Skip to content

Instantly share code, notes, and snippets.

@SysadminJeroen
Last active April 23, 2016 13:54
Show Gist options
  • Save SysadminJeroen/f5e1dc0a23557745ae2990457d7327d2 to your computer and use it in GitHub Desktop.
Save SysadminJeroen/f5e1dc0a23557745ae2990457d7327d2 to your computer and use it in GitHub Desktop.
[SAMP] Notepad++ XML files for PAWN
<?xml version="1.0" encoding="Windows-1252" ?>
<NotepadPlus>
<AutoComplete language="PAWN">
<Environment ignoreCase="no" startFunc="(" stopFunc=")" paramSeparator="," terminal=";" />
<KeyWord name="#assert" />
<KeyWord name="#define" />
<KeyWord name="#else" />
<KeyWord name="#elseif" />
<KeyWord name="#emit" />
<KeyWord name="#endif" />
<KeyWord name="#endinput" />
<KeyWord name="#error" />
<KeyWord name="#file" />
<KeyWord name="#if" />
<KeyWord name="#include" />
<KeyWord name="#line" />
<KeyWord name="#pragma" />
<KeyWord name="#tryinclude" />
<KeyWord name="#undef" />
<KeyWord name="@receivepacket" func="yes">
<Overload retVal="">
<Param name="const packet[ ]" />
<Param name="size" />
<Param name="const source[ ]" />
</Overload>
</KeyWord>
<KeyWord name="@receivestring" func="yes">
<Overload retVal="">
<Param name="const message[ ]" />
<Param name="const source[ ]" />
</Overload>
</KeyWord>
<KeyWord name="AddMenuItem" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
<Param name="column" />
<Param name="const menutext[ ]" />
</Overload>
</KeyWord>
<KeyWord name="AddPlayerClass" func="yes">
<Overload retVal="">
<Param name="modelid" />
<Param name="Float:spawn_x" />
<Param name="Float:spawn_y" />
<Param name="Float:spawn_z" />
<Param name="Float:z_angle" />
<Param name="weapon1" />
<Param name="weapon1_ammo" />
<Param name="weapon2" />
<Param name="weapon2_ammo" />
<Param name="weapon3" />
<Param name="weapon3_ammo" />
</Overload>
</KeyWord>
<KeyWord name="AddPlayerClassEx" func="yes">
<Overload retVal="">
<Param name="teamid" />
<Param name="modelid" />
<Param name="Float:spawn_x" />
<Param name="Float:spawn_y" />
<Param name="Float:spawn_z" />
<Param name="Float:z_angle" />
<Param name="weapon1" />
<Param name="weapon1_ammo" />
<Param name="weapon2" />
<Param name="weapon2_ammo" />
<Param name="weapon3" />
<Param name="weapon3_ammo" />
</Overload>
</KeyWord>
<KeyWord name="AddStaticPickup" func="yes">
<Overload retVal="">
<Param name="model" />
<Param name="type" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="virtualworld = 0" />
</Overload>
</KeyWord>
<KeyWord name="AddStaticVehicle" func="yes">
<Overload retVal="">
<Param name="modelid" />
<Param name="Float:spawn_x" />
<Param name="Float:spawn_y" />
<Param name="Float:spawn_z" />
<Param name="Float:z_angle" />
<Param name="color1" />
<Param name="color2" />
</Overload>
</KeyWord>
<KeyWord name="AddStaticVehicleEx" func="yes">
<Overload retVal="">
<Param name="modelid" />
<Param name="Float:spawn_x" />
<Param name="Float:spawn_y" />
<Param name="Float:spawn_z" />
<Param name="Float:z_angle" />
<Param name="color1" />
<Param name="color2" />
<Param name="respawn_delay" />
<Param name="addsiren = 0" />
</Overload>
</KeyWord>
<KeyWord name="AddVehicleComponent" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="componentid" />
</Overload>
</KeyWord>
<KeyWord name="AllowAdminTeleport" func="yes">
<Overload retVal="">
<Param name="allow" />
</Overload>
</KeyWord>
<KeyWord name="AllowInteriorWeapons" func="yes">
<Overload retVal="">
<Param name="allow" />
</Overload>
</KeyWord>
<KeyWord name="AllowPlayerTeleport" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="allow" />
</Overload>
</KeyWord>
<KeyWord name="ApplyAnimation" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="animlib[ ]" />
<Param name="animname[ ]" />
<Param name="Float:fDelta" />
<Param name="loop" />
<Param name="lockx" />
<Param name="locky" />
<Param name="freeze" />
<Param name="time" />
<Param name="forcesync = 0" />
</Overload>
</KeyWord>
<KeyWord name="Attach3DTextLabelToPlayer" func="yes">
<Overload retVal="">
<Param name="Text3D:id" />
<Param name="playerid" />
<Param name="Float:OffsetX" />
<Param name="Float:OffsetY" />
<Param name="Float:OffsetZ" />
</Overload>
</KeyWord>
<KeyWord name="Attach3DTextLabelToVehicle" func="yes">
<Overload retVal="">
<Param name="Text3D:id" />
<Param name="vehicleid" />
<Param name="Float:OffsetX" />
<Param name="Float:OffsetY" />
<Param name="Float:OffsetZ" />
</Overload>
</KeyWord>
<KeyWord name="AttachCameraToObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="AttachCameraToPlayerObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="playerobjectid" />
</Overload>
</KeyWord>
<KeyWord name="AttachObjectToObject" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="attachtoid" />
<Param name="Float:OffsetX" />
<Param name="Float:OffsetY" />
<Param name="Float:OffsetZ" />
<Param name="Float:RotX" />
<Param name="Float:RotY" />
<Param name="Float:RotZ" />
<Param name="SyncRotation = 1" />
</Overload>
</KeyWord>
<KeyWord name="AttachObjectToPlayer" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="playerid" />
<Param name="Float:OffsetX" />
<Param name="Float:OffsetY" />
<Param name="Float:OffsetZ" />
<Param name="Float:rX" />
<Param name="Float:rY" />
<Param name="Float:rZ" />
</Overload>
</KeyWord>
<KeyWord name="AttachObjectToVehicle" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="vehicleid" />
<Param name="Float:fOffsetX" />
<Param name="Float:fOffsetY" />
<Param name="Float:fOffsetZ" />
<Param name="Float:fRotX" />
<Param name="Float:fRotY" />
<Param name="Float:RotZ" />
</Overload>
</KeyWord>
<KeyWord name="AttachPlayerObjectToPlayer" func="yes">
<Overload retVal="">
<Param name="objectplayer" />
<Param name="objectid" />
<Param name="attachplayer" />
<Param name="Float:OffsetX" />
<Param name="Float:OffsetY" />
<Param name="Float:OffsetZ" />
<Param name="Float:rX" />
<Param name="Float:rY" />
<Param name="Float:rZ" />
</Overload>
</KeyWord>
<KeyWord name="AttachPlayerObjectToVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="vehicleid" />
<Param name="Float:fOffsetX" />
<Param name="Float:fOffsetY" />
<Param name="Float:fOffsetZ" />
<Param name="Float:fRotX" />
<Param name="Float:fRotY" />
<Param name="Float:fRotZ" />
</Overload>
</KeyWord>
<KeyWord name="AttachTrailerToVehicle" func="yes">
<Overload retVal="">
<Param name="trailerid" />
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="Ban" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="BanEx" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="const reason[ ]" />
</Overload>
</KeyWord>
<KeyWord name="CARMODTYPE_EXHAUST" />
<KeyWord name="CARMODTYPE_FRONT_BUMPER" />
<KeyWord name="CARMODTYPE_HOOD" />
<KeyWord name="CARMODTYPE_HYDRAULICS" />
<KeyWord name="CARMODTYPE_LAMPS" />
<KeyWord name="CARMODTYPE_NITRO" />
<KeyWord name="CARMODTYPE_REAR_BUMPER" />
<KeyWord name="CARMODTYPE_ROOF" />
<KeyWord name="CARMODTYPE_SIDESKIRT" />
<KeyWord name="CARMODTYPE_SPOILER" />
<KeyWord name="CARMODTYPE_STEREO" />
<KeyWord name="CARMODTYPE_VENT_LEFT" />
<KeyWord name="CARMODTYPE_VENT_RIGHT" />
<KeyWord name="CARMODTYPE_WHEELS" />
<KeyWord name="CLICK_SOURCE_SCOREBOARD" />
<KeyWord name="CallLocalFunction" func="yes">
<Overload retVal="">
<Param name="const function[ ]" />
<Param name="const format[ ]" />
<Param name="{mixed}" />
</Overload>
</KeyWord>
<KeyWord name="CallRemoteFunction" func="yes">
<Overload retVal="">
<Param name="const function[ ]" />
<Param name="const format[ ]" />
<Param name="{mixed}" />
</Overload>
</KeyWord>
<KeyWord name="CancelEdit" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="CancelSelectTextDraw" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="ChangeVehicleColor" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="color1" />
<Param name="color2" />
</Overload>
</KeyWord>
<KeyWord name="ChangeVehiclePaintjob" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="paintjobid" />
</Overload>
</KeyWord>
<KeyWord name="ClearAnimations" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="forcesync = 0" />
</Overload>
</KeyWord>
<KeyWord name="ConnectNPC" func="yes">
<Overload retVal="">
<Param name="name[ ]" />
<Param name="script[ ]" />
</Overload>
</KeyWord>
<KeyWord name="Create3DTextLabel" func="yes">
<Overload retVal="Text3D">
<Param name="text[ ]" />
<Param name="color" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="Float:DrawDistance" />
<Param name="virtualworld" />
<Param name="testLOS = 0" />
</Overload>
</KeyWord>
<KeyWord name="CreateExplosion" func="yes">
<Overload retVal="">
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="type" />
<Param name="Float:Radius" />
</Overload>
</KeyWord>
<KeyWord name="CreateMenu" func="yes">
<Overload retVal="Menu">
<Param name="const title[ ]" />
<Param name="columns" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:col1width" />
<Param name="Float:col2width = 0.0" />
</Overload>
</KeyWord>
<KeyWord name="CreateObject" func="yes">
<Overload retVal="">
<Param name="modelid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="Float:rX" />
<Param name="Float:rY" />
<Param name="Float:rZ" />
<Param name="Float:DrawDistance = 0.0" />
</Overload>
</KeyWord>
<KeyWord name="CreatePickup" func="yes">
<Overload retVal="">
<Param name="model" />
<Param name="type" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="virtualworld = 0" />
</Overload>
</KeyWord>
<KeyWord name="CreatePlayer3DTextLabel" func="yes">
<Overload retVal="PlayerText3D">
<Param name="playerid" />
<Param name="text[ ]" />
<Param name="color" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="Float:DrawDistance" />
<Param name="attachedplayer = INVALID_PLAYER_ID" />
<Param name="attachedvehicle = INVALID_VEHICLE_ID" />
<Param name="testLOS = 0" />
</Overload>
</KeyWord>
<KeyWord name="CreatePlayerObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="modelid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="Float:rX" />
<Param name="Float:rY" />
<Param name="Float:rZ" />
<Param name="Float:DrawDistance = 0.0" />
</Overload>
</KeyWord>
<KeyWord name="CreateVehicle" func="yes">
<Overload retVal="">
<Param name="vehicletype" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
<Param name="Float:rotation" />
<Param name="color1" />
<Param name="color2" />
<Param name="respawn_delay" />
<Param name="sirenadd = 0" />
</Overload>
</KeyWord>
<KeyWord name="DB" />
<KeyWord name="DBResult" />
<KeyWord name="DIALOG_STYLE_INPUT" />
<KeyWord name="DIALOG_STYLE_LIST" />
<KeyWord name="DIALOG_STYLE_MSGBOX" />
<KeyWord name="DIALOG_STYLE_PASSWORD" />
<KeyWord name="Delete3DTextLabel" func="yes">
<Overload retVal="">
<Param name="Text3D:id" />
</Overload>
</KeyWord>
<KeyWord name="DeletePVar" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="varname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="DeletePlayer3DTextLabel" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText3D:id" />
</Overload>
</KeyWord>
<KeyWord name="DestroyMenu" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
</Overload>
</KeyWord>
<KeyWord name="DestroyObject" func="yes">
<Overload retVal="">
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="DestroyPickup" func="yes">
<Overload retVal="">
<Param name="pickup" />
</Overload>
</KeyWord>
<KeyWord name="DestroyPlayerObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="DestroyVehicle" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="DetachTrailerFromVehicle" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="DisableInteriorEnterExits" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="DisableMenu" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
</Overload>
</KeyWord>
<KeyWord name="DisableMenuRow" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
<Param name="row" />
</Overload>
</KeyWord>
<KeyWord name="DisableNameTagLOS" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="DisablePlayerCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="DisablePlayerRaceCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="EOF" />
<KeyWord name="EditAttachedObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="index" />
</Overload>
</KeyWord>
<KeyWord name="EditObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="EditPlayerObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="index" />
</Overload>
</KeyWord>
