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VNG support for adding deeplinking to iOS 8
/**
* Copyright 2015-2016 GetSocial B.V.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using System.IO;
using UnityEditor.iOS.Xcode;
using GetSocialSdk.Core;
using System;
namespace GetSocialSdk.Editors
{
public static class GetSocialPostprocessIOS
{
// modify this constant if GetSocial is not subdirectory of the Assets/
private const string RootGetSocialPath = "";
private const string BaseFrameworkSourcePath = RootGetSocialPath + "GetSocial/Editor/IOS/Frameworks/";
private const string CoreFrameworkPath = BaseFrameworkSourcePath + "GetSocial.embeddedframework.zip";
private const string ChatFrameworkPath = BaseFrameworkSourcePath + "GetSocialChat.embeddedframework.zip";
public static void UpdateXcodeProject(string projectPath)
{
Debug.Log(string.Format("Addding GetSocial dependencies to Xcode project for '{0}'", projectPath));
try
{
string pbxprojPath = Path.Combine(projectPath, "Unity-iPhone.xcodeproj/project.pbxproj");
PBXProject project = new PBXProject();
project.ReadFromString(File.ReadAllText(pbxprojPath));
string frameworksPath = Path.Combine(projectPath, "Frameworks");
EnsureDirectoryExists(frameworksPath);
string target = project.TargetGuidByName("Unity-iPhone");
UnzipFramework(Path.Combine(Application.dataPath, CoreFrameworkPath), frameworksPath);
AddGetSocialCoreFramework(ref project, target);
if(GetSocialSettings.IsChatEnabled)
{
UnzipFramework(Path.Combine(Application.dataPath, ChatFrameworkPath), frameworksPath);
AddGetSocialChatFramework(ref project, target);
}
// Required for plugin to work
project.UpdateBuildProperty(target, "OTHER_LDFLAGS", new [] {
"-ObjC",
"-licucore"
}, new string[] { });
SetupDeepLinking(ref project, projectPath, target);
File.WriteAllText(pbxprojPath, project.WriteToString());
Debug.Log(string.Format("GetSocial dependencies successfully added to Xcode project."));
}
catch(Exception e)
{
Debug.LogException(e);
Debug.LogError("Failed to add GetSocial dependencies to Xcode project.");
}
}
#region deep_linking
private static void SetupDeepLinking(ref PBXProject project, string projectPath, string target)
{
Debug.LogWarning("Setting up deep linking...\n\tFor universal links setup please refer to http://docs.getsocial.im/?platform=unity#using-universal-links");
// URL Schemes (iOS <= 8)
AddGetSocialUrlScheme(projectPath);
// App links (iOS >=9 )
AddAppEntitlements(projectPath, project, target);
}
static void AddGetSocialUrlScheme(string projectPath)
{
Debug.Log(string.Format("Setting up GetSocial deep linking for iOS <= 8 for '{0}'", projectPath));
try
{
var plistInfoFile = new PlistDocument();
string infoPlistPath = Path.Combine(projectPath, "Info.plist");
plistInfoFile.ReadFromString(File.ReadAllText(infoPlistPath));
AddGetSocialUrlSchemeToPlist(plistInfoFile);
File.WriteAllText(infoPlistPath, plistInfoFile.WriteToString());
Debug.Log(string.Format("Setting up GetSocial deep linking for iOS <= 8 was successful."));
}
catch(Exception e)
{
Debug.LogException(e);
Debug.LogError("Failed to set up GetSocial deep linking for iOS <= 8.");
}
}
static void AddGetSocialUrlSchemeToPlist(PlistDocument plistInfoFile)
{
const string CFBundleURLTypes = "CFBundleURLTypes";
const string CFBundleURLSchemes = "CFBundleURLSchemes";
if (!plistInfoFile.root.values.ContainsKey(CFBundleURLTypes))
{
plistInfoFile.root.CreateArray(CFBundleURLTypes);
}
var cFBundleURLTypesElem = plistInfoFile.root.values[CFBundleURLTypes] as PlistElementArray;
PlistElementArray getSocialUrlSchemesArray = new PlistElementArray();
getSocialUrlSchemesArray.AddString(string.Format("getsocial-{0}", GetSocialSettings.AppId));
PlistElementDict getSocialSchemeElem = cFBundleURLTypesElem.AddDict();
getSocialSchemeElem.values[CFBundleURLSchemes] = getSocialUrlSchemesArray;
}
private static void AddAppEntitlements(string projectPath, PBXProject project, string target)
{
