136) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x8b/139 (EMBEDDED WAV)
0x546/1350 -- 1 (137) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x8b/139 (EMBEDDED WAV)
0x547/1351 -- 1 (138) [SFX_MUMMY_CARRY_DROP]
0x91/145 (EMBEDDED WAV)
0x548/1352 -- 1 (139) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x549/1353 -- 1 (140) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x91/145 (EMBEDDED WAV)
0x54a/1354 -- 1 (141) [SFX_MUMMY_CARRY_L]
0x8c/140 (EMBEDDED WAV)
0x54b/1355 -- 1 (142) [SFX_MUMMY_CARRY_L_X_SMALL]
0x8c/140 (EMBEDDED WAV)
0x54c/1356 -- 1 (143) [SFX_MUMMY_CARRY_L_X_STONE]
0x8c/140 (EMBEDDED WAV)
0x54d/1357 -- 1 (144) [SFX_MUMMY_CARRY_LIFT]
0x8d/141 (EMBEDDED WAV)
0x54e/1358 -- 1 (145) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x8d/141 (EMBEDDED WAV)
0x54f/1359 -- 1 (146) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x8d/141 (EMBEDDED WAV)
0x550/1360 -- 1 (147) [SFX_MUMMY_CARRY_R]
0x8e/142 (EMBEDDED WAV)
0x551/1361 -- 1 (148) [SFX_MUMMY_CARRY_R_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x552/1362 -- 1 (149) [SFX_MUMMY_CARRY_R_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x553/1363 -- 2 (150) [SFX_MUMMY_CLIMB_DOWN_L]
0x9a/154 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x554/1364 -- 2 (151) [SFX_MUMMY_CLIMB_DOWN_R]
0x9b/155 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x555/1365 -- 1 (152) [SFX_MUMMY_CLIMB_DROP]
0x8f/143 (EMBEDDED WAV)
0x556/1366 -- 1 (153) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x8f/143 (EMBEDDED WAV)
0x557/1367 -- 1 (154) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x8f/143 (EMBEDDED WAV)
0x558/1368 -- 1 (155) [SFX_MUMMY_CLIMB_L]
0x90/144 (EMBEDDED WAV)
0x559/1369 -- 1 (156) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x55a/1370 -- 1 (157) [SFX_MUMMY_CLIMB_L_X_STONE]
0x90/144 (EMBEDDED WAV)
0x55b/1371 -- 1 (158) [SFX_MUMMY_CLIMB_R]
0x91/145 (EMBEDDED WAV)
0x55c/1372 -- 1 (159) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x55d/1373 -- 1 (160) [SFX_MUMMY_CLIMB_R_X_STONE]
0x91/145 (EMBEDDED WAV)
0x55e/1374 -- 1 (161) [SFX_MUMMY_CRAWL_L]
0x90/144 (EMBEDDED WAV)
0x55f/1375 -- 1 (162) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x560/1376 -- 1 (163) [SFX_MUMMY_CRAWL_L_X_STONE]
0x90/144 (EMBEDDED WAV)
0x561/1377 -- 1 (164) [SFX_MUMMY_CRAWL_R]
0x91/145 (EMBEDDED WAV)
0x562/1378 -- 1 (165) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x563/1379 -- 1 (166) [SFX_MUMMY_CRAWL_R_X_STONE]
0x91/145 (EMBEDDED WAV)
0x564/1380 -- 1 (167) [SFX_MUMMY_CROUCH]
0x92/146 (EMBEDDED WAV)
0x565/1381 -- 1 (168) [SFX_MUMMY_CROUCH_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x566/1382 -- 1 (169) [SFX_MUMMY_CROUCH_X_STONE]
0x92/146 (EMBEDDED WAV)
0x567/1383 -- 1 (170) [SFX_MUMMY_DIE]
0x93/147 (EMBEDDED WAV)
0x568/1384 -- 1 (171) [SFX_MUMMY_DIE_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x569/1385 -- 1 (172) [SFX_MUMMY_DIE_X_STONE]
0x93/147 (EMBEDDED WAV)
0x56a/1386 -- 1 (173) [SFX_MUMMY_FALL_LONG]
0x94/148 (EMBEDDED WAV)
0x56b/1387 -- 1 (174) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x56c/1388 -- 1 (175) [SFX_MUMMY_FALL_LONG_X_STONE]
0x94/148 (EMBEDDED WAV)
0x56d/1389 -- 1 (176) [SFX_MUMMY_FALL_SHORT]
0x95/149 (EMBEDDED WAV)
0x56e/1390 -- 1 (177) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x56f/1391 -- 1 (178) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x95/149 (EMBEDDED WAV)
0x570/1392 -- 1 (179) [SFX_MUMMY_FATIGUE_IN]
0x96/150 (EMBEDDED WAV)
0x571/1393 -- 1 (180) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x96/150 (EMBEDDED WAV)
0x572/1394 -- 1 (181) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x96/150 (EMBEDDED WAV)
0x573/1395 -- 1 (182) [SFX_MUMMY_FATIGUE_OUT]
0x97/151 (EMBEDDED WAV)
0x574/1396 -- 1 (183) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x575/1397 -- 1 (184) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x97/151 (EMBEDDED WAV)
0x576/1398 -- 1 (185) [SFX_MUMMY_FATIGUE_RUN_L]
0x98/152 (EMBEDDED WAV)
0x577/1399 -- 1 (186) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x578/1400 -- 1 (187) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x98/152 (EMBEDDED WAV)
0x579/1401 -- 1 (188) [SFX_MUMMY_FATIGUE_RUN_R]
0x99/153 (EMBEDDED WAV)
0x57a/1402 -- 1 (189) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x99/153 (EMBEDDED WAV)
0x57b/1403 -- 1 (190) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x99/153 (EMBEDDED WAV)
0x57c/1404 -- 2 (191) [SFX_MUMMY_FOLEY]
0x9b/155 (EMBEDDED WAV)
0x9a/154 (EMBEDDED WAV)
0x57d/1405 -- 2 (192) [SFX_MUMMY_GRAB]
0x9f/159 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x57e/1406 -- 2 (193) [SFX_MUMMY_GRAB_SLAP]
0x9d/157 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x57f/1407 -- 2 (194) [SFX_MUMMY_GRAB_X_SMALL]
0x9f/159 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x580/1408 -- 2 (195) [SFX_MUMMY_GRAB_X_STONE]
0x9f/159 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x581/1409 -- 1 (196) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xa0/160 (EMBEDDED WAV)
0x582/1410 -- 1 (197) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xa1/161 (EMBEDDED WAV)
0x583/1411 -- 2 (198) [SFX_MUMMY_IDLE_SCRATCH]
0xa2/162 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x584/1412 -- 2 (199) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xa2/162 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x585/1413 -- 2 (200) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xa2/162 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0x586/1414 -- 1 (201) [SFX_MUMMY_IDLE_THINK]
0xa3/163 (EMBEDDED WAV)
0x587/1415 -- 2 (202) [SFX_MUMMY_JUMP]
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x588/1416 -- 2 (203) [SFX_MUMMY_JUMP_X_SMALL]
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x589/1417 -- 2 (204) [SFX_MUMMY_JUMP_X_STONE]
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x58a/1418 -- 2 (205) [SFX_MUMMY_LAND_VOX]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x58b/1419 -- 1 (206) [SFX_MUMMY_LAND_VOX_HEAVY]
0xa6/166 (EMBEDDED WAV)
0x58c/1420 -- 1 (207) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xa6/166 (EMBEDDED WAV)
0x58d/1421 -- 1 (208) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xa6/166 (EMBEDDED WAV)
0x58e/1422 -- 2 (209) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x58f/1423 -- 2 (210) [SFX_MUMMY_LAND_VOX_X_STONE]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x590/1424 -- 1 (211) [SFX_MUMMY_LEDGE_STRAFE1]
0xa9/169 (EMBEDDED WAV)
0x591/1425 -- 1 (212) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x592/1426 -- 1 (213) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x593/1427 -- 1 (214) [SFX_MUMMY_LEDGE_STRAFE2]
0x9e/158 (EMBEDDED WAV)
0x594/1428 -- 1 (215) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0x9e/158 (EMBEDDED WAV)
0x595/1429 -- 1 (216) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0x9e/158 (EMBEDDED WAV)
0x596/1430 -- 1 (217) [SFX_MUMMY_LEDGE_STRAFE3]
0xa9/169 (EMBEDDED WAV)
0x597/1431 -- 1 (218) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x598/1432 -- 1 (219) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x599/1433 -- 1 (220) [SFX_MUMMY_LEDGE_STRAFE4]
0x9f/159 (EMBEDDED WAV)
0x59a/1434 -- 1 (221) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0x9f/159 (EMBEDDED WAV)
0x59b/1435 -- 1 (222) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0x9f/159 (EMBEDDED WAV)
0x59c/1436 -- 1 (223) [SFX_MUMMY_LEDGE_UP]
0xaa/170 (EMBEDDED WAV)
0x59d/1437 -- 1 (224) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0x59e/1438 -- 1 (225) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xaa/170 (EMBEDDED WAV)
0x59f/1439 -- 5 (226) [SFX_MUMMY_PAT]
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x5a0/1440 -- 1 (227) [SFX_MUMMY_PULL]
0xb4/180 (EMBEDDED WAV)
0x5a1/1441 -- 1 (228) [SFX_MUMMY_PULL_X_SMALL]
0xb4/180 (EMBEDDED WAV)
0x5a2/1442 -- 1 (229) [SFX_MUMMY_PULL_X_STONE]
0xb4/180 (EMBEDDED WAV)
0x5a3/1443 -- 1 (230) [SFX_MUMMY_PUSH]
0xb5/181 (EMBEDDED WAV)
0x5a4/1444 -- 1 (231) [SFX_MUMMY_PUSH_CYCLE_L]
0x8c/140 (EMBEDDED WAV)
0x5a5/1445 -- 1 (232) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x8c/140 (EMBEDDED WAV)
0x5a6/1446 -- 1 (233) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x8c/140 (EMBEDDED WAV)
0x5a7/1447 -- 1 (234) [SFX_MUMMY_PUSH_CYCLE_R]
0x8e/142 (EMBEDDED WAV)
0x5a8/1448 -- 1 (235) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x5a9/1449 -- 1 (236) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x5aa/1450 -- 1 (237) [SFX_MUMMY_PUSH_PULL_STOP]
0x92/146 (EMBEDDED WAV)
0x5ab/1451 -- 1 (238) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x5ac/1452 -- 1 (239) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x92/146 (EMBEDDED WAV)
0x5ad/1453 -- 1 (240) [SFX_MUMMY_PUSH_X_SMALL]
0xb5/181 (EMBEDDED WAV)
0x5ae/1454 -- 1 (241) [SFX_MUMMY_PUSH_X_STONE]
0xb5/181 (EMBEDDED WAV)
0x5af/1455 -- 1 (242) [SFX_MUMMY_REACT_AHH]
0xb6/182 (EMBEDDED WAV)
0x5b0/1456 -- 1 (243) [SFX_MUMMY_REACT_CONFUSION]
0xb7/183 (EMBEDDED WAV)
0x5b1/1457 -- 1 (244) [SFX_MUMMY_REACT_GASP]
0xb8/184 (EMBEDDED WAV)
0x5b2/1458 -- 1 (245) [SFX_MUMMY_REACT_GULP]
0xb9/185 (EMBEDDED WAV)
0x5b3/1459 -- 1 (246) [SFX_MUMMY_REACT_HA]
0xba/186 (EMBEDDED WAV)
0x5b4/1460 -- 1 (247) [SFX_MUMMY_REACT_HEH]
0xbb/187 (EMBEDDED WAV)
0x5b5/1461 -- 1 (248) [SFX_MUMMY_REACT_HEY]
0xbc/188 (EMBEDDED WAV)
0x5b6/1462 -- 1 (249) [SFX_MUMMY_REACT_OOW]
0xbd/189 (EMBEDDED WAV)
0x5b7/1463 -- 1 (250) [SFX_MUMMY_REACT_SIGH]
0xbe/190 (EMBEDDED WAV)
0x5b8/1464 -- 1 (251) [SFX_MUMMY_REACT_SURPRISE]
0xbf/191 (EMBEDDED WAV)
0x5b9/1465 -- 1 (252) [SFX_MUMMY_REACT_THINK]
0xc0/192 (EMBEDDED WAV)
0x5ba/1466 -- 1 (253) [SFX_MUMMY_REACT_WOW]
0xc1/193 (EMBEDDED WAV)
0x5bc/1468 -- 1 (254) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xc2/194 (EMBEDDED WAV)
0x5bd/1469 -- 1 (255) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xc2/194 (EMBEDDED WAV)
0x5be/1470 -- 1 (256) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xc2/194 (EMBEDDED WAV)
0x5bf/1471 -- 2 (257) [SFX_MUMMY_SHUFFLE]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x5c0/1472 -- 2 (258) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x5c1/1473 -- 2 (259) [SFX_MUMMY_SHUFFLE_X_STONE]
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x5c2/1474 -- 1 (260) [SFX_MUMMY_STRETCH]
0xc5/197 (EMBEDDED WAV)
0x5c3/1475 -- 2 (261) [SFX_MUMMY_TAKEHIT]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x5c4/1476 -- 2 (262) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x5c5/1477 -- 2 (263) [SFX_MUMMY_TAKEHIT_X_STONE]
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x5c6/1478 -- 2 (264) [SFX_MUMMY_X_BAT_FLAP]
0xc8/200 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0x5c7/1479 -- 2 (265) [SFX_MUMMY_X_BAT_VOX]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5c8/1480 -- 3 (266) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x5c9/1481 -- 2 (267) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (268) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xcc/204 (EMBEDDED WAV)
0x5cb/1483 -- 3 (269) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (270) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xcd/205 (EMBEDDED WAV)
0x5cd/1485 -- 7 (271) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xce/206 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0x5ce/1486 -- 5 (272) [SFX_MUMMY_X_ELECTRIC_START]
0xd5/213 (EMBEDDED WAV)
0xcf/207 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd3/211 (EMBEDDED WAV)
0x5cf/1487 -- 1 (273) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xd6/214 (EMBEDDED WAV)
0x5d0/1488 -- 1 (274) [SFX_MUMMY_X_FIRE_IGNITE]
0xd7/215 (EMBEDDED WAV)
0x5d1/1489 -- 4 (275) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (276) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xdc/220 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x5d3/1491 -- 4 (277) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x5d4/1492 -- 1 (278) [SFX_MUMMY_X_SMOKE_LOOP]
0xe0/224 (EMBEDDED WAV)
0x5d5/1493 -- 1 (279) [SFX_MUMMY_X_STONE_CRUMBLE]
0xe1/225 (EMBEDDED WAV)
0x5d6/1494 -- 1 (280) [SFX_MUMMY_X_STONE_WALK_L]
0xe2/226 (EMBEDDED WAV)
0x5d7/1495 -- 1 (281) [SFX_MUMMY_X_STONE_WALK_R]
0xe3/227 (EMBEDDED WAV)
0x5d8/1496 -- 1 (282) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xe4/228 (EMBEDDED WAV)
0x5d9/1497 -- 1 (283) [SFX_MUMMY_YAWN1]
0xe5/229 (EMBEDDED WAV)
0x5da/1498 -- 1 (284) [SFX_MUMMY_YAWN2]
0xe6/230 (EMBEDDED WAV)
0x5db/1499 -- 3 (285) [SFX_MUMMY_YELP]
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x5dc/1500 -- 13 (286) [SFX_MUMMY_YELP_AUTO]
0x15/21 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0xae/174 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0x5dd/1501 -- 3 (287) [SFX_MUMMY_YELP_X_SMALL]
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x5de/1502 -- 3 (288) [SFX_MUMMY_YELP_X_STONE]
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x5df/1503 -- 4 (289) [SFX_MUMMY_YELP2]
0xae/174 (EMBEDDED WAV)
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x639/1593 -- 1 (290) [SFX_OBJ_VASE_SMASH]
0xea/234 (EMBEDDED WAV)
0x63b/1595 -- 2 (291) [SFX_SPEC_ACTIVATE_MAGIC]
0xeb/235 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0x63f/1599 -- 1 (292) [SFX_SPEC_BIG_CLOCK_TICK1]
0xec/236 (EMBEDDED WAV)
0x640/1600 -- 1 (293) [SFX_SPEC_BIG_CLOCK_TICK2]
0xed/237 (EMBEDDED WAV)
0x679/1657 -- 1 (294) [SFX_SPEC_PURCHASE]
0xef/239 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (26) [SB_Lev_Mummy_Roto]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x1a/26 -- 4 (3) [SFX_AMB_FIRE_TORCH]
0xd/13 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0x26/38 -- 1 (4) [SFX_AMB_POWER_HUM]
0xe/14 (EMBEDDED WAV)
0x28/40 -- 1 (5) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (6) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (7) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (8) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (9) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (22) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (23) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (24) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (25) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (26) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (27) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (28) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (29) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (30) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x4c/76 -- 1 (31) [SFX_AMB_WATER_FALL_NORMAL]
0xf/15 (EMBEDDED WAV)
0x4d/77 -- 1 (32) [SFX_AMB_WATER_FALL_NORMAL2]
0xf/15 (EMBEDDED WAV)
0x4e/78 -- 1 (33) [SFX_AMB_WATER_FALL_NORMAL3]
0xf/15 (EMBEDDED WAV)
0x52/82 -- 1 (34) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (35) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (36) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x5a/90 -- 1 (37) [SFX_AMB_WATER_STREAM]
0xf/15 (EMBEDDED WAV)
0x5b/91 -- 1 (38) [SFX_AMB_WATER_STREAM2]
0xf/15 (EMBEDDED WAV)
0x5c/92 -- 1 (39) [SFX_AMB_WATER_STREAM3]
0xf/15 (EMBEDDED WAV)
0x88/136 -- 1 (40) [SFX_CS_LUX_MUM_WAKE2]
0x12/18 (EMBEDDED WAV)
0x8f/143 -- 1 (41) [SFX_CS_LUX_PRIEST_MEDAL]
0x13/19 (EMBEDDED WAV)
0x9a/154 -- 1 (42) [SFX_CS_MUMMY_LAND_VOX]
0xa9/169 (EMBEDDED WAV)
0xa5/165 -- 1 (43) [SFX_CS_SWIRL1]
0x11/17 (EMBEDDED WAV)
0xa6/166 -- 1 (44) [SFX_CS_SWIRL2]
0x11/17 (EMBEDDED WAV)
0xa7/167 -- 1 (45) [SFX_CS_SWIRL3]
0x11/17 (EMBEDDED WAV)
0xb1/177 -- 1 (46) [SFX_DOOR_METAL_GATE]
0x14/20 (EMBEDDED WAV)
0xb2/178 -- 1 (47) [SFX_DOOR_METAL_ROLL]
0x15/21 (EMBEDDED WAV)
0xb9/185 -- 1 (48) [SFX_DOOR_WOOD_OPEN]
0x16/22 (EMBEDDED WAV)
0xba/186 -- 1 (49) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x17/23 (EMBEDDED WAV)
0xbf/191 -- 2 (50) [SFX_FS_HERO_DEFAULT_L]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xc0/192 -- 2 (51) [SFX_FS_HERO_DEFAULT_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xc1/193 -- 1 (52) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xc2/194 -- 2 (53) [SFX_FS_HERO_DEFAULT_R]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xc3/195 -- 2 (54) [SFX_FS_HERO_DIRT_L]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc4/196 -- 2 (55) [SFX_FS_HERO_DIRT_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xc5/197 -- 1 (56) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xc6/198 -- 2 (57) [SFX_FS_HERO_DIRT_R]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xcb/203 -- 2 (58) [SFX_FS_HERO_METAL_L]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xcc/204 -- 1 (59) [SFX_FS_HERO_METAL_LAND]
0x22/34 (EMBEDDED WAV)
0xcd/205 -- 1 (60) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xce/206 -- 2 (61) [SFX_FS_HERO_METAL_R]
0x2d/45 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xcf/207 -- 2 (62) [SFX_FS_HERO_SAND_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd0/208 -- 2 (63) [SFX_FS_HERO_SAND_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xd1/209 -- 1 (64) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xd2/210 -- 2 (65) [SFX_FS_HERO_SAND_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xd3/211 -- 2 (66) [SFX_FS_HERO_STONE_L]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xd4/212 -- 2 (67) [SFX_FS_HERO_STONE_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xd5/213 -- 1 (68) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xd6/214 -- 2 (69) [SFX_FS_HERO_STONE_R]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xd7/215 -- 2 (70) [SFX_FS_HERO_WATER_L]
0x37/55 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xd8/216 -- 1 (71) [SFX_FS_HERO_WATER_LAND]
0x27/39 (EMBEDDED WAV)
0xd9/217 -- 1 (72) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x27/39 (EMBEDDED WAV)
0xda/218 -- 2 (73) [SFX_FS_HERO_WATER_R]
0x39/57 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xdb/219 -- 10 (74) [SFX_FS_HERO_WOOD_CREAK]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0xdc/220 -- 2 (75) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (76) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xde/222 -- 2 (77) [SFX_FS_HERO_WOOD_LAND]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xdf/223 -- 1 (78) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0xe0/224 -- 2 (79) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (80) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x6db/1755 -- 16 (81) [SFX_GEN_BEETLE_FS]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0xe2/226 -- 1 (82) [SFX_GEN_BLANK]
0x10/16 (EMBEDDED WAV)
0xe3/227 -- 2 (83) [SFX_GEN_BODY_LAND]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xe5/229 -- 1 (84) [SFX_GEN_BOS_CLOSE]
0x50/80 (EMBEDDED WAV)
0xe7/231 -- 1 (85) [SFX_GEN_BOS_OPEN]
0x51/81 (EMBEDDED WAV)
0xe8/232 -- 1 (86) [SFX_GEN_BOS_PAGE_TURN]
0x52/82 (EMBEDDED WAV)
0xe9/233 -- 1 (87) [SFX_GEN_CAPTURE]
0x53/83 (EMBEDDED WAV)
0xea/234 -- 1 (88) [SFX_GEN_CAPTURE_EXPLODE]
0x54/84 (EMBEDDED WAV)
0xeb/235 -- 1 (89) [SFX_GEN_CAPTURE_SWIRL]
0x55/85 (EMBEDDED WAV)
0xec/236 -- 2 (90) [SFX_GEN_CLICK]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xed/237 -- 4 (91) [SFX_GEN_COMBAT_STAB_HIT]
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0xee/238 -- 1 (92) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x58/88 (EMBEDDED WAV)
0xef/239 -- 1 (93) [SFX_GEN_COMBAT_STAB_HIT1]
0x59/89 (EMBEDDED WAV)
0xf0/240 -- 1 (94) [SFX_GEN_COMBAT_STAB_HIT2]
0x59/89 (EMBEDDED WAV)
0xf1/241 -- 1 (95) [SFX_GEN_COMBAT_STAB_HIT3]
0x59/89 (EMBEDDED WAV)
0xf2/242 -- 1 (96) [SFX_GEN_COMBAT_STAB_KILL]
0x5a/90 (EMBEDDED WAV)
0xf3/243 -- 1 (97) [SFX_GEN_CONFIRM]
0x5b/91 (EMBEDDED WAV)
0xf4/244 -- 1 (98) [SFX_GEN_DROP_OBJECT]
0x5e/94 (EMBEDDED WAV)
0xf5/245 -- 1 (99) [SFX_GEN_END_LEVEL]
0x7b/123 (EMBEDDED WAV)
0xf6/246 -- 4 (100) [SFX_GEN_ENEMY_BODY_PARTS]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0xf7/247 -- 1 (101) [SFX_GEN_ENEMY_DISSOLVE]
0x63/99 (EMBEDDED WAV)
0xf8/248 -- 4 (102) [SFX_GEN_ENEMY_EXPLODE]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0xf9/249 -- 1 (103) [SFX_GEN_ENEMY_SPAWN]
0x66/102 (EMBEDDED WAV)
0xfa/250 -- 2 (104) [SFX_GEN_FLAME_SWOOSH]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xfd/253 -- 3 (105) [SFX_GEN_FOLEY_ARMOUR]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0xfe/254 -- 3 (106) [SFX_GEN_FOLEY_BIRD]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0xff/255 -- 2 (107) [SFX_GEN_FOLEY_HUMAN]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x100/256 -- 2 (108) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x102/258 -- 1 (109) [SFX_GEN_HIT_TARGET]
0x6f/111 (EMBEDDED WAV)
0x103/259 -- 1 (110) [SFX_GEN_HIT_TARGET_WRONG]
0x70/112 (EMBEDDED WAV)
0x104/260 -- 1 (111) [SFX_GEN_HUD_APPEAR]
0x71/113 (EMBEDDED WAV)
0x718/1816 -- 1 (112) [SFX_GEN_HUD_BACK]
0x78/120 (EMBEDDED WAV)
0x106/262 -- 1 (113) [SFX_GEN_HUD_CURSOR_HOR]
0x72/114 (EMBEDDED WAV)
0x107/263 -- 1 (114) [SFX_GEN_HUD_CURSOR_VERT]
0x73/115 (EMBEDDED WAV)
0x108/264 -- 1 (115) [SFX_GEN_HUD_DISAPPEAR]
0x74/116 (EMBEDDED WAV)
0x10a/266 -- 1 (116) [SFX_GEN_HUD_NO]
0x75/117 (EMBEDDED WAV)
0x71a/1818 -- 1 (117) [SFX_GEN_HUD_OPTION_OFF]
0x73/115 (EMBEDDED WAV)
0x719/1817 -- 1 (118) [SFX_GEN_HUD_OPTION_ON]
0x72/114 (EMBEDDED WAV)
0x10b/267 -- 1 (119) [SFX_GEN_HUD_PAUSE]
0x76/118 (EMBEDDED WAV)
0x10c/268 -- 1 (120) [SFX_GEN_HUD_SELECT]
0x77/119 (EMBEDDED WAV)
0x10d/269 -- 4 (121) [SFX_GEN_HUD_SFX_VOLUME]
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0x10e/270 -- 1 (122) [SFX_GEN_HUD_SURROUND_MODE]
0x77/119 (EMBEDDED WAV)
0x10f/271 -- 1 (123) [SFX_GEN_HUD_SWOOSH]
0x78/120 (EMBEDDED WAV)
0x110/272 -- 1 (124) [SFX_GEN_HUD_YES]
0x79/121 (EMBEDDED WAV)
0x111/273 -- 1 (125) [SFX_GEN_LIGHT_BEAM_LOOP]
0xfa/250 (EMBEDDED WAV)
0x112/274 -- 3 (126) [SFX_GEN_OBJ_SLIDE]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x113/275 -- 1 (127) [SFX_GEN_OBJ_SLIDE_BIG]
0x84/132 (EMBEDDED WAV)
0x114/276 -- 2 (128) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x116/278 -- 2 (129) [SFX_GEN_OBJ_SLIDE_SMALL]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x118/280 -- 1 (130) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7d/125 (EMBEDDED WAV)
