Created
February 3, 2017 00:45
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Problem 8. Pokemon Trainer
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace Exercises | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
while (true) | |
{ | |
Queue<string> input = new Queue<string>(Console.ReadLine().Split()); | |
if (input.Peek().ToLower() == "tournament") | |
{ | |
while (true) | |
{ | |
string fight = Console.ReadLine().ToLower(); | |
if (fight == "end") | |
break; | |
Trainer.Tournament(fight); | |
} | |
break; | |
} | |
string trainerName = input.Dequeue(); | |
string pokemonName = input.Dequeue(); | |
string pokemonElement = input.Dequeue(); | |
int pokemonHealth = Convert.ToInt32(input.Dequeue()); | |
Pokemon pokemon = new Pokemon(pokemonName, pokemonElement, pokemonHealth); | |
if (!Trainer.Exist(trainerName)) | |
{ | |
new Trainer(trainerName) | |
.CatchPokemon(pokemon); | |
} | |
else | |
{ | |
Trainer.FindTrainer(trainerName) | |
.CatchPokemon(pokemon); | |
} | |
} | |
Trainer.PrintTrainersStats(); | |
} | |
class Trainer | |
{ | |
private string _name; | |
private int _numBadges = 0; | |
private List<Pokemon> _pokemons = new List<Pokemon>(); | |
public static List<Trainer> _trainers = new List<Trainer>(); | |
public Trainer(string name, int numBadges) | |
{ | |
_name = name; | |
_numBadges = numBadges; | |
} | |
public Trainer(string name) | |
{ | |
_name = name; | |
_trainers.Add(new Trainer(_name, _numBadges)); | |
} | |
public void CatchPokemon(Pokemon pokemon) | |
{ | |
var trainer = _trainers.First(t => t._name == _name); | |
trainer._pokemons.Add(pokemon); | |
} | |
public static bool Exist(string name) | |
{ | |
return _trainers.FirstOrDefault(t => t._name == name) != null; | |
} | |
public static Trainer FindTrainer(string name) | |
{ | |
return _trainers.FirstOrDefault(t => t._name == name); | |
} | |
public static void Tournament(string element) | |
{ | |
foreach (Trainer trainer in _trainers) | |
{ | |
bool hasPokemonWithElement = false; | |
var pokemons = trainer._pokemons.GetEnumerator(); | |
while (pokemons.MoveNext()) | |
{ | |
var current = pokemons.Current; | |
if (current.Element.ToLower().Equals(element)) | |
{ | |
hasPokemonWithElement = true; | |
break; | |
} | |
} | |
pokemons.Dispose(); | |
if (hasPokemonWithElement) | |
{ | |
trainer.AddBadge(); | |
} | |
else | |
{ | |
/* take 10 health from every pokemon where | |
* his trainer has no pokemon with element | |
*/ | |
trainer._pokemons.ForEach(p => p.TakeDamage()); | |
} | |
} | |
// remove all dead pokemons | |
_trainers.ForEach(t => t._pokemons.RemoveAll(p => p.Health < 0)); | |
} | |
private void AddBadge() | |
{ | |
_numBadges += 1; | |
} | |
public static void PrintTrainersStats() | |
{ | |
_trainers | |
.OrderByDescending(t => t._numBadges) | |
.ToList() | |
.ForEach(t => Console.WriteLine($"{t._name} {t._numBadges} {t._pokemons.Count}")); | |
} | |
} | |
class Pokemon | |
{ | |
private string _name; | |
private string _element; | |
private int _health; | |
public Pokemon(string name, string element, int health) | |
{ | |
_name = name; | |
_element = element; | |
_health = health; | |
} | |
public string Element | |
{ | |
get { return _element; } | |
set { _element = value; } | |
} | |
public int Health | |
{ | |
get { return _health; } | |
set { _health = value; } | |
} | |
public void TakeDamage() | |
{ | |
_health -= 10; | |
} | |
} | |
} | |
} |
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