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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DoorOpen: MonoBehaviour//扉に貼り付けるスクリプト
{
public enum MYEVENT{
Next //など他にも使いたいイベントを定義していく
public enum KEYINFO
{
None, Never, Key1, Key2
}
[System.Serializable]
public class ItemData{
public string name;
public KEYINFO keyInfo;
public ItemData()//コンストラクタの定義
{