In this document, you'll find a collection of tips and links that are meant to save you the pain of making needess mistakes in approach and docus so that you can do your best work while Jamming. This is a work in progress, so feel free to suggest items that should be added. Also, I expect this document is full of typos. My apologies for that.
- Stick to 2D or Even Text
- The amount of work that goes into making even low-poly 3D models is insane. Add on texturing, lighting, etc. and the chances of getting anything done during a game jam is hard to imagine. Don't think your game even needs graphics. (Some Jams allow you to build board or card games. This can be a great way to imagine new gampley mechanics and can even lead to better video game designs down the road.)
- If you must do 3D, stick to primitives (i.e. spheres, cubes, etc.)