0x119/281 -- 1 (131) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7c/124 (EMBEDDED WAV)
0x11b/283 -- 1 (132) [SFX_GEN_PICKUP_SCARAB]
0x5b/91 (EMBEDDED WAV)
0x11c/284 -- 1 (133) [SFX_GEN_PLACE_KEY]
0x7e/126 (EMBEDDED WAV)
0x11d/285 -- 1 (134) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7a/122 (EMBEDDED WAV)
0x728/1832 -- 1 (135) [SFX_GEN_RESPAWN]
0x7f/127 (EMBEDDED WAV)
0x11e/286 -- 7 (136) [SFX_GEN_SCARAB_LOOP]
0x80/128 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x122/290 -- 1 (137) [SFX_GEN_SWITCH_DEPRESS]
0x85/133 (EMBEDDED WAV)
0x123/291 -- 1 (138) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x86/134 (EMBEDDED WAV)
0x125/293 -- 1 (139) [SFX_GEN_SWITCH_LEVER]
0x87/135 (EMBEDDED WAV)
0x126/294 -- 1 (140) [SFX_GEN_SWITCH_LEVER_OFF]
0x88/136 (EMBEDDED WAV)
0x127/295 -- 1 (141) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x89/137 (EMBEDDED WAV)
0x12a/298 -- 1 (142) [SFX_GEN_TELEPORT_OUT]
0x8a/138 (EMBEDDED WAV)
0x268/616 -- 3 (143) [SFX_MON_FL04_SKE_FLAP_DOWN_FAST]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x269/617 -- 3 (144) [SFX_MON_FL04_SKE_FLAP_DOWN_SLOW]
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x26a/618 -- 3 (145) [SFX_MON_FL04_SKE_FLAP_UP_FAST]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x26b/619 -- 3 (146) [SFX_MON_FL04_SKE_FLAP_UP_SLOW]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x26e/622 -- 5 (147) [SFX_MON_FL04_SKE_MISC_VOX]
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x544/1348 -- 1 (148) [SFX_MUMMY_BODY_HIT_FLOOR]
0x8d/141 (EMBEDDED WAV)
0x545/1349 -- 1 (149) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x8d/141 (EMBEDDED WAV)
0x546/1350 -- 1 (150) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x8d/141 (EMBEDDED WAV)
0x547/1351 -- 1 (151) [SFX_MUMMY_CARRY_DROP]
0x93/147 (EMBEDDED WAV)
0x548/1352 -- 1 (152) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x549/1353 -- 1 (153) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x93/147 (EMBEDDED WAV)
0x54a/1354 -- 1 (154) [SFX_MUMMY_CARRY_L]
0x8e/142 (EMBEDDED WAV)
0x54b/1355 -- 1 (155) [SFX_MUMMY_CARRY_L_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x54c/1356 -- 1 (156) [SFX_MUMMY_CARRY_L_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x54d/1357 -- 1 (157) [SFX_MUMMY_CARRY_LIFT]
0x8f/143 (EMBEDDED WAV)
0x54e/1358 -- 1 (158) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x8f/143 (EMBEDDED WAV)
0x54f/1359 -- 1 (159) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x8f/143 (EMBEDDED WAV)
0x550/1360 -- 1 (160) [SFX_MUMMY_CARRY_R]
0x90/144 (EMBEDDED WAV)
0x551/1361 -- 1 (161) [SFX_MUMMY_CARRY_R_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x552/1362 -- 1 (162) [SFX_MUMMY_CARRY_R_X_STONE]
0x90/144 (EMBEDDED WAV)
0x553/1363 -- 2 (163) [SFX_MUMMY_CLIMB_DOWN_L]
0x9b/155 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x554/1364 -- 2 (164) [SFX_MUMMY_CLIMB_DOWN_R]
0x9c/156 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x555/1365 -- 1 (165) [SFX_MUMMY_CLIMB_DROP]
0x91/145 (EMBEDDED WAV)
0x556/1366 -- 1 (166) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x557/1367 -- 1 (167) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x91/145 (EMBEDDED WAV)
0x558/1368 -- 1 (168) [SFX_MUMMY_CLIMB_L]
0x92/146 (EMBEDDED WAV)
0x559/1369 -- 1 (169) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x55a/1370 -- 1 (170) [SFX_MUMMY_CLIMB_L_X_STONE]
0x92/146 (EMBEDDED WAV)
0x55b/1371 -- 1 (171) [SFX_MUMMY_CLIMB_R]
0x93/147 (EMBEDDED WAV)
0x55c/1372 -- 1 (172) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x55d/1373 -- 1 (173) [SFX_MUMMY_CLIMB_R_X_STONE]
0x93/147 (EMBEDDED WAV)
0x55e/1374 -- 1 (174) [SFX_MUMMY_CRAWL_L]
0x92/146 (EMBEDDED WAV)
0x55f/1375 -- 1 (175) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x560/1376 -- 1 (176) [SFX_MUMMY_CRAWL_L_X_STONE]
0x92/146 (EMBEDDED WAV)
0x561/1377 -- 1 (177) [SFX_MUMMY_CRAWL_R]
0x93/147 (EMBEDDED WAV)
0x562/1378 -- 1 (178) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x563/1379 -- 1 (179) [SFX_MUMMY_CRAWL_R_X_STONE]
0x93/147 (EMBEDDED WAV)
0x564/1380 -- 1 (180) [SFX_MUMMY_CROUCH]
0x94/148 (EMBEDDED WAV)
0x565/1381 -- 1 (181) [SFX_MUMMY_CROUCH_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x566/1382 -- 1 (182) [SFX_MUMMY_CROUCH_X_STONE]
0x94/148 (EMBEDDED WAV)
0x56a/1386 -- 1 (183) [SFX_MUMMY_FALL_LONG]
0x95/149 (EMBEDDED WAV)
0x56b/1387 -- 1 (184) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x56c/1388 -- 1 (185) [SFX_MUMMY_FALL_LONG_X_STONE]
0x95/149 (EMBEDDED WAV)
0x56d/1389 -- 1 (186) [SFX_MUMMY_FALL_SHORT]
0x96/150 (EMBEDDED WAV)
0x56e/1390 -- 1 (187) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x96/150 (EMBEDDED WAV)
0x56f/1391 -- 1 (188) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x96/150 (EMBEDDED WAV)
0x570/1392 -- 1 (189) [SFX_MUMMY_FATIGUE_IN]
0x97/151 (EMBEDDED WAV)
0x571/1393 -- 1 (190) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x572/1394 -- 1 (191) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x97/151 (EMBEDDED WAV)
0x573/1395 -- 1 (192) [SFX_MUMMY_FATIGUE_OUT]
0x98/152 (EMBEDDED WAV)
0x574/1396 -- 1 (193) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x575/1397 -- 1 (194) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x98/152 (EMBEDDED WAV)
0x576/1398 -- 1 (195) [SFX_MUMMY_FATIGUE_RUN_L]
0x99/153 (EMBEDDED WAV)
0x577/1399 -- 1 (196) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x99/153 (EMBEDDED WAV)
0x578/1400 -- 1 (197) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x99/153 (EMBEDDED WAV)
0x579/1401 -- 1 (198) [SFX_MUMMY_FATIGUE_RUN_R]
0x9a/154 (EMBEDDED WAV)
0x57a/1402 -- 1 (199) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x9a/154 (EMBEDDED WAV)
0x57b/1403 -- 1 (200) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x9a/154 (EMBEDDED WAV)
0x57c/1404 -- 2 (201) [SFX_MUMMY_FOLEY]
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x57d/1405 -- 2 (202) [SFX_MUMMY_GRAB]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x57e/1406 -- 2 (203) [SFX_MUMMY_GRAB_SLAP]
0x9e/158 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x57f/1407 -- 2 (204) [SFX_MUMMY_GRAB_X_SMALL]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x580/1408 -- 2 (205) [SFX_MUMMY_GRAB_X_STONE]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x581/1409 -- 1 (206) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xa1/161 (EMBEDDED WAV)
0x582/1410 -- 1 (207) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xa2/162 (EMBEDDED WAV)
0x583/1411 -- 2 (208) [SFX_MUMMY_IDLE_SCRATCH]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x584/1412 -- 2 (209) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x585/1413 -- 2 (210) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x586/1414 -- 1 (211) [SFX_MUMMY_IDLE_THINK]
0xa4/164 (EMBEDDED WAV)
0x6fa/1786 -- 1 (212) [SFX_MUMMY_INVISIBLE_OFF]
0xa5/165 (EMBEDDED WAV)
0x6fb/1787 -- 1 (213) [SFX_MUMMY_INVISIBLE_ON]
0xa6/166 (EMBEDDED WAV)
0x587/1415 -- 2 (214) [SFX_MUMMY_JUMP]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x588/1416 -- 2 (215) [SFX_MUMMY_JUMP_X_SMALL]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x589/1417 -- 2 (216) [SFX_MUMMY_JUMP_X_STONE]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x58a/1418 -- 2 (217) [SFX_MUMMY_LAND_VOX]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x58b/1419 -- 1 (218) [SFX_MUMMY_LAND_VOX_HEAVY]
0xa9/169 (EMBEDDED WAV)
0x58c/1420 -- 1 (219) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x58d/1421 -- 1 (220) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x58e/1422 -- 2 (221) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x58f/1423 -- 2 (222) [SFX_MUMMY_LAND_VOX_X_STONE]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x716/1814 -- 1 (223) [SFX_MUMMY_LAVA_SINK]
0xac/172 (EMBEDDED WAV)
0x590/1424 -- 1 (224) [SFX_MUMMY_LEDGE_STRAFE1]
0xad/173 (EMBEDDED WAV)
0x591/1425 -- 1 (225) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x592/1426 -- 1 (226) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xad/173 (EMBEDDED WAV)
0x593/1427 -- 1 (227) [SFX_MUMMY_LEDGE_STRAFE2]
0x9f/159 (EMBEDDED WAV)
0x594/1428 -- 1 (228) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0x9f/159 (EMBEDDED WAV)
0x595/1429 -- 1 (229) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0x9f/159 (EMBEDDED WAV)
0x596/1430 -- 1 (230) [SFX_MUMMY_LEDGE_STRAFE3]
0xad/173 (EMBEDDED WAV)
0x597/1431 -- 1 (231) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x598/1432 -- 1 (232) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xad/173 (EMBEDDED WAV)
0x599/1433 -- 1 (233) [SFX_MUMMY_LEDGE_STRAFE4]
0xa0/160 (EMBEDDED WAV)
0x59a/1434 -- 1 (234) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xa0/160 (EMBEDDED WAV)
0x59b/1435 -- 1 (235) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xa0/160 (EMBEDDED WAV)
0x59c/1436 -- 1 (236) [SFX_MUMMY_LEDGE_UP]
0xae/174 (EMBEDDED WAV)
0x59d/1437 -- 1 (237) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xae/174 (EMBEDDED WAV)
0x59e/1438 -- 1 (238) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xae/174 (EMBEDDED WAV)
0x59f/1439 -- 5 (239) [SFX_MUMMY_PAT]
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x5a0/1440 -- 1 (240) [SFX_MUMMY_PULL]
0xb8/184 (EMBEDDED WAV)
0x5a1/1441 -- 1 (241) [SFX_MUMMY_PULL_X_SMALL]
0xb8/184 (EMBEDDED WAV)
0x5a2/1442 -- 1 (242) [SFX_MUMMY_PULL_X_STONE]
0xb8/184 (EMBEDDED WAV)
0x5a3/1443 -- 1 (243) [SFX_MUMMY_PUSH]
0xb9/185 (EMBEDDED WAV)
0x5a4/1444 -- 1 (244) [SFX_MUMMY_PUSH_CYCLE_L]
0x8e/142 (EMBEDDED WAV)
0x5a5/1445 -- 1 (245) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x5a6/1446 -- 1 (246) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x5a7/1447 -- 1 (247) [SFX_MUMMY_PUSH_CYCLE_R]
0x90/144 (EMBEDDED WAV)
0x5a8/1448 -- 1 (248) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x5a9/1449 -- 1 (249) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x90/144 (EMBEDDED WAV)
0x5aa/1450 -- 1 (250) [SFX_MUMMY_PUSH_PULL_STOP]
0x94/148 (EMBEDDED WAV)
0x5ab/1451 -- 1 (251) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x5ac/1452 -- 1 (252) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x94/148 (EMBEDDED WAV)
0x5ad/1453 -- 1 (253) [SFX_MUMMY_PUSH_X_SMALL]
0xb9/185 (EMBEDDED WAV)
0x5ae/1454 -- 1 (254) [SFX_MUMMY_PUSH_X_STONE]
0xb9/185 (EMBEDDED WAV)
0x5af/1455 -- 1 (255) [SFX_MUMMY_REACT_AHH]
0xba/186 (EMBEDDED WAV)
0x5b0/1456 -- 1 (256) [SFX_MUMMY_REACT_CONFUSION]
0xbb/187 (EMBEDDED WAV)
0x5b1/1457 -- 1 (257) [SFX_MUMMY_REACT_GASP]
0xbc/188 (EMBEDDED WAV)
0x5b2/1458 -- 1 (258) [SFX_MUMMY_REACT_GULP]
0xbd/189 (EMBEDDED WAV)
0x5b3/1459 -- 1 (259) [SFX_MUMMY_REACT_HA]
0xbe/190 (EMBEDDED WAV)
0x5b4/1460 -- 1 (260) [SFX_MUMMY_REACT_HEH]
0xbf/191 (EMBEDDED WAV)
0x5b5/1461 -- 1 (261) [SFX_MUMMY_REACT_HEY]
0xc0/192 (EMBEDDED WAV)
0x5b6/1462 -- 1 (262) [SFX_MUMMY_REACT_OOW]
0xc1/193 (EMBEDDED WAV)
0x5b7/1463 -- 1 (263) [SFX_MUMMY_REACT_SIGH]
0xc2/194 (EMBEDDED WAV)
0x5b8/1464 -- 1 (264) [SFX_MUMMY_REACT_SURPRISE]
0xc3/195 (EMBEDDED WAV)
0x5b9/1465 -- 1 (265) [SFX_MUMMY_REACT_THINK]
0xc4/196 (EMBEDDED WAV)
0x5ba/1466 -- 1 (266) [SFX_MUMMY_REACT_WOW]
0xc5/197 (EMBEDDED WAV)
0x5bc/1468 -- 1 (267) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xc6/198 (EMBEDDED WAV)
0x5bd/1469 -- 1 (268) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xc6/198 (EMBEDDED WAV)
0x5be/1470 -- 1 (269) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xc6/198 (EMBEDDED WAV)
0x5bf/1471 -- 2 (270) [SFX_MUMMY_SHUFFLE]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c0/1472 -- 2 (271) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c1/1473 -- 2 (272) [SFX_MUMMY_SHUFFLE_X_STONE]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c2/1474 -- 1 (273) [SFX_MUMMY_STRETCH]
0xc9/201 (EMBEDDED WAV)
0x5c3/1475 -- 2 (274) [SFX_MUMMY_TAKEHIT]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5c4/1476 -- 2 (275) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5c5/1477 -- 2 (276) [SFX_MUMMY_TAKEHIT_X_STONE]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x72a/1834 -- 1 (277) [SFX_MUMMY_X_BAT]
0xcc/204 (EMBEDDED WAV)
0x5c6/1478 -- 2 (278) [SFX_MUMMY_X_BAT_FLAP]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x5c7/1479 -- 2 (279) [SFX_MUMMY_X_BAT_VOX]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x5c8/1480 -- 3 (280) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x5c9/1481 -- 2 (281) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (282) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xd1/209 (EMBEDDED WAV)
0x5cb/1483 -- 3 (283) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (284) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xd2/210 (EMBEDDED WAV)
0x5cd/1485 -- 7 (285) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x5ce/1486 -- 5 (286) [SFX_MUMMY_X_ELECTRIC_START]
0xda/218 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0x5cf/1487 -- 1 (287) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xdb/219 (EMBEDDED WAV)
0x5d0/1488 -- 1 (288) [SFX_MUMMY_X_FIRE_IGNITE]
0xdc/220 (EMBEDDED WAV)
0x5d1/1489 -- 4 (289) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (290) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0x5d3/1491 -- 4 (291) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0x5d4/1492 -- 1 (292) [SFX_MUMMY_X_SMOKE_LOOP]
0xe5/229 (EMBEDDED WAV)
0x5d5/1493 -- 1 (293) [SFX_MUMMY_X_STONE_CRUMBLE]
0xe6/230 (EMBEDDED WAV)
0x5d6/1494 -- 1 (294) [SFX_MUMMY_X_STONE_WALK_L]
0xe7/231 (EMBEDDED WAV)
0x5d7/1495 -- 1 (295) [SFX_MUMMY_X_STONE_WALK_R]
0xe8/232 (EMBEDDED WAV)
0x5d8/1496 -- 1 (296) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xe9/233 (EMBEDDED WAV)
0x5d9/1497 -- 1 (297) [SFX_MUMMY_YAWN1]
0xea/234 (EMBEDDED WAV)
0x5da/1498 -- 1 (298) [SFX_MUMMY_YAWN2]
0xeb/235 (EMBEDDED WAV)
0x5db/1499 -- 3 (299) [SFX_MUMMY_YELP]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5dc/1500 -- 13 (300) [SFX_MUMMY_YELP_AUTO]
0x10/16 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x5dd/1501 -- 3 (301) [SFX_MUMMY_YELP_X_SMALL]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5de/1502 -- 3 (302) [SFX_MUMMY_YELP_X_STONE]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5df/1503 -- 4 (303) [SFX_MUMMY_YELP2]
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x608/1544 -- 1 (304) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0xef/239 (EMBEDDED WAV)
0x609/1545 -- 1 (305) [SFX_OBJ_FIREBALL_SML_RELEASE]
0xf0/240 (EMBEDDED WAV)
0x62b/1579 -- 1 (306) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0xf2/242 (EMBEDDED WAV)
0x62e/1582 -- 1 (307) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0xf1/241 (EMBEDDED WAV)
0x62f/1583 -- 1 (308) [SFX_OBJ_PLATFORM_STONE_STOP]
0xf3/243 (EMBEDDED WAV)
0x639/1593 -- 1 (309) [SFX_OBJ_VASE_SMASH]
0xf4/244 (EMBEDDED WAV)
0x63b/1595 -- 2 (310) [SFX_SPEC_ACTIVATE_MAGIC]
0xf5/245 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0x63c/1596 -- 1 (311) [SFX_SPEC_BEAM_LOOP]
0xf6/246 (EMBEDDED WAV)
0x63d/1597 -- 1 (312) [SFX_SPEC_BEAM_START]
0xf7/247 (EMBEDDED WAV)
0x63e/1598 -- 1 (313) [SFX_SPEC_BEAM_STOP]
0xf8/248 (EMBEDDED WAV)
0x649/1609 -- 1 (314) [SFX_SPEC_ELEC_HUM]
0xf9/249 (EMBEDDED WAV)
0x64a/1610 -- 7 (315) [SFX_SPEC_ELEC_RND]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x64b/1611 -- 2 (316) [SFX_SPEC_ELEC_SPARKS]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x64c/1612 -- 2 (317) [SFX_SPEC_ELEC_SPARKS2]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x652/1618 -- 1 (318) [SFX_SPEC_FAN_LOOP]
0xfb/251 (EMBEDDED WAV)
0x653/1619 -- 1 (319) [SFX_SPEC_FAN_STOP]
0xfc/252 (EMBEDDED WAV)
0x660/1632 -- 1 (320) [SFX_SPEC_LIGHTNING]
0xfd/253 (EMBEDDED WAV)
0x66b/1643 -- 1 (321) [SFX_SPEC_MOTOR_HUM1]
0xfe/254 (EMBEDDED WAV)
0x679/1657 -- 1 (322) [SFX_SPEC_PURCHASE]
0xff/255 (EMBEDDED WAV)
0x6ec/1772 -- 1 (323) [SFX_SPEC_STEAM]
0x100/256 (EMBEDDED WAV)
0x693/1683 -- 1 (324) [SFX_SPEC_WATER_DRAIN_OUT]
0x101/257 (EMBEDDED WAV)
0x694/1684 -- 1 (325) [SFX_SPEC_WATER_JETS_LOOP]
0x102/258 (EMBEDDED WAV)
0x698/1688 -- 1 (326) [SFX_SPEC_WATER_JETS_STOP]
0x103/259 (EMBEDDED WAV)
0x6a4/1700 -- 3 (327) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (328) [SFX_WATER_SPLASH_BIG1]
0x105/261 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x6a6/1702 -- 2 (329) [SFX_WATER_SPLASH_BIG2]
0x106/262 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x6a7/1703 -- 2 (330) [SFX_WATER_SPLASH_BIG3]
0x107/263 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x6a8/1704 -- 2 (331) [SFX_WATER_SPLASH_MED1]
0x109/265 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x6a9/1705 -- 2 (332) [SFX_WATER_SPLASH_MED2]
0x10a/266 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x6aa/1706 -- 2 (333) [SFX_WATER_SPLASH_MED3]
0x10b/267 (EMBEDDED WAV)
0x108/264 (EMBEDDED WAV)
0x6ab/1707 -- 3 (334) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (335) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (336) [SFX_WATER_SPLASH_OUT1]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x6ae/1710 -- 2 (337) [SFX_WATER_SPLASH_OUT2]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x6af/1711 -- 2 (338) [SFX_WATER_SPLASH_SMALL]
0x10c/268 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (27) [SB_Lev_Mummy_Sewr]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x11/17 -- 4 (3) [SFX_AMB_FIRE_BURNING]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x12/18 -- 4 (4) [SFX_AMB_FIRE_CAMP_FIRE]
0x1/1 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x26/38 -- 1 (5) [SFX_AMB_POWER_HUM]
0x6/6 (EMBEDDED WAV)
0x27/39 -- 1 (6) [SFX_AMB_POWER_HUM_STOP]
0x7/7 (EMBEDDED WAV)
0x28/40 -- 1 (7) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (8) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (9) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (10) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (11) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (13) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (14) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (15) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (16) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (17) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (18) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (19) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (20) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (21) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (22) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (23) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (24) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (25) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (26) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (27) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (28) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (29) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (30) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (31) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (32) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x4c/76 -- 1 (33) [SFX_AMB_WATER_FALL_NORMAL]
0x8/8 (EMBEDDED WAV)
0x52/82 -- 1 (34) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (35) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (36) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x5a/90 -- 1 (37) [SFX_AMB_WATER_STREAM]
0x8/8 (EMBEDDED WAV)
0x88/136 -- 1 (38) [SFX_CS_LUX_MUM_WAKE2]
0xb/11 (EMBEDDED WAV)
0x8f/143 -- 1 (39) [SFX_CS_LUX_PRIEST_MEDAL]
0xc/12 (EMBEDDED WAV)
0x9a/154 -- 1 (40) [SFX_CS_MUMMY_LAND_VOX]
0xab/171 (EMBEDDED WAV)
0xa5/165 -- 1 (41) [SFX_CS_SWIRL1]
0xa/10 (EMBEDDED WAV)
0xa6/166 -- 1 (42) [SFX_CS_SWIRL2]
0xa/10 (EMBEDDED WAV)
0xa7/167 -- 1 (43) [SFX_CS_SWIRL3]
0xa/10 (EMBEDDED WAV)
0xac/172 -- 5 (44) [SFX_DOOR_BIG_CLOSE]
0xd/13 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xad/173 -- 3 (45) [SFX_DOOR_BIG_ECHO]
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xb1/177 -- 1 (46) [SFX_DOOR_METAL_GATE]
0xf/15 (EMBEDDED WAV)
0xb2/178 -- 1 (47) [SFX_DOOR_METAL_ROLL]
0x10/16 (EMBEDDED WAV)
0xb3/179 -- 1 (48) [SFX_DOOR_METAL_SCRAPE]
0x11/17 (EMBEDDED WAV)
0xb4/180 -- 1 (49) [SFX_DOOR_SLIDE_OPEN]
0x12/18 (EMBEDDED WAV)
0xb9/185 -- 1 (50) [SFX_DOOR_WOOD_OPEN]
0x13/19 (EMBEDDED WAV)
0xba/186 -- 1 (51) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x14/20 (EMBEDDED WAV)
0xbf/191 -- 2 (52) [SFX_FS_HERO_DEFAULT_L]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xc0/192 -- 2 (53) [SFX_FS_HERO_DEFAULT_LAND]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xc1/193 -- 1 (54) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xc2/194 -- 2 (55) [SFX_FS_HERO_DEFAULT_R]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xc3/195 -- 2 (56) [SFX_FS_HERO_DIRT_L]
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0xc4/196 -- 2 (57) [SFX_FS_HERO_DIRT_LAND]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xc5/197 -- 1 (58) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1d/29 (EMBEDDED WAV)
0xc6/198 -- 2 (59) [SFX_FS_HERO_DIRT_R]
0x1b/27 (EMBEDDED WAV)
0x1c/28 (EMBEDDED WAV)
0xcb/203 -- 2 (60) [SFX_FS_HERO_METAL_L]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xcc/204 -- 1 (61) [SFX_FS_HERO_METAL_LAND]
0x1f/31 (EMBEDDED WAV)
0xcd/205 -- 1 (62) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xce/206 -- 2 (63) [SFX_FS_HERO_METAL_R]
0x2a/42 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xcf/207 -- 2 (64) [SFX_FS_HERO_SAND_L]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xd0/208 -- 2 (65) [SFX_FS_HERO_SAND_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xd1/209 -- 1 (66) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xd2/210 -- 2 (67) [SFX_FS_HERO_SAND_R]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xd3/211 -- 2 (68) [SFX_FS_HERO_STONE_L]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xd4/212 -- 2 (69) [SFX_FS_HERO_STONE_LAND]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xd5/213 -- 1 (70) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xd6/214 -- 2 (71) [SFX_FS_HERO_STONE_R]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xd7/215 -- 2 (72) [SFX_FS_HERO_WATER_L]
0x34/52 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xd8/216 -- 1 (73) [SFX_FS_HERO_WATER_LAND]
