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anonymous
anonymous / main.lua
Created September 21, 2015 05:22
Necrohelp
--# Main
function setup()
displayMode(FULLSCREEN)
fontSize(40)
font("Futura-CondensedExtraBold")
clones = {}
bodies = {}
graves = {}
generate()
anonymous
anonymous / Project.lua
Created September 19, 2015 18:58
Gists Codea Upload
--# Intro00
function setup()
title = "blendMode tutorial"
code = "-------- \n(optimized for LANDSCAPE) \n---------"
info =
[[
blendMode(...) function can change the way colors are blended on the screen.
This project shows some examples of use of this function.
@oliver-dew
oliver-dew / MarkdownCodea
Last active January 9, 2016 13:37
Markdown-like text formatting in Codea
--# Main
-- Markdown Codea
-- by Yojimbo2000
displayMode(FULLSCREEN)
function setup()
setText()
y,vel = 0,0
scrollY={} --store deltas for smooth scrolling upon finger release
end
@oliver-dew
oliver-dew / DisintegrationShader.lua
Last active May 2, 2019 20:23
Disintegration Shader
--# Main
-- Disintegration Shader
supportedOrientations(LANDSCAPE_ANY)
function setup()
-- parameter.watch("grav")
-- parameter.watch("gravBack") --for bug-checking the get local point function
print ("tilt to spin the sphere \ntap the screen to explode / unexplode the mesh")
aerial = color(28, 27, 54, 255)
verts = Isosphere(5)
@eccfcco15
eccfcco15 / SharingAddon.m
Last active August 29, 2015 14:13
SharingAddon.m
#import "SharingAddon.h"
#import "StandaloneCodeaViewController.h"
#import "lua.h"
#import "lauxlib.h"
#pragma mark - Lua Functions
static int share(struct lua_State *L);
static int email(struct lua_State *L);
@eccfcco15
eccfcco15 / SharingAddon.h
Last active August 29, 2015 14:13
SharingAddon.h
#import <Foundation/Foundation.h>
#import <MessageUI/MessageUI.h>
#import "CodeaAddon.h"
@interface SharingAddon : CodeaAddon<MFMailComposeViewControllerDelegate>
+ (instancetype) sharedInstance;
@end
--# Notes
--[[
ROTATION WITH QUATERNIONS AND FLYING
This project demonstrates the use of quaternions to rotate objects and fly them
The Main tab only contains code to help you choose from a number of demo projects. You will not need it in
your own projects.
@Westenburg
Westenburg / Main
Created August 12, 2014 07:55
Missile Command Type game
-- Missile command type game
-- by West
displayMode(FULLSCREEN)
function setup()
touches={}
tsup={} --tsup contains the supplementary info about the start position of the touch
resetGame()
--starfield setup --credit to Simeon @TLL: http://codea.io/talk/discussion/644/flicker-drawing-large-images-any-advice/p1
local gradSize = 2
@devilstower
devilstower / Cider 7.1
Created January 26, 2014 04:23
Cider 7.1
--# Main
-- Cider 7
-- an interactive interface builder for Codea
-- version 7.1
-- 2 Jan 2014
-- Mark Sumner
-- devilstower@gmail.com
displayMode(FULLSCREEN_NO_BUTTONS)