Created
August 26, 2017 08:24
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WallpaperEngine向け、タイル表示
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TileController : MonoBehaviour { | |
public GameObject tilePrefab; | |
public GameObject[,] tile; | |
private int tileX,tileY; | |
private Vector2 tileSize; | |
void Start () | |
{ | |
tileX = 16; | |
tileY = 9; | |
tileSize = new Vector2(Screen.width / tileX, Screen.height / tileY); | |
tile = new GameObject[tileX,tileY]; | |
SetTile(1,1);SetTile(0,1); | |
} | |
void Update () | |
{ | |
} | |
public void RemoveTile(int x, int y) | |
{ | |
CheckTileRange(x, y); | |
if(tile[x, y]) | |
{ | |
Destroy(tile[x,y]); | |
} | |
} | |
public void SetTile(int x,int y) | |
{ | |
CheckTileRange(x, y); | |
Vector3 pos = GetTilePos(x, y); | |
tile[x,y] = Instantiate(tilePrefab, pos, Quaternion.identity) as GameObject; | |
tile[x,y].transform.localScale = new Vector3(tileSize.x,tileSize.y,1); | |
} | |
public void SetTiles(GameObject[] tiles) | |
{ | |
CheckTileRange(tiles.GetLength(0), tiles.GetLength(1)); | |
} | |
public Vector3 GetTilePos(int x, int y) | |
{ | |
return new Vector3(tileSize.x*x + tileSize.x/2, tileSize.y*y + tileSize.y/2, 0); | |
} | |
public void CheckTileRange(int x, int y) | |
{ | |
if((tileX < x) || (tileY < y)) | |
{ | |
Debug.LogWarning("Out of range x or y"); | |
} | |
} | |
} |
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