Created
October 28, 2021 13:44
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Digimon World damage formula
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int calculateDamage(DigimonEntity *attacker,DigimonEntity *defender,int moveId) | |
{ | |
byte factors [4]; | |
int damage; | |
Special attackSpecial = MOVE_PARAM[moveId].special; | |
for (int i = 0; i < 3; i += 1) { | |
Special victimSpecial = DIGIMON_PARA[(defender->entity).type].special[i]; | |
factors[i] = victimSpecial == 0xff ? 10 : TYPE_FACTORS[attackSpecial][victimSpecial]; | |
} | |
int offense = (int)attacker->offense; | |
int defense = (int)defender->defense; | |
// counter | |
if (moveId == 0x2d) | |
defense = defense * 0.3; | |
int typeFactor = factors[0] + factors[1] + factors[2]; | |
// regular attacks | |
if ((moveId < 0x3a) || (0x70 < moveId)) { | |
int offenseDifference = offense - defense; | |
// make sure diff isn't bigger than 500 | |
if (500 < offenseDifference) | |
offenseDifference = 500; | |
if (offenseDifference < -500) | |
offenseDifference = -500; | |
int randomFactor = random(21); | |
damage = (((int)(typeFactor * (MOVE_PARAM[moveId].power + (offenseDifference * MOVE_PARAM[moveId].power) / 500)) / 30) * (randomFactor + 90)) / 100; | |
} | |
else { | |
// finisher | |
damage = (int)((offense + MOVE_PARAM[moveId].power) * typeFactor) / 0x1e; | |
} | |
// finisher | |
if ((0x39 < moveId) && (moveId < 0x71)) { | |
// when partner, take chargeup factor | |
if (attacker == ENTITY_TABLE.partner) { | |
int chargeupValue = (uint)*(byte *)&(COMBAT_DATA_PTR->player).finisherChargeup; | |
if (40 < chargeupValue) | |
damage = (int)(damage * chargeupValue) / 40; | |
} | |
// when NPC, take random factor | |
else { | |
int chargeupValue = random(101); | |
damage = (damage * (chargeupValue + 100)) / 100; | |
} | |
roll2 = random(21); | |
damage = (damage * (roll2 + 90)) / 100; | |
} | |
// verify boundaries | |
if (damage < 1) | |
damage = 1; | |
if (9999 < damage) | |
damage = 9999; | |
return damage; | |
} |
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