0x24/36 (EMBEDDED WAV)
0xd9/217 -- 1 (74) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x24/36 (EMBEDDED WAV)
0xda/218 -- 2 (75) [SFX_FS_HERO_WATER_R]
0x36/54 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xdb/219 -- 10 (76) [SFX_FS_HERO_WOOD_CREAK]
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0x18/24 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xdc/220 -- 2 (77) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (78) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xde/222 -- 2 (79) [SFX_FS_HERO_WOOD_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xdf/223 -- 1 (80) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xe0/224 -- 2 (81) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (82) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x6db/1755 -- 16 (83) [SFX_GEN_BEETLE_FS]
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0xe2/226 -- 1 (84) [SFX_GEN_BLANK]
0x9/9 (EMBEDDED WAV)
0xe3/227 -- 2 (85) [SFX_GEN_BODY_LAND]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0xe5/229 -- 1 (86) [SFX_GEN_BOS_CLOSE]
0x4d/77 (EMBEDDED WAV)
0xe7/231 -- 1 (87) [SFX_GEN_BOS_OPEN]
0x4e/78 (EMBEDDED WAV)
0xe8/232 -- 1 (88) [SFX_GEN_BOS_PAGE_TURN]
0x4f/79 (EMBEDDED WAV)
0xe9/233 -- 1 (89) [SFX_GEN_CAPTURE]
0x50/80 (EMBEDDED WAV)
0xea/234 -- 1 (90) [SFX_GEN_CAPTURE_EXPLODE]
0x51/81 (EMBEDDED WAV)
0xeb/235 -- 1 (91) [SFX_GEN_CAPTURE_SWIRL]
0x52/82 (EMBEDDED WAV)
0xec/236 -- 2 (92) [SFX_GEN_CLICK]
0x53/83 (EMBEDDED WAV)
0x54/84 (EMBEDDED WAV)
0xed/237 -- 4 (93) [SFX_GEN_COMBAT_STAB_HIT]
0x56/86 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0xee/238 -- 1 (94) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x55/85 (EMBEDDED WAV)
0xef/239 -- 1 (95) [SFX_GEN_COMBAT_STAB_HIT1]
0x56/86 (EMBEDDED WAV)
0xf0/240 -- 1 (96) [SFX_GEN_COMBAT_STAB_HIT2]
0x56/86 (EMBEDDED WAV)
0xf1/241 -- 1 (97) [SFX_GEN_COMBAT_STAB_HIT3]
0x56/86 (EMBEDDED WAV)
0xf2/242 -- 1 (98) [SFX_GEN_COMBAT_STAB_KILL]
0x57/87 (EMBEDDED WAV)
0xf3/243 -- 1 (99) [SFX_GEN_CONFIRM]
0x58/88 (EMBEDDED WAV)
0xf4/244 -- 1 (100) [SFX_GEN_DROP_OBJECT]
0x5b/91 (EMBEDDED WAV)
0xf5/245 -- 1 (101) [SFX_GEN_END_LEVEL]
0x78/120 (EMBEDDED WAV)
0xf6/246 -- 4 (102) [SFX_GEN_ENEMY_BODY_PARTS]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xf7/247 -- 1 (103) [SFX_GEN_ENEMY_DISSOLVE]
0x60/96 (EMBEDDED WAV)
0xf8/248 -- 4 (104) [SFX_GEN_ENEMY_EXPLODE]
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0xf9/249 -- 1 (105) [SFX_GEN_ENEMY_SPAWN]
0x63/99 (EMBEDDED WAV)
0xfa/250 -- 2 (106) [SFX_GEN_FLAME_SWOOSH]
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xfd/253 -- 3 (107) [SFX_GEN_FOLEY_ARMOUR]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0xfe/254 -- 3 (108) [SFX_GEN_FOLEY_BIRD]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0xff/255 -- 2 (109) [SFX_GEN_FOLEY_HUMAN]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x100/256 -- 2 (110) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x102/258 -- 1 (111) [SFX_GEN_HIT_TARGET]
0x6c/108 (EMBEDDED WAV)
0x103/259 -- 1 (112) [SFX_GEN_HIT_TARGET_WRONG]
0x6d/109 (EMBEDDED WAV)
0x104/260 -- 1 (113) [SFX_GEN_HUD_APPEAR]
0x6e/110 (EMBEDDED WAV)
0x718/1816 -- 1 (114) [SFX_GEN_HUD_BACK]
0x75/117 (EMBEDDED WAV)
0x106/262 -- 1 (115) [SFX_GEN_HUD_CURSOR_HOR]
0x6f/111 (EMBEDDED WAV)
0x107/263 -- 1 (116) [SFX_GEN_HUD_CURSOR_VERT]
0x70/112 (EMBEDDED WAV)
0x108/264 -- 1 (117) [SFX_GEN_HUD_DISAPPEAR]
0x71/113 (EMBEDDED WAV)
0x10a/266 -- 1 (118) [SFX_GEN_HUD_NO]
0x72/114 (EMBEDDED WAV)
0x71a/1818 -- 1 (119) [SFX_GEN_HUD_OPTION_OFF]
0x70/112 (EMBEDDED WAV)
0x719/1817 -- 1 (120) [SFX_GEN_HUD_OPTION_ON]
0x6f/111 (EMBEDDED WAV)
0x10b/267 -- 1 (121) [SFX_GEN_HUD_PAUSE]
0x73/115 (EMBEDDED WAV)
0x10c/268 -- 1 (122) [SFX_GEN_HUD_SELECT]
0x74/116 (EMBEDDED WAV)
0x10d/269 -- 4 (123) [SFX_GEN_HUD_SFX_VOLUME]
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x10e/270 -- 1 (124) [SFX_GEN_HUD_SURROUND_MODE]
0x74/116 (EMBEDDED WAV)
0x10f/271 -- 1 (125) [SFX_GEN_HUD_SWOOSH]
0x75/117 (EMBEDDED WAV)
0x110/272 -- 1 (126) [SFX_GEN_HUD_YES]
0x76/118 (EMBEDDED WAV)
0x111/273 -- 1 (127) [SFX_GEN_LIGHT_BEAM_LOOP]
0xfe/254 (EMBEDDED WAV)
0x112/274 -- 3 (128) [SFX_GEN_OBJ_SLIDE]
0x81/129 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x113/275 -- 1 (129) [SFX_GEN_OBJ_SLIDE_BIG]
0x81/129 (EMBEDDED WAV)
0x114/276 -- 2 (130) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x81/129 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x116/278 -- 2 (131) [SFX_GEN_OBJ_SLIDE_SMALL]
0x81/129 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x118/280 -- 1 (132) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7a/122 (EMBEDDED WAV)
0x119/281 -- 1 (133) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x79/121 (EMBEDDED WAV)
0x11b/283 -- 1 (134) [SFX_GEN_PICKUP_SCARAB]
0x58/88 (EMBEDDED WAV)
0x11c/284 -- 1 (135) [SFX_GEN_PLACE_KEY]
0x7b/123 (EMBEDDED WAV)
0x11d/285 -- 1 (136) [SFX_GEN_PLACE_MAGIC_ITEM]
0x77/119 (EMBEDDED WAV)
0x728/1832 -- 1 (137) [SFX_GEN_RESPAWN]
0x7c/124 (EMBEDDED WAV)
0x11e/286 -- 7 (138) [SFX_GEN_SCARAB_LOOP]
0x7d/125 (EMBEDDED WAV)
0x7e/126 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x7f/127 (EMBEDDED WAV)
0x80/128 (EMBEDDED WAV)
0x80/128 (EMBEDDED WAV)
0x80/128 (EMBEDDED WAV)
0x122/290 -- 1 (139) [SFX_GEN_SWITCH_DEPRESS]
0x82/130 (EMBEDDED WAV)
0x123/291 -- 1 (140) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x83/131 (EMBEDDED WAV)
0x125/293 -- 1 (141) [SFX_GEN_SWITCH_LEVER]
0x84/132 (EMBEDDED WAV)
0x126/294 -- 1 (142) [SFX_GEN_SWITCH_LEVER_OFF]
0x85/133 (EMBEDDED WAV)
0x127/295 -- 1 (143) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x86/134 (EMBEDDED WAV)
0x12a/298 -- 1 (144) [SFX_GEN_TELEPORT_OUT]
0x87/135 (EMBEDDED WAV)
0x18f/399 -- 3 (145) [SFX_HERO_WPN_DART_FIRE_SHOOT]
0x8a/138 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x6e1/1761 -- 1 (146) [SFX_MON_QU10_TALK]
0x8b/139 (EMBEDDED WAV)
0x53d/1341 -- 1 (147) [SFX_MON_QU13_NOR_CLOSE]
0x8c/140 (EMBEDDED WAV)
0x53e/1342 -- 1 (148) [SFX_MON_QU13_NOR_OPEN]
0x8d/141 (EMBEDDED WAV)
0x53f/1343 -- 1 (149) [SFX_MON_QU13_NOR_SHUT]
0x8e/142 (EMBEDDED WAV)
0x544/1348 -- 1 (150) [SFX_MUMMY_BODY_HIT_FLOOR]
0x8f/143 (EMBEDDED WAV)
0x545/1349 -- 1 (151) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x8f/143 (EMBEDDED WAV)
0x546/1350 -- 1 (152) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x8f/143 (EMBEDDED WAV)
0x547/1351 -- 1 (153) [SFX_MUMMY_CARRY_DROP]
0x95/149 (EMBEDDED WAV)
0x548/1352 -- 1 (154) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x549/1353 -- 1 (155) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x95/149 (EMBEDDED WAV)
0x54a/1354 -- 1 (156) [SFX_MUMMY_CARRY_L]
0x90/144 (EMBEDDED WAV)
0x54b/1355 -- 1 (157) [SFX_MUMMY_CARRY_L_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x54c/1356 -- 1 (158) [SFX_MUMMY_CARRY_L_X_STONE]
0x90/144 (EMBEDDED WAV)
0x54d/1357 -- 1 (159) [SFX_MUMMY_CARRY_LIFT]
0x91/145 (EMBEDDED WAV)
0x54e/1358 -- 1 (160) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x54f/1359 -- 1 (161) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x91/145 (EMBEDDED WAV)
0x550/1360 -- 1 (162) [SFX_MUMMY_CARRY_R]
0x92/146 (EMBEDDED WAV)
0x551/1361 -- 1 (163) [SFX_MUMMY_CARRY_R_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x552/1362 -- 1 (164) [SFX_MUMMY_CARRY_R_X_STONE]
0x92/146 (EMBEDDED WAV)
0x553/1363 -- 2 (165) [SFX_MUMMY_CLIMB_DOWN_L]
0x9d/157 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x554/1364 -- 2 (166) [SFX_MUMMY_CLIMB_DOWN_R]
0x9e/158 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x555/1365 -- 1 (167) [SFX_MUMMY_CLIMB_DROP]
0x93/147 (EMBEDDED WAV)
0x556/1366 -- 1 (168) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x557/1367 -- 1 (169) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x93/147 (EMBEDDED WAV)
0x558/1368 -- 1 (170) [SFX_MUMMY_CLIMB_L]
0x94/148 (EMBEDDED WAV)
0x559/1369 -- 1 (171) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x55a/1370 -- 1 (172) [SFX_MUMMY_CLIMB_L_X_STONE]
0x94/148 (EMBEDDED WAV)
0x55b/1371 -- 1 (173) [SFX_MUMMY_CLIMB_R]
0x95/149 (EMBEDDED WAV)
0x55c/1372 -- 1 (174) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x55d/1373 -- 1 (175) [SFX_MUMMY_CLIMB_R_X_STONE]
0x95/149 (EMBEDDED WAV)
0x55e/1374 -- 1 (176) [SFX_MUMMY_CRAWL_L]
0x94/148 (EMBEDDED WAV)
0x55f/1375 -- 1 (177) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x560/1376 -- 1 (178) [SFX_MUMMY_CRAWL_L_X_STONE]
0x94/148 (EMBEDDED WAV)
0x561/1377 -- 1 (179) [SFX_MUMMY_CRAWL_R]
0x95/149 (EMBEDDED WAV)
0x562/1378 -- 1 (180) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x563/1379 -- 1 (181) [SFX_MUMMY_CRAWL_R_X_STONE]
0x95/149 (EMBEDDED WAV)
0x564/1380 -- 1 (182) [SFX_MUMMY_CROUCH]
0x96/150 (EMBEDDED WAV)
0x565/1381 -- 1 (183) [SFX_MUMMY_CROUCH_X_SMALL]
0x96/150 (EMBEDDED WAV)
0x566/1382 -- 1 (184) [SFX_MUMMY_CROUCH_X_STONE]
0x96/150 (EMBEDDED WAV)
0x56a/1386 -- 1 (185) [SFX_MUMMY_FALL_LONG]
0x97/151 (EMBEDDED WAV)
0x56b/1387 -- 1 (186) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x56c/1388 -- 1 (187) [SFX_MUMMY_FALL_LONG_X_STONE]
0x97/151 (EMBEDDED WAV)
0x56d/1389 -- 1 (188) [SFX_MUMMY_FALL_SHORT]
0x98/152 (EMBEDDED WAV)
0x56e/1390 -- 1 (189) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x56f/1391 -- 1 (190) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x98/152 (EMBEDDED WAV)
0x570/1392 -- 1 (191) [SFX_MUMMY_FATIGUE_IN]
0x99/153 (EMBEDDED WAV)
0x571/1393 -- 1 (192) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x99/153 (EMBEDDED WAV)
0x572/1394 -- 1 (193) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x99/153 (EMBEDDED WAV)
0x573/1395 -- 1 (194) [SFX_MUMMY_FATIGUE_OUT]
0x9a/154 (EMBEDDED WAV)
0x574/1396 -- 1 (195) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x9a/154 (EMBEDDED WAV)
0x575/1397 -- 1 (196) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x9a/154 (EMBEDDED WAV)
0x576/1398 -- 1 (197) [SFX_MUMMY_FATIGUE_RUN_L]
0x9b/155 (EMBEDDED WAV)
0x577/1399 -- 1 (198) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x9b/155 (EMBEDDED WAV)
0x578/1400 -- 1 (199) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x9b/155 (EMBEDDED WAV)
0x579/1401 -- 1 (200) [SFX_MUMMY_FATIGUE_RUN_R]
0x9c/156 (EMBEDDED WAV)
0x57a/1402 -- 1 (201) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x9c/156 (EMBEDDED WAV)
0x57b/1403 -- 1 (202) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x9c/156 (EMBEDDED WAV)
0x57c/1404 -- 2 (203) [SFX_MUMMY_FOLEY]
0x9e/158 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x57d/1405 -- 2 (204) [SFX_MUMMY_GRAB]
0xa2/162 (EMBEDDED WAV)
0xa1/161 (EMBEDDED WAV)
0x57e/1406 -- 2 (205) [SFX_MUMMY_GRAB_SLAP]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x57f/1407 -- 2 (206) [SFX_MUMMY_GRAB_X_SMALL]
0xa2/162 (EMBEDDED WAV)
0xa1/161 (EMBEDDED WAV)
0x580/1408 -- 2 (207) [SFX_MUMMY_GRAB_X_STONE]
0xa2/162 (EMBEDDED WAV)
0xa1/161 (EMBEDDED WAV)
0x581/1409 -- 1 (208) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xa3/163 (EMBEDDED WAV)
0x582/1410 -- 1 (209) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xa4/164 (EMBEDDED WAV)
0x583/1411 -- 2 (210) [SFX_MUMMY_IDLE_SCRATCH]
0xa5/165 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x584/1412 -- 2 (211) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xa5/165 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x585/1413 -- 2 (212) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xa5/165 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x586/1414 -- 1 (213) [SFX_MUMMY_IDLE_THINK]
0xa6/166 (EMBEDDED WAV)
0x6fa/1786 -- 1 (214) [SFX_MUMMY_INVISIBLE_OFF]
0xa7/167 (EMBEDDED WAV)
0x6fb/1787 -- 1 (215) [SFX_MUMMY_INVISIBLE_ON]
0xa8/168 (EMBEDDED WAV)
0x587/1415 -- 2 (216) [SFX_MUMMY_JUMP]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x588/1416 -- 2 (217) [SFX_MUMMY_JUMP_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x589/1417 -- 2 (218) [SFX_MUMMY_JUMP_X_STONE]
0xa9/169 (EMBEDDED WAV)
0xaa/170 (EMBEDDED WAV)
0x58a/1418 -- 2 (219) [SFX_MUMMY_LAND_VOX]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x58b/1419 -- 1 (220) [SFX_MUMMY_LAND_VOX_HEAVY]
0xab/171 (EMBEDDED WAV)
0x58c/1420 -- 1 (221) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xab/171 (EMBEDDED WAV)
0x58d/1421 -- 1 (222) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xab/171 (EMBEDDED WAV)
0x58e/1422 -- 2 (223) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x58f/1423 -- 2 (224) [SFX_MUMMY_LAND_VOX_X_STONE]
0xac/172 (EMBEDDED WAV)
0xad/173 (EMBEDDED WAV)
0x716/1814 -- 1 (225) [SFX_MUMMY_LAVA_SINK]
0xae/174 (EMBEDDED WAV)
0x590/1424 -- 1 (226) [SFX_MUMMY_LEDGE_STRAFE1]
0xaf/175 (EMBEDDED WAV)
0x591/1425 -- 1 (227) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xaf/175 (EMBEDDED WAV)
0x592/1426 -- 1 (228) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xaf/175 (EMBEDDED WAV)
0x593/1427 -- 1 (229) [SFX_MUMMY_LEDGE_STRAFE2]
0xa1/161 (EMBEDDED WAV)
0x594/1428 -- 1 (230) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0xa1/161 (EMBEDDED WAV)
0x595/1429 -- 1 (231) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0xa1/161 (EMBEDDED WAV)
0x596/1430 -- 1 (232) [SFX_MUMMY_LEDGE_STRAFE3]
0xaf/175 (EMBEDDED WAV)
0x597/1431 -- 1 (233) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xaf/175 (EMBEDDED WAV)
0x598/1432 -- 1 (234) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xaf/175 (EMBEDDED WAV)
0x599/1433 -- 1 (235) [SFX_MUMMY_LEDGE_STRAFE4]
0xa2/162 (EMBEDDED WAV)
0x59a/1434 -- 1 (236) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xa2/162 (EMBEDDED WAV)
0x59b/1435 -- 1 (237) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xa2/162 (EMBEDDED WAV)
0x59c/1436 -- 1 (238) [SFX_MUMMY_LEDGE_UP]
0xb0/176 (EMBEDDED WAV)
0x59d/1437 -- 1 (239) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xb0/176 (EMBEDDED WAV)
0x59e/1438 -- 1 (240) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xb0/176 (EMBEDDED WAV)
0x59f/1439 -- 5 (241) [SFX_MUMMY_PAT]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x5a0/1440 -- 1 (242) [SFX_MUMMY_PULL]
0xba/186 (EMBEDDED WAV)
0x5a1/1441 -- 1 (243) [SFX_MUMMY_PULL_X_SMALL]
0xba/186 (EMBEDDED WAV)
0x5a2/1442 -- 1 (244) [SFX_MUMMY_PULL_X_STONE]
0xba/186 (EMBEDDED WAV)
0x5a3/1443 -- 1 (245) [SFX_MUMMY_PUSH]
0xbb/187 (EMBEDDED WAV)
0x5a4/1444 -- 1 (246) [SFX_MUMMY_PUSH_CYCLE_L]
0x90/144 (EMBEDDED WAV)
0x5a5/1445 -- 1 (247) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x5a6/1446 -- 1 (248) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x90/144 (EMBEDDED WAV)
0x5a7/1447 -- 1 (249) [SFX_MUMMY_PUSH_CYCLE_R]
0x92/146 (EMBEDDED WAV)
0x5a8/1448 -- 1 (250) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x5a9/1449 -- 1 (251) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x92/146 (EMBEDDED WAV)
0x5aa/1450 -- 1 (252) [SFX_MUMMY_PUSH_PULL_STOP]
0x96/150 (EMBEDDED WAV)
0x5ab/1451 -- 1 (253) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x96/150 (EMBEDDED WAV)
0x5ac/1452 -- 1 (254) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x96/150 (EMBEDDED WAV)
0x5ad/1453 -- 1 (255) [SFX_MUMMY_PUSH_X_SMALL]
0xbb/187 (EMBEDDED WAV)
0x5ae/1454 -- 1 (256) [SFX_MUMMY_PUSH_X_STONE]
0xbb/187 (EMBEDDED WAV)
0x5af/1455 -- 1 (257) [SFX_MUMMY_REACT_AHH]
0xbc/188 (EMBEDDED WAV)
0x5b0/1456 -- 1 (258) [SFX_MUMMY_REACT_CONFUSION]
0xbd/189 (EMBEDDED WAV)
0x5b1/1457 -- 1 (259) [SFX_MUMMY_REACT_GASP]
0xbe/190 (EMBEDDED WAV)
0x5b2/1458 -- 1 (260) [SFX_MUMMY_REACT_GULP]
0xbf/191 (EMBEDDED WAV)
0x5b3/1459 -- 1 (261) [SFX_MUMMY_REACT_HA]
0xc0/192 (EMBEDDED WAV)
0x5b4/1460 -- 1 (262) [SFX_MUMMY_REACT_HEH]
0xc1/193 (EMBEDDED WAV)
0x5b5/1461 -- 1 (263) [SFX_MUMMY_REACT_HEY]
0xc2/194 (EMBEDDED WAV)
0x5b6/1462 -- 1 (264) [SFX_MUMMY_REACT_OOW]
0xc3/195 (EMBEDDED WAV)
0x5b7/1463 -- 1 (265) [SFX_MUMMY_REACT_SIGH]
0xc4/196 (EMBEDDED WAV)
0x5b8/1464 -- 1 (266) [SFX_MUMMY_REACT_SURPRISE]
0xc5/197 (EMBEDDED WAV)
0x5b9/1465 -- 1 (267) [SFX_MUMMY_REACT_THINK]
0xc6/198 (EMBEDDED WAV)
0x5ba/1466 -- 1 (268) [SFX_MUMMY_REACT_WOW]
0xc7/199 (EMBEDDED WAV)
0x5bc/1468 -- 1 (269) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xc8/200 (EMBEDDED WAV)
0x5bd/1469 -- 1 (270) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xc8/200 (EMBEDDED WAV)
0x5be/1470 -- 1 (271) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xc8/200 (EMBEDDED WAV)
0x5bf/1471 -- 2 (272) [SFX_MUMMY_SHUFFLE]
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x5c0/1472 -- 2 (273) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x5c1/1473 -- 2 (274) [SFX_MUMMY_SHUFFLE_X_STONE]
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x5c2/1474 -- 1 (275) [SFX_MUMMY_STRETCH]
0xcb/203 (EMBEDDED WAV)
0x5c3/1475 -- 2 (276) [SFX_MUMMY_TAKEHIT]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x5c4/1476 -- 2 (277) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x5c5/1477 -- 2 (278) [SFX_MUMMY_TAKEHIT_X_STONE]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x72a/1834 -- 1 (279) [SFX_MUMMY_X_BAT]
0xce/206 (EMBEDDED WAV)
0x5c6/1478 -- 2 (280) [SFX_MUMMY_X_BAT_FLAP]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x5c7/1479 -- 2 (281) [SFX_MUMMY_X_BAT_VOX]
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x5c8/1480 -- 3 (282) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x5c9/1481 -- 2 (283) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (284) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xd3/211 (EMBEDDED WAV)
0x5cb/1483 -- 3 (285) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (286) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xd4/212 (EMBEDDED WAV)
0x5cd/1485 -- 7 (287) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x5ce/1486 -- 5 (288) [SFX_MUMMY_X_ELECTRIC_START]
0xdc/220 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0x5cf/1487 -- 1 (289) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xdd/221 (EMBEDDED WAV)
0x5d0/1488 -- 1 (290) [SFX_MUMMY_X_FIRE_IGNITE]
0xde/222 (EMBEDDED WAV)
0x5d1/1489 -- 4 (291) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (292) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0xe5/229 (EMBEDDED WAV)
0xe6/230 (EMBEDDED WAV)
0x5d3/1491 -- 4 (293) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0x5d4/1492 -- 1 (294) [SFX_MUMMY_X_SMOKE_LOOP]
0xe7/231 (EMBEDDED WAV)
0x5d5/1493 -- 1 (295) [SFX_MUMMY_X_STONE_CRUMBLE]
0xe8/232 (EMBEDDED WAV)
0x5d6/1494 -- 1 (296) [SFX_MUMMY_X_STONE_WALK_L]
0xe9/233 (EMBEDDED WAV)
0x5d7/1495 -- 1 (297) [SFX_MUMMY_X_STONE_WALK_R]
0xea/234 (EMBEDDED WAV)
0x5d8/1496 -- 1 (298) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xeb/235 (EMBEDDED WAV)
0x5d9/1497 -- 1 (299) [SFX_MUMMY_YAWN1]
0xec/236 (EMBEDDED WAV)
0x5da/1498 -- 1 (300) [SFX_MUMMY_YAWN2]
0xed/237 (EMBEDDED WAV)
0x5db/1499 -- 3 (301) [SFX_MUMMY_YELP]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0x5dc/1500 -- 13 (302) [SFX_MUMMY_YELP_AUTO]
0x9/9 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0x5dd/1501 -- 3 (303) [SFX_MUMMY_YELP_X_SMALL]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0x5de/1502 -- 3 (304) [SFX_MUMMY_YELP_X_STONE]
0xee/238 (EMBEDDED WAV)
0xef/239 (EMBEDDED WAV)
0xf0/240 (EMBEDDED WAV)
0x5df/1503 -- 4 (305) [SFX_MUMMY_YELP2]
0xb4/180 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0x608/1544 -- 1 (306) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0xf1/241 (EMBEDDED WAV)
0x609/1545 -- 1 (307) [SFX_OBJ_FIREBALL_SML_RELEASE]
0xf2/242 (EMBEDDED WAV)
0x614/1556 -- 3 (308) [SFX_OBJ_IMPACT_WOOD]
0xf3/243 (EMBEDDED WAV)
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0x62b/1579 -- 1 (309) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0xf7/247 (EMBEDDED WAV)
0x62e/1582 -- 1 (310) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0xf6/246 (EMBEDDED WAV)
0x62f/1583 -- 1 (311) [SFX_OBJ_PLATFORM_STONE_STOP]
0xf8/248 (EMBEDDED WAV)
0x639/1593 -- 1 (312) [SFX_OBJ_VASE_SMASH]
0xf9/249 (EMBEDDED WAV)
0x63a/1594 -- 1 (313) [SFX_OBJ_WOOD_PILLAR_SLIDE]
0xfa/250 (EMBEDDED WAV)
0x63b/1595 -- 2 (314) [SFX_SPEC_ACTIVATE_MAGIC]
0xfb/251 (EMBEDDED WAV)
0xfb/251 (EMBEDDED WAV)
0x644/1604 -- 1 (315) [SFX_SPEC_BUZZ_SAW_LOOP]
0xfc/252 (EMBEDDED WAV)
0x649/1609 -- 1 (316) [SFX_SPEC_ELEC_HUM]
0xfd/253 (EMBEDDED WAV)
0x64a/1610 -- 7 (317) [SFX_SPEC_ELEC_RND]
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0x64b/1611 -- 2 (318) [SFX_SPEC_ELEC_SPARKS]
0x649/1609 (EMBEDDED WAV)
0x64a/1610 (EMBEDDED WAV)
0x652/1618 -- 1 (319) [SFX_SPEC_FAN_LOOP]
0xff/255 (EMBEDDED WAV)
0x653/1619 -- 1 (320) [SFX_SPEC_FAN_STOP]
0x100/256 (EMBEDDED WAV)
0x660/1632 -- 1 (321) [SFX_SPEC_LIGHTNING]
0x101/257 (EMBEDDED WAV)
0x777/1911 -- 1 (322) [SFX_SPEC_MECH_GEARS_STOP]
0x103/259 (EMBEDDED WAV)
0x664/1636 -- 1 (323) [SFX_SPEC_MECH_GEARS2]
0x102/258 (EMBEDDED WAV)
0x676/1654 -- 1 (324) [SFX_SPEC_PULLEY_LOOP]
0x104/260 (EMBEDDED WAV)
0x677/1655 -- 1 (325) [SFX_SPEC_PULLEY_STARTUP]
0x105/261 (EMBEDDED WAV)
0x678/1656 -- 1 (326) [SFX_SPEC_PULLEY_STOP]
0x106/262 (EMBEDDED WAV)
0x679/1657 -- 1 (327) [SFX_SPEC_PURCHASE]
0x107/263 (EMBEDDED WAV)
0x6ec/1772 -- 1 (328) [SFX_SPEC_STEAM]
0x108/264 (EMBEDDED WAV)
0x686/1670 -- 1 (329) [SFX_SPEC_STONE_HIT]
0x109/265 (EMBEDDED WAV)
0x687/1671 -- 4 (330) [SFX_SPEC_STONE_SCRAPE]
0x10a/266 (EMBEDDED WAV)
0x10a/266 (EMBEDDED WAV)
0x10a/266 (EMBEDDED WAV)
0x10a/266 (EMBEDDED WAV)
0x694/1684 -- 1 (331) [SFX_SPEC_WATER_JETS_LOOP]
0x10b/267 (EMBEDDED WAV)
0x698/1688 -- 1 (332) [SFX_SPEC_WATER_JETS_STOP]
0x10c/268 (EMBEDDED WAV)
0x6a4/1700 -- 3 (333) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (334) [SFX_WATER_SPLASH_BIG1]
0x10e/270 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x6a6/1702 -- 2 (335) [SFX_WATER_SPLASH_BIG2]
0x10f/271 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x6a7/1703 -- 2 (336) [SFX_WATER_SPLASH_BIG3]
0x110/272 (EMBEDDED WAV)
0x10d/269 (EMBEDDED WAV)
0x6a8/1704 -- 2 (337) [SFX_WATER_SPLASH_MED1]
0x112/274 (EMBEDDED WAV)
0x111/273 (EMBEDDED WAV)
0x6a9/1705 -- 2 (338) [SFX_WATER_SPLASH_MED2]
0x113/275 (EMBEDDED WAV)
0x111/273 (EMBEDDED WAV)
0x6aa/1706 -- 2 (339) [SFX_WATER_SPLASH_MED3]
0x114/276 (EMBEDDED WAV)
0x111/273 (EMBEDDED WAV)
0x6ab/1707 -- 3 (340) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (341) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (342) [SFX_WATER_SPLASH_OUT1]
