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PImage front, back, right, left, top, bottom;
void setup() {
size(800, 600, P3D);
front = loadImage("front.jpg");
back = loadImage("back.jpg");
right = loadImage("right.jpg");
left = loadImage("left.jpg");
top = loadImage("top.jpg");
bottom = loadImage("bottom.jpg");
textureMode(IMAGE);
}
void draw() {
background(0);
translate(width / 2, height / 2);
scale(0.4);
pushMatrix();
float rotationX = map(mouseY, 0, height, PI, -PI);
float rotationY = map(mouseX, 0, width, -PI, PI);
rotateX(rotationX);
rotateY(rotationY);
drawM5StickC();
popMatrix();
}
void drawM5StickC() {
beginShape();
texture(front);
vertex(-350, -112, -350, 0, 0); //V1
vertex( 350, -112, -350, 700, 0); //V2
vertex( 350, -112, 350, 700, 700); //V3
vertex(-350, -112, 350, 0, 700); //V4
endShape();
beginShape();
texture(back);
vertex( 350, 113, -350, 0, 0); //V1
vertex(-350, 113, -350, 700, 0); //V2
vertex(-350, 113, 350, 700, 700); //V3
vertex( 350, 113, 350, 0, 700); //V4
endShape();
beginShape();
texture(right);
vertex( 350, -112, -350, 0, 0); //V1
vertex( 350, 113, -350, 225, 0); //V2
vertex( 350, 113, 350, 225, 700); //V3
vertex( 350, -112, 350, 0, 700); //V4
endShape();
beginShape();
texture(left);
vertex(-350, 113, -350, 0, 0); //V1
vertex(-350, -112, -350, 225, 0); //V2
vertex(-350, -112, 350, 225, 700); //V3
vertex(-350, 113, 350, 0, 700); //V4
endShape();
beginShape();
texture(top);
vertex( 350, -112, -350, 0, 0); //V1
vertex(-350, -112, -350, 700, 0); //V2
vertex(-350, 113, -350, 700, 225); //V3
vertex( 350, 113, -350, 0, 225); //V4
endShape();
beginShape();
texture(bottom);
vertex(-350, -112, 350, 0, 0); //V1
vertex( 350, -112, 350, 700, 0); //V2
vertex( 350, 113, 350, 700, 225); //V3
vertex(-350, 113, 350, 0, 225); //V4
endShape();
}
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