Created
September 22, 2015 12:59
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MaterialConvert / Maya
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#マテリアルのコンバート | |
#変換するマテリアルのアトリビュート接続先を辞書型で指定して使用 | |
import maya.cmds as cmds | |
import maya.OpenMaya as OpenMaya | |
def TsMatConvert(MatType,AttList): | |
selMat = cmds.ls( selection=True, materials=True ) | |
for tmpMat in selMat: | |
TgtShader = cmds.shadingNode(MatType, asShader=True, n=tmpMat+"_Conv") | |
print "[" + tmpMat + " -> " + TgtShader + "]" | |
for tmpAtt in AttList: | |
if cmds.attributeQuery( tmpAtt, node=tmpMat, exists=1 ): | |
att = cmds.connectionInfo( tmpMat+"."+tmpAtt, sfd=True, ) | |
if cmds.attributeQuery( AttList[tmpAtt], node=TgtShader, exists=1 ): | |
if att == "": | |
attVals = cmds.getAttr(tmpMat+"."+tmpAtt) | |
if cmds.attributeQuery( tmpAtt, node=tmpMat, usedAsColor=1 ): | |
attVal = attVals[0] | |
cmds.setAttr( TgtShader + "." + AttList[tmpAtt], attVal[0],attVal[1],attVal[2], type="double3" ) | |
print " Conect:" + str(attVal) + " > " + TgtShader + "." + AttList[tmpAtt] | |
else: | |
cmds.setAttr( TgtShader + "." + AttList[tmpAtt], attVals ) | |
print " Conect:" + str(attVals) + " > " + TgtShader + "." + AttList[tmpAtt] | |
else: | |
cmds.connectAttr( att, TgtShader + "." + AttList[tmpAtt] ) | |
print " Conect:" + att + " > " + TgtShader + "." + AttList[tmpAtt] | |
else: | |
OpenMaya.MGlobal.displayWarning(u" 接続先の " + TgtShader + "." + AttList[tmpAtt] + u" がありません") | |
else: | |
OpenMaya.MGlobal.displayWarning(u" 接続元の " + tmpMat + "." + tmpAtt + u" がありません") | |
# usage | |
##作成するマテリアルの種類 | |
# MatType = "VRayMtl" | |
# | |
##アトリビュートの接続リスト -> 変換元のアトリビュート名:変換後のマテリアルへ接続するアトリビュート名 | |
##"diffuse":"diffuseColorAmount"なら変換前マテリアルのdiffuseを変換後マテリアルのdiffuseColorAmountに接続する | |
# VrayAttList = {"color":"color", "diffuse":"diffuseColorAmount", "specularColor":"reflectionColor", "incandescence":"illumColor"} | |
# | |
##変換するマテリアルを選択して実行 | |
# TsMatConvert(MatType,VrayAttList) |
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