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public static void calcPoints( double y1, double x1, double y2, double x2, | |
PointEmitter emitter ) | |
{ | |
int x = (int) x1, y = (int) y1; | |
int endX = (int) x2, endY = (int) y2; | |
// deltaX and Y is how far we have to move in ray direction until we find a new cell in x or y direction | |
// y = u + t * v, where u=(x1,x2) and v=(stepX,stepY) is the direction vector | |
final double gridCellWidth = 1, gridCellHeight = 1; |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
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