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@Tarmean
Last active July 10, 2023 15:36
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?:

  • GetBoard
  • GetGame
  • GetScripts

ValueBar:

  • AddEvent
  • GetMax
  • GetValue

PointList, IntList, DamageList:

  • back
  • empty
  • erase
  • index
  • push_back

Pawn:

  • AddMoveBonus
  • AddWeapon
  • ClearQueued
  • Fall
  • FireWeapon
  • FlyAway
  • GetArmedWeaponId
  • GetCustomPositionScore
  • GetDangerScore
  • GetDeathEffect
  • GetHealth
  • GetId
  • GetMechName
  • GetMoveSpeed
  • GetPathProf
  • GetPersonality
  • GetPilotName
  • GetSelectedWeapon
  • GetSpace
  • GetTarget
  • GetTeam
  • GetTurnCount
  • GetType
  • GuardPawn
  • IsAbility
  • IsAcid
  • IsActive
  • IsAvoidingMines
  • IsBusy
  • IsDamaged
  • IsDead
  • IsEnemy
  • IsFire
  • IsFlying
  • IsFrozen
  • IsGrappled
  • IsGuarding
  • IsJumper
  • IsMech
  • IsPlayer
  • IsRanged
  • IsSelected
  • IsShield
  • IsTeleporter
  • IsUndoPossible
  • IsWeaponArmed
  • Kill
  • Move
  • ResetUses
  • Retreat
  • SetAcid
  • SetActive
  • SetCustomAnim
  • SetFrozen
  • SetInvisible
  • SetMech
  • SetMissionCritical
  • SetMoveSpeed
  • SetMutation
  • SetNeutral
  • SetPowered
  • SetPriorityTarget
  • SetShield
  • SetSpace
  • SetTeam
  • SpawnAnimation

SkillEffect:

  • AddAirStrike
  • AddAnimation
  • AddArtillery
  • AddArtillery
  • AddBoardShake
  • AddBounce
  • AddCharge
  • AddDamage
  • AddDelay
  • AddDropper
  • AddEmitter
  • AddGrapple
  • AddLeap
  • AddMelee
  • AddMelee
  • AddMove
  • AddProjectile
  • AddProjectile
  • AddQueuedArtillery
  • AddQueuedArtillery
  • AddQueuedCharge
  • AddQueuedDamage
  • AddQueuedMelee
  • AddQueuedMelee
  • AddQueuedMove
  • AddQueuedProjectile
  • AddQueuedProjectile
  • AddQueuedScript
  • AddQueuedVoice
  • AddScript
  • AddSound
  • AddVoice
  • GetDamage
  • GetDamageCount
  • GetQueuedCount
  • GetQueuedDamage
  • effect
  • iOwner
  • impact_sound
  • piOrigin
  • q_effect

Board:

