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@Syfaro
Last active November 11, 2023 01:44
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Download OBJ previews of products from Bad Dragon
from typing import List, Iterator
import os
import urllib.request
import json
from dataclasses import dataclass
import argparse
PRODUCT_URL = "https://bad-dragon.com/api/products"
SAVE_DIR = "models"
@dataclass
class DownloadableProduct:
name: str
preview_object_url: str
preview_texture_map_url: str
preview_normal_map_url: str
def load_products() -> List[dict]:
with urllib.request.urlopen(PRODUCT_URL) as f:
return json.load(f)
def process_products(products: List[dict]) -> Iterator[DownloadableProduct]:
for product in products:
name = product.get("sku")
preview_object_url = product.get("previewObjModel", {}).get("url")
preview_texture_map_url = product.get("previewTextureMap", {}).get("url")
preview_normal_map_url = product.get("previewNormalMap", {}).get("url")
if (
not name
or not preview_object_url
or not preview_texture_map_url
or not preview_normal_map_url
):
continue
yield DownloadableProduct(
name, preview_object_url, preview_texture_map_url, preview_normal_map_url
)
def download_file(url: str, path: str) -> None:
if os.path.exists(path):
print("Already downloaded {path}".format(path=path))
return
print("Downloading {path}".format(path=path))
urllib.request.urlretrieve(url, path)
def download_product(
product: DownloadableProduct, save_dir: str, include_maps: bool = False
) -> None:
download_file(
product.preview_object_url,
os.path.join(save_dir, "{name}.obj".format(name=product.name)),
)
if include_maps:
download_file(
product.preview_texture_map_url,
os.path.join(save_dir, "{name}_texture_map.png".format(name=product.name)),
)
download_file(
product.preview_normal_map_url,
os.path.join(save_dir, "{name}_normal_map.png".format(name=product.name)),
)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Download Bad Dragon preview objects.")
parser.add_argument(
"--maps", help="include texture and normal maps", action="store_true"
)
parser.add_argument("dir", help="Path to save models", nargs="?", default=SAVE_DIR)
args = parser.parse_args()
if not os.path.exists(args.dir):
os.mkdir(args.dir)
print("Saving objects to {dir}".format(dir=args.dir))
products = load_products()
for product in process_products(products):
download_product(product, args.dir, args.maps)
@Syfaro
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Syfaro commented Aug 8, 2021

This script has gotten a surprising amount of use over the years! I've just revised it with a few new options, the most useful being it can now automatically download texture and normal maps by running it with the --maps option (python dragon_download.py --maps). It should also give errors if it can't create a missing models directory (and has an option to download to a different folder). I believe it's only compatible with Python 3.7 and later now.

@TommyBoyio
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I'm not sure if this script just doesn't work anymore or if I'm doing something wrong.

@sirThomasMoore
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sirThomasMoore commented Feb 25, 2022

@TommyBoyio Just tested, it still works. It has to be ran in Python 3.x I believe. I didn't do anything special to make it work.

Python version: 3.9.10

I ran python3 dragon_download.py

It downloaded all the models for me.

@devynF0401
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hey uhm it isnt working for me could someone just send me like a folder full of all the models sorry

@PhazerRazer
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Works great, but is there any way to get the internal designs of the penetrables?

@human-beep
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how do i get the textures for the different colors?

@Zrksie
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Zrksie commented Apr 18, 2023

So I’m having a really hard time using this, I’m trying to get them into blender but it keeps coming up with an error and it doesn’t say what that error is but I think it has something to do with line 85. (I’m a complete noob when it comes to python scripts and blender)

@foxwearingbox
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foxwearingbox commented Apr 18, 2023 via email

@Zrksie
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Zrksie commented Apr 18, 2023

The script wont run in blender, get the newest version of python and run the downloaded script on your desktop. It'll create a folder with the models.

So I did that now I don’t know how to get the models into blender it’s saying it’s the wrong file type (the file type is .obj)

@foxwearingbox
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foxwearingbox commented Apr 18, 2023 via email

@Zrksie
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Zrksie commented Apr 19, 2023

you have to tell it to import .obj files, its one of the options in the "files" tab i think

Thank you it worked

@foxwearingbox
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foxwearingbox commented Apr 19, 2023 via email

@WellGoblin
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is there a way to construct the model with the texture maps to give it the high res look like the preveiw?

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