<KeyWord name="EnableStuntBonusForAll" func="yes">
<Overload retVal="">
<Param name="enable" />
</Overload>
</KeyWord>
<KeyWord name="EnableStuntBonusForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="enable" />
</Overload>
</KeyWord>
<KeyWord name="EnableTirePopping" func="yes">
<Overload retVal="">
<Param name="enable" />
</Overload>
</KeyWord>
<KeyWord name="EnableZoneNames" func="yes">
<Overload retVal="">
<Param name="enable" />
</Overload>
</KeyWord>
<KeyWord name="FIGHT_STYLE_BOXING" />
<KeyWord name="FIGHT_STYLE_ELBOW" />
<KeyWord name="FIGHT_STYLE_GRABKICK" />
<KeyWord name="FIGHT_STYLE_KNEEHEAD" />
<KeyWord name="FIGHT_STYLE_KUNGFU" />
<KeyWord name="FIGHT_STYLE_NORMAL" />
<KeyWord name="File" />
<KeyWord name="Float" />
<KeyWord name="ForceClassSelection" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GameModeExit" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="GameTextForAll" func="yes">
<Overload retVal="">
<Param name="const string[ ]" />
<Param name="time" />
<Param name="style" />
</Overload>
</KeyWord>
<KeyWord name="GameTextForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="const string[ ]" />
<Param name="time" />
<Param name="style" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneCreate" func="yes">
<Overload retVal="">
<Param name="Float:minx" />
<Param name="Float:miny" />
<Param name="Float:maxx" />
<Param name="Float:maxy" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneDestroy" func="yes">
<Overload retVal="">
<Param name="zone" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneFlashForAll" func="yes">
<Overload retVal="">
<Param name="zone" />
<Param name="flashcolor" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneFlashForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="zone" />
<Param name="flashcolor" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneHideForAll" func="yes">
<Overload retVal="">
<Param name="zone" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneHideForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="zone" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneShowForAll" func="yes">
<Overload retVal="">
<Param name="zone" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneShowForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="zone" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneStopFlashForAll" func="yes">
<Overload retVal="">
<Param name="zone" />
</Overload>
</KeyWord>
<KeyWord name="GangZoneStopFlashForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="zone" />
</Overload>
</KeyWord>
<KeyWord name="GetAnimationName" func="yes">
<Overload retVal="">
<Param name="index" />
<Param name="animlib[ ]" />
<Param name="len1" />
<Param name="animname[ ]" />
<Param name="len2" />
</Overload>
</KeyWord>
<KeyWord name="GetDistanceFromMeToPoint" func="yes">
<Overload retVal="">
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="&amp;Float:Distance" />
</Overload>
</KeyWord>
<KeyWord name="GetMaxPlayers" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="EnableVehicleFriendlyFire" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetPreviewModel" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="text[ ]" />
<Param name="modelindex" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetPreviewModel" func="yes">
<Overload retVal="">
<Param name="text[ ]" />
<Param name="modelindex" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetPreviewRot" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="text[ ]" />
<Param name="&amp;Float:RotX" />
<Param name="&amp;Float:RotY" />
<Param name="&amp;Float:RotZ" />
<Param name="&amp;Float:Zoom" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetPreviewRot" func="yes">
<Overload retVal="">
<Param name="&amp;Float:RotX" />
<Param name="&amp;Float:RotY" />
<Param name="&amp;Float:RotZ" />
<Param name="&amp;Float:Zoom" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetPreviewVehCol" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="text[ ]" />
<Param name="color1" />
<Param name="color2" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetPreviewVehCol" func="yes">
<Overload retVal="">
<Param name="text[ ]" />
<Param name="color1" />
<Param name="color2" />
</Overload>
</KeyWord>
<KeyWord name="GetMyPos" func="yes">
<Overload retVal="">
<Param name="&amp;Float:x" />
<Param name="&amp;Float:y" />
<Param name="&amp;Float:z" />
</Overload>
</KeyWord>
<KeyWord name="GetMyFacingAngle" func="yes">
<Overload retVal="">
<Param name="&amp;Float:ang" />
</Overload>
</KeyWord>
<KeyWord name="GetNetworkStats" func="yes">
<Overload retVal="">
<Param name="retstr[ ]" />
<Param name="retstr_size[ ]" />
</Overload>
</KeyWord>
<KeyWord name="GetObjectPos" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="&amp;Float:X" />
<Param name="&amp;Float:Y" />
<Param name="&amp;Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="GetObjectRot" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="&amp;Float:RotX" />
<Param name="&amp;Float:RotY" />
<Param name="&amp;Float:RotZ" />
</Overload>
</KeyWord>
<KeyWord name="GetPVarFloat" func="yes">
<Overload retVal="Float">
<Param name="playerid" />
<Param name="varname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="GetPVarInt" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="varname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="GetPVarNameAtIndex" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="index" />
<Param name="ret_varname[ ]" />
<Param name="ret_len" />
</Overload>
</KeyWord>
<KeyWord name="GetPVarString" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="varname[ ]" />
<Param name="string_return[ ]" />
<Param name="len" />
</Overload>
</KeyWord>
<KeyWord name="GetPVarType" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="varname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="GetPVarsUpperIndex" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerAmmo" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerAnimationIndex" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerArmedWeapon" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerArmour" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;Float:armour" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerArmour" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerCameraFrontVector" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;Float:x" />
<Param name="&amp;Float:y" />
<Param name="&amp;Float:z" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerCameraPos" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;Float:x" />
<Param name="&amp;Float:y" />
<Param name="&amp;Float:z" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerCameraMode" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerColor" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerDrunkLevel" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerFacingAngle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;Float:ang" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerFightingStyle" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerHealth" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;Float:health" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerHealth" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerInterior" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerIp" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="name[ ]" />
<Param name="len" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerKeys" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;keys" />
<Param name="&amp;updown" />
<Param name="&amp;leftright" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerMenu" func="yes">
<Overload retVal="Menu">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerMoney" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerName" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="const name[ ]" />
<Param name="len" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerNetworkStats" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="retstr[ ]" />
<Param name="retstr_size" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerObjectPos" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="&amp;Float:X" />
<Param name="&amp;Float:Y" />
<Param name="&amp;Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerObjectRot" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="&amp;Float:RotX" />
<Param name="&amp;Float:RotY" />
<Param name="&amp;Float:RotZ" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerPing" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerPos" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;Float:x" />
<Param name="&amp;Float:y" />
<Param name="&amp;Float:z" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerScore" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerSkin" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerSpecialAction" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerState" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerSurfingObjectID" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerSurfingVehicleID" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerTargetPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerTeam" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerTime" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;hour" />
<Param name="&amp;minute" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerVehicleID" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerVehicleSeat" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerVelocity" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="&amp;Float:X" />
<Param name="&amp;Float:Y" />
<Param name="&amp;Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerVersion" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="const version[]" />
<Param name="len" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerVirtualWorld" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerWantedLevel" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerWeapon" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerWeaponData" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="slot" />
<Param name="&amp;weapons" />
<Param name="&amp;ammo" />
</Overload>
</KeyWord>
<KeyWord name="GetPlayerWeaponState" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="GetServerVarAsBool" func="yes">
<Overload retVal="">
<Param name="const varname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="GetServerVarAsInt" func="yes">
<Overload retVal="">
<Param name="const varname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="GetServerVarAsString" func="yes">
<Overload retVal="">
<Param name="const varname[ ]" />
<Param name="buffer[ ]" />
<Param name="len" />
</Overload>
</KeyWord>
<KeyWord name="GetTickCount" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="GetVehicleComponentInSlot" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="slot" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleComponentType" func="yes">
<Overload retVal="">
<Param name="component" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleDamageStatus" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="&amp;panels" />
<Param name="&amp;doors" />
<Param name="&amp;lights" />
<Param name="&amp;tires" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleDistanceFromPoint" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleHealth" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="&amp;Float:health" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleModel" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleParamsEx" func="yes">
<Overload retVal="">
<Param name="&amp;vehicleid" />
<Param name="&amp;engine" />
<Param name="&amp;lights" />
<Param name="&amp;alarm" />
<Param name="&amp;doors" />
<Param name="&amp;bonnet" />
<Param name="&amp;boot" />
<Param name="&amp;objective" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleModelInfo" func="yes">
<Overload retVal="">
<Param name="&amp;vehiclemodel" />
<Param name="infotype" />
<Param name="&amp;Float:X" />
<Param name="&amp;Float:Y" />
<Param name="&amp;Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="GetVehiclePos" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="&amp;Float:x" />
<Param name="&amp;Float:y" />
