Skip to content

Instantly share code, notes, and snippets.

@SrPhilippe
SrPhilippe / vrchat-dynamic-bone-config.md
Last active April 9, 2024 05:27
Nice configs for dynamic bone to use on VRChat

Vrchat dynamic bone configs

Hair

Normal Long Hair Other
name value name value name value
damping 0.2 damping 0.894 damping 0.025
elasticity 0.05 elasticity 0.1 elasticity 0.008
stiffness 0.8 stiffness 0.783 stiffness 0.85
@williewillus
williewillus / blargh.js
Last active June 13, 2017 08:00
animation api grokking
/*
- Properties.StaticProperty (PropertyBool)
- when true, show the static parts of the model (the non animated ones)
- when false, show the animated parts
- Properties.AnimationProperty (IUnlistedProperty<IModelState>)
- The model is animated by rebaking it using the value of this property
What is a joint?
- basically, part of a model that you'd like to treat as 1 single unit for animation purposes
@RainWarrior
RainWarrior / grammar.js
Last active January 27, 2022 10:35
Animation State Machine grammar
{
"parameters": { "name": <time_value>, ... },
"clips": { "name": <clip>, ... },
"states": [ "name", ... ],
"transitions": { "name_from": "name_to", ... },
"start_state": "name"
}
<time_value> ::=
<number> // result = number; Constant value.
@williewillus
williewillus / Primer.md
Last active July 16, 2023 03:18
1.8 rendering primer

1.8 Rendering Primer by williewillus (formatted to markdown by gigaherz)

Note: This primer assumes you are using MinecraftForge 1.8.9 build 1670 or above. Correctness not guaranteed otherwise. Note 2: This primer is for 1.8.x. Changes in 1.9 are on another gist: https://gist.github.com/williewillus/e37edde85dc78d2e138c

This guide is intended for those with a clear knowledge of general modding and want a quick up to speed on how new things work. If you are confused, please hop on IRC and ask for help!

Blocks and Items

  • 1.7: EVERY BLOCK SHAPE EVER was hardcoded into RenderBlocks or your ISBRH. Oh God, just look at that class. Actually don’t, if you value your sanity.