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Thane5/error.txt Secret

Created November 21, 2020 12:07
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Smart Hierarchy Errors
ArgumentNullException: Value cannot be null.
Parameter name: styleSheet
UnityEngine.UIElements.VisualElementStyleSheetSet.Add (UnityEngine.UIElements.StyleSheet styleSheet) (at <e11cddb636f444f68eec62123764f018>:0)
AV.Hierarchy.HierarchySettingsProvider.OnActivate (System.String searchContext, UnityEngine.UIElements.VisualElement root) (at Assets/Tools/Smart-Hierarchy-master/Base/HierarchySettingsProvider.cs:53)
UnityEditor.SettingsWindow.ProviderChanged (UnityEditor.SettingsProvider lastSelectedProvider, UnityEditor.SettingsProvider newlySelectedProvider) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.SettingsTreeView.SelectionChanged (System.Collections.Generic.IList`1[T] selectedIds) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeViewController.NotifyListenersThatSelectionChanged () (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeViewController.NewSelectionFromUserInteraction (System.Collections.Generic.List`1[T] newSelection, System.Int32 itemID) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeViewController.SelectionClick (UnityEditor.IMGUI.Controls.TreeViewItem itemClicked, System.Boolean keepMultiSelection) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeViewController.HandleUnusedMouseEventsForItem (UnityEngine.Rect rect, UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Single rowWidth, System.Boolean hasFocus) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.IMGUI.Controls.TreeView.OnGUI (UnityEngine.Rect rect) (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEditor.SettingsWindow.DrawTreeView () (at <7dae22651edf474ead4ab15fa947a891>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <e11cddb636f444f68eec62123764f018>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <2500dd078a544a69b6c923861af6cd15>:0)
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