const string appEntitlementsFilePath = "GetSocial/Editor/IOS/Files/app.entitlements";
string appEntitlementsFilePathCombined = Path.Combine(RootGetSocialPath, appEntitlementsFilePath);
string unityProjectPath = Path.Combine(Application.dataPath, appEntitlementsFilePathCombined);
string xcodeProjectPath = Path.Combine(projectPath, "app.entitlements");
File.Copy(unityProjectPath, xcodeProjectPath);
project.AddFileToBuild(target, project.AddFile("app.entitlements", "app.entitlements", PBXSourceTree.Source));
project.AddBuildProperty(target, "CODE_SIGN_ENTITLEMENTS", "app.entitlements");
}
#endregion
#region private methods
private static void AddGetSocialCoreFramework(ref PBXProject project, string target)
{
project.AddFileToBuild(target, project.AddFile("Frameworks/GetSocial.embeddedframework/GetSocial.framework", "Frameworks/GetSocial.embeddedframework/GetSocial.framework", PBXSourceTree.Source));
project.AddFileToBuild(target, project.AddFile("Frameworks/GetSocial.embeddedframework/Resources/GetSocial.bundle", "Frameworks/GetSocial.embeddedframework/Resources/GetSocial.bundle", PBXSourceTree.Source));
// add framework directory to the framework include path
// project.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks/GetSocial.embeddedframework");
// add dependencies
project.AddDynamicLibraryToProject(target, "libsqlite3.dylib");
project.AddFrameworkToProject(target, "Accelerate.framework", weak: false);
project.AddFrameworkToProject(target, "AdSupport.framework", weak: false);
project.AddFrameworkToProject(target, "AVFoundation.framework", weak: false);
project.AddFrameworkToProject(target, "CFNetwork.framework", weak: false);
project.AddFrameworkToProject(target, "CoreFoundation.framework", weak: false);
project.AddFrameworkToProject(target, "CoreGraphics.framework", weak: false);
project.AddFrameworkToProject(target, "CoreImage.framework", weak: false);
project.AddFrameworkToProject(target, "CoreTelephony.framework", weak: false);
project.AddFrameworkToProject(target, "CoreText.framework", weak: false);
project.AddFrameworkToProject(target, "Foundation.framework", weak: false);
project.AddFrameworkToProject(target, "MessageUI.framework", weak: false);
project.AddFrameworkToProject(target, "MobileCoreServices.framework", weak: false);
project.AddFrameworkToProject(target, "QuartzCore.framework", weak: false);
project.AddFrameworkToProject(target, "Security.framework", weak: false);
project.AddFrameworkToProject(target, "Social.framework", weak: false);
project.AddFrameworkToProject(target, "SystemConfiguration.framework", weak: false);
project.AddFrameworkToProject(target, "UIKit.framework", weak: false);
}
private static void AddGetSocialChatFramework(ref PBXProject project, string target)
{
project.AddFileToBuild(target, project.AddFile("Frameworks/GetSocialChat.embeddedframework/GetSocialChat.framework", "Frameworks/GetSocialChat.embeddedframework/GetSocialChat.framework", PBXSourceTree.Source));
project.AddFileToBuild(target, project.AddFile("Frameworks/GetSocialChat.embeddedframework/Resources/GetSocialChat.bundle", "Frameworks/GetSocialChat.embeddedframework/Resources/GetSocialChat.bundle", PBXSourceTree.Source));
// add framework directory to the framework include path
project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks/GetSocialChat.embeddedframework");
}
private static void UnzipFramework(string sourcePath, string destinationPath)
{
if(File.Exists(sourcePath))
{
string args = string.Format("-o '{0}' -d '{1}'", sourcePath, destinationPath);
System.Diagnostics.Process.Start("unzip", args).WaitForExit();
}
else
{
throw new Exception(string.Format("Failed to find framework to unzip at path '{0}'.\n" +
"Terminating Xcode project postrocessing.", sourcePath));
}
}
private static void EnsureDirectoryExists(string path)
{
if(!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
#endregion
}
}
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