<Param name="&amp;Float:z" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleRotationQuat" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="&amp;Float:w" />
<Param name="&amp;Float:x" />
<Param name="&amp;Float:y" />
<Param name="&amp;Float:z" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleTrailer" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleVelocity" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="&amp;Float:X" />
<Param name="&amp;Float:Y" />
<Param name="&amp;Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleVirtualWorld" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="GetVehicleZAngle" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="&amp;Float:z_angle" />
</Overload>
</KeyWord>
<KeyWord name="GetWeaponName" func="yes">
<Overload retVal="">
<Param name="weaponid" />
<Param name="const weapon[ ]" />
<Param name="len" />
</Overload>
</KeyWord>
<KeyWord name="GivePlayerMoney" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="money" />
</Overload>
</KeyWord>
<KeyWord name="GivePlayerWeapon" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="weaponid" />
<Param name="ammo" />
</Overload>
</KeyWord>
<KeyWord name="HTTP" func="yes">
<Overload retVal="">
<Param name="index" />
<Param name="type" />
<Param name="url[ ]" />
<Param name="data[ ]" />
<Param name="callback[ ]" />
</Overload>
</KeyWord>
<KeyWord name="HTTP_ERROR_BAD_HOST" />
<KeyWord name="HTTP_ERROR_CANT_CONNECT" />
<KeyWord name="HTTP_ERROR_CANT_WRITE" />
<KeyWord name="HTTP_ERROR_CONTENT_TOO_BIG" />
<KeyWord name="HTTP_ERROR_MALFORMED_RESPONSE" />
<KeyWord name="HTTP_ERROR_NO_SOCKET" />
<KeyWord name="HTTP_GET" />
<KeyWord name="HTTP_HEAD" />
<KeyWord name="HTTP_POST" />
<KeyWord name="HideMenuForPlayer" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="InterpolateCameraPos" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:FromX" />
<Param name="Float:FromY" />
<Param name="Float:FromZ" />
<Param name="Float:ToX" />
<Param name="Float:ToY" />
<Param name="Float:ToZ" />
<Param name="time" />
<Param name="cut = CAMERA_CUT" />
</Overload>
</KeyWord>
<KeyWord name="InterpolateCameraLookAt" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:FromX" />
<Param name="Float:FromY" />
<Param name="Float:FromZ" />
<Param name="Float:ToX" />
<Param name="Float:ToY" />
<Param name="Float:ToZ" />
<Param name="time" />
<Param name="cut = CAMERA_CUT" />
</Overload>
</KeyWord>
<KeyWord name="IsObjectMoving" func="yes">
<Overload retVal="">
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="INVALID_3DTEXT_ID" />
<KeyWord name="INVALID_GANG_ZONE" />
<KeyWord name="INVALID_MENU" />
<KeyWord name="INVALID_OBJECT_ID" />
<KeyWord name="INVALID_PLAYER_ID" />
<KeyWord name="INVALID_TEXT_DRAW" />
<KeyWord name="INVALID_VEHICLE_ID" />
<KeyWord name="IsPlayerAdmin" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerAttachedObjectSlotUsed" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="index" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerConnected" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerInAnyVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerInCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerInRaceCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerInRangeOfPoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:range" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerInRangeOfPoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:range" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerInVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerNPC" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerObjectMoving" func="yes">
<Overload retVal="">
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerStreamedIn" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="forplayerid" />
</Overload>
</KeyWord>
<KeyWord name="IsPlayerStreamedIn" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="IsTrailerAttachedToVehicle" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="IsValidMenu" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
</Overload>
</KeyWord>
<KeyWord name="IsValidObject" func="yes">
<Overload retVal="">
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="IsValidPlayerObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="IsVehicleStreamedIn" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="forplayerid" />
</Overload>
</KeyWord>
<KeyWord name="IsVehicleStreamedIn" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="KEY_ACTION" />
<KeyWord name="KEY_ANALOG_DOWN" />
<KeyWord name="KEY_ANALOG_LEFT" />
<KeyWord name="KEY_ANALOG_RIGHT" />
<KeyWord name="KEY_ANALOG_UP" />
<KeyWord name="KEY_CROUCH" />
<KeyWord name="KEY_DOWN" />
<KeyWord name="KEY_FIRE" />
<KeyWord name="KEY_HANDBRAKE" />
<KeyWord name="KEY_JUMP" />
<KeyWord name="KEY_LEFT" />
<KeyWord name="KEY_LOOK_BEHIND" />
<KeyWord name="KEY_LOOK_LEFT" />
<KeyWord name="KEY_LOOK_RIGHT" />
<KeyWord name="KEY_RIGHT" />
<KeyWord name="KEY_SECONDARY_ATTACK" />
<KeyWord name="KEY_SPRINT" />
<KeyWord name="KEY_SUBMISSION" />
<KeyWord name="KEY_UP" />
<KeyWord name="KEY_WALK" />
<KeyWord name="Kick" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="KillTimer" func="yes">
<Overload retVal="">
<Param name="timerid" />
</Overload>
</KeyWord>
<KeyWord name="LimitGlobalChatRadius" func="yes">
<Overload retVal="">
<Param name="Float:chat_radius" />
</Overload>
</KeyWord>
<KeyWord name="LimitPlayerMarkerRadius" func="yes">
<Overload retVal="">
<Param name="Float:marker_radius" />
</Overload>
</KeyWord>
<KeyWord name="LinkVehicleToInterior" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="interiorid" />
</Overload>
</KeyWord>
<KeyWord name="MAX_3DTEXT_GLOBAL" />
<KeyWord name="MAX_3DTEXT_PLAYER" />
<KeyWord name="MAX_CHATBUBBLE_LENGTH" />
<KeyWord name="MAX_GANG_ZONES" />
<KeyWord name="MAX_MENUS" />
<KeyWord name="MAX_OBJECTS" />
<KeyWord name="MAX_PICKUPS" />
<KeyWord name="MAX_PLAYERS" />
<KeyWord name="MAX_PLAYER_ATTACHED_OBJECTS" />
<KeyWord name="MAX_PLAYER_NAME" />
<KeyWord name="MAX_TEXT_DRAWS" />
<KeyWord name="MAX_VEHICLES" />
<KeyWord name="ManualVehicleEngineAndLights" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="Menu" />
<KeyWord name="MoveObject" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="Float:Speed" />
</Overload>
</KeyWord>
<KeyWord name="MovePlayerObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
<Param name="Float:Speed" />
</Overload>
</KeyWord>
<KeyWord name="NO_TEAM" />
<KeyWord name="OnClientMessage" func="yes">
<Overload retVal="">
<Param name="color" />
<Param name="text[ ]" />
</Overload>
</KeyWord>
<KeyWord name="OnDialogResponse" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="dialogid" />
<Param name="response" />
<Param name="listitem" />
<Param name="inputtext[ ]" />
</Overload>
</KeyWord>
<KeyWord name="OnEnterExitModShop" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="enterexit" />
<Param name="interiorid" />
</Overload>
</KeyWord>
<KeyWord name="OnFilterScriptExit" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnFilterScriptInit" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnGameModeExit" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnGameModeInit" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnNPCConnect" func="yes">
<Overload retVal="">
<Param name="myplayerid" />
</Overload>
</KeyWord>
<KeyWord name="OnNPCDisconnect" func="yes">
<Overload retVal="">
<Param name="reason[ ]" />
</Overload>
</KeyWord>
<KeyWord name="OnNPCEnterVehicle" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="seatid" />
</Overload>
</KeyWord>
<KeyWord name="OnNPCExitVehicle" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnNPCModeExit" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnNPCModeInit" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnNPCSpawn" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnObjectMoved" func="yes">
<Overload retVal="">
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerClickMap" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:fX" />
<Param name="Float:fY" />
<Param name="Float:fZ" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerClickPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="clickedplayerid" />
<Param name="source" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerClickTextDraw" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Text:clickedid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerClickPlayerTextDraw" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:playertextid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerCommandText" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="cmdtext[ ]" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerConnect" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerDeath" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="killerid" />
<Param name="reason" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerDeath" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerDisconnect" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="reason" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerEditObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="playerobject" />
<Param name="objectid" />
<Param name="response" />
<Param name="Float:fX" />
<Param name="Float:fY" />
<Param name="Float:fZ" />
<Param name="Float:fRotX" />
<Param name="Float:fRotY" />
<Param name="Float:fRotZ" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerEditAttachedObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="response" />
<Param name="index" />
<Param name="modelid" />
<Param name="boneid" />
<Param name="Float:fOffsetX" />
<Param name="Float:fOffsetY" />
<Param name="Float:fOffsetZ" />
<Param name="Float:fRotX" />
<Param name="Float:fRotY" />
<Param name="Float:fRotZ" />
<Param name="Float:fScaleX" />
<Param name="Float:fScaleY" />
<Param name="Float:fScaleZ" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerEnterCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerEnterRaceCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerEnterVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="vehicleid" />
<Param name="ispassenger" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerExitVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerExitedMenu" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerGiveDamage" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="damagedid" />
<Param name="Float:amount" />
<Param name="weaponid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerInteriorChange" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="newinteriorid" />
<Param name="oldinteriorid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerKeyStateChange" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="newkeys" />
<Param name="oldkeys" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerLeaveCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerLeaveRaceCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerObjectMoved" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerPickUpPickup" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="pickupid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerRequestClass" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="classid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerRequestSpawn" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerSelectObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="type" />
<Param name="objectid" />
<Param name="modelid" />
<Param name="Float:fX" />
<Param name="Float:fY" />
<Param name="Float:fZ" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerSelectedMenuRow" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="row" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerSpawn" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerStateChange" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="newstate" />
<Param name="oldstate" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerStreamIn" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="forplayerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerStreamIn" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerStreamOut" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="forplayerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerStreamOut" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerTakeDamage" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="issuerid" />