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x6ae/1710 -- 2 (343) [SFX_WATER_SPLASH_OUT2]
0x88/136 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x6af/1711 -- 2 (344) [SFX_WATER_SPLASH_SMALL]
0x115/277 (EMBEDDED WAV)
0x116/278 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (28) [SB_Lev_Mummy_Towr]
--
0x9/9 -- 9 (0) [SFX_AMB_BIRDSONG_VULTURE]
0xf/15 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (2) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (3) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x28/40 -- 1 (4) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (5) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (6) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (7) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (8) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (9) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (11) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (12) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (13) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (14) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (15) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (16) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (17) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (18) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (19) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (20) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (21) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (22) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (23) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (24) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (25) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (26) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (27) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (28) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (29) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x43/67 -- 6 (30) [SFX_AMB_THUNDER_AUTO]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (33) [SFX_AMB_WIND_STORM]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0x5f/95 -- 5 (34) [SFX_AMB_WIND_STORM2]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0x60/96 -- 5 (35) [SFX_AMB_WIND_STORM3]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0x88/136 -- 1 (36) [SFX_CS_LUX_MUM_WAKE2]
0x10/16 (EMBEDDED WAV)
0x9a/154 -- 1 (37) [SFX_CS_MUMMY_LAND_VOX]
0x97/151 (EMBEDDED WAV)
0xad/173 -- 3 (38) [SFX_DOOR_BIG_ECHO]
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0xb1/177 -- 1 (39) [SFX_DOOR_METAL_GATE]
0x12/18 (EMBEDDED WAV)
0xb2/178 -- 1 (40) [SFX_DOOR_METAL_ROLL]
0x13/19 (EMBEDDED WAV)
0xbf/191 -- 2 (41) [SFX_FS_HERO_DEFAULT_L]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xc0/192 -- 2 (42) [SFX_FS_HERO_DEFAULT_LAND]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xc1/193 -- 1 (43) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xc2/194 -- 2 (44) [SFX_FS_HERO_DEFAULT_R]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xc3/195 -- 2 (45) [SFX_FS_HERO_DIRT_L]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xc4/196 -- 2 (46) [SFX_FS_HERO_DIRT_LAND]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc5/197 -- 1 (47) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xc6/198 -- 2 (48) [SFX_FS_HERO_DIRT_R]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xcb/203 -- 2 (49) [SFX_FS_HERO_METAL_L]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xcc/204 -- 1 (50) [SFX_FS_HERO_METAL_LAND]
0x1e/30 (EMBEDDED WAV)
0xcd/205 -- 1 (51) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xce/206 -- 2 (52) [SFX_FS_HERO_METAL_R]
0x26/38 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xd3/211 -- 2 (53) [SFX_FS_HERO_STONE_L]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xd4/212 -- 2 (54) [SFX_FS_HERO_STONE_LAND]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xd5/213 -- 1 (55) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xd6/214 -- 2 (56) [SFX_FS_HERO_STONE_R]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xdb/219 -- 10 (57) [SFX_FS_HERO_WOOD_CREAK]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xdc/220 -- 2 (58) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (59) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xde/222 -- 2 (60) [SFX_FS_HERO_WOOD_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xdf/223 -- 1 (61) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xe0/224 -- 2 (62) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (63) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0x6db/1755 -- 16 (64) [SFX_GEN_BEETLE_FS]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0xe2/226 -- 1 (65) [SFX_GEN_BLANK]
0xf/15 (EMBEDDED WAV)
0xe3/227 -- 2 (66) [SFX_GEN_BODY_LAND]
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0xe5/229 -- 1 (67) [SFX_GEN_BOS_CLOSE]
0x41/65 (EMBEDDED WAV)
0xe7/231 -- 1 (68) [SFX_GEN_BOS_OPEN]
0x42/66 (EMBEDDED WAV)
0xe8/232 -- 1 (69) [SFX_GEN_BOS_PAGE_TURN]
0x43/67 (EMBEDDED WAV)
0xe9/233 -- 1 (70) [SFX_GEN_CAPTURE]
0x44/68 (EMBEDDED WAV)
0xea/234 -- 1 (71) [SFX_GEN_CAPTURE_EXPLODE]
0x45/69 (EMBEDDED WAV)
0xeb/235 -- 1 (72) [SFX_GEN_CAPTURE_SWIRL]
0x46/70 (EMBEDDED WAV)
0xec/236 -- 2 (73) [SFX_GEN_CLICK]
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0xed/237 -- 4 (74) [SFX_GEN_COMBAT_STAB_HIT]
0x4a/74 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0xee/238 -- 1 (75) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x49/73 (EMBEDDED WAV)
0xef/239 -- 1 (76) [SFX_GEN_COMBAT_STAB_HIT1]
0x4a/74 (EMBEDDED WAV)
0xf0/240 -- 1 (77) [SFX_GEN_COMBAT_STAB_HIT2]
0x4a/74 (EMBEDDED WAV)
0xf1/241 -- 1 (78) [SFX_GEN_COMBAT_STAB_HIT3]
0x4a/74 (EMBEDDED WAV)
0xf2/242 -- 1 (79) [SFX_GEN_COMBAT_STAB_KILL]
0x4b/75 (EMBEDDED WAV)
0xf3/243 -- 1 (80) [SFX_GEN_CONFIRM]
0x4c/76 (EMBEDDED WAV)
0xf4/244 -- 1 (81) [SFX_GEN_DROP_OBJECT]
0x4f/79 (EMBEDDED WAV)
0xf5/245 -- 1 (82) [SFX_GEN_END_LEVEL]
0x6c/108 (EMBEDDED WAV)
0xf6/246 -- 4 (83) [SFX_GEN_ENEMY_BODY_PARTS]
0x50/80 (EMBEDDED WAV)
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0xf7/247 -- 1 (84) [SFX_GEN_ENEMY_DISSOLVE]
0x54/84 (EMBEDDED WAV)
0xf8/248 -- 4 (85) [SFX_GEN_ENEMY_EXPLODE]
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0xf9/249 -- 1 (86) [SFX_GEN_ENEMY_SPAWN]
0x57/87 (EMBEDDED WAV)
0xfa/250 -- 2 (87) [SFX_GEN_FLAME_SWOOSH]
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0xfd/253 -- 3 (88) [SFX_GEN_FOLEY_ARMOUR]
0x58/88 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xfe/254 -- 3 (89) [SFX_GEN_FOLEY_BIRD]
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xff/255 -- 2 (90) [SFX_GEN_FOLEY_HUMAN]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0x100/256 -- 2 (91) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0x102/258 -- 1 (92) [SFX_GEN_HIT_TARGET]
0x60/96 (EMBEDDED WAV)
0x103/259 -- 1 (93) [SFX_GEN_HIT_TARGET_WRONG]
0x61/97 (EMBEDDED WAV)
0x104/260 -- 1 (94) [SFX_GEN_HUD_APPEAR]
0x62/98 (EMBEDDED WAV)
0x718/1816 -- 1 (95) [SFX_GEN_HUD_BACK]
0x69/105 (EMBEDDED WAV)
0x106/262 -- 1 (96) [SFX_GEN_HUD_CURSOR_HOR]
0x63/99 (EMBEDDED WAV)
0x107/263 -- 1 (97) [SFX_GEN_HUD_CURSOR_VERT]
0x64/100 (EMBEDDED WAV)
0x108/264 -- 1 (98) [SFX_GEN_HUD_DISAPPEAR]
0x65/101 (EMBEDDED WAV)
0x10a/266 -- 1 (99) [SFX_GEN_HUD_NO]
0x66/102 (EMBEDDED WAV)
0x71a/1818 -- 1 (100) [SFX_GEN_HUD_OPTION_OFF]
0x64/100 (EMBEDDED WAV)
0x719/1817 -- 1 (101) [SFX_GEN_HUD_OPTION_ON]
0x63/99 (EMBEDDED WAV)
0x10b/267 -- 1 (102) [SFX_GEN_HUD_PAUSE]
0x67/103 (EMBEDDED WAV)
0x10c/268 -- 1 (103) [SFX_GEN_HUD_SELECT]
0x68/104 (EMBEDDED WAV)
0x10d/269 -- 4 (104) [SFX_GEN_HUD_SFX_VOLUME]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x10e/270 -- 1 (105) [SFX_GEN_HUD_SURROUND_MODE]
0x68/104 (EMBEDDED WAV)
0x10f/271 -- 1 (106) [SFX_GEN_HUD_SWOOSH]
0x69/105 (EMBEDDED WAV)
0x110/272 -- 1 (107) [SFX_GEN_HUD_YES]
0x6a/106 (EMBEDDED WAV)
0x111/273 -- 1 (108) [SFX_GEN_LIGHT_BEAM_LOOP]
0xe1/225 (EMBEDDED WAV)
0x112/274 -- 3 (109) [SFX_GEN_OBJ_SLIDE]
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x113/275 -- 1 (110) [SFX_GEN_OBJ_SLIDE_BIG]
0x75/117 (EMBEDDED WAV)
0x114/276 -- 2 (111) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x116/278 -- 2 (112) [SFX_GEN_OBJ_SLIDE_SMALL]
0x75/117 (EMBEDDED WAV)
0x75/117 (EMBEDDED WAV)
0x118/280 -- 1 (113) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x6e/110 (EMBEDDED WAV)
0x119/281 -- 1 (114) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x6d/109 (EMBEDDED WAV)
0x11b/283 -- 1 (115) [SFX_GEN_PICKUP_SCARAB]
0x4c/76 (EMBEDDED WAV)
0x11c/284 -- 1 (116) [SFX_GEN_PLACE_KEY]
0x6f/111 (EMBEDDED WAV)
0x11d/285 -- 1 (117) [SFX_GEN_PLACE_MAGIC_ITEM]
0x6b/107 (EMBEDDED WAV)
0x728/1832 -- 1 (118) [SFX_GEN_RESPAWN]
0x70/112 (EMBEDDED WAV)
0x11e/286 -- 7 (119) [SFX_GEN_SCARAB_LOOP]
0x71/113 (EMBEDDED WAV)
0x72/114 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x73/115 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0x74/116 (EMBEDDED WAV)
0x122/290 -- 1 (120) [SFX_GEN_SWITCH_DEPRESS]
0x76/118 (EMBEDDED WAV)
0x123/291 -- 1 (121) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x77/119 (EMBEDDED WAV)
0x125/293 -- 1 (122) [SFX_GEN_SWITCH_LEVER]
0x78/120 (EMBEDDED WAV)
0x126/294 -- 1 (123) [SFX_GEN_SWITCH_LEVER_OFF]
0x79/121 (EMBEDDED WAV)
0x127/295 -- 1 (124) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x7a/122 (EMBEDDED WAV)
0x544/1348 -- 1 (125) [SFX_MUMMY_BODY_HIT_FLOOR]
0x7b/123 (EMBEDDED WAV)
0x545/1349 -- 1 (126) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x7b/123 (EMBEDDED WAV)
0x546/1350 -- 1 (127) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x7b/123 (EMBEDDED WAV)
0x547/1351 -- 1 (128) [SFX_MUMMY_CARRY_DROP]
0x81/129 (EMBEDDED WAV)
0x548/1352 -- 1 (129) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x81/129 (EMBEDDED WAV)
0x549/1353 -- 1 (130) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x81/129 (EMBEDDED WAV)
0x54a/1354 -- 1 (131) [SFX_MUMMY_CARRY_L]
0x7c/124 (EMBEDDED WAV)
0x54b/1355 -- 1 (132) [SFX_MUMMY_CARRY_L_X_SMALL]
0x7c/124 (EMBEDDED WAV)
0x54c/1356 -- 1 (133) [SFX_MUMMY_CARRY_L_X_STONE]
0x7c/124 (EMBEDDED WAV)
0x54d/1357 -- 1 (134) [SFX_MUMMY_CARRY_LIFT]
0x7d/125 (EMBEDDED WAV)
0x54e/1358 -- 1 (135) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x7d/125 (EMBEDDED WAV)
0x54f/1359 -- 1 (136) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x7d/125 (EMBEDDED WAV)
0x550/1360 -- 1 (137) [SFX_MUMMY_CARRY_R]
0x7e/126 (EMBEDDED WAV)
0x551/1361 -- 1 (138) [SFX_MUMMY_CARRY_R_X_SMALL]
0x7e/126 (EMBEDDED WAV)
0x552/1362 -- 1 (139) [SFX_MUMMY_CARRY_R_X_STONE]
0x7e/126 (EMBEDDED WAV)
0x553/1363 -- 2 (140) [SFX_MUMMY_CLIMB_DOWN_L]
0x89/137 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x554/1364 -- 2 (141) [SFX_MUMMY_CLIMB_DOWN_R]
0x8a/138 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x555/1365 -- 1 (142) [SFX_MUMMY_CLIMB_DROP]
0x7f/127 (EMBEDDED WAV)
0x556/1366 -- 1 (143) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x7f/127 (EMBEDDED WAV)
0x557/1367 -- 1 (144) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x7f/127 (EMBEDDED WAV)
0x558/1368 -- 1 (145) [SFX_MUMMY_CLIMB_L]
0x80/128 (EMBEDDED WAV)
0x559/1369 -- 1 (146) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x80/128 (EMBEDDED WAV)
0x55a/1370 -- 1 (147) [SFX_MUMMY_CLIMB_L_X_STONE]
0x80/128 (EMBEDDED WAV)
0x55b/1371 -- 1 (148) [SFX_MUMMY_CLIMB_R]
0x81/129 (EMBEDDED WAV)
0x55c/1372 -- 1 (149) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x81/129 (EMBEDDED WAV)
0x55d/1373 -- 1 (150) [SFX_MUMMY_CLIMB_R_X_STONE]
0x81/129 (EMBEDDED WAV)
0x55e/1374 -- 1 (151) [SFX_MUMMY_CRAWL_L]
0x80/128 (EMBEDDED WAV)
0x55f/1375 -- 1 (152) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x80/128 (EMBEDDED WAV)
0x560/1376 -- 1 (153) [SFX_MUMMY_CRAWL_L_X_STONE]
0x80/128 (EMBEDDED WAV)
0x561/1377 -- 1 (154) [SFX_MUMMY_CRAWL_R]
0x81/129 (EMBEDDED WAV)
0x562/1378 -- 1 (155) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x81/129 (EMBEDDED WAV)
0x563/1379 -- 1 (156) [SFX_MUMMY_CRAWL_R_X_STONE]
0x81/129 (EMBEDDED WAV)
0x564/1380 -- 1 (157) [SFX_MUMMY_CROUCH]
0x82/130 (EMBEDDED WAV)
0x565/1381 -- 1 (158) [SFX_MUMMY_CROUCH_X_SMALL]
0x82/130 (EMBEDDED WAV)
0x566/1382 -- 1 (159) [SFX_MUMMY_CROUCH_X_STONE]
0x82/130 (EMBEDDED WAV)
0x56a/1386 -- 1 (160) [SFX_MUMMY_FALL_LONG]
0x83/131 (EMBEDDED WAV)
0x56b/1387 -- 1 (161) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x83/131 (EMBEDDED WAV)
0x56c/1388 -- 1 (162) [SFX_MUMMY_FALL_LONG_X_STONE]
0x83/131 (EMBEDDED WAV)
0x56d/1389 -- 1 (163) [SFX_MUMMY_FALL_SHORT]
0x84/132 (EMBEDDED WAV)
0x56e/1390 -- 1 (164) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x84/132 (EMBEDDED WAV)
0x56f/1391 -- 1 (165) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x84/132 (EMBEDDED WAV)
0x570/1392 -- 1 (166) [SFX_MUMMY_FATIGUE_IN]
0x85/133 (EMBEDDED WAV)
0x571/1393 -- 1 (167) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x85/133 (EMBEDDED WAV)
0x572/1394 -- 1 (168) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x85/133 (EMBEDDED WAV)
0x573/1395 -- 1 (169) [SFX_MUMMY_FATIGUE_OUT]
0x86/134 (EMBEDDED WAV)
0x574/1396 -- 1 (170) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x86/134 (EMBEDDED WAV)
0x575/1397 -- 1 (171) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x86/134 (EMBEDDED WAV)
0x576/1398 -- 1 (172) [SFX_MUMMY_FATIGUE_RUN_L]
0x87/135 (EMBEDDED WAV)
0x577/1399 -- 1 (173) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x87/135 (EMBEDDED WAV)
0x578/1400 -- 1 (174) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x87/135 (EMBEDDED WAV)
0x579/1401 -- 1 (175) [SFX_MUMMY_FATIGUE_RUN_R]
0x88/136 (EMBEDDED WAV)
0x57a/1402 -- 1 (176) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x88/136 (EMBEDDED WAV)
0x57b/1403 -- 1 (177) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x88/136 (EMBEDDED WAV)
0x57c/1404 -- 2 (178) [SFX_MUMMY_FOLEY]
0x8a/138 (EMBEDDED WAV)
0x89/137 (EMBEDDED WAV)
0x57d/1405 -- 2 (179) [SFX_MUMMY_GRAB]
0x8e/142 (EMBEDDED WAV)
0x8d/141 (EMBEDDED WAV)
0x57e/1406 -- 2 (180) [SFX_MUMMY_GRAB_SLAP]
0x8c/140 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x57f/1407 -- 2 (181) [SFX_MUMMY_GRAB_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x8d/141 (EMBEDDED WAV)
0x580/1408 -- 2 (182) [SFX_MUMMY_GRAB_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x8d/141 (EMBEDDED WAV)
0x581/1409 -- 1 (183) [SFX_MUMMY_IDLE_DEEP_BREATH]
0x8f/143 (EMBEDDED WAV)
0x582/1410 -- 1 (184) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0x90/144 (EMBEDDED WAV)
0x583/1411 -- 2 (185) [SFX_MUMMY_IDLE_SCRATCH]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x584/1412 -- 2 (186) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x585/1413 -- 2 (187) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0x91/145 (EMBEDDED WAV)
0x91/145 (EMBEDDED WAV)
0x586/1414 -- 1 (188) [SFX_MUMMY_IDLE_THINK]
0x92/146 (EMBEDDED WAV)
0x6fa/1786 -- 1 (189) [SFX_MUMMY_INVISIBLE_OFF]
0x93/147 (EMBEDDED WAV)
0x6fb/1787 -- 1 (190) [SFX_MUMMY_INVISIBLE_ON]
0x94/148 (EMBEDDED WAV)
0x587/1415 -- 2 (191) [SFX_MUMMY_JUMP]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x588/1416 -- 2 (192) [SFX_MUMMY_JUMP_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x589/1417 -- 2 (193) [SFX_MUMMY_JUMP_X_STONE]
0x95/149 (EMBEDDED WAV)
0x96/150 (EMBEDDED WAV)
0x58a/1418 -- 2 (194) [SFX_MUMMY_LAND_VOX]
0x98/152 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x58b/1419 -- 1 (195) [SFX_MUMMY_LAND_VOX_HEAVY]
0x97/151 (EMBEDDED WAV)
0x58c/1420 -- 1 (196) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x58d/1421 -- 1 (197) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0x97/151 (EMBEDDED WAV)
0x58e/1422 -- 2 (198) [SFX_MUMMY_LAND_VOX_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x58f/1423 -- 2 (199) [SFX_MUMMY_LAND_VOX_X_STONE]
0x98/152 (EMBEDDED WAV)
0x99/153 (EMBEDDED WAV)
0x716/1814 -- 1 (200) [SFX_MUMMY_LAVA_SINK]
0x9a/154 (EMBEDDED WAV)
0x590/1424 -- 1 (201) [SFX_MUMMY_LEDGE_STRAFE1]
0x9b/155 (EMBEDDED WAV)
0x591/1425 -- 1 (202) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0x9b/155 (EMBEDDED WAV)
0x592/1426 -- 1 (203) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0x9b/155 (EMBEDDED WAV)
0x593/1427 -- 1 (204) [SFX_MUMMY_LEDGE_STRAFE2]
0x8d/141 (EMBEDDED WAV)
0x594/1428 -- 1 (205) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0x8d/141 (EMBEDDED WAV)
0x595/1429 -- 1 (206) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0x8d/141 (EMBEDDED WAV)
0x596/1430 -- 1 (207) [SFX_MUMMY_LEDGE_STRAFE3]
0x9b/155 (EMBEDDED WAV)
0x597/1431 -- 1 (208) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0x9b/155 (EMBEDDED WAV)
0x598/1432 -- 1 (209) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0x9b/155 (EMBEDDED WAV)
0x599/1433 -- 1 (210) [SFX_MUMMY_LEDGE_STRAFE4]
0x8e/142 (EMBEDDED WAV)
0x59a/1434 -- 1 (211) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x59b/1435 -- 1 (212) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x59c/1436 -- 1 (213) [SFX_MUMMY_LEDGE_UP]
0x9c/156 (EMBEDDED WAV)
0x59d/1437 -- 1 (214) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0x9c/156 (EMBEDDED WAV)
0x59e/1438 -- 1 (215) [SFX_MUMMY_LEDGE_UP_X_STONE]
0x9c/156 (EMBEDDED WAV)
0x59f/1439 -- 5 (216) [SFX_MUMMY_PAT]
0xa1/161 (EMBEDDED WAV)
0xa2/162 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x5a0/1440 -- 1 (217) [SFX_MUMMY_PULL]
0xa6/166 (EMBEDDED WAV)
0x5a1/1441 -- 1 (218) [SFX_MUMMY_PULL_X_SMALL]
0xa6/166 (EMBEDDED WAV)
0x5a2/1442 -- 1 (219) [SFX_MUMMY_PULL_X_STONE]
0xa6/166 (EMBEDDED WAV)
0x5a3/1443 -- 1 (220) [SFX_MUMMY_PUSH]
0xa7/167 (EMBEDDED WAV)
0x5a4/1444 -- 1 (221) [SFX_MUMMY_PUSH_CYCLE_L]
0x7c/124 (EMBEDDED WAV)
0x5a5/1445 -- 1 (222) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x7c/124 (EMBEDDED WAV)
0x5a6/1446 -- 1 (223) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x7c/124 (EMBEDDED WAV)
0x5a7/1447 -- 1 (224) [SFX_MUMMY_PUSH_CYCLE_R]
0x7e/126 (EMBEDDED WAV)
0x5a8/1448 -- 1 (225) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x7e/126 (EMBEDDED WAV)
0x5a9/1449 -- 1 (226) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x7e/126 (EMBEDDED WAV)
0x5aa/1450 -- 1 (227) [SFX_MUMMY_PUSH_PULL_STOP]
0x82/130 (EMBEDDED WAV)
0x5ab/1451 -- 1 (228) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x82/130 (EMBEDDED WAV)
0x5ac/1452 -- 1 (229) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x82/130 (EMBEDDED WAV)
0x5ad/1453 -- 1 (230) [SFX_MUMMY_PUSH_X_SMALL]
0xa7/167 (EMBEDDED WAV)
0x5ae/1454 -- 1 (231) [SFX_MUMMY_PUSH_X_STONE]
0xa7/167 (EMBEDDED WAV)
0x5af/1455 -- 1 (232) [SFX_MUMMY_REACT_AHH]
0xa8/168 (EMBEDDED WAV)
0x5b0/1456 -- 1 (233) [SFX_MUMMY_REACT_CONFUSION]
0xa9/169 (EMBEDDED WAV)
0x5b1/1457 -- 1 (234) [SFX_MUMMY_REACT_GASP]
0xaa/170 (EMBEDDED WAV)
0x5b2/1458 -- 1 (235) [SFX_MUMMY_REACT_GULP]
0xab/171 (EMBEDDED WAV)
0x5b3/1459 -- 1 (236) [SFX_MUMMY_REACT_HA]
0xac/172 (EMBEDDED WAV)
0x5b4/1460 -- 1 (237) [SFX_MUMMY_REACT_HEH]
0xad/173 (EMBEDDED WAV)
0x5b5/1461 -- 1 (238) [SFX_MUMMY_REACT_HEY]
0xae/174 (EMBEDDED WAV)
0x5b6/1462 -- 1 (239) [SFX_MUMMY_REACT_OOW]
0xaf/175 (EMBEDDED WAV)
0x5b7/1463 -- 1 (240) [SFX_MUMMY_REACT_SIGH]
0xb0/176 (EMBEDDED WAV)
0x5b8/1464 -- 1 (241) [SFX_MUMMY_REACT_SURPRISE]
0xb1/177 (EMBEDDED WAV)
0x5b9/1465 -- 1 (242) [SFX_MUMMY_REACT_THINK]
0xb2/178 (EMBEDDED WAV)
0x5ba/1466 -- 1 (243) [SFX_MUMMY_REACT_WOW]
0xb3/179 (EMBEDDED WAV)
0x5bc/1468 -- 1 (244) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xb4/180 (EMBEDDED WAV)
0x5bd/1469 -- 1 (245) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xb4/180 (EMBEDDED WAV)
0x5be/1470 -- 1 (246) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xb4/180 (EMBEDDED WAV)
0x5bf/1471 -- 2 (247) [SFX_MUMMY_SHUFFLE]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x5c0/1472 -- 2 (248) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x5c1/1473 -- 2 (249) [SFX_MUMMY_SHUFFLE_X_STONE]
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x5c2/1474 -- 1 (250) [SFX_MUMMY_STRETCH]
0xb7/183 (EMBEDDED WAV)
0x5c3/1475 -- 2 (251) [SFX_MUMMY_TAKEHIT]
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x5c4/1476 -- 2 (252) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x5c5/1477 -- 2 (253) [SFX_MUMMY_TAKEHIT_X_STONE]
0xb8/184 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x72a/1834 -- 1 (254) [SFX_MUMMY_X_BAT]
0xba/186 (EMBEDDED WAV)
0x5c6/1478 -- 2 (255) [SFX_MUMMY_X_BAT_FLAP]
0xbb/187 (EMBEDDED WAV)
0xbc/188 (EMBEDDED WAV)
0x5c7/1479 -- 2 (256) [SFX_MUMMY_X_BAT_VOX]
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x5c8/1480 -- 3 (257) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0x5c9/1481 -- 2 (258) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (259) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xbf/191 (EMBEDDED WAV)
0x5cb/1483 -- 3 (260) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (261) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xc0/192 (EMBEDDED WAV)
0x5cd/1485 -- 7 (262) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xc1/193 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0x5ce/1486 -- 5 (263) [SFX_MUMMY_X_ELECTRIC_START]
0xc8/200 (EMBEDDED WAV)
0xc2/194 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc7/199 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x5cf/1487 -- 1 (264) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xc9/201 (EMBEDDED WAV)
0x5d0/1488 -- 1 (265) [SFX_MUMMY_X_FIRE_IGNITE]
0xca/202 (EMBEDDED WAV)
0x5d1/1489 -- 4 (266) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (267) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0xd1/209 (EMBEDDED WAV)
0xd2/210 (EMBEDDED WAV)
0x5d3/1491 -- 4 (268) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xcb/203 (EMBEDDED WAV)
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x5d4/1492 -- 1 (269) [SFX_MUMMY_X_SMOKE_LOOP]
0xd3/211 (EMBEDDED WAV)
0x5d5/1493 -- 1 (270) [SFX_MUMMY_X_STONE_CRUMBLE]
0xd4/212 (EMBEDDED WAV)
0x5d6/1494 -- 1 (271) [SFX_MUMMY_X_STONE_WALK_L]
0xd5/213 (EMBEDDED WAV)
0x5d7/1495 -- 1 (272) [SFX_MUMMY_X_STONE_WALK_R]
0xd6/214 (EMBEDDED WAV)
0x5d8/1496 -- 1 (273) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xd7/215 (EMBEDDED WAV)
