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@Tak
Created August 13, 2013 20:14
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$ ./StrikeSuitZero
Running Tasks:
22
PRIO NAME STATUS
1) 205: MemoryManager - [Idle]
2) 204: ValkyrieEarlyLoad - [Idle]
3) 202: Filesystem - [Idle]
4) 201: cAsyncLoaderManager - [Idle]
5) 200: RendererBase - [Idle]
6) 160: RenderStateManager - [Idle]
7) 157: cCameraManager - [Idle]
8) 153: GLSLManager - [Idle]
9) 152: EffectManager - [Idle]
10) 150: PostProcess - [Idle]
11) 145: MaterialManager - [Idle]
12) 120: InputManager - [Idle]
13) 110: DebugRender - [Idle]
14) 100: CommandLine - [Idle]
15) 100: AutoObjectManager - [Idle]
16) 100: Sambuca - [Idle]
17) 100: LightingManager - [Idle]
18) 100: Localisation - [Idle]
19) 100: TaskManager - [Idle]
20) 100: Kernel - [Idle]
21) 55: Valkyrie - [Idle]
22) 0: PartitionRenderer - [Idle]
----------------------
Setting breakpad minidump AppID = 209540
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197988608600 [API loaded no]
Memory Stores:
-"Main": 487.00 MB (16 bytes of partitions' alignment)
-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd49f2008-0x0xf30f2008) 487.00 MB
-Linear Partition Xii2 Transient1 (0xd49f2010-0xd4df2010) 4.00 MB (ACTIVE)
-Linear Partition Xii2 Transient2 (0xd4df2010-0xd51f2010) 4.00 MB (ACTIVE)
-Dynamic ThreadSafe Partition Xii2 General (0xd51f2010-0xd53f2010) 2.00 MB (ACTIVE)
-TLSF Partition Xii2 LUA (0xd53f2010-0xd71f2010) 30.00 MB (ACTIVE)
-Dynamic Partition Xii2 ToLua++ (0xd71f2010-0xd79f2010) 8.00 MB (ACTIVE)
-Linear Partition Xii2 StaticEffects (0xd79f2010-0xd7a0b010) 0.10 MB (ACTIVE)
-Linear Partition Xii2 ShaderManager (0xd7a0b010-0xd7a88010) 0.49 MB (ACTIVE)
-Dynamic Partition Xii2 Scratch (0xd7a88010-0xd8c88010) 18.00 MB (ACTIVE)
-Dynamic Partition Xii2 XmlReader (0xd8c88010-0xd8f88010) 3.00 MB (ACTIVE)
-Linear Partition Xii2 Localisation (0xd8f88010-0xd9188010) 2.00 MB (ACTIVE)
-Dynamic Partition Xii2 Physics (0xd9188010-0xda388010) 18.00 MB (ACTIVE)
-Linear Partition Xii2 Input (0xda388010-0xda3ba010) 0.20 MB (ACTIVE)
-Dynamic Partition Xii2 SoundManager (0xda3ba010-0xda6a8010) 2.93 MB (ACTIVE)
-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xda6a8010-0xdbea8010) 24.00 MB (ACTIVE)
-Dynamic ThreadSafe Partition Xii2 Sambuca fixed (0xdbea8010-0xdd6a8010) 24.00 MB (ACTIVE)
-Dynamic Partition Xii2 Skeletal (0xdd6a8010-0xdd7a8010) 1.00 MB (ACTIVE)
-TLSF Partition Xii2 UI (0xdd7a8010-0xe6da8010) 150.00 MB (ACTIVE)
-Dynamic Partition Xii2 HUD (0xe6da8010-0xe6ea8010) 1.00 MB (ACTIVE)
-Linear Partition Xii2 PostProcess (0xe6ea8010-0xe6fa8010) 1.00 MB (ACTIVE)
-Dynamic Partition Xii2 GBuffer (0xe6fa8010-0xe6fc1010) 0.10 MB (ACTIVE)
-Dynamic Partition Xii2 Renderer (0xe6fc1010-0xe6fda010) 0.10 MB (ACTIVE)
-Dynamic Partition Xii2 ResourceManager (0xe6fda010-0xe7025010) 0.29 MB (ACTIVE)
