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<!DOCTYPE html> |
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<html> |
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<head> |
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<meta charset="utf-8"> |
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<title>GO! Logo</title> |
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</head> |
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<style> |
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canvas { |
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margin: 0 auto; |
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display: block; |
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} |
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</style> |
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<body> |
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<div id="chart"></div> |
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<script src="https://d3js.org/d3.v4.min.js"></script> |
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<script src="https://d3js.org/d3-scale-chromatic.v1.min.js"></script> |
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<script type="text/javascript"> |
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var chart = d3.select("#chart"); |
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var canvas = chart.append("canvas"); |
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canvas.node().width = 1000; |
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canvas.node().height = 1000; |
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canvas.node().style.width = "960px"; |
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canvas.node().style.height = "960px"; |
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canvas.node().getContext('2d').scale(2,2); |
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var context = canvas.node().getContext("2d"); |
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var go = new Path2D("M113.39,11.34a102,102,0,1,0,102,102A102,102,0,0,0,113.39,11.34Zm38.09,172.49a17.29,17.29,0,0,1-11.17-30.49L123.8,125.75a23.19,23.19,0,0,1-20.83,0L86.46,153.33a17.37,17.37,0,1,1-4.81-2.88l16.63-27.78a23.35,23.35,0,0,1,12.3-41V70.81a17.3,17.3,0,1,1,5.61,0V81.66a23.35,23.35,0,0,1,12.3,41l16.63,27.78a17.29,17.29,0,1,1,6.36,33.38Z"); |
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// forked from @mbostock's example |
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// https://bl.ocks.org/mbostock/6224050 |
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var maxRadius = 3, // maximum radius of circle |
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padding = 1, // padding between circles; also minimum radius |
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margin = {top: -maxRadius, right: -maxRadius, bottom: -maxRadius, left: -maxRadius}, |
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width = 500 - margin.left - margin.right, |
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height = 500 - margin.top - margin.bottom; |
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var k = 1, // initial number of candidates to consider per circle |
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m = 20, // initial number of circles to add per frame |
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n = 15000, // remaining number of circles to add |
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newCircle = bestCircleGenerator(maxRadius, padding); |
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var timer = d3.timer(function(elapsed) { |
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if (elapsed > 20000) timer.stop(); |
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for (var i = 0; i < m && --n >= 0; ++i) { |
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var circle = newCircle(k); |
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context.beginPath(); |
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context.arc(circle[0], circle[1], circle[2], 0, 2 * Math.PI, false); |
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context.fillStyle = d3.interpolateReds(Math.random()); |
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context.fill(); |
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} |
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return !n; |
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}); |
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function bestCircleGenerator(maxRadius, padding) { |
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var quadtree = d3.quadtree().extent([[0, 0], [width, height]]), |
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searchRadius = maxRadius * 2, |
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maxRadius2 = maxRadius * maxRadius; |
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return function(k) { |
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var bestX, bestY, bestDistance = 0; |
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for (var i = 0; i < k || bestDistance < padding; ++i) { |
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var x = Math.random() * width; |
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var y = Math.random() * height; |
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// Check if point is in the SVG path |
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if (!context.isPointInPath(go, x, y)) { |
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do { |
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x = Math.random() * width; |
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y = Math.random() * height; |
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} while (!context.isPointInPath(go, x, y)) |
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} |
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var rx1 = x - searchRadius, |
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rx2 = x + searchRadius, |
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ry1 = y - searchRadius, |
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ry2 = y + searchRadius, |
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minDistance = maxRadius; // minimum distance for this candidate |
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quadtree.visit(function(node, x1, y1, x2, y2) { |
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if (p = node.data) { |
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var p, |
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dx = x - p[0], |
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dy = y - p[1], |
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d2 = dx * dx + dy * dy; |
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r2 = 10; |
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if (d2 < r2) return minDistance = 0, true; // within a circle |
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var d = Math.sqrt(d2) - p[2]; |
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if (d < minDistance) minDistance = d; |
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} |
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return !minDistance || x1 > rx2 || x2 < rx1 || y1 > ry2 || y2 < ry1; // or outside search radius |
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}); |
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if (minDistance > bestDistance) bestX = x, bestY = y, bestDistance = minDistance; |
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} |
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var best = [bestX, bestY, bestDistance - padding]; |
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quadtree.add(best); |
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return best; |
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}; |
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} |
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</script> |
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</body> |
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</html> |