0x5d9/1497 -- 1 (274) [SFX_MUMMY_YAWN1]
0xd8/216 (EMBEDDED WAV)
0x5da/1498 -- 1 (275) [SFX_MUMMY_YAWN2]
0xd9/217 (EMBEDDED WAV)
0x5db/1499 -- 3 (276) [SFX_MUMMY_YELP]
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5dc/1500 -- 13 (277) [SFX_MUMMY_YELP_AUTO]
0xf/15 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0xa0/160 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x5dd/1501 -- 3 (278) [SFX_MUMMY_YELP_X_SMALL]
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5de/1502 -- 3 (279) [SFX_MUMMY_YELP_X_STONE]
0xda/218 (EMBEDDED WAV)
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5df/1503 -- 4 (280) [SFX_MUMMY_YELP2]
0xa0/160 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x62b/1579 -- 1 (281) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0xdd/221 (EMBEDDED WAV)
0x62f/1583 -- 1 (282) [SFX_OBJ_PLATFORM_STONE_STOP]
0xde/222 (EMBEDDED WAV)
0x639/1593 -- 1 (283) [SFX_OBJ_VASE_SMASH]
0xdf/223 (EMBEDDED WAV)
0x63b/1595 -- 2 (284) [SFX_SPEC_ACTIVATE_MAGIC]
0xe0/224 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0x679/1657 -- 1 (285) [SFX_SPEC_PURCHASE]
0xe2/226 (EMBEDDED WAV)
0x727/1831 -- 1 (286) [SFX_SPEC_TOWER_POWER]
0xe3/227 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (29) [SB_Lev_Mummy_Trei]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x14/20 -- 4 (4) [SFX_AMB_FIRE_LAVA]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x16/22 -- 4 (5) [SFX_AMB_FIRE_LAVA_JET1]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x17/23 -- 4 (6) [SFX_AMB_FIRE_LAVA_JET2]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x18/24 -- 4 (7) [SFX_AMB_FIRE_LAVA_JET3]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x1a/26 -- 4 (8) [SFX_AMB_FIRE_TORCH]
0x8/8 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x28/40 -- 1 (9) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (10) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (11) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (12) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (13) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (14) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (15) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (16) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (17) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (18) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (19) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (20) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (21) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (22) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (23) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (24) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (25) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (26) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (27) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (28) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (29) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (30) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (31) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (32) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (33) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (34) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (35) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (36) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x54/84 -- 1 (37) [SFX_AMB_WATER_POND]
0xffffffd9/-39 (STREAMED ADPCM #38)
0x58/88 -- 1 (38) [SFX_AMB_WATER_SPLATTER]
0x9/9 (EMBEDDED WAV)
0x59/89 -- 1 (39) [SFX_AMB_WATER_SPLATTER_BIG]
0x9/9 (EMBEDDED WAV)
0x88/136 -- 1 (40) [SFX_CS_LUX_MUM_WAKE2]
0xc/12 (EMBEDDED WAV)
0x8f/143 -- 1 (41) [SFX_CS_LUX_PRIEST_MEDAL]
0xd/13 (EMBEDDED WAV)
0x9a/154 -- 1 (42) [SFX_CS_MUMMY_LAND_VOX]
0xa9/169 (EMBEDDED WAV)
0xa5/165 -- 1 (43) [SFX_CS_SWIRL1]
0xb/11 (EMBEDDED WAV)
0xa6/166 -- 1 (44) [SFX_CS_SWIRL2]
0xb/11 (EMBEDDED WAV)
0xa7/167 -- 1 (45) [SFX_CS_SWIRL3]
0xb/11 (EMBEDDED WAV)
0xac/172 -- 5 (46) [SFX_DOOR_BIG_CLOSE]
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xad/173 -- 3 (47) [SFX_DOOR_BIG_ECHO]
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xb1/177 -- 1 (48) [SFX_DOOR_METAL_GATE]
0x10/16 (EMBEDDED WAV)
0xb2/178 -- 1 (49) [SFX_DOOR_METAL_ROLL]
0x11/17 (EMBEDDED WAV)
0xb9/185 -- 1 (50) [SFX_DOOR_WOOD_OPEN]
0x12/18 (EMBEDDED WAV)
0xba/186 -- 1 (51) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x13/19 (EMBEDDED WAV)
0xbf/191 -- 2 (52) [SFX_FS_HERO_DEFAULT_L]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xc0/192 -- 2 (53) [SFX_FS_HERO_DEFAULT_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xc1/193 -- 1 (54) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xc2/194 -- 2 (55) [SFX_FS_HERO_DEFAULT_R]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xc3/195 -- 2 (56) [SFX_FS_HERO_DIRT_L]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xc4/196 -- 2 (57) [SFX_FS_HERO_DIRT_LAND]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc5/197 -- 1 (58) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xc6/198 -- 2 (59) [SFX_FS_HERO_DIRT_R]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x737/1847 -- 2 (60) [SFX_FS_HERO_LAVA_L]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0x739/1849 -- 2 (61) [SFX_FS_HERO_LAVA_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0x73a/1850 -- 2 (62) [SFX_FS_HERO_LAVA_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0x738/1848 -- 2 (63) [SFX_FS_HERO_LAVA_R]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xcb/203 -- 2 (64) [SFX_FS_HERO_METAL_L]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xcc/204 -- 1 (65) [SFX_FS_HERO_METAL_LAND]
0x1e/30 (EMBEDDED WAV)
0xcd/205 -- 1 (66) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x1e/30 (EMBEDDED WAV)
0xce/206 -- 2 (67) [SFX_FS_HERO_METAL_R]
0x2d/45 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xcf/207 -- 2 (68) [SFX_FS_HERO_SAND_L]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd0/208 -- 2 (69) [SFX_FS_HERO_SAND_LAND]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xd1/209 -- 1 (70) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xd2/210 -- 2 (71) [SFX_FS_HERO_SAND_R]
0x30/48 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xd3/211 -- 2 (72) [SFX_FS_HERO_STONE_L]
0x32/50 (EMBEDDED WAV)
0x33/51 (EMBEDDED WAV)
0xd4/212 -- 2 (73) [SFX_FS_HERO_STONE_LAND]
0x21/33 (EMBEDDED WAV)
0x22/34 (EMBEDDED WAV)
0xd5/213 -- 1 (74) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xd6/214 -- 2 (75) [SFX_FS_HERO_STONE_R]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xd7/215 -- 2 (76) [SFX_FS_HERO_WATER_L]
0x37/55 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xd8/216 -- 1 (77) [SFX_FS_HERO_WATER_LAND]
0x23/35 (EMBEDDED WAV)
0xd9/217 -- 1 (78) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xda/218 -- 2 (79) [SFX_FS_HERO_WATER_R]
0x39/57 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xdb/219 -- 10 (80) [SFX_FS_HERO_WOOD_CREAK]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xdc/220 -- 2 (81) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (82) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0xde/222 -- 2 (83) [SFX_FS_HERO_WOOD_LAND]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xdf/223 -- 1 (84) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x24/36 (EMBEDDED WAV)
0xe0/224 -- 2 (85) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (86) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x6db/1755 -- 16 (87) [SFX_GEN_BEETLE_FS]
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0xe2/226 -- 1 (88) [SFX_GEN_BLANK]
0xa/10 (EMBEDDED WAV)
0xe3/227 -- 2 (89) [SFX_GEN_BODY_LAND]
0x4e/78 (EMBEDDED WAV)
0x4f/79 (EMBEDDED WAV)
0xe5/229 -- 1 (90) [SFX_GEN_BOS_CLOSE]
0x50/80 (EMBEDDED WAV)
0xe7/231 -- 1 (91) [SFX_GEN_BOS_OPEN]
0x51/81 (EMBEDDED WAV)
0xe8/232 -- 1 (92) [SFX_GEN_BOS_PAGE_TURN]
0x52/82 (EMBEDDED WAV)
0xe9/233 -- 1 (93) [SFX_GEN_CAPTURE]
0x53/83 (EMBEDDED WAV)
0xea/234 -- 1 (94) [SFX_GEN_CAPTURE_EXPLODE]
0x54/84 (EMBEDDED WAV)
0xeb/235 -- 1 (95) [SFX_GEN_CAPTURE_SWIRL]
0x55/85 (EMBEDDED WAV)
0xec/236 -- 2 (96) [SFX_GEN_CLICK]
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xed/237 -- 4 (97) [SFX_GEN_COMBAT_STAB_HIT]
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0xee/238 -- 1 (98) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x58/88 (EMBEDDED WAV)
0xef/239 -- 1 (99) [SFX_GEN_COMBAT_STAB_HIT1]
0x59/89 (EMBEDDED WAV)
0xf0/240 -- 1 (100) [SFX_GEN_COMBAT_STAB_HIT2]
0x59/89 (EMBEDDED WAV)
0xf1/241 -- 1 (101) [SFX_GEN_COMBAT_STAB_HIT3]
0x59/89 (EMBEDDED WAV)
0xf2/242 -- 1 (102) [SFX_GEN_COMBAT_STAB_KILL]
0x5a/90 (EMBEDDED WAV)
0xf3/243 -- 1 (103) [SFX_GEN_CONFIRM]
0x5b/91 (EMBEDDED WAV)
0xf4/244 -- 1 (104) [SFX_GEN_DROP_OBJECT]
0x5e/94 (EMBEDDED WAV)
0xf5/245 -- 1 (105) [SFX_GEN_END_LEVEL]
0x7b/123 (EMBEDDED WAV)
0xf6/246 -- 4 (106) [SFX_GEN_ENEMY_BODY_PARTS]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0xf7/247 -- 1 (107) [SFX_GEN_ENEMY_DISSOLVE]
0x63/99 (EMBEDDED WAV)
0xf8/248 -- 4 (108) [SFX_GEN_ENEMY_EXPLODE]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0xf9/249 -- 1 (109) [SFX_GEN_ENEMY_SPAWN]
0x66/102 (EMBEDDED WAV)
0xfa/250 -- 2 (110) [SFX_GEN_FLAME_SWOOSH]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0xfd/253 -- 3 (111) [SFX_GEN_FOLEY_ARMOUR]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0xfe/254 -- 3 (112) [SFX_GEN_FOLEY_BIRD]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0xff/255 -- 2 (113) [SFX_GEN_FOLEY_HUMAN]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x100/256 -- 2 (114) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6d/109 (EMBEDDED WAV)
0x6e/110 (EMBEDDED WAV)
0x102/258 -- 1 (115) [SFX_GEN_HIT_TARGET]
0x6f/111 (EMBEDDED WAV)
0x103/259 -- 1 (116) [SFX_GEN_HIT_TARGET_WRONG]
0x70/112 (EMBEDDED WAV)
0x104/260 -- 1 (117) [SFX_GEN_HUD_APPEAR]
0x71/113 (EMBEDDED WAV)
0x718/1816 -- 1 (118) [SFX_GEN_HUD_BACK]
0x78/120 (EMBEDDED WAV)
0x106/262 -- 1 (119) [SFX_GEN_HUD_CURSOR_HOR]
0x72/114 (EMBEDDED WAV)
0x107/263 -- 1 (120) [SFX_GEN_HUD_CURSOR_VERT]
0x73/115 (EMBEDDED WAV)
0x108/264 -- 1 (121) [SFX_GEN_HUD_DISAPPEAR]
0x74/116 (EMBEDDED WAV)
0x10a/266 -- 1 (122) [SFX_GEN_HUD_NO]
0x75/117 (EMBEDDED WAV)
0x71a/1818 -- 1 (123) [SFX_GEN_HUD_OPTION_OFF]
0x73/115 (EMBEDDED WAV)
0x719/1817 -- 1 (124) [SFX_GEN_HUD_OPTION_ON]
0x72/114 (EMBEDDED WAV)
0x10b/267 -- 1 (125) [SFX_GEN_HUD_PAUSE]
0x76/118 (EMBEDDED WAV)
0x10c/268 -- 1 (126) [SFX_GEN_HUD_SELECT]
0x77/119 (EMBEDDED WAV)
0x10d/269 -- 4 (127) [SFX_GEN_HUD_SFX_VOLUME]
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x10e/270 -- 1 (128) [SFX_GEN_HUD_SURROUND_MODE]
0x77/119 (EMBEDDED WAV)
0x10f/271 -- 1 (129) [SFX_GEN_HUD_SWOOSH]
0x78/120 (EMBEDDED WAV)
0x110/272 -- 1 (130) [SFX_GEN_HUD_YES]
0x79/121 (EMBEDDED WAV)
0x111/273 -- 1 (131) [SFX_GEN_LIGHT_BEAM_LOOP]
0xf9/249 (EMBEDDED WAV)
0x112/274 -- 3 (132) [SFX_GEN_OBJ_SLIDE]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x113/275 -- 1 (133) [SFX_GEN_OBJ_SLIDE_BIG]
0x84/132 (EMBEDDED WAV)
0x114/276 -- 2 (134) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x116/278 -- 2 (135) [SFX_GEN_OBJ_SLIDE_SMALL]
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x118/280 -- 1 (136) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7d/125 (EMBEDDED WAV)
0x119/281 -- 1 (137) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7c/124 (EMBEDDED WAV)
0x11b/283 -- 1 (138) [SFX_GEN_PICKUP_SCARAB]
0x5b/91 (EMBEDDED WAV)
0x11c/284 -- 1 (139) [SFX_GEN_PLACE_KEY]
0x7e/126 (EMBEDDED WAV)
0x11d/285 -- 1 (140) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7a/122 (EMBEDDED WAV)
0x728/1832 -- 1 (141) [SFX_GEN_RESPAWN]
0x7f/127 (EMBEDDED WAV)
0x11e/286 -- 7 (142) [SFX_GEN_SCARAB_LOOP]
0x80/128 (EMBEDDED WAV)
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x122/290 -- 1 (143) [SFX_GEN_SWITCH_DEPRESS]
0x85/133 (EMBEDDED WAV)
0x123/291 -- 1 (144) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x86/134 (EMBEDDED WAV)
0x125/293 -- 1 (145) [SFX_GEN_SWITCH_LEVER]
0x87/135 (EMBEDDED WAV)
0x126/294 -- 1 (146) [SFX_GEN_SWITCH_LEVER_OFF]
0x88/136 (EMBEDDED WAV)
0x127/295 -- 1 (147) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x89/137 (EMBEDDED WAV)
0x12a/298 -- 1 (148) [SFX_GEN_TELEPORT_OUT]
0x8a/138 (EMBEDDED WAV)
0x544/1348 -- 1 (149) [SFX_MUMMY_BODY_HIT_FLOOR]
0x8d/141 (EMBEDDED WAV)
0x545/1349 -- 1 (150) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0x8d/141 (EMBEDDED WAV)
0x546/1350 -- 1 (151) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0x8d/141 (EMBEDDED WAV)
0x547/1351 -- 1 (152) [SFX_MUMMY_CARRY_DROP]
0x93/147 (EMBEDDED WAV)
0x548/1352 -- 1 (153) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x549/1353 -- 1 (154) [SFX_MUMMY_CARRY_DROP_X_STONE]
0x93/147 (EMBEDDED WAV)
0x54a/1354 -- 1 (155) [SFX_MUMMY_CARRY_L]
0x8e/142 (EMBEDDED WAV)
0x54b/1355 -- 1 (156) [SFX_MUMMY_CARRY_L_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x54c/1356 -- 1 (157) [SFX_MUMMY_CARRY_L_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x54d/1357 -- 1 (158) [SFX_MUMMY_CARRY_LIFT]
0x8f/143 (EMBEDDED WAV)
0x54e/1358 -- 1 (159) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0x8f/143 (EMBEDDED WAV)
0x54f/1359 -- 1 (160) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0x8f/143 (EMBEDDED WAV)
0x550/1360 -- 1 (161) [SFX_MUMMY_CARRY_R]
0x90/144 (EMBEDDED WAV)
0x551/1361 -- 1 (162) [SFX_MUMMY_CARRY_R_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x552/1362 -- 1 (163) [SFX_MUMMY_CARRY_R_X_STONE]
0x90/144 (EMBEDDED WAV)
0x553/1363 -- 2 (164) [SFX_MUMMY_CLIMB_DOWN_L]
0x9b/155 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x554/1364 -- 2 (165) [SFX_MUMMY_CLIMB_DOWN_R]
0x9c/156 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x555/1365 -- 1 (166) [SFX_MUMMY_CLIMB_DROP]
0x91/145 (EMBEDDED WAV)
0x556/1366 -- 1 (167) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0x91/145 (EMBEDDED WAV)
0x557/1367 -- 1 (168) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0x91/145 (EMBEDDED WAV)
0x558/1368 -- 1 (169) [SFX_MUMMY_CLIMB_L]
0x92/146 (EMBEDDED WAV)
0x559/1369 -- 1 (170) [SFX_MUMMY_CLIMB_L_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x55a/1370 -- 1 (171) [SFX_MUMMY_CLIMB_L_X_STONE]
0x92/146 (EMBEDDED WAV)
0x55b/1371 -- 1 (172) [SFX_MUMMY_CLIMB_R]
0x93/147 (EMBEDDED WAV)
0x55c/1372 -- 1 (173) [SFX_MUMMY_CLIMB_R_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x55d/1373 -- 1 (174) [SFX_MUMMY_CLIMB_R_X_STONE]
0x93/147 (EMBEDDED WAV)
0x55e/1374 -- 1 (175) [SFX_MUMMY_CRAWL_L]
0x92/146 (EMBEDDED WAV)
0x55f/1375 -- 1 (176) [SFX_MUMMY_CRAWL_L_X_SMALL]
0x92/146 (EMBEDDED WAV)
0x560/1376 -- 1 (177) [SFX_MUMMY_CRAWL_L_X_STONE]
0x92/146 (EMBEDDED WAV)
0x561/1377 -- 1 (178) [SFX_MUMMY_CRAWL_R]
0x93/147 (EMBEDDED WAV)
0x562/1378 -- 1 (179) [SFX_MUMMY_CRAWL_R_X_SMALL]
0x93/147 (EMBEDDED WAV)
0x563/1379 -- 1 (180) [SFX_MUMMY_CRAWL_R_X_STONE]
0x93/147 (EMBEDDED WAV)
0x564/1380 -- 1 (181) [SFX_MUMMY_CROUCH]
0x94/148 (EMBEDDED WAV)
0x565/1381 -- 1 (182) [SFX_MUMMY_CROUCH_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x566/1382 -- 1 (183) [SFX_MUMMY_CROUCH_X_STONE]
0x94/148 (EMBEDDED WAV)
0x56a/1386 -- 1 (184) [SFX_MUMMY_FALL_LONG]
0x95/149 (EMBEDDED WAV)
0x56b/1387 -- 1 (185) [SFX_MUMMY_FALL_LONG_X_SMALL]
0x95/149 (EMBEDDED WAV)
0x56c/1388 -- 1 (186) [SFX_MUMMY_FALL_LONG_X_STONE]
0x95/149 (EMBEDDED WAV)
0x56d/1389 -- 1 (187) [SFX_MUMMY_FALL_SHORT]
0x96/150 (EMBEDDED WAV)
0x56e/1390 -- 1 (188) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0x96/150 (EMBEDDED WAV)
0x56f/1391 -- 1 (189) [SFX_MUMMY_FALL_SHORT_X_STONE]
0x96/150 (EMBEDDED WAV)
0x570/1392 -- 1 (190) [SFX_MUMMY_FATIGUE_IN]
0x97/151 (EMBEDDED WAV)
0x571/1393 -- 1 (191) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0x97/151 (EMBEDDED WAV)
0x572/1394 -- 1 (192) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0x97/151 (EMBEDDED WAV)
0x573/1395 -- 1 (193) [SFX_MUMMY_FATIGUE_OUT]
0x98/152 (EMBEDDED WAV)
0x574/1396 -- 1 (194) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0x98/152 (EMBEDDED WAV)
0x575/1397 -- 1 (195) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0x98/152 (EMBEDDED WAV)
0x576/1398 -- 1 (196) [SFX_MUMMY_FATIGUE_RUN_L]
0x99/153 (EMBEDDED WAV)
0x577/1399 -- 1 (197) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0x99/153 (EMBEDDED WAV)
0x578/1400 -- 1 (198) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0x99/153 (EMBEDDED WAV)
0x579/1401 -- 1 (199) [SFX_MUMMY_FATIGUE_RUN_R]
0x9a/154 (EMBEDDED WAV)
0x57a/1402 -- 1 (200) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0x9a/154 (EMBEDDED WAV)
0x57b/1403 -- 1 (201) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0x9a/154 (EMBEDDED WAV)
0x57c/1404 -- 2 (202) [SFX_MUMMY_FOLEY]
0x9c/156 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x57d/1405 -- 2 (203) [SFX_MUMMY_GRAB]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x57e/1406 -- 2 (204) [SFX_MUMMY_GRAB_SLAP]
0x9e/158 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x57f/1407 -- 2 (205) [SFX_MUMMY_GRAB_X_SMALL]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x580/1408 -- 2 (206) [SFX_MUMMY_GRAB_X_STONE]
0xa0/160 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x581/1409 -- 1 (207) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xa1/161 (EMBEDDED WAV)
0x582/1410 -- 1 (208) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xa2/162 (EMBEDDED WAV)
0x583/1411 -- 2 (209) [SFX_MUMMY_IDLE_SCRATCH]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x584/1412 -- 2 (210) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x585/1413 -- 2 (211) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xa3/163 (EMBEDDED WAV)
0xa3/163 (EMBEDDED WAV)
0x586/1414 -- 1 (212) [SFX_MUMMY_IDLE_THINK]
0xa4/164 (EMBEDDED WAV)
0x6fa/1786 -- 1 (213) [SFX_MUMMY_INVISIBLE_OFF]
0xa5/165 (EMBEDDED WAV)
0x6fb/1787 -- 1 (214) [SFX_MUMMY_INVISIBLE_ON]
0xa6/166 (EMBEDDED WAV)
0x587/1415 -- 2 (215) [SFX_MUMMY_JUMP]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x588/1416 -- 2 (216) [SFX_MUMMY_JUMP_X_SMALL]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x589/1417 -- 2 (217) [SFX_MUMMY_JUMP_X_STONE]
0xa7/167 (EMBEDDED WAV)
0xa8/168 (EMBEDDED WAV)
0x58a/1418 -- 2 (218) [SFX_MUMMY_LAND_VOX]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x58b/1419 -- 1 (219) [SFX_MUMMY_LAND_VOX_HEAVY]
0xa9/169 (EMBEDDED WAV)
0x58c/1420 -- 1 (220) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x58d/1421 -- 1 (221) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x58e/1422 -- 2 (222) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x58f/1423 -- 2 (223) [SFX_MUMMY_LAND_VOX_X_STONE]
0xaa/170 (EMBEDDED WAV)
0xab/171 (EMBEDDED WAV)
0x716/1814 -- 1 (224) [SFX_MUMMY_LAVA_SINK]
0xac/172 (EMBEDDED WAV)
0x590/1424 -- 1 (225) [SFX_MUMMY_LEDGE_STRAFE1]
0xad/173 (EMBEDDED WAV)
0x591/1425 -- 1 (226) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x592/1426 -- 1 (227) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xad/173 (EMBEDDED WAV)
0x593/1427 -- 1 (228) [SFX_MUMMY_LEDGE_STRAFE2]
0x9f/159 (EMBEDDED WAV)
0x594/1428 -- 1 (229) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0x9f/159 (EMBEDDED WAV)
0x595/1429 -- 1 (230) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0x9f/159 (EMBEDDED WAV)
0x596/1430 -- 1 (231) [SFX_MUMMY_LEDGE_STRAFE3]
0xad/173 (EMBEDDED WAV)
0x597/1431 -- 1 (232) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x598/1432 -- 1 (233) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xad/173 (EMBEDDED WAV)
0x599/1433 -- 1 (234) [SFX_MUMMY_LEDGE_STRAFE4]
0xa0/160 (EMBEDDED WAV)
0x59a/1434 -- 1 (235) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xa0/160 (EMBEDDED WAV)
0x59b/1435 -- 1 (236) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xa0/160 (EMBEDDED WAV)
0x59c/1436 -- 1 (237) [SFX_MUMMY_LEDGE_UP]
0xae/174 (EMBEDDED WAV)
0x59d/1437 -- 1 (238) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xae/174 (EMBEDDED WAV)
0x59e/1438 -- 1 (239) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xae/174 (EMBEDDED WAV)
0x59f/1439 -- 5 (240) [SFX_MUMMY_PAT]
0xb3/179 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x5a0/1440 -- 1 (241) [SFX_MUMMY_PULL]
0xb8/184 (EMBEDDED WAV)
0x5a1/1441 -- 1 (242) [SFX_MUMMY_PULL_X_SMALL]
0xb8/184 (EMBEDDED WAV)
0x5a2/1442 -- 1 (243) [SFX_MUMMY_PULL_X_STONE]
0xb8/184 (EMBEDDED WAV)
0x5a3/1443 -- 1 (244) [SFX_MUMMY_PUSH]
0xb9/185 (EMBEDDED WAV)
0x5a4/1444 -- 1 (245) [SFX_MUMMY_PUSH_CYCLE_L]
0x8e/142 (EMBEDDED WAV)
0x5a5/1445 -- 1 (246) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0x8e/142 (EMBEDDED WAV)
0x5a6/1446 -- 1 (247) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0x8e/142 (EMBEDDED WAV)
0x5a7/1447 -- 1 (248) [SFX_MUMMY_PUSH_CYCLE_R]
0x90/144 (EMBEDDED WAV)
0x5a8/1448 -- 1 (249) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0x90/144 (EMBEDDED WAV)
0x5a9/1449 -- 1 (250) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0x90/144 (EMBEDDED WAV)
0x5aa/1450 -- 1 (251) [SFX_MUMMY_PUSH_PULL_STOP]
0x94/148 (EMBEDDED WAV)
0x5ab/1451 -- 1 (252) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0x94/148 (EMBEDDED WAV)
0x5ac/1452 -- 1 (253) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0x94/148 (EMBEDDED WAV)
0x5ad/1453 -- 1 (254) [SFX_MUMMY_PUSH_X_SMALL]
0xb9/185 (EMBEDDED WAV)
0x5ae/1454 -- 1 (255) [SFX_MUMMY_PUSH_X_STONE]
0xb9/185 (EMBEDDED WAV)
0x5af/1455 -- 1 (256) [SFX_MUMMY_REACT_AHH]
0xba/186 (EMBEDDED WAV)
0x5b0/1456 -- 1 (257) [SFX_MUMMY_REACT_CONFUSION]
0xbb/187 (EMBEDDED WAV)
0x5b1/1457 -- 1 (258) [SFX_MUMMY_REACT_GASP]
0xbc/188 (EMBEDDED WAV)
0x5b2/1458 -- 1 (259) [SFX_MUMMY_REACT_GULP]
0xbd/189 (EMBEDDED WAV)
0x5b3/1459 -- 1 (260) [SFX_MUMMY_REACT_HA]
0xbe/190 (EMBEDDED WAV)
0x5b4/1460 -- 1 (261) [SFX_MUMMY_REACT_HEH]
0xbf/191 (EMBEDDED WAV)
0x5b5/1461 -- 1 (262) [SFX_MUMMY_REACT_HEY]
0xc0/192 (EMBEDDED WAV)
0x5b6/1462 -- 1 (263) [SFX_MUMMY_REACT_OOW]
0xc1/193 (EMBEDDED WAV)
0x5b7/1463 -- 1 (264) [SFX_MUMMY_REACT_SIGH]
0xc2/194 (EMBEDDED WAV)
0x5b8/1464 -- 1 (265) [SFX_MUMMY_REACT_SURPRISE]
0xc3/195 (EMBEDDED WAV)
0x5b9/1465 -- 1 (266) [SFX_MUMMY_REACT_THINK]
0xc4/196 (EMBEDDED WAV)
0x5ba/1466 -- 1 (267) [SFX_MUMMY_REACT_WOW]
