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June 16, 2018 13:40
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#============================================================================== | |
# ** MAYA - Mouse Title Screen | |
#------------------------------------------------------------------------------ | |
# Autor: Takkun (a.k.a Faalco) | |
# Create: 14/06/2018 | |
# Version: 1.0a | |
#============================================================================== | |
# * Instructions & Info: | |
# ----------------------------------------------------------------------------- | |
# Paste the script above the main of your project, and make the necessary | |
# settings. This script requires the Jet Mouse to VX Ace to place it above | |
# this script to avoid incompatibilities. | |
# | |
# This script (Only the MAYA - Mouse Title Screen) can be used for commercial | |
# and non-commercial purposes, credits are welcome but not required. | |
# | |
# Jet Mouse for VX Ace was created by the same then all credits are to it. | |
# | |
# Any problems before the script can be taken on the topics of the same or by | |
# personal message us forums in which I participate. | |
# | |
#============================================================================== | |
($imported ||= {})["MAYA - Mouse Title Screen"] = true | |
#============================================================================== | |
# ** MAYA Module | |
#------------------------------------------------------------------------------ | |
# All the settings of this script can be made in this module. | |
#============================================================================== | |
module MAYA | |
#-------------------------------------------------------------------------- | |
# * Logotipe Image (System Folder). | |
#-------------------------------------------------------------------------- | |
Logotipe = "Logo" | |
#-------------------------------------------------------------------------- | |
# * Logotipe Position. | |
#-------------------------------------------------------------------------- | |
Logotipe_Position = [111, 155] # X, Y | |
#-------------------------------------------------------------------------- | |
# * Menu Buttons Images (System Folder). | |
#-------------------------------------------------------------------------- | |
MenuButtons = ["NewGame", "Continue", "Exit"] | |
#-------------------------------------------------------------------------- | |
# * Menu Buttons X Position. | |
#-------------------------------------------------------------------------- | |
MenuButtonsX = [229, 236, 257] | |
#-------------------------------------------------------------------------- | |
# * Menu Buttons Y Position. | |
#-------------------------------------------------------------------------- | |
MenuButtonsY = [289, 313, 337] | |
#-------------------------------------------------------------------------- | |
# * Menu Buttons OFF Opacity. | |
#-------------------------------------------------------------------------- | |
MenuButtons_OFF = 100 | |
end | |
#============================================================================== | |
# ** Scene_Title | |
#------------------------------------------------------------------------------ | |
# This class performs the title screen processing. | |
#============================================================================== | |
class Scene_Title < Scene_Base | |
#-------------------------------------------------------------------------- | |
# * Start Processing | |
#-------------------------------------------------------------------------- | |
def start | |
super | |
SceneManager.clear | |
Graphics.freeze | |
create_logotipe | |
create_background | |
create_button_menu | |
play_title_music | |
end | |
#-------------------------------------------------------------------------- | |
# * Get Transition Speed | |
#-------------------------------------------------------------------------- | |
def transition_speed | |
return 20 | |
end | |
#-------------------------------------------------------------------------- | |
# * Termination Processing | |
#-------------------------------------------------------------------------- | |
def terminate | |
super | |
SceneManager.snapshot_for_background | |
dispose_all_images | |
end | |
#-------------------------------------------------------------------------- | |
# * Dispose All Images | |
#-------------------------------------------------------------------------- | |