<Param name="Float:amount" />
<Param name="weaponid" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerText" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="text[ ]" />
</Overload>
</KeyWord>
<KeyWord name="OnPlayerUpdate" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnRconCommand" func="yes">
<Overload retVal="">
<Param name="cmd[ ]" />
</Overload>
</KeyWord>
<KeyWord name="OnRconLoginAttempt" func="yes">
<Overload retVal="">
<Param name="ip[ ]" />
<Param name="password[ ]" />
<Param name="success" />
</Overload>
</KeyWord>
<KeyWord name="OnRecordingPlaybackEnd" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="OnVehicleDamageStatusUpdate" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleDeath" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="killerid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleMod" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="vehicleid" />
<Param name="componentid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehiclePaintjob" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="vehicleid" />
<Param name="paintjobid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleRespray" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="vehicleid" />
<Param name="color1" />
<Param name="color2" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleSpawn" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleStreamIn" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="forplayerid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleStreamIn" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleStreamOut" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="forplayerid" />
</Overload>
</KeyWord>
<KeyWord name="OnVehicleStreamOut" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="PLAYER_MARKERS_MODE_GLOBAL" />
<KeyWord name="PLAYER_MARKERS_MODE_OFF" />
<KeyWord name="PLAYER_MARKERS_MODE_STREAMED" />
<KeyWord name="PLAYER_RECORDING_TYPE_DRIVER" />
<KeyWord name="PLAYER_RECORDING_TYPE_NONE" />
<KeyWord name="PLAYER_RECORDING_TYPE_ONFOOT" />
<KeyWord name="PLAYER_STATE_DRIVER" />
<KeyWord name="PLAYER_STATE_ENTER_VEHICLE_DRIVER" />
<KeyWord name="PLAYER_STATE_ENTER_VEHICLE_PASSENGER" />
<KeyWord name="PLAYER_STATE_EXIT_VEHICLE" />
<KeyWord name="PLAYER_STATE_NONE" />
<KeyWord name="PLAYER_STATE_ONFOOT" />
<KeyWord name="PLAYER_STATE_PASSENGER" />
<KeyWord name="PLAYER_STATE_SPAWNED" />
<KeyWord name="PLAYER_STATE_SPECTATING" />
<KeyWord name="PLAYER_STATE_WASTED" />
<KeyWord name="PLAYER_VARTYPE_FLOAT" />
<KeyWord name="PLAYER_VARTYPE_INT" />
<KeyWord name="PLAYER_VARTYPE_NONE" />
<KeyWord name="PLAYER_VARTYPE_STRING" />
<KeyWord name="CAMERA_CUT" />
<KeyWord name="CAMERA_MOVE" />
<KeyWord name="VEHICLE_MODEL_INFO_SIZE" />
<KeyWord name="VEHICLE_MODEL_INFO_FRONTSEAT" />
<KeyWord name="VEHICLE_MODEL_INFO_REARSEAT" />
<KeyWord name="VEHICLE_MODEL_INFO_PETROLCAP" />
<KeyWord name="VEHICLE_MODEL_INFO_WHEELSFRONT" />
<KeyWord name="VEHICLE_MODEL_INFO_WHEELSREAR" />
<KeyWord name="VEHICLE_MODEL_INFO_WHEELSMID" />
<KeyWord name="VEHICLE_MODEL_INFO_FRONT_BUMPER_Z" />
<KeyWord name="VEHICLE_MODEL_INFO_REAR_BUMPER_Z" />
<KeyWord name="OBJECT_MATERIAL_SIZE_32x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_64x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_64x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_128x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_128x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_128x128" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x128" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x256" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x128" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x256" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x512" />
<KeyWord name="OBJECT_MATERIAL_TEXT_ALIGN_LEFT" />
<KeyWord name="OBJECT_MATERIAL_TEXT_ALIGN_CENTER" />
<KeyWord name="OBJECT_MATERIAL_TEXT_ALIGN_RIGHT" />
<KeyWord name="PauseRecordingPlayback" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="PlayAudioStreamForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="url[ ]" />
<Param name="Float:PosX = 0.0" />
<Param name="Float:PosY = 0.0" />
<Param name="Float:PosZ = 0.0" />
<Param name="Float:distance = 50.0" />
<Param name="usepos = 0" />
</Overload>
</KeyWord>
<KeyWord name="PlayCrimeReportForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="suspectid" />
<Param name="crime" />
</Overload>
</KeyWord>
<KeyWord name="PlayerPlaySound" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="soundid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
</Overload>
</KeyWord>
<KeyWord name="PlayerSpectatePlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="targetplayerid" />
<Param name="mode = SPECTATE_MODE_NORMAL" />
</Overload>
</KeyWord>
<KeyWord name="PlayerSpectateVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="targetvehicleid" />
<Param name="mode = SPECTATE_MODE_NORMAL" />
</Overload>
</KeyWord>
<KeyWord name="PlayerText3D" />
<KeyWord name="CreatePlayerTextDraw" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="text[]" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawDestroy" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawLetterSize" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="Float:x" />
<Param name="Float:y" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawTextSize" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="Float:x" />
<Param name="Float:y" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawAlignment" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="alignment" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawColor" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawUseBox" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="use" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawBoxColor" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetShadow" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="size" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetOutline" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="size" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawBackgroundColor" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawFont" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="font" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetProportional" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="set" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetSelectable" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="set" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawShow" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawHide" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
</Overload>
</KeyWord>
<KeyWord name="PlayerTextDrawSetString" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText:text" />
<Param name="string[]" />
</Overload>
</KeyWord>
<KeyWord name="PutPlayerInVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="vehicleid" />
<Param name="seatid" />
</Overload>
</KeyWord>
<KeyWord name="RemoveBuildingForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="modelid" />
<Param name="Float:fX" />
<Param name="Float:fY" />
<Param name="Float:fZ" />
<Param name="Float:fRadius" />
</Overload>
</KeyWord>
<KeyWord name="RemovePlayerAttachedObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="index" />
</Overload>
</KeyWord>
<KeyWord name="RemovePlayerFromVehicle" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="RemovePlayerMapIcon" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="iconid" />
</Overload>
</KeyWord>
<KeyWord name="RemoveVehicleComponent" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="componentid" />
</Overload>
</KeyWord>
<KeyWord name="RepairVehicle" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="ResetPlayerMoney" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="ResetPlayerWeapons" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="ResumeRecordingPlayback" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="SPECIAL_ACTION_DANCE1" />
<KeyWord name="SPECIAL_ACTION_DANCE2" />
<KeyWord name="SPECIAL_ACTION_DANCE3" />
<KeyWord name="SPECIAL_ACTION_DANCE4" />
<KeyWord name="SPECIAL_ACTION_DRINK_BEER" />
<KeyWord name="SPECIAL_ACTION_DRINK_SPRUNK" />
<KeyWord name="SPECIAL_ACTION_DRINK_WINE" />
<KeyWord name="SPECIAL_ACTION_DUCK" />
<KeyWord name="SPECIAL_ACTION_ENTER_VEHICLE" />
<KeyWord name="SPECIAL_ACTION_EXIT_VEHICLE" />
<KeyWord name="SPECIAL_ACTION_HANDSUP" />
<KeyWord name="SPECIAL_ACTION_NONE" />
<KeyWord name="SPECIAL_ACTION_SITTING" />
<KeyWord name="SPECIAL_ACTION_SMOKE_CIGGY" />
<KeyWord name="SPECIAL_ACTION_STOPUSECELLPHONE" />
<KeyWord name="SPECIAL_ACTION_USECELLPHONE" />
<KeyWord name="SPECIAL_ACTION_USEJETPACK" />
<KeyWord name="SPECTATE_MODE_FIXED" />
<KeyWord name="SPECTATE_MODE_NORMAL" />
<KeyWord name="SPECTATE_MODE_SIDE" />
<KeyWord name="SPECIAL_ACTION_CUFFED" />
<KeyWord name="SelectObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="SelectTextDraw" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="hovercolor" />
</Overload>
</KeyWord>
<KeyWord name="SendChat" func="yes">
<Overload retVal="">
<Param name="msg[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SendClientMessage" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="color" />
<Param name="const message[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SendClientMessageToAll" func="yes">
<Overload retVal="">
<Param name="color" />
<Param name="const message[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SendCommand" func="yes">
<Overload retVal="">
<Param name="commandtext[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SendDeathMessage" func="yes">
<Overload retVal="">
<Param name="killer" />
<Param name="killee" />
<Param name="weapon" />
</Overload>
</KeyWord>
<KeyWord name="SendPlayerMessageToAll" func="yes">
<Overload retVal="">
<Param name="senderid" />
<Param name="const message[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SendPlayerMessageToPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="senderid" />
<Param name="const message[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SendRconCommand" func="yes">
<Overload retVal="">
<Param name="command[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SetCameraBehindPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="SetDeathDropAmount" func="yes">
<Overload retVal="">
<Param name="amount" />
</Overload>
</KeyWord>
<KeyWord name="SetGameModeText" func="yes">
<Overload retVal="">
<Param name="const string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SetGravity" func="yes">
<Overload retVal="">
<Param name="Float:gravity" />
</Overload>
</KeyWord>
<KeyWord name="SetMenuColumnHeader" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
<Param name="column" />
<Param name="const columnheader[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SetMyFacingAngle" func="yes">
<Overload retVal="">
<Param name="Float:ang" />
</Overload>
</KeyWord>
<KeyWord name="SetMyPos" func="yes">
<Overload retVal="">
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
</Overload>
</KeyWord>
<KeyWord name="SetNameTagDrawDistance" func="yes">
<Overload retVal="">
<Param name="Float:distance" />
</Overload>
</KeyWord>
<KeyWord name="SetObjectMaterial" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="materialindex" />
<Param name="modelid" />
<Param name="txdname[]" />
<Param name="texturename[]" />
<Param name="materialcolor=0" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerObjectMaterial" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="materialindex" />
<Param name="modelid" />
<Param name="txdname[]" />
<Param name="texturename[]" />
<Param name="materialcolor = 0" />
</Overload>
</KeyWord>
<KeyWord name="SetObjectMaterialText" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="text[]" />
<Param name="materialindex = 0" />
<Param name="materialsize = OBJECT_MATERIAL_SIZE_256x128" />
<Param name="fontface[] = Arial" />
<Param name="fontsize = 24" />
<Param name="bold = 1" />
<Param name="fontcolor = 0xFFFFFFFF" />
<Param name="backcolor = 0" />