0xc5/197 (EMBEDDED WAV)
0x5bc/1468 -- 1 (268) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xc6/198 (EMBEDDED WAV)
0x5bd/1469 -- 1 (269) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xc6/198 (EMBEDDED WAV)
0x5be/1470 -- 1 (270) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xc6/198 (EMBEDDED WAV)
0x5bf/1471 -- 2 (271) [SFX_MUMMY_SHUFFLE]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c0/1472 -- 2 (272) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c1/1473 -- 2 (273) [SFX_MUMMY_SHUFFLE_X_STONE]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0x5c2/1474 -- 1 (274) [SFX_MUMMY_STRETCH]
0xc9/201 (EMBEDDED WAV)
0x5c3/1475 -- 2 (275) [SFX_MUMMY_TAKEHIT]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5c4/1476 -- 2 (276) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5c5/1477 -- 2 (277) [SFX_MUMMY_TAKEHIT_X_STONE]
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x72a/1834 -- 1 (278) [SFX_MUMMY_X_BAT]
0xcc/204 (EMBEDDED WAV)
0x5c6/1478 -- 2 (279) [SFX_MUMMY_X_BAT_FLAP]
0xcd/205 (EMBEDDED WAV)
0xce/206 (EMBEDDED WAV)
0x5c7/1479 -- 2 (280) [SFX_MUMMY_X_BAT_VOX]
0xcf/207 (EMBEDDED WAV)
0xd0/208 (EMBEDDED WAV)
0x5c8/1480 -- 3 (281) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0x5c9/1481 -- 2 (282) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (283) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xd1/209 (EMBEDDED WAV)
0x5cb/1483 -- 3 (284) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (285) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xd2/210 (EMBEDDED WAV)
0x5cd/1485 -- 7 (286) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xd3/211 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0xd6/214 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0x5ce/1486 -- 5 (287) [SFX_MUMMY_X_ELECTRIC_START]
0xda/218 (EMBEDDED WAV)
0xd4/212 (EMBEDDED WAV)
0xd7/215 (EMBEDDED WAV)
0xd9/217 (EMBEDDED WAV)
0xd8/216 (EMBEDDED WAV)
0x5cf/1487 -- 1 (288) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xdb/219 (EMBEDDED WAV)
0x5d0/1488 -- 1 (289) [SFX_MUMMY_X_FIRE_IGNITE]
0xdc/220 (EMBEDDED WAV)
0x5d1/1489 -- 4 (290) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (291) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xe1/225 (EMBEDDED WAV)
0xe2/226 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0xe4/228 (EMBEDDED WAV)
0x5d3/1491 -- 4 (292) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xdd/221 (EMBEDDED WAV)
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0x5d4/1492 -- 1 (293) [SFX_MUMMY_X_SMOKE_LOOP]
0xe5/229 (EMBEDDED WAV)
0x5d5/1493 -- 1 (294) [SFX_MUMMY_X_STONE_CRUMBLE]
0xe6/230 (EMBEDDED WAV)
0x5d6/1494 -- 1 (295) [SFX_MUMMY_X_STONE_WALK_L]
0xe7/231 (EMBEDDED WAV)
0x5d7/1495 -- 1 (296) [SFX_MUMMY_X_STONE_WALK_R]
0xe8/232 (EMBEDDED WAV)
0x5d8/1496 -- 1 (297) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xe9/233 (EMBEDDED WAV)
0x5d9/1497 -- 1 (298) [SFX_MUMMY_YAWN1]
0xea/234 (EMBEDDED WAV)
0x5da/1498 -- 1 (299) [SFX_MUMMY_YAWN2]
0xeb/235 (EMBEDDED WAV)
0x5db/1499 -- 3 (300) [SFX_MUMMY_YELP]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5dc/1500 -- 13 (301) [SFX_MUMMY_YELP_AUTO]
0xa/10 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0x5dd/1501 -- 3 (302) [SFX_MUMMY_YELP_X_SMALL]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5de/1502 -- 3 (303) [SFX_MUMMY_YELP_X_STONE]
0xec/236 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0x5df/1503 -- 4 (304) [SFX_MUMMY_YELP2]
0xb2/178 (EMBEDDED WAV)
0xb0/176 (EMBEDDED WAV)
0xb1/177 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x5e3/1507 -- 1 (305) [SFX_OBJ_BLADE_IN]
0xef/239 (EMBEDDED WAV)
0x5e4/1508 -- 1 (306) [SFX_OBJ_BLADE_OUT]
0xf0/240 (EMBEDDED WAV)
0x608/1544 -- 1 (307) [SFX_OBJ_FIREBALL_SML_LOOP_END]
0xf1/241 (EMBEDDED WAV)
0x609/1545 -- 1 (308) [SFX_OBJ_FIREBALL_SML_RELEASE]
0xf2/242 (EMBEDDED WAV)
0x62b/1579 -- 1 (309) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0xf4/244 (EMBEDDED WAV)
0x75e/1886 -- 1 (310) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP_BIG]
0xf4/244 (EMBEDDED WAV)
0x75f/1887 -- 1 (311) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP_BIG2]
0xf4/244 (EMBEDDED WAV)
0x62e/1582 -- 1 (312) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0xf3/243 (EMBEDDED WAV)
0x760/1888 -- 1 (313) [SFX_OBJ_PLATFORM_STONE_ROTATE_BIG]
0xf3/243 (EMBEDDED WAV)
0x62f/1583 -- 1 (314) [SFX_OBJ_PLATFORM_STONE_STOP]
0xf5/245 (EMBEDDED WAV)
0x639/1593 -- 1 (315) [SFX_OBJ_VASE_SMASH]
0xf6/246 (EMBEDDED WAV)
0x63b/1595 -- 2 (316) [SFX_SPEC_ACTIVATE_MAGIC]
0xf7/247 (EMBEDDED WAV)
0xf7/247 (EMBEDDED WAV)
0x642/1602 -- 1 (317) [SFX_SPEC_BRICK_HIT]
0xf8/248 (EMBEDDED WAV)
0x652/1618 -- 1 (318) [SFX_SPEC_FAN_LOOP]
0xfa/250 (EMBEDDED WAV)
0x653/1619 -- 1 (319) [SFX_SPEC_FAN_STOP]
0xfb/251 (EMBEDDED WAV)
0x679/1657 -- 1 (320) [SFX_SPEC_PURCHASE]
0xfc/252 (EMBEDDED WAV)
0x67f/1663 -- 1 (321) [SFX_SPEC_ROULETTE_WHEEL_MED]
0xfd/253 (EMBEDDED WAV)
0x684/1668 -- 1 (322) [SFX_SPEC_SPIKES]
0xfe/254 (EMBEDDED WAV)
0x6ec/1772 -- 1 (323) [SFX_SPEC_STEAM]
0xff/255 (EMBEDDED WAV)
0x6a4/1700 -- 3 (324) [SFX_WATER_SPLASH_BIG]
0x6a5/1701 (EMBEDDED WAV)
0x6a6/1702 (EMBEDDED WAV)
0x6a7/1703 (EMBEDDED WAV)
0x6a5/1701 -- 2 (325) [SFX_WATER_SPLASH_BIG1]
0x101/257 (EMBEDDED WAV)
0x100/256 (EMBEDDED WAV)
0x6a6/1702 -- 2 (326) [SFX_WATER_SPLASH_BIG2]
0x102/258 (EMBEDDED WAV)
0x100/256 (EMBEDDED WAV)
0x6a7/1703 -- 2 (327) [SFX_WATER_SPLASH_BIG3]
0x103/259 (EMBEDDED WAV)
0x100/256 (EMBEDDED WAV)
0x6a8/1704 -- 2 (328) [SFX_WATER_SPLASH_MED1]
0x105/261 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x6a9/1705 -- 2 (329) [SFX_WATER_SPLASH_MED2]
0x106/262 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x6aa/1706 -- 2 (330) [SFX_WATER_SPLASH_MED3]
0x107/263 (EMBEDDED WAV)
0x104/260 (EMBEDDED WAV)
0x6ab/1707 -- 3 (331) [SFX_WATER_SPLASH_MEDIUM]
0x6a8/1704 (EMBEDDED WAV)
0x6a9/1705 (EMBEDDED WAV)
0x6aa/1706 (EMBEDDED WAV)
0x6ac/1708 -- 2 (332) [SFX_WATER_SPLASH_OUT]
0x6ad/1709 (EMBEDDED WAV)
0x6ae/1710 (EMBEDDED WAV)
0x6ad/1709 -- 2 (333) [SFX_WATER_SPLASH_OUT1]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x6ae/1710 -- 2 (334) [SFX_WATER_SPLASH_OUT2]
0x8b/139 (EMBEDDED WAV)
0x8c/140 (EMBEDDED WAV)
0x6af/1711 -- 2 (335) [SFX_WATER_SPLASH_SMALL]
0x108/264 (EMBEDDED WAV)
0x109/265 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (30) []
--
0x9/9 -- 19 (0) [SFX_AMB_BIRDSONG_VULTURE]
0xa/10 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x26/38 -- 1 (3) [SFX_AMB_POWER_HUM]
0x6/6 (EMBEDDED WAV)
0x28/40 -- 1 (4) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (5) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (6) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (7) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (8) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2d/45 -- 1 (9) [SFX_AMB_STR_CS_HEL_CP_FORTUNE]
0xfffffff7/-9 (STREAMED ADPCM #8)
0x2e/46 -- 1 (10) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (12) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (13) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (14) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (15) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffef/-17 (STREAMED ADPCM #16)
0x34/52 -- 1 (16) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffee/-18 (STREAMED ADPCM #17)
0x35/53 -- 1 (17) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffed/-19 (STREAMED ADPCM #18)
0x36/54 -- 1 (18) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffec/-20 (STREAMED ADPCM #19)
0x37/55 -- 1 (19) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x38/56 -- 1 (20) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffea/-22 (STREAMED ADPCM #21)
0x39/57 -- 1 (21) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x3a/58 -- 1 (22) [SFX_AMB_STR_SEWER]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x3b/59 -- 1 (23) [SFX_AMB_STR_WATER_BEACH]
0xffffffe6/-26 (STREAMED ADPCM #25)
0x3c/60 -- 1 (24) [SFX_AMB_STR_WATER_CANALS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0x3d/61 -- 1 (25) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3e/62 -- 1 (26) [SFX_AMB_STR_WIND_DESERT]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3f/63 -- 1 (27) [SFX_AMB_STR_WIND_EERIE]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x40/64 -- 1 (28) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x41/65 -- 1 (29) [SFX_AMB_STR_WIND_STORM]
0xffffffde/-34 (STREAMED ADPCM #33)
0x43/67 -- 6 (30) [SFX_AMB_THUNDER_AUTO]
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x9/9 (EMBEDDED WAV)
0x52/82 -- 1 (31) [SFX_AMB_WATER_PIER_AMB]
0xffffffe4/-28 (STREAMED ADPCM #27)
0x53/83 -- 1 (32) [SFX_AMB_WATER_PIER_AMB2]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x9a/154 -- 1 (33) [SFX_CS_MUMMY_LAND_VOX]
0xbe/190 (EMBEDDED WAV)
0xad/173 -- 1 (34) [SFX_DOOR_BIG_ECHO]
0xb/11 (EMBEDDED WAV)
0xbb/187 -- 2 (35) [SFX_FS_HERO_CARPET_L]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xbc/188 -- 2 (36) [SFX_FS_HERO_CARPET_LAND]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0xbd/189 -- 1 (37) [SFX_FS_HERO_CARPET_LAND_HEAVY]
0x18/24 (EMBEDDED WAV)
0xbe/190 -- 2 (38) [SFX_FS_HERO_CARPET_R]
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0xbf/191 -- 2 (39) [SFX_FS_HERO_DEFAULT_L]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xc0/192 -- 2 (40) [SFX_FS_HERO_DEFAULT_LAND]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xc1/193 -- 1 (41) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xc2/194 -- 2 (42) [SFX_FS_HERO_DEFAULT_R]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xc3/195 -- 2 (43) [SFX_FS_HERO_DIRT_L]
0x14/20 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xc4/196 -- 2 (44) [SFX_FS_HERO_DIRT_LAND]
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xc5/197 -- 1 (45) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x1a/26 (EMBEDDED WAV)
0xc6/198 -- 2 (46) [SFX_FS_HERO_DIRT_R]
0x16/22 (EMBEDDED WAV)
0x17/23 (EMBEDDED WAV)
0xcb/203 -- 2 (47) [SFX_FS_HERO_METAL_L]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xcc/204 -- 1 (48) [SFX_FS_HERO_METAL_LAND]
0x1c/28 (EMBEDDED WAV)
0xcd/205 -- 1 (49) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x1c/28 (EMBEDDED WAV)
0xce/206 -- 2 (50) [SFX_FS_HERO_METAL_R]
0x27/39 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xcf/207 -- 2 (51) [SFX_FS_HERO_SAND_L]
0x28/40 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xd0/208 -- 2 (52) [SFX_FS_HERO_SAND_LAND]
0x1d/29 (EMBEDDED WAV)
0x1e/30 (EMBEDDED WAV)
0xd1/209 -- 1 (53) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x1d/29 (EMBEDDED WAV)
0xd2/210 -- 2 (54) [SFX_FS_HERO_SAND_R]
0x2a/42 (EMBEDDED WAV)
0x2b/43 (EMBEDDED WAV)
0xd3/211 -- 2 (55) [SFX_FS_HERO_STONE_L]
0x2c/44 (EMBEDDED WAV)
0x2d/45 (EMBEDDED WAV)
0xd4/212 -- 2 (56) [SFX_FS_HERO_STONE_LAND]
0x1f/31 (EMBEDDED WAV)
0x20/32 (EMBEDDED WAV)
0xd5/213 -- 1 (57) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x1f/31 (EMBEDDED WAV)
0xd6/214 -- 2 (58) [SFX_FS_HERO_STONE_R]
0x2e/46 (EMBEDDED WAV)
0x2f/47 (EMBEDDED WAV)
0xd7/215 -- 2 (59) [SFX_FS_HERO_WATER_L]
0x31/49 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xd8/216 -- 1 (60) [SFX_FS_HERO_WATER_LAND]
0x21/33 (EMBEDDED WAV)
0xd9/217 -- 1 (61) [SFX_FS_HERO_WATER_LAND_HEAVY]
0x21/33 (EMBEDDED WAV)
0xda/218 -- 2 (62) [SFX_FS_HERO_WATER_R]
0x33/51 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0xdb/219 -- 10 (63) [SFX_FS_HERO_WOOD_CREAK]
0x10/16 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xdc/220 -- 2 (64) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (65) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0xde/222 -- 2 (66) [SFX_FS_HERO_WOOD_LAND]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xdf/223 -- 1 (67) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xe0/224 -- 2 (68) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (69) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x6db/1755 -- 16 (70) [SFX_GEN_BEETLE_FS]
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0xe2/226 -- 1 (71) [SFX_GEN_BLANK]
0xa/10 (EMBEDDED WAV)
0xe3/227 -- 2 (72) [SFX_GEN_BODY_LAND]
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0xe4/228 -- 1 (73) [SFX_GEN_BOS_ATTACK]
0x4a/74 (EMBEDDED WAV)
0xe5/229 -- 1 (74) [SFX_GEN_BOS_CLOSE]
0x4b/75 (EMBEDDED WAV)
0xe6/230 -- 1 (75) [SFX_GEN_BOS_DEFEND]
0x4c/76 (EMBEDDED WAV)
0xe7/231 -- 1 (76) [SFX_GEN_BOS_OPEN]
0x4d/77 (EMBEDDED WAV)
0xe8/232 -- 1 (77) [SFX_GEN_BOS_PAGE_TURN]
0x4e/78 (EMBEDDED WAV)
0xe9/233 -- 1 (78) [SFX_GEN_CAPTURE]
0x4f/79 (EMBEDDED WAV)
0xea/234 -- 1 (79) [SFX_GEN_CAPTURE_EXPLODE]
0x50/80 (EMBEDDED WAV)
0xeb/235 -- 1 (80) [SFX_GEN_CAPTURE_SWIRL]
0x51/81 (EMBEDDED WAV)
0xec/236 -- 2 (81) [SFX_GEN_CLICK]
0x52/82 (EMBEDDED WAV)
0x53/83 (EMBEDDED WAV)
0xed/237 -- 4 (82) [SFX_GEN_COMBAT_STAB_HIT]
0x55/85 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0xee/238 -- 1 (83) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x54/84 (EMBEDDED WAV)
0xef/239 -- 1 (84) [SFX_GEN_COMBAT_STAB_HIT1]
0x55/85 (EMBEDDED WAV)
0xf0/240 -- 1 (85) [SFX_GEN_COMBAT_STAB_HIT2]
0x55/85 (EMBEDDED WAV)
0xf1/241 -- 1 (86) [SFX_GEN_COMBAT_STAB_HIT3]
0x55/85 (EMBEDDED WAV)
0xf2/242 -- 1 (87) [SFX_GEN_COMBAT_STAB_KILL]
0x56/86 (EMBEDDED WAV)
0xf3/243 -- 1 (88) [SFX_GEN_CONFIRM]
0x57/87 (EMBEDDED WAV)
0xf4/244 -- 1 (89) [SFX_GEN_DROP_OBJECT]
0x58/88 (EMBEDDED WAV)
0xf5/245 -- 1 (90) [SFX_GEN_END_LEVEL]
0x7c/124 (EMBEDDED WAV)
0xf6/246 -- 4 (91) [SFX_GEN_ENEMY_BODY_PARTS]
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x5b/91 (EMBEDDED WAV)
0x5c/92 (EMBEDDED WAV)
0xf7/247 -- 1 (92) [SFX_GEN_ENEMY_DISSOLVE]
0x5d/93 (EMBEDDED WAV)
0xf8/248 -- 4 (93) [SFX_GEN_ENEMY_EXPLODE]
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0x5f/95 (EMBEDDED WAV)
0xf9/249 -- 1 (94) [SFX_GEN_ENEMY_SPAWN]
0x60/96 (EMBEDDED WAV)
0xfa/250 -- 2 (95) [SFX_GEN_FLAME_SWOOSH]
0xfb/251 (EMBEDDED WAV)
0xfc/252 (EMBEDDED WAV)
0xfb/251 -- 2 (96) []
0x62/98 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xfc/252 -- 2 (97) []
0x63/99 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xfd/253 -- 3 (98) [SFX_GEN_FOLEY_ARMOUR]
0x64/100 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0xfe/254 -- 3 (99) [SFX_GEN_FOLEY_BIRD]
0x67/103 (EMBEDDED WAV)
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0xff/255 -- 2 (100) [SFX_GEN_FOLEY_HUMAN]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x100/256 -- 2 (101) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6a/106 (EMBEDDED WAV)
0x6b/107 (EMBEDDED WAV)
0x101/257 -- 4 (102) [SFX_GEN_FOLEY_REVEAL_OBJECT]
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0x102/258 -- 1 (103) [SFX_GEN_HIT_TARGET]
0x6e/110 (EMBEDDED WAV)
0x103/259 -- 1 (104) [SFX_GEN_HIT_TARGET_WRONG]
0x6f/111 (EMBEDDED WAV)
0x104/260 -- 1 (105) [SFX_GEN_HUD_APPEAR]
0x70/112 (EMBEDDED WAV)
0x105/261 -- 1 (106) [SFX_GEN_HUD_CANCEL]
0x71/113 (EMBEDDED WAV)
0x106/262 -- 1 (107) [SFX_GEN_HUD_CURSOR_HOR]
0x72/114 (EMBEDDED WAV)
0x107/263 -- 1 (108) [SFX_GEN_HUD_CURSOR_VERT]
0x73/115 (EMBEDDED WAV)
0x108/264 -- 1 (109) [SFX_GEN_HUD_DISAPPEAR]
0x74/116 (EMBEDDED WAV)
0x109/265 -- 1 (110) [SFX_GEN_HUD_INVALID]
0x75/117 (EMBEDDED WAV)
0x10a/266 -- 1 (111) [SFX_GEN_HUD_NO]
0x76/118 (EMBEDDED WAV)
0x10b/267 -- 1 (112) [SFX_GEN_HUD_PAUSE]
0x77/119 (EMBEDDED WAV)
0x10c/268 -- 1 (113) [SFX_GEN_HUD_SELECT]
0x78/120 (EMBEDDED WAV)
0x10d/269 -- 1 (114) [SFX_GEN_HUD_SFX_VOLUME]
0x75/117 (EMBEDDED WAV)
0x10e/270 -- 1 (115) [SFX_GEN_HUD_SURROUND_MODE]
0x78/120 (EMBEDDED WAV)
0x10f/271 -- 1 (116) [SFX_GEN_HUD_SWOOSH]
0x79/121 (EMBEDDED WAV)
0x110/272 -- 1 (117) [SFX_GEN_HUD_YES]
0x7a/122 (EMBEDDED WAV)
0x111/273 -- 1 (118) [SFX_GEN_LIGHT_BEAM_LOOP]
0x104/260 (EMBEDDED WAV)
0x112/274 -- 1 (119) [SFX_GEN_OBJ_SLIDE]
0x85/133 (EMBEDDED WAV)
0x113/275 -- 1 (120) [SFX_GEN_OBJ_SLIDE_BIG]
0x85/133 (EMBEDDED WAV)
0x114/276 -- 1 (121) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x85/133 (EMBEDDED WAV)
0x116/278 -- 1 (122) [SFX_GEN_OBJ_SLIDE_SMALL]
0x85/133 (EMBEDDED WAV)
0x118/280 -- 1 (123) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x7f/127 (EMBEDDED WAV)
0x119/281 -- 1 (124) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x7d/125 (EMBEDDED WAV)
0x11b/283 -- 1 (125) [SFX_GEN_PICKUP_SCARAB]
0x7e/126 (EMBEDDED WAV)
0x11c/284 -- 1 (126) [SFX_GEN_PLACE_KEY]
0x80/128 (EMBEDDED WAV)
0x11d/285 -- 1 (127) [SFX_GEN_PLACE_MAGIC_ITEM]
0x7b/123 (EMBEDDED WAV)
0x11e/286 -- 7 (128) [SFX_GEN_SCARAB_LOOP]
0x81/129 (EMBEDDED WAV)
0x82/130 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x122/290 -- 1 (129) [SFX_GEN_SWITCH_DEPRESS]
0x86/134 (EMBEDDED WAV)
0x123/291 -- 1 (130) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x87/135 (EMBEDDED WAV)
0x125/293 -- 1 (131) [SFX_GEN_SWITCH_LEVER]
0x88/136 (EMBEDDED WAV)
0x126/294 -- 1 (132) [SFX_GEN_SWITCH_LEVER_OFF]
0x89/137 (EMBEDDED WAV)
0x127/295 -- 1 (133) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x8a/138 (EMBEDDED WAV)
0x130/304 -- 1 (134) [SFX_GEN_UNLOCK]
0x8b/139 (EMBEDDED WAV)
0x131/305 -- 1 (135) [SFX_GEN_UNLOCK_KEYIN]
0x8c/140 (EMBEDDED WAV)
0x132/306 -- 1 (136) [SFX_GEN_UNLOCK_PADLOCK]
0x8d/141 (EMBEDDED WAV)
0x18a/394 -- 3 (137) [SFX_HERO_WPN_DART_ACID_IMPACT]
0x8e/142 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x18b/395 -- 1 (138) [SFX_HERO_WPN_DART_ACID_MELT]
0x8f/143 (EMBEDDED WAV)
0x292/658 -- 1 (139) [SFX_MON_HD06_WOL_IDLE1]
0x90/144 (EMBEDDED WAV)
0x293/659 -- 1 (140) [SFX_MON_HD06_WOL_IDLE2]
0x91/145 (EMBEDDED WAV)
0x294/660 -- 3 (141) [SFX_MON_HD06_WOL_STAMP]
0x92/146 (EMBEDDED WAV)
0x93/147 (EMBEDDED WAV)
0x94/148 (EMBEDDED WAV)
0x295/661 -- 1 (142) [SFX_MON_HD06_WOL_TALK]
0x95/149 (EMBEDDED WAV)
0x296/662 -- 1 (143) [SFX_MON_HD06_WOL_WALK1]
0x96/150 (EMBEDDED WAV)
0x297/663 -- 1 (144) [SFX_MON_HD06_WOL_WALK2]
0x97/151 (EMBEDDED WAV)
0x2bc/700 -- 1 (145) [SFX_MON_HD15_TOR_ATTACK]
0x98/152 (EMBEDDED WAV)
0x2bd/701 -- 1 (146) [SFX_MON_HD15_TOR_DIE]
0x99/153 (EMBEDDED WAV)
0x2be/702 -- 1 (147) [SFX_MON_HD15_TOR_HIT]
0x9a/154 (EMBEDDED WAV)
0x2bf/703 -- 1 (148) [SFX_MON_HD15_TOR_IDLE_ATTACK]
0x9b/155 (EMBEDDED WAV)
0x2c0/704 -- 1 (149) [SFX_MON_HD15_TOR_WALK1]
0x9c/156 (EMBEDDED WAV)
0x2c1/705 -- 1 (150) [SFX_MON_HD15_TOR_WALK2]
0x9d/157 (EMBEDDED WAV)
0x6e0/1760 -- 1 (151) [SFX_MON_QU11_TALK]
0x9e/158 (EMBEDDED WAV)
0x53d/1341 -- 1 (152) [SFX_MON_QU13_NOR_CLOSE]
0x9f/159 (EMBEDDED WAV)
0x53e/1342 -- 1 (153) [SFX_MON_QU13_NOR_OPEN]
0xa0/160 (EMBEDDED WAV)
0x53f/1343 -- 1 (154) [SFX_MON_QU13_NOR_SHUT]
0xa1/161 (EMBEDDED WAV)
0x540/1344 -- 1 (155) [SFX_MON_QU13_NOR_SLAM]
0xa2/162 (EMBEDDED WAV)
0x544/1348 -- 1 (156) [SFX_MUMMY_BODY_HIT_FLOOR]
0xa3/163 (EMBEDDED WAV)
0x545/1349 -- 1 (157) [SFX_MUMMY_BODY_HIT_FLOOR_X_SMALL]
0xa3/163 (EMBEDDED WAV)
0x546/1350 -- 1 (158) [SFX_MUMMY_BODY_HIT_FLOOR_X_STONE]
0xa3/163 (EMBEDDED WAV)
0x547/1351 -- 1 (159) [SFX_MUMMY_CARRY_DROP]
0xa9/169 (EMBEDDED WAV)
0x548/1352 -- 1 (160) [SFX_MUMMY_CARRY_DROP_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x549/1353 -- 1 (161) [SFX_MUMMY_CARRY_DROP_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x54a/1354 -- 1 (162) [SFX_MUMMY_CARRY_L]
0xa4/164 (EMBEDDED WAV)
0x54b/1355 -- 1 (163) [SFX_MUMMY_CARRY_L_X_SMALL]
0xa4/164 (EMBEDDED WAV)
0x54c/1356 -- 1 (164) [SFX_MUMMY_CARRY_L_X_STONE]
0xa4/164 (EMBEDDED WAV)
0x54d/1357 -- 1 (165) [SFX_MUMMY_CARRY_LIFT]
0xa5/165 (EMBEDDED WAV)
0x54e/1358 -- 1 (166) [SFX_MUMMY_CARRY_LIFT_X_SMALL]
0xa5/165 (EMBEDDED WAV)
0x54f/1359 -- 1 (167) [SFX_MUMMY_CARRY_LIFT_X_STONE]
0xa5/165 (EMBEDDED WAV)
0x550/1360 -- 1 (168) [SFX_MUMMY_CARRY_R]
0xa6/166 (EMBEDDED WAV)
0x551/1361 -- 1 (169) [SFX_MUMMY_CARRY_R_X_SMALL]
0xa6/166 (EMBEDDED WAV)
0x552/1362 -- 1 (170) [SFX_MUMMY_CARRY_R_X_STONE]
0xa6/166 (EMBEDDED WAV)
0x553/1363 -- 2 (171) [SFX_MUMMY_CLIMB_DOWN_L]
0xb2/178 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0x554/1364 -- 2 (172) [SFX_MUMMY_CLIMB_DOWN_R]
0xb3/179 (EMBEDDED WAV)
0xb3/179 (EMBEDDED WAV)
0x555/1365 -- 1 (173) [SFX_MUMMY_CLIMB_DROP]
0xa7/167 (EMBEDDED WAV)
0x556/1366 -- 1 (174) [SFX_MUMMY_CLIMB_DROP_X_SMALL]
0xa7/167 (EMBEDDED WAV)
0x557/1367 -- 1 (175) [SFX_MUMMY_CLIMB_DROP_X_STONE]
0xa7/167 (EMBEDDED WAV)
0x558/1368 -- 1 (176) [SFX_MUMMY_CLIMB_L]
0xa8/168 (EMBEDDED WAV)
0x559/1369 -- 1 (177) [SFX_MUMMY_CLIMB_L_X_SMALL]
0xa8/168 (EMBEDDED WAV)
0x55a/1370 -- 1 (178) [SFX_MUMMY_CLIMB_L_X_STONE]
0xa8/168 (EMBEDDED WAV)
0x55b/1371 -- 1 (179) [SFX_MUMMY_CLIMB_R]
0xa9/169 (EMBEDDED WAV)
0x55c/1372 -- 1 (180) [SFX_MUMMY_CLIMB_R_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x55d/1373 -- 1 (181) [SFX_MUMMY_CLIMB_R_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x55e/1374 -- 1 (182) [SFX_MUMMY_CRAWL_L]
0xa8/168 (EMBEDDED WAV)
0x55f/1375 -- 1 (183) [SFX_MUMMY_CRAWL_L_X_SMALL]
0xa8/168 (EMBEDDED WAV)
0x560/1376 -- 1 (184) [SFX_MUMMY_CRAWL_L_X_STONE]
0xa8/168 (EMBEDDED WAV)
0x561/1377 -- 1 (185) [SFX_MUMMY_CRAWL_R]
0xa9/169 (EMBEDDED WAV)
0x562/1378 -- 1 (186) [SFX_MUMMY_CRAWL_R_X_SMALL]
0xa9/169 (EMBEDDED WAV)
0x563/1379 -- 1 (187) [SFX_MUMMY_CRAWL_R_X_STONE]
0xa9/169 (EMBEDDED WAV)
0x564/1380 -- 1 (188) [SFX_MUMMY_CROUCH]
0xaa/170 (EMBEDDED WAV)
0x565/1381 -- 1 (189) [SFX_MUMMY_CROUCH_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0x566/1382 -- 1 (190) [SFX_MUMMY_CROUCH_X_STONE]
0xaa/170 (EMBEDDED WAV)
0x567/1383 -- 1 (191) [SFX_MUMMY_DIE]
0xab/171 (EMBEDDED WAV)
0x568/1384 -- 1 (192) [SFX_MUMMY_DIE_X_SMALL]
0xab/171 (EMBEDDED WAV)
0x569/1385 -- 1 (193) [SFX_MUMMY_DIE_X_STONE]
0xab/171 (EMBEDDED WAV)
0x56a/1386 -- 1 (194) [SFX_MUMMY_FALL_LONG]
0xac/172 (EMBEDDED WAV)
0x56b/1387 -- 1 (195) [SFX_MUMMY_FALL_LONG_X_SMALL]
0xac/172 (EMBEDDED WAV)
0x56c/1388 -- 1 (196) [SFX_MUMMY_FALL_LONG_X_STONE]
0xac/172 (EMBEDDED WAV)
0x56d/1389 -- 1 (197) [SFX_MUMMY_FALL_SHORT]
0xad/173 (EMBEDDED WAV)
0x56e/1390 -- 1 (198) [SFX_MUMMY_FALL_SHORT_X_SMALL]
0xad/173 (EMBEDDED WAV)
0x56f/1391 -- 1 (199) [SFX_MUMMY_FALL_SHORT_X_STONE]
0xad/173 (EMBEDDED WAV)
0x570/1392 -- 1 (200) [SFX_MUMMY_FATIGUE_IN]
0xae/174 (EMBEDDED WAV)
0x571/1393 -- 1 (201) [SFX_MUMMY_FATIGUE_IN_X_SMALL]
0xae/174 (EMBEDDED WAV)
0x572/1394 -- 1 (202) [SFX_MUMMY_FATIGUE_IN_X_STONE]
