Skip to content

Instantly share code, notes, and snippets.

@TarasOsiris
Last active October 16, 2023 15:31
Show Gist options
  • Star 5 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save TarasOsiris/9020497 to your computer and use it in GitHub Desktop.
Save TarasOsiris/9020497 to your computer and use it in GitHub Desktop.
Save encrypted XML Files in Unity3D. Tested on Android, iOS, Windows standalone, Mac.
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Xml.Serialization;
using UnityEngine;
namespace Com.Nravo.FlipTheBoard.PersistantStorage
{
/// <summary>
/// Class provides static method to serialize and encrypt data to XML
///
/// Works on Android, iOS, Standalone.
///
/// Does not encrypt data on WP8
/// </summary>
public static class EncryptedXmlSerializer
{
private static readonly string PrivateKey = SystemInfo.deviceUniqueIdentifier.Replace("-", string.Empty);
#region API
/// <summary>
/// Reads and decrypts file at specified path
/// </summary>
/// <param name="path">Patht to file</param>
/// <typeparam name="T">Type of the serialized object</typeparam>
/// <returns>Decrypted deserialized object or null if file does not exist</returns>
public static T Load<T>(string path) where T : class
{
T result;
if (!File.Exists(path))
{
Debug.LogWarning("File " + path + " does not exist!");
return null;
}
string data;
using (var reader = new StreamReader(path))
{
data = DecryptData(reader.ReadToEnd());
Debug.Log(data);
}
var stream = new MemoryStream();
using (var sw = new StreamWriter(stream) { AutoFlush = true })
{
sw.WriteLine(data);
stream.Position = 0;
result = new XmlSerializer(typeof(T)).Deserialize(stream) as T;
}
return result;
}
/// <summary>
/// Encrypts and serializes file at the specified path.
/// </summary>
/// <param name="path">Path to save the file</param>
/// <param name="value">Object to serialize</param>
/// <typeparam name="T">Type of object to serialize</typeparam>
public static void Save<T>(string path, object value) where T : class
{
var serializer = new XmlSerializer(typeof(T));
using (var stream = new MemoryStream())
{
serializer.Serialize(stream, value);
stream.Flush();
stream.Position = 0;
string sr = new StreamReader(stream).ReadToEnd();
var fileStream = new FileStream(path, FileMode.Create);
var streamWriter = new StreamWriter(fileStream);
streamWriter.WriteLine(EncryptData(sr));
streamWriter.Close();
fileStream.Close();
}
}
#endregion
#region encrypt_decrypt
private static string EncryptData(string toEncrypt)
{
#if UNITY_WP8
return toEncrypt;
#else
byte[] toEncryptArray = Encoding.UTF8.GetBytes(toEncrypt);
RijndaelManaged rDel = CreateRijndaelManaged();
ICryptoTransform cTransform = rDel.CreateEncryptor();
byte[] resultArray = cTransform.TransformFinalBlock(toEncryptArray, 0, toEncryptArray.Length);
return Convert.ToBase64String(resultArray, 0, resultArray.Length);
#endif
}
private static string DecryptData(string toDecrypt)
{
#if UNITY_WP8
return toDecrypt;
#else
byte[] toEncryptArray = Convert.FromBase64String(toDecrypt);
RijndaelManaged rDel = CreateRijndaelManaged();
ICryptoTransform cTransform = rDel.CreateDecryptor();
byte[] resultArray = cTransform.TransformFinalBlock(toEncryptArray, 0, toEncryptArray.Length);
return Encoding.UTF8.GetString(resultArray);
#endif
}
#if !UNITY_WP8
private static RijndaelManaged CreateRijndaelManaged()
{
byte[] keyArray = Encoding.UTF8.GetBytes(PrivateKey);
var result = new RijndaelManaged();
var newKeysArray = new byte[16];
Array.Copy(keyArray, 0, newKeysArray, 0, 16);
result.Key = newKeysArray;
result.Mode = CipherMode.ECB;
result.Padding = PaddingMode.PKCS7;
return result;
}
#endif
#endregion
}
}
@steve6t6
Copy link

steve6t6 commented Sep 20, 2017

Thanks so much for this code, This has saved me having to adapt my existing XML utility functions. The only issue I had with this is that using "SystemInfo.deviceUniqueIdentifier" can cause Unity to automatically add the Telephone state access permission. I simply used an alternative encryption key. But again, big thank you!

Working on Windows 10 and my Android 7.1.1 OnePlus3

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment