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Create Toast on Android Unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyPluginIsBananas : MonoBehaviour
const string ToastClassName = "android.widget.Toast";
public void OnMyButtonClick()
print("The cake is a lie!!");
var toastJavaClass = new AndroidJavaClass(ToastClassName);
const int duration = 1; // LENGTH_LONG in Android API
const string text = "Hello world!"; // C# string is automatically converted to java.lang.String
var context = GetUnityActivity();
var javaToastObject =
toastJavaClass.CallStatic<AndroidJavaObject>("makeText", context, text, duration);
AndroidJavaObject GetUnityActivity()
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
return unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
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