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| --flickering lights | |
| function setup() | |
| --set up dark area covered by shader | |
| SS_Dark.setup(WIDTH,600,true) | |
| --add an unblinking light that can be moved | |
| L1Pos=vec2(150,175) --initial pos of light1 | |
| L1=SS_Dark.AddLight(L1Pos.x,L1Pos.y,150,0) | |
| --add a flickering light (30% flicker) | |
| L2=SS_Dark.AddLight(600,125,150,0.3) | |
| --another light with a bigger flicker |
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| --# Gradient | |
| -- Gradient | |
| -- A utility class to take a table of color stops (in the range 0-1) and returns an image that can be used as a texture | |
| Gradient = class() | |
| function Gradient:init(params) | |
| params = params or { height=100, stops = { | |
| {0, 255, 0, 0,255}, | |
| {0.2, 0,255, 0,128}, |
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| --# Main | |
| -- RasterBars | |
| -- Use this function to perform your initial setup | |
| function setup() | |
| displayMode(FULLSCREEN) | |
| centerX = WIDTH * 0.5 | |
| centerY = HEIGHT * 0.5 | |
| barImg = Gradient({ height=100, stops = {{0, 0,0,0,0},{0.5,255,255,255,255},{1,0,0,0,0}}}):getImage() |
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| --# Clouds | |
| Clouds = class() | |
| function Clouds:init(x) | |
| local s = shader([[ | |
| uniform mat4 modelViewProjection; | |
| attribute vec4 position; | |
| attribute vec4 color; | |
| attribute vec2 texCoord; |
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| --# Main | |
| function setup() | |
| parameter.boolean("FILL") | |
| parameter.integer("RANGE", 1,20,3) | |
| parameter.boolean("LINE") | |
| parameter.boolean("FOV") | |
| parameter.boolean("MOVE") | |
| hs = Hexagons():createMesh():set(0,0,color(207, 67, 67)) | |
| u = Unit(hs:pos(0,0)) |
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| --# Main | |
| -- Infinite Grid | |
| function setup() | |
| displayMode(FULLSCREEN) | |
| g = Grid() | |
| end | |
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| --# Main | |
| -- Terrain | |
| function setup() | |
| displayMode(FULLSCREEN) | |
| forward, right, up = vec3(0,0,1), vec3(-1,0,0), vec3(0,1,0) | |
| pos = vec3(0,100,0) | |
| t = Terrain() | |
| A = 0 |
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| --# Main | |
| -- Terrain | |
| function setup() | |
| displayMode(FULLSCREEN) | |
| forward, right, up = vec3(0,0,1), vec3(-1,0,0), vec3(0,1,0) | |
| t = Terrain() | |
| A = 0 | |
| end |
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| --# Main | |
| function setup() | |
| displayMode(FULLSCREEN) | |
| sky = Skybox() | |
| forward, right, up = vec3(0,0,-1), vec3(1,0,0), vec3(0,1,0) | |
| rays = {} | |
| -- creating some random triangles to hit | |
| tris = {} |
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| // | |
| // ImageTools.h | |
| // FaceDetection | |
| // | |
| // Created by Tobias Teleman on fredag 12 april 2013 | |
| // Copyright (c) Tobias Teleman. All rights reserved. | |
| // | |
| #import <Foundation/Foundation.h> |