-Dynamic Partition Xii2 Message Delivery (0xe7025010-0xe7225010) 2.00 MB (ACTIVE)
-Dynamic Partition CollisionMesh Pool (0xe7225010-0xe7e25010) 12.00 MB (ACTIVE)
-Dynamic Partition Script Pool (0xe7e25010-0xe8025010) 2.00 MB (ACTIVE)
-Dynamic Partition Model Pool (0xe8025010-0xe8125010) 1.00 MB (ACTIVE)
-Dynamic Partition Mesh Pool (0xe8125010-0xe81bb010) 0.59 MB (ACTIVE)
-Dynamic Partition Texture Pool (0xe81bb010-0xe8238010) 0.49 MB (ACTIVE)
-Dynamic Partition Font Pool (0xe8238010-0xe8338010) 1.00 MB (ACTIVE)
-Dynamic Partition Skeleton Pool (0xe8338010-0xe8538010) 2.00 MB (ACTIVE)
-Dynamic Partition Prefab Pool (0xe8538010-0xe8920010) 3.91 MB (ACTIVE)
-Dynamic Partition Xii2 Quad (0xe8920010-0xe8a20010) 1.00 MB (ACTIVE)
-Linear Partition Xii2 Shaders (0xe8a20010-0xe8c91010) 2.44 MB (ACTIVE)
-Linear Partition Loading Screens (0xe8c91010-0xe8d91010) 1.00 MB (ACTIVE)
-Dynamic Partition Behaviour Manager (0xe8d91010-0xe9c91010) 15.00 MB (ACTIVE)
-Dynamic Partition Scene Block (0xe9c91010-0xe9e91010) 2.00 MB (ACTIVE)
-Dynamic Partition AI Avoid Meshes (0xe9e91010-0xe9eaa010) 0.10 MB (ACTIVE)
-Dynamic Partition ROAResource (0xe9eaa010-0xe9faa010) 1.00 MB (ACTIVE)
-Dynamic Partition Portal Rendering (0xe9faa010-0xea0aa010) 1.00 MB (ACTIVE)
-Dynamic Partition Variants (0xea0aa010-0xeb5aa010) 21.00 MB (ACTIVE)
-Dynamic Partition VideoPlayer (0xeb5aa010-0xeceaa010) 25.00 MB (ACTIVE)
-Dynamic Partition Level Manager (0xeceaa010-0xecf27010) 0.49 MB (ACTIVE)
-Dynamic Partition Model Instances (0xecf27010-0xed09e010) 1.46 MB (ACTIVE)
-Dynamic Partition Launch Tube Behaviour (0xed09e010-0xed102010) 0.39 MB (ACTIVE)
-Dynamic Partition ECM Jammers (0xed102010-0xed102410) 0.00 MB (ACTIVE)
-Dynamic Partition Squads (0xed102410-0xed302410) 2.00 MB (ACTIVE)
-Dynamic Partition Lua Errors (0xed302410-0xed31b410) 0.10 MB (ACTIVE)
-Dynamic Partition Targetable Dictionary (0xed31b410-0xed41b410) 1.00 MB (ACTIVE)
Memory Store "Sound" (0x0xd1ff1008-0x0xd49f1008) 42.00 MB
Memory Manager Created
Segmentation fault (core dumped)
$ gdb ./StrikeSuitZero core
GNU gdb (GDB) 7.5.91.20130417-cvs-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/levi/Steam/SteamApps/common/strikesuitzero/linux/main/binary/StrikeSuitZero...done.
[New LWP 3823]
[New LWP 3817]
[New LWP 3815]
[New LWP 3816]
[New LWP 3818]
[New LWP 3821]
[New LWP 3819]
[New LWP 3820]
[New LWP 3822]
warning: Can't read pathname for load map: Input/output error.
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./StrikeSuitZero'.
Program terminated with signal 11, Segmentation fault.
#0 0x083dfa78 in cAsyncLoaderInterface::SetState (this=0x0, leState=eAsyncLoadState_Loading) at ../XII/Code/AsyncLoader/AsyncLoaderInterface.cpp:52
52 ../XII/Code/AsyncLoader/AsyncLoaderInterface.cpp: No such file or directory.
