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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// お金オブジェクト、プレイヤーに触れたら消える。
public class MoneyObj : MonoBehaviour {
int mMoneyValue = 100;
public GameObject mParent;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Prime31
{
public class GoogleIABEventListener : MonoBehaviour
{
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Prime31;
public class GoogleIAP : MonoBehaviour {
bool Initialized = false;
using UnityEngine;
using System.Collections;
using Soomla.Store;
// 仮想通貨、及び仮想アイテム定義クラス。
public class SoomlaTest : IStoreAssets
{
// ゲーム内仮想通貨ID
public const string CURRENCY_ID = "coin";
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using Soomla.Store;
using System.Collections.Generic;
namespace Soomla.Store
{
//-------------------------------------------