  • AddAlert
  • AddAnimation
  • AddBurst
  • AddBurst
  • AddEffect
  • AddPawn
  • AddTeleport
  • AddUniqueBuilding
  • BlockSpawn
  • Bounce
  • ClearBlockSpawns
  • ClearSpace
  • Crack
  • DamageSpace
  • DamageSpace
  • Fade
  • GetAnotherPlayerPawn
  • GetBuildingCount
  • GetBuildings
  • GetBusyState
  • GetDistance
  • GetDistanceToBuilding
  • GetDistanceToPawn
  • GetEnemyCount
  • GetMechDamage
  • GetPath
  • GetPawn
  • GetPawn
  • GetPawnCount
  • GetPawnSpace
  • GetPawnTeam
  • GetPawnTeam
  • GetPawns
  • GetRandomBuilding
  • GetReachable
  • GetSimplePath
  • GetSimpleReachable
  • GetSize
  • GetSpawnCount
  • GetSpawnCount
  • GetTerrain
  • GetTerrain
  • GetTurn
  • GetZone
  • IsAcid
  • IsBlocked
  • IsBuilding
  • IsBuilding
  • IsDamaged
  • IsDangerous
  • IsDangerousItem
  • IsEdge
  • IsEnvironmentDanger
  • IsFire
  • IsFrozen
  • IsItem
  • IsPawnAlive
  • IsPawnSpace
  • IsPawnTeam
  • IsPod
  • IsPowered
  • IsSafe
  • IsSmoke
  • IsSpawning
  • IsTargeted
  • IsTerrain
  • IsUniqueBuilding
  • IsValid
  • IsValid
  • IsVines
  • IsWall
  • LockBomb
  • MarkFlashing
  • MarkSpaceColor
  • MarkSpaceDamage
  • MarkSpaceDesc
  • MarkSpaceImage
  • MarkSpaceSimpleColor
  • Ping
  • RandomizeTerrain
  • RemovePawn
  • RemovePawn
  • RemoveShield
  • SetAcid
  • SetCustomTile
  • SetDangerous
  • SetFrozen
  • SetItem
  • SetLava
  • SetPopulated
  • SetSmoke
  • SetTerrain
  • SetTerrainIcon
  • SetWall
  • SetWeather
  • Slide
  • SpawnPawn
  • SpawnPawn
  • SpawnQueued
  • StartMechTravel
  • StartPopEvent
  • StartShake
  • StopWeather

SpaceDamage:

  • MoveEnd
  • MoveStart
  • bEvacuate
  • bHide
  • bHidePath
  • bSimpleMark
  • fDelay
  • iAcid
  • iDamage
  • iFire
  • iFrozen
  • iPawnTeam
  • iPush
  • iShield
  • iSmoke
  • iTerrain
  • loc
  • sAnimation
  • sImageMark
  • sItem
  • sPawn
  • sScript
  • sSound

PointList?:

  • back
  • erase
  • push_back
  • size

Objective:

  • Failed

ObjectiveList:

  • AddObjective

?:

  • type
  • value

?:

  • desc
  • name

Requirement:

  • Text
  • skill

Choice:

  • AddChoice
  • SetEffect
  • SetHiddenEffects
  • SetStartText
  • SetUniqueMech
  • bHidden
  • choiceEvent
  • failEvent

ChoiceEvent:

TipData:

  • Requirement
  • StyleInfo
  • desc
  • required
  • skill

PilotSkill:

PilotInfo:

Effect:

RegionInfo:

:?

  • bones
  • money

:?

  • name
  • skill1
  • skill2
  • type
  • xp

:?

  • AddReward
  • Text
  • cores
  • function
  • lua
  • manual
  • method
  • money
  • passive
  • people
  • pilot
  • power
  • purchase
  • repair
  • stock
  • structure_passive
  • weapon
  • xp

Constants:

