I hereby claim:
- I am Tayacan on github.
- I am tayacan (https://keybase.io/tayacan) on keybase.
- I have a public key whose fingerprint is FFB9 826D 5736 7029 5306 AB94 DC32 4286 EF1D 7AE0
To claim this, I am signing this object:
{-# LANGUAGE GADTs, KindSignatures, DataKinds #-} | |
data Nat = Z | S Nat | |
data SNat n where | |
SZ :: SNat Z | |
SS :: SNat n -> SNat (S n) | |
data Vect (n :: Nat) a where | |
VNil :: Vect Z a |
module D1(a,b)where | |
r n l=sum$zipWith(\x y->if x==y then read[x]else 0)l$drop n$cycle l | |
a=r 1 | |
b l=r(div(length l)2)l |
module RegexParser (regex) where | |
import Text.ParserCombinators.ReadP hiding (munch, munch1, option) | |
import Control.Applicative ((<|>), (<*)) | |
-- The parsers that we create just parse strings | |
type RegexP = ReadP String | |
-- | Parse a regex (the first string) and match against the second string | |
regex :: String -> String -> Maybe String |
n = int(raw_input()) | |
nodes = {} | |
class Node: | |
def __init__(self, name, drunk, parent = None, nodes = nodes): | |
self.name = name | |
self.drunk = drunk | |
self.superior = None | |
try: |
I hereby claim:
To claim this, I am signing this object:
Neil Gaiman | |
* The Ocean at the End of the Lane | |
* American Gods | |
* The Graveyard Book | |
* Sandman | |
* Fragile Things | |
Brandon Sanderson | |
* Alcatraz |
#!/usr/bin/env python | |
from PIL import Image | |
import random | |
import math | |
import sys | |
#im = Image.open("/home/maya/Pictures/419471_4715907697709_351909531_n.jpg") | |
if len(sys.argv) < 4: | |
print "Usage: cluster.py infile outfile k" |
drop table cd; | |
create table cd(cdid integer, title varchar(30), year integer, genre varchar(20)); | |
drop table track; | |
create table track(cdid integer,position integer,title varchar(30), length integer); | |
drop table artist; |
#/bin/sh | |
read -s -p "Password: " pswd | |
sqlplus -L DB_XXX/$pswd@//dbw.diku.dk/dbwc $@ |
using UnityEngine; | |
using System.Collections; | |
// Keep track of where we are in the scene. | |
// When z-coord of the player goes above a | |
// certain level, reset coords of everything. | |
public class Infinity : MonoBehaviour | |
{ | |
public GameObject player; | |
public float maxZ; |