def dispose_all_images | |
@sprite1.bitmap.dispose | |
@sprite1.dispose | |
@logotipe.dispose | |
@op1.dispose | |
@op2.dispose | |
@op3.dispose | |
end | |
#-------------------------------------------------------------------------- | |
# * Frame Update | |
#-------------------------------------------------------------------------- | |
def update | |
update_basic | |
end | |
#-------------------------------------------------------------------------- | |
# * Update Frame (Basic) | |
#-------------------------------------------------------------------------- | |
def update_basic | |
Graphics.update | |
Input.update | |
update_menu_buttons | |
update_all_windows | |
end | |
#-------------------------------------------------------------------------- | |
# * Create Background | |
#-------------------------------------------------------------------------- | |
def create_background | |
@sprite1 = Sprite.new | |
@sprite1.bitmap = Cache.title1($data_system.title1_name) | |
center_sprite(@sprite1) | |
end | |
#-------------------------------------------------------------------------- | |
# * Create Logotipe | |
#-------------------------------------------------------------------------- | |
def create_logotipe | |
@logotipe = Sprite.new | |
@logotipe.bitmap = Cache.system(MAYA::Logotipe) | |
@logotipe.x = MAYA::Logotipe_Position[0] | |
@logotipe.y = MAYA::Logotipe_Position[1] | |
@logotipe.z = 300 | |
end | |
#-------------------------------------------------------------------------- | |
# * Create Logotipe | |
#-------------------------------------------------------------------------- | |
def create_button_menu | |
# Create Title Images | |
@op1 = Sprite.new | |
@op2 = Sprite.new | |
@op3 = Sprite.new | |
# Bitmap Images | |
@op1.bitmap = Cache.system(MAYA::MenuButtons[0]) | |
@op2.bitmap = Cache.system(MAYA::MenuButtons[1]) | |
@op3.bitmap = Cache.system(MAYA::MenuButtons[2]) | |
# Position X | |
@op1.x = MAYA::MenuButtonsX[0] | |
@op2.x = MAYA::MenuButtonsX[1] | |
@op3.x = MAYA::MenuButtonsX[2] | |
# Position Y | |
@op1.y = MAYA::MenuButtonsY[0] | |
@op2.y = MAYA::MenuButtonsY[1] | |
@op3.y = MAYA::MenuButtonsY[2] | |
# Position Z | |
@op1.z = @op2.z = @op3.z = 300 | |
# Opacity | |
@op1.opacity = @op2.opacity = @op3.opacity = MAYA::MenuButtons_OFF | |
end | |
#-------------------------------------------------------------------------- | |
# * Update Menu Buttons | |
#-------------------------------------------------------------------------- | |
def update_menu_buttons | |
# New Game | |
if Mouse.area?(@op1.x, @op1.y, @op1.width, @op1.height) | |
on_sprite(@op1) | |
if Mouse.press?(1) | |
DataManager.setup_new_game | |
fadeout_all | |
$game_map.autoplay | |
SceneManager.goto(Scene_Map) | |
end | |
else | |
off_sprite(@op1) | |
end | |
# Continue | |
if Mouse.area?(@op2.x, @op2.y, @op2.width, @op2.height) | |
on_sprite(@op2) | |
if Mouse.press?(1) | |
SceneManager.call(Scene_Load) | |
end | |
else | |
off_sprite(@op2) | |
end | |
# Exit | |
if Mouse.area?(@op3.x, @op3.y, @op3.width, @op3.height) | |
on_sprite(@op3) | |
if Mouse.press?(1) | |
fadeout_all | |
SceneManager.exit | |
end | |
else | |
off_sprite(@op3) | |
end | |
end | |
#-------------------------------------------------------------------------- | |
# * Move Sprite to Screen Center | |
#-------------------------------------------------------------------------- | |
def center_sprite(sprite) | |
sprite.ox = sprite.bitmap.width / 2 | |
sprite.oy = sprite.bitmap.height / 2 | |
sprite.x = Graphics.width / 2 | |
sprite.y = Graphics.height / 2 | |
end | |
#-------------------------------------------------------------------------- | |
# * Play Title Screen Music | |
#-------------------------------------------------------------------------- | |
def play_title_music | |
$data_system.title_bgm.play | |
RPG::BGS.stop | |
RPG::ME.stop | |
end | |
#-------------------------------------------------------------------------- | |
# * On Sprite | |
#-------------------------------------------------------------------------- | |
def on_sprite(sprite) | |
if sprite.opacity < 255 | |
sprite.opacity += 6 | |
end | |
end | |
#-------------------------------------------------------------------------- | |
# * Off Sprite | |
#-------------------------------------------------------------------------- | |
def off_sprite(sprite) | |
if sprite.opacity > 100 | |
sprite.opacity -= 6 | |
end | |
end | |
end |
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