<Param name="textalignment = 0" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerObjectMaterialText" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="text[]" />
<Param name="materialindex = 0" />
<Param name="materialsize = OBJECT_MATERIAL_SIZE_256x128" />
<Param name="fontface[] = Arial" />
<Param name="fontsize = 24" />
<Param name="bold = 1" />
<Param name="fontcolor = 0xFFFFFFFF" />
<Param name="backcolor = 0" />
<Param name="textalignment = 0" />
</Overload>
</KeyWord>
<KeyWord name="SetObjectPos" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="SetObjectRot" func="yes">
<Overload retVal="">
<Param name="objectid" />
<Param name="Float:RotX" />
<Param name="Float:RotY" />
<Param name="Float:RotZ" />
</Overload>
</KeyWord>
<KeyWord name="SetPVarFloat" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="varname[ ]" />
<Param name="Float:float_value" />
</Overload>
</KeyWord>
<KeyWord name="SetPVarInt" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="varname[ ]" />
<Param name="int_value" />
</Overload>
</KeyWord>
<KeyWord name="SetPVarString" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="varname[ ]" />
<Param name="string_value[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerAmmo" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="weaponslot" />
<Param name="ammo" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerArmedWeapon" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="weaponid" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerArmour" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:armour" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerAttachedObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="index" />
<Param name="modelid" />
<Param name="bone" />
<Param name="Float:fOffsetX=0" />
<Param name="Float:fOffsetY=0" />
<Param name="Float:fOffsetZ=0" />
<Param name="Float:fRotX=0" />
<Param name="Float:fRotY=0" />
<Param name="Float:fRotZ=0" />
<Param name="Float:fScaleX=1" />
<Param name="Float:fScaleY=1" />
<Param name="Float:fScaleZ=1" />
<Param name="materialcolor1 = 0" />
<Param name="materialcolor2 = 0" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerCameraLookAt" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
<Param name="cut = 2" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerCameraPos" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerChatBubble" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="text[ ]" />
<Param name="color" />
<Param name="Float:drawdistance" />
<Param name="expiretime" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
<Param name="Float:size" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerColor" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerDrunkLevel" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="level" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerFacingAngle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:ang" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerFightingStyle" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="style" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerHealth" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:health" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerInterior" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="interiorid" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerMapIcon" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="iconid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
<Param name="markertype" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerMarkerForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="showplayerid" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerName" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="const name[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerObjectPos" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerObjectRot" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
<Param name="Float:RotX" />
<Param name="Float:RotY" />
<Param name="Float:RotZ" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerPos" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerPosFindZ" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerRaceCheckpoint" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="type" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
<Param name="Float:nextx" />
<Param name="Float:nexty" />
<Param name="Float:nextz" />
<Param name="Float:size" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerScore" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="score" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerShopName" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="shopname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerSkillLevel" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="skill" />
<Param name="level" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerSkin" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="skinid" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerSpecialAction" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="actionid" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerTeam" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="teamid" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerTime" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="hour" />
<Param name="minute" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerVelocity" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerVirtualWorld" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="worldid" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerWantedLevel" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="level" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerWeather" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="weather" />
</Overload>
</KeyWord>
<KeyWord name="SetPlayerWorldBounds" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Float:x_max" />
<Param name="Float:x_min" />
<Param name="Float:y_max" />
<Param name="Float:y_min" />
</Overload>
</KeyWord>
<KeyWord name="SetSpawnInfo" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="team" />
<Param name="skin" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
<Param name="Float:rotation" />
<Param name="weapon1" />
<Param name="weapon1_ammo" />
<Param name="weapon2" />
<Param name="weapon2_ammo" />
<Param name="weapon3" />
<Param name="weapon3_ammo" />
</Overload>
</KeyWord>
<KeyWord name="SetTeamCount" func="yes">
<Overload retVal="">
<Param name="count" />
</Overload>
</KeyWord>
<KeyWord name="SetTimer" func="yes">
<Overload retVal="">
<Param name="funcname[ ]" />
<Param name="interval" />
<Param name="repeating" />
</Overload>
</KeyWord>
<KeyWord name="SetTimerEx" func="yes">
<Overload retVal="">
<Param name="funcname[ ]" />
<Param name="interval" />
<Param name="repeating" />
<Param name="const format[ ]" />
<Param name="{mixed}" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleAngularVelocity" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleHealth" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="Float:health" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleNumberPlate" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="numberplate[ ]" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleParamsEx" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="engine" />
<Param name="lights" />
<Param name="alarm" />
<Param name="doors" />
<Param name="bonnet" />
<Param name="boot" />
<Param name="objective" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleParamsForPlayer" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="playerid" />
<Param name="objective" />
<Param name="doorslocked" />
</Overload>
</KeyWord>
<KeyWord name="SetVehiclePos" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="Float:z" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleToRespawn" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleVelocity" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="Float:X" />
<Param name="Float:Y" />
<Param name="Float:Z" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleVirtualWorld" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="worldid" />
</Overload>
</KeyWord>
<KeyWord name="SetVehicleZAngle" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="Float:z_angle" />
</Overload>
</KeyWord>
<KeyWord name="SetWeather" func="yes">
<Overload retVal="">
<Param name="weatherid" />
</Overload>
</KeyWord>
<KeyWord name="SetWorldTime" func="yes">
<Overload retVal="">
<Param name="hour" />
</Overload>
</KeyWord>
<KeyWord name="ShowMenuForPlayer" func="yes">
<Overload retVal="">
<Param name="Menu:menuid" />
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="ShowNameTags" func="yes">
<Overload retVal="">
<Param name="show" />
</Overload>
</KeyWord>
<KeyWord name="ShowPlayerDialog" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="dialogid" />
<Param name="style" />
<Param name="caption[ ]" />
<Param name="info[ ]" />
<Param name="button1[ ]" />
<Param name="button2[ ]" />
</Overload>
</KeyWord>
<KeyWord name="ShowPlayerMarkers" func="yes">
<Overload retVal="">
<Param name="mode" />
</Overload>
</KeyWord>
<KeyWord name="ShowPlayerNameTagForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="showplayerid" />
<Param name="show" />
</Overload>
</KeyWord>
<KeyWord name="SpawnPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="StartRecordingPlayback" func="yes">
<Overload retVal="">
<Param name="playbacktype" />
<Param name="recordname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="StartRecordingPlayerData" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="recordtype" />
<Param name="recordname[ ]" />
</Overload>
</KeyWord>
<KeyWord name="StopObject" func="yes">
<Overload retVal="">
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="StopPlayerObject" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="objectid" />
</Overload>
</KeyWord>
<KeyWord name="StopRecordingPlayback" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="StopRecordingPlayerData" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="StopAudioStreamForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
</Overload>
</KeyWord>
<KeyWord name="Text" />
<KeyWord name="Text3D" />
<KeyWord name="TextDrawAlignment" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="alignment" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawBackgroundColor" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawBoxColor" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawColor" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="color" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawCreate" func="yes">
<Overload retVal="Text">
<Param name="Float:x" />
<Param name="Float:y" />
<Param name="text[ ]" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawDestroy" func="yes">
<Overload retVal="">
<Param name="Text:text" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawFont" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="font" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawHideForAll" func="yes">
<Overload retVal="">
<Param name="Text:text" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawHideForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Text:text" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawLetterSize" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="Float:x" />
<Param name="Float:y" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetOutline" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="size" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetProportional" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="set" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetSelectable" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="set" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetShadow" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="size" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawSetString" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawShowForAll" func="yes">
<Overload retVal="">
<Param name="Text:text" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawShowForPlayer" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="Text:text" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawTextSize" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="Float:x" />