(gdb) info threads
Id Target Id Frame
9 Thread 0xd1efab40 (LWP 3822) 0xf7727430 in __kernel_vsyscall ()
8 Thread 0xd1f3cb40 (LWP 3820) 0xf7727430 in __kernel_vsyscall ()
7 Thread 0xd1f5db40 (LWP 3819) 0xf7727430 in __kernel_vsyscall ()
6 Thread 0xd1f1bb40 (LWP 3821) 0xf7727430 in __kernel_vsyscall ()
5 Thread 0xd1f7eb40 (LWP 3818) 0xf7727430 in __kernel_vsyscall ()
4 Thread 0xd1fc0b40 (LWP 3816) 0xf7727430 in __kernel_vsyscall ()
3 Thread 0xf4fa4940 (LWP 3815) 0xf6845713 in ?? () from /usr/lib32/nvidia-310/libnvidia-glcore.so.310.44
2 Thread 0xd1f9fb40 (LWP 3817) 0xf7727430 in __kernel_vsyscall ()
* 1 Thread 0xd1ed9b40 (LWP 3823) 0x083dfa78 in cAsyncLoaderInterface::SetState (this=0x0, leState=eAsyncLoadState_Loading) at ../XII/Code/AsyncLoader/AsyncLoaderInterface.cpp:52
(gdb) thread 9
[Switching to thread 9 (Thread 0xd1efab40 (LWP 3822))]
#0 0xf7727430 in __kernel_vsyscall ()
(gdb) bt
#0 0xf7727430 in __kernel_vsyscall ()
#1 0xf76efbf5 in sem_wait@@GLIBC_2.1 () at ../nptl/sysdeps/unix/sysv/linux/i386/i686/../i486/sem_wait.S:79
#2 0x0850246a in cJobScheduler::ExecuteTasks (this=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:133
#3 0x085024ef in cJobScheduler::ThreadMain (lpThreadInstance=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:21
#4 0x083fcc45 in cThread::threadEntryPoint (data=0xbf016ec <gcJobManager+164076>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb) thread 8
[Switching to thread 8 (Thread 0xd1f3cb40 (LWP 3820))]
#0 0xf7727430 in __kernel_vsyscall ()
(gdb) bt
#0 0xf7727430 in __kernel_vsyscall ()
#1 0xf76efbf5 in sem_wait@@GLIBC_2.1 () at ../nptl/sysdeps/unix/sysv/linux/i386/i686/../i486/sem_wait.S:79
#2 0x0850246a in cJobScheduler::ExecuteTasks (this=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:133
#3 0x085024ef in cJobScheduler::ThreadMain (lpThreadInstance=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:21
#4 0x083fcc45 in cThread::threadEntryPoint (data=0xbf016b4 <gcJobManager+164020>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb) thread 7
[Switching to thread 7 (Thread 0xd1f5db40 (LWP 3819))]
#0 0xf7727430 in __kernel_vsyscall ()
(gdb) bt
#0 0xf7727430 in __kernel_vsyscall ()
#1 0xf76efbf5 in sem_wait@@GLIBC_2.1 () at ../nptl/sysdeps/unix/sysv/linux/i386/i686/../i486/sem_wait.S:79
#2 0x0850246a in cJobScheduler::ExecuteTasks (this=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:133
#3 0x085024ef in cJobScheduler::ThreadMain (lpThreadInstance=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:21
#4 0x083fcc45 in cThread::threadEntryPoint (data=0xbf01698 <gcJobManager+163992>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb) thread 6
[Switching to thread 6 (Thread 0xd1f1bb40 (LWP 3821))]
#0 0xf7727430 in __kernel_vsyscall ()
(gdb) bt
#0 0xf7727430 in __kernel_vsyscall ()
#1 0xf76efbf5 in sem_wait@@GLIBC_2.1 () at ../nptl/sysdeps/unix/sysv/linux/i386/i686/../i486/sem_wait.S:79
#2 0x0850246a in cJobScheduler::ExecuteTasks (this=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:133
#3 0x085024ef in cJobScheduler::ThreadMain (lpThreadInstance=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:21
#4 0x083fcc45 in cThread::threadEntryPoint (data=0xbf016d0 <gcJobManager+164048>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb) thread 5
