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snapToClosestPointOnMesh / Maya
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#最近点にスナップ | |
#tgtObj=スナップ元のオブジェ、vtxList=スナップ対象の頂点リスト | |
import pymel.core as pm | |
import maya.cmds as cmds | |
def snapToClosestPointOnMesh(tgtObj,vtxList): | |
tgtObjShape = pm.PyNode(tgtObj).getShapes() | |
tmpCpNode = cmds.createNode( 'closestPointOnMesh', ss=True ) | |
cmds.connectAttr( tgtObjShape[0]+'.worldMesh[0]', tmpCpNode+'.inMesh' ) | |
cmds.connectAttr( tgtObjShape[0]+'.worldMatrix[0]', tmpCpNode+'.inputMatrix' ) | |
for tmp in vtxList: | |
tmpPos = cmds.pointPosition( tmp, w=True) | |
cmds.setAttr(tmpCpNode+".inPosition", tmpPos[0],tmpPos[1],tmpPos[2]) | |
fixPos = cmds.getAttr(tmpCpNode+".result.position") | |
cmds.xform( tmp, worldSpace=True, translation=fixPos[0]) | |
cmds.delete(tmpCpNode) | |
#usage | |
#vtxs = cmds.ls(sl=True,flatten=True) | |
#snapToClosestPointOnMesh("pSphere1", vtxs) |
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