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February 7, 2018 12:14
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#============================================================================== | |
# ** TK - TK - Status Gauges | |
#------------------------------------------------------------------------------ | |
# Autor: Takkun (a.k.a Faalco) | |
# Create: 07/02/2018 | |
# Version: 1.0a | |
#============================================================================== | |
# * Instructions & Info: | |
# ----------------------------------------------------------------------------- | |
# Paste the script above the main of your project, and make the necessary | |
# settings. | |
# | |
# This script (Only the TK - Status Gauges) can be used for commercial and | |
# non-commercial purposes, credits are welcome but not required. | |
# | |
# Any problems before the script can be taken on the topics of the same or by | |
# personal message us forums in which I participate. | |
# | |
#============================================================================== | |
($imported ||= {})["TK - Status Gauges"] = true | |
#============================================================================== | |
# ** Colors | |
#------------------------------------------------------------------------------ | |
# The RGBA color Module. | |
#============================================================================== | |
module Colors | |
#-------------------------------------------------------------------------- | |
# * Color1 (Darker) | |
#-------------------------------------------------------------------------- | |
Color1 = [ | |
Color.new(255, 140, 0), #MHP | |
Color.new(65, 105, 225), #MMP | |
Color.new(220,20,60), #ATK | |
Color.new(34, 139, 34), #DEF | |
Color.new(255, 20, 147), #MAT | |
Color.new(153, 50, 204) #MDF | |
] | |
#-------------------------------------------------------------------------- | |
# * Color2 (Light) | |
#-------------------------------------------------------------------------- | |
Color2 = [ | |
Color.new(255, 165, 0), #MHP | |
Color.new(135, 206, 250), #MMP | |
Color.new(255, 0, 0), #ATK | |
Color.new(144, 238, 144), #DEF | |
Color.new(255, 182, 193), #MAT | |
Color.new(218, 112, 214) #MDF | |
] | |
end | |
#============================================================================== | |
# ** Game_BattlerBase | |
#------------------------------------------------------------------------------ | |
# This base class handles battlers. It mainly contains methods for calculating | |
# parameters. It is used as a super class of the Game_Battler class. | |
#============================================================================== | |
class Game_BattlerBase | |
#-------------------------------------------------------------------------- | |
# * Get Maximum Value of Parameter | |
#-------------------------------------------------------------------------- | |
def param_max(param_id) | |
return 999999 if param_id == 0 # MHP | |
return 9999 if param_id == 1 # MMP | |
return 500 | |
end | |
end | |
#============================================================================== | |
# ** Window_Base | |
#------------------------------------------------------------------------------ | |
# This is a super class of all windows within the game. | |
#============================================================================== | |
class Window_Base < Window | |
#-------------------------------------------------------------------------- | |
# * Draw Gauge | |
# rate : Rate (full at 1.0) | |
# color1 : Left side gradation | |
# color2 : Right side gradation | |
#-------------------------------------------------------------------------- | |
def draw_gauge(x, y, width, rate, color1, color2) | |
fill_w = (width * rate).to_i | |
gauge_y = y + line_height - 8 | |
contents.fill_rect(x - 2, gauge_y - 2, width + 4, 10, Color.new(0, 0, 0)) | |
contents.fill_rect(x - 1, gauge_y - 1, width + 2, 8, Color.new(255, 255, 255)) | |
contents.fill_rect(x, gauge_y, width, 6, gauge_back_color) | |
contents.gradient_fill_rect(x, gauge_y, fill_w, 6, color1, color2) | |
end | |
end | |
#============================================================================== | |
# ** Window_Status | |
#------------------------------------------------------------------------------ | |
# This window displays full status specs on the status screen. | |
#============================================================================== | |
class Window_Status < Window_Selectable | |
#-------------------------------------------------------------------------- | |
# * Draw Parameters | |
#-------------------------------------------------------------------------- | |
def draw_parameters(x, y) | |
6.times { |i| | |
draw_gauge( | |
x, | |
y + line_height * i, | |
164, | |
@actor.param(i).to_f / @actor.param_max(i).to_f, | |
Colors::Color1[i], | |
Colors::Color2[i] | |
) | |
change_color(system_color) | |
draw_text(x, y + line_height * i, 50, line_height, Vocab::param(i)) | |
draw_current_and_max_values(x, y + line_height * i, 164, @actor.param(i), @actor.param_max(i), | |
hp_color(@actor), normal_color) | |
} | |
end | |
end |
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