0xae/174 (EMBEDDED WAV)
0x573/1395 -- 1 (203) [SFX_MUMMY_FATIGUE_OUT]
0xaf/175 (EMBEDDED WAV)
0x574/1396 -- 1 (204) [SFX_MUMMY_FATIGUE_OUT_X_SMALL]
0xaf/175 (EMBEDDED WAV)
0x575/1397 -- 1 (205) [SFX_MUMMY_FATIGUE_OUT_X_STONE]
0xaf/175 (EMBEDDED WAV)
0x576/1398 -- 1 (206) [SFX_MUMMY_FATIGUE_RUN_L]
0xb0/176 (EMBEDDED WAV)
0x577/1399 -- 1 (207) [SFX_MUMMY_FATIGUE_RUN_L_X_SMALL]
0xb0/176 (EMBEDDED WAV)
0x578/1400 -- 1 (208) [SFX_MUMMY_FATIGUE_RUN_L_X_STONE]
0xb0/176 (EMBEDDED WAV)
0x579/1401 -- 1 (209) [SFX_MUMMY_FATIGUE_RUN_R]
0xb1/177 (EMBEDDED WAV)
0x57a/1402 -- 1 (210) [SFX_MUMMY_FATIGUE_RUN_R_X_SMALL]
0xb1/177 (EMBEDDED WAV)
0x57b/1403 -- 1 (211) [SFX_MUMMY_FATIGUE_RUN_R_X_STONE]
0xb1/177 (EMBEDDED WAV)
0x57c/1404 -- 2 (212) [SFX_MUMMY_FOLEY]
0xb3/179 (EMBEDDED WAV)
0xb2/178 (EMBEDDED WAV)
0x57d/1405 -- 2 (213) [SFX_MUMMY_GRAB]
0xb7/183 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x57e/1406 -- 2 (214) [SFX_MUMMY_GRAB_SLAP]
0xb5/181 (EMBEDDED WAV)
0xb4/180 (EMBEDDED WAV)
0x57f/1407 -- 2 (215) [SFX_MUMMY_GRAB_X_SMALL]
0xb7/183 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x580/1408 -- 2 (216) [SFX_MUMMY_GRAB_X_STONE]
0xb7/183 (EMBEDDED WAV)
0xb6/182 (EMBEDDED WAV)
0x581/1409 -- 1 (217) [SFX_MUMMY_IDLE_DEEP_BREATH]
0xb8/184 (EMBEDDED WAV)
0x582/1410 -- 1 (218) [SFX_MUMMY_IDLE_DEEP_BREATH_OUT]
0xb9/185 (EMBEDDED WAV)
0x583/1411 -- 2 (219) [SFX_MUMMY_IDLE_SCRATCH]
0xba/186 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x584/1412 -- 2 (220) [SFX_MUMMY_IDLE_SCRATCH_X_SMALL]
0xba/186 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x585/1413 -- 2 (221) [SFX_MUMMY_IDLE_SCRATCH_X_STONE]
0xba/186 (EMBEDDED WAV)
0xba/186 (EMBEDDED WAV)
0x586/1414 -- 1 (222) [SFX_MUMMY_IDLE_THINK]
0xbb/187 (EMBEDDED WAV)
0x587/1415 -- 2 (223) [SFX_MUMMY_JUMP]
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0x588/1416 -- 2 (224) [SFX_MUMMY_JUMP_X_SMALL]
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0x589/1417 -- 2 (225) [SFX_MUMMY_JUMP_X_STONE]
0xbc/188 (EMBEDDED WAV)
0xbd/189 (EMBEDDED WAV)
0x58a/1418 -- 2 (226) [SFX_MUMMY_LAND_VOX]
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x58b/1419 -- 1 (227) [SFX_MUMMY_LAND_VOX_HEAVY]
0xbe/190 (EMBEDDED WAV)
0x58c/1420 -- 1 (228) [SFX_MUMMY_LAND_VOX_HEAVY_X_SMALL]
0xbe/190 (EMBEDDED WAV)
0x58d/1421 -- 1 (229) [SFX_MUMMY_LAND_VOX_HEAVY_X_STONE]
0xbe/190 (EMBEDDED WAV)
0x58e/1422 -- 2 (230) [SFX_MUMMY_LAND_VOX_X_SMALL]
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x58f/1423 -- 2 (231) [SFX_MUMMY_LAND_VOX_X_STONE]
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x590/1424 -- 1 (232) [SFX_MUMMY_LEDGE_STRAFE1]
0xc1/193 (EMBEDDED WAV)
0x591/1425 -- 1 (233) [SFX_MUMMY_LEDGE_STRAFE1_X_SMALL]
0xc1/193 (EMBEDDED WAV)
0x592/1426 -- 1 (234) [SFX_MUMMY_LEDGE_STRAFE1_X_STONE]
0xc1/193 (EMBEDDED WAV)
0x593/1427 -- 1 (235) [SFX_MUMMY_LEDGE_STRAFE2]
0xb6/182 (EMBEDDED WAV)
0x594/1428 -- 1 (236) [SFX_MUMMY_LEDGE_STRAFE2_X_SMALL]
0xb6/182 (EMBEDDED WAV)
0x595/1429 -- 1 (237) [SFX_MUMMY_LEDGE_STRAFE2_X_STONE]
0xb6/182 (EMBEDDED WAV)
0x596/1430 -- 1 (238) [SFX_MUMMY_LEDGE_STRAFE3]
0xc1/193 (EMBEDDED WAV)
0x597/1431 -- 1 (239) [SFX_MUMMY_LEDGE_STRAFE3_X_SMALL]
0xc1/193 (EMBEDDED WAV)
0x598/1432 -- 1 (240) [SFX_MUMMY_LEDGE_STRAFE3_X_STONE]
0xc1/193 (EMBEDDED WAV)
0x599/1433 -- 1 (241) [SFX_MUMMY_LEDGE_STRAFE4]
0xb7/183 (EMBEDDED WAV)
0x59a/1434 -- 1 (242) [SFX_MUMMY_LEDGE_STRAFE4_X_SMALL]
0xb7/183 (EMBEDDED WAV)
0x59b/1435 -- 1 (243) [SFX_MUMMY_LEDGE_STRAFE4_X_STONE]
0xb7/183 (EMBEDDED WAV)
0x59c/1436 -- 1 (244) [SFX_MUMMY_LEDGE_UP]
0xc2/194 (EMBEDDED WAV)
0x59d/1437 -- 1 (245) [SFX_MUMMY_LEDGE_UP_X_SMALL]
0xc2/194 (EMBEDDED WAV)
0x59e/1438 -- 1 (246) [SFX_MUMMY_LEDGE_UP_X_STONE]
0xc2/194 (EMBEDDED WAV)
0x59f/1439 -- 5 (247) [SFX_MUMMY_PAT]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0xcb/203 (EMBEDDED WAV)
0x5a0/1440 -- 1 (248) [SFX_MUMMY_PULL]
0xcc/204 (EMBEDDED WAV)
0x5a1/1441 -- 1 (249) [SFX_MUMMY_PULL_X_SMALL]
0xcc/204 (EMBEDDED WAV)
0x5a2/1442 -- 1 (250) [SFX_MUMMY_PULL_X_STONE]
0xcc/204 (EMBEDDED WAV)
0x5a3/1443 -- 1 (251) [SFX_MUMMY_PUSH]
0xcd/205 (EMBEDDED WAV)
0x5a4/1444 -- 1 (252) [SFX_MUMMY_PUSH_CYCLE_L]
0xa4/164 (EMBEDDED WAV)
0x5a5/1445 -- 1 (253) [SFX_MUMMY_PUSH_CYCLE_L_X_SMALL]
0xa4/164 (EMBEDDED WAV)
0x5a6/1446 -- 1 (254) [SFX_MUMMY_PUSH_CYCLE_L_X_STONE]
0xa4/164 (EMBEDDED WAV)
0x5a7/1447 -- 1 (255) [SFX_MUMMY_PUSH_CYCLE_R]
0xa6/166 (EMBEDDED WAV)
0x5a8/1448 -- 1 (256) [SFX_MUMMY_PUSH_CYCLE_R_X_SMALL]
0xa6/166 (EMBEDDED WAV)
0x5a9/1449 -- 1 (257) [SFX_MUMMY_PUSH_CYCLE_R_X_STONE]
0xa6/166 (EMBEDDED WAV)
0x5aa/1450 -- 1 (258) [SFX_MUMMY_PUSH_PULL_STOP]
0xaa/170 (EMBEDDED WAV)
0x5ab/1451 -- 1 (259) [SFX_MUMMY_PUSH_PULL_STOP_X_SMALL]
0xaa/170 (EMBEDDED WAV)
0x5ac/1452 -- 1 (260) [SFX_MUMMY_PUSH_PULL_STOP_X_STONE]
0xaa/170 (EMBEDDED WAV)
0x5ad/1453 -- 1 (261) [SFX_MUMMY_PUSH_X_SMALL]
0xcd/205 (EMBEDDED WAV)
0x5ae/1454 -- 1 (262) [SFX_MUMMY_PUSH_X_STONE]
0xcd/205 (EMBEDDED WAV)
0x5af/1455 -- 1 (263) [SFX_MUMMY_REACT_AHH]
0xce/206 (EMBEDDED WAV)
0x5b0/1456 -- 1 (264) [SFX_MUMMY_REACT_CONFUSION]
0xcf/207 (EMBEDDED WAV)
0x5b1/1457 -- 1 (265) [SFX_MUMMY_REACT_GASP]
0xd0/208 (EMBEDDED WAV)
0x5b2/1458 -- 1 (266) [SFX_MUMMY_REACT_GULP]
0xd1/209 (EMBEDDED WAV)
0x5b3/1459 -- 1 (267) [SFX_MUMMY_REACT_HA]
0xd2/210 (EMBEDDED WAV)
0x5b4/1460 -- 1 (268) [SFX_MUMMY_REACT_HEH]
0xd3/211 (EMBEDDED WAV)
0x5b5/1461 -- 1 (269) [SFX_MUMMY_REACT_HEY]
0xd4/212 (EMBEDDED WAV)
0x5b6/1462 -- 1 (270) [SFX_MUMMY_REACT_OOW]
0xd5/213 (EMBEDDED WAV)
0x5b7/1463 -- 1 (271) [SFX_MUMMY_REACT_SIGH]
0xd6/214 (EMBEDDED WAV)
0x5b8/1464 -- 1 (272) [SFX_MUMMY_REACT_SURPRISE]
0xd7/215 (EMBEDDED WAV)
0x5b9/1465 -- 1 (273) [SFX_MUMMY_REACT_THINK]
0xd8/216 (EMBEDDED WAV)
0x5ba/1466 -- 1 (274) [SFX_MUMMY_REACT_WOW]
0xd9/217 (EMBEDDED WAV)
0x5bc/1468 -- 1 (275) [SFX_MUMMY_SARCOPHAGUS_PEEK]
0xda/218 (EMBEDDED WAV)
0x5bd/1469 -- 1 (276) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_SMALL]
0xda/218 (EMBEDDED WAV)
0x5be/1470 -- 1 (277) [SFX_MUMMY_SARCOPHAGUS_PEEK_X_STONE]
0xda/218 (EMBEDDED WAV)
0x5bf/1471 -- 2 (278) [SFX_MUMMY_SHUFFLE]
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5c0/1472 -- 2 (279) [SFX_MUMMY_SHUFFLE_X_SMALL]
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5c1/1473 -- 2 (280) [SFX_MUMMY_SHUFFLE_X_STONE]
0xdb/219 (EMBEDDED WAV)
0xdc/220 (EMBEDDED WAV)
0x5c2/1474 -- 1 (281) [SFX_MUMMY_STRETCH]
0xdd/221 (EMBEDDED WAV)
0x5c3/1475 -- 2 (282) [SFX_MUMMY_TAKEHIT]
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x5c4/1476 -- 2 (283) [SFX_MUMMY_TAKEHIT_X_SMALL]
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x5c5/1477 -- 2 (284) [SFX_MUMMY_TAKEHIT_X_STONE]
0xde/222 (EMBEDDED WAV)
0xdf/223 (EMBEDDED WAV)
0x5c6/1478 -- 2 (285) [SFX_MUMMY_X_BAT_FLAP]
0xe0/224 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0x5c7/1479 -- 2 (286) [SFX_MUMMY_X_BAT_VOX]
0xe2/226 (EMBEDDED WAV)
0xe3/227 (EMBEDDED WAV)
0x5c8/1480 -- 3 (287) [SFX_MUMMY_X_ELECTRIC_END_SPARKS]
0xe6/230 (EMBEDDED WAV)
0xe7/231 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0x5c9/1481 -- 2 (288) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH]
0x5c8/1480 (EMBEDDED WAV)
0x5ca/1482 (EMBEDDED WAV)
0x5ca/1482 -- 1 (289) [SFX_MUMMY_X_ELECTRIC_EXTINGUISH_MAIN]
0xe4/228 (EMBEDDED WAV)
0x5cb/1483 -- 3 (290) [SFX_MUMMY_X_ELECTRIC_LOOP]
0x5db/1499 (EMBEDDED WAV)
0x5cc/1484 (EMBEDDED WAV)
0x5ce/1486 (EMBEDDED WAV)
0x5cc/1484 -- 1 (291) [SFX_MUMMY_X_ELECTRIC_LOOP_HUM]
0xe5/229 (EMBEDDED WAV)
0x5cd/1485 -- 7 (292) [SFX_MUMMY_X_ELECTRIC_SPARK]
0xe6/230 (EMBEDDED WAV)
0xe7/231 (EMBEDDED WAV)
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0xec/236 (EMBEDDED WAV)
0x5ce/1486 -- 5 (293) [SFX_MUMMY_X_ELECTRIC_START]
0xed/237 (EMBEDDED WAV)
0xe7/231 (EMBEDDED WAV)
0xea/234 (EMBEDDED WAV)
0xec/236 (EMBEDDED WAV)
0xeb/235 (EMBEDDED WAV)
0x5cf/1487 -- 1 (294) [SFX_MUMMY_X_FIRE_EXTINGUISH]
0xee/238 (EMBEDDED WAV)
0x5d0/1488 -- 1 (295) [SFX_MUMMY_X_FIRE_IGNITE]
0xef/239 (EMBEDDED WAV)
0x5d1/1489 -- 4 (296) [SFX_MUMMY_X_FIRE_LOOP]
0x5d0/1488 (EMBEDDED WAV)
0x5db/1499 (EMBEDDED WAV)
0x5d2/1490 (EMBEDDED WAV)
0x5d3/1491 (EMBEDDED WAV)
0x5d2/1490 -- 4 (297) [SFX_MUMMY_X_FIRE_LOOP_FLAMES]
0xf4/244 (EMBEDDED WAV)
0xf5/245 (EMBEDDED WAV)
0xf6/246 (EMBEDDED WAV)
0xf7/247 (EMBEDDED WAV)
0x5d3/1491 -- 4 (298) [SFX_MUMMY_X_FIRE_LOOP_POPS]
0xf0/240 (EMBEDDED WAV)
0xf1/241 (EMBEDDED WAV)
0xf2/242 (EMBEDDED WAV)
0xf3/243 (EMBEDDED WAV)
0x5d4/1492 -- 1 (299) [SFX_MUMMY_X_SMOKE_LOOP]
0xf8/248 (EMBEDDED WAV)
0x5d5/1493 -- 1 (300) [SFX_MUMMY_X_STONE_CRUMBLE]
0xf9/249 (EMBEDDED WAV)
0x5d6/1494 -- 1 (301) [SFX_MUMMY_X_STONE_WALK_L]
0xfa/250 (EMBEDDED WAV)
0x5d7/1495 -- 1 (302) [SFX_MUMMY_X_STONE_WALK_R]
0xfb/251 (EMBEDDED WAV)
0x5d8/1496 -- 1 (303) [SFX_MUMMY_X_TRIPLE_SWITCH]
0xfc/252 (EMBEDDED WAV)
0x5d9/1497 -- 1 (304) [SFX_MUMMY_YAWN1]
0xfd/253 (EMBEDDED WAV)
0x5da/1498 -- 1 (305) [SFX_MUMMY_YAWN2]
0xfe/254 (EMBEDDED WAV)
0x5db/1499 -- 3 (306) [SFX_MUMMY_YELP]
0xff/255 (EMBEDDED WAV)
0x100/256 (EMBEDDED WAV)
0x101/257 (EMBEDDED WAV)
0x5dc/1500 -- 13 (307) [SFX_MUMMY_YELP_AUTO]
0xa/10 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0x5dd/1501 -- 3 (308) [SFX_MUMMY_YELP_X_SMALL]
0xff/255 (EMBEDDED WAV)
0x100/256 (EMBEDDED WAV)
0x101/257 (EMBEDDED WAV)
0x5de/1502 -- 3 (309) [SFX_MUMMY_YELP_X_STONE]
0xff/255 (EMBEDDED WAV)
0x100/256 (EMBEDDED WAV)
0x101/257 (EMBEDDED WAV)
0x5df/1503 -- 4 (310) [SFX_MUMMY_YELP2]
0xc6/198 (EMBEDDED WAV)
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc3/195 (EMBEDDED WAV)
0x639/1593 -- 1 (311) [SFX_OBJ_VASE_SMASH]
0x102/258 (EMBEDDED WAV)
0x63b/1595 -- 2 (312) [SFX_SPEC_ACTIVATE_MAGIC]
0x103/259 (EMBEDDED WAV)
0x103/259 (EMBEDDED WAV)
0x679/1657 -- 1 (313) [SFX_SPEC_PURCHASE]
0x105/261 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (31) [SB_Lev_Uruk_4pat]
--
0xc/12 -- 1 (0) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (1) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (2) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x12/18 -- 4 (3) [SFX_AMB_FIRE_CAMP_FIRE]
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x14/20 -- 4 (4) [SFX_AMB_FIRE_LAVA]
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x1a/26 -- 4 (5) [SFX_AMB_FIRE_TORCH]
0x8/8 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x28/40 -- 1 (6) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (7) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (8) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (9) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (10) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (13) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (14) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (15) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (16) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (17) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (18) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (19) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (20) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (21) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (22) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (23) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (24) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (25) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (26) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (27) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (28) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (29) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (30) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (31) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x52/82 -- 1 (32) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (33) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (34) [SFX_AMB_WIND_STORM]
0x9/9 (EMBEDDED WAV)
0xa/10 (EMBEDDED WAV)
0xb/11 (EMBEDDED WAV)
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xa5/165 -- 1 (35) [SFX_CS_SWIRL1]
0xf/15 (EMBEDDED WAV)
0xa6/166 -- 1 (36) [SFX_CS_SWIRL2]
0xf/15 (EMBEDDED WAV)
0xa7/167 -- 1 (37) [SFX_CS_SWIRL3]
0xf/15 (EMBEDDED WAV)
0xac/172 -- 5 (38) [SFX_DOOR_BIG_CLOSE]
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0xad/173 -- 3 (39) [SFX_DOOR_BIG_ECHO]
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0xb1/177 -- 1 (40) [SFX_DOOR_METAL_GATE]
0x12/18 (EMBEDDED WAV)
0xb2/178 -- 1 (41) [SFX_DOOR_METAL_ROLL]
0x13/19 (EMBEDDED WAV)
0xb3/179 -- 1 (42) [SFX_DOOR_METAL_SCRAPE]
0x14/20 (EMBEDDED WAV)
0xb5/181 -- 1 (43) [SFX_DOOR_WOOD_CLOSE]
0x15/21 (EMBEDDED WAV)
0xb9/185 -- 1 (44) [SFX_DOOR_WOOD_OPEN]
0x16/22 (EMBEDDED WAV)
0xba/186 -- 1 (45) [SFX_DOOR_WOOD_OPEN_SQUEAK]
0x17/23 (EMBEDDED WAV)
0xbf/191 -- 2 (46) [SFX_FS_HERO_DEFAULT_L]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xc0/192 -- 2 (47) [SFX_FS_HERO_DEFAULT_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xc1/193 -- 1 (48) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xc2/194 -- 2 (49) [SFX_FS_HERO_DEFAULT_R]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xc3/195 -- 2 (50) [SFX_FS_HERO_DIRT_L]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc4/196 -- 2 (51) [SFX_FS_HERO_DIRT_LAND]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xc5/197 -- 1 (52) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x20/32 (EMBEDDED WAV)
0xc6/198 -- 2 (53) [SFX_FS_HERO_DIRT_R]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xcb/203 -- 2 (54) [SFX_FS_HERO_METAL_L]
0x27/39 (EMBEDDED WAV)
0x28/40 (EMBEDDED WAV)
0xcc/204 -- 1 (55) [SFX_FS_HERO_METAL_LAND]
0x22/34 (EMBEDDED WAV)
0xcd/205 -- 1 (56) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x22/34 (EMBEDDED WAV)
0xce/206 -- 2 (57) [SFX_FS_HERO_METAL_R]
0x2a/42 (EMBEDDED WAV)
0x29/41 (EMBEDDED WAV)
0xd3/211 -- 2 (58) [SFX_FS_HERO_STONE_L]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xd4/212 -- 2 (59) [SFX_FS_HERO_STONE_LAND]
0x23/35 (EMBEDDED WAV)
0x24/36 (EMBEDDED WAV)
0xd5/213 -- 1 (60) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x23/35 (EMBEDDED WAV)
0xd6/214 -- 2 (61) [SFX_FS_HERO_STONE_R]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xdb/219 -- 10 (62) [SFX_FS_HERO_WOOD_CREAK]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xdc/220 -- 2 (63) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (64) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xde/222 -- 2 (65) [SFX_FS_HERO_WOOD_LAND]
0x25/37 (EMBEDDED WAV)
0x26/38 (EMBEDDED WAV)
0xdf/223 -- 1 (66) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x25/37 (EMBEDDED WAV)
0xe0/224 -- 2 (67) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (68) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x31/49 (EMBEDDED WAV)
0x32/50 (EMBEDDED WAV)
0x6db/1755 -- 16 (69) [SFX_GEN_BEETLE_FS]
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0xe2/226 -- 1 (70) [SFX_GEN_BLANK]
0xe/14 (EMBEDDED WAV)
0xe3/227 -- 2 (71) [SFX_GEN_BODY_LAND]
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0xe5/229 -- 1 (72) [SFX_GEN_BOS_CLOSE]
0x45/69 (EMBEDDED WAV)
0xe7/231 -- 1 (73) [SFX_GEN_BOS_OPEN]
0x46/70 (EMBEDDED WAV)
0xe8/232 -- 1 (74) [SFX_GEN_BOS_PAGE_TURN]
0x47/71 (EMBEDDED WAV)
0xe9/233 -- 1 (75) [SFX_GEN_CAPTURE]
0x48/72 (EMBEDDED WAV)
0xea/234 -- 1 (76) [SFX_GEN_CAPTURE_EXPLODE]
0x49/73 (EMBEDDED WAV)
0xeb/235 -- 1 (77) [SFX_GEN_CAPTURE_SWIRL]
0x4a/74 (EMBEDDED WAV)
0xec/236 -- 2 (78) [SFX_GEN_CLICK]
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0xed/237 -- 4 (79) [SFX_GEN_COMBAT_STAB_HIT]
0x4e/78 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0xee/238 -- 1 (80) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x4d/77 (EMBEDDED WAV)
0xef/239 -- 1 (81) [SFX_GEN_COMBAT_STAB_HIT1]
0x4e/78 (EMBEDDED WAV)
0xf0/240 -- 1 (82) [SFX_GEN_COMBAT_STAB_HIT2]
0x4e/78 (EMBEDDED WAV)
0xf1/241 -- 1 (83) [SFX_GEN_COMBAT_STAB_HIT3]
0x4e/78 (EMBEDDED WAV)
0xf2/242 -- 1 (84) [SFX_GEN_COMBAT_STAB_KILL]
0x4f/79 (EMBEDDED WAV)
0xf3/243 -- 1 (85) [SFX_GEN_CONFIRM]
0x50/80 (EMBEDDED WAV)
0xf4/244 -- 1 (86) [SFX_GEN_DROP_OBJECT]
0x53/83 (EMBEDDED WAV)
0xf5/245 -- 1 (87) [SFX_GEN_END_LEVEL]
0x70/112 (EMBEDDED WAV)
0xf6/246 -- 4 (88) [SFX_GEN_ENEMY_BODY_PARTS]
0x54/84 (EMBEDDED WAV)
0x55/85 (EMBEDDED WAV)
0x56/86 (EMBEDDED WAV)
0x57/87 (EMBEDDED WAV)
0xf7/247 -- 1 (89) [SFX_GEN_ENEMY_DISSOLVE]
0x58/88 (EMBEDDED WAV)
0xf8/248 -- 4 (90) [SFX_GEN_ENEMY_EXPLODE]
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x59/89 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xf9/249 -- 1 (91) [SFX_GEN_ENEMY_SPAWN]
0x5b/91 (EMBEDDED WAV)
0xfa/250 -- 2 (92) [SFX_GEN_FLAME_SWOOSH]
0x51/81 (EMBEDDED WAV)
0x52/82 (EMBEDDED WAV)
0xfd/253 -- 3 (93) [SFX_GEN_FOLEY_ARMOUR]
0x5c/92 (EMBEDDED WAV)
0x5d/93 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0xfe/254 -- 3 (94) [SFX_GEN_FOLEY_BIRD]
0x5f/95 (EMBEDDED WAV)
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0xff/255 -- 2 (95) [SFX_GEN_FOLEY_HUMAN]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x100/256 -- 2 (96) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0x102/258 -- 1 (97) [SFX_GEN_HIT_TARGET]
0x64/100 (EMBEDDED WAV)
0x103/259 -- 1 (98) [SFX_GEN_HIT_TARGET_WRONG]
0x65/101 (EMBEDDED WAV)
0x104/260 -- 1 (99) [SFX_GEN_HUD_APPEAR]
0x66/102 (EMBEDDED WAV)
0x718/1816 -- 1 (100) [SFX_GEN_HUD_BACK]
0x6d/109 (EMBEDDED WAV)
0x106/262 -- 1 (101) [SFX_GEN_HUD_CURSOR_HOR]
0x67/103 (EMBEDDED WAV)
0x107/263 -- 1 (102) [SFX_GEN_HUD_CURSOR_VERT]
0x68/104 (EMBEDDED WAV)
0x108/264 -- 1 (103) [SFX_GEN_HUD_DISAPPEAR]
0x69/105 (EMBEDDED WAV)
0x10a/266 -- 1 (104) [SFX_GEN_HUD_NO]
0x6a/106 (EMBEDDED WAV)
0x71a/1818 -- 1 (105) [SFX_GEN_HUD_OPTION_OFF]
0x68/104 (EMBEDDED WAV)
0x719/1817 -- 1 (106) [SFX_GEN_HUD_OPTION_ON]
0x67/103 (EMBEDDED WAV)
0x10b/267 -- 1 (107) [SFX_GEN_HUD_PAUSE]
0x6b/107 (EMBEDDED WAV)
0x10c/268 -- 1 (108) [SFX_GEN_HUD_SELECT]
0x6c/108 (EMBEDDED WAV)
0x10d/269 -- 4 (109) [SFX_GEN_HUD_SFX_VOLUME]
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x7/7 (EMBEDDED WAV)
0x8/8 (EMBEDDED WAV)
0x10e/270 -- 1 (110) [SFX_GEN_HUD_SURROUND_MODE]
0x6c/108 (EMBEDDED WAV)
0x10f/271 -- 1 (111) [SFX_GEN_HUD_SWOOSH]
0x6d/109 (EMBEDDED WAV)
0x110/272 -- 1 (112) [SFX_GEN_HUD_YES]
0x6e/110 (EMBEDDED WAV)
0x111/273 -- 1 (113) [SFX_GEN_LIGHT_BEAM_LOOP]
0x138/312 (EMBEDDED WAV)
0x112/274 -- 3 (114) [SFX_GEN_OBJ_SLIDE]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x113/275 -- 1 (115) [SFX_GEN_OBJ_SLIDE_BIG]
0x79/121 (EMBEDDED WAV)
0x114/276 -- 2 (116) [SFX_GEN_OBJ_SLIDE_MEDIUM]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x116/278 -- 2 (117) [SFX_GEN_OBJ_SLIDE_SMALL]
0x79/121 (EMBEDDED WAV)
0x79/121 (EMBEDDED WAV)
0x118/280 -- 1 (118) [SFX_GEN_PICKUP_HEALTH_SMALL]
0x72/114 (EMBEDDED WAV)
0x119/281 -- 1 (119) [SFX_GEN_PICKUP_MAGIC_ITEM]
0x71/113 (EMBEDDED WAV)
0x11b/283 -- 1 (120) [SFX_GEN_PICKUP_SCARAB]
0x50/80 (EMBEDDED WAV)
0x11c/284 -- 1 (121) [SFX_GEN_PLACE_KEY]
0x73/115 (EMBEDDED WAV)
0x11d/285 -- 1 (122) [SFX_GEN_PLACE_MAGIC_ITEM]
0x6f/111 (EMBEDDED WAV)
0x728/1832 -- 1 (123) [SFX_GEN_RESPAWN]
0x74/116 (EMBEDDED WAV)
0x11e/286 -- 7 (124) [SFX_GEN_SCARAB_LOOP]
0x75/117 (EMBEDDED WAV)
0x76/118 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x77/119 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x78/120 (EMBEDDED WAV)
0x122/290 -- 1 (125) [SFX_GEN_SWITCH_DEPRESS]
0x7a/122 (EMBEDDED WAV)
0x123/291 -- 1 (126) [SFX_GEN_SWITCH_FLOOR_PLATE]
0x7b/123 (EMBEDDED WAV)
0x125/293 -- 1 (127) [SFX_GEN_SWITCH_LEVER]
0x7c/124 (EMBEDDED WAV)
0x126/294 -- 1 (128) [SFX_GEN_SWITCH_LEVER_OFF]
0x7d/125 (EMBEDDED WAV)
0x127/295 -- 1 (129) [SFX_GEN_SWITCH_PLACE_OBJECT]
0x7e/126 (EMBEDDED WAV)
0x128/296 -- 1 (130) [SFX_GEN_TELEPORT_IN]
0x7f/127 (EMBEDDED WAV)
0x129/297 -- 1 (131) [SFX_GEN_TELEPORT_LIGHTS]
0x80/128 (EMBEDDED WAV)
0x133/307 -- 1 (132) [SFX_HERO_ATTACK_SLAM]
0x81/129 (EMBEDDED WAV)
0x134/308 -- 1 (133) [SFX_HERO_ATTACK_SLAM_BOOM]
0x82/130 (EMBEDDED WAV)
0x135/309 -- 2 (134) [SFX_HERO_ATTACK_SPIN]
0x83/131 (EMBEDDED WAV)
0x84/132 (EMBEDDED WAV)
0x136/310 -- 2 (135) [SFX_HERO_ATTACK_SWIPE_BIG]
0x84/132 (EMBEDDED WAV)
0x83/131 (EMBEDDED WAV)
0x137/311 -- 1 (136) [SFX_HERO_ATTACK_SWIPE_OVERHEAD]
0x85/133 (EMBEDDED WAV)
0x138/312 -- 1 (137) [SFX_HERO_BLOWPIPE_BLOW]
0x86/134 (EMBEDDED WAV)
0x139/313 -- 1 (138) [SFX_HERO_BLOWPIPE_LOWER]
0x87/135 (EMBEDDED WAV)
0x13a/314 -- 1 (139) [SFX_HERO_BLOWPIPE_RAISE]
0x88/136 (EMBEDDED WAV)
0x13b/315 -- 2 (140) [SFX_HERO_BREATH_SHORT]
0x8a/138 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x13c/316 -- 1 (141) [SFX_HERO_CARRY_DROP]
0x89/137 (EMBEDDED WAV)
0x13d/317 -- 2 (142) [SFX_HERO_CARRY_HEAVY]
0x8d/141 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x13e/318 -- 1 (143) [SFX_HERO_CARRY_PICKUP]
0xac/172 (EMBEDDED WAV)
0x13f/319 -- 2 (144) [SFX_HERO_CEILING_MOVE_L]
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x140/320 -- 2 (145) [SFX_HERO_CEILING_MOVE_R]
0x8d/141 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x141/321 -- 1 (146) [SFX_HERO_CLIMB_DOWN]
0x8c/140 (EMBEDDED WAV)
0x142/322 -- 1 (147) [SFX_HERO_CLIMB_DROP]
0x8c/140 (EMBEDDED WAV)
0x143/323 -- 4 (148) [SFX_HERO_CLIMB_L]
0x8d/141 (EMBEDDED WAV)
0x8d/141 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x8e/142 (EMBEDDED WAV)
0x144/324 -- 4 (149) [SFX_HERO_CLIMB_R]
0x8a/138 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x8a/138 (EMBEDDED WAV)
0x8b/139 (EMBEDDED WAV)
0x145/325 -- 1 (150) [SFX_HERO_DIE_BODY_LAND]
0x92/146 (EMBEDDED WAV)
0x146/326 -- 1 (151) [SFX_HERO_DIE1]
0x93/147 (EMBEDDED WAV)
0x147/327 -- 1 (152) [SFX_HERO_DIE2]
0x94/148 (EMBEDDED WAV)
0x148/328 -- 1 (153) [SFX_HERO_DIE3]
0x95/149 (EMBEDDED WAV)
0x149/329 -- 1 (154) [SFX_HERO_DIE4]
0x96/150 (EMBEDDED WAV)
0x729/1833 -- 1 (155) [SFX_HERO_FALL_LONG]
0x97/151 (EMBEDDED WAV)
0x14c/332 -- 1 (156) [SFX_HERO_FATIGUE_BREATH_IN]
0x98/152 (EMBEDDED WAV)
0x14d/333 -- 1 (157) [SFX_HERO_FATIGUE_BREATH_OUT]
0x99/153 (EMBEDDED WAV)
0x14e/334 -- 1 (158) [SFX_HERO_FATIGUE_WALK_L]
0x98/152 (EMBEDDED WAV)
0x14f/335 -- 1 (159) [SFX_HERO_FATIGUE_WALK_R]
0x99/153 (EMBEDDED WAV)
0x150/336 -- 2 (160) [SFX_HERO_FOLEY]
0x9a/154 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x151/337 -- 2 (161) [SFX_HERO_GRAB]