  • ANIM_DELAY
  • ANIM_NO_DELAY
  • ANIM_REVERSE
  • BLOCKED_NONE
  • BLOCKED_PERM
  • BLOCKED_TEMP
  • CRACK_LAVA
  • CRACK_TENTACLE
  • DAMAGE_DEATH
  • DAMAGE_ZERO
  • DIFF_HARD
  • DIFF_MOD_EASY
  • DIFF_MOD_HARD
  • DIFF_MOD_NONE
  • DIFF_NORMAL
  • DIR_FLIP
  • EFFECT_CREATE
  • EFFECT_NONE
  • EFFECT_REMOVE
  • ENV_EFFECT
  • EVENT_ENEMY_KILLED
  • EVENT_SPAWNBLOCKED
  • FACTION_BOTS
  • FACTION_DEFAULT
  • FACTION_TOTAL
  • FADE_EXPLODE
  • FADE_IN
  • FADE_OUT
  • FULL_DELAY
  • IMPACT_BLOB
  • IMPACT_FLESH
  • IMPACT_INSECT
  • IMPACT_METAL
  • IMPACT_NULL
  • IMPACT_ROCK
  • IMPACT_SHIELD
  • IMPACT_WATER
  • INT_MAX
  • INVALID_NODE
  • LAYER_BACK
  • LAYER_FLOOR
  • LAYER_FRONT
  • LAYER_SKY
  • LEADER_ARMOR
  • LEADER_BOSS
  • LEADER_EXPLODE
  • LEADER_HEALTH
  • LEADER_NONE
  • LEADER_REGEN
  • LEADER_TENTACLE
  • LEADER_VINES
  • NAME_FIRST
  • NAME_NORMAL
  • NAME_REVERSE
  • NAME_SECOND
  • NO_DELAY
  • OBJ_COMPLETE
  • OBJ_FAILED
  • OBJ_STANDARD
  • PATH_FLYER
  • PATH_GROUND
  • PATH_MASSIVE
  • PATH_PHASING
  • PATH_PROJECTILE
  • PATH_ROADRUNNER
  • PAWNFACTORY
  • PAWN_ID_ARCHIVE
  • PAWN_ID_CEO
  • PAWN_ID_MECH
  • PAWN_ID_PINNACLE
  • PAWN_ID_REST
  • POPULATED
  • PROJ_DELAY
  • QUEST_BUILDINGS
  • QUEST_OBJECTIVES
  • QUEST_POWER
  • QUEST_REPUTATION
  • RAIN_ACID
  • RAIN_NORMAL
  • RAIN_SNOW
  • REARD_POWER
  • REWARD_POD
  • REWARD_REP
  • REWARD_TECH
  • SEX_AI
  • SEX_FEMALE
  • SEX_MALE
  • SEX_NEUTRAL
  • SEX_VEK
  • SQUAD_ARCHIVE_A
  • SQUAD_ARCHIVE_B
  • SQUAD_DETRITUS_A
  • SQUAD_DETRITUS_B
  • SQUAD_PINNACLE_A
  • SQUAD_PINNACLE_B
  • SQUAD_RUST_A
  • SQUAD_RUST_B
  • SQUAD_SECRET
  • TEAM_ANY
  • TEAM_BOTS
  • TEAM_ENEMY
  • TEAM_ENEMY_MAJOR
  • TEAM_MECH
  • TEAM_NONE
  • TEAM_PLAYER
  • TERRAIN_ACID
  • TERRAIN_BUILDING
  • TERRAIN_FIRE
  • TERRAIN_FOREST
  • TERRAIN_HOLE
  • TERRAIN_ICE
  • TERRAIN_LAVA
  • TERRAIN_MOUNTAIN
  • TERRAIN_ROAD
  • TERRAIN_RUBBLE
  • TERRAIN_SAND
  • TERRAIN_WATER
  • TIER_ALPHA
  • TIER_BOSS
  • TIER_NORMAL
  • TOTAL
  • UNPOPULATED

GameMap:

  • AddEvent
  • AddInterfaceTip
  • AddNote
  • AddObjective
  • AddPermaTip
  • AddTip
  • AddTutorial
  • AddVerticalInterfaceTip
  • BlockNextTurn
  • ClearTips
  • GetAnotherVoice
  • GetCorp
  • GetEventCount
  • GetPower
  • GetRandomVoice
  • GetSavedCorp
  • GetSector
  • GetSquad
  • GetTeamTurn
  • GetTurnCount
  • IsEvent
  • IsIslandUnlocked
  • IsMechClass
  • IsTip
  • IsVoicePopup
  • TriggerSound

PawnFactory:

  • CreatePawn
  • IsEmpty
  • PopPawn
  • Squad

Corporation:

  • bark_name
  • ceo_name
  • ceo_personality
  • name

VoiceEvent:

  • pawn1
  • pawn2

VoicePopup:

  • timetravel

_G

  • GetBoardScale
  • GetDefaultScale
  • GetDifficulty
  • IsLargeFont
  • IsPassiveSkill
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