[Switching to thread 5 (Thread 0xd1f7eb40 (LWP 3818))]
#0 0xf7727430 in __kernel_vsyscall ()
(gdb) bt
#0 0xf7727430 in __kernel_vsyscall ()
#1 0xf76efbf5 in sem_wait@@GLIBC_2.1 () at ../nptl/sysdeps/unix/sysv/linux/i386/i686/../i486/sem_wait.S:79
#2 0x0850246a in cJobScheduler::ExecuteTasks (this=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:133
#3 0x085024ef in cJobScheduler::ThreadMain (lpThreadInstance=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:21
#4 0x083fcc45 in cThread::threadEntryPoint (data=0xbf0167c <gcJobManager+163964>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb) thread 4
[Switching to thread 4 (Thread 0xd1fc0b40 (LWP 3816))]
#0 0xf7727430 in __kernel_vsyscall ()
(gdb) bt
#0 0xf7727430 in __kernel_vsyscall ()
#1 0xf76efbf5 in sem_wait@@GLIBC_2.1 () at ../nptl/sysdeps/unix/sysv/linux/i386/i686/../i486/sem_wait.S:79
#2 0x0850246a in cJobScheduler::ExecuteTasks (this=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:133
#3 0x085024ef in cJobScheduler::ThreadMain (lpThreadInstance=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:21
#4 0x083fcc45 in cThread::threadEntryPoint (data=0xbf01644 <gcJobManager+163908>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb) thread 3
[Switching to thread 3 (Thread 0xf4fa4940 (LWP 3815))]
#0 0xf6845713 in ?? () from /usr/lib32/nvidia-310/libnvidia-glcore.so.310.44
(gdb) bt
#0 0xf6845713 in ?? () from /usr/lib32/nvidia-310/libnvidia-glcore.so.310.44
#1 0x408b0000 in ?? ()
#2 0x1460ffac in ?? ()
#3 0xcccccccc in ?? ()
#4 0xcccccccc in ?? ()
#5 0xcccccccc in ?? ()
#6 0xcccccccc in ?? ()
#7 0xcccccccc in ?? ()
#8 0xcccccccc in ?? ()
#9 0xcccccccc in ?? ()
#10 0xcccccccc in ?? ()
#11 0xcccccccc in ?? ()
#12 0xcccccccc in ?? ()
#13 0xcccccccc in ?? ()
#14 0xcccccccc in ?? ()
#15 0xcccccccc in ?? ()
#16 0xcccccccc in ?? ()
#17 0xcccccccc in ?? ()
#18 0xcccccccc in ?? ()
#19 0xcccccccc in ?? ()
#20 0xcccccccc in ?? ()
#21 0xcccccccc in ?? ()
#22 0xcccccccc in ?? ()
#23 0xcccccccc in ?? ()
#24 0xcccccccc in ?? ()
#25 0xcccccccc in ?? ()
#26 0xcccccccc in ?? ()
#27 0xcccccccc in ?? ()
#28 0xcccccccc in ?? ()
#29 0xcccccccc in ?? ()
#30 0xcccccccc in ?? ()
#31 0xcccccccc in ?? ()
#32 0xcccccccc in ?? ()
#33 0xcccccccc in ?? ()
#34 0xcccccccc in ?? ()
#35 0xcccccccc in ?? ()
#36 0xcccccccc in ?? ()
#37 0xcccccccc in ?? ()
#38 0xcccccccc in ?? ()
#39 0xcccccccc in ?? ()
#40 0xcccccccc in ?? ()
#41 0xcccccccc in ?? ()
#42 0xcccccccc in ?? ()
#43 0xcccccccc in ?? ()
#44 0xcccccccc in ?? ()
#45 0xcccccccc in ?? ()
#46 0xcccccccc in ?? ()
#47 0xcccccccc in ?? ()
#48 0xcccccccc in ?? ()
#49 0xcccccccc in ?? ()
#50 0xcccccccc in ?? ()
#51 0xcccccccc in ?? ()
#52 0xcccccccc in ?? ()
#53 0xcccccccc in ?? ()
#54 0xcccccccc in ?? ()
#55 0xcccccccc in ?? ()
#56 0xcccccccc in ?? ()
#57 0xcccccccc in ?? ()
#58 0xcccccccc in ?? ()
#59 0xcccccccc in ?? ()
#60 0xcccccccc in ?? ()
#61 0xcccccccc in ?? ()
#62 0xcccccccc in ?? ()
#63 0xcccccccc in ?? ()
---Type <return> to continue, or q <return> to quit---
#64 0xcccccccc in ?? ()
#65 0xcccccccc in ?? ()
#66 0xcccccccc in ?? ()
#67 0xcccccccc in ?? ()
#68 0xcccccccc in ?? ()
#69 0xcccccccc in ?? ()
#70 0xcccccccc in ?? ()
#71 0xcccccccc in ?? ()