0x9c/156 (EMBEDDED WAV)
0x9c/156 (EMBEDDED WAV)
0x152/338 -- 2 (162) [SFX_HERO_GRAB_ROPE]
0x12b/299 (EMBEDDED WAV)
0x12c/300 (EMBEDDED WAV)
0x153/339 -- 2 (163) [SFX_HERO_GRAB_SLAP]
0x12b/299 (EMBEDDED WAV)
0x12c/300 (EMBEDDED WAV)
0x733/1843 -- 3 (164) [SFX_HERO_HURT]
0x9d/157 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x154/340 -- 1 (165) [SFX_HERO_IDLE_CLAP1]
0xa0/160 (EMBEDDED WAV)
0x155/341 -- 1 (166) [SFX_HERO_IDLE_CLAP2]
0xa1/161 (EMBEDDED WAV)
0x156/342 -- 1 (167) [SFX_HERO_IDLE_SCRATCH]
0xa2/162 (EMBEDDED WAV)
0x157/343 -- 3 (168) [SFX_HERO_JUMP]
0xa6/166 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0xa7/167 (EMBEDDED WAV)
0x158/344 -- 3 (169) [SFX_HERO_JUMP_DOUBLE]
0xa3/163 (EMBEDDED WAV)
0xa4/164 (EMBEDDED WAV)
0xa5/165 (EMBEDDED WAV)
0x15a/346 -- 1 (170) [SFX_HERO_LAND_VOX_HEAVY]
0xa8/168 (EMBEDDED WAV)
0x717/1815 -- 1 (171) [SFX_HERO_LAVA_DIE]
0xa9/169 (EMBEDDED WAV)
0x15b/347 -- 1 (172) [SFX_HERO_LEDGE_STRAFE]
0xa7/167 (EMBEDDED WAV)
0x15c/348 -- 2 (173) [SFX_HERO_LEDGE_UP]
0xaa/170 (EMBEDDED WAV)
0x9b/155 (EMBEDDED WAV)
0x15d/349 -- 1 (174) [SFX_HERO_OPEN_SATCHEL]
0xab/171 (EMBEDDED WAV)
0x15e/350 -- 1 (175) [SFX_HERO_PULL_START]
0xac/172 (EMBEDDED WAV)
0x15f/351 -- 1 (176) [SFX_HERO_PUSH_AWAY]
0xae/174 (EMBEDDED WAV)
0x160/352 -- 1 (177) [SFX_HERO_PUSH_PULL_L]
0x8d/141 (EMBEDDED WAV)
0x161/353 -- 1 (178) [SFX_HERO_PUSH_PULL_R]
0x8e/142 (EMBEDDED WAV)
0x162/354 -- 1 (179) [SFX_HERO_PUSH_PULL_RELEASE]
0x8c/140 (EMBEDDED WAV)
0x163/355 -- 1 (180) [SFX_HERO_PUSH_START]
0xad/173 (EMBEDDED WAV)
0x164/356 -- 3 (181) [SFX_HERO_SHIELD_BLOCK]
0xaf/175 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0xaf/175 (EMBEDDED WAV)
0x165/357 -- 1 (182) [SFX_HERO_SHIELD_LOOP]
0xb0/176 (EMBEDDED WAV)
0x166/358 -- 1 (183) [SFX_HERO_SHIELD_OFF]
0xb1/177 (EMBEDDED WAV)
0x167/359 -- 1 (184) [SFX_HERO_SHIELD_ON]
0xb1/177 (EMBEDDED WAV)
0x168/360 -- 1 (185) [SFX_HERO_SHIELD_START]
0xb0/176 (EMBEDDED WAV)
0x169/361 -- 1 (186) [SFX_HERO_SLIDE]
0xb2/178 (EMBEDDED WAV)
0x182/386 -- 2 (187) [SFX_HERO_TAKEHIT_HARD]
0x8f/143 (EMBEDDED WAV)
0x9d/157 (EMBEDDED WAV)
0x183/387 -- 2 (188) [SFX_HERO_TAKEHIT_MEDIUM]
0x90/144 (EMBEDDED WAV)
0x9e/158 (EMBEDDED WAV)
0x184/388 -- 2 (189) [SFX_HERO_TAKEHIT_SOFT]
0x91/145 (EMBEDDED WAV)
0x9f/159 (EMBEDDED WAV)
0x185/389 -- 1 (190) [SFX_HERO_THROW]
0x83/131 (EMBEDDED WAV)
0x186/390 -- 1 (191) [SFX_HERO_TURN]
0xb3/179 (EMBEDDED WAV)
0x187/391 -- 2 (192) [SFX_HERO_WADE]
0xb4/180 (EMBEDDED WAV)
0xb5/181 (EMBEDDED WAV)
0x188/392 -- 1 (193) [SFX_HERO_WPN_BEETLE_EXPLODE]
0xb6/182 (EMBEDDED WAV)
0x189/393 -- 1 (194) [SFX_HERO_WPN_BEETLE_VOX]
0xe/14 (EMBEDDED WAV)
0x18a/394 -- 3 (195) [SFX_HERO_WPN_DART_ACID_IMPACT]
0xb7/183 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0xb7/183 (EMBEDDED WAV)
0x18b/395 -- 1 (196) [SFX_HERO_WPN_DART_ACID_MELT]
0xb8/184 (EMBEDDED WAV)
0x18c/396 -- 3 (197) [SFX_HERO_WPN_DART_ACID_SHOOT]
0xb9/185 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0xb9/185 (EMBEDDED WAV)
0x18d/397 -- 2 (198) [SFX_HERO_WPN_DART_BOUNCE]
0xbd/189 (EMBEDDED WAV)
0xbe/190 (EMBEDDED WAV)
0x190/400 -- 2 (199) [SFX_HERO_WPN_DART_ICE_IMPACT]
0xba/186 (EMBEDDED WAV)
0xbb/187 (EMBEDDED WAV)
0x7ad/1965 -- 1 (200) [SFX_HERO_WPN_DART_ICE_SHATTER]
0xba/186 (EMBEDDED WAV)
0x191/401 -- 1 (201) [SFX_HERO_WPN_DART_ICE_SHOOT]
0xbc/188 (EMBEDDED WAV)
0x192/402 -- 3 (202) [SFX_HERO_WPN_DART_NORMAL_IMPACT]
0x12e/302 (EMBEDDED WAV)
0x12f/303 (EMBEDDED WAV)
0x130/304 (EMBEDDED WAV)
0x193/403 -- 1 (203) [SFX_HERO_WPN_SWORD_DRAW]
0xc1/193 (EMBEDDED WAV)
0x195/405 -- 1 (204) [SFX_HERO_WPN_SWORD_FX_HIGH]
0xc2/194 (EMBEDDED WAV)
0x196/406 -- 1 (205) [SFX_HERO_WPN_SWORD_FX_LOW]
0xc3/195 (EMBEDDED WAV)
0x197/407 -- 2 (206) [SFX_HERO_WPN_SWORD_FX_SPARKS]
0xbf/191 (EMBEDDED WAV)
0xc0/192 (EMBEDDED WAV)
0x198/408 -- 3 (207) [SFX_HERO_WPN_SWORD_IMPACT_FLESH]
0xc4/196 (EMBEDDED WAV)
0xc5/197 (EMBEDDED WAV)
0xc6/198 (EMBEDDED WAV)
0x199/409 -- 3 (208) [SFX_HERO_WPN_SWORD_IMPACT_HARD_ENEMY]
0xc7/199 (EMBEDDED WAV)
0xc8/200 (EMBEDDED WAV)
0xc9/201 (EMBEDDED WAV)
0x19a/410 -- 2 (209) [SFX_HERO_WPN_SWORD_IMPACT_STONE]
0x197/407 (EMBEDDED WAV)
0x736/1846 (EMBEDDED WAV)
0x736/1846 -- 2 (210) [SFX_HERO_WPN_SWORD_IMPACT_STONE_CLANG]
0xcb/203 (EMBEDDED WAV)
0xca/202 (EMBEDDED WAV)
0x19b/411 -- 2 (211) [SFX_HERO_WPN_SWORD_IMPACT_WOOD]
0xcc/204 (EMBEDDED WAV)
0xcd/205 (EMBEDDED WAV)
0x19c/412 -- 1 (212) [SFX_HERO_WPN_SWORD_SWISH_HIGH]
0xce/206 (EMBEDDED WAV)
0x19d/413 -- 1 (213) [SFX_HERO_WPN_SWORD_SWISH_JUMP]
0xcf/207 (EMBEDDED WAV)
0x19e/414 -- 1 (214) [SFX_HERO_WPN_SWORD_SWISH_LOW]
0xce/206 (EMBEDDED WAV)
0x19f/415 -- 1 (215) [SFX_HERO_WPN_SWORD_SWISH_QUICK]
0xce/206 (EMBEDDED WAV)
0x1a0/416 -- 1 (216) [SFX_HERO_WPN_SWORD_SWISH_VLOW]
0xce/206 (EMBEDDED WAV)
0x1d9/473 -- 1 (217) [SFX_MON_BM09_SMI_ANTICIPATION]
0xd0/208 (EMBEDDED WAV)
0x1da/474 -- 1 (218) [SFX_MON_BM09_SMI_ATTACK1]
0xd1/209 (EMBEDDED WAV)
0x1db/475 -- 1 (219) [SFX_MON_BM09_SMI_BULL_ATTACK_END]
0xd2/210 (EMBEDDED WAV)
0x1dc/476 -- 1 (220) [SFX_MON_BM09_SMI_DIE]
0xd3/211 (EMBEDDED WAV)
0x1dd/477 -- 2 (221) [SFX_MON_BM09_SMI_HIT]
0xd6/214 (EMBEDDED WAV)
0xd5/213 (EMBEDDED WAV)
0x1de/478 -- 1 (222) [SFX_MON_BM09_SMI_HIT_WALL]
0xd4/212 (EMBEDDED WAV)
0x1df/479 -- 1 (223) [SFX_MON_BM09_SMI_IDLE1]
0xd7/215 (EMBEDDED WAV)
0x1e0/480 -- 1 (224) [SFX_MON_BM09_SMI_IDLE2]
0xd8/216 (EMBEDDED WAV)
0x1e1/481 -- 1 (225) [SFX_MON_BM09_SMI_LAND]
0xd9/217 (EMBEDDED WAV)
0x1e2/482 -- 1 (226) [SFX_MON_BM09_SMI_SURPRISE]
0xda/218 (EMBEDDED WAV)
0x1e3/483 -- 1 (227) [SFX_MON_BM09_SMI_WALK1]
0xdb/219 (EMBEDDED WAV)
0x1e4/484 -- 1 (228) [SFX_MON_BM09_SMI_WALK2]
0xdc/220 (EMBEDDED WAV)
0x72f/1839 -- 1 (229) [SFX_MON_BM12_SLI_ANTICIPATION]
0xdd/221 (EMBEDDED WAV)
0x1ed/493 -- 1 (230) [SFX_MON_BM12_SLI_ATTACK]
0xde/222 (EMBEDDED WAV)
0x1ee/494 -- 1 (231) [SFX_MON_BM12_SLI_COUGH_EGG]
0xdf/223 (EMBEDDED WAV)
0x1f0/496 -- 1 (232) [SFX_MON_BM12_SLI_EGG_BORN]
0xe1/225 (EMBEDDED WAV)
0x76c/1900 -- 1 (233) [SFX_MON_BM12_SLI_EXPLODE]
0x131/305 (EMBEDDED WAV)
0x7ab/1963 -- 1 (234) [SFX_MON_BM12_SLI_IDLE_SCRATCH]
0xa2/162 (EMBEDDED WAV)
0x1f2/498 -- 2 (235) [SFX_MON_BM12_SLI_JUMP]
0xe2/226 (EMBEDDED WAV)
0xe0/224 (EMBEDDED WAV)
0x1f3/499 -- 1 (236) [SFX_MON_BM12_SLI_LAND1]
0xe3/227 (EMBEDDED WAV)
0x1f5/501 -- 1 (237) [SFX_MON_BM12_SLI_WALK1]
0xe4/228 (EMBEDDED WAV)
0x1f6/502 -- 1 (238) [SFX_MON_BM12_SLI_WALK2]
0xe5/229 (EMBEDDED WAV)
0x2a9/681 -- 1 (239) [SFX_MON_HD14_CRA_ATTACK1]
0xe6/230 (EMBEDDED WAV)
0x2aa/682 -- 1 (240) [SFX_MON_HD14_CRA_ATTACK2]
0xe7/231 (EMBEDDED WAV)
0x2ab/683 -- 2 (241) [SFX_MON_HD14_CRA_CLIMB]
0xe8/232 (EMBEDDED WAV)
0xe9/233 (EMBEDDED WAV)
0x2ac/684 -- 1 (242) [SFX_MON_HD14_CRA_DIE]
0xea/234 (EMBEDDED WAV)
0x2ad/685 -- 1 (243) [SFX_MON_HD14_CRA_FLYING_HIT]
0xeb/235 (EMBEDDED WAV)
0x2ae/686 -- 2 (244) [SFX_MON_HD14_CRA_GROWL]
0xec/236 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0x2af/687 -- 3 (245) [SFX_MON_HD14_CRA_HIT]
0xed/237 (EMBEDDED WAV)
0xee/238 (EMBEDDED WAV)
0xed/237 (EMBEDDED WAV)
0x2b0/688 -- 1 (246) [SFX_MON_HD14_CRA_JUMP]
0xef/239 (EMBEDDED WAV)
0x2b1/689 -- 1 (247) [SFX_MON_HD14_CRA_LAND]
0xf0/240 (EMBEDDED WAV)
0x2b2/690 -- 1 (248) [SFX_MON_HD14_CRA_LAND2]
0x43/67 (EMBEDDED WAV)
0x2b3/691 -- 1 (249) [SFX_MON_HD14_CRA_SNAP]
0xf1/241 (EMBEDDED WAV)
0x2b4/692 -- 1 (250) [SFX_MON_HD14_CRA_STUN_HIT]
0xf2/242 (EMBEDDED WAV)
0x2b5/693 -- 1 (251) [SFX_MON_HD14_CRA_SURPRISE]
0xf3/243 (EMBEDDED WAV)
0x2b6/694 -- 1 (252) [SFX_MON_HD14_CRA_SWISH]
0xf4/244 (EMBEDDED WAV)
0x2b7/695 -- 1 (253) [SFX_MON_HD14_CRA_WAKEUP1]
0xf5/245 (EMBEDDED WAV)
0x2b8/696 -- 1 (254) [SFX_MON_HD14_CRA_WAKEUP2]
0xf6/246 (EMBEDDED WAV)
0x2b9/697 -- 1 (255) [SFX_MON_HD14_CRA_WAKEUP3]
0xf7/247 (EMBEDDED WAV)
0x2ba/698 -- 1 (256) [SFX_MON_HD14_CRA_WALK1]
0xf8/248 (EMBEDDED WAV)
0x2bb/699 -- 1 (257) [SFX_MON_HD14_CRA_WALK2]
0xf9/249 (EMBEDDED WAV)
0x348/840 -- 1 (258) [SFX_MON_HD43_CLU_ATTACK1]
0xfa/250 (EMBEDDED WAV)
0x349/841 -- 1 (259) [SFX_MON_HD43_CLU_ATTACK2]
0xfb/251 (EMBEDDED WAV)
0x34a/842 -- 1 (260) [SFX_MON_HD43_CLU_ATTACK3]
0xfc/252 (EMBEDDED WAV)
0x34b/843 -- 1 (261) [SFX_MON_HD43_CLU_ATTACK4]
0xfd/253 (EMBEDDED WAV)
0x34e/846 -- 1 (262) [SFX_MON_HD43_CLU_DIE]
0xfe/254 (EMBEDDED WAV)
0x350/848 -- 1 (263) [SFX_MON_HD43_CLU_FLYING_HIT]
0xff/255 (EMBEDDED WAV)
0x351/849 -- 2 (264) [SFX_MON_HD43_CLU_HIT]
0x100/256 (EMBEDDED WAV)
0x101/257 (EMBEDDED WAV)
0x352/850 -- 1 (265) [SFX_MON_HD43_CLU_LAND]
0x102/258 (EMBEDDED WAV)
0x7a0/1952 -- 1 (266) [SFX_MON_HD43_CLU_SKULL_EXPLODE]
0x49/73 (EMBEDDED WAV)
0x355/853 -- 1 (267) [SFX_MON_HD43_CLU_SURPRISE]
0x103/259 (EMBEDDED WAV)
0x356/854 -- 1 (268) [SFX_MON_HD43_CLU_SWORD_BLOCK]
0x104/260 (EMBEDDED WAV)
0x357/855 -- 1 (269) [SFX_MON_HD43_CLU_SWORD_CHANT]
0x105/261 (EMBEDDED WAV)
0x358/856 -- 1 (270) [SFX_MON_HD43_CLU_SWORD_FALL]
0x106/262 (EMBEDDED WAV)
0x359/857 -- 1 (271) [SFX_MON_HD43_CLU_SWORD_IDLE2]
0x107/263 (EMBEDDED WAV)
0x35a/858 -- 1 (272) [SFX_MON_HD43_CLU_SWORD_IDLE4]
0x108/264 (EMBEDDED WAV)
0x35b/859 -- 1 (273) [SFX_MON_HD43_CLU_WALK1]
0x109/265 (EMBEDDED WAV)
0x35c/860 -- 1 (274) [SFX_MON_HD43_CLU_WALK2]
0x10a/266 (EMBEDDED WAV)
0x469/1129 -- 1 (275) [SFX_MON_HU03_DUSTER]
0x10b/267 (EMBEDDED WAV)
0x6c1/1729 -- 1 (276) [SFX_MON_HU03_TALK]
0x10c/268 (EMBEDDED WAV)
0x6dc/1756 -- 1 (277) [SFX_MON_HU03_TALK2]
0x10d/269 (EMBEDDED WAV)
0x46a/1130 -- 1 (278) [SFX_MON_HU03_WALK1]
0x10e/270 (EMBEDDED WAV)
0x46b/1131 -- 1 (279) [SFX_MON_HU03_WALK2]
0x10f/271 (EMBEDDED WAV)
0x482/1154 -- 1 (280) [SFX_MON_IN01_GRE_ATTACK]
0x110/272 (EMBEDDED WAV)
0x483/1155 -- 1 (281) [SFX_MON_IN01_GRE_DEAD]
0x111/273 (EMBEDDED WAV)
0x484/1156 -- 1 (282) [SFX_MON_IN01_GRE_GO_IN]
0x112/274 (EMBEDDED WAV)
0x485/1157 -- 1 (283) [SFX_MON_IN01_GRE_GO_OUT]
0x113/275 (EMBEDDED WAV)
0x486/1158 -- 1 (284) [SFX_MON_IN01_GRE_GRAB]
0x114/276 (EMBEDDED WAV)
0x487/1159 -- 2 (285) [SFX_MON_IN01_GRE_HIT]
0x115/277 (EMBEDDED WAV)
0x116/278 (EMBEDDED WAV)
0x7a4/1956 -- 1 (286) [SFX_MON_IN01_GRE_POP_IN]
0x124/292 (EMBEDDED WAV)
0x7a5/1957 -- 1 (287) [SFX_MON_IN01_GRE_POP_OUT]
0x125/293 (EMBEDDED WAV)
0x4a3/1187 -- 3 (288) [SFX_MON_IN11_ALE_ATTACK]
0x11a/282 (EMBEDDED WAV)
0x11b/283 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0x4a4/1188 -- 3 (289) [SFX_MON_IN11_ALE_ATTACK_HIT]
0x119/281 (EMBEDDED WAV)
0x118/280 (EMBEDDED WAV)
0x117/279 (EMBEDDED WAV)
0x4a5/1189 -- 1 (290) [SFX_MON_IN11_ALE_DEAD]
0x11c/284 (EMBEDDED WAV)
0x4a6/1190 -- 1 (291) [SFX_MON_IN11_ALE_JUMP]
0x11d/285 (EMBEDDED WAV)
0x4a7/1191 -- 1 (292) [SFX_MON_IN11_ALE_LAND]
0x11e/286 (EMBEDDED WAV)
0x4a8/1192 -- 1 (293) [SFX_MON_IN11_ALE_RUN]
0x11f/287 (EMBEDDED WAV)
0x4aa/1194 -- 2 (294) [SFX_MON_IN11_ALE_WALK1]
0x120/288 (EMBEDDED WAV)
0x121/289 (EMBEDDED WAV)
0x4ab/1195 -- 2 (295) [SFX_MON_IN11_ALE_WALK2]
0x123/291 (EMBEDDED WAV)
0x122/290 (EMBEDDED WAV)
0x52f/1327 -- 1 (296) [SFX_MON_QU06_MUM_ATTACK]
0x126/294 (EMBEDDED WAV)
0x530/1328 -- 1 (297) [SFX_MON_QU06_MUM_DIE]
0x127/295 (EMBEDDED WAV)
0x532/1330 -- 1 (298) [SFX_MON_QU06_MUM_HIT]
0x128/296 (EMBEDDED WAV)
0x533/1331 -- 1 (299) [SFX_MON_QU06_MUM_IDLE]
0x129/297 (EMBEDDED WAV)
0x534/1332 -- 1 (300) [SFX_MON_QU06_MUM_SPLAT]
0x12a/298 (EMBEDDED WAV)
0x5ec/1516 -- 1 (301) [SFX_OBJ_COCONUT_FALL]
0x12d/301 (EMBEDDED WAV)
0x62b/1579 -- 1 (302) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP]
0x133/307 (EMBEDDED WAV)
0x62c/1580 -- 1 (303) [SFX_OBJ_PLATFORM_STONE_MOVE_LOOP2]
0x133/307 (EMBEDDED WAV)
0x62e/1582 -- 1 (304) [SFX_OBJ_PLATFORM_STONE_ROTATE]
0x132/306 (EMBEDDED WAV)
0x7a6/1958 -- 1 (305) [SFX_OBJ_STONE_REFORM]
0x134/308 (EMBEDDED WAV)
0x637/1591 -- 1 (306) [SFX_OBJ_STONE_SMASH]
0x135/309 (EMBEDDED WAV)
0x639/1593 -- 1 (307) [SFX_OBJ_VASE_SMASH]
0x136/310 (EMBEDDED WAV)
0x63b/1595 -- 2 (308) [SFX_SPEC_ACTIVATE_MAGIC]
0x137/311 (EMBEDDED WAV)
0x137/311 (EMBEDDED WAV)
0x65b/1627 -- 1 (309) [SFX_SPEC_HEL_MAGIC_RELEASE_LOOP]
0x139/313 (EMBEDDED WAV)
0x65c/1628 -- 1 (310) [SFX_SPEC_HEL_MAGIC_RELEASE_STOP]
0x13a/314 (EMBEDDED WAV)
0x672/1650 -- 1 (311) [SFX_SPEC_PILLAR_FALL]
0x13b/315 (EMBEDDED WAV)
0x673/1651 -- 1 (312) [SFX_SPEC_PILLAR_LAND]
0x13c/316 (EMBEDDED WAV)
0x679/1657 -- 1 (313) [SFX_SPEC_PURCHASE]
0x13d/317 (EMBEDDED WAV)
0x67a/1658 -- 1 (314) [SFX_SPEC_ROPE_CUT]
0x13e/318 (EMBEDDED WAV)
0x67f/1663 -- 1 (315) [SFX_SPEC_ROULETTE_WHEEL_MED]
0x13f/319 (EMBEDDED WAV)
0x687/1671 -- 4 (316) [SFX_SPEC_STONE_SCRAPE]
0x140/320 (EMBEDDED WAV)
0x140/320 (EMBEDDED WAV)
0x140/320 (EMBEDDED WAV)
0x140/320 (EMBEDDED WAV)
OPENED SOUNDBANK FILE (32) [SB_Lev_Uruk_Castle]
--
0x9/9 -- 9 (0) [SFX_AMB_BIRDSONG_VULTURE]
0x14/20 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0/0 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0x1/1 (EMBEDDED WAV)
0x2/2 (EMBEDDED WAV)
0xc/12 -- 1 (1) [SFX_AMB_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0xf/15 -- 1 (2) [SFX_AMB_EARTHQUAKE_SHORT]
0xfffffffe/-2 (STREAMED ADPCM #1)
0x10/16 -- 1 (3) [SFX_AMB_EARTHQUAKE_STREAMED]
0xfffffff0/-16 (STREAMED ADPCM #15)
0x14/20 -- 4 (4) [SFX_AMB_FIRE_LAVA]
0x3/3 (EMBEDDED WAV)
0x4/4 (EMBEDDED WAV)
0x5/5 (EMBEDDED WAV)
0x6/6 (EMBEDDED WAV)
0x26/38 -- 1 (5) [SFX_AMB_POWER_HUM]
0xb/11 (EMBEDDED WAV)
0x28/40 -- 1 (6) [SFX_AMB_STR_ACID_POOL]
0xfffffffd/-3 (STREAMED ADPCM #2)
0x29/41 -- 1 (7) [SFX_AMB_STR_ACID_TOWER]
0xfffffffc/-4 (STREAMED ADPCM #3)
0x2a/42 -- 2 (8) [SFX_AMB_STR_AKA_MONKS_TEMPLE]
0xfffffffb/-5 (STREAMED ADPCM #4)
0xfffffffa/-6 (STREAMED ADPCM #5)
0x2b/43 -- 1 (9) [SFX_AMB_STR_BIRDSONG]
0xfffffff9/-7 (STREAMED ADPCM #6)
0x2c/44 -- 1 (10) [SFX_AMB_STR_CAVES_LOOP]
0xfffffff8/-8 (STREAMED ADPCM #7)
0x2e/46 -- 1 (11) [SFX_AMB_STR_DAMP_CAVE]
0xfffffff5/-11 (STREAMED ADPCM #10)
0x2f/47 -- 1 (12) [SFX_AMB_STR_DAMP_CAVE_NO_ANIMALS]
0xfffffff4/-12 (STREAMED ADPCM #11)
0x30/48 -- 2 (13) [SFX_AMB_STR_DIVEBELL]
0xfffffff3/-13 (STREAMED ADPCM #12)
0xfffffff3/-13 (STREAMED ADPCM #12)
0x31/49 -- 1 (14) [SFX_AMB_STR_DUNGEON]
0xfffffff1/-15 (STREAMED ADPCM #14)
0x32/50 -- 1 (15) [SFX_AMB_STR_DUNGEON_MONO]
0xfffffff2/-14 (STREAMED ADPCM #13)
0x33/51 -- 1 (16) [SFX_AMB_STR_HUB_CURSED_PALACE]
0xffffffee/-18 (STREAMED ADPCM #17)
0x34/52 -- 1 (17) [SFX_AMB_STR_HUB_FISHINGPORT]
0xffffffed/-19 (STREAMED ADPCM #18)
0x35/53 -- 1 (18) [SFX_AMB_STR_HUB_NOMADOUTPOST]
0xffffffec/-20 (STREAMED ADPCM #19)
0x36/54 -- 1 (19) [SFX_AMB_STR_HUB_RUINTEMPLE]
0xffffffeb/-21 (STREAMED ADPCM #20)
0x37/55 -- 1 (20) [SFX_AMB_STR_HUB_SUNSHRINE]
0xffffffea/-22 (STREAMED ADPCM #21)
0x38/56 -- 1 (21) [SFX_AMB_STR_HUB_TRADINGOUTPOST]
0xffffffe9/-23 (STREAMED ADPCM #22)
0x39/57 -- 1 (22) [SFX_AMB_STR_LARGE_SPACE]
0xffffffe7/-25 (STREAMED ADPCM #24)
0x763/1891 -- 2 (23) [SFX_AMB_STR_SETHBOSS]
0xffffffe5/-27 (STREAMED ADPCM #26)
0xffffffe4/-28 (STREAMED ADPCM #27)
0x3a/58 -- 1 (24) [SFX_AMB_STR_SEWER]
0xffffffe3/-29 (STREAMED ADPCM #28)
0x3b/59 -- 1 (25) [SFX_AMB_STR_WATER_BEACH]
0xffffffe2/-30 (STREAMED ADPCM #29)
0x3c/60 -- 1 (26) [SFX_AMB_STR_WATER_CANALS]
0xffffffe1/-31 (STREAMED ADPCM #30)
0x3d/61 -- 1 (27) [SFX_AMB_STR_WIND_CHAPEL]
0xffffffde/-34 (STREAMED ADPCM #33)
0x3e/62 -- 1 (28) [SFX_AMB_STR_WIND_DESERT]
0xffffffdd/-35 (STREAMED ADPCM #34)
0x3f/63 -- 1 (29) [SFX_AMB_STR_WIND_EERIE]
0xffffffdc/-36 (STREAMED ADPCM #35)
0x40/64 -- 1 (30) [SFX_AMB_STR_WIND_LIGHT]
0xffffffdb/-37 (STREAMED ADPCM #36)
0x41/65 -- 1 (31) [SFX_AMB_STR_WIND_STORM]
0xffffffda/-38 (STREAMED ADPCM #37)
0x43/67 -- 6 (32) [SFX_AMB_THUNDER_AUTO]
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x11/17 (EMBEDDED WAV)
0x12/18 (EMBEDDED WAV)
0x13/19 (EMBEDDED WAV)
0x52/82 -- 1 (33) [SFX_AMB_WATER_PIER_AMB]
0xffffffe0/-32 (STREAMED ADPCM #31)
0x53/83 -- 1 (34) [SFX_AMB_WATER_PIER_AMB2]
0xffffffdf/-33 (STREAMED ADPCM #32)
0x5e/94 -- 5 (35) [SFX_AMB_WIND_STORM]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x5f/95 -- 5 (36) [SFX_AMB_WIND_STORM2]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0x60/96 -- 5 (37) [SFX_AMB_WIND_STORM3]
0xc/12 (EMBEDDED WAV)
0xd/13 (EMBEDDED WAV)
0xe/14 (EMBEDDED WAV)
0xf/15 (EMBEDDED WAV)
0x10/16 (EMBEDDED WAV)
0xad/173 -- 3 (38) [SFX_DOOR_BIG_ECHO]
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0x15/21 (EMBEDDED WAV)
0xb1/177 -- 1 (39) [SFX_DOOR_METAL_GATE]
0x16/22 (EMBEDDED WAV)
0xb2/178 -- 1 (40) [SFX_DOOR_METAL_ROLL]
0x17/23 (EMBEDDED WAV)
0xbf/191 -- 2 (41) [SFX_FS_HERO_DEFAULT_L]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xc0/192 -- 2 (42) [SFX_FS_HERO_DEFAULT_LAND]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xc1/193 -- 1 (43) [SFX_FS_HERO_DEFAULT_LAND_HEAVY]
0x2b/43 (EMBEDDED WAV)
0xc2/194 -- 2 (44) [SFX_FS_HERO_DEFAULT_R]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xc3/195 -- 2 (45) [SFX_FS_HERO_DIRT_L]
0x1c/28 (EMBEDDED WAV)
0x1d/29 (EMBEDDED WAV)
0xc4/196 -- 2 (46) [SFX_FS_HERO_DIRT_LAND]
0x24/36 (EMBEDDED WAV)
0x25/37 (EMBEDDED WAV)
0xc5/197 -- 1 (47) [SFX_FS_HERO_DIRT_LAND_HEAVY]
0x24/36 (EMBEDDED WAV)
0xc6/198 -- 2 (48) [SFX_FS_HERO_DIRT_R]
0x1e/30 (EMBEDDED WAV)
0x1f/31 (EMBEDDED WAV)
0xc7/199 -- 2 (49) [SFX_FS_HERO_GRASS_L]
0x20/32 (EMBEDDED WAV)
0x21/33 (EMBEDDED WAV)
0xc8/200 -- 2 (50) [SFX_FS_HERO_GRASS_LAND]
0x26/38 (EMBEDDED WAV)
0x27/39 (EMBEDDED WAV)
0xc9/201 -- 1 (51) [SFX_FS_HERO_GRASS_LAND_HEAVY]
0x26/38 (EMBEDDED WAV)
0xca/202 -- 2 (52) [SFX_FS_HERO_GRASS_R]
0x22/34 (EMBEDDED WAV)
0x23/35 (EMBEDDED WAV)
0xcb/203 -- 2 (53) [SFX_FS_HERO_METAL_L]
0x2f/47 (EMBEDDED WAV)
0x30/48 (EMBEDDED WAV)
0xcc/204 -- 1 (54) [SFX_FS_HERO_METAL_LAND]
0x28/40 (EMBEDDED WAV)
0xcd/205 -- 1 (55) [SFX_FS_HERO_METAL_LAND_HEAVY]
0x28/40 (EMBEDDED WAV)
0xce/206 -- 2 (56) [SFX_FS_HERO_METAL_R]
0x32/50 (EMBEDDED WAV)
0x31/49 (EMBEDDED WAV)
0xcf/207 -- 2 (57) [SFX_FS_HERO_SAND_L]
0x33/51 (EMBEDDED WAV)
0x34/52 (EMBEDDED WAV)
0xd0/208 -- 2 (58) [SFX_FS_HERO_SAND_LAND]
0x29/41 (EMBEDDED WAV)
0x2a/42 (EMBEDDED WAV)
0xd1/209 -- 1 (59) [SFX_FS_HERO_SAND_LAND_HEAVY]
0x29/41 (EMBEDDED WAV)
0xd2/210 -- 2 (60) [SFX_FS_HERO_SAND_R]
0x35/53 (EMBEDDED WAV)
0x36/54 (EMBEDDED WAV)
0xd3/211 -- 2 (61) [SFX_FS_HERO_STONE_L]
0x37/55 (EMBEDDED WAV)
0x38/56 (EMBEDDED WAV)
0xd4/212 -- 2 (62) [SFX_FS_HERO_STONE_LAND]
0x2b/43 (EMBEDDED WAV)
0x2c/44 (EMBEDDED WAV)
0xd5/213 -- 1 (63) [SFX_FS_HERO_STONE_LAND_HEAVY]
0x2b/43 (EMBEDDED WAV)
0xd6/214 -- 2 (64) [SFX_FS_HERO_STONE_R]
0x39/57 (EMBEDDED WAV)
0x3a/58 (EMBEDDED WAV)
0xdb/219 -- 10 (65) [SFX_FS_HERO_WOOD_CREAK]
0x18/24 (EMBEDDED WAV)
0x19/25 (EMBEDDED WAV)
0x1a/26 (EMBEDDED WAV)
0x1b/27 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0x14/20 (EMBEDDED WAV)
0xdc/220 -- 2 (66) [SFX_FS_HERO_WOOD_L]
0xdb/219 (EMBEDDED WAV)
0xdd/221 (EMBEDDED WAV)
0xdd/221 -- 2 (67) [SFX_FS_HERO_WOOD_L_NO_CREAK]
0x3b/59 (EMBEDDED WAV)
0x3c/60 (EMBEDDED WAV)
0xde/222 -- 2 (68) [SFX_FS_HERO_WOOD_LAND]
0x2d/45 (EMBEDDED WAV)
0x2e/46 (EMBEDDED WAV)
0xdf/223 -- 1 (69) [SFX_FS_HERO_WOOD_LAND_HEAVY]
0x2d/45 (EMBEDDED WAV)
0xe0/224 -- 2 (70) [SFX_FS_HERO_WOOD_R]
0xdb/219 (EMBEDDED WAV)
0xe1/225 (EMBEDDED WAV)
0xe1/225 -- 2 (71) [SFX_FS_HERO_WOOD_R_NO_CREAK]
0x3d/61 (EMBEDDED WAV)
0x3e/62 (EMBEDDED WAV)
0x6db/1755 -- 16 (72) [SFX_GEN_BEETLE_FS]
0x3f/63 (EMBEDDED WAV)
0x40/64 (EMBEDDED WAV)
0x41/65 (EMBEDDED WAV)
0x42/66 (EMBEDDED WAV)
0x43/67 (EMBEDDED WAV)
0x44/68 (EMBEDDED WAV)
0x45/69 (EMBEDDED WAV)
0x46/70 (EMBEDDED WAV)
0x47/71 (EMBEDDED WAV)
0x48/72 (EMBEDDED WAV)
0x49/73 (EMBEDDED WAV)
0x4a/74 (EMBEDDED WAV)
0x4b/75 (EMBEDDED WAV)
0x4c/76 (EMBEDDED WAV)
0x4d/77 (EMBEDDED WAV)
0x4e/78 (EMBEDDED WAV)
0xe2/226 -- 1 (73) [SFX_GEN_BLANK]
0x14/20 (EMBEDDED WAV)
0xe3/227 -- 2 (74) [SFX_GEN_BODY_LAND]
0x4f/79 (EMBEDDED WAV)
0x50/80 (EMBEDDED WAV)
0xe5/229 -- 1 (75) [SFX_GEN_BOS_CLOSE]
0x51/81 (EMBEDDED WAV)
0xe7/231 -- 1 (76) [SFX_GEN_BOS_OPEN]
0x52/82 (EMBEDDED WAV)
0xe8/232 -- 1 (77) [SFX_GEN_BOS_PAGE_TURN]
0x53/83 (EMBEDDED WAV)
0xe9/233 -- 1 (78) [SFX_GEN_CAPTURE]
0x54/84 (EMBEDDED WAV)
0xea/234 -- 1 (79) [SFX_GEN_CAPTURE_EXPLODE]
0x55/85 (EMBEDDED WAV)
0xeb/235 -- 1 (80) [SFX_GEN_CAPTURE_SWIRL]
0x56/86 (EMBEDDED WAV)
0xec/236 -- 2 (81) [SFX_GEN_CLICK]
0x57/87 (EMBEDDED WAV)
0x58/88 (EMBEDDED WAV)
0xed/237 -- 4 (82) [SFX_GEN_COMBAT_STAB_HIT]
0x5a/90 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0x5a/90 (EMBEDDED WAV)
0xee/238 -- 1 (83) [SFX_GEN_COMBAT_STAB_HIT_BIG]
0x59/89 (EMBEDDED WAV)
0xef/239 -- 1 (84) [SFX_GEN_COMBAT_STAB_HIT1]
0x5a/90 (EMBEDDED WAV)
0xf0/240 -- 1 (85) [SFX_GEN_COMBAT_STAB_HIT2]
0x5a/90 (EMBEDDED WAV)
0xf1/241 -- 1 (86) [SFX_GEN_COMBAT_STAB_HIT3]
0x5a/90 (EMBEDDED WAV)
0xf2/242 -- 1 (87) [SFX_GEN_COMBAT_STAB_KILL]
0x5b/91 (EMBEDDED WAV)
0xf3/243 -- 1 (88) [SFX_GEN_CONFIRM]
0x5c/92 (EMBEDDED WAV)
0xf4/244 -- 1 (89) [SFX_GEN_DROP_OBJECT]
0x5f/95 (EMBEDDED WAV)
0xf5/245 -- 1 (90) [SFX_GEN_END_LEVEL]
0x7c/124 (EMBEDDED WAV)
0xf6/246 -- 4 (91) [SFX_GEN_ENEMY_BODY_PARTS]
0x60/96 (EMBEDDED WAV)
0x61/97 (EMBEDDED WAV)
0x62/98 (EMBEDDED WAV)
0x63/99 (EMBEDDED WAV)
0xf7/247 -- 1 (92) [SFX_GEN_ENEMY_DISSOLVE]
0x64/100 (EMBEDDED WAV)
0xf8/248 -- 4 (93) [SFX_GEN_ENEMY_EXPLODE]
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0x65/101 (EMBEDDED WAV)
0x66/102 (EMBEDDED WAV)
0xf9/249 -- 1 (94) [SFX_GEN_ENEMY_SPAWN]
0x67/103 (EMBEDDED WAV)
0xfa/250 -- 2 (95) [SFX_GEN_FLAME_SWOOSH]
0x5d/93 (EMBEDDED WAV)
0x5e/94 (EMBEDDED WAV)
0xfd/253 -- 3 (96) [SFX_GEN_FOLEY_ARMOUR]
0x68/104 (EMBEDDED WAV)
0x69/105 (EMBEDDED WAV)
0x6a/106 (EMBEDDED WAV)
0xfe/254 -- 3 (97) [SFX_GEN_FOLEY_BIRD]
0x6b/107 (EMBEDDED WAV)
0x6c/108 (EMBEDDED WAV)
0x6d/109 (EMBEDDED WAV)
0xff/255 -- 2 (98) [SFX_GEN_FOLEY_HUMAN]
0x6e/110 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x100/256 -- 2 (99) [SFX_GEN_FOLEY_HUMAN_SLOW]
0x6e/110 (EMBEDDED WAV)
0x6f/111 (EMBEDDED WAV)
0x102/258 -- 1 (100) [SFX_GEN_HIT_TARGET]
0x70/112 (EMBEDDED WAV)
0x103/259 -- 1 (101) [SFX_GEN_HIT_TARGET_WRONG]
0x71/113 (EMBEDDED WAV)
0x104/260 -- 1 (102) [SFX_GEN_HUD_APPEAR]
0x72/114 (EMBEDDED WAV)
0x718/1816 -- 1 (103) [SFX_GEN_HUD_BACK]
0x79/121 (EMBEDDED WAV)
0x106/262 -- 1 (104) [SFX_GEN_HUD_CURSOR_HOR]
0x73/115 (EMBEDDED WAV)
0x107/263 -- 1 (105) [SFX_GE
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