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let flashlightDistance = 20; | |
let flashlightBrightness = 5; | |
let flashlightRoundness = 0.1; | |
let flashlightRadius = 30; | |
let flashlightFalloff = 2; | |
const IS_FLASH_LIGHT_ON = '0x4B7620C47217126C'; | |
const GET_CURRENT_PED_WEAPON_ENTITY_INDEX = '0x3B390A939AF0B5FC'; | |
mp.events.add('render', () => { | |
mp.players.forEachInStreamRange((player) => { | |
if (player.weapon != 0x8BB05FD7 || (player == mp.players.local && | |
mp.game.invoke(IS_FLASH_LIGHT_ON, mp.players.local.handle) == 1)) { | |
return; | |
} | |
const flashlightHandle = mp.game.invoke(GET_CURRENT_PED_WEAPON_ENTITY_INDEX, | |
player.handle); | |
if (!flashlightHandle) { | |
return; | |
} | |
const flashlight = mp.objects.newWeak(flashlightHandle); | |
if (!flashlight) { | |
return; | |
} | |
const coords = flashlight.getCoords(false); | |
const rotation = flashlight.getRotation(2); | |
const fwdVector = getWeaponForwardVector(rotation.x, rotation.y, | |
rotation.z); | |
mp.game.graphics.drawSpotLightWithShadow(coords.x + (fwdVector.x * 0.3), | |
coords.y + (fwdVector.y * 0.3), coords.z + (fwdVector.z * 0.3), | |
fwdVector.x, fwdVector.y, fwdVector.z, 255, 255, 230, | |
flashlightDistance, flashlightBrightness, flashlightRoundness, | |
flashlightRadius, flashlightFalloff, player.remoteId + 1); | |
}); | |
}); | |
function getWeaponForwardVector(x, y, z) { | |
x *= Math.PI / 180; | |
y *= Math.PI / 180; | |
z *= Math.PI / 180; | |
const cosx = Math.cos(x); | |
const sinx = Math.sin(x); | |
const cosy = Math.cos(y); | |
const siny = Math.sin(y); | |
const cosz = Math.cos(z); | |
const sinz = Math.sin(z); | |
const m20 = cosz*siny + cosy*sinz*sinx; | |
const m21 = sinz*siny - cosz*cosy*sinx; | |
const m22 = cosx*cosy; | |
return new mp.Vector3(m20, m21, m22); | |
} | |
// Debug commands | |
mp.events.add('playerCommand', (command) => { | |
const args = command.split(/[ ]+/); | |
const commandName = args[0]; | |
args.shift(); | |
if (commandName == 'brightness') { | |
flashlightBrightness = Number(args[0]); | |
} | |
if (commandName == 'roundness') { | |
flashlightRoundness = Number(args[0]); | |
} | |
if (commandName == 'radius') { | |
flashlightRadius = Number(args[0]); | |
} | |
if (commandName == 'falloff') { | |
flashlightFalloff = Number(args[0]); | |
} | |
if (commandName == 'distance') { | |
flashlightDistance = Number(args[0]); | |
} | |
}); |
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