<Param name="Float:y" />
</Overload>
</KeyWord>
<KeyWord name="TextDrawUseBox" func="yes">
<Overload retVal="">
<Param name="Text:text" />
<Param name="use" />
</Overload>
</KeyWord>
<KeyWord name="TogglePlayerClock" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="toggle" />
</Overload>
</KeyWord>
<KeyWord name="TogglePlayerControllable" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="toggle" />
</Overload>
</KeyWord>
<KeyWord name="TogglePlayerSpectating" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="toggle" />
</Overload>
</KeyWord>
<KeyWord name="Update3DTextLabelText" func="yes">
<Overload retVal="">
<Param name="Text3D:id" />
<Param name="color" />
<Param name="text[ ]" />
</Overload>
</KeyWord>
<KeyWord name="UpdatePlayer3DTextLabelText" func="yes">
<Overload retVal="">
<Param name="playerid" />
<Param name="PlayerText3D:id" />
<Param name="color" />
<Param name="text[ ]" />
</Overload>
</KeyWord>
<KeyWord name="UpdateVehicleDamageStatus" func="yes">
<Overload retVal="">
<Param name="vehicleid" />
<Param name="panels" />
<Param name="doors" />
<Param name="lights" />
<Param name="tires" />
</Overload>
</KeyWord>
<KeyWord name="UsePlayerPedAnims" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="VEHICLE_PARAMS_UNSET" />
<KeyWord name="VEHICLE_PARAMS_OFF" />
<KeyWord name="VEHICLE_PARAMS_ON" />
<KeyWord name="WEAPONSKILL_AK47" />
<KeyWord name="WEAPONSKILL_DESERT_EAGLE" />
<KeyWord name="WEAPONSKILL_M4" />
<KeyWord name="WEAPONSKILL_MICRO_UZI" />
<KeyWord name="WEAPONSKILL_MP5" />
<KeyWord name="WEAPONSKILL_PISTOL" />
<KeyWord name="WEAPONSKILL_PISTOL_SILENCED" />
<KeyWord name="WEAPONSKILL_SAWNOFF_SHOTGUN" />
<KeyWord name="WEAPONSKILL_SHOTGUN" />
<KeyWord name="WEAPONSKILL_SNIPERRIFLE" />
<KeyWord name="WEAPONSKILL_SPAS12_SHOTGUN" />
<KeyWord name="WEAPONSTATE_LAST_BULLET" />
<KeyWord name="WEAPONSTATE_MORE_BULLETS" />
<KeyWord name="WEAPONSTATE_NO_BULLETS" />
<KeyWord name="WEAPONSTATE_RELOADING" />
<KeyWord name="WEAPONSTATE_UNKNOWN" />
<KeyWord name="WEAPON_AK47" />
<KeyWord name="WEAPON_BAT" />
<KeyWord name="WEAPON_BOMB" />
<KeyWord name="WEAPON_BRASSKNUCKLE" />
<KeyWord name="WEAPON_CAMERA" />
<KeyWord name="WEAPON_CANE" />
<KeyWord name="WEAPON_CHAINSAW" />
<KeyWord name="WEAPON_COLLISION" />
<KeyWord name="WEAPON_COLT45" />
<KeyWord name="WEAPON_DEAGLE" />
<KeyWord name="WEAPON_DILDO" />
<KeyWord name="WEAPON_DILDO2" />
<KeyWord name="WEAPON_DROWN" />
<KeyWord name="WEAPON_FIREEXTINGUISHER" />
<KeyWord name="WEAPON_FLAMETHROWER" />
<KeyWord name="WEAPON_FLOWER" />
<KeyWord name="WEAPON_GOLFCLUB" />
<KeyWord name="WEAPON_GRENADE" />
<KeyWord name="WEAPON_HEATSEEKER" />
<KeyWord name="WEAPON_KATANA" />
<KeyWord name="WEAPON_KNIFE" />
<KeyWord name="WEAPON_M4" />
<KeyWord name="WEAPON_MINIGUN" />
<KeyWord name="WEAPON_MOLTOV" />
<KeyWord name="WEAPON_MP5" />
<KeyWord name="WEAPON_NITESTICK" />
<KeyWord name="WEAPON_PARACHUTE" />
<KeyWord name="WEAPON_POOLSTICK" />
<KeyWord name="WEAPON_RIFLE" />
<KeyWord name="WEAPON_ROCKETLAUNCHER" />
<KeyWord name="WEAPON_SATCHEL" />
<KeyWord name="WEAPON_SAWEDOFF" />
<KeyWord name="WEAPON_SHOTGSPA" />
<KeyWord name="WEAPON_SHOTGUN" />
<KeyWord name="WEAPON_SHOVEL" />
<KeyWord name="WEAPON_SILENCED" />
<KeyWord name="WEAPON_SNIPER" />
<KeyWord name="WEAPON_SPRAYCAN" />
<KeyWord name="WEAPON_TEARGAS" />
<KeyWord name="WEAPON_TEC9" />
<KeyWord name="WEAPON_UZI" />
<KeyWord name="WEAPON_VEHICLE" />
<KeyWord name="WEAPON_VIBRATOR" />
<KeyWord name="WEAPON_VIBRATOR2" />
<KeyWord name="_" />
<KeyWord name="_Float_included" />
<KeyWord name="__Pawn" />
<KeyWord name="_core_included" />
<KeyWord name="_datagram_included" />
<KeyWord name="_file_included" />
<KeyWord name="_objects_included" />
<KeyWord name="_players_included" />
<KeyWord name="_samp_included" />
<KeyWord name="_sampdb_included" />
<KeyWord name="_string_included" />
<KeyWord name="_time_included" />
<KeyWord name="_vehicles_included" />
<KeyWord name="acos" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
</Overload>
</KeyWord>
<KeyWord name="anglemode" />
<KeyWord name="asin" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
</Overload>
</KeyWord>
<KeyWord name="assert" />
<KeyWord name="atan" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
</Overload>
</KeyWord>
<KeyWord name="atan2" func="yes">
<Overload retVal="Float">
<Param name="Float:x" />
<Param name="Float:y" />
</Overload>
</KeyWord>
<KeyWord name="bool" />
<KeyWord name="break" />
<KeyWord name="case" />
<KeyWord name="cellbits" />
<KeyWord name="cellmax" />
<KeyWord name="cellmin" />
<KeyWord name="char" />
<KeyWord name="charbits" />
<KeyWord name="charmax" />
<KeyWord name="charmin" />
<KeyWord name="clamp" func="yes">
<Overload retVal="">
<Param name="value" />
<Param name="min = cellmin" />
<Param name="max = cellmax" />
</Overload>
</KeyWord>
<KeyWord name="const" />
<KeyWord name="continue" />
<KeyWord name="db_close" func="yes">
<Overload retVal="">
<Param name="DB:db" />
</Overload>
</KeyWord>
<KeyWord name="db_field_name" func="yes">
<Overload retVal="">
<Param name="DBResult:dbresult" />
<Param name="field" />
<Param name="result[ ]" />
<Param name="maxlength" />
</Overload>
</KeyWord>
<KeyWord name="db_free_result" func="yes">
<Overload retVal="">
<Param name="DBResult:dbresult" />
</Overload>
</KeyWord>
<KeyWord name="db_get_field" func="yes">
<Overload retVal="">
<Param name="DBResult:dbresult" />
<Param name="field" />
<Param name="result[ ]" />
<Param name="maxlength" />
</Overload>
</KeyWord>
<KeyWord name="db_get_field_assoc" func="yes">
<Overload retVal="">
<Param name="DBResult:dbresult" />
<Param name="const field[ ]" />
<Param name="result[ ]" />
<Param name="maxlength" />
</Overload>
</KeyWord>
<KeyWord name="db_next_row" func="yes">
<Overload retVal="">
<Param name="DBResult:dbresult" />
</Overload>
</KeyWord>
<KeyWord name="db_num_fields" func="yes">
<Overload retVal="">
<Param name="DBResult:dbresult" />
</Overload>
</KeyWord>
<KeyWord name="db_num_rows" func="yes">
<Overload retVal="">
<Param name="DBResult:dbresult" />
</Overload>
</KeyWord>
<KeyWord name="db_open" func="yes">
<Overload retVal="DB">
<Param name="name[ ]" />
</Overload>
</KeyWord>
<KeyWord name="db_query" func="yes">
<Overload retVal="DBResult">
<Param name="DB:db" />
<Param name="query[ ]" />
</Overload>
</KeyWord>
<KeyWord name="debug" />
<KeyWord name="default" />
<KeyWord name="defined" />
<KeyWord name="degrees" />
<KeyWord name="deleteproperty" func="yes">
<Overload retVal="">
<Param name="id = 0" />
<Param name="const name[ ] = &quot;&quot;" />
<Param name="value = cellmin" />
</Overload>
</KeyWord>
<KeyWord name="do" />
<KeyWord name="else" />
<KeyWord name="enum" />
<KeyWord name="existproperty" func="yes">
<Overload retVal="">
<Param name="id = 0" />
<Param name="const name[ ] = &quot;&quot;" />
<Param name="value = cellmin" />
</Overload>
</KeyWord>
<KeyWord name="exit" />
<KeyWord name="false" />
<KeyWord name="fblockread" func="yes">
<Overload retVal="">
<Param name="File:handle" />
<Param name="buffer[ ]" />
<Param name="size = sizeof buffer" />
</Overload>
</KeyWord>
<KeyWord name="fblockwrite" func="yes">
<Overload retVal="">
<Param name="File:handle" />
<Param name="const buffer[ ]" />
<Param name="size = sizeof buffer" />
</Overload>
</KeyWord>
<KeyWord name="fclose" func="yes">
<Overload retVal="bool">
<Param name="File:handle" />
</Overload>
</KeyWord>
<KeyWord name="fexist" func="yes">
<Overload retVal="">
<Param name="const pattern[ ]" />
</Overload>
</KeyWord>
<KeyWord name="fgetchar" func="yes">
<Overload retVal="">
<Param name="File:handle" />
<Param name="value" />
<Param name="bool:utf8 = true" />
</Overload>
</KeyWord>
<KeyWord name="filemode" />
<KeyWord name="flength" func="yes">
<Overload retVal="">
<Param name="File:handle" />
</Overload>
</KeyWord>
<KeyWord name="float" func="yes">
<Overload retVal="Float">
<Param name="value" />
</Overload>
</KeyWord>
<KeyWord name="floatabs" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
</Overload>
</KeyWord>
<KeyWord name="floatadd" func="yes">
<Overload retVal="Float">
<Param name="Float:oper1" />
<Param name="Float:oper2" />
</Overload>
</KeyWord>
<KeyWord name="floatcmp" func="yes">
<Overload retVal="">
<Param name="Float:oper1" />
<Param name="Float:oper2" />
</Overload>
</KeyWord>
<KeyWord name="floatcos" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
<Param name="anglemode:mode = radian" />
</Overload>
</KeyWord>
<KeyWord name="floatdiv" func="yes">
<Overload retVal="Float">
<Param name="Float:dividend" />
<Param name="Float:divisor" />
</Overload>
</KeyWord>
<KeyWord name="floatfract" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
</Overload>
</KeyWord>
<KeyWord name="floatlog" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
<Param name="Float:base = 10.0" />
</Overload>
</KeyWord>
<KeyWord name="floatmul" func="yes">
<Overload retVal="Float">
<Param name="Float:oper1" />
<Param name="Float:oper2" />
</Overload>
</KeyWord>
<KeyWord name="floatpower" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
<Param name="Float:exponent" />
</Overload>
</KeyWord>
<KeyWord name="floatround" func="yes">
<Overload retVal="">
<Param name="Float:value" />
<Param name="floatround_method:method = floatround_round" />
</Overload>
</KeyWord>
<KeyWord name="floatround_ceil" />
<KeyWord name="floatround_floor" />
<KeyWord name="floatround_method" />
<KeyWord name="floatround_round" />
<KeyWord name="floatround_tozero" />
<KeyWord name="floatround_unbiased" />
<KeyWord name="floatsin" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
<Param name="anglemode:mode = radian" />
</Overload>
</KeyWord>
<KeyWord name="floatsqroot" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
</Overload>
</KeyWord>
<KeyWord name="floatstr" func="yes">
<Overload retVal="Float">
<Param name="const string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="floatsub" func="yes">
<Overload retVal="Float">
<Param name="Float:oper1" />
<Param name="Float:oper2" />
</Overload>
</KeyWord>
<KeyWord name="floattan" func="yes">
<Overload retVal="Float">
<Param name="Float:value" />
<Param name="anglemode:mode = radian" />
</Overload>
</KeyWord>
<KeyWord name="fmatch" func="yes">
<Overload retVal="bool">
<Param name="name[ ]" />
<Param name="const pattern[ ]" />
<Param name="index = 0" />
<Param name="size = sizeof name" />
</Overload>
</KeyWord>
<KeyWord name="fopen" func="yes">
<Overload retVal="File">
<Param name="const name[ ]" />
<Param name="filemode:mode = io_readwrite" />
</Overload>
</KeyWord>
<KeyWord name="for" />
<KeyWord name="format" func="yes">
<Overload retVal="">
<Param name="output[ ]" />
<Param name="len" />
<Param name="const format[ ]" />
<Param name="{mixed}" />
</Overload>
</KeyWord>
<KeyWord name="forward" />
<KeyWord name="fputchar" func="yes">
<Overload retVal="bool">
<Param name="File:handle" />
<Param name="value" />
<Param name="bool:utf8 = true" />
</Overload>
</KeyWord>
<KeyWord name="fread" func="yes">
<Overload retVal="">
<Param name="File:handle" />
<Param name="string[ ]" />
<Param name="size = sizeof string" />
<Param name="bool:pack = false" />
</Overload>
</KeyWord>
<KeyWord name="fremove" func="yes">
<Overload retVal="bool">
<Param name="const name[ ]" />
</Overload>
</KeyWord>
<KeyWord name="fseek" func="yes">
<Overload retVal="">
<Param name="File:handle" />
<Param name="position = 0" />
<Param name="seek_whence:whence = seek_start" />
</Overload>
</KeyWord>
<KeyWord name="ftemp" func="yes">
<Overload retVal="File">
</Overload>
</KeyWord>
<KeyWord name="funcidx" func="yes">
<Overload retVal="">
<Param name="const name[ ]" />
</Overload>
</KeyWord>
<KeyWord name="fwrite" func="yes">
<Overload retVal="">
<Param name="File:handle" />
<Param name="const string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="getarg" func="yes">
<Overload retVal="">
<Param name="arg" />
<Param name="index = 0" />
</Overload>
</KeyWord>
<KeyWord name="getdate" func="yes">
<Overload retVal="">
<Param name="&amp;year = 0" />
<Param name="&amp;month = 0" />
<Param name="&amp;day = 0" />
</Overload>
</KeyWord>
<KeyWord name="getproperty" func="yes">
<Overload retVal="">
<Param name="id = 0" />
<Param name="const name[ ] = &quot;&quot;" />