#72 0xcccccccc in ?? ()
#73 0xcccccccc in ?? ()
#74 0xcccccccc in ?? ()
#75 0xcccccccc in ?? ()
#76 0xcccccccc in ?? ()
#77 0xcccccccc in ?? ()
#78 0xcccccccc in ?? ()
#79 0xcccccccc in ?? ()
#80 0xcccccccc in ?? ()
#81 0xcccccccc in ?? ()
#82 0xcccccccc in ?? ()
#83 0xcccccccc in ?? ()
#84 0xcccccccc in ?? ()
#85 0xcccccccc in ?? ()
#86 0xcccccccc in ?? ()
#87 0xcccccccc in ?? ()
#88 0xcccccccc in ?? ()
#89 0xcccccccc in ?? ()
#90 0xcccccccc in ?? ()
#91 0xcccccccc in ?? ()
#92 0xcccccccc in ?? ()
#93 0xcccccccc in ?? ()
#94 0xcccccccc in ?? ()
#95 0xcccccccc in ?? ()
#96 0xcccccccc in ?? ()
#97 0xcccccccc in ?? ()
#98 0xcccccccc in ?? ()
#99 0xcccccccc in ?? ()
#100 0xcccccccc in ?? ()
#101 0xcccccccc in ?? ()
#102 0xcccccccc in ?? ()
#103 0xcccccccc in ?? ()
#104 0xcccccccc in ?? ()
#105 0xcccccccc in ?? ()
#106 0xcccccccc in ?? ()
#107 0xcccccccc in ?? ()
#108 0xcccccccc in ?? ()
#109 0xcccccccc in ?? ()
#110 0xcccccccc in ?? ()
#111 0xcccccccc in ?? ()
#112 0xcccccccc in ?? ()
#113 0xcccccccc in ?? ()
#114 0xcccccccc in ?? ()
#115 0xcccccccc in ?? ()
#116 0xcccccccc in ?? ()
#117 0xcccccccc in ?? ()
#118 0xcccccccc in ?? ()
#119 0xcccccccc in ?? ()
#120 0xcccccccc in ?? ()
#121 0xcccccccc in ?? ()
#122 0xcccccccc in ?? ()
#123 0xcccccccc in ?? ()
#124 0xcccccccc in ?? ()
#125 0xcccccccc in ?? ()
#126 0xcccccccc in ?? ()
#127 0xcccccccc in ?? ()
---Type <return> to continue, or q <return> to quit---q
Quit
(gdb) thread 2
[Switching to thread 2 (Thread 0xd1f9fb40 (LWP 3817))]
#0 0xf7727430 in __kernel_vsyscall ()
(gdb) bt
#0 0xf7727430 in __kernel_vsyscall ()
#1 0xf76efbf5 in sem_wait@@GLIBC_2.1 () at ../nptl/sysdeps/unix/sysv/linux/i386/i686/../i486/sem_wait.S:79
#2 0x0850246a in cJobScheduler::ExecuteTasks (this=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:133
#3 0x085024ef in cJobScheduler::ThreadMain (lpThreadInstance=0xbf01640 <gcJobManager+163904>) at ../XII/Code/Utility/Tasks/JobScheduler.cpp:21
#4 0x083fcc45 in cThread::threadEntryPoint (data=0xbf01660 <gcJobManager+163936>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb) thread 1
[Switching to thread 1 (Thread 0xd1ed9b40 (LWP 3823))]
#0 0x083dfa78 in cAsyncLoaderInterface::SetState (this=0x0, leState=eAsyncLoadState_Loading) at ../XII/Code/AsyncLoader/AsyncLoaderInterface.cpp:52
52 in ../XII/Code/AsyncLoader/AsyncLoaderInterface.cpp
(gdb) bt
#0 0x083dfa78 in cAsyncLoaderInterface::SetState (this=0x0, leState=eAsyncLoadState_Loading) at ../XII/Code/AsyncLoader/AsyncLoaderInterface.cpp:52
#1 0x083dfc1b in cAsyncLoaderManager::ProcessLoad (this=0x8e710a0 <gcAsyncLoaderManager>, lpInterface=0x0) at ../XII/Code/AsyncLoader/AsyncLoaderManager.cpp:171
#2 0x083e0231 in cAsyncLoaderManager::ThreadRun (this=0x8e710a0 <gcAsyncLoaderManager>) at ../XII/Code/AsyncLoader/AsyncLoaderManager.cpp:301
#3 0x083e02cf in ThreadAsyncLoaderManagerWorker (loader=0x8e710a0 <gcAsyncLoaderManager>) at ../XII/Code/AsyncLoader/AsyncLoaderManager.cpp:16
#4 0x083fcc45 in cThread::threadEntryPoint (data=0x8e712a4 <gcAsyncLoaderManager+516>) at ../XII/Code/Core/Thread/Thread.cpp:395
#5 0xf767e061 in ?? () from /usr/lib32/nvidia-310/libGL.so.1
Cannot access memory at address 0xf7007464
(gdb)
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