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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
namespace random | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
// SortedList <string DEMON NAME, Dictionary<int HEALTH, double DAMAGE> > | |
SortedList<string, Dictionary<string, double?>> demonBook = | |
new SortedList<string, Dictionary<string, double?>>(); | |
string dragonPattern = @",\s*"; // used in dragon extraction | |
Regex extractNumbers = new Regex(@"(\-?\+?\d+\.\d+|\-?\+?\d+|\d+)"); // used in number extraction | |
Regex extractMultAndDiv = new Regex(@"[*\/]"); // used in symbol extraction | |
string[] input = Regex.Split(Console.ReadLine(), dragonPattern); | |
foreach (string dragon in input) | |
{ | |
int health = dragon.Where(Char.IsLetter) // extracts the letters from input | |
.Select(c => c - '0' + '0') // converts each letter to its numeric value | |
.Sum(); // sums the values | |
// extracts all numbers (with + or - sign and double or int) | |
MatchCollection damageMatches = extractNumbers.Matches(dragon); | |
double damage = 0d; | |
foreach (Match match in damageMatches) | |
{ | |
damage += double.Parse(match.Value); | |
} | |
// extracts all * and / symbols | |
MatchCollection symbolMatches = extractMultAndDiv.Matches(dragon); | |
foreach (Match match in symbolMatches) | |
{ | |
if (match.Value == "*") | |
damage *= 2; | |
else | |
damage /= 2; | |
} | |
demonBook.Add(dragon, new Dictionary<string, double?>()); | |
demonBook[dragon].Add("health", health); | |
demonBook[dragon].Add("damage", damage); | |
} | |
// | |
// Output | |
// | |
foreach (var dragonValuePair in demonBook) | |
{ | |
Console.Write(dragonValuePair.Key + " - "); | |
foreach (var typeValuePair in dragonValuePair.Value) // iterates the nested dictionary | |
{ | |
if (typeValuePair.Key == "damage") | |
Console.Write($"{typeValuePair.Value:F2} {typeValuePair.Key}"); | |
else | |
Console.Write($"{typeValuePair.Value} {typeValuePair.Key}, "); | |
} | |
Console.WriteLine(); | |
} | |
} | |
} | |
} |
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