<Param name="value = cellmin" />
<Param name="string[ ] = &quot;&quot;" />
</Overload>
</KeyWord>
<KeyWord name="gettime" func="yes">
<Overload retVal="">
<Param name="&amp;hour = 0" />
<Param name="&amp;minute = 0" />
<Param name="&amp;second = 0" />
</Overload>
</KeyWord>
<KeyWord name="goto" />
<KeyWord name="grades" />
<KeyWord name="heapspace" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="if" />
<KeyWord name="ispacked" func="yes">
<Overload retVal="bool">
<Param name="const string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="library" />
<KeyWord name="listenport" func="yes">
<Overload retVal="">
<Param name="port" />
</Overload>
</KeyWord>
<KeyWord name="max" func="yes">
<Overload retVal="">
<Param name="value1" />
<Param name="value2" />
</Overload>
</KeyWord>
<KeyWord name="memcpy" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="const source[ ]" />
<Param name="index = 0" />
<Param name="numbytes" />
<Param name="maxlength = sizeof dest" />
</Overload>
</KeyWord>
<KeyWord name="min" func="yes">
<Overload retVal="">
<Param name="value1" />
<Param name="value2" />
</Overload>
</KeyWord>
<KeyWord name="native" />
<KeyWord name="new" />
<KeyWord name="numargs" func="yes">
<Overload retVal="">
</Overload>
</KeyWord>
<KeyWord name="operator" />
<KeyWord name="overlaysize" />
<KeyWord name="print" func="yes">
<Overload retVal="">
<Param name="const string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="printf" func="yes">
<Overload retVal="">
<Param name="const format[ ]" />
<Param name="{mixed}" />
</Overload>
</KeyWord>
<KeyWord name="public" />
<KeyWord name="radian" />
<KeyWord name="random" func="yes">
<Overload retVal="">
<Param name="max" />
</Overload>
</KeyWord>
<KeyWord name="return" />
<KeyWord name="seek_current" />
<KeyWord name="seek_end" />
<KeyWord name="seek_start" />
<KeyWord name="seek_whence" />
<KeyWord name="sendpacket" func="yes">
<Overload retVal="">
<Param name="const packet[ ]" />
<Param name="size" />
<Param name="const destination[ ] = &quot;&quot;" />
</Overload>
</KeyWord>
<KeyWord name="sendstring" func="yes">
<Overload retVal="">
<Param name="const message[ ]" />
<Param name="const destination[ ] = &quot;&quot;" />
</Overload>
</KeyWord>
<KeyWord name="setarg" func="yes">
<Overload retVal="">
<Param name="arg" />
<Param name="index = 0" />
<Param name="value" />
</Overload>
</KeyWord>
<KeyWord name="setproperty" func="yes">
<Overload retVal="">
<Param name="id = 0" />
<Param name="const name[ ] = &quot;&quot;" />
<Param name="value = cellmin" />
<Param name="const string[ ] = &quot;&quot;" />
</Overload>
</KeyWord>
<KeyWord name="sizeof" />
<KeyWord name="sleep" />
<KeyWord name="state" />
<KeyWord name="static" />
<KeyWord name="stock" />
<KeyWord name="strcat" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="const source[ ]" />
<Param name="maxlength = sizeof dest" />
</Overload>
</KeyWord>
<KeyWord name="strcmp" func="yes">
<Overload retVal="">
<Param name="const string1[ ]" />
<Param name="const string2[ ]" />
<Param name="bool:ignorecase = false" />
<Param name="length = cellmax" />
</Overload>
</KeyWord>
<KeyWord name="strdel" func="yes">
<Overload retVal="bool">
<Param name="string[ ]" />
<Param name="start" />
<Param name="end" />
</Overload>
</KeyWord>
<KeyWord name="strfind" func="yes">
<Overload retVal="">
<Param name="const string[ ]" />
<Param name="const sub[ ]" />
<Param name="bool:ignorecase = false" />
<Param name="pos = 0" />
</Overload>
</KeyWord>
<KeyWord name="strins" func="yes">
<Overload retVal="bool">
<Param name="string[ ]" />
<Param name="const substr[ ]" />
<Param name="pos" />
<Param name="maxlength = sizeof string" />
</Overload>
</KeyWord>
<KeyWord name="strlen" func="yes">
<Overload retVal="">
<Param name="const string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="strmid" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="const source[ ]" />
<Param name="start" />
<Param name="end" />
<Param name="maxlength = sizeof dest" />
</Overload>
</KeyWord>
<KeyWord name="strpack" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="const source[ ]" />
<Param name="maxlength = sizeof dest" />
</Overload>
</KeyWord>
<KeyWord name="strunpack" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="const source[ ]" />
<Param name="maxlength = sizeof dest" />
</Overload>
</KeyWord>
<KeyWord name="strval" func="yes">
<Overload retVal="">
<Param name="const string[ ]" />
</Overload>
</KeyWord>
<KeyWord name="swapchars" func="yes">
<Overload retVal="">
<Param name="c" />
</Overload>
</KeyWord>
<KeyWord name="switch" />
<KeyWord name="tagof" />
<KeyWord name="tickcount" func="yes">
<Overload retVal="">
<Param name="&amp;granularity = 0" />
</Overload>
</KeyWord>
<KeyWord name="tolower" func="yes">
<Overload retVal="">
<Param name="c" />
</Overload>
</KeyWord>
<KeyWord name="toupper" func="yes">
<Overload retVal="">
<Param name="c" />
</Overload>
</KeyWord>
<KeyWord name="true" />
<KeyWord name="ucharmax" />
<KeyWord name="uudecode" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="const source[ ]" />
<Param name="maxlength = sizeof dest" />
</Overload>
</KeyWord>
<KeyWord name="uuencode" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="const source[ ]" />
<Param name="numbytes" />
<Param name="maxlength = sizeof dest" />
</Overload>
</KeyWord>
<KeyWord name="valstr" func="yes">
<Overload retVal="">
<Param name="dest[ ]" />
<Param name="value" />
<Param name="bool:pack = false" />
</Overload>
</KeyWord>
<KeyWord name="while" />
<KeyWord name="OBJECT_MATERIAL_SIZE_32x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_64x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_64x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_128x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_128x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_128x128" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x32" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x128" />
<KeyWord name="OBJECT_MATERIAL_SIZE_256x256" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x64" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x128" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x256" />
<KeyWord name="OBJECT_MATERIAL_SIZE_512x512" />
<KeyWord name="OBJECT_MATERIAL_TEXT_ALIGN_LEFT" />
<KeyWord name="OBJECT_MATERIAL_TEXT_ALIGN_CENTER" />
<KeyWord name="OBJECT_MATERIAL_TEXT_ALIGN_RIGHT" />
<KeyWord name="MAPICON_LOCAL" />
<KeyWord name="MAPICON_GLOBAL" />
<KeyWord name="MAPICON_LOCAL_CHECKPOINT" />
<KeyWord name="MAPICON_GLOBAL_CHECKPOINT" />
<KeyWord name="CAMERA_CUT" />
<KeyWord name="CAMERA_MOVE" />
<KeyWord name="MAX_PLAYER_TEXT_DRAWS" />
<KeyWord name="MAX_3DTEXT_GLOBAL" />
<KeyWord name="KEY_YES" />
<KeyWord name="KEY_NO" />
<KeyWord name="KEY_CTRL_BACK" />
<KeyWord name="EDIT_RESPONSE_CANCEL" />
<KeyWord name="EDIT_RESPONSE_FINAL" />
<KeyWord name="EDIT_RESPONSE_UPDATE" />
<KeyWord name="SELECT_OBJECT_GLOBAL_OBJECT" />
<KeyWord name="SELECT_OBJECT_PLAYER_OBJECT" />
<KeyWord name="VEHICLE_MODEL_INFO_SIZE" />
<KeyWord name="VEHICLE_MODEL_INFO_FRONTSEAT" />
<KeyWord name="VEHICLE_MODEL_INFO_REARSEAT" />
<KeyWord name="VEHICLE_MODEL_INFO_PETROLCAP" />
<KeyWord name="VEHICLE_MODEL_INFO_WHEELSFRONT" />
<KeyWord name="VEHICLE_MODEL_INFO_WHEELSREAR" />
<KeyWord name="VEHICLE_MODEL_INFO_WHEELSMID" />
<KeyWord name="VEHICLE_MODEL_INFO_FRONT_BUMPER_Z" />
<KeyWord name="VEHICLE_MODEL_INFO_REAR_BUMPER_Z" />
<KeyWord name="io_read" />
<KeyWord name="io_write" />
<KeyWord name="io_readwrite" />
<KeyWord name="io_append" />
</AutoComplete>
</NotepadPlus>
<NotepadPlus>
<UserLang name="PAWN" ext="pwn inc own">
<Settings>
<Global caseIgnored="no" escapeChar="\" />
<TreatAsSymbol comment="yes" commentLine="yes" />
<Prefix words1="no" words2="no" words3="no" words4="no" />
</Settings>
<KeywordLists>
<Keywords name="Delimiters">&quot;&apos;0&quot;&apos;0</Keywords>
<Keywords name="Folder+">{</Keywords>
<Keywords name="Folder-">}</Keywords>
<Keywords name="Operators">&apos; - ! &quot; % &amp; ( ) , : ; ? [ ] ^ { | } ~ + &lt; = &gt;</Keywords>
<Keywords name="Comment">1/* 2*/ 0//</Keywords>
<Keywords name="Words1">@receivepacket @receivestring AddMenuItem AddPlayerClass AddPlayerClassEx AddStaticPickup AddStaticVehicle AddStaticVehicleEx AddVehicleComponent AllowAdminTeleport AllowInteriorWeapons AllowPlayerTeleport ApplyAnimation Attach3DTextLabelToPlayer Attach3DTextLabelToVehicle AttachCameraToObject AttachCameraToPlayerObject AttachObjectToObject AttachObjectToPlayer AttachObjectToVehicle AttachPlayerObjectToPlayer AttachPlayerObjectToVehicle AttachTrailerToVehicle Ban BanEx CallLocalFunction CallRemoteFunction CancelEdit CancelSelectTextDraw ChangeVehicleColor ChangeVehiclePaintjob ClearAnimations ConnectNPC Create3DTextLabel CreateExplosion CreateMenu CreateObject CreatePickup CreatePlayer3DTextLabel CreatePlayerObject CreatePlayerTextDraw CreateVehicle Delete3DTextLabel DeletePVar DeletePlayer3DTextLabel DestroyMenu DestroyObject DestroyPickup DestroyPlayerObject DestroyVehicle DetachTrailerFromVehicle DisableInteriorEnterExits DisableMenu DisableMenuRow DisableNameTagLOS DisablePlayerCheckpoint DisablePlayerRaceCheckpoint EditAttachedObject EditObject EditPlayerObject EnableStuntBonusForAll EnableStuntBonusForPlayer EnableTirePopping EnableVehicleFriendlyFire EnableZoneNames ForceClassSelection GameModeExit GameTextForAll GameTextForPlayer GangZoneCreate GangZoneDestroy GangZoneFlashForAll GangZoneFlashForPlayer GangZoneHideForAll GangZoneHideForPlayer GangZoneShowForAll GangZoneShowForPlayer GangZoneStopFlashForAll GangZoneStopFlashForPlayer GetAnimationName GetDistanceFromMeToPoint GetMaxPlayers GetMyFacingAngle GetMyPos GetNetworkStats GetObjectPos GetObjectRot GetPVarFloat GetPVarInt GetPVarNameAtIndex GetPVarString GetPVarType GetPVarsUpperIndex GetPlayerAmmo GetPlayerAnimationIndex GetPlayerArmedWeapon GetPlayerArmour GetPlayerArmour GetPlayerCameraFrontVector GetPlayerCameraMode GetPlayerCameraPos GetPlayerColor GetPlayerDrunkLevel GetPlayerFacingAngle GetPlayerFightingStyle GetPlayerHealth GetPlayerHealth GetPlayerInterior GetPlayerIp GetPlayerKeys GetPlayerMenu GetPlayerMoney GetPlayerName GetPlayerNetworkStats GetPlayerObjectPos GetPlayerObjectRot GetPlayerPing GetPlayerPos GetPlayerScore GetPlayerSkin GetPlayerSpecialAction GetPlayerState GetPlayerSurfingObjectID GetPlayerSurfingVehicleID GetPlayerTargetPlayer GetPlayerTeam GetPlayerTime GetPlayerVehicleID GetPlayerVehicleSeat GetPlayerVelocity GetPlayerVersion GetPlayerVirtualWorld GetPlayerWantedLevel GetPlayerWeapon GetPlayerWeaponData GetPlayerWeaponState GetServerVarAsBool GetServerVarAsInt GetServerVarAsString GetTickCount GetVehicleComponentInSlot GetVehicleComponentType GetVehicleDamageStatus GetVehicleDistanceFromPoint GetVehicleHealth GetVehicleModel GetVehicleModelInfo GetVehicleParamsExGetVehiclePos GetVehicleRotationQuat GetVehicleTrailer GetVehicleVelocity GetVehicleVirtualWorld GetVehicleZAngle GetWeaponName GivePlayerMoney GivePlayerWeapon HTTP HideMenuForPlayer InterpolateCameraLookAt InterpolateCameraPos IsObjectMoving IsPlayerAdmin IsPlayerAttachedObjectSlotUsed IsPlayerConnected IsPlayerInAnyVehicle IsPlayerInCheckpoint IsPlayerInRaceCheckpoint IsPlayerInRangeOfPoint IsPlayerInRangeOfPoint IsPlayerInVehicle IsPlayerNPC IsPlayerObjectMoving IsPlayerStreamedIn IsPlayerStreamedIn IsTrailerAttachedToVehicle IsValidMenu IsValidObject IsValidPlayerObject IsVehicleStreamedIn IsVehicleStreamedIn Kick KillTimer LimitGlobalChatRadius LimitPlayerMarkerRadius LinkVehicleToInterior ManualVehicleEngineAndLights MoveObject MovePlayerObject OnClientMessage OnDialogResponse OnEnterExitModShop OnFilterScriptExit OnFilterScriptInit OnGameModeExit OnGameModeInit OnNPCConnect OnNPCDisconnect OnNPCEnterVehicle OnNPCExitVehicle OnNPCModeExit OnNPCModeInit OnNPCSpawn OnObjectMoved OnPlayerClickMap OnPlayerClickPlayer OnPlayerClickPlayerTextDraw OnPlayerClickTextDraw OnPlayerCommandText OnPlayerConnect OnPlayerDeath OnPlayerDeath OnPlayerDisconnect OnPlayerEditAttachedObject OnPlayerEditObject OnPlayerEnterCheckpoint OnPlayerEnterRaceCheckpoint OnPlayerEnterVehicle OnPlayerExitVehicle OnPlayerExitedMenu OnPlayerGiveDamage OnPlayerInteriorChange OnPlayerKeyStateChange OnPlayerLeaveCheckpoint OnPlayerLeaveRaceCheckpoint OnPlayerObjectMoved