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@TerensTare
Created June 19, 2024 07:52
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Save TerensTare/0c0e9bde9fbfdbdf4d217496c5a7cad2 to your computer and use it in GitHub Desktop.
SDL_parser (https://github.com/TerensTare/SDL_parser) C# example code - This shows how to use the generated code from SDL_parser in your C# apps
using System;
using static SDL3.SDL;
public class MainClass
{
public static void Main(string[] args)
{
SDL_Init(SDL_InitFlags.SDL_INIT_VIDEO);
var window = SDL_CreateWindow("Hello World!", 640, 480, SDL_WindowFlags.SDL_WINDOW_OPENGL);
if (!window)
{
Console.WriteLine($"Failed to create window! {SDL_GetError().Str()}");
return;
}
SDL_ShowSimpleMessageBox(
SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION,
"Hello World!",
"Welcome to SDL3 with C#!",
window
);
var renderer = SDL_CreateRenderer(window, InString.Empty);
if (!renderer)
{
Console.WriteLine($"Failed to create renderer! {SDL_GetError().Str()}");
return;
}
bool running = true;
uint color = 0;
while (running)
{
while (SDL_PollEvent(out SDL_Event e) != 0)
{
if (e.type == (uint)SDL_EventType.SDL_EVENT_QUIT)
{
running = false;
}
}
color = (color + 1) & 0xFFFFFF;
byte r = (byte)((color >> 16) & 0xFF);
byte g = (byte)((color >> 8) & 0xFF);
byte b = (byte)(color & 0xFF);
SDL_SetRenderDrawColor(renderer, r, g, b, 0xFF);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
var area = new SDL_FRect() { x = 160, y = 160, w = 480, h = 320 };
SDL_RenderFillRect(renderer, ref area);
SDL_RenderPresent(renderer);
SDL_Delay(10);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return;
}
}
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