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using UnityEngine; | |
public static class AnimationCurveUtils | |
{ | |
/// <summary> | |
/// Creates an ease-in curve starting at timeStart, valueStart and ending at timeEnd, | |
/// valueEnd. | |
/// </summary> | |
/// <param name="timeStart">The start time for the ease-in curve.</param> | |
/// <param name="valueStart">The start value for the ease-in curve.</param> |