OnPlayerPickUpPickup OnPlayerRequestClass OnPlayerRequestSpawn OnPlayerSelectObject OnPlayerSelectedMenuRow OnPlayerSpawn OnPlayerStateChange OnPlayerStreamIn OnPlayerStreamIn OnPlayerStreamOut OnPlayerStreamOut OnPlayerTakeDamage OnPlayerText OnPlayerUpdate OnRconCommand OnRconLoginAttempt OnRecordingPlaybackEnd OnVehicleDamageStatusUpdate OnVehicleDeath OnVehicleMod OnVehiclePaintjob OnVehicleRespray OnVehicleSpawn OnVehicleStreamIn OnVehicleStreamIn OnVehicleStreamOut OnVehicleStreamOut PauseRecordingPlayback PlayAudioStreamForPlayer PlayCrimeReportForPlayer PlayerPlaySound PlayerSpectatePlayer PlayerSpectateVehicle PlayerTextDrawAlignment PlayerTextDrawBackgroundColor PlayerTextDrawBoxColor PlayerTextDrawColor PlayerTextDrawDestroy PlayerTextDrawFont PlayerTextDrawHide PlayerTextDrawLetterSize PlayerTextDrawSetOutline PlayerTextDrawSetPreviewModel PlayerTextDrawSetPreviewRot PlayerTextDrawSetPreviewVehCol PlayerTextDrawSetProportional PlayerTextDrawSetSelectable PlayerTextDrawSetShadow PlayerTextDrawSetString PlayerTextDrawShow PlayerTextDrawTextSize PlayerTextDrawUseBox PutPlayerInVehicle RemoveBuildingForPlayer RemovePlayerAttachedObject RemovePlayerFromVehicle RemovePlayerMapIcon RemoveVehicleComponent RepairVehicle ResetPlayerMoney ResetPlayerWeapons ResumeRecordingPlayback SelectObject SelectTextDraw SendChat SendClientMessage SendClientMessageToAll SendCommand SendDeathMessage SendPlayerMessageToAll SendPlayerMessageToPlayer SendRconCommand SetCameraBehindPlayer SetDeathDropAmount SetGameModeText SetGravity SetMenuColumnHeader SetMyFacingAngle SetMyPos SetNameTagDrawDistance SetObjectMaterial SetObjectMaterialText SetObjectPos SetObjectRot SetPVarFloat SetPVarInt SetPVarString SetPlayerAmmo SetPlayerArmedWeapon SetPlayerArmour SetPlayerAttachedObject SetPlayerCameraLookAt SetPlayerCameraPos SetPlayerChatBubble SetPlayerCheckpoint SetPlayerColor SetPlayerDrunkLevel SetPlayerFacingAngle SetPlayerFightingStyle SetPlayerHealth SetPlayerInterior SetPlayerMapIcon SetPlayerMarkerForPlayer SetPlayerName SetPlayerObjectMaterial SetPlayerObjectMaterialText SetPlayerObjectPos SetPlayerObjectRot SetPlayerPos SetPlayerPosFindZ SetPlayerRaceCheckpoint SetPlayerScore SetPlayerShopName SetPlayerSkillLevel SetPlayerSkin SetPlayerSpecialAction SetPlayerTeam SetPlayerTime SetPlayerVelocity SetPlayerVirtualWorld SetPlayerWantedLevel SetPlayerWeather SetPlayerWorldBounds SetSpawnInfo SetTeamCount SetTimer SetTimerEx SetVehicleAngularVelocity SetVehicleHealth SetVehicleNumberPlate SetVehicleParamsEx SetVehicleParamsForPlayer SetVehiclePos SetVehicleToRespawn SetVehicleVelocity SetVehicleVirtualWorld SetVehicleZAngle SetWeather SetWorldTime ShowMenuForPlayer ShowNameTags ShowPlayerDialog ShowPlayerMarkers ShowPlayerNameTagForPlayer SpawnPlayer StartRecordingPlayback StartRecordingPlayerData StopAudioStreamForPlayer StopObject StopPlayerObject StopRecordingPlayback StopRecordingPlayerData TextDrawAlignment TextDrawBackgroundColor TextDrawBoxColor TextDrawColor TextDrawCreate TextDrawDestroy TextDrawFont TextDrawHideForAll TextDrawHideForPlayer TextDrawLetterSize TextDrawSetOutline TextDrawSetPreviewModel TextDrawSetPreviewRot TextDrawSetPreviewVehCol TextDrawSetProportional TextDrawSetSelectable TextDrawSetShadow TextDrawSetString TextDrawShowForAll TextDrawShowForPlayer TextDrawTextSize TextDrawUseBox TogglePlayerClock TogglePlayerControllable TogglePlayerSpectating Update3DTextLabelText UpdatePlayer3DTextLabelText UpdateVehicleDamageStatus UsePlayerPedAnims acos asin atan atan2 clamp db_close db_field_name db_free_result db_get_field db_get_field_assoc db_next_row db_num_fields db_num_rows db_open db_query deleteproperty existproperty fblockread fblockwrite fclose fexist fgetchar flength float floatabs floatadd floatcmp floatcos floatdiv floatfract floatlog floatmul floatpower floatround floatsin floatsqroot floatstr floatsub floattan fmatch fopen format fputchar fread fremove fseek ftemp funcidx fwrite getarg getdate getproperty gettime heapspace ispacked listenport max memcpy min numargs print printf random sendpacket sendstring setarg setproperty strcat strcmp strdel strfind strins strlen strmid strpack strunpack strval swapchars tickcount tolower toupper uudecode uuencode valstr</Keywords>
<Keywords name="Words2">SPECIAL_ACTION_NONE SPECIAL_ACTION_DUCK SPECIAL_ACTION_USEJETPACK SPECIAL_ACTION_ENTER_VEHICLE SPECIAL_ACTION_EXIT_VEHICLE SPECIAL_ACTION_DANCE1 SPECIAL_ACTION_DANCE2 SPECIAL_ACTION_DANCE3 SPECIAL_ACTION_DANCE4 SPECIAL_ACTION_HANDSUP SPECIAL_ACTION_USECELLPHONE SPECIAL_ACTION_SITTING SPECIAL_ACTION_STOPUSECELLPHONE SPECIAL_ACTION_DRINK_BEER SPECIAL_ACTION_SMOKE_CIGGY SPECIAL_ACTION_DRINK_WINE SPECIAL_ACTION_DRINK_SPRUNK FIGHT_STYLE_NORMAL FIGHT_STYLE_BOXING FIGHT_STYLE_KUNGFU FIGHT_STYLE_KNEEHEAD FIGHT_STYLE_GRABKICK FIGHT_STYLE_ELBOW WEAPONSKILL_PISTOL WEAPONSKILL_PISTOL_SILENCED WEAPONSKILL_DESERT_EAGLE WEAPONSKILL_SHOTGUN WEAPONSKILL_SAWNOFF_SHOTGUN WEAPONSKILL_SPAS12_SHOTGUN WEAPONSKILL_MICRO_UZI WEAPONSKILL_MP5 WEAPONSKILL_AK47 WEAPONSKILL_M4 WEAPONSKILL_SNIPERRIFLE WEAPONSTATE_UNKNOWN WEAPONSTATE_NO_BULLETS WEAPONSTATE_LAST_BULLET WEAPONSTATE_MORE_BULLETS WEAPONSTATE_RELOADING PLAYER_VARTYPE_NONE PLAYER_VARTYPE_INT PLAYER_VARTYPE_STRING PLAYER_VARTYPE_FLOAT MAX_CHATBUBBLE_LENGTH SPECTATE_MODE_NORMAL SPECTATE_MODE_FIXED SPECTATE_MODE_SIDE PLAYER_RECORDING_TYPE_NONE PLAYER_RECORDING_TYPE_DRIVER PLAYER_RECORDING_TYPE_ONFOOT _objects_included _samp_included PLAYER_RECORDING_TYPE_NONE PLAYER_RECORDING_TYPE_DRIVER PLAYER_RECORDING_TYPE_ONFOOT PLAYER_STATE_NONE PLAYER_STATE_ONFOOT PLAYER_STATE_DRIVER PLAYER_STATE_PASSENGER PLAYER_STATE_WASTED PLAYER_STATE_SPAWNED PLAYER_STATE_SPECTATING MAX_PLAYER_NAME MAX_PLAYERS MAX_VEHICLES INVALID_PLAYER_ID INVALID_VEHICLE_ID NO_TEAM MAX_OBJECTS INVALID_OBJECT_ID MAX_GANG_ZONES MAX_TEXT_DRAWS MAX_MENUS INVALID_MENU INVALID_TEXT_DRAW INVALID_GANG_ZONE WEAPON_BRASSKNUCKLE WEAPON_GOLFCLUB WEAPON_NITESTICK WEAPON_KNIFE WEAPON_BAT WEAPON_SHOVEL WEAPON_POOLSTICK WEAPON_KATANA WEAPON_CHAINSAW WEAPON_DILDO WEAPON_DILDO2 WEAPON_VIBRATOR WEAPON_VIBRATOR2 WEAPON_FLOWER WEAPON_CANE WEAPON_GRENADE WEAPON_TEARGAS WEAPON_MOLTOV WEAPON_COLT45 WEAPON_SILENCED WEAPON_DEAGLE WEAPON_SHOTGUN WEAPON_SAWEDOFF WEAPON_SHOTGSPA WEAPON_UZI WEAPON_MP5 WEAPON_AK47 WEAPON_M4 WEAPON_TEC9 WEAPON_RIFLE WEAPON_SNIPER WEAPON_ROCKETLAUNCHER WEAPON_HEATSEEKER WEAPON_FLAMETHROWER WEAPON_MINIGUN WEAPON_SATCHEL WEAPON_BOMB WEAPON_SPRAYCAN WEAPON_FIREEXTINGUISHER WEAPON_CAMERA WEAPON_PARACHUTE WEAPON_VEHICLE WEAPON_DROWN WEAPON_COLLISION KEY_ACTION KEY_CROUCH KEY_FIRE KEY_SPRINT KEY_SECONDARY_ATTACK KEY_JUMP KEY_LOOK_RIGHT KEY_HANDBRAKE KEY_LOOK_LEFT KEY_SUBMISSION KEY_LOOK_BEHIND KEY_WALK KEY_ANALOG_UP KEY_ANALOG_DOWN KEY_ANALOG_RIGHT KEY_ANALOG_LEFT KEY_UP KEY_DOWN KEY_LEFT KEY_RIGHT HTTP_GET HTTP_POST HTTP_HEAD HTTP_ERROR_BAD_HOST HTTP_ERROR_NO_SOCKET HTTP_ERROR_CANT_CONNECT HTTP_ERROR_CANT_WRITE HTTP_ERROR_CONTENT_TOO_BIG HTTP_ERROR_MALFORMED_RESPONSE _time_included _string_included _Float_included _file_included _datagram_included _core_included _vehicles_included CARMODTYPE_SPOILER CARMODTYPE_HOOD CARMODTYPE_ROOF CARMODTYPE_SIDESKIRT CARMODTYPE_LAMPS CARMODTYPE_NITRO CARMODTYPE_EXHAUST CARMODTYPE_WHEELS CARMODTYPE_STEREO CARMODTYPE_HYDRAULICS CARMODTYPE_FRONT_BUMPER CARMODTYPE_REAR_BUMPER CARMODTYPE_VENT_RIGHT CARMODTYPE_VENT_LEFT _sampdb_included _samp_included MAX_PLAYER_NAME MAX_PLAYERS MAX_VEHICLES INVALID_PLAYER_ID INVALID_VEHICLE_ID NO_TEAM MAX_OBJECTS INVALID_OBJECT_ID MAX_GANG_ZONES MAX_TEXT_DRAWS MAX_MENUS MAX_XT_GLOBAL MAX_3DTEXT_PLAYER MAX_PICKUPS INVALID_MENU INVALID_TEXT_DRAW INVALID_GANG_ZONE INVALID_3DTEXT_ID DIALOG_STYLE_MSGBOX DIALOG_STYLE_INPUT DIALOG_STYLE_LIST DIALOG_STYLE_PASSWORD PLAYER_STATE_NONE PLAYER_STATE_ONFOOT PLAYER_STATE_DRIVER PLAYER_STATE_PASSENGER PLAYER_STATE_EXIT_VEHICLE PLAYER_STATE_ENTER_VEHICLE_DRIVER PLAYER_STATE_ENTER_VEHICLE_PASSENGER PLAYER_STATE_WASTED PLAYER_STATE_SPAWNED PLAYER_STATE_SPECTATING PLAYER_MARKERS_MODE_OFF PLAYER_MARKERS_MODE_GLOBAL PLAYER_MARKERS_MODE_STREAMED WEAPON_BRASSKNUCKLE WEAPON_GOLFCLUB WEAPON_NITESTICK WEAPON_KNIFE WEAPON_BAT WEAPON_SHOVEL WEAPON_POOLSTICK WEAPON_KATANA WEAPON_CHAINSAW WEAPON_DILDO WEAPON_DILDO2 WEAPON_VIBRATOR WEAPON_VIBRATOR2 WEAPON_FLOWER WEAPON_CANE WEAPON_GRENADE WEAPON_TEARGAS WEAPON_MOLTOV WEAPON_COLT45 WEAPON_SILENCED WEAPON_DEAGLE WEAPON_SHOTGUN WEAPON_SAWEDOFF WEAPON_SHOTGSPA WEAPON_UZI WEAPON_MP5 WEAPON_AK47 WEAPON_M4 WEAPON_TEC9 WEAPON_RIFLE WEAPON_SNIPER WEAPON_ROCKETLAUNCHER WEAPON_HEATSEEKER WEAPON_FLAMETHROWER WEAPON_MINIGUN WEAPON_SATCHEL WEAPON_BOMB WEAPON_SPRAYCAN WEAPON_FIREEXTINGUISHER WEAPON_CAMERA WEAPON_PARACHUTE WEAPON_VEHICLE WEAPON_DROWN WEAPON_COLLISION KEY_ACTION KEY_CROUCH KEY_FIRE KEY_SPRINT KEY_SECONDARY_ATTACK KEY_JUMP KEY_LOOK_RIGHT KEY_HANDBRAKE KEY_LOOK_LEFT KEY_SUBMISSION KEY_LOOK_BEHIND KEY_WALK KEY_ANALOG_UP KEY_ANALOG_DOWN KEY_ANALOG_LEFT KEY_ANALOG_RIGHT KEY_UP KEY_DOWN KEY_LEFT KEY_RIGHT CLICK_SOURCE_SCOREBOARD floatround_round floatround_floor floatround_ceil floatround_tozero floatround_unbiased seek_start seek_current seek_end EOS cellbits cellmax cellmin charbits charmin charmax ucharmax __Pawn debug overlaysize radian degrees grades MAX_PLAYER_ATTACHED_OBJECTS VEHICLE_PARAMS_UNSET VEHICLE_PARAMS_OFF VEHICLE_PARAMS_ON OBJECT_MATERIAL_SIZE_32x32 OBJECT_MATERIAL_SIZE_64x32 OBJECT_MATERIAL_SIZE_64x64 OBJECT_MATERIAL_SIZE_128x32 OBJECT_MATERIAL_SIZE_128x64 OBJECT_MATERIAL_SIZE_128x128 OBJECT_MATERIAL_SIZE_256x32 OBJECT_MATERIAL_SIZE_256x64 OBJECT_MATERIAL_SIZE_256x128 OBJECT_MATERIAL_SIZE_256x256 OBJECT_MATERIAL_SIZE_512x64 OBJECT_MATERIAL_SIZE_512x128 OBJECT_MATERIAL_SIZE_512x256 OBJECT_MATERIAL_SIZE_512x512 OBJECT_MATERIAL_TEXT_ALIGN_LEFT OBJECT_MATERIAL_TEXT_ALIGN_CENTER OBJECT_MATERIAL_TEXT_ALIGN_RIGHT MAPICON_LOCAL MAPICON_GLOBAL MAPICON_LOCAL_CHECKPOINT MAPICON_GLOBAL_CHECKPOINT CAMERA_CUT CAMERA_MOVE MAX_PLAYER_TEXT_DRAWS MAX_3DTEXT_GLOBAL KEY_YES KEY_NO KEY_CTRL_BACK EDIT_RESPONSE_CANCEL EDIT_RESPONSE_FINAL EDIT_RESPONSE_UPDATE SELECT_OBJECT_GLOBAL_OBJECT SELECT_OBJECT_PLAYER_OBJECT VEHICLE_MODEL_INFO_SIZE VEHICLE_MODEL_INFO_FRONTSEAT VEHICLE_MODEL_INFO_REARSEAT VEHICLE_MODEL_INFO_PETROLCAP VEHICLE_MODEL_INFO_WHEELSFRONT VEHICLE_MODEL_INFO_WHEELSREAR VEHICLE_MODEL_INFO_WHEELSMID VEHICLE_MODEL_INFO_FRONT_BUMPER_Z VEHICLE_MODEL_INFO_REAR_BUMPER_Z io_read io_write io_readwrite io_append</Keywords>
<Keywords name="Words3">#assert #define #else #elseif #endif #endinput #error #file #if #include #line #pragma #tryinclude #undef #emit</Keywords>
<Keywords name="Words4">DB DBResult File Float Menu PlayerText3D Text Text3D _ anglemode assert bool break case char const continue default defined do else enum exit false filemode floatround_method for forward goto if library native new operator public return seek_whence sizeof sleep state static stock switch tagof true while</Keywords>
</KeywordLists>
<Styles>
<WordsStyle name="DEFAULT" styleID="11" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="FOLDEROPEN" styleID="12" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="FOLDERCLOSE" styleID="13" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="KEYWORD1" styleID="5" fgColor="000080" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="KEYWORD2" styleID="6" fgColor="800000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="KEYWORD3" styleID="7" fgColor="800000" bgColor="FFFFFF" fontName="" fontStyle="1" />
<WordsStyle name="KEYWORD4" styleID="8" fgColor="0000C0" bgColor="FFFFFF" fontName="" fontStyle="1" />
<WordsStyle name="COMMENT" styleID="1" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="COMMENT LINE" styleID="2" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="NUMBER" styleID="4" fgColor="FF8000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="OPERATOR" styleID="10" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="DELIMINER1" styleID="14" fgColor="808080" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="DELIMINER2" styleID="15" fgColor="808080" bgColor="FFFFFF" fontName="" fontStyle="0" />
<WordsStyle name="DELIMINER3" styleID="16" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" />
</Styles>
</UserLang>
</NotepadPlus>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment